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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
51 #define QOPENGLVERSIONFUNCTIONS_1_3_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_1_3();
66     ~QOpenGLFunctions_1_3();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.0 deprecated functions
158     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
159     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
160     void glScalef(GLfloat x, GLfloat y, GLfloat z);
161     void glScaled(GLdouble x, GLdouble y, GLdouble z);
162     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
163     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
164     void glPushMatrix();
165     void glPopMatrix();
166     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
167     void glMultMatrixd(const GLdouble *m);
168     void glMultMatrixf(const GLfloat *m);
169     void glMatrixMode(GLenum mode);
170     void glLoadMatrixd(const GLdouble *m);
171     void glLoadMatrixf(const GLfloat *m);
172     void glLoadIdentity();
173     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
174     GLboolean glIsList(GLuint list);
175     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
176     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
177     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
178     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
179     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
180     void glGetPolygonStipple(GLubyte *mask);
181     void glGetPixelMapusv(GLenum map, GLushort *values);
182     void glGetPixelMapuiv(GLenum map, GLuint *values);
183     void glGetPixelMapfv(GLenum map, GLfloat *values);
184     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
185     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
186     void glGetMapiv(GLenum target, GLenum query, GLint *v);
187     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
188     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
189     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
190     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
191     void glGetClipPlane(GLenum plane, GLdouble *equation);
192     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
193     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
194     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
195     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
196     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
197     void glPixelTransferi(GLenum pname, GLint param);
198     void glPixelTransferf(GLenum pname, GLfloat param);
199     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
200     void glAlphaFunc(GLenum func, GLfloat ref);
201     void glEvalPoint2(GLint i, GLint j);
202     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
203     void glEvalPoint1(GLint i);
204     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
205     void glEvalCoord2fv(const GLfloat *u);
206     void glEvalCoord2f(GLfloat u, GLfloat v);
207     void glEvalCoord2dv(const GLdouble *u);
208     void glEvalCoord2d(GLdouble u, GLdouble v);
209     void glEvalCoord1fv(const GLfloat *u);
210     void glEvalCoord1f(GLfloat u);
211     void glEvalCoord1dv(const GLdouble *u);
212     void glEvalCoord1d(GLdouble u);
213     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
214     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
215     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
216     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
217     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
218     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
219     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
220     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
221     void glPushAttrib(GLbitfield mask);
222     void glPopAttrib();
223     void glAccum(GLenum op, GLfloat value);
224     void glIndexMask(GLuint mask);
225     void glClearIndex(GLfloat c);
226     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
227     void glPushName(GLuint name);
228     void glPopName();
229     void glPassThrough(GLfloat token);
230     void glLoadName(GLuint name);
231     void glInitNames();
232     GLint glRenderMode(GLenum mode);
233     void glSelectBuffer(GLsizei size, GLuint *buffer);
234     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
235     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
236     void glTexGeni(GLenum coord, GLenum pname, GLint param);
237     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
238     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
239     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
240     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
241     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
242     void glTexEnvi(GLenum target, GLenum pname, GLint param);
243     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
244     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
245     void glShadeModel(GLenum mode);
246     void glPolygonStipple(const GLubyte *mask);
247     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
248     void glMateriali(GLenum face, GLenum pname, GLint param);
249     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
250     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
251     void glLineStipple(GLint factor, GLushort pattern);
252     void glLightModeliv(GLenum pname, const GLint *params);
253     void glLightModeli(GLenum pname, GLint param);
254     void glLightModelfv(GLenum pname, const GLfloat *params);
255     void glLightModelf(GLenum pname, GLfloat param);
256     void glLightiv(GLenum light, GLenum pname, const GLint *params);
257     void glLighti(GLenum light, GLenum pname, GLint param);
258     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
259     void glLightf(GLenum light, GLenum pname, GLfloat param);
260     void glFogiv(GLenum pname, const GLint *params);
261     void glFogi(GLenum pname, GLint param);
262     void glFogfv(GLenum pname, const GLfloat *params);
263     void glFogf(GLenum pname, GLfloat param);
264     void glColorMaterial(GLenum face, GLenum mode);
265     void glClipPlane(GLenum plane, const GLdouble *equation);
266     void glVertex4sv(const GLshort *v);
267     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
268     void glVertex4iv(const GLint *v);
269     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
270     void glVertex4fv(const GLfloat *v);
271     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
272     void glVertex4dv(const GLdouble *v);
273     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
274     void glVertex3sv(const GLshort *v);
275     void glVertex3s(GLshort x, GLshort y, GLshort z);
276     void glVertex3iv(const GLint *v);
277     void glVertex3i(GLint x, GLint y, GLint z);
278     void glVertex3fv(const GLfloat *v);
279     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
280     void glVertex3dv(const GLdouble *v);
281     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
282     void glVertex2sv(const GLshort *v);
283     void glVertex2s(GLshort x, GLshort y);
284     void glVertex2iv(const GLint *v);
285     void glVertex2i(GLint x, GLint y);
286     void glVertex2fv(const GLfloat *v);
287     void glVertex2f(GLfloat x, GLfloat y);
288     void glVertex2dv(const GLdouble *v);
289     void glVertex2d(GLdouble x, GLdouble y);
290     void glTexCoord4sv(const GLshort *v);
291     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
292     void glTexCoord4iv(const GLint *v);
293     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
294     void glTexCoord4fv(const GLfloat *v);
295     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
296     void glTexCoord4dv(const GLdouble *v);
297     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
298     void glTexCoord3sv(const GLshort *v);
299     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
300     void glTexCoord3iv(const GLint *v);
301     void glTexCoord3i(GLint s, GLint t, GLint r);
302     void glTexCoord3fv(const GLfloat *v);
303     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
304     void glTexCoord3dv(const GLdouble *v);
305     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
306     void glTexCoord2sv(const GLshort *v);
307     void glTexCoord2s(GLshort s, GLshort t);
308     void glTexCoord2iv(const GLint *v);
309     void glTexCoord2i(GLint s, GLint t);
310     void glTexCoord2fv(const GLfloat *v);
311     void glTexCoord2f(GLfloat s, GLfloat t);
312     void glTexCoord2dv(const GLdouble *v);
313     void glTexCoord2d(GLdouble s, GLdouble t);
314     void glTexCoord1sv(const GLshort *v);
315     void glTexCoord1s(GLshort s);
316     void glTexCoord1iv(const GLint *v);
317     void glTexCoord1i(GLint s);
318     void glTexCoord1fv(const GLfloat *v);
319     void glTexCoord1f(GLfloat s);
320     void glTexCoord1dv(const GLdouble *v);
321     void glTexCoord1d(GLdouble s);
322     void glRectsv(const GLshort *v1, const GLshort *v2);
323     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
324     void glRectiv(const GLint *v1, const GLint *v2);
325     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
326     void glRectfv(const GLfloat *v1, const GLfloat *v2);
327     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
328     void glRectdv(const GLdouble *v1, const GLdouble *v2);
329     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
330     void glRasterPos4sv(const GLshort *v);
331     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
332     void glRasterPos4iv(const GLint *v);
333     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
334     void glRasterPos4fv(const GLfloat *v);
335     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
336     void glRasterPos4dv(const GLdouble *v);
337     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
338     void glRasterPos3sv(const GLshort *v);
339     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
340     void glRasterPos3iv(const GLint *v);
341     void glRasterPos3i(GLint x, GLint y, GLint z);
342     void glRasterPos3fv(const GLfloat *v);
343     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
344     void glRasterPos3dv(const GLdouble *v);
345     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
346     void glRasterPos2sv(const GLshort *v);
347     void glRasterPos2s(GLshort x, GLshort y);
348     void glRasterPos2iv(const GLint *v);
349     void glRasterPos2i(GLint x, GLint y);
350     void glRasterPos2fv(const GLfloat *v);
351     void glRasterPos2f(GLfloat x, GLfloat y);
352     void glRasterPos2dv(const GLdouble *v);
353     void glRasterPos2d(GLdouble x, GLdouble y);
354     void glNormal3sv(const GLshort *v);
355     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
356     void glNormal3iv(const GLint *v);
357     void glNormal3i(GLint nx, GLint ny, GLint nz);
358     void glNormal3fv(const GLfloat *v);
359     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
360     void glNormal3dv(const GLdouble *v);
361     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
362     void glNormal3bv(const GLbyte *v);
363     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
364     void glIndexsv(const GLshort *c);
365     void glIndexs(GLshort c);
366     void glIndexiv(const GLint *c);
367     void glIndexi(GLint c);
368     void glIndexfv(const GLfloat *c);
369     void glIndexf(GLfloat c);
370     void glIndexdv(const GLdouble *c);
371     void glIndexd(GLdouble c);
372     void glEnd();
373     void glEdgeFlagv(const GLboolean *flag);
374     void glEdgeFlag(GLboolean flag);
