1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // It's formatted by clang-format using chromium coding style: 8 // clang-format -i -style=chromium filename 9 // DO NOT EDIT! 10 11 // This file contains Chromium-specific GLES2 declarations. 12 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 15 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) 17 #define glAttachShader GLES2_GET_FUN(AttachShader) 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) 21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) 22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) 23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) 24 #define glBindSampler GLES2_GET_FUN(BindSampler) 25 #define glBindTexture GLES2_GET_FUN(BindTexture) 26 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) 27 #define glBlendColor GLES2_GET_FUN(BlendColor) 28 #define glBlendEquation GLES2_GET_FUN(BlendEquation) 29 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) 30 #define glBlendFunc GLES2_GET_FUN(BlendFunc) 31 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) 32 #define glBufferData GLES2_GET_FUN(BufferData) 33 #define glBufferSubData GLES2_GET_FUN(BufferSubData) 34 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) 35 #define glClear GLES2_GET_FUN(Clear) 36 #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) 37 #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) 38 #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) 39 #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) 40 #define glClearColor GLES2_GET_FUN(ClearColor) 41 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) 42 #define glClearStencil GLES2_GET_FUN(ClearStencil) 43 #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) 44 #define glColorMask GLES2_GET_FUN(ColorMask) 45 #define glCompileShader GLES2_GET_FUN(CompileShader) 46 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) 47 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) 48 #define glCompressedTexImage3D GLES2_GET_FUN(CompressedTexImage3D) 49 #define glCompressedTexSubImage3D GLES2_GET_FUN(CompressedTexSubImage3D) 50 #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) 51 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) 52 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) 53 #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) 54 #define glCreateProgram GLES2_GET_FUN(CreateProgram) 55 #define glCreateShader GLES2_GET_FUN(CreateShader) 56 #define glCullFace GLES2_GET_FUN(CullFace) 57 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) 58 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) 59 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) 60 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) 61 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) 62 #define glDeleteSync GLES2_GET_FUN(DeleteSync) 63 #define glDeleteShader GLES2_GET_FUN(DeleteShader) 64 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) 65 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) 66 #define glDepthFunc GLES2_GET_FUN(DepthFunc) 67 #define glDepthMask GLES2_GET_FUN(DepthMask) 68 #define glDepthRangef GLES2_GET_FUN(DepthRangef) 69 #define glDetachShader GLES2_GET_FUN(DetachShader) 70 #define glDisable GLES2_GET_FUN(Disable) 71 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) 72 #define glDrawArrays GLES2_GET_FUN(DrawArrays) 73 #define glDrawElements GLES2_GET_FUN(DrawElements) 74 #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) 75 #define glEnable GLES2_GET_FUN(Enable) 76 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) 77 #define glFenceSync GLES2_GET_FUN(FenceSync) 78 #define glFinish GLES2_GET_FUN(Finish) 79 #define glFlush GLES2_GET_FUN(Flush) 80 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) 81 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) 82 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) 83 #define glFrontFace GLES2_GET_FUN(FrontFace) 84 #define glGenBuffers GLES2_GET_FUN(GenBuffers) 85 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) 86 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) 87 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) 88 #define glGenSamplers GLES2_GET_FUN(GenSamplers) 89 #define glGenTextures GLES2_GET_FUN(GenTextures) 90 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) 91 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) 92 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) 93 #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) 94 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) 95 #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) 96 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) 97 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) 98 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) 99 #define glGetBooleani_v GLES2_GET_FUN(GetBooleani_v) 100 #define glGetBufferParameteri64v GLES2_GET_FUN(GetBufferParameteri64v) 101 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) 102 #define glGetError GLES2_GET_FUN(GetError) 103 #define glGetFloatv GLES2_GET_FUN(GetFloatv) 104 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) 105 #define glGetFramebufferAttachmentParameteriv \ 106 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) 107 #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) 108 #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) 109 #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) 110 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) 111 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) 112 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) 113 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) 114 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) 115 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) 116 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) 117 