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..03-May-2022-

DEPSH A D16-Feb-2021575 1917

README.mdH A D16-Feb-2021263 85

bitmap_allocation.ccH A D16-Feb-20211.9 KiB6547

bitmap_allocation.hH A D16-Feb-20211,020 3418

platform_color.hH A D16-Feb-20211.8 KiB5941

release_callback.hH A D16-Feb-20211.1 KiB3011

resource_format.hH A D16-Feb-2021802 3928

resource_format_utils.ccH A D16-Feb-202114.8 KiB562505

resource_format_utils.hH A D16-Feb-20213.5 KiB8450

resource_format_utils_mac.mmH A D16-Feb-20211 KiB4134

resource_id.hH A D16-Feb-2021558 2110

resource_settings.ccH A D16-Feb-2021537 198

resource_settings.hH A D16-Feb-2021928 3116

resource_sizes.hH A D16-Feb-202110.8 KiB314238

resource_sizes_unittest.ccH A D16-Feb-20216.7 KiB196150

return_callback.hH A D16-Feb-2021573 199

returned_resource.hH A D16-Feb-20212.3 KiB6228

shared_bitmap.ccH A D16-Feb-2021816 3117

shared_bitmap.hH A D16-Feb-20211.5 KiB5130

single_release_callback.ccH A D16-Feb-2021860 2817

single_release_callback.hH A D16-Feb-2021982 3520

transferable_resource.ccH A D16-Feb-20211.1 KiB3725

transferable_resource.hH A D16-Feb-20216 KiB14883

README.md

1# resources/
2
3This directory contains abstractions and helpers to allocate and use both
4gpu and software resources.
5
6This code provides means to decide on texture formats, including compressed
7formats, or classes to manage the lifetime and (re)-use of resources.
8