375     void glColor4usv(const GLushort *v);
376     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
377     void glColor4uiv(const GLuint *v);
378     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
379     void glColor4ubv(const GLubyte *v);
380     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
381     void glColor4sv(const GLshort *v);
382     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
383     void glColor4iv(const GLint *v);
384     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
385     void glColor4fv(const GLfloat *v);
386     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
387     void glColor4dv(const GLdouble *v);
388     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
389     void glColor4bv(const GLbyte *v);
390     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
391     void glColor3usv(const GLushort *v);
392     void glColor3us(GLushort red, GLushort green, GLushort blue);
393     void glColor3uiv(const GLuint *v);
394     void glColor3ui(GLuint red, GLuint green, GLuint blue);
395     void glColor3ubv(const GLubyte *v);
396     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
397     void glColor3sv(const GLshort *v);
398     void glColor3s(GLshort red, GLshort green, GLshort blue);
399     void glColor3iv(const GLint *v);
400     void glColor3i(GLint red, GLint green, GLint blue);
401     void glColor3fv(const GLfloat *v);
402     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
403     void glColor3dv(const GLdouble *v);
404     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
405     void glColor3bv(const GLbyte *v);
406     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
407     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
408     void glBegin(GLenum mode);
409     void glListBase(GLuint base);
410     GLuint glGenLists(GLsizei range);
411     void glDeleteLists(GLuint list, GLsizei range);
412     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
413     void glCallList(GLuint list);
414     void glEndList();
415     void glNewList(GLuint list, GLenum mode);
416 
417     // OpenGL 1.1 deprecated functions
418     void glPushClientAttrib(GLbitfield mask);
419     void glPopClientAttrib();
420     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
421     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
422     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
423     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
424     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
425     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
426     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
427     void glEnableClientState(GLenum array);
428     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
429     void glDisableClientState(GLenum array);
430     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
431     void glArrayElement(GLint i);
432 
433     // OpenGL 1.2 deprecated functions
434     void glResetMinmax(GLenum target);
435     void glResetHistogram(GLenum target);
436     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
437     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
438     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
439     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
440     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
441     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
442     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
443     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
444     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
445     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
446     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
447     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
448     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
449     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
450     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
451     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
452     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
453     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
454     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
455     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
456     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
457     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
458     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
459     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
460     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
461     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
462     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
463     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
464     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
465     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
466 
467     // OpenGL 1.3 deprecated functions
468     void glMultTransposeMatrixd(const GLdouble *m);
469     void glMultTransposeMatrixf(const GLfloat *m);
470     void glLoadTransposeMatrixd(const GLdouble *m);
471     void glLoadTransposeMatrixf(const GLfloat *m);
472     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
473     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
474     void glMultiTexCoord4iv(GLenum target, const GLint *v);
475     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
476     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
477     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
478     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
479     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
480     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
481     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
482     void glMultiTexCoord3iv(GLenum target, const GLint *v);
483     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
484     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
485     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
486     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
487     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
488     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
489     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
490     void glMultiTexCoord2iv(GLenum target, const GLint *v);
491     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
492     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
493     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
494     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
495     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
496     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
497     void glMultiTexCoord1s(GLenum target, GLshort s);
498     void glMultiTexCoord1iv(GLenum target, const GLint *v);
499     void glMultiTexCoord1i(GLenum target, GLint s);
500     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
501     void glMultiTexCoord1f(GLenum target, GLfloat s);
502     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
503     void glMultiTexCoord1d(GLenum target, GLdouble s);
504     void glClientActiveTexture(GLenum texture);
505 
506 private:
507     friend class QOpenGLContext;
508 
509     static bool isContextCompatible(QOpenGLContext *context);
510     static QOpenGLVersionProfile versionProfile();
511 
512     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
513     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
514     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
515     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
516     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
517     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
518     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
519     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
520 };
521 
522 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)523 inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
524 {
525     d_1_0_Core->f.Viewport(x, y, width, height);
526 }
527 
glDepthRange(GLdouble nearVal,GLdouble farVal)528 inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
529 {
530     d_1_0_Core->f.DepthRange(nearVal, farVal);
531 }
532 
glIsEnabled(GLenum cap)533 inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
534 {
535     return d_1_0_Core->f.IsEnabled(cap);
536 }
537 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)538 inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
539 {
540     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
541 }
542 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)543 inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
544 {
545     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
546 }
547 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)548 inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
549 {
550     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
551 }
552 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)553 inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
554 {
555     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
556 }
557 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)558 inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
559 {
560     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
561 }
562 
glGetString(GLenum name)563 inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
564 {
565     return d_1_0_Core->f.GetString(name);
566 }
567 
glGetIntegerv(GLenum pname,GLint * params)568 inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
569 {
570     d_1_0_Core->f.GetIntegerv(pname, params);
571 }
572 
glGetFloatv(GLenum pname,GLfloat * params)573 inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
574 {
575     d_1_0_Core->f.GetFloatv(pname, params);
576 }
577 
glGetError()578 inline GLenum QOpenGLFunctions_1_3::glGetError()
579 {
580     return d_1_0_Core->f.GetError();
581 }
582 
glGetDoublev(GLenum pname,GLdouble * params)583 inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
584 {
585     d_1_0_Core->f.GetDoublev(pname, params);
586 }
587 
glGetBooleanv(GLenum pname,GLboolean * params)588 inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
589 {
590     d_1_0_Core->f.GetBooleanv(pname, params);
591 }
592 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)593 inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
594 {
595     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
596 }
597 
glReadBuffer(GLenum mode)598 inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
599 {
600     d_1_0_Core->f.ReadBuffer(mode);
601 }
602 
glPixelStorei(GLenum pname,GLint param)603 inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
604 {
605     d_1_0_Core->f.PixelStorei(pname, param);
606 }
607 
glPixelStoref(GLenum pname,GLfloat param)608 inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
609 {
610     d_1_0_Core->f.PixelStoref(pname, param);
611 }
612 
glDepthFunc(GLenum func)613 inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
614 {
615     d_1_0_Core->f.DepthFunc(func);
616 }
617 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)618 inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
619 {
620     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
621 }
622 
glStencilFunc(GLenum func,GLint ref,GLuint mask)623 inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
624 {
625     d_1_0_Core->f.StencilFunc(func, ref, mask);
626 }
627 
glLogicOp(GLenum opcode)628 inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
629 {
630     d_1_0_Core->f.LogicOp(opcode);
631 }
632 
