1 // Licensed under the Apache License, Version 2.0
2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4 // All files in the project carrying such notice may not be copied, modified, or distributed
5 // except according to those terms.
6 use ctypes::{c_float, c_int, c_long, c_void};
7 use shared::basetsd::{SIZE_T, UINT64, UINT8};
8 use shared::dxgi::{DXGI_SWAP_CHAIN_DESC, IDXGIAdapter, IDXGISwapChain};
9 use shared::dxgiformat::DXGI_FORMAT;
10 use shared::dxgitype::{DXGI_RATIONAL, DXGI_SAMPLE_DESC};
11 use shared::guiddef::{GUID, REFGUID, REFIID};
12 use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, HMODULE, INT, UINT, USHORT};
13 use shared::windef::{RECT, SIZE};
14 use um::d3dcommon::{
15     D3D_DRIVER_TYPE, D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION,
16 };
17 use um::unknwnbase::{IUnknown, IUnknownVtbl};
18 use um::winnt::{HANDLE, HRESULT, LPCSTR, LPSTR, ULONGLONG};
19 pub const D3D11_16BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffff;
20 pub const D3D11_32BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffffffff;
21 pub const D3D11_8BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xff;
22 pub const D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: DWORD = 9;
23 pub const D3D11_CLIP_OR_CULL_DISTANCE_COUNT: DWORD = 8;
24 pub const D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: DWORD = 2;
25 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: DWORD = 14;
26 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: DWORD = 4;
27 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: DWORD = 32;
28 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: DWORD = 15;
29 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: DWORD = 16;
30 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
31 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 15;
32 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
33 pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
34 pub const D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: DWORD = 64;
35 pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
36 pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 1;
37 pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
38 pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
39 pub const D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: DWORD = 32;
40 pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
41 pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: DWORD = 128;
42 pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: DWORD = 1;
43 pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
44 pub const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: DWORD = 128;
45 pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: DWORD = 1;
46 pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT: DWORD = 16;
47 pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: DWORD = 1;
48 pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: DWORD = 1;
49 pub const D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT: DWORD = 16;
50 pub const D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: DWORD = 32;
51 pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS: DWORD = 4;
52 pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
53 pub const D3D11_COMMONSHADER_TEMP_REGISTER_COUNT: DWORD = 4096;
54 pub const D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: DWORD = 3;
55 pub const D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS: DWORD = 3;
56 pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: DWORD = 10;
57 pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: c_long = -10;
58 pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: c_long = -8;
59 pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: DWORD = 7;
60 pub const D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 256;
61 pub const D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: DWORD = 64;
62 pub const D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 240;
63 pub const D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: DWORD = 68;
64 pub const D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 224;
65 pub const D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: DWORD = 72;
66 pub const D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 208;
67 pub const D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: DWORD = 76;
68 pub const D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 192;
69 pub const D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: DWORD = 84;
70 pub const D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 176;
71 pub const D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: DWORD = 92;
72 pub const D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 160;
73 pub const D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: DWORD = 100;
74 pub const D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 144;
75 pub const D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: DWORD = 112;
76 pub const D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 128;
77 pub const D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: DWORD = 128;
78 pub const D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 112;
79 pub const D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: DWORD = 144;
80 pub const D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 96;
81 pub const D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: DWORD = 168;
82 pub const D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 80;
83 pub const D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: DWORD = 204;
84 pub const D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 64;
85 pub const D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: DWORD = 256;
86 pub const D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 48;
87 pub const D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: DWORD = 340;
88 pub const D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 32;
89 pub const D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: DWORD = 512;
90 pub const D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 16;
91 pub const D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: DWORD = 768;
92 pub const D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: DWORD = 1;
93 pub const D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: DWORD = 256;
94 pub const D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 768;
95 pub const D3D11_CS_4_X_THREAD_GROUP_MAX_X: DWORD = 768;
96 pub const D3D11_CS_4_X_THREAD_GROUP_MAX_Y: DWORD = 768;
97 pub const D3D11_CS_4_X_UAV_REGISTER_COUNT: DWORD = 1;
98 pub const D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: DWORD = 65535;
99 pub const D3D11_CS_TGSM_REGISTER_COUNT: DWORD = 8192;
100 pub const D3D11_CS_TGSM_REGISTER_READS_PER_INST: DWORD = 1;
101 pub const D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
102 pub const D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
103 pub const D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS: DWORD = 3;
104 pub const D3D11_CS_THREADGROUPID_REGISTER_COUNT: DWORD = 1;
105 pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: DWORD = 1;
106 pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: DWORD = 1;
107 pub const D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS: DWORD = 3;
108 pub const D3D11_CS_THREADIDINGROUP_REGISTER_COUNT: DWORD = 1;
109 pub const D3D11_CS_THREADID_REGISTER_COMPONENTS: DWORD = 3;
110 pub const D3D11_CS_THREADID_REGISTER_COUNT: DWORD = 1;
111 pub const D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 1024;
112 pub const D3D11_CS_THREAD_GROUP_MAX_X: DWORD = 1024;
113 pub const D3D11_CS_THREAD_GROUP_MAX_Y: DWORD = 1024;
114 pub const D3D11_CS_THREAD_GROUP_MAX_Z: DWORD = 64;
115 pub const D3D11_CS_THREAD_GROUP_MIN_X: DWORD = 1;
116 pub const D3D11_CS_THREAD_GROUP_MIN_Y: DWORD = 1;
117 pub const D3D11_CS_THREAD_GROUP_MIN_Z: DWORD = 1;
118 pub const D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: DWORD = 16384;
119 pub const D3D11_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
120 pub const D3D11_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
121 pub const D3D11_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
122 pub const D3D11_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
123 pub const D3D11_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
124 pub const D3D11_DEFAULT_DEPTH_BIAS: DWORD = 0;
125 pub const D3D11_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
126 pub const D3D11_DEFAULT_MAX_ANISOTROPY: DWORD = 16;
127 pub const D3D11_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
128 pub const D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX: DWORD = 0;
129 pub const D3D11_DEFAULT_SAMPLE_MASK: DWORD = 0xffffffff;
130 pub const D3D11_DEFAULT_SCISSOR_ENDX: DWORD = 0;
131 pub const D3D11_DEFAULT_SCISSOR_ENDY: DWORD = 0;
132 pub const D3D11_DEFAULT_SCISSOR_STARTX: DWORD = 0;
133 pub const D3D11_DEFAULT_SCISSOR_STARTY: DWORD = 0;
134 pub const D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
135 pub const D3D11_DEFAULT_STENCIL_READ_MASK: DWORD = 0xff;
136 pub const D3D11_DEFAULT_STENCIL_REFERENCE: DWORD = 0;
137 pub const D3D11_DEFAULT_STENCIL_WRITE_MASK: DWORD = 0xff;
138 pub const D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: DWORD = 0;
139 pub const D3D11_DEFAULT_VIEWPORT_HEIGHT: DWORD = 0;
140 pub const D3D11_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
141 pub const D3D11_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
142 pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTX: DWORD = 0;
143 pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTY: DWORD = 0;
144 pub const D3D11_DEFAULT_VIEWPORT_WIDTH: DWORD = 0;
145 pub const D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
146 pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
147 pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
148 pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: DWORD = 32;
149 pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
150 pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
151 pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: DWORD = 3;
152 pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
153 pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: DWORD = 1;
154 pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: DWORD = 2;
155 pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: DWORD = 1;
156 pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
157 pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
158 pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
159 pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
160 pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
161 pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
162 pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
163 pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
164 pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
165 pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
166 pub const D3D11_DS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
167 pub const D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
168 pub const D3D11_DS_OUTPUT_REGISTER_COUNT: DWORD = 32;
169 pub const D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
170 pub const D3D11_FLOAT32_MAX: FLOAT = 3.402823466E+38;
171 pub const D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
172 pub const D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
173 pub const D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
174 pub const D3D11_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
175 pub const D3D11_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
176 pub const D3D11_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
177 pub const D3D11_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
178 pub const D3D11_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
179 pub const D3D11_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
180 pub const D3D11_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
181 pub const D3D11_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
182 pub const D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST: DWORD = 2;
183 pub const D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS: DWORD = 1;
184 pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
185 pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
186 pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
187 pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: DWORD = 1;
188 pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
189 pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT: DWORD = 1;
190 pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: DWORD = 2;
191 pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: DWORD = 1;
192 pub const D3D11_GS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
193 pub const D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
194 pub const D3D11_GS_INPUT_REGISTER_COUNT: DWORD = 32;
195 pub const D3D11_GS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
196 pub const D3D11_GS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
197 pub const D3D11_GS_INPUT_REGISTER_VERTICES: DWORD = 32;
198 pub const D3D11_GS_MAX_INSTANCE_COUNT: DWORD = 32;
199 pub const D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: DWORD = 1024;
200 pub const D3D11_GS_OUTPUT_ELEMENTS: DWORD = 32;
201 pub const D3D11_GS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
202 pub const D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
203 pub const D3D11_GS_OUTPUT_REGISTER_COUNT: DWORD = 32;
204 pub const D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: DWORD = 32;
205 pub const D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: DWORD = 32;
206 pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
207 pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
208 pub const D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
209 pub const D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
210 pub const D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
211 pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
212 pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
213 pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
214 pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
215 pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
216 pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
217 pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
218 pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
219 pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
220 pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
221 pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
222 pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
223 pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
224 pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
225 pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
226 pub const D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
227 pub const D3D11_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
228 pub const D3D11_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
229 pub const D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
230 pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: DWORD = 1;
231 pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
232 pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: DWORD = 1;
233 pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: DWORD = 2;
234 pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: DWORD = 1;
235 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
236 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
237 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
238 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
239 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
240 pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: DWORD = 128;
241 pub const D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
242 pub const D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY: DWORD = 0;
243 pub const D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
244 pub const D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 1;
245 pub const D3D11_IA_INSTANCE_ID_BIT_COUNT: DWORD = 32;
246 pub const D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT: DWORD = 32;
247 pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: DWORD = 32;
248 pub const D3D11_IA_PRIMITIVE_ID_BIT_COUNT: DWORD = 32;
249 pub const D3D11_IA_VERTEX_ID_BIT_COUNT: DWORD = 32;
250 pub const D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 32;
251 pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: DWORD = 128;
252 pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: DWORD = 32;
253 pub const D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: DWORD = 0xffffffff;
254 pub const D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER: DWORD = 0xffffffff;
255 pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff;
256 pub const D3D11_KEEP_UNORDERED_ACCESS_VIEWS: DWORD = 0xffffffff;
257 pub const D3D11_LINEAR_GAMMA: FLOAT = 1.0;
258 pub const D3D11_MAJOR_VERSION: DWORD = 11;
259 pub const D3D11_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
260 pub const D3D11_MAX_DEPTH: FLOAT = 1.0;
261 pub const D3D11_MAX_MAXANISOTROPY: DWORD = 16;
262 pub const D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT: DWORD = 32;
263 pub const D3D11_MAX_POSITION_VALUE: FLOAT = 3.402823466E+34;
264 pub const D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP: DWORD = 17;
265 pub const D3D11_MINOR_VERSION: DWORD = 0;
266 pub const D3D11_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
267 pub const D3D11_MIN_DEPTH: FLOAT = 0.0;
268 pub const D3D11_MIN_MAXANISOTROPY: DWORD = 0;
269 pub const D3D11_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
270 pub const D3D11_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
271 pub const D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT: DWORD = 8;
272 pub const D3D11_MIP_LOD_RANGE_BIT_COUNT: DWORD = 8;
273 pub const D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
274 pub const D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: DWORD = 0;
275 pub const D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 15;
276 pub const D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
277 pub const D3D11_PS_CS_UAV_REGISTER_COMPONENTS: DWORD = 1;
278 pub const D3D11_PS_CS_UAV_REGISTER_COUNT: DWORD = 8;
279 pub const D3D11_PS_CS_UAV_REGISTER_READS_PER_INST: DWORD = 1;
280 pub const D3D11_PS_CS_UAV_REGISTER_READ_PORTS: DWORD = 1;
281 pub const D3D11_PS_FRONTFACING_DEFAULT_VALUE: DWORD = 0xffffffff;
282 pub const D3D11_PS_FRONTFACING_FALSE_VALUE: DWORD = 0;
283 pub const D3D11_PS_FRONTFACING_TRUE_VALUE: DWORD = 0xffffffff;
284 pub const D3D11_PS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
285 pub const D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
286 pub const D3D11_PS_INPUT_REGISTER_COUNT: DWORD = 32;
287 pub const D3D11_PS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
