1 #ifndef __gl2_h_
2 #define __gl2_h_
3 
4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5 
6 #include <GLES2/gl2platform.h>
7 
8 /*
9  * This document is licensed under the SGI Free Software B License Version
10  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
11  */
12 
13 /*-------------------------------------------------------------------------
14  * Data type definitions
15  *-----------------------------------------------------------------------*/
16 
17 typedef void             GLvoid;
18 typedef char             GLchar;
19 typedef unsigned int     GLenum;
20 typedef unsigned char    GLboolean;
21 typedef unsigned int     GLbitfield;
22 typedef khronos_int8_t   GLbyte;
23 typedef short            GLshort;
24 typedef int              GLint;
25 typedef int              GLsizei;
26 typedef khronos_uint8_t  GLubyte;
27 typedef unsigned short   GLushort;
28 typedef unsigned int     GLuint;
29 typedef khronos_float_t  GLfloat;
30 typedef khronos_float_t  GLclampf;
31 typedef khronos_int32_t  GLfixed;
32 
33 /* GL types for handling large vertex buffer objects */
34 typedef khronos_intptr_t GLintptr;
35 typedef khronos_ssize_t  GLsizeiptr;
36 
37 /* OpenGL ES core versions */
38 #define GL_ES_VERSION_2_0                 1
39 
40 /* ClearBufferMask */
41 #define GL_DEPTH_BUFFER_BIT               0x00000100
42 #define GL_STENCIL_BUFFER_BIT             0x00000400
43 #define GL_COLOR_BUFFER_BIT               0x00004000
44 
45 /* Boolean */
46 #define GL_FALSE                          0
47 #define GL_TRUE                           1
48 
49 /* BeginMode */
50 #define GL_POINTS                         0x0000
51 #define GL_LINES                          0x0001
52 #define GL_LINE_LOOP                      0x0002
53 #define GL_LINE_STRIP                     0x0003
54 #define GL_TRIANGLES                      0x0004
55 #define GL_TRIANGLE_STRIP                 0x0005
56 #define GL_TRIANGLE_FAN                   0x0006
57 
58 /* AlphaFunction (not supported in ES20) */
59 /*      GL_NEVER */
60 /*      GL_LESS */
61 /*      GL_EQUAL */
62 /*      GL_LEQUAL */
63 /*      GL_GREATER */
64 /*      GL_NOTEQUAL */
65 /*      GL_GEQUAL */
66 /*      GL_ALWAYS */
67 
68 /* BlendingFactorDest */
69 #define GL_ZERO                           0
70 #define GL_ONE                            1
71 #define GL_SRC_COLOR                      0x0300
72 #define GL_ONE_MINUS_SRC_COLOR            0x0301
73 #define GL_SRC_ALPHA                      0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
75 #define GL_DST_ALPHA                      0x0304
76 #define GL_ONE_MINUS_DST_ALPHA            0x0305
77 
78 /* BlendingFactorSrc */
79 /*      GL_ZERO */
80 /*      GL_ONE */
81 #define GL_DST_COLOR                      0x0306
82 #define GL_ONE_MINUS_DST_COLOR            0x0307
83 #define GL_SRC_ALPHA_SATURATE             0x0308
84 /*      GL_SRC_ALPHA */
85 /*      GL_ONE_MINUS_SRC_ALPHA */
86 /*      GL_DST_ALPHA */
87 /*      GL_ONE_MINUS_DST_ALPHA */
88 
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD                       0x8006
91 #define GL_BLEND_EQUATION                 0x8009
92 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA           0x883D
94 
95 /* BlendSubtract */
96 #define GL_FUNC_SUBTRACT                  0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
98 
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB                  0x80C8
101 #define GL_BLEND_SRC_RGB                  0x80C9
102 #define GL_BLEND_DST_ALPHA                0x80CA
103 #define GL_BLEND_SRC_ALPHA                0x80CB
104 #define GL_CONSTANT_COLOR                 0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
106 #define GL_CONSTANT_ALPHA                 0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
108 #define GL_BLEND_COLOR                    0x8005
109 
110 /* Buffer Objects */
111 #define GL_ARRAY_BUFFER                   0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
113 #define GL_ARRAY_BUFFER_BINDING           0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
115 
116 #define GL_STREAM_DRAW                    0x88E0
117 #define GL_STATIC_DRAW                    0x88E4
118 #define GL_DYNAMIC_DRAW                   0x88E8
119 
120 #define GL_BUFFER_SIZE                    0x8764
121 #define GL_BUFFER_USAGE                   0x8765
122 
123 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
124 
125 /* CullFaceMode */
126 #define GL_FRONT                          0x0404
127 #define GL_BACK                           0x0405
128 #define GL_FRONT_AND_BACK                 0x0408
129 
130 /* DepthFunction */
131 /*      GL_NEVER */
132 /*      GL_LESS */
133 /*      GL_EQUAL */
134 /*      GL_LEQUAL */