glBlendFunc(GLenum sfactor,GLenum dfactor)633 inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
634 {
635     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
636 }
637 
glFlush()638 inline void QOpenGLFunctions_1_3::glFlush()
639 {
640     d_1_0_Core->f.Flush();
641 }
642 
glFinish()643 inline void QOpenGLFunctions_1_3::glFinish()
644 {
645     d_1_0_Core->f.Finish();
646 }
647 
glEnable(GLenum cap)648 inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
649 {
650     d_1_0_Core->f.Enable(cap);
651 }
652 
glDisable(GLenum cap)653 inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
654 {
655     d_1_0_Core->f.Disable(cap);
656 }
657 
glDepthMask(GLboolean flag)658 inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
659 {
660     d_1_0_Core->f.DepthMask(flag);
661 }
662 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)663 inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
664 {
665     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
666 }
667 
glStencilMask(GLuint mask)668 inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
669 {
670     d_1_0_Core->f.StencilMask(mask);
671 }
672 
glClearDepth(GLdouble depth)673 inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
674 {
675     d_1_0_Core->f.ClearDepth(depth);
676 }
677 
glClearStencil(GLint s)678 inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
679 {
680     d_1_0_Core->f.ClearStencil(s);
681 }
682 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)683 inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
684 {
685     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
686 }
687 
glClear(GLbitfield mask)688 inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
689 {
690     d_1_0_Core->f.Clear(mask);
691 }
692 
glDrawBuffer(GLenum mode)693 inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
694 {
695     d_1_0_Core->f.DrawBuffer(mode);
696 }
697 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)698 inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
699 {
700     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
701 }
702 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)703 inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
704 {
705     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
706 }
707 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)708 inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
709 {
710     d_1_0_Core->f.TexParameteriv(target, pname, params);
711 }
712 
glTexParameteri(GLenum target,GLenum pname,GLint param)713 inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
714 {
715     d_1_0_Core->f.TexParameteri(target, pname, param);
716 }
717 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)718 inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
719 {
720     d_1_0_Core->f.TexParameterfv(target, pname, params);
721 }
722 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)723 inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
724 {
725     d_1_0_Core->f.TexParameterf(target, pname, param);
726 }
727 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)728 inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
729 {
730     d_1_0_Core->f.Scissor(x, y, width, height);
731 }
732 
glPolygonMode(GLenum face,GLenum mode)733 inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
734 {
735     d_1_0_Core->f.PolygonMode(face, mode);
736 }
737 
glPointSize(GLfloat size)738 inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
739 {
740     d_1_0_Core->f.PointSize(size);
741 }
742 
glLineWidth(GLfloat width)743 inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
744 {
745     d_1_0_Core->f.LineWidth(width);
746 }
747 
glHint(GLenum target,GLenum mode)748 inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
749 {
750     d_1_0_Core->f.Hint(target, mode);
751 }
752 
glFrontFace(GLenum mode)753 inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
754 {
755     d_1_0_Core->f.FrontFace(mode);
756 }
757 
glCullFace(GLenum mode)758 inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
759 {
760     d_1_0_Core->f.CullFace(mode);
761 }
762 
763 
764 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)765 inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
766 {
767     d_1_1_Deprecated->f.Indexubv(c);
768 }
769 
glIndexub(GLubyte c)770 inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
771 {
772     d_1_1_Deprecated->f.Indexub(c);
773 }
774 
glIsTexture(GLuint texture)775 inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
776 {
777     return d_1_1_Core->f.IsTexture(texture);
778 }
779 
glGenTextures(GLsizei n,GLuint * textures)780 inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
781 {
782     d_1_1_Core->f.GenTextures(n, textures);
783 }
784 
glDeleteTextures(GLsizei n,const GLuint * textures)785 inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
786 {
787     d_1_1_Core->f.DeleteTextures(n, textures);
788 }
789 
glBindTexture(GLenum target,GLuint texture)790 inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
791 {
792     d_1_1_Core->f.BindTexture(target, texture);
793 }
794 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)795 inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
796 {
797     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
798 }
799 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)800 inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
801 {
802     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
803 }
804 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)805 inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
806 {
807     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
808 }
809 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)810 inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
811 {
812     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
813 }
814 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)815 inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
816 {
817     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
818 }
819 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)820 inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
821 {
822     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
823 }
824 
glPolygonOffset(GLfloat factor,GLfloat units)825 inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
826 {
827     d_1_1_Core->f.PolygonOffset(factor, units);
828 }
829 
glGetPointerv(GLenum pname,GLvoid ** params)830 inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
831 {
832     d_1_1_Deprecated->f.GetPointerv(pname, params);
833 }
834 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)835 inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
836 {
837     d_1_1_Core->f.DrawElements(mode, count, type, indices);
838 }
839 
glDrawArrays(GLenum mode,GLint first,GLsizei count)840 inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
841 {
842     d_1_1_Core->f.DrawArrays(mode, first, count);
843 }
844 
845 
846 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)847 inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
848 {
849     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
850 }
851 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)852 inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
853 {
854     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
855 }
856 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)857 inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
858 {
859     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
860 }
861 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)862 inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
863 {
864     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
865 }
866 
glBlendEquation(GLenum mode)867 inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
868 {
869     d_1_2_Core->f.BlendEquation(mode);
870 }
871 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)872 inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
873 {
874     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
875 }
876 
877 
878 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)879 inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
880 {
881     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
882 }
883 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)884 inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
885 {
886     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
887 }
888 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)889 inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
890 {
891     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
892 }
893 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)894 inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
895 {
896     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
897 }
898 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)899 inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
900 {
901     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
902 }
903 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)904 inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
905 {
906     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
907 }
908 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)909 inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
910 {
911     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
912 }
913 
glSampleCoverage(GLfloat value,GLboolean invert)914 inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
915 {
916     d_1_3_Core->f.SampleCoverage(value, invert);
917 }
918 
glActiveTexture(GLenum texture)919 inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
920 {
921     d_1_3_Core->f.ActiveTexture(texture);
922 }
923 
924 
925 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)926 inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
927 {
928     d_1_0_Deprecated->f.Translatef(x, y, z);
929 }
930 
glTranslated(GLdouble x,GLdouble y,GLdouble z)931 inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
932 {
933     d_1_0_Deprecated->f.Translated(x, y, z);
934 }
935 
glScalef(GLfloat x,GLfloat y,GLfloat z)936 inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
937 {
938     d_1_0_Deprecated->f.Scalef(x, y, z);
939 }
940 
glScaled(GLdouble x,GLdouble y,GLdouble z)941 inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
942 {
943     d_1_0_Deprecated->f.Scaled(x, y, z);
944 }
945 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)946 inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
947 {
948     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
949 }
950 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)951 inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
952 {
953     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
954 }
955 
glPushMatrix()956 inline void QOpenGLFunctions_1_3::glPushMatrix()
957 {
958     d_1_0_Deprecated->f.PushMatrix();
959 }
960 
glPopMatrix()961 inline void QOpenGLFunctions_1_3::glPopMatrix()
962 {
963     d_1_0_Deprecated->f.PopMatrix();
964 }
965 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)966 inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
967 {
968     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
969 }
970 
glMultMatrixd(const GLdouble * m)971 inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
972 {
973     d_1_0_Deprecated->f.MultMatrixd(m);
974 }
975 
glMultMatrixf(const GLfloat * m)976 inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
977 {
978     d_1_0_Deprecated->f.MultMatrixf(m);
979 }
980 
glMatrixMode(GLenum mode)981 inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
982 {
983     d_1_0_Deprecated->f.MatrixMode(mode);