288 pub const D3D11_PS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
289 pub const D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
290 pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: DWORD = 1;
291 pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
292 pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT: DWORD = 1;
293 pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS: DWORD = 1;
294 pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
295 pub const D3D11_PS_OUTPUT_MASK_REGISTER_COUNT: DWORD = 1;
296 pub const D3D11_PS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
297 pub const D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
298 pub const D3D11_PS_OUTPUT_REGISTER_COUNT: DWORD = 8;
299 pub const D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
300 pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: DWORD = 16;
301 pub const D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
302 pub const D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: DWORD = 27;
303 pub const D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
304 pub const D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
305 pub const D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 32;
306 pub const D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 32;
307 pub const D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: DWORD = 16384;
308 pub const D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: DWORD = 1024;
309 pub const D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
310 pub const D3D11_REQ_MAXANISOTROPY: DWORD = 16;
311 pub const D3D11_REQ_MIP_LEVELS: DWORD = 15;
312 pub const D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: DWORD = 2048;
313 pub const D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
314 pub const D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: DWORD = 16384;
315 pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: DWORD = 128;
316 pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
317 pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: DWORD = 2048;
318 pub const D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: DWORD = 20;
319 pub const D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
320 pub const D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
321 pub const D3D11_REQ_TEXTURE1D_U_DIMENSION: DWORD = 16384;
322 pub const D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
323 pub const D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION: DWORD = 16384;
324 pub const D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: DWORD = 2048;
325 pub const D3D11_REQ_TEXTURECUBE_DIMENSION: DWORD = 16384;
326 pub const D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: DWORD = 0;
327 pub const D3D11_SHADER_MAJOR_VERSION: DWORD = 5;
328 pub const D3D11_SHADER_MAX_INSTANCES: DWORD = 65535;
329 pub const D3D11_SHADER_MAX_INTERFACES: DWORD = 253;
330 pub const D3D11_SHADER_MAX_INTERFACE_CALL_SITES: DWORD = 4096;
331 pub const D3D11_SHADER_MAX_TYPES: DWORD = 65535;
332 pub const D3D11_SHADER_MINOR_VERSION: DWORD = 0;
333 pub const D3D11_SHIFT_INSTRUCTION_PAD_VALUE: DWORD = 0;
334 pub const D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: DWORD = 5;
335 pub const D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT: DWORD = 8;
336 pub const D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES: DWORD = 2048;
337 pub const D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: DWORD = 512;
338 pub const D3D11_SO_BUFFER_SLOT_COUNT: DWORD = 4;
339 pub const D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP: DWORD = 0xffffffff;
340 pub const D3D11_SO_NO_RASTERIZED_STREAM: DWORD = 0xffffffff;
341 pub const D3D11_SO_OUTPUT_COMPONENT_COUNT: DWORD = 128;
342 pub const D3D11_SO_STREAM_COUNT: DWORD = 4;
343 pub const D3D11_SPEC_DATE_DAY: DWORD = 16;
344 pub const D3D11_SPEC_DATE_MONTH: DWORD = 0o5;
345 pub const D3D11_SPEC_DATE_YEAR: DWORD = 2011;
346 pub const D3D11_SPEC_VERSION: FLOAT = 1.07;
347 pub const D3D11_SRGB_GAMMA: FLOAT = 2.2;
348 pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
349 pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
350 pub const D3D11_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
351 pub const D3D11_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
352 pub const D3D11_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
353 pub const D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
354 pub const D3D11_STANDARD_COMPONENT_BIT_COUNT: DWORD = 32;
355 pub const D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: DWORD = 64;
356 pub const D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: DWORD = 4;
357 pub const D3D11_STANDARD_PIXEL_COMPONENT_COUNT: DWORD = 128;
358 pub const D3D11_STANDARD_PIXEL_ELEMENT_COUNT: DWORD = 32;
359 pub const D3D11_STANDARD_VECTOR_SIZE: DWORD = 4;
360 pub const D3D11_STANDARD_VERTEX_ELEMENT_COUNT: DWORD = 32;
361 pub const D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: DWORD = 64;
362 pub const D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
363 pub const D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
364 pub const D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: DWORD = 64;
365 pub const D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 64;
366 pub const D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: DWORD = 63;
367 pub const D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR: DWORD = 64;
368 pub const D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: DWORD = 2;
369 pub const D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 1;
370 pub const D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: DWORD = 1;
371 pub const D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
372 pub const D3D11_UNBOUND_MEMORY_ACCESS_RESULT: DWORD = 0;
373 pub const D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: DWORD = 15;
374 pub const D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: DWORD = 16;
375 pub const D3D11_VIEWPORT_BOUNDS_MAX: DWORD = 32767;
376 pub const D3D11_VIEWPORT_BOUNDS_MIN: c_long = -32768;
377 pub const D3D11_VS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
378 pub const D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
379 pub const D3D11_VS_INPUT_REGISTER_COUNT: DWORD = 32;
380 pub const D3D11_VS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
381 pub const D3D11_VS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
382 pub const D3D11_VS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
383 pub const D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
384 pub const D3D11_VS_OUTPUT_REGISTER_COUNT: DWORD = 32;
385 pub const D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: DWORD = 10;
386 pub const D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 25;
387 pub const D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 25;
388 pub const D3D11_1_UAV_SLOT_COUNT: DWORD = 64;
389 pub const D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES: DWORD = 65536;
390 ENUM!{enum D3D11_INPUT_CLASSIFICATION {
391     D3D11_INPUT_PER_VERTEX_DATA = 0,
392     D3D11_INPUT_PER_INSTANCE_DATA = 1,
393 }}
394 pub const D3D11_APPEND_ALIGNED_ELEMENT: DWORD = 0xffffffff;
395 STRUCT!{struct D3D11_INPUT_ELEMENT_DESC {
396     SemanticName: LPCSTR,
397     SemanticIndex: UINT,
398     Format: DXGI_FORMAT,
399     InputSlot: UINT,
400     AlignedByteOffset: UINT,
401     InputSlotClass: D3D11_INPUT_CLASSIFICATION,
402     InstanceDataStepRate: UINT,
403 }}
404 ENUM!{enum D3D11_FILL_MODE {
405     D3D11_FILL_WIREFRAME = 2,
406     D3D11_FILL_SOLID = 3,
407 }}
408 pub type D3D11_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
409 pub type D3D11_PRIMITIVE = D3D_PRIMITIVE;
410 ENUM!{enum D3D11_CULL_MODE {
411     D3D11_CULL_NONE = 1,
412     D3D11_CULL_FRONT = 2,
413     D3D11_CULL_BACK = 3,
414 }}
415 STRUCT!{struct D3D11_SO_DECLARATION_ENTRY {
416     Stream: UINT,
417     SemanticName: LPCSTR,
418     SemanticIndex: UINT,
419     StartComponent: BYTE,
420     ComponentCount: BYTE,
421     OutputSlot: BYTE,
422 }}
423 STRUCT!{struct D3D11_VIEWPORT {
424     TopLeftX: FLOAT,
425     TopLeftY: FLOAT,
426     Width: FLOAT,
427     Height: FLOAT,
428     MinDepth: FLOAT,
429     MaxDepth: FLOAT,
430 }}
431 STRUCT!{struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
432     VertexCountPerInstance: UINT,
433     InstanceCount: UINT,
434     StartVertexLocation: UINT,
435     StartInstanceLocation: UINT,
436 }}
437 STRUCT!{struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS {
438     IndexCountPerInstance: UINT,
439     InstanceCount: UINT,
440     StartIndexLocation: UINT,
441     BaseVertexLocation: INT,
442     StartInstanceLocation: UINT,
443 }}
444 ENUM!{enum D3D11_RESOURCE_DIMENSION {
445     D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
446     D3D11_RESOURCE_DIMENSION_BUFFER = 1,
447     D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
448     D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
449     D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4,
450 }}
451 pub type D3D11_SRV_DIMENSION = D3D_SRV_DIMENSION;
452 ENUM!{enum D3D11_DSV_DIMENSION {
453     D3D11_DSV_DIMENSION_UNKNOWN = 0,
454     D3D11_DSV_DIMENSION_TEXTURE1D = 1,
455     D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
456     D3D11_DSV_DIMENSION_TEXTURE2D = 3,
457     D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
458     D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
459     D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
460 }}
461 ENUM!{enum D3D11_RTV_DIMENSION {
462     D3D11_RTV_DIMENSION_UNKNOWN = 0,
463     D3D11_RTV_DIMENSION_BUFFER = 1,
464     D3D11_RTV_DIMENSION_TEXTURE1D = 2,
465     D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
466     D3D11_RTV_DIMENSION_TEXTURE2D = 4,
467     D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
468     D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
469     D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
470     D3D11_RTV_DIMENSION_TEXTURE3D = 8,
471 }}
472 ENUM!{enum D3D11_UAV_DIMENSION {
473     D3D11_UAV_DIMENSION_UNKNOWN = 0,
474     D3D11_UAV_DIMENSION_BUFFER = 1,
475     D3D11_UAV_DIMENSION_TEXTURE1D = 2,
476     D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
477     D3D11_UAV_DIMENSION_TEXTURE2D = 4,
478     D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
479     D3D11_UAV_DIMENSION_TEXTURE3D = 8,
480 }}
481 ENUM!{enum D3D11_USAGE {
482     D3D11_USAGE_DEFAULT = 0,
483     D3D11_USAGE_IMMUTABLE = 1,
484     D3D11_USAGE_DYNAMIC = 2,
485     D3D11_USAGE_STAGING = 3,
486 }}
487 ENUM!{enum D3D11_BIND_FLAG {
488     D3D11_BIND_VERTEX_BUFFER = 0x1,
489     D3D11_BIND_INDEX_BUFFER = 0x2,
490     D3D11_BIND_CONSTANT_BUFFER = 0x4,
491     D3D11_BIND_SHADER_RESOURCE = 0x8,
492     D3D11_BIND_STREAM_OUTPUT = 0x10,
493     D3D11_BIND_RENDER_TARGET = 0x20,
494     D3D11_BIND_DEPTH_STENCIL = 0x40,
495     D3D11_BIND_UNORDERED_ACCESS = 0x80,
496     D3D11_BIND_DECODER = 0x200,
497     D3D11_BIND_VIDEO_ENCODER = 0x400,
498 }}
499 ENUM!{enum D3D11_CPU_ACCESS_FLAG {
500     D3D11_CPU_ACCESS_WRITE = 0x10000,
501     D3D11_CPU_ACCESS_READ = 0x20000,
502 }}
503 ENUM!{enum D3D11_RESOURCE_MISC_FLAG {
504     D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1,
505     D3D11_RESOURCE_MISC_SHARED = 0x2,
506     D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4,
507     D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
508     D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
509     D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
510     D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
511     D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
512     D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200,
513     D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800,
514     D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000,
515     D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000,
516     D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000,
517     D3D11_RESOURCE_MISC_GUARDED = 0x8000,
518     D3D11_RESOURCE_MISC_TILE_POOL = 0x20000,
519     D3D11_RESOURCE_MISC_TILED = 0x40000,
520     D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000,
521 }}
522 ENUM!{enum D3D11_MAP {
523     D3D11_MAP_READ = 1,
524     D3D11_MAP_WRITE = 2,
525     D3D11_MAP_READ_WRITE = 3,
526     D3D11_MAP_WRITE_DISCARD = 4,
527     D3D11_MAP_WRITE_NO_OVERWRITE = 5,
528 }}
529 ENUM!{enum D3D11_MAP_FLAG {
530     D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000,
531 }}
532 ENUM!{enum D3D11_RAISE_FLAG {
533     D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
534 }}
535 ENUM!{enum D3D11_CLEAR_FLAG {
536     D3D11_CLEAR_DEPTH = 0x1,
537     D3D11_CLEAR_STENCIL = 0x2,
538 }}
539 pub type D3D11_RECT = RECT;
540 STRUCT!{struct D3D11_BOX {
541     left: UINT,
542     top: UINT,
543     front: UINT,
544     right: UINT,
545     bottom: UINT,
546     back: UINT,
547 }}
548 RIDL!{#[uuid(0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae)]
549 interface ID3D11DeviceChild(ID3D11DeviceChildVtbl): IUnknown(IUnknownVtbl) {
550     fn GetDevice(
551         ppDevice: *mut *mut ID3D11Device,
552     ) -> (),
553     fn GetPrivateData(
554         guid: REFGUID,
555         pDataSize: *mut UINT,
556         pData: *mut c_void,
557     ) -> HRESULT,
558     fn SetPrivateData(
559         guid: REFGUID,
560         DataSize: UINT,
561         pData: *const c_void,
562     ) -> HRESULT,
563     fn SetPrivateDataInterface(
564         guid: REFGUID,
565         pData: *const IUnknown,
566     ) -> HRESULT,
567 }}
568 ENUM!{enum D3D11_COMPARISON_FUNC {
569     D3D11_COMPARISON_NEVER = 1,
570     D3D11_COMPARISON_LESS = 2,
571     D3D11_COMPARISON_EQUAL = 3,
572     D3D11_COMPARISON_LESS_EQUAL = 4,
573     D3D11_COMPARISON_GREATER = 5,
574     D3D11_COMPARISON_NOT_EQUAL = 6,
575     D3D11_COMPARISON_GREATER_EQUAL = 7,
576     D3D11_COMPARISON_ALWAYS = 8,
577 }}
578 ENUM!{enum D3D11_DEPTH_WRITE_MASK {
579     D3D11_DEPTH_WRITE_MASK_ZERO = 0,
580     D3D11_DEPTH_WRITE_MASK_ALL = 1,
581 }}
582 ENUM!{enum D3D11_STENCIL_OP {
583     D3D11_STENCIL_OP_KEEP = 1,
584     D3D11_STENCIL_OP_ZERO = 2,
585     D3D11_STENCIL_OP_REPLACE = 3,
586     D3D11_STENCIL_OP_INCR_SAT = 4,
587     D3D11_STENCIL_OP_DECR_SAT = 5,
588     D3D11_STENCIL_OP_INVERT = 6,
589     D3D11_STENCIL_OP_INCR = 7,
590     D3D11_STENCIL_OP_DECR = 8,
591 }}
592 STRUCT!{struct D3D11_DEPTH_STENCILOP_DESC {
593     StencilFailOp: D3D11_STENCIL_OP,
594     StencilDepthFailOp: D3D11_STENCIL_OP,
595     StencilPassOp: D3D11_STENCIL_OP,
596     StencilFunc: D3D11_COMPARISON_FUNC,
597 }}
598 STRUCT!{struct D3D11_DEPTH_STENCIL_DESC {
599     DepthEnable: BOOL,
600     DepthWriteMask: D3D11_DEPTH_WRITE_MASK,
601     DepthFunc: D3D11_COMPARISON_FUNC,
602     StencilEnable: BOOL,
603     StencilReadMask: UINT8,
604     StencilWriteMask: UINT8,
605     FrontFace: D3D11_DEPTH_STENCILOP_DESC,
606     BackFace: D3D11_DEPTH_STENCILOP_DESC,
607 }}
608 RIDL!{#[uuid(0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1)]
609 interface ID3D11DepthStencilState(ID3D11DepthStencilStateVtbl):
610     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
611     fn GetDesc(
612         pDesc: *mut D3D11_DEPTH_STENCIL_DESC,
613     ) -> (),
614 }}
615 ENUM!{enum D3D11_BLEND {
616     D3D11_BLEND_ZERO = 1,
617     D3D11_BLEND_ONE = 2,
618     D3D11_BLEND_SRC_COLOR = 3,
619     D3D11_BLEND_INV_SRC_COLOR = 4,
620     D3D11_BLEND_SRC_ALPHA = 5,
621     D3D11_BLEND_INV_SRC_ALPHA = 6,
622     D3D11_BLEND_DEST_ALPHA = 7,
623     D3D11_BLEND_INV_DEST_ALPHA = 8,
624     D3D11_BLEND_DEST_COLOR = 9,
625     D3D11_BLEND_INV_DEST_COLOR = 10,
626     D3D11_BLEND_SRC_ALPHA_SAT = 11,
627     D3D11_BLEND_BLEND_FACTOR = 14,
628     D3D11_BLEND_INV_BLEND_FACTOR = 15,
629     D3D11_BLEND_SRC1_COLOR = 16,
630     D3D11_BLEND_INV_SRC1_COLOR = 17,
631     D3D11_BLEND_SRC1_ALPHA = 18,
632     D3D11_BLEND_INV_SRC1_ALPHA = 19,
633 }}
634 ENUM!{enum D3D11_BLEND_OP {
635     D3D11_BLEND_OP_ADD = 1,
636     D3D11_BLEND_OP_SUBTRACT = 2,
637     D3D11_BLEND_OP_REV_SUBTRACT = 3,
638     D3D11_BLEND_OP_MIN = 4,
639     D3D11_BLEND_OP_MAX = 5,
640 }}
641 ENUM!{enum D3D11_COLOR_WRITE_ENABLE {
642     D3D11_COLOR_WRITE_ENABLE_RED = 1,
643     D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
644     D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
645     D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
646     D3D11_COLOR_WRITE_ENABLE_ALL = D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN
647         | D3D11_COLOR_WRITE_ENABLE_BLUE | D3D11_COLOR_WRITE_ENABLE_ALPHA,
648 }}
649 STRUCT!{struct D3D11_RENDER_TARGET_BLEND_DESC {
650     BlendEnable: BOOL,
651     SrcBlend: D3D11_BLEND,
652     DestBlend: D3D11_BLEND,
653     BlendOp: D3D11_BLEND_OP,
654     SrcBlendAlpha: D3D11_BLEND,
655     DestBlendAlpha: D3D11_BLEND,
656     BlendOpAlpha: D3D11_BLEND_OP,
657     RenderTargetWriteMask: UINT8,
658 }}
659 STRUCT!{struct D3D11_BLEND_DESC {
660     AlphaToCoverageEnable: BOOL,
661     IndependentBlendEnable: BOOL,
662     RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8],
663 }}
664 RIDL!{#[uuid(0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a)]
665 interface ID3D11BlendState(ID3D11BlendStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
666     fn GetDesc(
667         pDesc: *mut D3D11_BLEND_DESC,
668     ) -> (),
669 }}
670 STRUCT!{struct D3D11_RASTERIZER_DESC {
671     FillMode: D3D11_FILL_MODE,
672     CullMode: D3D11_CULL_MODE,
673     FrontCounterClockwise: BOOL,
674     DepthBias: INT,
675     DepthBiasClamp: FLOAT,
676     SlopeScaledDepthBias: FLOAT,
677     DepthClipEnable: BOOL,
678     ScissorEnable: BOOL,
679     MultisampleEnable: BOOL,
680     AntialiasedLineEnable: BOOL,
681 }}
682 RIDL!{#[uuid(0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7)]
683 interface ID3D11RasterizerState(ID3D11RasterizerStateVtbl):
684     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
685     fn GetDesc(
686         pDesc: *mut D3D11_RASTERIZER_DESC,
687     ) -> (),
688 }}
689 STRUCT!{struct D3D11_SUBRESOURCE_DATA {
690     pSysMem: *const c_void,
691     SysMemPitch: UINT,
692     SysMemSlicePitch: UINT,
693 }}
694 STRUCT!{struct D3D11_MAPPED_SUBRESOURCE {
695     pData: *mut c_void,
696     RowPitch: UINT,
697     DepthPitch: UINT,
698 }}
699 RIDL!{#[uuid(0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d)]
700 interface ID3D11Resource(ID3D11ResourceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
701     fn GetType(
702         pResourceDimension: *mut D3D11_RESOURCE_DIMENSION,
703     ) -> (),
704     fn SetEvictionPriority(
705         EvictionPriority: UINT,
706     ) -> (),
707     fn GetEvictionPriority() -> UINT,
708 }}
709 STRUCT!{struct D3D11_BUFFER_DESC {
710     ByteWidth: UINT,
711     Usage: D3D11_USAGE,
712     BindFlags: UINT,
713     CPUAccessFlags: UINT,
714     MiscFlags: UINT,
715     StructureByteStride: UINT,
716 }}
717 RIDL!{#[uuid(0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37)]
718 interface ID3D11Buffer(ID3D11BufferVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
