1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_2_0_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_
12 
13 #define ANGLE_GL_2_0_CONTEXT_API                                                       \
14     void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);              \
15     void vertexAttrib1d(GLuint index, GLdouble x);                                     \
16     void vertexAttrib1dv(GLuint index, const GLdouble *v);                             \
17     void vertexAttrib1s(GLuint index, GLshort x);                                      \
18     void vertexAttrib1sv(GLuint index, const GLshort *v);                              \
19     void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y);                         \
20     void vertexAttrib2dv(GLuint index, const GLdouble *v);                             \
21     void vertexAttrib2s(GLuint index, GLshort x, GLshort y);                           \
22     void vertexAttrib2sv(GLuint index, const GLshort *v);                              \
23     void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);             \
24     void vertexAttrib3dv(GLuint index, const GLdouble *v);                             \
25     void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);                \
26     void vertexAttrib3sv(GLuint index, const GLshort *v);                              \
27     void vertexAttrib4Nbv(GLuint index, const GLbyte *v);                              \
28     void vertexAttrib4Niv(GLuint index, const GLint *v);                               \
29     void vertexAttrib4Nsv(GLuint index, const GLshort *v);                             \
30     void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);   \
31     void vertexAttrib4Nubv(GLuint index, const GLubyte *v);                            \
32     void vertexAttrib4Nuiv(GLuint index, const GLuint *v);                             \
33     void vertexAttrib4Nusv(GLuint index, const GLushort *v);                           \
34     void vertexAttrib4bv(GLuint index, const GLbyte *v);                               \
35     void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
36     void vertexAttrib4dv(GLuint index, const GLdouble *v);                             \
37     void vertexAttrib4iv(GLuint index, const GLint *v);                                \
38     void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);     \
39     void vertexAttrib4sv(GLuint index, const GLshort *v);                              \
40     void vertexAttrib4ubv(GLuint index, const GLubyte *v);                             \
41     void vertexAttrib4uiv(GLuint index, const GLuint *v);                              \
42     void vertexAttrib4usv(GLuint index, const GLushort *v);
43 
44 #endif  // ANGLE_CONTEXT_API_2_0_AUTOGEN_H_
45