1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // validationGL1.cpp: Validation functions for OpenGL 1.0 entry point parameters
8
9 #include "libANGLE/validationGL1_autogen.h"
10
11 namespace gl
12 {
13
ValidateAccum(const Context *,GLenum op,GLfloat value)14 bool ValidateAccum(const Context *, GLenum op, GLfloat value)
15 {
16 return true;
17 }
18
ValidateBegin(const Context *,GLenum mode)19 bool ValidateBegin(const Context *, GLenum mode)
20 {
21 return true;
22 }
23
ValidateBitmap(const Context *,GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)24 bool ValidateBitmap(const Context *,
25 GLsizei width,
26 GLsizei height,
27 GLfloat xorig,
28 GLfloat yorig,
29 GLfloat xmove,
30 GLfloat ymove,
31 const GLubyte *bitmap)
32 {
33 return true;
34 }
35
ValidateCallList(const Context *,GLuint list)36 bool ValidateCallList(const Context *, GLuint list)
37 {
38 return true;
39 }
40
ValidateCallLists(const Context *,GLsizei n,GLenum type,const void * lists)41 bool ValidateCallLists(const Context *, GLsizei n, GLenum type, const void *lists)
42 {
43 return true;
44 }
45
ValidateClearAccum(const Context *,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)46 bool ValidateClearAccum(const Context *, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
47 {
48 return true;
49 }
50
ValidateClearDepth(const Context *,GLdouble depth)51 bool ValidateClearDepth(const Context *, GLdouble depth)
52 {
53 return true;
54 }
55
ValidateClearIndex(const Context *,GLfloat c)56 bool ValidateClearIndex(const Context *, GLfloat c)
57 {
58 return true;
59 }
60
ValidateClipPlane(const Context *,GLenum plane,const GLdouble * equation)61 bool ValidateClipPlane(const Context *, GLenum plane, const GLdouble *equation)
62 {
63 return true;
64 }
65
ValidateColor3b(const Context *,GLbyte red,GLbyte green,GLbyte blue)66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue)
67 {
68 return true;
69 }
70
ValidateColor3bv(const Context *,const GLbyte * v)71 bool ValidateColor3bv(const Context *, const GLbyte *v)
72 {
73 return true;
74 }
75
ValidateColor3d(const Context *,GLdouble red,GLdouble green,GLdouble blue)76 bool ValidateColor3d(const Context *, GLdouble red, GLdouble green, GLdouble blue)
77 {
78 return true;
79 }
80
ValidateColor3dv(const Context *,const GLdouble * v)81 bool ValidateColor3dv(const Context *, const GLdouble *v)
82 {
83 return true;
84 }
85
ValidateColor3f(const Context *,GLfloat red,GLfloat green,GLfloat blue)86 bool ValidateColor3f(const Context *, GLfloat red, GLfloat green, GLfloat blue)
87 {
88 return true;
89 }
90
ValidateColor3fv(const Context *,const GLfloat * v)91 bool ValidateColor3fv(const Context *, const GLfloat *v)
92 {
93 return true;
94 }
95
ValidateColor3i(const Context *,GLint red,GLint green,GLint blue)96 bool ValidateColor3i(const Context *, GLint red, GLint green, GLint blue)
97 {
98 return true;
99 }
100
ValidateColor3iv(const Context *,const GLint * v)101 bool ValidateColor3iv(const Context *, const GLint *v)
102 {
103 return true;
104 }
105
ValidateColor3s(const Context *,GLshort red,GLshort green,GLshort blue)106 bool ValidateColor3s(const Context *, GLshort red, GLshort green, GLshort blue)
107 {
108 return true;
109 }
110
ValidateColor3sv(const Context *,const GLshort * v)111 bool ValidateColor3sv(const Context *, const GLshort *v)
112 {
113 return true;
114 }
115
ValidateColor3ub(const Context *,GLubyte red,GLubyte green,GLubyte blue)116 bool ValidateColor3ub(const Context *, GLubyte red, GLubyte green, GLubyte blue)