135 /*      GL_GREATER */
136 /*      GL_NOTEQUAL */
137 /*      GL_GEQUAL */
138 /*      GL_ALWAYS */
139 
140 /* EnableCap */
141 #define GL_TEXTURE_2D                     0x0DE1
142 #define GL_CULL_FACE                      0x0B44
143 #define GL_BLEND                          0x0BE2
144 #define GL_DITHER                         0x0BD0
145 #define GL_STENCIL_TEST                   0x0B90
146 #define GL_DEPTH_TEST                     0x0B71
147 #define GL_SCISSOR_TEST                   0x0C11
148 #define GL_POLYGON_OFFSET_FILL            0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
150 #define GL_SAMPLE_COVERAGE                0x80A0
151 
152 /* ErrorCode */
153 #define GL_NO_ERROR                       0
154 #define GL_INVALID_ENUM                   0x0500
155 #define GL_INVALID_VALUE                  0x0501
156 #define GL_INVALID_OPERATION              0x0502
157 #define GL_OUT_OF_MEMORY                  0x0505
158 #define GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
159 
160 /* FrontFaceDirection */
161 #define GL_CW                             0x0900
162 #define GL_CCW                            0x0901
163 
164 /* GetPName */
165 #define GL_LINE_WIDTH                     0x0B21
166 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
167 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
168 #define GL_CULL_FACE_MODE                 0x0B45
169 #define GL_FRONT_FACE                     0x0B46
170 #define GL_DEPTH_RANGE                    0x0B70
171 #define GL_DEPTH_WRITEMASK                0x0B72
172 #define GL_DEPTH_CLEAR_VALUE              0x0B73
173 #define GL_DEPTH_FUNC                     0x0B74
174 #define GL_STENCIL_CLEAR_VALUE            0x0B91
175 #define GL_STENCIL_FUNC                   0x0B92
176 #define GL_STENCIL_FAIL                   0x0B94
177 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
178 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
179 #define GL_STENCIL_REF                    0x0B97
180 #define GL_STENCIL_VALUE_MASK             0x0B93
181 #define GL_STENCIL_WRITEMASK              0x0B98
182 #define GL_STENCIL_BACK_FUNC              0x8800
183 #define GL_STENCIL_BACK_FAIL              0x8801
184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
186 #define GL_STENCIL_BACK_REF               0x8CA3
187 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
188 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
189 #define GL_VIEWPORT                       0x0BA2
190 #define GL_SCISSOR_BOX                    0x0C10
191 /*      GL_SCISSOR_TEST */
192 #define GL_COLOR_CLEAR_VALUE              0x0C22
193 #define GL_COLOR_WRITEMASK                0x0C23
194 #define GL_UNPACK_ALIGNMENT               0x0CF5
195 #define GL_PACK_ALIGNMENT                 0x0D05
196 #define GL_MAX_TEXTURE_SIZE               0x0D33
197 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
198 #define GL_SUBPIXEL_BITS                  0x0D50
199 #define GL_RED_BITS                       0x0D52
200 #define GL_GREEN_BITS                     0x0D53
201 #define GL_BLUE_BITS                      0x0D54
202 #define GL_ALPHA_BITS                     0x0D55
203 #define GL_DEPTH_BITS                     0x0D56
204 #define GL_STENCIL_BITS                   0x0D57
205 #define GL_POLYGON_OFFSET_UNITS           0x2A00
206 /*      GL_POLYGON_OFFSET_FILL */
207 #define GL_POLYGON_OFFSET_FACTOR          0x8038
208 #define GL_TEXTURE_BINDING_2D             0x8069
209 #define GL_SAMPLE_BUFFERS                 0x80A8
210 #define GL_SAMPLES                        0x80A9
211 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
212 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
213 
214 /* GetTextureParameter */
215 /*      GL_TEXTURE_MAG_FILTER */
216 /*      GL_TEXTURE_MIN_FILTER */
217 /*      GL_TEXTURE_WRAP_S */
218 /*      GL_TEXTURE_WRAP_T */
219 
220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
221 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
222 
223 /* HintMode */
224 #define GL_DONT_CARE                      0x1100
225 #define GL_FASTEST                        0x1101
226 #define GL_NICEST                         0x1102
227 
228 /* HintTarget */
229 #define GL_GENERATE_MIPMAP_HINT            0x8192
230 
231 /* DataType */
232 #define GL_BYTE                           0x1400
233 #define GL_UNSIGNED_BYTE                  0x1401
234 #define GL_SHORT                          0x1402
235 #define GL_UNSIGNED_SHORT                 0x1403
236 #define GL_INT                            0x1404
237 #define GL_UNSIGNED_INT                   0x1405
238 #define GL_FLOAT                          0x1406
239 #define GL_FIXED                          0x140C
240 
241 /* PixelFormat */