984 }
985 
glLoadMatrixd(const GLdouble * m)986 inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
987 {
988     d_1_0_Deprecated->f.LoadMatrixd(m);
989 }
990 
glLoadMatrixf(const GLfloat * m)991 inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
992 {
993     d_1_0_Deprecated->f.LoadMatrixf(m);
994 }
995 
glLoadIdentity()996 inline void QOpenGLFunctions_1_3::glLoadIdentity()
997 {
998     d_1_0_Deprecated->f.LoadIdentity();
999 }
1000 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1001 inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1002 {
1003     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1004 }
1005 
glIsList(GLuint list)1006 inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
1007 {
1008     return d_1_0_Deprecated->f.IsList(list);
1009 }
1010 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)1011 inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1012 {
1013     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1014 }
1015 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)1016 inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1017 {
1018     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1019 }
1020 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)1021 inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1022 {
1023     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1024 }
1025 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)1026 inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1027 {
1028     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1029 }
1030 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)1031 inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1032 {
1033     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1034 }
1035 
glGetPolygonStipple(GLubyte * mask)1036 inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
1037 {
1038     d_1_0_Deprecated->f.GetPolygonStipple(mask);
1039 }
1040 
glGetPixelMapusv(GLenum map,GLushort * values)1041 inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
1042 {
1043     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1044 }
1045 
glGetPixelMapuiv(GLenum map,GLuint * values)1046 inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
1047 {
1048     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1049 }
1050 
glGetPixelMapfv(GLenum map,GLfloat * values)1051 inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
1052 {
1053     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1054 }
1055 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)1056 inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1057 {
1058     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1059 }
1060 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)1061 inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1062 {
1063     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1064 }
1065 
glGetMapiv(GLenum target,GLenum query,GLint * v)1066 inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
1067 {
1068     d_1_0_Deprecated->f.GetMapiv(target, query, v);
1069 }
1070 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)1071 inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1072 {
1073     d_1_0_Deprecated->f.GetMapfv(target, query, v);
1074 }
1075 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)1076 inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1077 {
1078     d_1_0_Deprecated->f.GetMapdv(target, query, v);
1079 }
1080 
glGetLightiv(GLenum light,GLenum pname,GLint * params)1081 inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1082 {
1083     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1084 }
1085 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)1086 inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1087 {
1088     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1089 }
1090 
glGetClipPlane(GLenum plane,GLdouble * equation)1091 inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
1092 {
1093     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1094 }
1095 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1096 inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1097 {
1098     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1099 }
1100 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)1101 inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1102 {
1103     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1104 }
1105 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)1106 inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1107 {
1108     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1109 }
1110 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)1111 inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1112 {
1113     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1114 }
1115 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)1116 inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1117 {
1118     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1119 }
1120 
glPixelTransferi(GLenum pname,GLint param)1121 inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
1122 {
1123     d_1_0_Deprecated->f.PixelTransferi(pname, param);
1124 }
1125 
glPixelTransferf(GLenum pname,GLfloat param)1126 inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
1127 {
1128     d_1_0_Deprecated->f.PixelTransferf(pname, param);
1129 }
1130 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)1131 inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1132 {
1133     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1134 }
1135 
glAlphaFunc(GLenum func,GLfloat ref)1136 inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
1137 {
1138     d_1_0_Deprecated->f.AlphaFunc(func, ref);
1139 }
1140 
glEvalPoint2(GLint i,GLint j)1141 inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
1142 {
1143     d_1_0_Deprecated->f.EvalPoint2(i, j);
1144 }
1145 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1146 inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1147 {
1148     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1149 }
1150 
glEvalPoint1(GLint i)1151 inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
1152 {
1153     d_1_0_Deprecated->f.EvalPoint1(i);
1154 }
1155 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)1156 inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1157 {
1158     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1159 }
1160 
glEvalCoord2fv(const GLfloat * u)1161 inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
1162 {
1163     d_1_0_Deprecated->f.EvalCoord2fv(u);
1164 }
1165 
glEvalCoord2f(GLfloat u,GLfloat v)1166 inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
1167 {
1168     d_1_0_Deprecated->f.EvalCoord2f(u, v);
1169 }
1170 
glEvalCoord2dv(const GLdouble * u)1171 inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
1172 {
1173     d_1_0_Deprecated->f.EvalCoord2dv(u);
1174 }
1175 
glEvalCoord2d(GLdouble u,GLdouble v)1176 inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
1177 {
1178     d_1_0_Deprecated->f.EvalCoord2d(u, v);
1179 }
1180 
glEvalCoord1fv(const GLfloat * u)1181 inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
1182 {
1183     d_1_0_Deprecated->f.EvalCoord1fv(u);
1184 }
1185 
glEvalCoord1f(GLfloat u)1186 inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
1187 {
1188     d_1_0_Deprecated->f.EvalCoord1f(u);
1189 }
1190 
glEvalCoord1dv(const GLdouble * u)1191 inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
1192 {
1193     d_1_0_Deprecated->f.EvalCoord1dv(u);
1194 }
1195 
glEvalCoord1d(GLdouble u)1196 inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
1197 {
1198     d_1_0_Deprecated->f.EvalCoord1d(u);
1199 }
1200 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1201 inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1202 {
1203     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1204 }
1205 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1206 inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1207 {
1208     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1209 }
1210 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1211 inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1212 {
1213     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1214 }
1215 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1216 inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1217 {
1218     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1219 }
1220 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1221 inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1222 {
1223     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1224 }
1225 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1226 inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1227 {
1228     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1229 }
1230 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1231 inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1232 {
1233     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1234 }
1235 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1236 inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1237 {
1238     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1239 }
1240 
glPushAttrib(GLbitfield mask)1241 inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
1242 {
1243     d_1_0_Deprecated->f.PushAttrib(mask);
1244 }
1245 
glPopAttrib()1246 inline void QOpenGLFunctions_1_3::glPopAttrib()
1247 {
1248     d_1_0_Deprecated->f.PopAttrib();
1249 }
1250 
glAccum(GLenum op,GLfloat value)1251 inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
1252 {
1253     d_1_0_Deprecated->f.Accum(op, value);
1254 }
1255 
glIndexMask(GLuint mask)1256 inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
1257 {
1258     d_1_0_Deprecated->f.IndexMask(mask);
1259 }
1260 
glClearIndex(GLfloat c)1261 inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
1262 {
1263     d_1_0_Deprecated->f.ClearIndex(c);
1264 }
1265 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1266 inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1267 {
1268     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1269 }
1270 
glPushName(GLuint name)1271 inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
1272 {
1273     d_1_0_Deprecated->f.PushName(name);
1274 }
1275 
glPopName()1276 inline void QOpenGLFunctions_1_3::glPopName()
1277 {
1278     d_1_0_Deprecated->f.PopName();
1279 }
1280 
glPassThrough(GLfloat token)1281 inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
1282 {
1283     d_1_0_Deprecated->f.PassThrough(token);
1284 }
1285 
glLoadName(GLuint name)1286 inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
1287 {
1288     d_1_0_Deprecated->f.LoadName(name);
1289 }
1290 
glInitNames()1291 inline void QOpenGLFunctions_1_3::glInitNames()
1292 {
1293     d_1_0_Deprecated->f.InitNames();
1294 }
1295 
glRenderMode(GLenum mode)1296 inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
1297 {
1298     return d_1_0_Deprecated->f.RenderMode(mode);
1299 }
1300 
glSelectBuffer(GLsizei size,GLuint * buffer)1301 inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
1302 {
1303     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1304 }
1305 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1306 inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1307 {
1308     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1309 }
1310 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1311 inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1312 {
1313     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1314 }
1315 