117 {
118 return true;
119 }
120
ValidateColor3ubv(const Context *,const GLubyte * v)121 bool ValidateColor3ubv(const Context *, const GLubyte *v)
122 {
123 return true;
124 }
125
ValidateColor3ui(const Context *,GLuint red,GLuint green,GLuint blue)126 bool ValidateColor3ui(const Context *, GLuint red, GLuint green, GLuint blue)
127 {
128 return true;
129 }
130
ValidateColor3uiv(const Context *,const GLuint * v)131 bool ValidateColor3uiv(const Context *, const GLuint *v)
132 {
133 return true;
134 }
135
ValidateColor3us(const Context *,GLushort red,GLushort green,GLushort blue)136 bool ValidateColor3us(const Context *, GLushort red, GLushort green, GLushort blue)
137 {
138 return true;
139 }
140
ValidateColor3usv(const Context *,const GLushort * v)141 bool ValidateColor3usv(const Context *, const GLushort *v)
142 {
143 return true;
144 }
145
ValidateColor4b(const Context *,GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)146 bool ValidateColor4b(const Context *, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
147 {
148 return true;
149 }
150
ValidateColor4bv(const Context *,const GLbyte * v)151 bool ValidateColor4bv(const Context *, const GLbyte *v)
152 {
153 return true;
154 }
155
ValidateColor4d(const Context *,GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)156 bool ValidateColor4d(const Context *, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
157 {
158 return true;
159 }
160
ValidateColor4dv(const Context *,const GLdouble * v)161 bool ValidateColor4dv(const Context *, const GLdouble *v)
162 {
163 return true;
164 }
165
ValidateColor4fv(const Context *,const GLfloat * v)166 bool ValidateColor4fv(const Context *, const GLfloat *v)
167 {
168 return true;
169 }
170
ValidateColor4i(const Context *,GLint red,GLint green,GLint blue,GLint alpha)171 bool ValidateColor4i(const Context *, GLint red, GLint green, GLint blue, GLint alpha)
172 {
173 return true;
174 }
175
ValidateColor4iv(const Context *,const GLint * v)176 bool ValidateColor4iv(const Context *, const GLint *v)
177 {
178 return true;
179 }
180
ValidateColor4s(const Context *,GLshort red,GLshort green,GLshort blue,GLshort alpha)181 bool ValidateColor4s(const Context *, GLshort red, GLshort green, GLshort blue, GLshort alpha)
182 {
183 return true;
184 }
185
ValidateColor4sv(const Context *,const GLshort * v)186 bool ValidateColor4sv(const Context *, const GLshort *v)
187 {
188 return true;
189 }
190
ValidateColor4ubv(const Context *,const GLubyte * v)191 bool ValidateColor4ubv(const Context *, const GLubyte *v)
192 {
193 return true;
194 }
195
ValidateColor4ui(const Context *,GLuint red,GLuint green,GLuint blue,GLuint alpha)196 bool ValidateColor4ui(const Context *, GLuint red, GLuint green, GLuint blue, GLuint alpha)
197 {
198 return true;
199 }
200
ValidateColor4uiv(const Context *,const GLuint * v)201 bool ValidateColor4uiv(const Context *, const GLuint *v)
202 {
203 return true;
204 }
205
ValidateColor4us(const Context *,GLushort red,GLushort green,GLushort blue,GLushort alpha)206 bool ValidateColor4us(const Context *, GLushort red, GLushort green, GLushort blue, GLushort alpha)
207 {
208 return true;
209 }
210
ValidateColor4usv(const Context *,const GLushort * v)211 bool ValidateColor4usv(const Context *, const GLushort *v)
212 {
213 return true;
214 }
215