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) 118 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) 119 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) 120 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) 121 #define glGetString GLES2_GET_FUN(GetString) 122 #define glGetStringi GLES2_GET_FUN(GetStringi) 123 #define glGetSynciv GLES2_GET_FUN(GetSynciv) 124 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) 125 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) 126 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) 127 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) 128 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) 129 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) 130 #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv) 131 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) 132 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) 133 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) 134 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) 135 #define glGetVertexAttribIiv GLES2_GET_FUN(GetVertexAttribIiv) 136 #define glGetVertexAttribIuiv GLES2_GET_FUN(GetVertexAttribIuiv) 137 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) 138 #define glHint GLES2_GET_FUN(Hint) 139 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) 140 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) 141 #define glIsBuffer GLES2_GET_FUN(IsBuffer) 142 #define glIsEnabled GLES2_GET_FUN(IsEnabled) 143 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) 144 #define glIsProgram GLES2_GET_FUN(IsProgram) 145 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) 146 #define glIsSampler GLES2_GET_FUN(IsSampler) 147 #define glIsShader GLES2_GET_FUN(IsShader) 148 #define glIsSync GLES2_GET_FUN(IsSync) 149 #define glIsTexture GLES2_GET_FUN(IsTexture) 150 #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) 151 #define glLineWidth GLES2_GET_FUN(LineWidth) 152 #define glLinkProgram GLES2_GET_FUN(LinkProgram) 153 #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) 154 #define glPixelStorei GLES2_GET_FUN(PixelStorei) 155 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) 156 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) 157 #define glReadPixels GLES2_GET_FUN(ReadPixels) 158 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) 159 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) 160 #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) 161 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) 162 #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) 163 #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) 164 #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) 165 #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) 166 #define glScissor GLES2_GET_FUN(Scissor) 167 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) 168 #define glShaderSource GLES2_GET_FUN(ShaderSource) 169 #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) 170 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) 171 #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) 172 #define glMultiDrawArraysWEBGL GLES2_GET_FUN(MultiDrawArraysWEBGL) 173 #define glMultiDrawArraysInstancedWEBGL \ 174 GLES2_GET_FUN(MultiDrawArraysInstancedWEBGL) 175 #define glMultiDrawArraysInstancedBaseInstanceWEBGL \ 176 GLES2_GET_FUN(MultiDrawArraysInstancedBaseInstanceWEBGL) 177 #define glMultiDrawElementsWEBGL GLES2_GET_FUN(MultiDrawElementsWEBGL) 178 #define glMultiDrawElementsInstancedWEBGL \ 179 GLES2_GET_FUN(MultiDrawElementsInstancedWEBGL) 180 #define glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL \ 181 GLES2_GET_FUN(MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL) 182 #define glStencilFunc GLES2_GET_FUN(StencilFunc) 183 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) 184 #define glStencilMask GLES2_GET_FUN(StencilMask) 185 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) 186 #define glStencilOp GLES2_GET_FUN(StencilOp) 187 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) 188 #define glTexImage2D GLES2_GET_FUN(TexImage2D) 189 #define glTexImage3D GLES2_GET_FUN(TexImage3D) 190 #define glTexParameterf GLES2_GET_FUN(TexParameterf) 191 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) 192 #define glTexParameteri GLES2_GET_FUN(TexParameteri) 193 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) 194 #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) 195 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) 196 #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) 197 #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) 198 #define glUniform1f GLES2_GET_FUN(Uniform1f) 199 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) 200 #define glUniform1i GLES2_GET_FUN(Uniform1i) 201 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) 202 #define glUniform1ui GLES2_GET_FUN(Uniform1ui) 203 #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) 204 #define glUniform2f GLES2_GET_FUN(Uniform2f) 205 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) 206 #define glUniform2i GLES2_GET_FUN(Uniform2i) 207 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) 208 #define glUniform2ui GLES2_GET_FUN(Uniform2ui) 209 #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) 210 #define glUniform3f GLES2_GET_FUN(Uniform3f) 211 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) 212 #define glUniform3i GLES2_GET_FUN(Uniform3i) 213 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) 214 #define glUniform3ui GLES2_GET_FUN(Uniform3ui) 215 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) 216 #define glUniform4f GLES2_GET_FUN(Uniform4f) 217 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) 218 #define glUniform4i GLES2_GET_FUN(Uniform4i) 219 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) 220 #define glUniform4ui