719     fn GetDesc(
720         pDesc: *mut D3D11_BUFFER_DESC,
721     ) -> (),
722 }}
723 STRUCT!{struct D3D11_TEXTURE1D_DESC {
724     Width: UINT,
725     MipLevels: UINT,
726     ArraySize: UINT,
727     Format: DXGI_FORMAT,
728     Usage: D3D11_USAGE,
729     BindFlags: UINT,
730     CPUAccessFlags: UINT,
731     MiscFlags: UINT,
732 }}
733 RIDL!{#[uuid(0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c)]
734 interface ID3D11Texture1D(ID3D11Texture1DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
735     fn GetDesc(
736         pDesc: *mut D3D11_TEXTURE1D_DESC,
737     ) -> (),
738 }}
739 STRUCT!{struct D3D11_TEXTURE2D_DESC {
740     Width: UINT,
741     Height: UINT,
742     MipLevels: UINT,
743     ArraySize: UINT,
744     Format: DXGI_FORMAT,
745     SampleDesc: DXGI_SAMPLE_DESC,
746     Usage: D3D11_USAGE,
747     BindFlags: UINT,
748     CPUAccessFlags: UINT,
749     MiscFlags: UINT,
750 }}
751 RIDL!{#[uuid(0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c)]
752 interface ID3D11Texture2D(ID3D11Texture2DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
753     fn GetDesc(
754         pDesc: *mut D3D11_TEXTURE2D_DESC,
755     ) -> (),
756 }}
757 STRUCT!{struct D3D11_TEXTURE3D_DESC {
758     Width: UINT,
759     Height: UINT,
760     Depth: UINT,
761     MipLevels: UINT,
762     Format: DXGI_FORMAT,
763     Usage: D3D11_USAGE,
764     BindFlags: UINT,
765     CPUAccessFlags: UINT,
766     MiscFlags: UINT,
767 }}
768 RIDL!{#[uuid(0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e)]
769 interface ID3D11Texture3D(ID3D11Texture3DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
770     fn GetDesc(
771         pDesc: *mut D3D11_TEXTURE3D_DESC,
772     ) -> (),
773 }}
774 ENUM!{enum D3D11_TEXTURECUBE_FACE {
775     D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
776     D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
777     D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
778     D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
779     D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
780     D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
781 }}
782 RIDL!{#[uuid(0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1)]
783 interface ID3D11View(ID3D11ViewVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
784     fn GetResource(
785         ppResource: *mut *mut ID3D11Resource,
786     ) -> (),
787 }}
788 UNION!{union D3D11_BUFFER_SRV_u1 {
789     [u32; 1],
790     FirstElement FirstElement_mut: UINT,
791     ElementOffset ElementOffset_mut: UINT,
792 }}
793 UNION!{union D3D11_BUFFER_SRV_u2 {
794     [u32; 1],
795     NumElements NumElements_mut: UINT,
796     ElementWidth ElementWidth_mut: UINT,
797 }}
798 STRUCT!{struct D3D11_BUFFER_SRV {
799     u1: D3D11_BUFFER_SRV_u1,
800     u2: D3D11_BUFFER_SRV_u2,
801 }}
802 ENUM!{enum D3D11_BUFFEREX_SRV_FLAG {
803     D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
804 }}
805 STRUCT!{struct D3D11_BUFFEREX_SRV {
806     FirstElement: UINT,
807     NumElements: UINT,
808     Flags: UINT,
809 }}
810 STRUCT!{struct D3D11_TEX1D_SRV {
811     MostDetailedMip: UINT,
812     MipLevels: UINT,
813 }}
814 STRUCT!{struct D3D11_TEX1D_ARRAY_SRV {
815     MostDetailedMip: UINT,
816     MipLevels: UINT,
817     FirstArraySlice: UINT,
818     ArraySize: UINT,
819 }}
820 STRUCT!{struct D3D11_TEX2D_SRV {
821     MostDetailedMip: UINT,
822     MipLevels: UINT,
823 }}
824 STRUCT!{struct D3D11_TEX2D_ARRAY_SRV {
825     MostDetailedMip: UINT,
826     MipLevels: UINT,
827     FirstArraySlice: UINT,
828     ArraySize: UINT,
829 }}
830 STRUCT!{struct D3D11_TEX3D_SRV {
831     MostDetailedMip: UINT,
832     MipLevels: UINT,
833 }}
834 STRUCT!{struct D3D11_TEXCUBE_SRV {
835     MostDetailedMip: UINT,
836     MipLevels: UINT,
837 }}
838 STRUCT!{struct D3D11_TEXCUBE_ARRAY_SRV {
839     MostDetailedMip: UINT,
840     MipLevels: UINT,
841     First2DArrayFace: UINT,
842     NumCubes: UINT,
843 }}
844 STRUCT!{struct D3D11_TEX2DMS_SRV {
845     UnusedField_NothingToDefine: UINT,
846 }}
847 STRUCT!{struct D3D11_TEX2DMS_ARRAY_SRV {
848     FirstArraySlice: UINT,
849     ArraySize: UINT,
850 }}
851 UNION!{union D3D11_SHADER_RESOURCE_VIEW_DESC_u {
852     [u32; 4],
853     Buffer Buffer_mut: D3D11_BUFFER_SRV,
854     Texture1D Texture1D_mut: D3D11_TEX1D_SRV,
855     Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_SRV,
856     Texture2D Texture2D_mut: D3D11_TEX2D_SRV,
857     Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_SRV,
858     Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_SRV,
859     Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_SRV,
860     Texture3D Texture3D_mut: D3D11_TEX3D_SRV,
861     TextureCube TextureCube_mut: D3D11_TEXCUBE_SRV,
862     TextureCubeArray TextureCubeArray_mut: D3D11_TEXCUBE_ARRAY_SRV,
863     BufferEx BufferEx_mut: D3D11_BUFFEREX_SRV,
864 }}
865 STRUCT!{struct D3D11_SHADER_RESOURCE_VIEW_DESC {
866     Format: DXGI_FORMAT,
867     ViewDimension: D3D11_SRV_DIMENSION,
868     u: D3D11_SHADER_RESOURCE_VIEW_DESC_u,
869 }}
870 RIDL!{#[uuid(0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2)]
871 interface ID3D11ShaderResourceView(ID3D11ShaderResourceViewVtbl): ID3D11View(ID3D11ViewVtbl) {
872     fn GetDesc(
873         pDesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC,
874     ) -> (),
875 }}
876 UNION!{union D3D11_BUFFER_RTV_u1 {
877     [u32; 1],
878     FirstElement FirstElement_mut: UINT,
879     ElementOffset ElementOffset_mut: UINT,
880 }}
881 UNION!{union D3D11_BUFFER_RTV_u2 {
882     [u32; 1],
883     NumElements NumElements_mut: UINT,
884     ElementWidth ElementWidth_mut: UINT,
885 }}
886 STRUCT!{struct D3D11_BUFFER_RTV {
887     u1: D3D11_BUFFER_RTV_u1,
888     u2: D3D11_BUFFER_RTV_u2,
889 }}
890 STRUCT!{struct D3D11_TEX1D_RTV {
891     MipSlice: UINT,
892 }}
893 STRUCT!{struct D3D11_TEX1D_ARRAY_RTV {
894     MipSlice: UINT,
895     FirstArraySlice: UINT,
896     ArraySize: UINT,
897 }}
898 STRUCT!{struct D3D11_TEX2D_RTV {
899     MipSlice: UINT,
900 }}
901 STRUCT!{struct D3D11_TEX2DMS_RTV {
902     UnusedField_NothingToDefine: UINT,
903 }}
904 STRUCT!{struct D3D11_TEX2D_ARRAY_RTV {
905     MipSlice: UINT,
906     FirstArraySlice: UINT,
907     ArraySize: UINT,
908 }}
909 STRUCT!{struct D3D11_TEX2DMS_ARRAY_RTV {
910     FirstArraySlice: UINT,
911     ArraySize: UINT,
912 }}
913 STRUCT!{struct D3D11_TEX3D_RTV {
914     MipSlice: UINT,
915     FirstWSlice: UINT,
916     WSize: UINT,
917 }}
918 UNION!{union D3D11_RENDER_TARGET_VIEW_DESC_u {
919     [u32; 3],
920     Buffer Buffer_mut: D3D11_BUFFER_RTV,
921     Texture1D Texture1D_mut: D3D11_TEX1D_RTV,
922     Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_RTV,
923     Texture2D Texture2D_mut: D3D11_TEX2D_RTV,
924     Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_RTV,
925     Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_RTV,
926     Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_RTV,
927     Texture3D Texture3D_mut: D3D11_TEX3D_RTV,
928 }}
929 STRUCT!{struct D3D11_RENDER_TARGET_VIEW_DESC {
930     Format: DXGI_FORMAT,
931     ViewDimension: D3D11_RTV_DIMENSION,
932     u: D3D11_RENDER_TARGET_VIEW_DESC_u,
933 }}
934 RIDL!{#[uuid(0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64)]
935 interface ID3D11RenderTargetView(ID3D11RenderTargetViewVtbl): ID3D11View(ID3D11ViewVtbl) {
936     fn GetDesc(
937         pDesc: *mut D3D11_RENDER_TARGET_VIEW_DESC,
938     ) -> (),
939 }}
940 STRUCT!{struct D3D11_TEX1D_DSV {
941     MipSlice: UINT,
942 }}
943 STRUCT!{struct D3D11_TEX1D_ARRAY_DSV {
944     MipSlice: UINT,
945     FirstArraySlice: UINT,
946     ArraySize: UINT,
947 }}
948 STRUCT!{struct D3D11_TEX2D_DSV {
949     MipSlice: UINT,
950 }}
951 STRUCT!{struct D3D11_TEX2D_ARRAY_DSV {
952     MipSlice: UINT,
953     FirstArraySlice: UINT,
954     ArraySize: UINT,
955 }}
956 STRUCT!{struct D3D11_TEX2DMS_DSV {
957     UnusedField_NothingToDefine: UINT,
958 }}
959 STRUCT!{struct D3D11_TEX2DMS_ARRAY_DSV {
960     FirstArraySlice: UINT,
961     ArraySize: UINT,
962 }}
963 ENUM!{enum D3D11_DSV_FLAG {
964     D3D11_DSV_READ_ONLY_DEPTH = 0x1,
965     D3D11_DSV_READ_ONLY_STENCIL = 0x2,
966 }}
967 UNION!{union D3D11_DEPTH_STENCIL_VIEW_DESC_u {
968     [u32; 3],
969     Texture1D Texture1D_mut: D3D11_TEX1D_DSV,
970     Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_DSV,
971     Texture2D Texture2D_mut: D3D11_TEX2D_DSV,
972     Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_DSV,
973     Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_DSV,
974     Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_DSV,
975 }}
976 STRUCT!{struct D3D11_DEPTH_STENCIL_VIEW_DESC {
977     Format: DXGI_FORMAT,
978     ViewDimension: D3D11_DSV_DIMENSION,
979     Flags: UINT,
980     u: D3D11_DEPTH_STENCIL_VIEW_DESC_u,
981 }}
982 RIDL!{#[uuid(0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6)]
983 interface ID3D11DepthStencilView(ID3D11DepthStencilViewVtbl): ID3D11View(ID3D11ViewVtbl) {
984     fn GetDesc(
985         pDesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC,
986     ) -> (),
987 }}
988 ENUM!{enum D3D11_BUFFER_UAV_FLAG {
989     D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
990     D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
991     D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
992 }}
993 STRUCT!{struct D3D11_BUFFER_UAV {
994     FirstElement: UINT,
995     NumElements: UINT,
996     Flags: UINT,
997 }}
998 STRUCT!{struct D3D11_TEX1D_UAV {
999     MipSlice: UINT,
1000 }}
1001 STRUCT!{struct D3D11_TEX1D_ARRAY_UAV {
1002     MipSlice: UINT,
1003     FirstArraySlice: UINT,
1004     ArraySize: UINT,
1005 }}
1006 STRUCT!{struct D3D11_TEX2D_UAV {
1007     MipSlice: UINT,
1008 }}
1009 STRUCT!{struct D3D11_TEX2D_ARRAY_UAV {
1010     MipSlice: UINT,
1011     FirstArraySlice: UINT,
1012     ArraySize: UINT,
1013 }}
1014 STRUCT!{struct D3D11_TEX3D_UAV {
1015     MipSlice: UINT,
1016     FirstWSlice: UINT,
1017     WSize: UINT,
1018 }}
1019 UNION!{union D3D11_UNORDERED_ACCESS_VIEW_DESC_u {
1020     [u32; 3],
1021     Buffer Buffer_mut: D3D11_BUFFER_UAV,
1022     Texture1D Texture1D_mut: D3D11_TEX1D_UAV,
1023     Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_UAV,
1024     Texture2D Texture2D_mut: D3D11_TEX2D_UAV,
1025     Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_UAV,
1026     Texture3D Texture3D_mut: D3D11_TEX3D_UAV,
1027 }}
1028 STRUCT!{struct D3D11_UNORDERED_ACCESS_VIEW_DESC {
1029     Format: DXGI_FORMAT,
1030     ViewDimension: D3D11_UAV_DIMENSION,
1031     u: D3D11_UNORDERED_ACCESS_VIEW_DESC_u,
1032 }}
1033 RIDL!{#[uuid(0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80)]
1034 interface ID3D11UnorderedAccessView(ID3D11UnorderedAccessViewVtbl): ID3D11View(ID3D11ViewVtbl) {
1035     fn GetDesc(
1036         pDesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC,
1037     ) -> (),
1038 }}
1039 RIDL!{#[uuid(0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3)]
1040 interface ID3D11VertexShader(ID3D11VertexShaderVtbl):
1041     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1042 RIDL!{#[uuid(0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd)]
1043 interface ID3D11HullShader(ID3D11HullShaderVtbl):
1044     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1045 RIDL!{#[uuid(0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa)]
1046 interface ID3D11DomainShader(ID3D11DomainShaderVtbl):
1047     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1048 RIDL!{#[uuid(0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c)]
1049 interface ID3D11GeometryShader(ID3D11GeometryShaderVtbl):
1050     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1051 RIDL!{#[uuid(0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c)]
1052 interface ID3D11PixelShader(ID3D11PixelShaderVtbl):
1053     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1054 RIDL!{#[uuid(0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69)]
1055 interface ID3D11ComputeShader(ID3D11ComputeShaderVtbl):
1056     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1057 RIDL!{#[uuid(0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7)]
1058 interface ID3D11InputLayout(ID3D11InputLayoutVtbl):
1059     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
1060 ENUM!{enum D3D11_FILTER {
1061     D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
1062     D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
1063     D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
1064     D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
1065     D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1066     D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1067     D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1068     D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1069     D3D11_FILTER_ANISOTROPIC = 0x55,
1070     D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1071     D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1072     D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1073     D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1074     D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1075     D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1076     D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1077     D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1078     D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1079     D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1080     D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1081     D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1082     D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1083     D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1084     D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1085     D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1086     D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1087     D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1088     D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1089     D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1090     D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1091     D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1092     D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1093     D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1094     D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1095     D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1096     D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1097 }}
1098 ENUM!{enum D3D11_FILTER_TYPE {
1099     D3D11_FILTER_TYPE_POINT = 0,
1100     D3D11_FILTER_TYPE_LINEAR = 1,
1101 }}
1102 ENUM!{enum D3D11_FILTER_REDUCTION_TYPE {
1103     D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0,
1104     D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1105     D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1106     D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1107 }}
1108 pub const D3D11_FILTER_REDUCTION_TYPE_MASK: DWORD = 0x3;
1109 pub const D3D11_FILTER_REDUCTION_TYPE_SHIFT: DWORD = 7;
1110 pub const D3D11_FILTER_TYPE_MASK: DWORD = 0x3;
1111 pub const D3D11_MIN_FILTER_SHIFT: DWORD = 4;
1112 pub const D3D11_MAG_FILTER_SHIFT: DWORD = 2;
1113 pub const D3D11_MIP_FILTER_SHIFT: DWORD = 0;
1114 pub const D3D11_COMPARISON_FILTERING_BIT: DWORD = 0x80;
1115 pub const D3D11_ANISOTROPIC_FILTERING_BIT: DWORD = 0x40;
1116 ENUM!{enum D3D11_TEXTURE_ADDRESS_MODE {
1117     D3D11_TEXTURE_ADDRESS_WRAP = 1,
1118     D3D11_TEXTURE_ADDRESS_MIRROR = 2,
1119     D3D11_TEXTURE_ADDRESS_CLAMP = 3,
1120     D3D11_TEXTURE_ADDRESS_BORDER = 4,
1121     D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5,
1122 }}
1123 STRUCT!{struct D3D11_SAMPLER_DESC {
1124     Filter: D3D11_FILTER,
1125     AddressU: D3D11_TEXTURE_ADDRESS_MODE,
1126     AddressV: D3D11_TEXTURE_ADDRESS_MODE,
1127     AddressW: D3D11_TEXTURE_ADDRESS_MODE,
1128     MipLODBias: FLOAT,
1129     MaxAnisotropy: UINT,
1130     ComparisonFunc: D3D11_COMPARISON_FUNC,
1131     BorderColor: [FLOAT; 4],
1132     MinLOD: FLOAT,
1133     MaxLOD: FLOAT,
1134 }}
1135 RIDL!{#[uuid(0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5)]
1136 interface ID3D11SamplerState(ID3D11SamplerStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1137     fn GetDesc(
1138         pDesc: *mut D3D11_SAMPLER_DESC,
1139     ) -> (),
1140 }}
1141 ENUM!{enum D3D11_FORMAT_SUPPORT {
1142     D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
1143     D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
1144     D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
1145     D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
1146     D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
1147     D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
1148     D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
1149     D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
1150     D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
1151     D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
1152     D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
1153     D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
1154     D3D11_FORMAT_SUPPORT_MIP = 0x1000,
1155     D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
1156     D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
1157     D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
1158     D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
1159     D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
1160     D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
1161     D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
1162     D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
1163     D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
1164     D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
1165     D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
1166     D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
1167     D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
1168     D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
1169     D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
1170     D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1171     D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1172     D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1173 }}
1174 ENUM!{enum D3D11_FORMAT_SUPPORT2 {
1175     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
1176     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
1177     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
1178     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
1179     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
1180     D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
1181     D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
1182     D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
1183     D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
1184     D3D11_FORMAT_SUPPORT2_TILED = 0x200,
1185     D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
1186     D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