glTexGeni(GLenum coord,GLenum pname,GLint param)1316 inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
1317 {
1318     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1319 }
1320 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1321 inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1322 {
1323     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1324 }
1325 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1326 inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1327 {
1328     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1329 }
1330 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1331 inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1332 {
1333     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1334 }
1335 
glTexGend(GLenum coord,GLenum pname,GLdouble param)1336 inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1337 {
1338     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1339 }
1340 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1341 inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1342 {
1343     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1344 }
1345 
glTexEnvi(GLenum target,GLenum pname,GLint param)1346 inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
1347 {
1348     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1349 }
1350 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1351 inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1352 {
1353     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1354 }
1355 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1356 inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1357 {
1358     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1359 }
1360 
glShadeModel(GLenum mode)1361 inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
1362 {
1363     d_1_0_Deprecated->f.ShadeModel(mode);
1364 }
1365 
glPolygonStipple(const GLubyte * mask)1366 inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
1367 {
1368     d_1_0_Deprecated->f.PolygonStipple(mask);
1369 }
1370 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1371 inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1372 {
1373     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1374 }
1375 
glMateriali(GLenum face,GLenum pname,GLint param)1376 inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
1377 {
1378     d_1_0_Deprecated->f.Materiali(face, pname, param);
1379 }
1380 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1381 inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1382 {
1383     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1384 }
1385 
glMaterialf(GLenum face,GLenum pname,GLfloat param)1386 inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1387 {
1388     d_1_0_Deprecated->f.Materialf(face, pname, param);
1389 }
1390 
glLineStipple(GLint factor,GLushort pattern)1391 inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
1392 {
1393     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1394 }
1395 
glLightModeliv(GLenum pname,const GLint * params)1396 inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
1397 {
1398     d_1_0_Deprecated->f.LightModeliv(pname, params);
1399 }
1400 
glLightModeli(GLenum pname,GLint param)1401 inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
1402 {
1403     d_1_0_Deprecated->f.LightModeli(pname, param);
1404 }
1405 
glLightModelfv(GLenum pname,const GLfloat * params)1406 inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
1407 {
1408     d_1_0_Deprecated->f.LightModelfv(pname, params);
1409 }
1410 
glLightModelf(GLenum pname,GLfloat param)1411 inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
1412 {
1413     d_1_0_Deprecated->f.LightModelf(pname, param);
1414 }
1415 
glLightiv(GLenum light,GLenum pname,const GLint * params)1416 inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
1417 {
1418     d_1_0_Deprecated->f.Lightiv(light, pname, params);
1419 }
1420 
glLighti(GLenum light,GLenum pname,GLint param)1421 inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
1422 {
1423     d_1_0_Deprecated->f.Lighti(light, pname, param);
1424 }
1425 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)1426 inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1427 {
1428     d_1_0_Deprecated->f.Lightfv(light, pname, params);
1429 }
1430 
glLightf(GLenum light,GLenum pname,GLfloat param)1431 inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
1432 {
1433     d_1_0_Deprecated->f.Lightf(light, pname, param);
1434 }
1435 
glFogiv(GLenum pname,const GLint * params)1436 inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
1437 {
1438     d_1_0_Deprecated->f.Fogiv(pname, params);
1439 }
1440 
glFogi(GLenum pname,GLint param)1441 inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
1442 {
1443     d_1_0_Deprecated->f.Fogi(pname, param);
1444 }
1445 
glFogfv(GLenum pname,const GLfloat * params)1446 inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
1447 {
1448     d_1_0_Deprecated->f.Fogfv(pname, params);
1449 }
1450 
glFogf(GLenum pname,GLfloat param)1451 inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
1452 {
1453     d_1_0_Deprecated->f.Fogf(pname, param);
1454 }
1455 
glColorMaterial(GLenum face,GLenum mode)1456 inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
1457 {
1458     d_1_0_Deprecated->f.ColorMaterial(face, mode);
1459 }
1460 
glClipPlane(GLenum plane,const GLdouble * equation)1461 inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
1462 {
1463     d_1_0_Deprecated->f.ClipPlane(plane, equation);
1464 }
1465 
glVertex4sv(const GLshort * v)1466 inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
1467 {
1468     d_1_0_Deprecated->f.Vertex4sv(v);
1469 }
1470 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1471 inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1472 {
1473     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1474 }
1475 
glVertex4iv(const GLint * v)1476 inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
1477 {
1478     d_1_0_Deprecated->f.Vertex4iv(v);
1479 }
1480 
glVertex4i(GLint x,GLint y,GLint z,GLint w)1481 inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1482 {
1483     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1484 }
1485 
glVertex4fv(const GLfloat * v)1486 inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
1487 {
1488     d_1_0_Deprecated->f.Vertex4fv(v);
1489 }
1490 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1491 inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1492 {
1493     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1494 }
1495 
glVertex4dv(const GLdouble * v)1496 inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
1497 {
1498     d_1_0_Deprecated->f.Vertex4dv(v);
1499 }
1500 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1501 inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1502 {
1503     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1504 }
1505 
glVertex3sv(const GLshort * v)1506 inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
1507 {
1508     d_1_0_Deprecated->f.Vertex3sv(v);
1509 }
1510 
glVertex3s(GLshort x,GLshort y,GLshort z)1511 inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
1512 {
1513     d_1_0_Deprecated->f.Vertex3s(x, y, z);
1514 }
1515 
glVertex3iv(const GLint * v)1516 inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
1517 {
1518     d_1_0_Deprecated->f.Vertex3iv(v);
1519 }
1520 
glVertex3i(GLint x,GLint y,GLint z)1521 inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
1522 {
1523     d_1_0_Deprecated->f.Vertex3i(x, y, z);
1524 }
1525 
glVertex3fv(const GLfloat * v)1526 inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
1527 {
1528     d_1_0_Deprecated->f.Vertex3fv(v);
1529 }
1530 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)1531 inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1532 {
1533     d_1_0_Deprecated->f.Vertex3f(x, y, z);
1534 }
1535 
glVertex3dv(const GLdouble * v)1536 inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
1537 {
1538     d_1_0_Deprecated->f.Vertex3dv(v);
1539 }
1540 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)1541 inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1542 {
1543     d_1_0_Deprecated->f.Vertex3d(x, y, z);
1544 }
1545 
glVertex2sv(const GLshort * v)1546 inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
1547 {
1548     d_1_0_Deprecated->f.Vertex2sv(v);
1549 }
1550 
glVertex2s(GLshort x,GLshort y)1551 inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
1552 {
1553     d_1_0_Deprecated->f.Vertex2s(x, y);
1554 }
1555 
glVertex2iv(const GLint * v)1556 inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
1557 {
1558     d_1_0_Deprecated->f.Vertex2iv(v);
1559 }
1560 
glVertex2i(GLint x,GLint y)1561 inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
1562 {
1563     d_1_0_Deprecated->f.Vertex2i(x, y);
1564 }
1565 
glVertex2fv(const GLfloat * v)1566 inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
1567 {
1568     d_1_0_Deprecated->f.Vertex2fv(v);
1569 }
1570 
glVertex2f(GLfloat x,GLfloat y)1571 inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
1572 {
1573     d_1_0_Deprecated->f.Vertex2f(x, y);
1574 }
1575 
glVertex2dv(const GLdouble * v)1576 inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
1577 {
1578     d_1_0_Deprecated->f.Vertex2dv(v);
1579 }
1580 
glVertex2d(GLdouble x,GLdouble y)1581 inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
1582 {
1583     d_1_0_Deprecated->f.Vertex2d(x, y);
1584 }
1585 
glTexCoord4sv(const GLshort * v)1586 inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
1587 {
1588     d_1_0_Deprecated->f.TexCoord4sv(v);
1589 }
1590 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1591 inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1592 {
1593     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1594 }
1595 
glTexCoord4iv(const GLint * v)1596 inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
1597 {
1598     d_1_0_Deprecated->f.TexCoord4iv(v);
1599 }
1600 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)1601 inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1602 {
1603     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1604 }
1605 
glTexCoord4fv(const GLfloat * v)1606 inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
1607 {
1608     d_1_0_Deprecated->f.TexCoord4fv(v);
1609 }
1610 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1611 inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1612 {
1613     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1614 }
1615 
glTexCoord4dv(const GLdouble * v)1616 inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
1617 {
1618     d_1_0_Deprecated->f.TexCoord4dv(v);
1619 }
1620 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1621 inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1622 {
1623     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1624 }
1625 
glTexCoord3sv(const GLshort * v)1626 inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
1627 {
1628     d_1_0_Deprecated->f.TexCoord3sv(v);
1629 }
1630 
glTexCoord3s(GLshort s,GLshort t,GLshort r)1631 inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1632 {
1633     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1634 }
1635 
glTexCoord3iv(const GLint * v)1636 inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
1637 {
1638     d_1_0_Deprecated->f.TexCoord3iv(v);
1639 }
1640 
glTexCoord3i(GLint s,GLint t,GLint r)1641 inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
1642 {
1643     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1644 }
1645 
glTexCoord3fv(const GLfloat * v)1646 inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
1647 {
1648     d_1_0_Deprecated->f.TexCoord3fv(v);