ValidateColorMaterial(const Context *,GLenum face,GLenum mode)216 bool ValidateColorMaterial(const Context *, GLenum face, GLenum mode)
217 {
218 return true;
219 }
220
ValidateCopyPixels(const Context *,GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)221 bool ValidateCopyPixels(const Context *,
222 GLint x,
223 GLint y,
224 GLsizei width,
225 GLsizei height,
226 GLenum type)
227 {
228 return true;
229 }
230
ValidateDeleteLists(const Context *,GLuint list,GLsizei range)231 bool ValidateDeleteLists(const Context *, GLuint list, GLsizei range)
232 {
233 return true;
234 }
235
ValidateDepthRange(const Context *,GLdouble n,GLdouble f)236 bool ValidateDepthRange(const Context *, GLdouble n, GLdouble f)
237 {
238 return true;
239 }
240
ValidateDrawBuffer(const Context *,GLenum buf)241 bool ValidateDrawBuffer(const Context *, GLenum buf)
242 {
243 return true;
244 }
245
ValidateDrawPixels(const Context *,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)246 bool ValidateDrawPixels(const Context *,
247 GLsizei width,
248 GLsizei height,
249 GLenum format,
250 GLenum type,
251 const void *pixels)
252 {
253 return true;
254 }
255
ValidateEdgeFlag(const Context *,GLboolean flag)256 bool ValidateEdgeFlag(const Context *, GLboolean flag)
257 {
258 return true;
259 }
260
ValidateEdgeFlagv(const Context *,const GLboolean * flag)261 bool ValidateEdgeFlagv(const Context *, const GLboolean *flag)
262 {
263 return true;
264 }
265
ValidateEnd(const Context *)266 bool ValidateEnd(const Context *)
267 {
268 return true;
269 }
270
ValidateEndList(const Context *)271 bool ValidateEndList(const Context *)
272 {
273 return true;
274 }
275
ValidateEvalCoord1d(const Context *,GLdouble u)276 bool ValidateEvalCoord1d(const Context *, GLdouble u)
277 {
278 return true;
279 }
280
ValidateEvalCoord1dv(const Context *,const GLdouble * u)281 bool ValidateEvalCoord1dv(const Context *, const GLdouble *u)
282 {
283 return true;
284 }
285
ValidateEvalCoord1f(const Context *,GLfloat u)286 bool ValidateEvalCoord1f(const Context *, GLfloat u)
287 {
288 return true;
289 }
290
ValidateEvalCoord1fv(const Context *,const GLfloat * u)291 bool ValidateEvalCoord1fv(const Context *, const GLfloat *u)
292 {
293 return true;
294 }
295
ValidateEvalCoord2d(const Context *,GLdouble u,GLdouble v)296 bool ValidateEvalCoord2d(const Context *, GLdouble u, GLdouble v)
297 {
298 return true;
299 }
300
ValidateEvalCoord2dv(const Context *,const GLdouble * u)301 bool ValidateEvalCoord2dv(const Context *, const GLdouble *u)
302 {
303 return true;
304 }
305
ValidateEvalCoord2f(const Context *,GLfloat u,GLfloat v)306 bool ValidateEvalCoord2f(const Context *, GLfloat u, GLfloat v)
307 {
308 return true;
309 }
310
ValidateEvalCoord2fv(const Context *,const GLfloat * u)311 bool ValidateEvalCoord2fv(const Context *, const GLfloat *u)
312 {
313 return true;
314 }
315
ValidateEvalMesh1(const Context *,GLenum mode,GLint i1,GLint i2)316 bool ValidateEvalMesh1(const Context *, GLenum mode, GLint i1, GLint i2)
317 {
318 return true;
319 }
320
ValidateEvalMesh2(const Context *,GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)321 bool ValidateEvalMesh2(const Context *, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
322 {
323 return true;
324 }
325
ValidateEvalPoint1(const Context *,GLint i)326 bool ValidateEvalPoint1(const Context *, GLint i)
327 {
328 return true;
329 }
330
ValidateEvalPoint2(const Context *,GLint i,GLint j)331 bool ValidateEvalPoint2(const Context *, GLint i, GLint j)
332 {