1187 }}
1188 RIDL!{#[uuid(0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b)]
1189 interface ID3D11Asynchronous(ID3D11AsynchronousVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1190     fn GetDataSize() -> UINT,
1191 }}
1192 ENUM!{enum D3D11_ASYNC_GETDATA_FLAG {
1193     D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1,
1194 }}
1195 ENUM!{enum D3D11_QUERY {
1196     D3D11_QUERY_EVENT = 0,
1197     D3D11_QUERY_OCCLUSION = D3D11_QUERY_EVENT + 1u32,
1198     D3D11_QUERY_TIMESTAMP = D3D11_QUERY_OCCLUSION + 1u32,
1199     D3D11_QUERY_TIMESTAMP_DISJOINT = D3D11_QUERY_TIMESTAMP + 1u32,
1200     D3D11_QUERY_PIPELINE_STATISTICS = D3D11_QUERY_TIMESTAMP_DISJOINT + 1u32,
1201     D3D11_QUERY_OCCLUSION_PREDICATE = D3D11_QUERY_PIPELINE_STATISTICS + 1u32,
1202     D3D11_QUERY_SO_STATISTICS = D3D11_QUERY_OCCLUSION_PREDICATE + 1u32,
1203     D3D11_QUERY_SO_OVERFLOW_PREDICATE = D3D11_QUERY_SO_STATISTICS + 1u32,
1204     D3D11_QUERY_SO_STATISTICS_STREAM0 = D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1u32,
1205     D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = D3D11_QUERY_SO_STATISTICS_STREAM0 + 1u32,
1206     D3D11_QUERY_SO_STATISTICS_STREAM1 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1u32,
1207     D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = D3D11_QUERY_SO_STATISTICS_STREAM1 + 1u32,
1208     D3D11_QUERY_SO_STATISTICS_STREAM2 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1u32,
1209     D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = D3D11_QUERY_SO_STATISTICS_STREAM2 + 1u32,
1210     D3D11_QUERY_SO_STATISTICS_STREAM3 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1u32,
1211     D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = D3D11_QUERY_SO_STATISTICS_STREAM3 + 1u32,
1212 }}
1213 ENUM!{enum D3D11_QUERY_MISC_FLAG {
1214     D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
1215 }}
1216 STRUCT!{struct D3D11_QUERY_DESC {
1217     Query: D3D11_QUERY,
1218     MiscFlags: UINT,
1219 }}
1220 RIDL!{#[uuid(0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd)]
1221 interface ID3D11Query(ID3D11QueryVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
1222     fn GetDesc(
1223         pDesc: *mut D3D11_QUERY_DESC,
1224     ) -> (),
1225 }}
1226 RIDL!{#[uuid(0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2)]
1227 interface ID3D11Predicate(ID3D11PredicateVtbl): ID3D11Query(ID3D11QueryVtbl) {}}
1228 STRUCT!{struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
1229     Frequency: UINT64,
1230     Disjoint: BOOL,
1231 }}
1232 STRUCT!{struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
1233     IAVertices: UINT64,
1234     IAPrimitives: UINT64,
1235     VSInvocations: UINT64,
1236     GSInvocations: UINT64,
1237     GSPrimitives: UINT64,
1238     CInvocations: UINT64,
1239     CPrimitives: UINT64,
1240     PSInvocations: UINT64,
1241     HSInvocations: UINT64,
1242     DSInvocations: UINT64,
1243     CSInvocations: UINT64,
1244 }}
1245 STRUCT!{struct D3D11_QUERY_DATA_SO_STATISTICS {
1246     NumPrimitivesWritten: UINT64,
1247     PrimitivesStorageNeeded: UINT64,
1248 }}
1249 ENUM!{enum D3D11_COUNTER {
1250     D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
1251 }}
1252 ENUM!{enum D3D11_COUNTER_TYPE {
1253     D3D11_COUNTER_TYPE_FLOAT32 = 0,
1254     D3D11_COUNTER_TYPE_UINT16 = D3D11_COUNTER_TYPE_FLOAT32 + 1u32,
1255     D3D11_COUNTER_TYPE_UINT32 = D3D11_COUNTER_TYPE_UINT16 + 1u32,
1256     D3D11_COUNTER_TYPE_UINT64 = D3D11_COUNTER_TYPE_UINT32 + 1u32,
1257 }}
1258 STRUCT!{struct D3D11_COUNTER_DESC {
1259     Counter: D3D11_COUNTER,
1260     MiscFlags: UINT,
1261 }}
1262 STRUCT!{struct D3D11_COUNTER_INFO {
1263     LastDeviceDependentCounter: D3D11_COUNTER,
1264     NumSimultaneousCounters: UINT,
1265     NumDetectableParallelUnits: UINT8,
1266 }}
1267 RIDL!{#[uuid(0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41)]
1268 interface ID3D11Counter(ID3D11CounterVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
1269     fn GetDesc(
1270         pDesc: *mut D3D11_COUNTER_DESC,
1271     ) -> (),
1272 }}
1273 ENUM!{enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
1274     D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
1275     D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
1276 }}
1277 ENUM!{enum D3D11_DEVICE_CONTEXT_TYPE {
1278     D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
1279     D3D11_DEVICE_CONTEXT_DEFERRED = D3D11_DEVICE_CONTEXT_IMMEDIATE + 1u32,
1280 }}
1281 STRUCT!{struct D3D11_CLASS_INSTANCE_DESC {
1282     InstanceId: UINT,
1283     InstanceIndex: UINT,
1284     TypeId: UINT,
1285     ConstantBuffer: UINT,
1286     BaseConstantBufferOffset: UINT,
1287     BaseTexture: UINT,
1288     BaseSampler: UINT,
1289     Created: BOOL,
1290 }}
1291 RIDL!{#[uuid(0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb)]
1292 interface ID3D11ClassInstance(ID3D11ClassInstanceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1293     fn GetClassLinkage(
1294         ppLinkage: *mut *mut ID3D11ClassLinkage,
1295     ) -> (),
1296     fn GetDesc(
1297         pDesc: *mut D3D11_CLASS_INSTANCE_DESC,
1298     ) -> (),
1299     fn GetInstanceName(
1300         pInstanceName: LPSTR,
1301         pBufferLength: *mut SIZE_T,
1302     ) -> (),
1303     fn GetTypeName(
1304         pTypeName: LPSTR,
1305         pBufferLength: *mut SIZE_T,
1306     ) -> (),
1307 }}
1308 RIDL!{#[uuid(0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed)]
1309 interface ID3D11ClassLinkage(ID3D11ClassLinkageVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1310     fn GetClassInstance(
1311         GetClassInstance: LPCSTR,
1312         InstanceIndex: UINT,
1313         ppInstance: *mut *mut ID3D11ClassInstance,
1314     ) -> HRESULT,
1315     fn CreateClassInstance(
1316         pClassTypeName: LPCSTR,
1317         ConstantBufferOffset: UINT,
1318         ConstantVectorOffset: UINT,
1319         TextureOffset: UINT,
1320         SamplerOffset: UINT,
1321         ppInstance: *mut *mut ID3D11ClassInstance,
1322     ) -> HRESULT,
1323 }}
1324 RIDL!{#[uuid(0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2)]
1325 interface ID3D11CommandList(ID3D11CommandListVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1326     fn GetContextFlags() -> UINT,
1327 }}
1328 ENUM!{enum D3D11_FEATURE {
1329     D3D11_FEATURE_THREADING = 0,
1330     D3D11_FEATURE_DOUBLES = D3D11_FEATURE_THREADING + 1u32,
1331     D3D11_FEATURE_FORMAT_SUPPORT = D3D11_FEATURE_DOUBLES + 1u32,
1332     D3D11_FEATURE_FORMAT_SUPPORT2 = D3D11_FEATURE_FORMAT_SUPPORT + 1u32,
1333     D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = D3D11_FEATURE_FORMAT_SUPPORT2 + 1u32,
1334     D3D11_FEATURE_D3D11_OPTIONS = D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1u32,
1335     D3D11_FEATURE_ARCHITECTURE_INFO = D3D11_FEATURE_D3D11_OPTIONS + 1u32,
1336     D3D11_FEATURE_D3D9_OPTIONS = D3D11_FEATURE_ARCHITECTURE_INFO + 1u32,
1337     D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = D3D11_FEATURE_D3D9_OPTIONS + 1u32,
1338     D3D11_FEATURE_D3D9_SHADOW_SUPPORT = D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1u32,
1339     D3D11_FEATURE_D3D11_OPTIONS1 = D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1u32,
1340     D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS1 + 1u32,
1341     D3D11_FEATURE_MARKER_SUPPORT = D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1u32,
1342     D3D11_FEATURE_D3D9_OPTIONS1 = D3D11_FEATURE_MARKER_SUPPORT + 1u32,
1343     D3D11_FEATURE_D3D11_OPTIONS2 = D3D11_FEATURE_D3D9_OPTIONS1 + 1u32,
1344     D3D11_FEATURE_D3D11_OPTIONS3 = D3D11_FEATURE_D3D11_OPTIONS2 + 1u32,
1345     D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS3 + 1u32,
1346 }}
1347 STRUCT!{struct D3D11_FEATURE_DATA_THREADING {
1348     DriverConcurrentCreates: BOOL,
1349     DriverCommandLists: BOOL,
1350 }}
1351 STRUCT!{struct D3D11_FEATURE_DATA_DOUBLES {
1352     DoublePrecisionFloatShaderOps: BOOL,
1353 }}
1354 STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
1355     InFormat: DXGI_FORMAT,
1356     OutFormatSupport: UINT,
1357 }}
1358 STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
1359     InFormat: DXGI_FORMAT,
1360     OutFormatSupport2: UINT,
1361 }}
1362 STRUCT!{struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
1363     ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
1364 }}
1365 STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
1366     OutputMergerLogicOp: BOOL,
1367     UAVOnlyRenderingForcedSampleCount: BOOL,
1368     DiscardAPIsSeenByDriver: BOOL,
1369     FlagsForUpdateAndCopySeenByDriver: BOOL,
1370     ClearView: BOOL,
1371     CopyWithOverlap: BOOL,
1372     ConstantBufferPartialUpdate: BOOL,
1373     ConstantBufferOffsetting: BOOL,
1374     MapNoOverwriteOnDynamicConstantBuffer: BOOL,
1375     MapNoOverwriteOnDynamicBufferSRV: BOOL,
1376     MultisampleRTVWithForcedSampleCountOne: BOOL,
1377     SAD4ShaderInstructions: BOOL,
1378     ExtendedDoublesShaderInstructions: BOOL,
1379     ExtendedResourceSharing: BOOL,
1380 }}
1381 STRUCT!{struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
1382     TileBasedDeferredRenderer: BOOL,
1383 }}
1384 STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS {
1385     FullNonPow2TextureSupport: BOOL,
1386 }}
1387 STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
1388     SupportsDepthAsTextureWithLessEqualComparisonFilter: BOOL,
1389 }}
1390 ENUM!{enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
1391     D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
1392     D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
1393 }}
1394 STRUCT!{struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
1395     PixelShaderMinPrecision: UINT,
1396     AllOtherShaderStagesMinPrecision: UINT,
1397 }}
1398 ENUM!{enum D3D11_TILED_RESOURCES_TIER {
1399     D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0,
1400     D3D11_TILED_RESOURCES_TIER_1 = 1,
1401     D3D11_TILED_RESOURCES_TIER_2 = 2,
1402     D3D11_TILED_RESOURCES_TIER_3 = 3,
1403 }}
1404 STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 {
1405     TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
1406     MinMaxFiltering: BOOL,
1407     ClearViewAlsoSupportsDepthOnlyFormats: BOOL,
1408     MapOnDefaultBuffers: BOOL,
1409 }}
1410 STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
1411     SimpleInstancingSupported: BOOL,
1412 }}
1413 STRUCT!{struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
1414     Profile: BOOL,
1415 }}
1416 STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
1417     FullNonPow2TextureSupported: BOOL,
1418     DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL,
1419     SimpleInstancingSupported: BOOL,
1420     TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL,
1421 }}
1422 ENUM!{enum D3D11_CONSERVATIVE_RASTERIZATION_TIER {
1423     D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
1424     D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
1425     D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
1426     D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
1427 }}
1428 STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 {
1429     PSSpecifiedStencilRefSupported: BOOL,
1430     TypedUAVLoadAdditionalFormats: BOOL,
1431     ROVsSupported: BOOL,
1432     ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER,
1433     TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
1434     MapOnDefaultTextures: BOOL,
1435     StandardSwizzle: BOOL,
1436     UnifiedMemoryArchitecture: BOOL,
1437 }}
1438 STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 {
1439     VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL,
1440 }}
1441 STRUCT!{struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
1442     MaxGPUVirtualAddressBitsPerResource: UINT,
1443     MaxGPUVirtualAddressBitsPerProcess: UINT,
1444 }}
1445 RIDL!{#[uuid(0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda)]
1446 interface ID3D11DeviceContext(ID3D11DeviceContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
1447     fn VSSetConstantBuffers(
1448         StartSlot: UINT,
1449         NumBuffers: UINT,
1450         ppConstantBuffers: *const *mut ID3D11Buffer,
1451     ) -> (),
1452     fn PSSetShaderResources(
1453         StartSlot: UINT,
1454         NumViews: UINT,
1455         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1456     ) -> (),
1457     fn PSSetShader(
1458         pPixelShader: *mut ID3D11PixelShader,
1459         ppClassInstances: *const *mut ID3D11ClassInstance,
1460         NumClassInstances: UINT,
1461     ) -> (),
1462     fn PSSetSamplers(
1463         StartSlot: UINT,
1464         NumSamplers: UINT,
1465         ppSamplers: *const *mut ID3D11SamplerState,
1466     ) -> (),
1467     fn VSSetShader(
1468         pVertexShader: *mut ID3D11VertexShader,
1469         ppClassInstances: *const *mut ID3D11ClassInstance,
1470         NumClassInstances: UINT,
1471     ) -> (),
1472     fn DrawIndexed(
1473         IndexCount: UINT,
1474         StartIndexLocation: UINT,
1475         BaseVertexLocation: INT,
1476     ) -> (),
1477     fn Draw(
1478         VertexCount: UINT,
1479         StartVertexLocation: UINT,
1480     ) -> (),
1481     fn Map(
1482         pResource: *mut ID3D11Resource,
1483         Subresource: UINT,
1484         MapType: D3D11_MAP,
1485         MapFlags: UINT,
1486         pMappedResource: *mut D3D11_MAPPED_SUBRESOURCE,
1487     ) -> HRESULT,
1488     fn Unmap(
1489         pResource: *mut ID3D11Resource,
1490         Subresource: UINT,
1491     ) -> (),
1492     fn PSSetConstantBuffers(
1493         StartSlot: UINT,
1494         NumBuffers: UINT,
1495         ppConstantBuffers: *const *mut ID3D11Buffer,
1496     ) -> (),
1497     fn IASetInputLayout(
1498         pInputLayout: *mut ID3D11InputLayout,
1499     ) -> (),
1500     fn IASetVertexBuffers(
1501         StartSlot: UINT,
1502         NumBuffers: UINT,
1503         ppVertexBuffers: *const *mut ID3D11Buffer,
1504         pStrides: *const UINT,
1505         pOffsets: *const UINT,
1506     ) -> (),
1507     fn IASetIndexBuffer(
1508         pIndexBuffer: *mut ID3D11Buffer,
1509         Format: DXGI_FORMAT,
1510         Offset: UINT,
1511     ) -> (),
1512     fn DrawIndexedInstanced(
1513         IndexCountPerInstance: UINT,
1514         InstanceCount: UINT,
1515         StartIndexLocation: UINT,
1516         BaseVertexLocation: INT,
1517         StartInstanceLocation: UINT,
1518     ) -> (),
1519     fn DrawInstanced(
1520         VertexCountPerInstance: UINT,
1521         InstanceCount: UINT,
1522         StartVertexLocation: UINT,
1523         StartInstanceLocation: UINT,
1524     ) -> (),
1525     fn GSSetConstantBuffers(
1526         StartSlot: UINT,
1527         NumBuffers: UINT,
1528         ppConstantBuffers: *const *mut ID3D11Buffer,
1529     ) -> (),
1530     fn GSSetShader(
1531         pShader: *mut ID3D11GeometryShader,
1532         ppClassInstances: *const *mut ID3D11ClassInstance,
1533         NumClassInstances: UINT,
1534     ) -> (),
1535     fn IASetPrimitiveTopology(
1536         Topology: D3D11_PRIMITIVE_TOPOLOGY,
1537     ) -> (),
1538     fn VSSetShaderResources(
1539         StartSlot: UINT,
1540         NumViews: UINT,
1541         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1542     ) -> (),
1543     fn VSSetSamplers(
1544         StartSlot: UINT,
1545         NumSamplers: UINT,
1546         ppSamplers: *const *mut ID3D11SamplerState,
1547     ) -> (),
1548     fn Begin(
1549         pAsync: *mut ID3D11Asynchronous,
1550     ) -> (),
1551     fn End(
1552         pAsync: *mut ID3D11Asynchronous,
1553     ) -> (),
1554     fn GetData(
1555         pAsync: *mut ID3D11Asynchronous,
1556         pData: *mut c_void,
1557         DataSize: UINT,
1558         GetDataFlags: UINT,
1559     ) -> HRESULT,
1560     fn SetPredication(
1561         pPredicate: *mut ID3D11Predicate,
1562         PredicateValue: BOOL,
1563     ) -> (),
1564     fn GSSetShaderResources(
1565         StartSlot: UINT,
1566         NumViews: UINT,
1567         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1568     ) -> (),
1569     fn GSSetSamplers(
1570         StartSlot: UINT,
1571         NumSamplers: UINT,
1572         ppSamplers: *const *mut ID3D11SamplerState,
1573     ) -> (),
1574     fn OMSetRenderTargets(
1575         NumViews: UINT,
1576         ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
1577         pDepthStencilView: *mut ID3D11DepthStencilView,
1578     ) -> (),
1579     fn OMSetRenderTargetsAndUnorderedAccessViews(
1580         NumRTVs: UINT,
1581         ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
1582         pDepthStencilView: *mut ID3D11DepthStencilView,
1583         UAVStartSlot: UINT,
1584         NumUAVs: UINT,
1585         ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
1586         pUAVInitialCounts: *const UINT,
1587     ) -> (),
1588     fn OMSetBlendState(
1589         pBlendState: *mut ID3D11BlendState,
1590         BlendFactor: &[FLOAT; 4],
1591         SampleMask: UINT,
1592     ) -> (),
1593     fn OMSetDepthStencilState(
1594         pDepthStencilState: *mut ID3D11DepthStencilState,
1595         StencilRef: UINT,
1596     ) -> (),
1597     fn SOSetTargets(
1598         NumBuffers: UINT,
1599         ppSOTargets: *const *mut ID3D11Buffer,
1600         pOffsets: *const UINT,
1601     ) -> (),
1602     fn DrawAuto() -> (),
1603     fn DrawIndexedInstancedIndirect(
1604         pBufferForArgs: *mut ID3D11Buffer,
1605         AlignedByteOffsetForArgs: UINT,
1606     ) -> (),
1607     fn DrawInstancedIndirect(
1608         pBufferForArgs: *mut ID3D11Buffer,
1609         AlignedByteOffsetForArgs: UINT,
1610     ) -> (),
1611     fn Dispatch(
1612         ThreadGroupCountX: UINT,
1613         ThreadGroupCountY: UINT,
1614         ThreadGroupCountZ: UINT,
1615     ) -> (),
1616     fn DispatchIndirect(
1617         pBufferForArgs: *mut ID3D11Buffer,
1618         AlignedByteOffsetForArgs: UINT,
1619     ) -> (),
1620     fn RSSetState(
1621         pRasterizerState: *mut ID3D11RasterizerState,
1622     ) -> (),
1623     fn RSSetViewports(
1624         NumViewports: UINT,
1625         pViewports: *const D3D11_VIEWPORT,
1626     ) -> (),
1627     fn RSSetScissorRects(
1628         NumRects: UINT,
1629         pRects: *const D3D11_RECT,
1630     ) -> (),
1631     fn CopySubresourceRegion(
1632         pDstResource: *mut ID3D11Resource,
1633         DstSubresource: UINT,
1634         DstX: UINT,
1635         DstY: UINT,
1636         DstZ: UINT,
1637         pSrcResource: *mut ID3D11Resource,
1638         SrcSubresource: UINT,
1639         pSrcBox: *const D3D11_BOX,
1640     ) -> (),
1641     fn CopyResource(
1642         pDstResource: *mut ID3D11Resource,
1643         pSrcResource: *mut ID3D11Resource,
1644     ) -> (),
1645     fn UpdateSubresource(
1646         pDstResource: *mut ID3D11Resource,
1647         DstSubresource: UINT,
1648         pDstBox: *const D3D11_BOX,
1649         pSrcData: *const c_void,
1650         SrcRowPitch: UINT,
1651         SrcDepthPitch: UINT,
1652     ) -> (),
1653     fn CopyStructureCount(
1654         pDstBuffer: *mut ID3D11Buffer,
