1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/layers/scrollbar_layer_impl_base.h"
6 
7 #include <algorithm>
8 
9 #include "base/numerics/ranges.h"
10 #include "cc/trees/effect_node.h"
11 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/scroll_node.h"
13 #include "ui/gfx/geometry/rect_conversions.h"
14 
15 namespace cc {
16 
ScrollbarLayerImplBase(LayerTreeImpl * tree_impl,int id,ScrollbarOrientation orientation,bool is_left_side_vertical_scrollbar,bool is_overlay)17 ScrollbarLayerImplBase::ScrollbarLayerImplBase(
18     LayerTreeImpl* tree_impl,
19     int id,
20     ScrollbarOrientation orientation,
21     bool is_left_side_vertical_scrollbar,
22     bool is_overlay)
23     : LayerImpl(tree_impl, id),
24       is_overlay_scrollbar_(is_overlay),
25       thumb_thickness_scale_factor_(1.f),
26       current_pos_(0.f),
27       clip_layer_length_(0.f),
28       scroll_layer_length_(0.f),
29       orientation_(orientation),
30       is_left_side_vertical_scrollbar_(is_left_side_vertical_scrollbar),
31       vertical_adjust_(0.f) {}
32 
~ScrollbarLayerImplBase()33 ScrollbarLayerImplBase::~ScrollbarLayerImplBase() {
34   layer_tree_impl()->UnregisterScrollbar(this);
35 }
36 
PushPropertiesTo(LayerImpl * layer)37 void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) {
38   LayerImpl::PushPropertiesTo(layer);
39   DCHECK(layer->IsScrollbarLayer());
40   ScrollbarLayerImplBase* scrollbar_layer = ToScrollbarLayer(layer);
41   scrollbar_layer->set_is_overlay_scrollbar(is_overlay_scrollbar_);
42   scrollbar_layer->SetScrollElementId(scroll_element_id());
43 }
44 
IsScrollbarLayer() const45 bool ScrollbarLayerImplBase::IsScrollbarLayer() const {
46   return true;
47 }
48 
SetScrollElementId(ElementId scroll_element_id)49 void ScrollbarLayerImplBase::SetScrollElementId(ElementId scroll_element_id) {
50   if (scroll_element_id_ == scroll_element_id)
51     return;
52 
53   layer_tree_impl()->UnregisterScrollbar(this);
54   scroll_element_id_ = scroll_element_id;
55   layer_tree_impl()->RegisterScrollbar(this);
56 }
57 
SetCurrentPos(float current_pos)58 bool ScrollbarLayerImplBase::SetCurrentPos(float current_pos) {
59   if (current_pos_ == current_pos)
60     return false;
61   current_pos_ = current_pos;
62   NoteLayerPropertyChanged();
63   return true;
64 }
65 
current_pos() const66 float ScrollbarLayerImplBase::current_pos() const {
67   DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
68   return current_pos_;
69 }
70 
clip_layer_length() const71 float ScrollbarLayerImplBase::clip_layer_length() const {
72   DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
73   return clip_layer_length_;
74 }
75 
scroll_layer_length() const76 float ScrollbarLayerImplBase::scroll_layer_length() const {
77   DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
78   return scroll_layer_length_;
79 }
80 
vertical_adjust() const81 float ScrollbarLayerImplBase::vertical_adjust() const {
82   DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
83   return vertical_adjust_;
84 }
85 
CanScrollOrientation() const86 bool ScrollbarLayerImplBase::CanScrollOrientation() const {
87   PropertyTrees* property_trees = layer_tree_impl()->property_trees();
88   const auto* scroll_node =
89       property_trees->scroll_tree.FindNodeFromElementId(scroll_element_id_);
90   DCHECK(scroll_node);
91   // TODO(bokan): Looks like we sometimes get here without a ScrollNode. It
92   // should be safe to just return false here (we don't use scroll_element_id_
93   // anywhere else) so we can merge the fix. Once merged, will investigate the
94   // underlying cause. https://crbug.com/924068.
95   if (!scroll_node)
96     return false;
97 
98   if (orientation() == ScrollbarOrientation::HORIZONTAL) {
99     if (!scroll_node->user_scrollable_horizontal)
100       return false;
101   } else {
102     if (!scroll_node->user_scrollable_vertical)
103       return false;
104   }
105 
106   // Ensure the clip_layer_length and scroll_layer_length values are up-to-date.
107   // TODO(pdr): Instead of using the clip and scroll layer lengths which require
108   // an update, refactor to use the scroll tree (ScrollTree::MaxScrollOffset
109   // as in LayerTreeHostImpl::TryScroll).
110   layer_tree_impl()->UpdateScrollbarGeometries();
111 
112   // Ensure clip_layer_length is smaller than scroll_layer_length, not including
113   // small deltas due to floating point error.