333 return true;
334 }
335
ValidateFeedbackBuffer(const Context *,GLsizei size,GLenum type,const GLfloat * buffer)336 bool ValidateFeedbackBuffer(const Context *, GLsizei size, GLenum type, const GLfloat *buffer)
337 {
338 return true;
339 }
340
ValidateFogi(const Context *,GLenum pname,GLint param)341 bool ValidateFogi(const Context *, GLenum pname, GLint param)
342 {
343 return true;
344 }
345
ValidateFogiv(const Context *,GLenum pname,const GLint * params)346 bool ValidateFogiv(const Context *, GLenum pname, const GLint *params)
347 {
348 return true;
349 }
350
ValidateFrustum(const Context *,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)351 bool ValidateFrustum(const Context *,
352 GLdouble left,
353 GLdouble right,
354 GLdouble bottom,
355 GLdouble top,
356 GLdouble zNear,
357 GLdouble zFar)
358 {
359 return true;
360 }
361
ValidateGenLists(const Context *,GLsizei range)362 bool ValidateGenLists(const Context *, GLsizei range)
363 {
364 return true;
365 }
366
ValidateGetClipPlane(const Context *,GLenum plane,const GLdouble * equation)367 bool ValidateGetClipPlane(const Context *, GLenum plane, const GLdouble *equation)
368 {
369 return true;
370 }
371
ValidateGetDoublev(const Context *,GLenum pname,const GLdouble * data)372 bool ValidateGetDoublev(const Context *, GLenum pname, const GLdouble *data)
373 {
374 return true;
375 }
376
ValidateGetLightiv(const Context *,GLenum light,GLenum pname,const GLint * params)377 bool ValidateGetLightiv(const Context *, GLenum light, GLenum pname, const GLint *params)
378 {
379 return true;
380 }
381
ValidateGetMapdv(const Context *,GLenum target,GLenum query,const GLdouble * v)382 bool ValidateGetMapdv(const Context *, GLenum target, GLenum query, const GLdouble *v)
383 {
384 return true;
385 }
386
ValidateGetMapfv(const Context *,GLenum target,GLenum query,const GLfloat * v)387 bool ValidateGetMapfv(const Context *, GLenum target, GLenum query, const GLfloat *v)
388 {
389 return true;
390 }
391
ValidateGetMapiv(const Context *,GLenum target,GLenum query,const GLint * v)392 bool ValidateGetMapiv(const Context *, GLenum target, GLenum query, const GLint *v)
393 {
394 return true;
395 }
396
ValidateGetMaterialiv(const Context *,GLenum face,GLenum pname,const GLint * params)397 bool ValidateGetMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params)
398 {
399 return true;
400 }
401
ValidateGetPixelMapfv(const Context *,GLenum map,const GLfloat * values)402 bool ValidateGetPixelMapfv(const Context *, GLenum map, const GLfloat *values)
403 {
404 return true;
405 }
406
ValidateGetPixelMapuiv(const Context *,GLenum map,const GLuint * values)407 bool ValidateGetPixelMapuiv(const Context *, GLenum map, const GLuint *values)
408 {
409 return true;
410 }
411
ValidateGetPixelMapusv(const Context *,GLenum map,const GLushort * values)412 bool ValidateGetPixelMapusv(const Context *, GLenum map, const GLushort *values)
413 {
414 return true;
415 }
416
ValidateGetPolygonStipple(const Context *,const GLubyte * mask)417 bool ValidateGetPolygonStipple(const Context *, const GLubyte *mask)
418 {
419 return true;
420 }
421
ValidateGetTexGendv(const Context *,GLenum coord,GLenum pname,const GLdouble * params)422 bool ValidateGetTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params)
423 {
424 return true;
425 }
426
ValidateGetTexGenfv(const Context *,GLenum coord,GLenum pname,const GLfloat * params)427 bool ValidateGetTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params)