1649 }
1650 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)1651 inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1652 {
1653     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1654 }
1655 
glTexCoord3dv(const GLdouble * v)1656 inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
1657 {
1658     d_1_0_Deprecated->f.TexCoord3dv(v);
1659 }
1660 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)1661 inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1662 {
1663     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1664 }
1665 
glTexCoord2sv(const GLshort * v)1666 inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
1667 {
1668     d_1_0_Deprecated->f.TexCoord2sv(v);
1669 }
1670 
glTexCoord2s(GLshort s,GLshort t)1671 inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
1672 {
1673     d_1_0_Deprecated->f.TexCoord2s(s, t);
1674 }
1675 
glTexCoord2iv(const GLint * v)1676 inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
1677 {
1678     d_1_0_Deprecated->f.TexCoord2iv(v);
1679 }
1680 
glTexCoord2i(GLint s,GLint t)1681 inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
1682 {
1683     d_1_0_Deprecated->f.TexCoord2i(s, t);
1684 }
1685 
glTexCoord2fv(const GLfloat * v)1686 inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
1687 {
1688     d_1_0_Deprecated->f.TexCoord2fv(v);
1689 }
1690 
glTexCoord2f(GLfloat s,GLfloat t)1691 inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
1692 {
1693     d_1_0_Deprecated->f.TexCoord2f(s, t);
1694 }
1695 
glTexCoord2dv(const GLdouble * v)1696 inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
1697 {
1698     d_1_0_Deprecated->f.TexCoord2dv(v);
1699 }
1700 
glTexCoord2d(GLdouble s,GLdouble t)1701 inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
1702 {
1703     d_1_0_Deprecated->f.TexCoord2d(s, t);
1704 }
1705 
glTexCoord1sv(const GLshort * v)1706 inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
1707 {
1708     d_1_0_Deprecated->f.TexCoord1sv(v);
1709 }
1710 
glTexCoord1s(GLshort s)1711 inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
1712 {
1713     d_1_0_Deprecated->f.TexCoord1s(s);
1714 }
1715 
glTexCoord1iv(const GLint * v)1716 inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
1717 {
1718     d_1_0_Deprecated->f.TexCoord1iv(v);
1719 }
1720 
glTexCoord1i(GLint s)1721 inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
1722 {
1723     d_1_0_Deprecated->f.TexCoord1i(s);
1724 }
1725 
glTexCoord1fv(const GLfloat * v)1726 inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
1727 {
1728     d_1_0_Deprecated->f.TexCoord1fv(v);
1729 }
1730 
glTexCoord1f(GLfloat s)1731 inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
1732 {
1733     d_1_0_Deprecated->f.TexCoord1f(s);
1734 }
1735 
glTexCoord1dv(const GLdouble * v)1736 inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
1737 {
1738     d_1_0_Deprecated->f.TexCoord1dv(v);
1739 }
1740 
glTexCoord1d(GLdouble s)1741 inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
1742 {
1743     d_1_0_Deprecated->f.TexCoord1d(s);
1744 }
1745 
glRectsv(const GLshort * v1,const GLshort * v2)1746 inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
1747 {
1748     d_1_0_Deprecated->f.Rectsv(v1, v2);
1749 }
1750 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1751 inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1752 {
1753     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1754 }
1755 
glRectiv(const GLint * v1,const GLint * v2)1756 inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
1757 {
1758     d_1_0_Deprecated->f.Rectiv(v1, v2);
1759 }
1760 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)1761 inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1762 {
1763     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1764 }
1765 
glRectfv(const GLfloat * v1,const GLfloat * v2)1766 inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
1767 {
1768     d_1_0_Deprecated->f.Rectfv(v1, v2);
1769 }
1770 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1771 inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1772 {
1773     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1774 }
1775 
glRectdv(const GLdouble * v1,const GLdouble * v2)1776 inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
1777 {
1778     d_1_0_Deprecated->f.Rectdv(v1, v2);
1779 }
1780 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1781 inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1782 {
1783     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1784 }
1785 
glRasterPos4sv(const GLshort * v)1786 inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
1787 {
1788     d_1_0_Deprecated->f.RasterPos4sv(v);
1789 }
1790 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1791 inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1792 {
1793     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1794 }
1795 
glRasterPos4iv(const GLint * v)1796 inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
1797 {
1798     d_1_0_Deprecated->f.RasterPos4iv(v);
1799 }
1800 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)1801 inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1802 {
1803     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1804 }
1805 
glRasterPos4fv(const GLfloat * v)1806 inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
1807 {
1808     d_1_0_Deprecated->f.RasterPos4fv(v);
1809 }
1810 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1811 inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1812 {
1813     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1814 }
1815 
glRasterPos4dv(const GLdouble * v)1816 inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
1817 {
1818     d_1_0_Deprecated->f.RasterPos4dv(v);
1819 }
1820 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1821 inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1822 {
1823     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1824 }
1825 
glRasterPos3sv(const GLshort * v)1826 inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
1827 {
1828     d_1_0_Deprecated->f.RasterPos3sv(v);
1829 }
1830 
glRasterPos3s(GLshort x,GLshort y,GLshort z)1831 inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1832 {
1833     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1834 }
1835 
glRasterPos3iv(const GLint * v)1836 inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
1837 {
1838     d_1_0_Deprecated->f.RasterPos3iv(v);
1839 }
1840 
glRasterPos3i(GLint x,GLint y,GLint z)1841 inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
1842 {
1843     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1844 }
1845 
glRasterPos3fv(const GLfloat * v)1846 inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
1847 {
1848     d_1_0_Deprecated->f.RasterPos3fv(v);
1849 }
1850 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)1851 inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1852 {
1853     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1854 }
1855 
glRasterPos3dv(const GLdouble * v)1856 inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
1857 {
1858     d_1_0_Deprecated->f.RasterPos3dv(v);
1859 }
1860 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)1861 inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1862 {
1863     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1864 }
1865 
glRasterPos2sv(const GLshort * v)1866 inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
1867 {
1868     d_1_0_Deprecated->f.RasterPos2sv(v);
1869 }
1870 
glRasterPos2s(GLshort x,GLshort y)1871 inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
1872 {
1873     d_1_0_Deprecated->f.RasterPos2s(x, y);
1874 }
1875 
glRasterPos2iv(const GLint * v)1876 inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
1877 {
1878     d_1_0_Deprecated->f.RasterPos2iv(v);
1879 }
1880 
glRasterPos2i(GLint x,GLint y)1881 inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
1882 {
1883     d_1_0_Deprecated->f.RasterPos2i(x, y);
1884 }
1885 
glRasterPos2fv(const GLfloat * v)1886 inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
1887 {
1888     d_1_0_Deprecated->f.RasterPos2fv(v);
1889 }
1890 
glRasterPos2f(GLfloat x,GLfloat y)1891 inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
1892 {
1893     d_1_0_Deprecated->f.RasterPos2f(x, y);
1894 }
1895 
glRasterPos2dv(const GLdouble * v)1896 inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
1897 {
1898     d_1_0_Deprecated->f.RasterPos2dv(v);
1899 }
1900 
glRasterPos2d(GLdouble x,GLdouble y)1901 inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
1902 {
1903     d_1_0_Deprecated->f.RasterPos2d(x, y);
1904 }
1905 
glNormal3sv(const GLshort * v)1906 inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
1907 {
1908     d_1_0_Deprecated->f.Normal3sv(v);
1909 }
1910 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)1911 inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1912 {
1913     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1914 }
1915 
glNormal3iv(const GLint * v)1916 inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
1917 {
1918     d_1_0_Deprecated->f.Normal3iv(v);
1919 }
1920 
glNormal3i(GLint nx,GLint ny,GLint nz)1921 inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
1922 {
1923     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1924 }
1925 
glNormal3fv(const GLfloat * v)1926 inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
1927 {
1928     d_1_0_Deprecated->f.Normal3fv(v);
1929 }
1930 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)1931 inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1932 {
1933     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1934 }
1935 
glNormal3dv(const GLdouble * v)1936 inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
1937 {
1938     d_1_0_Deprecated->f.Normal3dv(v);
1939 }
1940 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)1941 inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1942 {
1943     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1944 }
1945 
glNormal3bv(const GLbyte * v)1946 inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
1947 {
1948     d_1_0_Deprecated->f.Normal3bv(v);
1949 }
1950 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)1951 inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1952 {
1953     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1954 }
1955 
glIndexsv(const GLshort * c)1956 inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
1957 {
1958     d_1_0_Deprecated->f.Indexsv(c);
1959 }
1960 
glIndexs(GLshort c)1961 inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
1962 {
1963     d_1_0_Deprecated->f.Indexs(c);
1964 }
1965 
glIndexiv(const GLint * c)1966 inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
1967 {
1968     d_1_0_Deprecated->f.Indexiv(c);
1969 }
1970 
glIndexi(GLint c)1971 inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
1972 {
1973     d_1_0_Deprecated->f.Indexi(c);
1974 }
1975 
glIndexfv(const GLfloat * c)1976 inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
1977 {
1978     d_1_0_Deprecated->f.Indexfv(c);
1979 }
1980 
glIndexf(GLfloat c)1981 inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
1982 {
1983     d_1_0_Deprecated->f.Indexf(c);
1984 }
1985 
glIndexdv(const GLdouble * c)1986 inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
1987 {
1988     d_1_0_Deprecated->f.Indexdv(c);
1989 }
1990 
glIndexd(GLdouble c)1991 inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
1992 {
1993     d_1_0_Deprecated->f.Indexd(c);
1994 }
1995 
glEnd()1996 inline void QOpenGLFunctions_1_3::glEnd()
1997 {
1998     d_1_0_Deprecated->f.End();
1999 }
2000 
glEdgeFlagv(const GLboolean * flag)2001 inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