GLES2_GET_FUN(Uniform4ui) 221 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) 222 #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) 223 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) 224 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) 225 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) 226 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) 227 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) 228 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) 229 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) 230 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) 231 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) 232 #define glUseProgram GLES2_GET_FUN(UseProgram) 233 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) 234 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) 235 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) 236 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) 237 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) 238 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) 239 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) 240 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) 241 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) 242 #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) 243 #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) 244 #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) 245 #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) 246 #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) 247 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) 248 #define glViewport GLES2_GET_FUN(Viewport) 249 #define glWaitSync GLES2_GET_FUN(WaitSync) 250 #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) 251 #define glRenderbufferStorageMultisampleCHROMIUM \ 252 GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) 253 #define glRenderbufferStorageMultisampleAdvancedAMD \ 254 GLES2_GET_FUN(RenderbufferStorageMultisampleAdvancedAMD) 255 #define glRenderbufferStorageMultisampleEXT \ 256 GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) 257 #define glFramebufferTexture2DMultisampleEXT \ 258 GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) 259 #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) 260 #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) 261 #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) 262 #define glQueryCounterEXT GLES2_GET_FUN(QueryCounterEXT) 263 #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) 264 #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) 265 #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) 266 #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) 267 #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) 268 #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) 269 #define glGetQueryObjectivEXT GLES2_GET_FUN(GetQueryObjectivEXT) 270 #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) 271 #define glGetQueryObjecti64vEXT GLES2_GET_FUN(GetQueryObjecti64vEXT) 272 #define glGetQueryObjectui64vEXT GLES2_GET_FUN(GetQueryObjectui64vEXT) 273 #define glSetDisjointValueSyncCHROMIUM \ 274 GLES2_GET_FUN(SetDisjointValueSyncCHROMIUM) 275 #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) 276 #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) 277 #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) 278 #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) 279 #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) 280 #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) 281 #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) 282 #define glFramebufferParameteri GLES2_GET_FUN(FramebufferParameteri) 283 #define glBindImageTexture GLES2_GET_FUN(BindImageTexture) 284 #define glDispatchCompute GLES2_GET_FUN(DispatchCompute) 285 #define glDispatchComputeIndirect GLES2_GET_FUN(DispatchComputeIndirect) 286 #define glDrawArraysIndirect GLES2_GET_FUN(DrawArraysIndirect) 287 #define glDrawElementsIndirect GLES2_GET_FUN(DrawElementsIndirect) 288 #define glGetProgramInterfaceiv GLES2_GET_FUN(GetProgramInterfaceiv) 289 #define glGetProgramResourceIndex GLES2_GET_FUN(GetProgramResourceIndex) 290 #define glGetProgramResourceName GLES2_GET_FUN(GetProgramResourceName) 291 #define glGetProgramResourceiv GLES2_GET_FUN(GetProgramResourceiv) 292 #define glGetProgramResourceLocation GLES2_GET_FUN(GetProgramResourceLocation) 293 #define glMemoryBarrierEXT GLES2_GET_FUN(MemoryBarrierEXT) 294 #define glMemoryBarrierByRegion GLES2_GET_FUN(MemoryBarrierByRegion) 295 #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) 296 #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) 297 #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) 298 #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) 299 #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) 300 #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) 301 #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) 302 #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) 303 #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) 304 #define glFlushMappedBufferRange GLES2_GET_FUN(FlushMappedBufferRange) 305 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) 306 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) 307 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) 308 #define glGetRequestableExtensionsCHROMIUM \ 309 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) 310 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) 311 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) 312 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) 313 #define glGetTransformFeedbackVaryingsCHROMIUM \ 314 GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) 315 #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) 316 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) 