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28 
29 #include "newactiondialog_p.h"
30 #include "ui_newactiondialog.h"
31 #include "richtexteditor_p.h"
32 #include "actioneditor_p.h"
33 #include "formwindowbase_p.h"
34 #include "qdesigner_utils_p.h"
35 #include "iconloader_p.h"
36 
37 #include <QtDesigner/abstractformwindow.h>
38 #include <QtDesigner/abstractformeditor.h>
39 
40 #include <QtWidgets/qpushbutton.h>
41 
42 QT_BEGIN_NAMESPACE
43 
44 namespace qdesigner_internal {
45 // Returns a combination of ChangeMask flags
compare(const ActionData & rhs) const46 unsigned ActionData::compare(const ActionData &rhs) const
47 {
48     unsigned rc = 0;
49     if (text != rhs.text)
50         rc |= TextChanged;
51     if (name != rhs.name)
52         rc |= NameChanged;
53     if (toolTip != rhs.toolTip)
54         rc |= ToolTipChanged ;
55     if (icon != rhs.icon)
56         rc |= IconChanged ;
57     if (checkable != rhs.checkable)
58         rc |= CheckableChanged;
59     if (keysequence != rhs.keysequence)
60         rc |= KeysequenceChanged ;
61     return rc;
62 }
63 
64 // -------------------- NewActionDialog
NewActionDialog(ActionEditor * parent)65 NewActionDialog::NewActionDialog(ActionEditor *parent) :
66     QDialog(parent, Qt::Sheet),
67     m_ui(new Ui::NewActionDialog),
68     m_actionEditor(parent),
69     m_autoUpdateObjectName(true)
70 {
71     m_ui->setupUi(this);
72 
73     m_ui->tooltipEditor->setTextPropertyValidationMode(ValidationRichText);
74     connect(m_ui->toolTipToolButton, &QAbstractButton::clicked, this, &NewActionDialog::slotEditToolTip);
75 
76     m_ui->keysequenceResetToolButton->setIcon(createIconSet(QStringLiteral("resetproperty.png")));
77     connect(m_ui->keysequenceResetToolButton, &QAbstractButton::clicked,
78             this, &NewActionDialog::slotResetKeySequence);
79 
80     setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
81     focusText();
82     updateButtons();
83 
84     QDesignerFormWindowInterface *form = parent->formWindow();
85     m_ui->iconSelector->setFormEditor(form->core());
86     FormWindowBase *formBase = qobject_cast<FormWindowBase *>(form);
87 
88     if (formBase) {
89         m_ui->iconSelector->setPixmapCache(formBase->pixmapCache());
90         m_ui->iconSelector->setIconCache(formBase->iconCache());
91     }
92 }
93 
~NewActionDialog()94 NewActionDialog::~NewActionDialog()
95 {
96     delete m_ui;
97 }
98 
focusName()99 void NewActionDialog::focusName()
100 {
101     m_ui->editObjectName->setFocus();
102 }
103 
focusText()104 void NewActionDialog::focusText()
105 {
106     m_ui->editActionText->setFocus();
107 }
108 
focusTooltip()109 void NewActionDialog::focusTooltip()
110 {
111     m_ui->tooltipEditor->setFocus();
112 }
113 
focusShortcut()114 void NewActionDialog::focusShortcut()
115 {
116     m_ui->keySequenceEdit->setFocus();
117 }
118 
focusCheckable()119 void NewActionDialog::focusCheckable()
120 {
121     m_ui->checkableCheckBox->setFocus();
122 }
123 
actionText() const124 QString NewActionDialog::actionText() const
125 {
126     return m_ui->editActionText->text();
127 }
128 
actionName() const129 QString NewActionDialog::actionName() const
130 {
131     return m_ui->editObjectName->text();
132 }
133 
actionData() const134 ActionData NewActionDialog::actionData() const
135 {
136     ActionData rc;
137     rc.text = actionText();
138     rc.name = actionName();
139     rc.toolTip = m_ui->tooltipEditor->text();
140     rc.icon = m_ui->iconSelector->icon();
141     rc.icon.setTheme(m_ui->iconThemeEditor->theme());
142     rc.checkable = m_ui->checkableCheckBox->checkState() == Qt::Checked;
143     rc.keysequence = PropertySheetKeySequenceValue(m_ui->keySequenceEdit->keySequence());
144     return rc;
145 }
146 
setActionData(const ActionData & d)147 void NewActionDialog::setActionData(const ActionData &d)
148 {
149     m_ui->editActionText->setText(d.text);
150     m_ui->editObjectName->setText(d.name);
151     m_ui->iconSelector->setIcon(d.icon.unthemed());
152     m_ui->iconThemeEditor->setTheme(d.icon.theme());
153     m_ui->tooltipEditor->setText(d.toolTip);
154     m_ui->keySequenceEdit->setKeySequence(d.keysequence.value());
155     m_ui->checkableCheckBox->setCheckState(d.checkable ? Qt::Checked : Qt::Unchecked);
156 
157     // Suppress updating of the object name from the text for existing actions.
158     m_autoUpdateObjectName = d.name.isEmpty();
159     updateButtons();
160 }
161 
on_editActionText_textEdited(const QString & text)162 void NewActionDialog::on_editActionText_textEdited(const QString &text)
163 {
164     if (m_autoUpdateObjectName)
165         m_ui->editObjectName->setText(ActionEditor::actionTextToName(text));
166 
167     updateButtons();
168 }
169 
on_editObjectName_textEdited(const QString &)170 void NewActionDialog::on_editObjectName_textEdited(const QString&)
171 {
172     updateButtons();
173     m_autoUpdateObjectName = false;
174 }
175 
slotEditToolTip()176 void NewActionDialog::slotEditToolTip()
177 {
178     const QString oldToolTip = m_ui->tooltipEditor->text();
179     RichTextEditorDialog richTextDialog(m_actionEditor->core(), this);
180     richTextDialog.setText(oldToolTip);
181     if (richTextDialog.showDialog() == QDialog::Rejected)
182         return;
183     const QString newToolTip = richTextDialog.text();
184     if (newToolTip != oldToolTip)
185         m_ui->tooltipEditor->setText(newToolTip);
186 }
187 
slotResetKeySequence()188 void NewActionDialog::slotResetKeySequence()
189 {
190     m_ui->keySequenceEdit->setKeySequence(QKeySequence());
191     m_ui->keySequenceEdit->setFocus(Qt::MouseFocusReason);
192 }
193 
updateButtons()194 void NewActionDialog::updateButtons()
195 {
196     QPushButton *okButton = m_ui->buttonBox->button(QDialogButtonBox::Ok);
197     okButton->setEnabled(!actionText().isEmpty() && !actionName().isEmpty());
198 }
199 
200 } // namespace qdesigner_internal
201 
202 QT_END_NAMESPACE
203