2002 {
2003     d_1_0_Deprecated->f.EdgeFlagv(flag);
2004 }
2005 
glEdgeFlag(GLboolean flag)2006 inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
2007 {
2008     d_1_0_Deprecated->f.EdgeFlag(flag);
2009 }
2010 
glColor4usv(const GLushort * v)2011 inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
2012 {
2013     d_1_0_Deprecated->f.Color4usv(v);
2014 }
2015 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)2016 inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2017 {
2018     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2019 }
2020 
glColor4uiv(const GLuint * v)2021 inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
2022 {
2023     d_1_0_Deprecated->f.Color4uiv(v);
2024 }
2025 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)2026 inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2027 {
2028     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2029 }
2030 
glColor4ubv(const GLubyte * v)2031 inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
2032 {
2033     d_1_0_Deprecated->f.Color4ubv(v);
2034 }
2035 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)2036 inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2037 {
2038     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2039 }
2040 
glColor4sv(const GLshort * v)2041 inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
2042 {
2043     d_1_0_Deprecated->f.Color4sv(v);
2044 }
2045 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)2046 inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2047 {
2048     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2049 }
2050 
glColor4iv(const GLint * v)2051 inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
2052 {
2053     d_1_0_Deprecated->f.Color4iv(v);
2054 }
2055 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)2056 inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2057 {
2058     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2059 }
2060 
glColor4fv(const GLfloat * v)2061 inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
2062 {
2063     d_1_0_Deprecated->f.Color4fv(v);
2064 }
2065 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)2066 inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2067 {
2068     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2069 }
2070 
glColor4dv(const GLdouble * v)2071 inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
2072 {
2073     d_1_0_Deprecated->f.Color4dv(v);
2074 }
2075 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)2076 inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2077 {
2078     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2079 }
2080 
glColor4bv(const GLbyte * v)2081 inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
2082 {
2083     d_1_0_Deprecated->f.Color4bv(v);
2084 }
2085 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)2086 inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2087 {
2088     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2089 }
2090 
glColor3usv(const GLushort * v)2091 inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
2092 {
2093     d_1_0_Deprecated->f.Color3usv(v);
2094 }
2095 
glColor3us(GLushort red,GLushort green,GLushort blue)2096 inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
2097 {
2098     d_1_0_Deprecated->f.Color3us(red, green, blue);
2099 }
2100 
glColor3uiv(const GLuint * v)2101 inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
2102 {
2103     d_1_0_Deprecated->f.Color3uiv(v);
2104 }
2105 
glColor3ui(GLuint red,GLuint green,GLuint blue)2106 inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
2107 {
2108     d_1_0_Deprecated->f.Color3ui(red, green, blue);
2109 }
2110 
glColor3ubv(const GLubyte * v)2111 inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
2112 {
2113     d_1_0_Deprecated->f.Color3ubv(v);
2114 }
2115 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)2116 inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2117 {
2118     d_1_0_Deprecated->f.Color3ub(red, green, blue);
2119 }
2120 
glColor3sv(const GLshort * v)2121 inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
2122 {
2123     d_1_0_Deprecated->f.Color3sv(v);
2124 }
2125 
glColor3s(GLshort red,GLshort green,GLshort blue)2126 inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
2127 {
2128     d_1_0_Deprecated->f.Color3s(red, green, blue);
2129 }
2130 
glColor3iv(const GLint * v)2131 inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
2132 {
2133     d_1_0_Deprecated->f.Color3iv(v);
2134 }
2135 
glColor3i(GLint red,GLint green,GLint blue)2136 inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
2137 {
2138     d_1_0_Deprecated->f.Color3i(red, green, blue);
2139 }
2140 
glColor3fv(const GLfloat * v)2141 inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
2142 {
2143     d_1_0_Deprecated->f.Color3fv(v);
2144 }
2145 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)2146 inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2147 {
2148     d_1_0_Deprecated->f.Color3f(red, green, blue);
2149 }
2150 
glColor3dv(const GLdouble * v)2151 inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
2152 {
2153     d_1_0_Deprecated->f.Color3dv(v);
2154 }
2155 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)2156 inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2157 {
2158     d_1_0_Deprecated->f.Color3d(red, green, blue);
2159 }
2160 
glColor3bv(const GLbyte * v)2161 inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
2162 {
2163     d_1_0_Deprecated->f.Color3bv(v);
2164 }
2165 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)2166 inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2167 {
2168     d_1_0_Deprecated->f.Color3b(red, green, blue);
2169 }
2170 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)2171 inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2172 {
2173     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2174 }
2175 
glBegin(GLenum mode)2176 inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
2177 {
2178     d_1_0_Deprecated->f.Begin(mode);
2179 }
2180 
glListBase(GLuint base)2181 inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
2182 {
2183     d_1_0_Deprecated->f.ListBase(base);
2184 }
2185 
glGenLists(GLsizei range)2186 inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
2187 {
2188     return d_1_0_Deprecated->f.GenLists(range);
2189 }
2190 
glDeleteLists(GLuint list,GLsizei range)2191 inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
2192 {
2193     d_1_0_Deprecated->f.DeleteLists(list, range);
2194 }
2195 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2196 inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2197 {
2198     d_1_0_Deprecated->f.CallLists(n, type, lists);
2199 }
2200 
glCallList(GLuint list)2201 inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
2202 {
2203     d_1_0_Deprecated->f.CallList(list);
2204 }
2205 
glEndList()2206 inline void QOpenGLFunctions_1_3::glEndList()
2207 {
2208     d_1_0_Deprecated->f.EndList();
2209 }
2210 
glNewList(GLuint list,GLenum mode)2211 inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
2212 {
2213     d_1_0_Deprecated->f.NewList(list, mode);
2214 }
2215 
2216 
2217 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2218 inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
2219 {
2220     d_1_1_Deprecated->f.PushClientAttrib(mask);
2221 }
2222 
glPopClientAttrib()2223 inline void QOpenGLFunctions_1_3::glPopClientAttrib()
2224 {
2225     d_1_1_Deprecated->f.PopClientAttrib();
2226 }
2227 
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2228 inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2229 {
2230     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2231 }
2232 
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2233 inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2234 {
2235     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2236 }
2237 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2238 inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2239 {
2240     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2241 }
2242 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2243 inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2244 {
2245     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2246 }
2247 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2248 inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2249 {
2250     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2251 }
2252 
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2253 inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2254 {
2255     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2256 }
2257 
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2258 inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2259 {
2260     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2261 }
2262 
glEnableClientState(GLenum array)2263 inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
2264 {
2265     d_1_1_Deprecated->f.EnableClientState(array);
2266 }
2267 
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2268 inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2269 {
2270     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2271 }
2272 
glDisableClientState(GLenum array)2273 inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
2274 {
2275     d_1_1_Deprecated->f.DisableClientState(array);
2276 }
2277 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2278 inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2279 {
2280     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2281 }
2282 
glArrayElement(GLint i)2283 inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
2284 {
2285     d_1_1_Deprecated->f.ArrayElement(i);
2286 }
2287 
2288 
2289 // OpenGL 1.2 deprecated functions
glResetMinmax(GLenum target)2290 inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
2291 {
2292     d_1_2_Deprecated->f.ResetMinmax(target);
2293 }
2294 
glResetHistogram(GLenum target)2295 inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
2296 {
2297     d_1_2_Deprecated->f.ResetHistogram(target);
2298 }
2299 
glMinmax(GLenum target,GLenum internalformat,GLboolean sink)2300 inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2301 {
2302     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2303 }
2304 
glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)2305 inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2306 {
2307     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2308 }
2309 
glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)2310 inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2311 {
2312     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2313 }
2314 
glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)2315 inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2316 {
2317     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2318 }
2319 
glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2320 inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2321 {
2322     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2323 }
2324 
glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)2325 inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2326 {
2327     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2328 }
2329 
glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)2330 inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2331 {
2332     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2333 }
2334 
glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2335 inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2336 {