242 #define GL_DEPTH_COMPONENT                0x1902
243 #define GL_ALPHA                          0x1906
244 #define GL_RGB                            0x1907
245 #define GL_RGBA                           0x1908
246 #define GL_LUMINANCE                      0x1909
247 #define GL_LUMINANCE_ALPHA                0x190A
248 
249 /* PixelType */
250 /*      GL_UNSIGNED_BYTE */
251 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
252 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
253 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
254 
255 /* Shaders */
256 #define GL_FRAGMENT_SHADER                  0x8B30
257 #define GL_VERTEX_SHADER                    0x8B31
258 #define GL_MAX_VERTEX_ATTRIBS               0x8869
259 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
260 #define GL_MAX_VARYING_VECTORS              0x8DFC
261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
263 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
265 #define GL_SHADER_TYPE                      0x8B4F
266 #define GL_DELETE_STATUS                    0x8B80
267 #define GL_LINK_STATUS                      0x8B82
268 #define GL_VALIDATE_STATUS                  0x8B83
269 #define GL_ATTACHED_SHADERS                 0x8B85
270 #define GL_ACTIVE_UNIFORMS                  0x8B86
271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
272 #define GL_ACTIVE_ATTRIBUTES                0x8B89
273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
274 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
275 #define GL_CURRENT_PROGRAM                  0x8B8D
276 
277 /* StencilFunction */
278 #define GL_NEVER                          0x0200
279 #define GL_LESS                           0x0201
280 #define GL_EQUAL                          0x0202
281 #define GL_LEQUAL                         0x0203
282 #define GL_GREATER                        0x0204
283 #define GL_NOTEQUAL                       0x0205
284 #define GL_GEQUAL                         0x0206
285 #define GL_ALWAYS                         0x0207
286 
287 /* StencilOp */
288 /*      GL_ZERO */
289 #define GL_KEEP                           0x1E00
290 #define GL_REPLACE                        0x1E01
291 #define GL_INCR                           0x1E02
292 #define GL_DECR                           0x1E03
293 #define GL_INVERT                         0x150A
294 #define GL_INCR_WRAP                      0x8507
295 #define GL_DECR_WRAP                      0x8508
296 
297 /* StringName */
298 #define GL_VENDOR                         0x1F00
299 #define GL_RENDERER                       0x1F01
300 #define GL_VERSION                        0x1F02
301 #define GL_EXTENSIONS                     0x1F03
302 
303 /* TextureMagFilter */
304 #define GL_NEAREST                        0x2600
305 #define GL_LINEAR                         0x2601
306 
307 /* TextureMinFilter */
308 /*      GL_NEAREST */
309 /*      GL_LINEAR */
310 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
311 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
312 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
313 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
314 
315 /* TextureParameterName */
316 #define GL_TEXTURE_MAG_FILTER             0x2800
317 #define GL_TEXTURE_MIN_FILTER             0x2801
318 #define GL_TEXTURE_WRAP_S                 0x2802
319 #define GL_TEXTURE_WRAP_T                 0x2803
320 
321 /* TextureTarget */
322 /*      GL_TEXTURE_2D */
323 #define GL_TEXTURE                        0x1702
324 
325 #define GL_TEXTURE_CUBE_MAP               0x8513
326 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
334 
335 /* TextureUnit */
336 #define GL_TEXTURE0                       0x84C0
337 #define GL_TEXTURE1                       0x84C1
338 #define GL_TEXTURE2                       0x84C2
339 #define GL_TEXTURE3                       0x84C3
340 #define GL_TEXTURE4                       0x84C4
341 #define GL_TEXTURE5                       0x84C5
342 #define GL_TEXTURE6                       0x84C6
343 #define GL_TEXTURE7                       0x84C7
344 #define GL_TEXTURE8                       0x84C8
345 #define GL_TEXTURE9                       0x84C9
346 #define GL_TEXTURE10                      0x84CA
347 #define GL_TEXTURE11                      0x84CB
348 #define GL_TEXTURE12                      0x84CC
349 #define GL_TEXTURE13                      0x84CD
350 #define GL_TEXTURE14                      0x84CE
351 #define GL_TEXTURE15                      0x84CF
352 #define GL_TEXTURE16                      0x84D0
353 #define GL_TEXTURE17                      0x84D1
354 #define GL_TEXTURE18                      0x84D2
355 #define GL_TEXTURE19                      0x84D3