114   return !MathUtil::IsFloatNearlyTheSame(clip_layer_length(),
115                                          scroll_layer_length()) &&
116          clip_layer_length() < scroll_layer_length();
117 }
118 
SetVerticalAdjust(float vertical_adjust)119 void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) {
120   if (vertical_adjust_ == vertical_adjust)
121     return;
122   vertical_adjust_ = vertical_adjust;
123   NoteLayerPropertyChanged();
124 }
125 
SetClipLayerLength(float clip_layer_length)126 void ScrollbarLayerImplBase::SetClipLayerLength(float clip_layer_length) {
127   if (clip_layer_length_ == clip_layer_length)
128     return;
129   clip_layer_length_ = clip_layer_length;
130   NoteLayerPropertyChanged();
131 }
132 
SetScrollLayerLength(float scroll_layer_length)133 void ScrollbarLayerImplBase::SetScrollLayerLength(float scroll_layer_length) {
134   if (scroll_layer_length_ == scroll_layer_length)
135     return;
136   scroll_layer_length_ = scroll_layer_length;
137   NoteLayerPropertyChanged();
138   return;
139 }
140 
SetThumbThicknessScaleFactor(float factor)141 void ScrollbarLayerImplBase::SetThumbThicknessScaleFactor(float factor) {
142   if (thumb_thickness_scale_factor_ == factor)
143     return;
144   thumb_thickness_scale_factor_ = factor;
145   NoteLayerPropertyChanged();
146 }
147 
ComputeThumbQuadRectWithThumbThicknessScale(float thumb_thickness_scale_factor) const148 gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRectWithThumbThicknessScale(
149     float thumb_thickness_scale_factor) const {
150   // Thumb extent is the length of the thumb in the scrolling direction, thumb
151   // thickness is in the perpendicular direction. Here's an example of a
152   // horizontal scrollbar - inputs are above the scrollbar, computed values
153   // below:
154   //
155   //    |<------------------- track_length_ ------------------->|
156   //
157   // |--| <-- start_offset
158   //
159   // +--+----------------------------+------------------+-------+--+
160   // |<||                            |##################|       ||>|
161   // +--+----------------------------+------------------+-------+--+
162   //
163   //                                 |<- thumb_length ->|
164   //
165   // |<------- thumb_offset -------->|
166   //
167   // For painted, scrollbars, the length is fixed. For solid color scrollbars we
168   // have to compute it. The ratio of the thumb's length to the track's length
169   // is the same as that of the visible viewport to the total viewport, unless
170   // that would make the thumb's length less than its thickness.
171   //
172   // vertical_adjust_ is used when the layer geometry from the main thread is
173   // not in sync with what the user sees. For instance on Android scrolling the
174   // top bar controls out of view reveals more of the page content. We want the
175   // root layer scrollbars to reflect what the user sees even if we haven't
176   // received new layer geometry from the main thread.  If the user has scrolled
177   // down by 50px and the initial viewport size was 950px the geometry would
178   // look something like this:
179   //
180   // vertical_adjust_ = 50, scroll position 0, visible ratios 99%
181   // Layer geometry:             Desired thumb positions:
182   // +--------------------+-+   +----------------------+   <-- 0px
183   // |                    |v|   |                     #|
184   // |                    |e|   |                     #|
185   // |                    |r|   |                     #|
186   // |                    |t|   |                     #|
187   // |                    |i|   |                     #|
188   // |                    |c|   |                     #|
189   // |                    |a|   |                     #|
190   // |                    |l|   |                     #|
191   // |                    | |   |                     #|
192   // |                    |l|   |                     #|
193   // |                    |a|   |                     #|
194   // |                    |y|   |                     #|
195   // |                    |e|   |                     #|
196   // |                    |r|   |                     #|
197   // +--------------------+-+   |                     #|
198   // | horizontal  layer  | |   |                     #|
199   // +--------------------+-+   |                     #|  <-- 950px
200   // |                      |   |                     #|
201   // |                      |   |##################### |
202   // +----------------------+   +----------------------+  <-- 1000px
203   //
204   // The layer geometry is set up for a 950px tall viewport, but the user can
205   // actually see down to 1000px. Thus we have to move the quad for the
206   // horizontal scrollbar down by the vertical_adjust_ factor and lay the
207   // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
208   // means the quads may extend outside the layer's bounds.
209 
210   // With the length known, we can compute the thumb's position.
211   float track_length = TrackLength();
212   int thumb_length = ThumbLength();
213   int thumb_thickness = ThumbThickness();
214   float maximum = scroll_layer_length() - clip_layer_length();
215 
216   // With the length known, we can compute the thumb's position.