1655         DstAlignedByteOffset: UINT,
1656         pSrcView: *mut ID3D11UnorderedAccessView,
1657     ) -> (),
1658     fn ClearRenderTargetView(
1659         pRenderTargetView: *mut ID3D11RenderTargetView,
1660         ColorRGBA: &[FLOAT; 4],
1661     ) -> (),
1662     fn ClearUnorderedAccessViewUint(
1663         pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
1664         Values: &[UINT; 4],
1665     ) -> (),
1666     fn ClearUnorderedAccessViewFloat(
1667         pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
1668         Values: &[FLOAT; 4],
1669     ) -> (),
1670     fn ClearDepthStencilView(
1671         pDepthStencilView: *mut ID3D11DepthStencilView,
1672         ClearFlags: UINT,
1673         Depth: FLOAT,
1674         Stencil: UINT8,
1675     ) -> (),
1676     fn GenerateMips(
1677         pShaderResourceView: *mut ID3D11ShaderResourceView,
1678     ) -> (),
1679     fn SetResourceMinLOD(
1680         pResource: *mut ID3D11Resource,
1681         MinLOD: FLOAT,
1682     ) -> (),
1683     fn GetResourceMinLOD(
1684         pResource: *mut ID3D11Resource,
1685     ) -> FLOAT,
1686     fn ResolveSubresource(
1687         pDstResource: *mut ID3D11Resource,
1688         DstSubresource: UINT,
1689         pSrcResource: *mut ID3D11Resource,
1690         SrcSubresource: UINT,
1691         Format: DXGI_FORMAT,
1692     ) -> (),
1693     fn ExecuteCommandList(
1694         pCommandList: *mut ID3D11CommandList,
1695         RestoreContextState: BOOL,
1696     ) -> (),
1697     fn HSSetShaderResources(
1698         StartSlot: UINT,
1699         NumViews: UINT,
1700         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1701     ) -> (),
1702     fn HSSetShader(
1703         pHullShader: *mut ID3D11HullShader,
1704         ppClassInstances: *const *mut ID3D11ClassInstance,
1705         NumClassInstances: UINT,
1706     ) -> (),
1707     fn HSSetSamplers(
1708         StartSlot: UINT,
1709         NumSamplers: UINT,
1710         ppSamplers: *const *mut ID3D11SamplerState,
1711     ) -> (),
1712     fn HSSetConstantBuffers(
1713         StartSlot: UINT,
1714         NumBuffers: UINT,
1715         ppConstantBuffers: *const *mut ID3D11Buffer,
1716     ) -> (),
1717     fn DSSetShaderResources(
1718         StartSlot: UINT,
1719         NumViews: UINT,
1720         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1721     ) -> (),
1722     fn DSSetShader(
1723         pDomainShader: *mut ID3D11DomainShader,
1724         ppClassInstances: *const *mut ID3D11ClassInstance,
1725         NumClassInstances: UINT,
1726     ) -> (),
1727     fn DSSetSamplers(
1728         StartSlot: UINT,
1729         NumSamplers: UINT,
1730         ppSamplers: *const *mut ID3D11SamplerState,
1731     ) -> (),
1732     fn DSSetConstantBuffers(
1733         StartSlot: UINT,
1734         NumBuffers: UINT,
1735         ppConstantBuffers: *const *mut ID3D11Buffer,
1736     ) -> (),
1737     fn CSSetShaderResources(
1738         StartSlot: UINT,
1739         NumViews: UINT,
1740         ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
1741     ) -> (),
1742     fn CSSetUnorderedAccessViews(
1743         StartSlot: UINT,
1744         NumUAVs: UINT,
1745         ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
1746         pUAVInitialCounts: *const UINT,
1747     ) -> (),
1748     fn CSSetShader(
1749         pComputeShader: *mut ID3D11ComputeShader,
1750         ppClassInstances: *const *mut ID3D11ClassInstance,
1751         NumClassInstances: UINT,
1752     ) -> (),
1753     fn CSSetSamplers(
1754         StartSlot: UINT,
1755         NumSamplers: UINT,
1756         ppSamplers: *const *mut ID3D11SamplerState,
1757     ) -> (),
1758     fn CSSetConstantBuffers(
1759         StartSlot: UINT,
1760         NumBuffers: UINT,
1761         ppConstantBuffers: *const *mut ID3D11Buffer,
1762     ) -> (),
1763     fn VSGetConstantBuffers(
1764         StartSlot: UINT,
1765         NumBuffers: UINT,
1766         ppConstantBuffers: *mut *mut ID3D11Buffer,
1767     ) -> (),
1768     fn PSGetShaderResources(
1769         StartSlot: UINT,
1770         NumViews: UINT,
1771         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1772     ) -> (),
1773     fn PSGetShader(
1774         ppPixelShader: *mut *mut ID3D11PixelShader,
1775         ppClassInstances: *mut *mut ID3D11ClassInstance,
1776         pNumClassInstances: *mut UINT,
1777     ) -> (),
1778     fn PSGetSamplers(
1779         StartSlot: UINT,
1780         NumSamplers: UINT,
1781         ppSamplers: *mut *mut ID3D11SamplerState,
1782     ) -> (),
1783     fn VSGetShader(
1784         ppVertexShader: *mut *mut ID3D11VertexShader,
1785         ppClassInstances: *mut *mut ID3D11ClassInstance,
1786         pNumClassInstances: *mut UINT,
1787     ) -> (),
1788     fn PSGetConstantBuffers(
1789         StartSlot: UINT,
1790         NumBuffers: UINT,
1791         ppConstantBuffers: *mut *mut ID3D11Buffer,
1792     ) -> (),
1793     fn IAGetInputLayout(
1794         ppInputLayout: *mut *mut ID3D11InputLayout,
1795     ) -> (),
1796     fn IAGetVertexBuffers(
1797         StartSlot: UINT,
1798         NumBuffers: UINT,
1799         ppVertexBuffers: *mut *mut ID3D11Buffer,
1800         pStrides: *mut UINT,
1801         pOffsets: *mut UINT,
1802     ) -> (),
1803     fn IAGetIndexBuffer(
1804         pIndexBuffer: *mut *mut ID3D11Buffer,
1805         Format: *mut DXGI_FORMAT,
1806         Offset: *mut UINT,
1807     ) -> (),
1808     fn GSGetConstantBuffers(
1809         StartSlot: UINT,
1810         NumBuffers: UINT,
1811         ppConstantBuffers: *mut *mut ID3D11Buffer,
1812     ) -> (),
1813     fn GSGetShader(
1814         ppGeometryShader: *mut *mut ID3D11GeometryShader,
1815         ppClassInstances: *mut *mut ID3D11ClassInstance,
1816         pNumClassInstances: *mut UINT,
1817     ) -> (),
1818     fn IAGetPrimitiveTopology(
1819         pTopology: *mut D3D11_PRIMITIVE_TOPOLOGY,
1820     ) -> (),
1821     fn VSGetShaderResources(
1822         StartSlot: UINT,
1823         NumViews: UINT,
1824         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1825     ) -> (),
1826     fn VSGetSamplers(
1827         StartSlot: UINT,
1828         NumSamplers: UINT,
1829         ppSamplers: *mut *mut ID3D11SamplerState,
1830     ) -> (),
1831     fn GetPredication(
1832         ppPredicate: *mut *mut ID3D11Predicate,
1833         pPredicateValue: *mut BOOL,
1834     ) -> (),
1835     fn GSGetShaderResources(
1836         StartSlot: UINT,
1837         NumViews: UINT,
1838         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1839     ) -> (),
1840     fn GSGetSamplers(
1841         StartSlot: UINT,
1842         NumSamplers: UINT,
1843         ppSamplers: *mut *mut ID3D11SamplerState,
1844     ) -> (),
1845     fn OMGetRenderTargets(
1846         NumViews: UINT,
1847         ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
1848         ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
1849     ) -> (),
1850     fn OMGetRenderTargetsAndUnorderedAccessViews(
1851         NumRTVs: UINT,
1852         ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
1853         ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
1854         UAVStartSlot: UINT,
1855         NumUAVs: UINT,
1856         ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
1857     ) -> (),
1858     fn OMGetBlendState(
1859         ppBlendState: *mut *mut ID3D11BlendState,
1860         BlendFactor: &mut [FLOAT; 4],
1861         pSampleMask: *mut UINT,
1862     ) -> (),
1863     fn OMGetDepthStencilState(
1864         ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
1865         pStencilRef: *mut UINT,
1866     ) -> (),
1867     fn SOGetTargets(
1868         NumBuffers: UINT,
1869         ppSOTargets: *mut *mut ID3D11Buffer,
1870     ) -> (),
1871     fn RSGetState(
1872         ppRasterizerState: *mut *mut ID3D11RasterizerState,
1873     ) -> (),
1874     fn RSGetViewports(
1875         pNumViewports: *mut UINT,
1876         pViewports: *mut D3D11_VIEWPORT,
1877     ) -> (),
1878     fn RSGetScissorRects(
1879         pNumRects: *mut UINT,
1880         pRects: *mut D3D11_RECT,
1881     ) -> (),
1882     fn HSGetShaderResources(
1883         StartSlot: UINT,
1884         NumViews: UINT,
1885         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1886     ) -> (),
1887     fn HSGetShader(
1888         ppHullShader: *mut *mut ID3D11HullShader,
1889         ppClassInstances: *mut *mut ID3D11ClassInstance,
1890         pNumClassInstances: *mut UINT,
1891     ) -> (),
1892     fn HSGetSamplers(
1893         StartSlot: UINT,
1894         NumSamplers: UINT,
1895         ppSamplers: *mut *mut ID3D11SamplerState,
1896     ) -> (),
1897     fn HSGetConstantBuffers(
1898         StartSlot: UINT,
1899         NumBuffers: UINT,
1900         ppConstantBuffers: *mut *mut ID3D11Buffer,
1901     ) -> (),
1902     fn DSGetShaderResources(
1903         StartSlot: UINT,
1904         NumViews: UINT,
1905         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1906     ) -> (),
1907     fn DSGetShader(
1908         ppDomainShader: *mut *mut ID3D11DomainShader,
1909         ppClassInstances: *mut *mut ID3D11ClassInstance,
1910         pNumClassInstances: *mut UINT,
1911     ) -> (),
1912     fn DSGetSamplers(
1913         StartSlot: UINT,
1914         NumSamplers: UINT,
1915         ppSamplers: *mut *mut ID3D11SamplerState,
1916     ) -> (),
1917     fn DSGetConstantBuffers(
1918         StartSlot: UINT,
1919         NumBuffers: UINT,
1920         ppConstantBuffers: *mut *mut ID3D11Buffer,
1921     ) -> (),
1922     fn CSGetShaderResources(
1923         StartSlot: UINT,
1924         NumViews: UINT,
1925         ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
1926     ) -> (),
1927     fn CSGetUnorderedAccessViews(
1928         StartSlot: UINT,
1929         NumUAVs: UINT,
1930         ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
1931     ) -> (),
1932     fn CSGetShader(
1933         ppComputeShader: *mut *mut ID3D11ComputeShader,
1934         ppClassInstances: *mut *mut ID3D11ClassInstance,
1935         pNumClassInstances: *mut UINT,
1936     ) -> (),
1937     fn CSGetSamplers(
1938         StartSlot: UINT,
1939         NumSamplers: UINT,
1940         ppSamplers: *mut *mut ID3D11SamplerState,
1941     ) -> (),
1942     fn CSGetConstantBuffers(
1943         StartSlot: UINT,
1944         NumBuffers: UINT,
1945         ppConstantBuffers: *mut *mut ID3D11Buffer,
1946     ) -> (),
1947     fn ClearState() -> (),
1948     fn Flush() -> (),
1949     fn GetType() -> D3D11_DEVICE_CONTEXT_TYPE,
1950     fn GetContextFlags() -> UINT,
1951     fn FinishCommandList(
1952         RestoreDeferredContextState: BOOL,
1953         ppCommandList: *mut *mut ID3D11CommandList,
1954     ) -> HRESULT,
1955 }}
1956 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_MOCOMP,
1957     0xe6a9f44b, 0x61b0, 0x4563, 0x9e, 0xa4, 0x63, 0xd2, 0xa3, 0xc6, 0xfe, 0x66}
1958 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_IDCT,
1959     0xbf22ad00, 0x03ea, 0x4690, 0x80, 0x77, 0x47, 0x33, 0x46, 0x20, 0x9b, 0x7e}
1960 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_VLD,
1961     0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9}
1962 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG1_VLD,
1963     0x6f3ec719, 0x3735, 0x42cc, 0x80, 0x63, 0x65, 0xcc, 0x3c, 0xb3, 0x66, 0x16}
1964 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2and1_VLD,
1965     0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60}
1966 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT,
1967     0x1b81be64, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1968 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_FGT,
1969     0x1b81be65, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1970 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_NOFGT,
1971     0x1b81be66, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1972 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_FGT,
1973     0x1b81be67, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1974 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_NOFGT,
1975     0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1976 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_FGT,
1977     0x1b81be69, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1978 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT,
1979     0xd5f04ff9, 0x3418, 0x45d8, 0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd}
1980 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT,
1981     0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d}
1982 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT,
1983     0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52}
1984 DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT,
1985     0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c}
1986 DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_POSTPROC,
1987     0x1b81be80, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1988 DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_MOCOMP,
1989     0x1b81be81, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1990 DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_POSTPROC,
1991     0x1b81be90, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1992 DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_MOCOMP,
1993     0x1b81be91, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1994 DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_IDCT,
1995     0x1b81be94, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1996 DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_POSTPROC,
1997     0x1b81bea0, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
1998 DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_MOCOMP,
1999     0x1b81bea1, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
2000 DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_IDCT,
2001     0x1b81bea2, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
2002 DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_VLD,
2003     0x1b81bea3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
2004 DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_D2010,
2005     0x1b81bea4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
2006 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE,
2007     0xefd64d74, 0xc9e8, 0x41d7, 0xa5, 0xe9, 0xe9, 0xb0, 0xe3, 0x9f, 0xa3, 0x19}
2008 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC,
2009     0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e}
2010 DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC,
2011     0xab998b5b, 0x4258, 0x44a9, 0x9f, 0xeb, 0x94, 0xe5, 0x97, 0xa6, 0xba, 0xae}
2012 DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
2013     0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0}
2014 DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
2015     0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13}
2016 DEFINE_GUID!{D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
2017     0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e}
2018 DEFINE_GUID!{D3D11_DECODER_PROFILE_VP8_VLD,
2019     0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7}
2020 STRUCT!{struct D3D11_VIDEO_DECODER_DESC {
2021     Guid: GUID,
2022     SampleWidth: UINT,
2023     SampleHeight: UINT,
2024     OutputFormat: DXGI_FORMAT,
2025 }}
2026 STRUCT!{struct D3D11_VIDEO_DECODER_CONFIG {
2027     guidConfigBitstreamEncryption: GUID,
2028     guidConfigMBcontrolEncryption: GUID,
2029     guidConfigResidDiffEncryption: GUID,
2030     ConfigBitstreamRaw: UINT,
2031     ConfigMBcontrolRasterOrder: UINT,
2032     ConfigResidDiffHost: UINT,
2033     ConfigSpatialResid8: UINT,
2034     ConfigResid8Subtraction: UINT,
2035     ConfigSpatialHost8or9Clipping: UINT,
2036     ConfigSpatialResidInterleaved: UINT,
2037     ConfigIntraResidUnsigned: UINT,
2038     ConfigResidDiffAccelerator: UINT,
2039     ConfigHostInverseScan: UINT,
2040     ConfigSpecificIDCT: UINT,
2041     Config4GroupedCoefs: UINT,
2042     ConfigMinRenderTargetBuffCount: USHORT,
2043     ConfigDecoderSpecific: USHORT,
2044 }}
2045 ENUM!{enum D3D11_VIDEO_DECODER_BUFFER_TYPE {
2046     D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
2047     D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
2048     D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
2049     D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
2050     D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
2051     D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
2052     D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
2053     D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
2054     D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
2055 }}
2056 STRUCT!{struct D3D11_AES_CTR_IV {
2057     IV: UINT64,
2058     Count: UINT64,
2059 }}
2060 STRUCT!{struct D3D11_ENCRYPTED_BLOCK_INFO {
2061     NumEncryptedBytesAtBeginning: UINT,
2062     NumBytesInSkipPattern: UINT,
2063     NumBytesInEncryptPattern: UINT,
2064 }}
2065 STRUCT!{struct D3D11_VIDEO_DECODER_BUFFER_DESC {
2066     BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE,
2067     BufferIndex: UINT,
2068     DataOffset: UINT,
2069     DataSize: UINT,
2070     FirstMBaddress: UINT,
2071     NumMBsInBuffer: UINT,
2072     Width: UINT,
2073     Height: UINT,
2074     Stride: UINT,
2075     ReservedBits: UINT,
2076     pIV: *mut c_void,
2077     IVSize: UINT,
2078     PartialEncryption: BOOL,
2079     EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO,
2080 }}
2081 STRUCT!{struct D3D11_VIDEO_DECODER_EXTENSION {
2082     Function: UINT,
2083     pPrivateInputData: *mut c_void,
2084     PrivateInputDataSize: UINT,
2085     pPrivateOutputData: *mut c_void,
2086     PrivateOutputDataSize: UINT,
2087     ResourceCount: UINT,
2088     ppResourceList: *mut *mut ID3D11Resource,
2089 }}
2090 RIDL!{#[uuid(0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c)]
2091 interface ID3D11VideoDecoder(ID3D11VideoDecoderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2092     fn GetCreationParameters(
2093         pVideoDesc: *mut D3D11_VIDEO_DECODER_DESC,
2094         pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
2095     ) -> HRESULT,
2096     fn GetDriverHandle(
2097         pDriverHandle: *mut HANDLE,
2098     ) -> HRESULT,
2099 }}
2100 ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT {
2101     D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1,
2102     D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2,
2103 }}
2104 ENUM!{enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS {
2105     D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1,
2106     D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2,
2107     D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4,
2108     D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8,
2109     D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10,
2110 }}
2111 ENUM!{enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS {
2112     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1,
2113     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2,