428 {
429 return true;
430 }
431
ValidateGetTexGeniv(const Context *,GLenum coord,GLenum pname,const GLint * params)432 bool ValidateGetTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params)
433 {
434 return true;
435 }
436
ValidateGetTexImage(const Context *,TextureTarget target,GLint level,GLenum format,GLenum type,const void * pixels)437 bool ValidateGetTexImage(const Context *,
438 TextureTarget target,
439 GLint level,
440 GLenum format,
441 GLenum type,
442 const void *pixels)
443 {
444 return true;
445 }
446
ValidateIndexMask(const Context *,GLuint mask)447 bool ValidateIndexMask(const Context *, GLuint mask)
448 {
449 return true;
450 }
451
ValidateIndexd(const Context *,GLdouble c)452 bool ValidateIndexd(const Context *, GLdouble c)
453 {
454 return true;
455 }
456
ValidateIndexdv(const Context *,const GLdouble * c)457 bool ValidateIndexdv(const Context *, const GLdouble *c)
458 {
459 return true;
460 }
461
ValidateIndexf(const Context *,GLfloat c)462 bool ValidateIndexf(const Context *, GLfloat c)
463 {
464 return true;
465 }
466
ValidateIndexfv(const Context *,const GLfloat * c)467 bool ValidateIndexfv(const Context *, const GLfloat *c)
468 {
469 return true;
470 }
471
ValidateIndexi(const Context *,GLint c)472 bool ValidateIndexi(const Context *, GLint c)
473 {
474 return true;
475 }
476
ValidateIndexiv(const Context *,const GLint * c)477 bool ValidateIndexiv(const Context *, const GLint *c)
478 {
479 return true;
480 }
481
ValidateIndexs(const Context *,GLshort c)482 bool ValidateIndexs(const Context *, GLshort c)
483 {
484 return true;
485 }
486
ValidateIndexsv(const Context *,const GLshort * c)487 bool ValidateIndexsv(const Context *, const GLshort *c)
488 {
489 return true;
490 }
491
ValidateInitNames(const Context *)492 bool ValidateInitNames(const Context *)
493 {
494 return true;
495 }
496
ValidateIsList(const Context *,GLuint list)497 bool ValidateIsList(const Context *, GLuint list)
498 {
499 return true;
500 }
501
ValidateLightModeli(const Context *,GLenum pname,GLint param)502 bool ValidateLightModeli(const Context *, GLenum pname, GLint param)
503 {
504 return true;
505 }
506
ValidateLightModeliv(const Context *,GLenum pname,const GLint * params)507 bool ValidateLightModeliv(const Context *, GLenum pname, const GLint *params)
508 {
509 return true;
510 }
511
ValidateLighti(const Context *,GLenum light,GLenum pname,GLint param)512 bool ValidateLighti(const Context *, GLenum light, GLenum pname, GLint param)
513 {
514 return true;
515 }
516
ValidateLightiv(const Context *,GLenum light,GLenum pname,const GLint * params)517 bool ValidateLightiv(const Context *, GLenum light, GLenum pname, const GLint *params)
518 {
519 return true;
520 }
521
ValidateLineStipple(const Context *,GLint factor,GLushort pattern)522 bool ValidateLineStipple(const Context *, GLint factor, GLushort pattern)
523 {
524 return true;
525 }
526
ValidateListBase(const Context *,GLuint base)527 bool ValidateListBase(const Context *, GLuint base)
528 {
529 return true;
530 }
531
ValidateLoadMatrixd(const Context *,const GLdouble * m)532 bool ValidateLoadMatrixd(const Context *, const GLdouble *m)
533 {
534 return true;
535 }
536
ValidateLoadName(const Context *,GLuint name)537 bool ValidateLoadName(const Context *, GLuint name)
538 {
539 return true;
540 }
541
ValidateMap1d(const Context *,GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)542 bool ValidateMap1d(const Context *,