217   float clamped_current_pos = base::ClampToRange(current_pos(), 0.0f, maximum);
218 
219   int thumb_offset = TrackStart();
220   if (maximum > 0) {
221     float ratio = clamped_current_pos / maximum;
222     float _max_offset = track_length - thumb_length;
223     thumb_offset += static_cast<int>(ratio * _max_offset);
224   }
225 
226   float thumb_thickness_adjustment =
227       thumb_thickness * (1.f - thumb_thickness_scale_factor);
228 
229   gfx::RectF thumb_rect;
230   if (orientation_ == ScrollbarOrientation::HORIZONTAL) {
231     thumb_rect = gfx::RectF(thumb_offset,
232                             vertical_adjust_ + thumb_thickness_adjustment,
233                             thumb_length,
234                             thumb_thickness - thumb_thickness_adjustment);
235   } else {
236     thumb_rect = gfx::RectF(
237         is_left_side_vertical_scrollbar_
238             ? bounds().width() - thumb_thickness
239             : thumb_thickness_adjustment,
240         thumb_offset,
241         thumb_thickness - thumb_thickness_adjustment,
242         thumb_length);
243   }
244 
245   return gfx::ToEnclosingRect(thumb_rect);
246 }
247 
ComputeExpandedThumbQuadRect() const248 gfx::Rect ScrollbarLayerImplBase::ComputeExpandedThumbQuadRect() const {
249   DCHECK(is_overlay_scrollbar());
250   return ComputeThumbQuadRectWithThumbThicknessScale(1.f);
251 }
252 
ComputeThumbQuadRect() const253 gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
254   return ComputeThumbQuadRectWithThumbThicknessScale(
255       thumb_thickness_scale_factor_);
256 }
257 
SetOverlayScrollbarLayerOpacityAnimated(float opacity)258 void ScrollbarLayerImplBase::SetOverlayScrollbarLayerOpacityAnimated(
259     float opacity) {
260   DCHECK(is_overlay_scrollbar());
261   if (!layer_tree_impl())
262     return;
263 
264   PropertyTrees* property_trees = layer_tree_impl()->property_trees();
265 
266   EffectNode* node = property_trees->effect_tree.Node(effect_tree_index());
267   if (node->opacity == opacity)
268     return;
269 
270   node->opacity = opacity;
271   node->effect_changed = true;
272   property_trees->changed = true;
273   property_trees->effect_tree.set_needs_update(true);
274   layer_tree_impl()->set_needs_update_draw_properties();
275 }
276 
277 LayerTreeSettings::ScrollbarAnimator
GetScrollbarAnimator() const278 ScrollbarLayerImplBase::GetScrollbarAnimator() const {
279   return layer_tree_impl()->settings().scrollbar_animator;
280 }
281 
HasFindInPageTickmarks() const282 bool ScrollbarLayerImplBase::HasFindInPageTickmarks() const {
283   return false;
284 }
285 
OverlayScrollbarOpacity() const286 float ScrollbarLayerImplBase::OverlayScrollbarOpacity() const {
287   return Opacity();
288 }
289 
SupportsDragSnapBack() const290 bool ScrollbarLayerImplBase::SupportsDragSnapBack() const {
291   return false;
292 }
293 
JumpOnTrackClick() const294 bool ScrollbarLayerImplBase::JumpOnTrackClick() const {
295   return false;
296 }
297 
BackButtonRect() const298 gfx::Rect ScrollbarLayerImplBase::BackButtonRect() const {
299   return gfx::Rect(0, 0);
300 }
301 
ForwardButtonRect() const302 gfx::Rect ScrollbarLayerImplBase::ForwardButtonRect() const {
303   return gfx::Rect(0, 0);
304 }
305 
BackTrackRect() const306 gfx::Rect ScrollbarLayerImplBase::BackTrackRect() const {
307   return gfx::Rect(0, 0);
308 }
309 
ForwardTrackRect() const310 gfx::Rect ScrollbarLayerImplBase::ForwardTrackRect() const {
311   return gfx::Rect(0, 0);
312 }
313 
314 // This manages identifying which part of a composited scrollbar got hit based
315 // on the position_in_widget.
IdentifyScrollbarPart(const gfx::PointF position_in_widget) const316 ScrollbarPart ScrollbarLayerImplBase::IdentifyScrollbarPart(
317     const gfx::PointF position_in_widget) const {
318   const gfx::Point pointer_location(position_in_widget.x(),
319                                     position_in_widget.y());
320   if (BackButtonRect().Contains(pointer_location))
321     return ScrollbarPart::BACK_BUTTON;
322 
323   if (ForwardButtonRect().Contains(pointer_location))
324     return ScrollbarPart::FORWARD_BUTTON;
325 
326   if (ComputeThumbQuadRect().Contains(pointer_location))
327     return ScrollbarPart::THUMB;
328 
329   if (BackTrackRect().Contains(pointer_location))
330     return ScrollbarPart::BACK_TRACK;
331 
332   if (ForwardTrackRect().Contains(pointer_location))
333     return ScrollbarPart::FORWARD_TRACK;
334 
335   // TODO(arakeri): Once crbug.com/952314 is fixed, add a DCHECK to verify that
336   // the point that is passed in is within the TrackRect. Also, please note that
337   // hit testing other scrollbar parts is not yet implemented.
338   return ScrollbarPart::NO_PART;
339 }
340 
341 }  // namespace cc
342