2114     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4,
2115     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8,
2116     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10,
2117     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20,
2118     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40,
2119     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
2120     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
2121     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
2122     D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
2123 }}
2124 ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS {
2125     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1,
2126     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2,
2127     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4,
2128     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8,
2129     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10,
2130     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20,
2131     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40,
2132     D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80,
2133 }}
2134 ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS {
2135     D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
2136     D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
2137     D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
2138     D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8,
2139 }}
2140 ENUM!{enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS {
2141     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1,
2142     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2,
2143     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4,
2144     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8,
2145     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10,
2146     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20,
2147     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40,
2148     D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80,
2149 }}
2150 ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS {
2151     D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1,
2152     D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2,
2153     D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4,
2154     D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8,
2155     D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10,
2156 }}
2157 STRUCT!{struct D3D11_VIDEO_PROCESSOR_CAPS {
2158     DeviceCaps: UINT,
2159     FeatureCaps: UINT,
2160     FilterCaps: UINT,
2161     InputFormatCaps: UINT,
2162     AutoStreamCaps: UINT,
2163     StereoCaps: UINT,
2164     RateConversionCapsCount: UINT,
2165     MaxInputStreams: UINT,
2166     MaxStreamStates: UINT,
2167 }}
2168 ENUM!{enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS {
2169     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
2170     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
2171     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
2172     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
2173     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
2174     D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
2175 }}
2176 ENUM!{enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS {
2177     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1,
2178     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2,
2179     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4,
2180     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8,
2181     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10,
2182     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20,
2183     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40,
2184     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80,
2185     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100,
2186     D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
2187 }}
2188 STRUCT!{struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
2189     PastFrames: UINT,
2190     FutureFrames: UINT,
2191     ProcessorCaps: UINT,
2192     ITelecineCaps: UINT,
2193     CustomRateCount: UINT,
2194 }}
2195 ENUM!{enum D3D11_CONTENT_PROTECTION_CAPS {
2196     D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1,
2197     D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2,
2198     D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4,
2199     D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8,
2200     D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10,
2201     D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20,
2202     D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40,
2203     D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80,
2204     D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100,
2205     D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200,
2206     D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400,
2207     D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800,
2208     D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000,
2209     D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000,
2210     D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000,
2211 }}
2212 DEFINE_GUID!{D3D11_CRYPTO_TYPE_AES128_CTR,
2213     0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0x0b, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f}
2214 DEFINE_GUID!{D3D11_DECODER_ENCRYPTION_HW_CENC,
2215     0x89d6ac4f, 0x09f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0x0a, 0x6d, 0xfd, 0x81}
2216 DEFINE_GUID!{D3D11_KEY_EXCHANGE_HW_PROTECTION,
2217     0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70}
2218 STRUCT!{struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS {
2219     Caps: UINT,
2220     KeyExchangeTypeCount: UINT,
2221     BlockAlignmentSize: UINT,
2222     ProtectedMemorySize: ULONGLONG,
2223 }}
2224 STRUCT!{struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE {
2225     CustomRate: DXGI_RATIONAL,
2226     OutputFrames: UINT,
2227     InputInterlaced: BOOL,
2228     InputFramesOrFields: UINT,
2229 }}
2230 ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER {
2231     D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
2232     D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
2233     D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
2234     D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
2235     D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
2236     D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
2237     D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
2238     D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7,
2239 }}
2240 STRUCT!{struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE {
2241     Minimum: c_int,
2242     Maximum: c_int,
2243     Default: c_int,
2244     Multiplier: c_float,
2245 }}
2246 ENUM!{enum D3D11_VIDEO_FRAME_FORMAT {
2247     D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
2248     D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
2249     D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2,
2250 }}
2251 ENUM!{enum D3D11_VIDEO_USAGE {
2252     D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
2253     D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
2254     D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
2255 }}
2256 STRUCT!{struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
2257     InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT,
2258     InputFrameRate: DXGI_RATIONAL,
2259     InputWidth: UINT,
2260     InputHeight: UINT,
2261     OutputFrameRate: DXGI_RATIONAL,
2262     OutputWidth: UINT,
2263     OutputHeight: UINT,
2264     Usage: D3D11_VIDEO_USAGE,
2265 }}
2266 RIDL!{#[uuid(0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9)]
2267 interface ID3D11VideoProcessorEnumerator(ID3D11VideoProcessorEnumeratorVtbl):
2268     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2269     fn GetVideoProcessorContentDesc(
2270         pContentDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
2271     ) -> HRESULT,
2272     fn CheckVideoProcessorFormat(
2273         Format: DXGI_FORMAT,
2274         pFlags: *mut UINT,
2275     ) -> HRESULT,
2276     fn GetVideoProcessorCaps(
2277         pCaps: *mut D3D11_VIDEO_PROCESSOR_CAPS,
2278     ) -> HRESULT,
2279     fn GetVideoProcessorRateConversionCaps(
2280         TypeIndex: UINT,
2281         pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
2282     ) -> HRESULT,
2283     fn GetVideoProcessorCustomRate(
2284         TypeIndex: UINT,
2285         CustomRateIndex: UINT,
2286         pRate: *mut D3D11_VIDEO_PROCESSOR_CUSTOM_RATE,
2287     ) -> HRESULT,
2288     fn GetVideoProcessorFilterRange(
2289         Filter: D3D11_VIDEO_PROCESSOR_FILTER,
2290         Range: *mut D3D11_VIDEO_PROCESSOR_FILTER_RANGE,
2291     ) -> HRESULT,
2292 }}
2293 STRUCT!{struct D3D11_VIDEO_COLOR_RGBA {
2294     R: c_float,
2295     G: c_float,
2296     B: c_float,
2297     A: c_float,
2298 }}
2299 STRUCT!{struct D3D11_VIDEO_COLOR_YCbCrA {
2300     Y: c_float,
2301     Cb: c_float,
2302     Cr: c_float,
2303     A: c_float,
2304 }}
2305 UNION!{union D3D11_VIDEO_COLOR {
2306     [f32; 4],
2307     YCbCr YCbCr_mut: D3D11_VIDEO_COLOR_YCbCrA,
2308     RGBA RGBA_mut: D3D11_VIDEO_COLOR_RGBA,
2309 }}
2310 ENUM!{enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE {
2311     D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0,
2312     D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1,
2313     D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2,
2314 }}
2315 STRUCT!{struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE {
2316     bitfield: UINT,
2317 }}
2318 BITFIELD!{D3D11_VIDEO_PROCESSOR_COLOR_SPACE bitfield: UINT [
2319     Usage set_Usage[0..1],
2320     RGB_Range set_RGB_Range[1..2],
2321     YCbCr_Matrix set_YCbCr_Matrix[2..3],
2322     YCbCr_xvYCC set_YCbCr_xvYCC[3..4],
2323     Nominal_Range set_Nominal_Range[4..6],
2324 ]}
2325 ENUM!{enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE {
2326     D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
2327     D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
2328     D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
2329     D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
2330 }}
2331 ENUM!{enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE {
2332     D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
2333     D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
2334     D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
2335 }}
2336 ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT {
2337     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
2338     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
2339     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
2340     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
2341     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
2342     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
2343     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
2344     D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
2345 }}
2346 ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE {
2347     D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
2348     D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
2349     D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
2350 }}
2351 ENUM!{enum D3D11_VIDEO_PROCESSOR_ROTATION {
2352     D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
2353     D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
2354     D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
2355     D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
2356 }}
2357 STRUCT!{struct D3D11_VIDEO_PROCESSOR_STREAM {
2358     Enable: BOOL,
2359     OutputIndex: UINT,
2360     InputFrameOrField: UINT,
2361     PastFrames: UINT,
2362     FutureFrames: UINT,
2363     ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
2364     pInputSurface: *mut ID3D11VideoProcessorInputView,
2365     ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
2366     ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
2367     pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
2368     ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
2369 }}
2370 RIDL!{#[uuid(0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c)]
2371 interface ID3D11VideoProcessor(ID3D11VideoProcessorVtbl):
2372     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2373     fn GetContentDesc(
2374         pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
2375     ) -> (),
2376     fn GetRateConversionCaps(
2377         pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
2378     ) -> (),
2379 }}
2380 STRUCT!{struct D3D11_OMAC {
2381     Omac: [BYTE; 16],
2382 }}
2383 ENUM!{enum D3D11_AUTHENTICATED_CHANNEL_TYPE {
2384     D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
2385     D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
2386     D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3,
2387 }}
2388 RIDL!{#[uuid(0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a)]
2389 interface ID3D11AuthenticatedChannel(ID3D11AuthenticatedChannelVtbl):
2390     ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2391     fn GetCertificateSize(
2392         pCertificateSize: *mut UINT,
2393     ) -> HRESULT,
2394     fn GetCertificate(
2395         CertificateSize: UINT,
2396         pCertificate: *mut BYTE,
2397     ) -> HRESULT,
2398     fn GetChannelHandle(
2399         pChannelHandle: *mut HANDLE,
2400     ) -> (),
2401 }}
2402 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_PROTECTION,
2403     0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x05}
2404 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE,
2405     0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe}
2406 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE,
2407     0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80}
2408 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION,
2409     0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d}
2410 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT,
2411     0x0db207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2}
2412 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS,
2413     0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac}
2414 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT,
2415     0x012f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d}
2416 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT,
2417     0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31}
2418 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID,
2419     0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7}
2420 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES,
2421     0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b}
2422 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT,
2423     0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e}
2424 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID,
2425     0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x01, 0xb7}
2426 DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE,
2427     0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0}
2428 DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE,
2429     0x06114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0}
2430 DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_PROTECTION,
2431     0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29}
2432 DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION,
2433     0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x00}
2434 DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE,
2435     0x0772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x01}
2436 DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE,
2437     0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a}
2438 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_INPUT {
2439     QueryType: GUID,
2440     hChannel: HANDLE,
2441     SequenceNumber: UINT,
2442 }}
2443 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
2444     omac: D3D11_OMAC,
2445     QueryType: GUID,
2446     hChannel: HANDLE,
2447     SequenceNumber: UINT,
2448     ReturnCode: HRESULT,
2449 }}
2450 //FIXME bitfield
2451 STRUCT!{struct D3D11_AUTHENTICATED_PROTECTION_FLAGS {
2452     u: UINT,
2453 }}
2454 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT {
2455     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2456     ProtectionFlags: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
2457 }}
2458 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT {
2459     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2460     ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
2461 }}
2462 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT {
2463     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2464     DeviceHandle: HANDLE,
2465 }}
2466 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT {
2467     Input: D3D11_AUTHENTICATED_QUERY_INPUT,
2468     DecoderHandle: HANDLE,
2469 }}
2470 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT {
2471     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2472     DecoderHandle: HANDLE,
2473     CryptoSessionHandle: HANDLE,
2474     DeviceHandle: HANDLE,
2475 }}
2476 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT {
2477     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2478     RestrictedSharedResourceProcessCount: UINT,
2479 }}
2480 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT {
2481     Input: D3D11_AUTHENTICATED_QUERY_INPUT,
2482     ProcessIndex: UINT,
2483 }}
2484 ENUM!{enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE {
2485     D3D11_PROCESSIDTYPE_UNKNOWN = 0,
2486     D3D11_PROCESSIDTYPE_DWM = 1,
2487     D3D11_PROCESSIDTYPE_HANDLE = 2,
2488 }}
2489 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT {
2490     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2491     ProcessIndex: UINT,
2492     ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
2493     ProcessHandle: HANDLE,
2494 }}
2495 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT {
2496     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2497     UnrestrictedProtectedSharedResourceCount: UINT,
2498 }}
2499 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
2500     Input: D3D11_AUTHENTICATED_QUERY_INPUT,
2501     DeviceHandle: HANDLE,
2502     CryptoSessionHandle: HANDLE,
2503 }}
2504 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
2505     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2506     DeviceHandle: HANDLE,
2507     CryptoSessionHandle: HANDLE,
2508     OutputIDCount: UINT,
2509 }}
2510 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT {
2511     Input: D3D11_AUTHENTICATED_QUERY_INPUT,
2512     DeviceHandle: HANDLE,
2513     CryptoSessionHandle: HANDLE,
2514     OutputIDIndex: UINT,
2515 }}
2516 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT {
2517     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2518     DeviceHandle: HANDLE,
2519     CryptoSessionHandle: HANDLE,
2520     OutputIDIndex: UINT,
2521     OutputID: UINT64,
2522 }}
2523 ENUM!{enum D3D11_BUS_TYPE {
2524     D3D11_BUS_TYPE_OTHER = 0,
2525     D3D11_BUS_TYPE_PCI = 0x1,
2526     D3D11_BUS_TYPE_PCIX = 0x2,
2527     D3D11_BUS_TYPE_PCIEXPRESS = 0x3,
2528     D3D11_BUS_TYPE_AGP = 0x4,
2529     D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000,
2530     D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000,
2531     D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000,
2532     D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000,
2533     D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000,
2534     D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
2535 }}
2536 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT {
2537     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2538     BusType: D3D11_BUS_TYPE,
2539     AccessibleInContiguousBlocks: BOOL,
2540     AccessibleInNonContiguousBlocks: BOOL,
2541 }}
2542 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT {
2543     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2544     EncryptionGuidCount: UINT,
2545 }}
2546 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT {
2547     Input: D3D11_AUTHENTICATED_QUERY_INPUT,
2548     EncryptionGuidIndex: UINT,
2549 }}
2550 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT {
2551     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2552     EncryptionGuidIndex: UINT,
2553     EncryptionGuid: GUID,
2554 }}
2555 STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
2556     Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
2557     EncryptionGuid: GUID,
2558 }}
2559 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
2560     omac: D3D11_OMAC,
2561     ConfigureType: GUID,
2562     hChannel: HANDLE,
2563     SequenceNumber: UINT,
2564 }}
2565 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT {
2566     omac: D3D11_OMAC,
2567     ConfigureType: GUID,
2568     hChannel: HANDLE,
2569     SequenceNumber: UINT,
2570     ReturnCode: HRESULT,
2571 }}
2572 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
2573     Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
2574     StartSequenceQuery: UINT,
2575     StartSequenceConfigure: UINT,
2576 }}
2577 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT {
2578     Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
2579     Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
2580 }}
2581 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT {
2582     Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
2583     DecoderHandle: HANDLE,
2584     CryptoSessionHandle: HANDLE,
2585     DeviceHandle: HANDLE,
2586 }}
2587 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT {
2588     Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
2589     ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
2590     ProcessHandle: HANDLE,
2591     AllowAccess: BOOL,
2592 }}
2593 STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT {
2594     Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
2595     EncryptionGuid: GUID,
2596 }}
2597 DEFINE_GUID!{D3D11_KEY_EXCHANGE_RSAES_OAEP,
2598     0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20}
2599 RIDL!{#[uuid(0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20)]
2600 interface ID3D11CryptoSession(ID3D11CryptoSessionVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2601     fn GetCryptoType(
2602         pCryptoType: *mut GUID,
2603     ) -> (),
2604     fn GetDecoderProfile(
2605         pDecoderProfile: *mut GUID,
2606     ) -> (),
2607     fn GetCertificateSize(
2608         pCertificateSize: *mut UINT,
2609     ) -> HRESULT,
2610     fn GetCertificate(
2611         CertificateSize: UINT,
2612         pCertificate: *mut BYTE,
2613     ) -> HRESULT,
2614     fn GetCryptoSessionHandle(
2615         pCertificate: *mut HANDLE,
2616     ) -> (),
2617 }}
2618 ENUM!{enum D3D11_VDOV_DIMENSION {
2619     D3D11_VDOV_DIMENSION_UNKNOWN = 0,
2620     D3D11_VDOV_DIMENSION_TEXTURE2D = 1,
2621 }}
2622 STRUCT!{struct D3D11_TEX2D_VDOV {
2623     ArraySlice: UINT,
2624 }}
2625 STRUCT!{struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC {
2626     DecodeProfile: GUID,
2627     ViewDimension: D3D11_VDOV_DIMENSION,
2628     Texture2D: D3D11_TEX2D_VDOV,
2629 }}
2630 RIDL!{#[uuid(0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18)]
2631 interface ID3D11VideoDecoderOutputView(ID3D11VideoDecoderOutputViewVtbl):
2632     ID3D11View(ID3D11ViewVtbl) {
2633     fn GetDesc(
2634         pDesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
2635     ) -> (),
2636 }}
2637 ENUM!{enum D3D11_VPIV_DIMENSION {
2638     D3D11_VPIV_DIMENSION_UNKNOWN = 0,
2639     D3D11_VPIV_DIMENSION_TEXTURE2D = 1,
2640 }}
2641 STRUCT!{struct D3D11_TEX2D_VPIV {
2642     MipSlice: UINT,
2643     ArraySlice: UINT,
2644 }}
2645 STRUCT!{struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
2646     FourCC: UINT,
2647     ViewDimension: D3D11_VPIV_DIMENSION,
2648     Texture2D: D3D11_TEX2D_VPIV,
2649 }}
2650 RIDL!{#[uuid(0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5)]
2651 interface ID3D11VideoProcessorInputView(ID3D11VideoProcessorInputViewVtbl):
2652     ID3D11View(ID3D11ViewVtbl) {
2653     fn GetDesc(
2654         pDesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
2655     ) -> (),
2656 }}
2657 ENUM!{enum D3D11_VPOV_DIMENSION {
2658     D3D11_VPOV_DIMENSION_UNKNOWN = 0,
2659     D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
2660     D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2,
2661 }}
2662 STRUCT!{struct D3D11_TEX2D_VPOV {
2663     MipSlice: UINT,
2664 }}
2665 STRUCT!{struct D3D11_TEX2D_ARRAY_VPOV {
2666     MipSlice: UINT,
2667     FirstArraySlice: UINT,
2668     ArraySize: UINT,
2669 }}
2670 UNION!{union D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u {
2671     [u32; 3],
2672     Texture2D Texture2D_mut: D3D11_TEX2D_VPOV,
2673     Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_VPOV,
2674 }}
2675 STRUCT!{struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
2676     ViewDimension: D3D11_VPOV_DIMENSION,
2677     u: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u,
2678 }}
2679 RIDL!{#[uuid(0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54)]
2680 interface ID3D11VideoProcessorOutputView(ID3D11VideoProcessorOutputViewVtbl):
2681     ID3D11View(ID3D11ViewVtbl) {
2682     fn GetDesc(
2683         pDesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
2684     ) -> (),
2685 }}
2686 RIDL!{#[uuid(0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4)]
2687 interface ID3D11VideoContext(ID3D11VideoContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
2688     fn GetDecoderBuffer(
2689         pDecoder: *mut ID3D11VideoDecoder,
2690         Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
2691         pBufferSize: *mut UINT,
2692         ppBuffer: *mut *mut c_void,
2693     ) -> HRESULT,
2694     fn ReleaseDecoderBuffer(
2695         pDecoder: *mut ID3D11VideoDecoder,
2696         Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
2697     ) -> HRESULT,
2698     fn DecoderBeginFrame(
2699         pDecoder: *mut ID3D11VideoDecoder,
2700         pView: *mut ID3D11VideoDecoderOutputView,
2701         ContentKeySize: UINT,
2702         pContentKey: *const c_void,
2703     ) -> HRESULT,
2704     fn DecoderEndFrame(
2705         pDecoder: *mut ID3D11VideoDecoder,
2706     ) -> HRESULT,
2707     fn SubmitDecoderBuffers(
2708         pDecoder: *mut ID3D11VideoDecoder,
2709         NumBuffers: UINT,
2710         pBufferDesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC,
2711     ) -> HRESULT,
2712     fn DecoderExtension(
2713         pDecoder: *mut ID3D11VideoDecoder,
2714         pExtensionData: *const D3D11_VIDEO_DECODER_EXTENSION,
2715     ) -> HRESULT,
2716     fn VideoProcessorSetOutputTargetRect(
2717         pVideoProcessor: *mut ID3D11VideoProcessor,
2718         Enable: BOOL,
2719         pRect: *const RECT,
2720     ) -> (),
2721     fn VideoProcessorSetOutputBackgroundColor(
2722         pVideoProcessor: *mut ID3D11VideoProcessor,
2723         YCbCr: BOOL,
2724         pRect: *const RECT,
2725     ) -> (),
2726     fn VideoProcessorSetOutputColorSpace(
2727         pVideoProcessor: *mut ID3D11VideoProcessor,
2728         pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
2729     ) -> HRESULT,
2730     fn VideoProcessorSetOutputAlphaFillMode(
2731         pVideoProcessor: *mut ID3D11VideoProcessor,
2732         AlphaFillMode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
2733         StreamIndex: UINT,
2734     ) -> (),
2735     fn VideoProcessorSetOutputConstriction(
2736         pVideoProcessor: *mut ID3D11VideoProcessor,
2737         Enable: BOOL,
2738         Size: SIZE,
2739     ) -> (),
2740     fn VideoProcessorSetOutputStereoMode(
2741         pVideoProcessor: *mut ID3D11VideoProcessor,
2742         Enable: BOOL,
2743     ) -> (),
2744     fn VideoProcessorSetOutputExtension(
2745         pVideoProcessor: *mut ID3D11VideoProcessor,
2746         pExtensionGuid: *const GUID,
2747         DataSize: UINT,
2748         pData: *mut c_void,
2749     ) -> HRESULT,
2750     fn VideoProcessorGetOutputTargetRect(
2751         pVideoProcessor: *mut ID3D11VideoProcessor,
2752         Enabled: *mut BOOL,
2753         pRect: *mut RECT,
2754     ) -> (),
2755     fn VideoProcessorGetOutputBackgroundColor(
2756         pVideoProcessor: *mut ID3D11VideoProcessor,
2757         pYCbCr: *mut BOOL,
2758         pColor: *mut D3D11_VIDEO_COLOR,
2759     ) -> (),
2760     fn VideoProcessorGetOutputColorSpace(
2761         pVideoProcessor: *mut ID3D11VideoProcessor,
2762         pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
2763     ) -> (),
2764     fn VideoProcessorGetOutputAlphaFillMode(
2765         pVideoProcessor: *mut ID3D11VideoProcessor,
2766         pAlphaFillMode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
2767         pStreamIndex: *mut UINT,
2768     ) -> (),
2769     fn VideoProcessorGetOutputConstriction(
2770         pVideoProcessor: *mut ID3D11VideoProcessor,
2771         pEnabled: *mut BOOL,
2772         pSize: *mut SIZE,
2773     ) -> (),
2774     fn VideoProcessorGetOutputStereoMode(
2775         pVideoProcessor: *mut ID3D11VideoProcessor,
2776         pEnabled: *mut BOOL,
2777     ) -> (),
2778     fn VideoProcessorGetOutputExtension(
2779         pVideoProcessor: *mut ID3D11VideoProcessor,
2780         pExtensionGuid: *const GUID,
2781         DataSize: UINT,
2782         pData: *mut c_void,
2783     ) -> HRESULT,
2784     fn VideoProcessorSetStreamFrameFormat(
2785         pVideoProcessor: *mut ID3D11VideoProcessor,
2786         StreamIndex: UINT,
2787         FrameFormat: D3D11_VIDEO_FRAME_FORMAT,
2788     ) -> (),
2789     fn VideoProcessorSetStreamColorSpace(
2790         pVideoProcessor: *mut ID3D11VideoProcessor,
2791         StreamIndex: UINT,
2792         pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
2793     ) -> (),
2794     fn VideoProcessorSetStreamOutputRate(
2795         pVideoProcessor: *mut ID3D11VideoProcessor,
2796         StreamIndex: UINT,
2797         OutputRate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
2798         RepeatFrame: BOOL,
2799         pCustomRate: *const DXGI_RATIONAL,
2800     ) -> (),
2801     fn VideoProcessorSetStreamSourceRect(
2802         pVideoProcessor: *mut ID3D11VideoProcessor,
2803         StreamIndex: UINT,
2804         Enable: BOOL,
2805         pRect: *const RECT,
2806     ) -> (),
2807     fn VideoProcessorSetStreamDestRect(
2808         pVideoProcessor: *mut ID3D11VideoProcessor,
2809         StreamIndex: UINT,
2810         Enable: BOOL,
2811         pRect: *const RECT,
2812     ) -> (),
2813     fn VideoProcessorSetStreamAlpha(
2814         pVideoProcessor: *mut ID3D11VideoProcessor,
2815         StreamIndex: UINT,
2816         Enable: BOOL,
2817         Alpha: FLOAT,
2818     ) -> (),
2819     fn VideoProcessorSetStreamPalette(
2820         pVideoProcessor: *mut ID3D11VideoProcessor,
2821         StreamIndex: UINT,
2822         Count: UINT,
2823         pEntries: *const UINT,
2824     ) -> (),
2825     fn VideoProcessorSetStreamPixelAspectRatio(
2826         pVideoProcessor: *mut ID3D11VideoProcessor,
2827         StreamIndex: UINT,
2828         Enable: BOOL,
2829         pSourceAspectRatio: *const DXGI_RATIONAL,
2830         pDestinationAspectRatio: *const DXGI_RATIONAL,
2831     ) -> (),
2832     fn VideoProcessorSetStreamLumaKey(
2833         pVideoProcessor: *mut ID3D11VideoProcessor,
2834         StreamIndex: UINT,
2835         Enable: BOOL,
2836         Lower: FLOAT,
2837         Upper: FLOAT,
2838     ) -> (),
2839     fn VideoProcessorSetStreamStereoFormat(
2840         pVideoProcessor: *mut ID3D11VideoProcessor,
2841         StreamIndex: UINT,
2842         Enable: BOOL,
2843         Format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
2844         LeftViewFrame0: BOOL,
2845         BaseViewFrame0: BOOL,
2846         FlipMode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
2847     ) -> (),
2848     fn VideoProcessorSetStreamAutoProcessingMode(
2849         pVideoProcessor: *mut ID3D11VideoProcessor,
2850         StreamIndex: UINT,
2851         Enable: BOOL,
2852     ) -> (),
2853     fn VideoProcessorSetStreamFilter(
2854         pVideoProcessor: *mut ID3D11VideoProcessor,
2855         StreamIndex: UINT,
2856         Filter: D3D11_VIDEO_PROCESSOR_FILTER,
2857         Enable: BOOL,
2858         Level: c_int,
2859     ) -> (),
2860     fn VideoProcessorSetStreamExtension(
2861         pVideoProcessor: *mut ID3D11VideoProcessor,
2862         StreamIndex: UINT,
2863         pExtensionGuid: *const GUID,
2864         DataSize: UINT,
2865         pData: *mut c_void,
2866     ) -> HRESULT,
2867     fn VideoProcessorGetStreamFrameFormat(
2868         pVideoProcessor: *mut ID3D11VideoProcessor,
2869         StreamIndex: UINT,
2870         pFrameFormat: *mut D3D11_VIDEO_FRAME_FORMAT,
2871     ) -> (),
2872     fn VideoProcessorGetStreamColorSpace(
2873         pVideoProcessor: *mut ID3D11VideoProcessor,
2874         StreamIndex: UINT,
2875         pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
2876     ) -> (),
2877     fn VideoProcessorGetStreamOutputRate(
2878         pVideoProcessor: *mut ID3D11VideoProcessor,
2879         StreamIndex: UINT,
2880         pOutputRate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
2881         pRepeatFrame: *mut BOOL,
2882         pCustomRate: *mut DXGI_RATIONAL,
2883     ) -> (),
2884     fn VideoProcessorGetStreamSourceRect(
2885         pVideoProcessor: *mut ID3D11VideoProcessor,
2886         StreamIndex: UINT,
2887         pEnabled: *mut BOOL,
2888         pRect: *mut RECT,
2889     ) -> (),
2890     fn VideoProcessorGetStreamDestRect(
2891         pVideoProcessor: *mut ID3D11VideoProcessor,
2892         StreamIndex: UINT,
2893         pEnabled: *mut BOOL,
2894         pRect: *mut RECT,
2895     ) -> (),
2896     fn VideoProcessorGetStreamAlpha(
2897         pVideoProcessor: *mut ID3D11VideoProcessor,
2898         StreamIndex: UINT,
2899         pEnabled: *mut BOOL,
2900         pAlpha: *mut FLOAT,
2901     ) -> (),
2902     fn VideoProcessorGetStreamPalette(
2903         pVideoProcessor: *mut ID3D11VideoProcessor,
2904         StreamIndex: UINT,
2905         Count: UINT,
2906         pEntries: *mut UINT,
2907     ) -> (),
2908     fn VideoProcessorGetStreamPixelAspectRatio(
2909         pVideoProcessor: *mut ID3D11VideoProcessor,
2910         StreamIndex: UINT,
2911         pEnabled: *mut BOOL,
2912         pSourceAspectRatio: *mut DXGI_RATIONAL,
2913         pDestinationAspectRatio: *mut DXGI_RATIONAL,
2914     ) -> (),
2915     fn VideoProcessorGetStreamLumaKey(
2916         pVideoProcessor: *mut ID3D11VideoProcessor,
2917         StreamIndex: UINT,
2918         pEnabled: *mut BOOL,
2919         pLower: *mut FLOAT,
2920         pUpper: *mut FLOAT,
2921     ) -> (),
2922     fn VideoProcessorGetStreamStereoFormat(
2923         pVideoProcessor: *mut ID3D11VideoProcessor,
2924         StreamIndex: UINT,
2925         pEnabled: *mut BOOL,
2926         pFormat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
2927         pLeftViewFrame0: *mut BOOL,
2928         pBaseViewFrame0: *mut BOOL,
2929         pFlipMode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
2930         MonoOffset: *mut c_int,
2931     ) -> (),
2932     fn VideoProcessorGetStreamAutoProcessingMode(
2933         pVideoProcessor: *mut ID3D11VideoProcessor,
2934         StreamIndex: UINT,
2935         pEnabled: *mut BOOL,
2936     ) -> (),
2937     fn VideoProcessorGetStreamFilter(
2938         pVideoProcessor: *mut ID3D11VideoProcessor,
2939         StreamIndex: UINT,
2940         Filter: D3D11_VIDEO_PROCESSOR_FILTER,
2941         pEnabled: *mut BOOL,
2942         pLevel: *mut c_int,
2943     ) -> (),
2944     fn VideoProcessorGetStreamExtension(
2945         pVideoProcessor: *mut ID3D11VideoProcessor,
2946         StreamIndex: UINT,
2947         pExtensionGuid: *const GUID,
2948         DataSize: UINT,
2949         pData: *mut c_void,
2950     ) -> HRESULT,
2951     fn VideoProcessorBlt(
2952         pVideoProcessor: *mut ID3D11VideoProcessor,
2953         pView: *mut ID3D11VideoProcessorOutputView,
2954         OutputFrame: UINT,
2955         StreamCount: UINT,
2956         pStreams: *const D3D11_VIDEO_PROCESSOR_STREAM,
2957     ) -> HRESULT,
2958     fn NegotiateCryptoSessionKeyExchange(
2959         pCryptoSession: *mut ID3D11CryptoSession,
2960         DataSize: UINT,
2961         pData: *mut c_void,
2962     ) -> HRESULT,
2963     fn EncryptionBlt(
2964         pCryptoSession: *mut ID3D11CryptoSession,
2965         pSrcSurface: *mut ID3D11Texture2D,
2966         pDstSurface: *mut ID3D11Texture2D,
2967         IVSize: UINT,
2968         pIV: *mut c_void,
2969     ) -> HRESULT,
2970     fn DecryptionBlt(
2971         pCryptoSession: *mut ID3D11CryptoSession,
2972         pSrcSurface: *mut ID3D11Texture2D,
2973         pDstSurface: *mut ID3D11Texture2D,
2974         pEncryptedBlockInfo: *mut D3D11_ENCRYPTED_BLOCK_INFO,
2975         ContentKeySize: UINT,
2976         pContentKey: *const c_void,
2977         IVSize: UINT,
2978         pIV: *mut c_void,
2979     ) -> HRESULT,
2980     fn StartSessionKeyRefresh(
2981         pCryptoSession: *mut ID3D11CryptoSession,
2982         RandomNumberSize: UINT,
2983         pRandomNumber: *mut c_void,
2984     ) -> HRESULT,
2985     fn FinishSessionKeyRefresh(
2986         pCryptoSession: *mut ID3D11CryptoSession,
2987     ) -> HRESULT,
2988     fn GetEncryptionBltKey(
2989         pCryptoSession: *mut ID3D11CryptoSession,
2990         KeySize: UINT,
2991         pReadbackKey: *mut c_void,
2992     ) -> HRESULT,
2993     fn NegotiateAuthenticatedChannelKeyExchange(
2994         pChannel: *mut ID3D11AuthenticatedChannel,
2995         DataSize: UINT,
2996         pData: *mut c_void,
2997     ) -> HRESULT,
2998     fn QueryAuthenticatedChannel(
2999         pChannel: *mut ID3D11AuthenticatedChannel,
3000         InputSize: UINT,
3001         pInput: *const c_void,