543 GLenum target,
544 GLdouble u1,
545 GLdouble u2,
546 GLint stride,
547 GLint order,
548 const GLdouble *points)
549 {
550 return true;
551 }
552
ValidateMap1f(const Context *,GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)553 bool ValidateMap1f(const Context *,
554 GLenum target,
555 GLfloat u1,
556 GLfloat u2,
557 GLint stride,
558 GLint order,
559 const GLfloat *points)
560 {
561 return true;
562 }
563
ValidateMap2d(const Context *,GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)564 bool ValidateMap2d(const Context *,
565 GLenum target,
566 GLdouble u1,
567 GLdouble u2,
568 GLint ustride,
569 GLint uorder,
570 GLdouble v1,
571 GLdouble v2,
572 GLint vstride,
573 GLint vorder,
574 const GLdouble *points)
575 {
576 return true;
577 }
578
ValidateMap2f(const Context *,GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)579 bool ValidateMap2f(const Context *,
580 GLenum target,
581 GLfloat u1,
582 GLfloat u2,
583 GLint ustride,
584 GLint uorder,
585 GLfloat v1,
586 GLfloat v2,
587 GLint vstride,
588 GLint vorder,
589 const GLfloat *points)
590 {
591 return true;
592 }
593
ValidateMapGrid1d(const Context *,GLint un,GLdouble u1,GLdouble u2)594 bool ValidateMapGrid1d(const Context *, GLint un, GLdouble u1, GLdouble u2)
595 {
596 return true;
597 }
598
ValidateMapGrid1f(const Context *,GLint un,GLfloat u1,GLfloat u2)599 bool ValidateMapGrid1f(const Context *, GLint un, GLfloat u1, GLfloat u2)
600 {
601 return true;
602 }
603
ValidateMapGrid2d(const Context *,GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)604 bool ValidateMapGrid2d(const Context *,
605 GLint un,
606 GLdouble u1,
607 GLdouble u2,
608 GLint vn,
609 GLdouble v1,
610 GLdouble v2)
611 {
612 return true;
613 }
614
ValidateMapGrid2f(const Context *,GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)615 bool ValidateMapGrid2f(const Context *,
616 GLint un,
617 GLfloat u1,
618 GLfloat u2,
619 GLint vn,
620 GLfloat v1,
621 GLfloat v2)
622 {
623 return true;
624 }
625
ValidateMateriali(const Context *,GLenum face,GLenum pname,GLint param)626 bool ValidateMateriali(const Context *, GLenum face, GLenum pname, GLint param)
627 {
628 return true;
629 }
630
ValidateMaterialiv(const Context *,GLenum face,GLenum pname,const GLint * params)631 bool ValidateMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params)
632 {
633 return true;
634 }
635
ValidateMultMatrixd(const Context *,const GLdouble * m)636 bool ValidateMultMatrixd(const Context *, const GLdouble *m)
637 {
638 return true;
639 }
640
ValidateNewList(const Context *,GLuint list,GLenum mode)641 bool ValidateNewList(const Context *, GLuint list, GLenum mode)
642 {
643 return true;
644 }
645
ValidateNormal3b(const Context *,GLbyte nx,GLbyte ny,GLbyte nz)646 bool ValidateNormal3b(const Context *, GLbyte nx, GLbyte ny, GLbyte nz)
647 {
648 return true;
649 }
650
ValidateNormal3bv(const Context *,const GLbyte * v)651 bool ValidateNormal3bv(const Context *, const GLbyte *v)
652 {
653 return true;
654 }
655
ValidateNormal3d(const Context *,GLdouble nx,GLdouble ny,GLdouble nz)656 bool ValidateNormal3d(const Context *, GLdouble nx, GLdouble ny, GLdouble nz)
657 {
658 return true;
659 }
660
ValidateNormal3dv(const Context *,const GLdouble * v)661 bool ValidateNormal3dv(const Context *, const GLdouble *v)
662 {
663 return true;
664 }
665
ValidateNormal3fv(const Context *,const GLfloat * v)666 bool ValidateNormal3fv(const Context *, const GLfloat *v)