317 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) 318 #define glDescheduleUntilFinishedCHROMIUM \ 319 GLES2_GET_FUN(DescheduleUntilFinishedCHROMIUM) 320 #define glGetTranslatedShaderSourceANGLE \ 321 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) 322 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) 323 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) 324 #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) 325 #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) 326 #define glDrawArraysInstancedBaseInstanceANGLE \ 327 GLES2_GET_FUN(DrawArraysInstancedBaseInstanceANGLE) 328 #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) 329 #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ 330 GLES2_GET_FUN(DrawElementsInstancedBaseVertexBaseInstanceANGLE) 331 #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) 332 #define glProduceTextureDirectCHROMIUM \ 333 GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) 334 #define glCreateAndConsumeTextureCHROMIUM \ 335 GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) 336 #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) 337 #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) 338 #define glBindTexImage2DWithInternalformatCHROMIUM \ 339 GLES2_GET_FUN(BindTexImage2DWithInternalformatCHROMIUM) 340 #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) 341 #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) 342 #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) 343 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) 344 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) 345 #define glUnpremultiplyAndDitherCopyCHROMIUM \ 346 GLES2_GET_FUN(UnpremultiplyAndDitherCopyCHROMIUM) 347 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) 348 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) 349 #define glScheduleOverlayPlaneCHROMIUM \ 350 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) 351 #define glScheduleCALayerSharedStateCHROMIUM \ 352 GLES2_GET_FUN(ScheduleCALayerSharedStateCHROMIUM) 353 #define glScheduleCALayerCHROMIUM GLES2_GET_FUN(ScheduleCALayerCHROMIUM) 354 #define glScheduleCALayerInUseQueryCHROMIUM \ 355 GLES2_GET_FUN(ScheduleCALayerInUseQueryCHROMIUM) 356 #define glCommitOverlayPlanesCHROMIUM GLES2_GET_FUN(CommitOverlayPlanesCHROMIUM) 357 #define glFlushDriverCachesCHROMIUM GLES2_GET_FUN(FlushDriverCachesCHROMIUM) 358 #define glGetLastFlushIdCHROMIUM GLES2_GET_FUN(GetLastFlushIdCHROMIUM) 359 #define glScheduleDCLayerCHROMIUM GLES2_GET_FUN(ScheduleDCLayerCHROMIUM) 360 #define glSetActiveURLCHROMIUM GLES2_GET_FUN(SetActiveURLCHROMIUM) 361 #define glContextVisibilityHintCHROMIUM \ 362 GLES2_GET_FUN(ContextVisibilityHintCHROMIUM) 363 #define glCoverageModulationCHROMIUM GLES2_GET_FUN(CoverageModulationCHROMIUM) 364 #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) 365 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) 366 #define glBindFragDataLocationIndexedEXT \ 367 GLES2_GET_FUN(BindFragDataLocationIndexedEXT) 368 #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) 369 #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) 370 #define glSwapBuffersWithBoundsCHROMIUM \ 371 GLES2_GET_FUN(SwapBuffersWithBoundsCHROMIUM) 372 #define glSetDrawRectangleCHROMIUM GLES2_GET_FUN(SetDrawRectangleCHROMIUM) 373 #define glSetEnableDCLayersCHROMIUM GLES2_GET_FUN(SetEnableDCLayersCHROMIUM) 374 #define glInitializeDiscardableTextureCHROMIUM \ 375 GLES2_GET_FUN(InitializeDiscardableTextureCHROMIUM) 376 #define glUnlockDiscardableTextureCHROMIUM \ 377 GLES2_GET_FUN(UnlockDiscardableTextureCHROMIUM) 378 #define glLockDiscardableTextureCHROMIUM \ 379 GLES2_GET_FUN(LockDiscardableTextureCHROMIUM) 380 #define glTexStorage2DImageCHROMIUM GLES2_GET_FUN(TexStorage2DImageCHROMIUM) 381 #define glSetColorSpaceMetadataCHROMIUM \ 382 GLES2_GET_FUN(SetColorSpaceMetadataCHROMIUM) 383 #define glWindowRectanglesEXT GLES2_GET_FUN(WindowRectanglesEXT) 384 #define glCreateGpuFenceCHROMIUM GLES2_GET_FUN(CreateGpuFenceCHROMIUM) 385 #define glCreateClientGpuFenceCHROMIUM \ 386 GLES2_GET_FUN(CreateClientGpuFenceCHROMIUM) 387 #define glWaitGpuFenceCHROMIUM GLES2_GET_FUN(WaitGpuFenceCHROMIUM) 388 #define glDestroyGpuFenceCHROMIUM GLES2_GET_FUN(DestroyGpuFenceCHROMIUM) 389 #define glInvalidateReadbackBufferShadowDataCHROMIUM \ 390 GLES2_GET_FUN(InvalidateReadbackBufferShadowDataCHROMIUM) 391 #define glFramebufferTextureMultiviewOVR \ 392 GLES2_GET_FUN(FramebufferTextureMultiviewOVR) 393 #define glMaxShaderCompilerThreadsKHR GLES2_GET_FUN(MaxShaderCompilerThreadsKHR) 394 #define glCreateAndTexStorage2DSharedImageCHROMIUM \ 395 GLES2_GET_FUN(CreateAndTexStorage2DSharedImageCHROMIUM) 396 #define glCreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM \ 397 GLES2_GET_FUN(CreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM) 398 #define glBeginSharedImageAccessDirectCHROMIUM \ 399 GLES2_GET_FUN(BeginSharedImageAccessDirectCHROMIUM) 400 #define glEndSharedImageAccessDirectCHROMIUM \ 401 GLES2_GET_FUN(EndSharedImageAccessDirectCHROMIUM) 402 #define glBeginBatchReadAccessSharedImageCHROMIUM \ 403 GLES2_GET_FUN(BeginBatchReadAccessSharedImageCHROMIUM) 404 #define glEndBatchReadAccessSharedImageCHROMIUM \ 405 GLES2_GET_FUN(EndBatchReadAccessSharedImageCHROMIUM) 406 #define glEnableiOES GLES2_GET_FUN(EnableiOES) 407 #define glDisableiOES GLES2_GET_FUN(DisableiOES) 408 #define glBlendEquationiOES GLES2_GET_FUN(BlendEquationiOES) 409 #define glBlendEquationSeparateiOES GLES2_GET_FUN(BlendEquationSeparateiOES) 410 #define glBlendFunciOES GLES2_GET_FUN(BlendFunciOES) 411 #define glBlendFuncSeparateiOES GLES2_GET_FUN(BlendFuncSeparateiOES) 412 #define glColorMaskiOES GLES2_GET_FUN(ColorMaskiOES) 413 #define glIsEnablediOES GLES2_GET_FUN(IsEnablediOES) 414 415 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ 416