356 #define GL_TEXTURE20                      0x84D4
357 #define GL_TEXTURE21                      0x84D5
358 #define GL_TEXTURE22                      0x84D6
359 #define GL_TEXTURE23                      0x84D7
360 #define GL_TEXTURE24                      0x84D8
361 #define GL_TEXTURE25                      0x84D9
362 #define GL_TEXTURE26                      0x84DA
363 #define GL_TEXTURE27                      0x84DB
364 #define GL_TEXTURE28                      0x84DC
365 #define GL_TEXTURE29                      0x84DD
366 #define GL_TEXTURE30                      0x84DE
367 #define GL_TEXTURE31                      0x84DF
368 #define GL_ACTIVE_TEXTURE                 0x84E0
369 
370 /* TextureWrapMode */
371 #define GL_REPEAT                         0x2901
372 #define GL_CLAMP_TO_EDGE                  0x812F
373 #define GL_MIRRORED_REPEAT                0x8370
374 
375 /* Uniform Types */
376 #define GL_FLOAT_VEC2                     0x8B50
377 #define GL_FLOAT_VEC3                     0x8B51
378 #define GL_FLOAT_VEC4                     0x8B52
379 #define GL_INT_VEC2                       0x8B53
380 #define GL_INT_VEC3                       0x8B54
381 #define GL_INT_VEC4                       0x8B55
382 #define GL_BOOL                           0x8B56
383 #define GL_BOOL_VEC2                      0x8B57
384 #define GL_BOOL_VEC3                      0x8B58
385 #define GL_BOOL_VEC4                      0x8B59
386 #define GL_FLOAT_MAT2                     0x8B5A
387 #define GL_FLOAT_MAT3                     0x8B5B
388 #define GL_FLOAT_MAT4                     0x8B5C
389 #define GL_SAMPLER_2D                     0x8B5E
390 #define GL_SAMPLER_CUBE                   0x8B60
391 
392 /* Vertex Arrays */
393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
400 
401 /* Read Format */
402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
404 
405 /* Shader Source */
406 #define GL_COMPILE_STATUS                 0x8B81
407 #define GL_INFO_LOG_LENGTH                0x8B84
408 #define GL_SHADER_SOURCE_LENGTH           0x8B88
409 #define GL_SHADER_COMPILER                0x8DFA
410 
411 /* Shader Binary */
412 #define GL_SHADER_BINARY_FORMATS          0x8DF8
413 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
414 
415 /* Shader Precision-Specified Types */
416 #define GL_LOW_FLOAT                      0x8DF0
417 #define GL_MEDIUM_FLOAT                   0x8DF1
418 #define GL_HIGH_FLOAT                     0x8DF2
419 #define GL_LOW_INT                        0x8DF3
420 #define GL_MEDIUM_INT                     0x8DF4
421 #define GL_HIGH_INT                       0x8DF5
422 
423 /* Framebuffer Object. */
424 #define GL_FRAMEBUFFER                    0x8D40
425 #define GL_RENDERBUFFER                   0x8D41
426 
427 #define GL_RGBA4                          0x8056
428 #define GL_RGB5_A1                        0x8057
429 #define GL_RGB565                         0x8D62
430 #define GL_DEPTH_COMPONENT16              0x81A5
431 #define GL_STENCIL_INDEX                  0x1901
432 #define GL_STENCIL_INDEX8                 0x8D48
433 
434 #define GL_RENDERBUFFER_WIDTH             0x8D42
435 #define GL_RENDERBUFFER_HEIGHT            0x8D43
436 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
437 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
438 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
439 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
440 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
441 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
442 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
443 
444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
448 
449 #define GL_COLOR_ATTACHMENT0              0x8CE0
450 #define GL_DEPTH_ATTACHMENT               0x8D00
451 #define GL_STENCIL_ATTACHMENT             0x8D20
452 
453 #define GL_NONE                           0
454 
455 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
459 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
460 
461 #define GL_FRAMEBUFFER_BINDING            0x8CA6
462 #define GL_RENDERBUFFER_BINDING           0x8CA7
463 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
464 
465 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
466 
467 // Note: If your program is written in C++ you can define
468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
469 // code for your program. The advantage is a program compiled with high
470 // optimization settings can generate very efficient code for issuing OpenGL ES
471 // commands. The disadvantage is there is a small possibility of conflicts with
472 // your code as we need to include lots of class definitions and a few
473 // macros.