2337     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2338 }
2339 
glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)2340 inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2341 {
2342     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2343 }
2344 
glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)2345 inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2346 {
2347     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2348 }
2349 
glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)2350 inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2351 {
2352     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2353 }
2354 
glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)2355 inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2356 {
2357     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2358 }
2359 
glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)2360 inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2361 {
2362     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2363 }
2364 
glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)2365 inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2366 {
2367     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2368 }
2369 
glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2370 inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2371 {
2372     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2373 }
2374 
glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)2375 inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2376 {
2377     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2378 }
2379 
glConvolutionParameteri(GLenum target,GLenum pname,GLint params)2380 inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2381 {
2382     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2383 }
2384 
glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)2385 inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2386 {
2387     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2388 }
2389 
glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)2390 inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2391 {
2392     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2393 }
2394 
glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)2395 inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2396 {
2397     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2398 }
2399 
glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)2400 inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2401 {
2402     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2403 }
2404 
glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)2405 inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2406 {
2407     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2408 }
2409 
glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)2410 inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2411 {
2412     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2413 }
2414 
glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)2415 inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2416 {
2417     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2418 }
2419 
glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)2420 inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2421 {
2422     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2423 }
2424 
glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)2425 inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2426 {
2427     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2428 }
2429 
glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2430 inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2431 {
2432     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2433 }
2434 
glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)2435 inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2436 {
2437     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2438 }
2439 
glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)2440 inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2441 {
2442     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2443 }
2444 
glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)2445 inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2446 {
2447     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2448 }
2449 
2450 
2451 // OpenGL 1.3 deprecated functions
glMultTransposeMatrixd(const GLdouble * m)2452 inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
2453 {
2454     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2455 }
2456 
glMultTransposeMatrixf(const GLfloat * m)2457 inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
2458 {
2459     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2460 }
2461 
glLoadTransposeMatrixd(const GLdouble * m)2462 inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
2463 {
2464     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2465 }
2466 
glLoadTransposeMatrixf(const GLfloat * m)2467 inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
2468 {
2469     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2470 }
2471 
glMultiTexCoord4sv(GLenum target,const GLshort * v)2472 inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2473 {
2474     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2475 }
2476 
glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2477 inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2478 {
2479     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2480 }
2481 
glMultiTexCoord4iv(GLenum target,const GLint * v)2482 inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
2483 {
2484     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2485 }
2486 
glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)2487 inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2488 {
2489     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2490 }
2491 
glMultiTexCoord4fv(GLenum target,const GLfloat * v)2492 inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2493 {
2494     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2495 }
2496 
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)2497 inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2498 {
2499     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2500 }
2501 
glMultiTexCoord4dv(GLenum target,const GLdouble * v)2502 inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2503 {
2504     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2505 }
2506 
glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2507 inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2508 {
2509     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2510 }
2511 
glMultiTexCoord3sv(GLenum target,const GLshort * v)2512 inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2513 {
2514     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2515 }
2516 
glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)2517 inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2518 {
2519     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2520 }
2521 
glMultiTexCoord3iv(GLenum target,const GLint * v)2522 inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
2523 {
2524     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2525 }
2526 
glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)2527 inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2528 {
2529     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2530 }
2531 
glMultiTexCoord3fv(GLenum target,const GLfloat * v)2532 inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2533 {
2534     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2535 }
2536 
glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)2537 inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2538 {
2539     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2540 }
2541 
glMultiTexCoord3dv(GLenum target,const GLdouble * v)2542 inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2543 {
2544     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2545 }
2546 
glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)2547 inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2548 {
2549     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2550 }
2551 
glMultiTexCoord2sv(GLenum target,const GLshort * v)2552 inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2553 {
2554     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2555 }
2556 
glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)2557 inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2558 {
2559     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2560 }
2561 
glMultiTexCoord2iv(GLenum target,const GLint * v)2562 inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
2563 {
2564     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2565 }
2566 
glMultiTexCoord2i(GLenum target,GLint s,GLint t)2567 inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2568 {
2569     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2570 }
2571 
glMultiTexCoord2fv(GLenum target,const GLfloat * v)2572 inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2573 {
2574     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2575 }
2576 
glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)2577 inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2578 {
2579     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2580 }
2581 
glMultiTexCoord2dv(GLenum target,const GLdouble * v)2582 inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2583 {
2584     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2585 }
2586 
glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)2587 inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2588 {
2589     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2590 }
2591 
glMultiTexCoord1sv(GLenum target,const GLshort * v)2592 inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2593 {
2594     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2595 }
2596 
glMultiTexCoord1s(GLenum target,GLshort s)2597 inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
2598 {
2599     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2600 }
2601 
glMultiTexCoord1iv(GLenum target,const GLint * v)2602 inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
2603 {
2604     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2605 }
2606 
glMultiTexCoord1i(GLenum target,GLint s)2607 inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
2608 {
2609     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2610 }
2611 
glMultiTexCoord1fv(GLenum target,const GLfloat * v)2612 inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2613 {
2614     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2615 }
2616 
glMultiTexCoord1f(GLenum target,GLfloat s)2617 inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
2618 {
2619     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2620 }
2621 
glMultiTexCoord1dv(GLenum target,const GLdouble * v)2622 inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2623 {
2624     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2625 }
2626 
glMultiTexCoord1d(GLenum target,GLdouble s)2627 inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
2628 {
2629     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2630 }
2631 
glClientActiveTexture(GLenum texture)2632 inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
2633 {
2634     d_1_3_Deprecated->f.ClientActiveTexture(texture);
2635 }
2636 
2637 
2638 
2639 QT_END_NAMESPACE
2640 
2641 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2642 
2643 #endif
2644