3002         OutputSize: UINT,
3003         pOutput: *mut c_void,
3004     ) -> HRESULT,
3005     fn ConfigureAuthenticatedChannel(
3006         pChannel: *mut ID3D11AuthenticatedChannel,
3007         InputSize: UINT,
3008         pInput: *const c_void,
3009         pOutput: *mut D3D11_AUTHENTICATED_CONFIGURE_OUTPUT,
3010     ) -> HRESULT,
3011     fn VideoProcessorSetStreamRotation(
3012         pVideoProcessor: *mut ID3D11VideoProcessor,
3013         StreamIndex: UINT,
3014         Enable: BOOL,
3015         Rotation: D3D11_VIDEO_PROCESSOR_ROTATION,
3016     ) -> HRESULT,
3017     fn VideoProcessorGetStreamRotation(
3018         pVideoProcessor: *mut ID3D11VideoProcessor,
3019         StreamIndex: UINT,
3020         pEnable: *mut BOOL,
3021         pRotation: *mut D3D11_VIDEO_PROCESSOR_ROTATION,
3022     ) -> HRESULT,
3023 }}
3024 RIDL!{#[uuid(0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33)]
3025 interface ID3D11VideoDevice(ID3D11VideoDeviceVtbl): IUnknown(IUnknownVtbl) {
3026     fn CreateVideoDecoder(
3027         pVideoDesc: *const D3D11_VIDEO_DECODER_DESC,
3028         pConfig: *const D3D11_VIDEO_DECODER_CONFIG,
3029         ppDecoder: *mut *mut ID3D11VideoDecoder,
3030     ) -> HRESULT,
3031     fn CreateVideoProcessor(
3032         pEnum: *mut ID3D11VideoProcessorEnumerator,
3033         RateConversionIndex: UINT,
3034         ppVideoProcessor: *mut *mut ID3D11VideoProcessor,
3035     ) -> HRESULT,
3036     fn CreateAuthenticatedChannel(
3037         ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
3038         ppAuthenticatedChannel: *mut *mut ID3D11AuthenticatedChannel,
3039     ) -> HRESULT,
3040     fn CreateCryptoSession(
3041         pCryptoType: *const GUID,
3042         pDecoderProfile: *const GUID,
3043         pKeyExchangeType: *const GUID,
3044         ppCryptoSession: *mut *mut ID3D11CryptoSession,
3045     ) -> HRESULT,
3046     fn CreateVideoDecoderOutputView(
3047         pResource: *mut ID3D11Resource,
3048         pDesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
3049         ppVDOVView: *mut *mut ID3D11VideoDecoderOutputView,
3050     ) -> HRESULT,
3051     fn CreateVideoProcessorInputView(
3052         pResource: *mut ID3D11Resource,
3053         pEnum: *mut ID3D11VideoProcessorEnumerator,
3054         pDesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
3055         ppVPIView: *mut *mut ID3D11VideoProcessorInputView,
3056     ) -> HRESULT,
3057     fn CreateVideoProcessorOutputView(
3058         pResource: *mut ID3D11Resource,
3059         pEnum: *mut ID3D11VideoProcessorEnumerator,
3060         pDesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
3061         ppVPOView: *mut *mut ID3D11VideoProcessorOutputView,
3062     ) -> HRESULT,
3063     fn CreateVideoProcessorEnumerator(
3064         pDesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
3065         ppEnum: *mut *mut ID3D11VideoProcessorEnumerator,
3066     ) -> HRESULT,
3067     fn GetVideoDecoderProfileCount() -> UINT,
3068     fn GetVideoDecoderProfile(
3069         Index: UINT,
3070         pDecoderProfile: *mut GUID,
3071     ) -> HRESULT,
3072     fn CheckVideoDecoderFormat(
3073         pDecoderProfile: *const GUID,
3074         Format: DXGI_FORMAT,
3075         pSupported: *mut BOOL,
3076     ) -> HRESULT,
3077     fn GetVideoDecoderConfigCount(
3078         pDesc: *const D3D11_VIDEO_DECODER_DESC,
3079         pCount: *mut UINT,
3080     ) -> HRESULT,
3081     fn GetVideoDecoderConfig(
3082         pDesc: *const D3D11_VIDEO_DECODER_DESC,
3083         Index: UINT,
3084         pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
3085     ) -> HRESULT,
3086     fn GetContentProtectionCaps(
3087         pCryptoType: *const GUID,
3088         pDecoderProfile: *const GUID,
3089         pCaps: *mut D3D11_VIDEO_CONTENT_PROTECTION_CAPS,
3090     ) -> HRESULT,
3091     fn CheckCryptoKeyExchange(
3092         pCryptoType: *const GUID,
3093         pDecoderProfile: *const GUID,
3094         Index: UINT,
3095         pKeyExchangeType: *mut GUID,
3096     ) -> HRESULT,
3097     fn SetPrivateData(
3098         guid: REFGUID,
3099         DataSize: UINT,
3100         pData: *const c_void,
3101     ) -> HRESULT,
3102     fn SetPrivateDataInterface(
3103         guid: REFGUID,
3104         pData: *const IUnknown,
3105     ) -> HRESULT,
3106 }}
3107 RIDL!{#[uuid(0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40)]
3108 interface ID3D11Device(ID3D11DeviceVtbl): IUnknown(IUnknownVtbl) {
3109     fn CreateBuffer(
3110         pDesc: *const D3D11_BUFFER_DESC,
3111         pInitialData: *const D3D11_SUBRESOURCE_DATA,
3112         ppBuffer: *mut *mut ID3D11Buffer,
3113     ) -> HRESULT,
3114     fn CreateTexture1D(
3115         pDesc: *const D3D11_TEXTURE1D_DESC,
3116         pInitialData: *const D3D11_SUBRESOURCE_DATA,
3117         ppTexture1D: *mut *mut ID3D11Texture1D,
3118     ) -> HRESULT,
3119     fn CreateTexture2D(
3120         pDesc: *const D3D11_TEXTURE2D_DESC,
3121         pInitialData: *const D3D11_SUBRESOURCE_DATA,
3122         ppTexture2D: *mut *mut ID3D11Texture2D,
3123     ) -> HRESULT,
3124     fn CreateTexture3D(
3125         pDesc: *const D3D11_TEXTURE3D_DESC,
3126         pInitialData: *const D3D11_SUBRESOURCE_DATA,
3127         ppTexture3D: *mut *mut ID3D11Texture3D,
3128     ) -> HRESULT,
3129     fn CreateShaderResourceView(
3130         pResource: *mut ID3D11Resource,
3131         pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC,
3132         ppSRView: *mut *mut ID3D11ShaderResourceView,
3133     ) -> HRESULT,
3134     fn CreateUnorderedAccessView(
3135         pResource: *mut ID3D11Resource,
3136         pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC,
3137         ppUAView: *mut *mut ID3D11UnorderedAccessView,
3138     ) -> HRESULT,
3139     fn CreateRenderTargetView(
3140         pResource: *mut ID3D11Resource,
3141         pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC,
3142         ppRTView: *mut *mut ID3D11RenderTargetView,
3143     ) -> HRESULT,
3144     fn CreateDepthStencilView(
3145         pResource: *mut ID3D11Resource,
3146         pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC,
3147         ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
3148     ) -> HRESULT,
3149     fn CreateInputLayout(
3150         pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC,
3151         NumElements: UINT,
3152         pShaderBytecodeWithInputSignature: *const c_void,
3153         BytecodeLength: SIZE_T,
3154         ppInputLayout: *mut *mut ID3D11InputLayout,
3155     ) -> HRESULT,
3156     fn CreateVertexShader(
3157         pShaderBytecode: *const c_void,
3158         BytecodeLength: SIZE_T,
3159         pClassLinkage: *mut ID3D11ClassLinkage,
3160         ppVertexShader: *mut *mut ID3D11VertexShader,
3161     ) -> HRESULT,
3162     fn CreateGeometryShader(
3163         pShaderBytecode: *const c_void,
3164         BytecodeLength: SIZE_T,
3165         pClassLinkage: *mut ID3D11ClassLinkage,
3166         ppGeometryShader: *mut *mut ID3D11GeometryShader,
3167     ) -> HRESULT,
3168     fn CreateGeometryShaderWithStreamOutput(
3169         pShaderBytecode: *const c_void,
3170         BytecodeLength: SIZE_T,
3171         pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY,
3172         NumEntries: UINT,
3173         pBufferStrides: *const UINT,
3174         NumStrides: UINT,
3175         RasterizedStream: UINT,
3176         pClassLinkage: *mut ID3D11ClassLinkage,
3177         ppGeometryShader: *mut *mut ID3D11GeometryShader,
3178     ) -> HRESULT,
3179     fn CreatePixelShader(
3180         pShaderBytecode: *const c_void,
3181         BytecodeLength: SIZE_T,
3182         pClassLinkage: *mut ID3D11ClassLinkage,
3183         ppPixelShader: *mut *mut ID3D11PixelShader,
3184     ) -> HRESULT,
3185     fn CreateHullShader(
3186         pShaderBytecode: *const c_void,
3187         BytecodeLength: SIZE_T,
3188         pClassLinkage: *mut ID3D11ClassLinkage,
3189         ppHullShader: *mut *mut ID3D11HullShader,
3190     ) -> HRESULT,
3191     fn CreateDomainShader(
3192         pShaderBytecode: *const c_void,
3193         BytecodeLength: SIZE_T,
3194         pClassLinkage: *mut ID3D11ClassLinkage,
3195         ppDomainShader: *mut *mut ID3D11DomainShader,
3196     ) -> HRESULT,
3197     fn CreateComputeShader(
3198         pShaderBytecode: *const c_void,
3199         BytecodeLength: SIZE_T,
3200         pClassLinkage: *mut ID3D11ClassLinkage,
3201         ppComputeShader: *mut *mut ID3D11ComputeShader,
3202     ) -> HRESULT,
3203     fn CreateClassLinkage(
3204         ppLinkage: *mut *mut ID3D11ClassLinkage,
3205     ) -> HRESULT,
3206     fn CreateBlendState(
3207         pBlendStateDesc: *const D3D11_BLEND_DESC,
3208         ppBlendState: *mut *mut ID3D11BlendState,
3209     ) -> HRESULT,
3210     fn CreateDepthStencilState(
3211         pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC,
3212         ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
3213     ) -> HRESULT,
3214     fn CreateRasterizerState(
3215         pRasterizerDesc: *const D3D11_RASTERIZER_DESC,
3216         ppRasterizerState: *mut *mut ID3D11RasterizerState,
3217     ) -> HRESULT,
3218     fn CreateSamplerState(
3219         pSamplerDesc: *const D3D11_SAMPLER_DESC,
3220         ppSamplerState: *mut *mut ID3D11SamplerState,
3221     ) -> HRESULT,
3222     fn CreateQuery(
3223         pQueryDesc: *const D3D11_QUERY_DESC,
3224         ppQuery: *mut *mut ID3D11Query,
3225     ) -> HRESULT,
3226     fn CreatePredicate(
3227         pPredicateDesc: *const D3D11_QUERY_DESC,
3228         ppPredicate: *mut *mut ID3D11Predicate,
3229     ) -> HRESULT,
3230     fn CreateCounter(
3231         pCounterDesc: *const D3D11_COUNTER_DESC,
3232         ppCounter: *mut *mut ID3D11Counter,
3233     ) -> HRESULT,
3234     fn CreateDeferredContext(
3235         ContextFlags: UINT,
3236         ppDeferredContext: *mut *mut ID3D11DeviceContext,
3237     ) -> HRESULT,
3238     fn OpenSharedResource(
3239         hResource: HANDLE,
3240         ReturnedInterface: REFIID,
3241         ppResource: *mut *mut c_void,
3242     ) -> HRESULT,
3243     fn CheckFormatSupport(
3244         Format: DXGI_FORMAT,
3245         pFormatSupport: *mut UINT,
3246     ) -> HRESULT,
3247     fn CheckMultisampleQualityLevels(
3248         Format: DXGI_FORMAT,
3249         SampleCount: UINT,
3250         pNumQualityLevels: *mut UINT,
3251     ) -> HRESULT,
3252     fn CheckCounterInfo(
3253         pCounterInfo: *mut D3D11_COUNTER_INFO,
3254     ) -> (),
3255     fn CheckCounter(
3256         pDesc: *const D3D11_COUNTER_DESC,
3257         pType: *mut D3D11_COUNTER_TYPE,
3258         pActiveCounters: *mut UINT,
3259         szName: LPSTR,
3260         pNameLength: *mut UINT,
3261         szUnits: LPSTR,
3262         pUnitsLength: *mut UINT,
3263         szDescription: LPSTR,
3264         pDescriptionLength: *mut UINT,
3265     ) -> HRESULT,
3266     fn CheckFeatureSupport(
3267         Feature: D3D11_FEATURE,
3268         pFeatureSupportData: *mut c_void,
3269         FeatureSupportDataSize: UINT,
3270     ) -> HRESULT,
3271     fn GetPrivateData(
3272         guid: REFGUID,
3273         pDataSize: *mut UINT,
3274         pData: *mut c_void,
3275     ) -> HRESULT,
3276     fn SetPrivateData(
3277         guid: REFGUID,
3278         DataSize: UINT,
3279         pData: *const c_void,
3280     ) -> HRESULT,
3281     fn SetPrivateDataInterface(
3282         guid: REFGUID,
3283         pData: *const IUnknown,
3284     ) -> HRESULT,
3285     fn GetFeatureLevel() -> D3D_FEATURE_LEVEL,
3286     fn GetCreationFlags() -> UINT,
3287     fn GetDeviceRemovedReason() -> HRESULT,
3288     fn GetImmediateContext(
3289         ppImmediateContext: *mut *mut ID3D11DeviceContext,
3290     ) -> (),
3291     fn SetExceptionMode(
3292         RaiseFlags: UINT,
3293     ) -> HRESULT,
3294     fn GetExceptionMode() -> UINT,
3295 }}
3296 ENUM!{enum D3D11_CREATE_DEVICE_FLAG {
3297     D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
3298     D3D11_CREATE_DEVICE_DEBUG = 0x2,
3299     D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
3300     D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
3301     D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
3302     D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40,
3303     D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
3304     D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100,
3305     D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800,
3306 }}
3307 pub const D3D11_SDK_VERSION: DWORD = 7;
3308 #[inline]
D3D11CalcSubresource(MipSlice: UINT, ArraySlice: UINT, MipLevels: UINT) -> UINT3309 pub fn D3D11CalcSubresource(MipSlice: UINT, ArraySlice: UINT, MipLevels: UINT) -> UINT {
3310     MipSlice + ArraySlice * MipLevels
3311 }
3312 extern "system" {
D3D11CreateDevice( pAdapter: *mut IDXGIAdapter, DriverType: D3D_DRIVER_TYPE, Software: HMODULE, Flags: UINT, pFeatureLevels: *const D3D_FEATURE_LEVEL, FeatureLevels: UINT, SDKVersion: UINT, ppDevice: *mut *mut ID3D11Device, pFeatureLevel: *mut D3D_FEATURE_LEVEL, ppImmediateContext: *mut *mut ID3D11DeviceContext, ) -> HRESULT3313     pub fn D3D11CreateDevice(
3314         pAdapter: *mut IDXGIAdapter,
3315         DriverType: D3D_DRIVER_TYPE,
3316         Software: HMODULE,
3317         Flags: UINT,
3318         pFeatureLevels: *const D3D_FEATURE_LEVEL,
3319         FeatureLevels: UINT,
3320         SDKVersion: UINT,
3321         ppDevice: *mut *mut ID3D11Device,
3322         pFeatureLevel: *mut D3D_FEATURE_LEVEL,
3323         ppImmediateContext: *mut *mut ID3D11DeviceContext,
3324     ) -> HRESULT;
D3D11CreateDeviceAndSwapChain( pAdapter: *mut IDXGIAdapter, DriverType: D3D_DRIVER_TYPE, Software: HMODULE, Flags: UINT, pFeatureLevels: *const D3D_FEATURE_LEVEL, FeatureLevels: UINT, SDKVersion: UINT, pSwapChainDesc: *const DXGI_SWAP_CHAIN_DESC, ppSwapChain: *mut *mut IDXGISwapChain, ppDevice: *mut *mut ID3D11Device, pFeatureLevel: *mut D3D_FEATURE_LEVEL, ppImmediateContext: *mut *mut ID3D11DeviceContext, ) -> HRESULT3325     pub fn D3D11CreateDeviceAndSwapChain(
3326         pAdapter: *mut IDXGIAdapter,
3327         DriverType: D3D_DRIVER_TYPE,
3328         Software: HMODULE,
3329         Flags: UINT,
3330         pFeatureLevels: *const D3D_FEATURE_LEVEL,
3331         FeatureLevels: UINT,
3332         SDKVersion: UINT,
3333         pSwapChainDesc: *const DXGI_SWAP_CHAIN_DESC,
3334         ppSwapChain: *mut *mut IDXGISwapChain,
3335         ppDevice: *mut *mut ID3D11Device,
3336         pFeatureLevel: *mut D3D_FEATURE_LEVEL,
3337         ppImmediateContext: *mut *mut ID3D11DeviceContext,
3338     ) -> HRESULT;
3339 }
3340 DEFINE_GUID!{IID_ID3D11DeviceChild,
3341     0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae}
3342 DEFINE_GUID!{IID_ID3D11DepthStencilState,
3343     0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1}
3344 DEFINE_GUID!{IID_ID3D11BlendState,
3345     0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a}
3346 DEFINE_GUID!{IID_ID3D11RasterizerState,
3347     0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7}
3348 DEFINE_GUID!{IID_ID3D11Resource,
3349     0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d}
3350 DEFINE_GUID!{IID_ID3D11Buffer,
3351     0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37}
3352 DEFINE_GUID!{IID_ID3D11Texture1D,
3353     0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c}
3354 DEFINE_GUID!{IID_ID3D11Texture2D,
3355     0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c}
3356 DEFINE_GUID!{IID_ID3D11Texture3D,
3357     0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e}
3358 DEFINE_GUID!{IID_ID3D11View,
3359     0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1}
3360 DEFINE_GUID!{IID_ID3D11ShaderResourceView,
3361     0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2}
3362 DEFINE_GUID!{IID_ID3D11RenderTargetView,
3363     0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64}
3364 DEFINE_GUID!{IID_ID3D11DepthStencilView,
3365     0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6}
3366 DEFINE_GUID!{IID_ID3D11UnorderedAccessView,
3367     0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80}
3368 DEFINE_GUID!{IID_ID3D11VertexShader,
3369     0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3}
3370 DEFINE_GUID!{IID_ID3D11HullShader,
3371     0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd}
3372 DEFINE_GUID!{IID_ID3D11DomainShader,
3373     0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa}
3374 DEFINE_GUID!{IID_ID3D11GeometryShader,
3375     0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c}
3376 DEFINE_GUID!{IID_ID3D11PixelShader,
3377     0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c}
3378 DEFINE_GUID!{IID_ID3D11ComputeShader,
3379     0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69}
3380 DEFINE_GUID!{IID_ID3D11InputLayout,
3381     0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7}
3382 DEFINE_GUID!{IID_ID3D11SamplerState,
3383     0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5}
3384 DEFINE_GUID!{IID_ID3D11Asynchronous,
3385     0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b}
3386 DEFINE_GUID!{IID_ID3D11Query,
3387     0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd}
3388 DEFINE_GUID!{IID_ID3D11Predicate,
3389     0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2}
3390 DEFINE_GUID!{IID_ID3D11Counter,
3391     0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41}
3392 DEFINE_GUID!{IID_ID3D11ClassInstance,
3393     0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb}
3394 DEFINE_GUID!{IID_ID3D11ClassLinkage,
3395     0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed}
3396 DEFINE_GUID!{IID_ID3D11CommandList,
3397     0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2}
3398 DEFINE_GUID!{IID_ID3D11DeviceContext,
3399     0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda}
3400 DEFINE_GUID!{IID_ID3D11VideoDecoder,
3401     0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c}
3402 DEFINE_GUID!{IID_ID3D11VideoProcessorEnumerator,
3403     0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9}
3404 DEFINE_GUID!{IID_ID3D11VideoProcessor,
3405     0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c}
3406 DEFINE_GUID!{IID_ID3D11AuthenticatedChannel,
3407     0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a}
3408 DEFINE_GUID!{IID_ID3D11CryptoSession,
3409     0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20}
3410 DEFINE_GUID!{IID_ID3D11VideoDecoderOutputView,
3411     0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18}
3412 DEFINE_GUID!{IID_ID3D11VideoProcessorInputView,
3413     0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5}
3414 DEFINE_GUID!{IID_ID3D11VideoProcessorOutputView,
3415     0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54}
3416 DEFINE_GUID!{IID_ID3D11VideoContext,
3417     0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4}
3418 DEFINE_GUID!{IID_ID3D11VideoDevice,
3419     0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33}
3420 DEFINE_GUID!{IID_ID3D11Device,
3421     0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40}
3422