474 
475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
476 #include "../command_buffer/client/gles2_lib.h"
477 #define GLES2_USE_CPP_BINDINGS
478 #endif
479 
480 #if defined(GLES2_USE_CPP_BINDINGS)
481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
482 #else
483 #define GLES2_GET_FUN(name) GLES2 ## name
484 #endif
485 
486 /*-------------------------------------------------------------------------
487  * GL core functions.
488  *-----------------------------------------------------------------------*/
489 
490 #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
491 #define glAttachShader GLES2_GET_FUN(AttachShader)
492 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
493 #define glBindBuffer GLES2_GET_FUN(BindBuffer)
494 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
495 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
496 #define glBindTexture GLES2_GET_FUN(BindTexture)
497 #define glBlendColor GLES2_GET_FUN(BlendColor)
498 #define glBlendEquation GLES2_GET_FUN(BlendEquation)
499 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
500 #define glBlendFunc GLES2_GET_FUN(BlendFunc)
501 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
502 #define glBufferData GLES2_GET_FUN(BufferData)
503 #define glBufferSubData GLES2_GET_FUN(BufferSubData)
504 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
505 #define glClear GLES2_GET_FUN(Clear)
506 #define glClearColor GLES2_GET_FUN(ClearColor)
507 #define glClearDepthf GLES2_GET_FUN(ClearDepthf)
508 #define glClearStencil GLES2_GET_FUN(ClearStencil)
509 #define glColorMask GLES2_GET_FUN(ColorMask)
510 #define glCompileShader GLES2_GET_FUN(CompileShader)
511 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
512 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
513 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
514 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
515 #define glCreateProgram GLES2_GET_FUN(CreateProgram)
516 #define glCreateShader GLES2_GET_FUN(CreateShader)
517 #define glCullFace GLES2_GET_FUN(CullFace)
518 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
519 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
520 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
521 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
522 #define glDeleteShader GLES2_GET_FUN(DeleteShader)
523 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
524 #define glDepthFunc GLES2_GET_FUN(DepthFunc)
525 #define glDepthMask GLES2_GET_FUN(DepthMask)
526 #define glDepthRangef GLES2_GET_FUN(DepthRangef)
527 #define glDetachShader GLES2_GET_FUN(DetachShader)
528 #define glDisable GLES2_GET_FUN(Disable)
529 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
530 #define glDrawArrays GLES2_GET_FUN(DrawArrays)
531 #define glDrawElements GLES2_GET_FUN(DrawElements)
532 #define glEnable GLES2_GET_FUN(Enable)
533 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
534 #define glFinish GLES2_GET_FUN(Finish)
535 #define glFlush GLES2_GET_FUN(Flush)
536 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
537 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
538 #define glFrontFace GLES2_GET_FUN(FrontFace)
539 #define glGenBuffers GLES2_GET_FUN(GenBuffers)
540 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
541 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
542 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
543 #define glGenTextures GLES2_GET_FUN(GenTextures)
544 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
547 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
548 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
549 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
550 #define glGetError GLES2_GET_FUN(GetError)
551 #define glGetFloatv GLES2_GET_FUN(GetFloatv)
552 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
553 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
554 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
555 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
556 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
557 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
558 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
560 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
561 #define glGetString GLES2_GET_FUN(GetString)
562 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
563 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
564 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
565 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
566 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
567 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
568 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
569 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
570 #define glHint GLES2_GET_FUN(Hint)
571 #define glIsBuffer GLES2_GET_FUN(IsBuffer)
572 #define glIsEnabled GLES2_GET_FUN(IsEnabled)
573 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
574 #define glIsProgram GLES2_GET_FUN(IsProgram)
575 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
576 #define glIsShader GLES2_GET_FUN(IsShader)
577 #define glIsTexture GLES2_GET_FUN(IsTexture)
578 #define glLineWidth GLES2_GET_FUN(LineWidth)
579 #define glLinkProgram GLES2_GET_FUN(LinkProgram)
580 #define glPixelStorei GLES2_GET_FUN(PixelStorei)
581 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
582 #define glReadPixels GLES2_GET_FUN(ReadPixels)
583 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
584 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
585 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
586 #define glScissor GLES2_GET_FUN(Scissor)
587 #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
588 #define glShaderSource GLES2_GET_FUN(ShaderSource)
589 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
590 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
591 #define glStencilMask GLES2_GET_FUN(StencilMask)
592 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
593 #define glStencilOp GLES2_GET_FUN(StencilOp)
594 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
595 #define glTexImage2D GLES2_GET_FUN(TexImage2D)
596 #define glTexParameterf GLES2_GET_FUN(TexParameterf)
597 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
598 #define glTexParameteri GLES2_GET_FUN(TexParameteri)
599 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
600 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
601 #define glUniform1f GLES2_GET_FUN(Uniform1f)
602 #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
603 #define glUniform1i GLES2_GET_FUN(Uniform1i)
604 #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
605 #define glUniform2f GLES2_GET_FUN(Uniform2f)
606 #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
607 #define glUniform2i GLES2_GET_FUN(Uniform2i)
608 #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
609 #define glUniform3f GLES2_GET_FUN(Uniform3f)
610 #define glUniform3fv GLES2_GET_FUN(Uniform3fv)
611 #define glUniform3i GLES2_GET_FUN(Uniform3i)
612 #define glUniform3iv GLES2_GET_FUN(Uniform3iv)
613 #define glUniform4f GLES2_GET_FUN(Uniform4f)
614 #define glUniform4fv GLES2_GET_FUN(Uniform4fv)
615 #define glUniform4i GLES2_GET_FUN(Uniform4i)
616 #define glUniform4iv GLES2_GET_FUN(Uniform4iv)
617 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
618 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
619 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
620 #define glUseProgram GLES2_GET_FUN(UseProgram)
621 #define glValidateProgram GLES2_GET_FUN(ValidateProgram)
622 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
623 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
624 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
625 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
626 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
627 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
628 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
629 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
630 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
631 #define glViewport GLES2_GET_FUN(Viewport)
632 
633 #if !defined(GLES2_USE_CPP_BINDINGS)
634 
635 #if defined(__cplusplus)
636 extern "C" {
637 #endif
638 
639 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
