1 #![allow(unused_imports)]
2 use super::*;
3 use wasm_bindgen::prelude::*;
4 #[wasm_bindgen]
5 extern "C" {
6     # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "GamepadPose")]
7     #[derive(Debug, Clone, PartialEq, Eq)]
8     #[doc = "The `GamepadPose` class."]
9     #[doc = ""]
10     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"]
11     #[doc = ""]
12     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
13     pub type GamepadPose;
14     # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasOrientation)]
15     #[doc = "Getter for the `hasOrientation` field of this object."]
16     #[doc = ""]
17     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"]
18     #[doc = ""]
19     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
has_orientation(this: &GamepadPose) -> bool20     pub fn has_orientation(this: &GamepadPose) -> bool;
21     # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasPosition)]
22     #[doc = "Getter for the `hasPosition` field of this object."]
23     #[doc = ""]
24     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"]
25     #[doc = ""]
26     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
has_position(this: &GamepadPose) -> bool27     pub fn has_position(this: &GamepadPose) -> bool;
28     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = position)]
29     #[doc = "Getter for the `position` field of this object."]
30     #[doc = ""]
31     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"]
32     #[doc = ""]
33     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>34     pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
35     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity)]
36     #[doc = "Getter for the `linearVelocity` field of this object."]
37     #[doc = ""]
38     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"]
39     #[doc = ""]
40     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>41     pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
42     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration)]
43     #[doc = "Getter for the `linearAcceleration` field of this object."]
44     #[doc = ""]
45     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"]
46     #[doc = ""]
47     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>48     pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
49     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation)]
50     #[doc = "Getter for the `orientation` field of this object."]
51     #[doc = ""]
52     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"]
53     #[doc = ""]
54     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>55     pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
56     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity)]
57     #[doc = "Getter for the `angularVelocity` field of this object."]
58     #[doc = ""]
59     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"]
60     #[doc = ""]
61     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>62     pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
63     # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration)]
64     #[doc = "Getter for the `angularAcceleration` field of this object."]
65     #[doc = ""]
66     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"]
67     #[doc = ""]
68     #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>69     pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
70 }
71