640 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
641 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
642 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
643 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
644 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
645 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
646 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
647 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
648 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
649 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
650 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
651 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
652 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
653 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
654 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
655 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
656 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
657 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
658 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
659 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
660 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
661 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
662 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
663 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
664 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
665 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
666 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
667 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
668 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
669 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
670 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
671 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
672 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
673 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
674 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
675 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
676 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
677 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
678 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
679 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
680 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
681 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
682 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
683 GL_APICALL void         GL_APIENTRY glFinish (void);
684 GL_APICALL void         GL_APIENTRY glFlush (void);
685 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
686 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
687 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
688 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
689 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
690 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
691 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
692 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
693 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
694 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
695 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
696 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
697 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
698 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
699 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
700 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
701 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
702 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
703 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
704 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
705 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
706 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
707 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
708 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
709 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
710 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
711 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
712 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
713 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
714 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
715 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
716 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
717 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
718 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
719 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
720 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
721 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
722 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
723 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
724 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
725 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
726 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
727 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
728 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
729 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
730 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
731 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
732 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
733 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
734 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
735 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
736 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
737 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
738 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
739 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
740 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
741 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
742 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
743 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
744 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
745 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
746 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
747 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
748 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
749 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
750 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
751 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
752 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
753 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
754 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
755 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
756 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
757 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
758 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
759 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
760 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
761 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
762 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
763 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
764 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
765 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
766 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
767 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
768 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
769 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
770 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
771 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
772 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
773 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
774 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
775 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
776 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
777 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
778 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
779 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
780 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
781 
782 #if defined(__cplusplus)
783 }
784 #endif
785 
786 #endif  // !GLES2_USE_CPP_BINDINGS
787 
788 #endif /* __gl2_h_ */
789 
790