667 {
668 return true;
669 }
670
ValidateNormal3i(const Context *,GLint nx,GLint ny,GLint nz)671 bool ValidateNormal3i(const Context *, GLint nx, GLint ny, GLint nz)
672 {
673 return true;
674 }
675
ValidateNormal3iv(const Context *,const GLint * v)676 bool ValidateNormal3iv(const Context *, const GLint *v)
677 {
678 return true;
679 }
680
ValidateNormal3s(const Context *,GLshort nx,GLshort ny,GLshort nz)681 bool ValidateNormal3s(const Context *, GLshort nx, GLshort ny, GLshort nz)
682 {
683 return true;
684 }
685
ValidateNormal3sv(const Context *,const GLshort * v)686 bool ValidateNormal3sv(const Context *, const GLshort *v)
687 {
688 return true;
689 }
690
ValidateOrtho(const Context *,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)691 bool ValidateOrtho(const Context *,
692 GLdouble left,
693 GLdouble right,
694 GLdouble bottom,
695 GLdouble top,
696 GLdouble zNear,
697 GLdouble zFar)
698 {
699 return true;
700 }
701
ValidatePassThrough(const Context *,GLfloat token)702 bool ValidatePassThrough(const Context *, GLfloat token)
703 {
704 return true;
705 }
706
ValidatePixelMapfv(const Context *,GLenum map,GLsizei mapsize,const GLfloat * values)707 bool ValidatePixelMapfv(const Context *, GLenum map, GLsizei mapsize, const GLfloat *values)
708 {
709 return true;
710 }
711
ValidatePixelMapuiv(const Context *,GLenum map,GLsizei mapsize,const GLuint * values)712 bool ValidatePixelMapuiv(const Context *, GLenum map, GLsizei mapsize, const GLuint *values)
713 {
714 return true;
715 }
716
ValidatePixelMapusv(const Context *,GLenum map,GLsizei mapsize,const GLushort * values)717 bool ValidatePixelMapusv(const Context *, GLenum map, GLsizei mapsize, const GLushort *values)
718 {
719 return true;
720 }
721
ValidatePixelStoref(const Context *,GLenum pname,GLfloat param)722 bool ValidatePixelStoref(const Context *, GLenum pname, GLfloat param)
723 {
724 return true;
725 }
726
ValidatePixelTransferf(const Context *,GLenum pname,GLfloat param)727 bool ValidatePixelTransferf(const Context *, GLenum pname, GLfloat param)
728 {
729 return true;
730 }
731
ValidatePixelTransferi(const Context *,GLenum pname,GLint param)732 bool ValidatePixelTransferi(const Context *, GLenum pname, GLint param)
733 {
734 return true;
735 }
736
ValidatePixelZoom(const Context *,GLfloat xfactor,GLfloat yfactor)737 bool ValidatePixelZoom(const Context *, GLfloat xfactor, GLfloat yfactor)
738 {
739 return true;
740 }
741
ValidatePolygonMode(const Context *,GLenum face,GLenum mode)742 bool ValidatePolygonMode(const Context *, GLenum face, GLenum mode)
743 {
744 return true;
745 }
746
ValidatePolygonStipple(const Context *,const GLubyte * mask)747 bool ValidatePolygonStipple(const Context *, const GLubyte *mask)
748 {
749 return true;
750 }
751
ValidatePopAttrib(const Context *)752 bool ValidatePopAttrib(const Context *)
753 {
754 return true;
755 }
756
ValidatePopName(const Context *)757 bool ValidatePopName(const Context *)
758 {
759 return true;
760 }
761
ValidatePushAttrib(const Context *,GLbitfield mask)762 bool ValidatePushAttrib(const Context *, GLbitfield mask)
763 {
764 return true;
765 }
766
ValidatePushName(const Context *,GLuint name)767 bool ValidatePushName(const Context *, GLuint name)
768 {
769 return true;
770 }
771
ValidateRasterPos2d(const Context *,GLdouble x,GLdouble y)772 bool ValidateRasterPos2d(const Context *, GLdouble x, GLdouble y)
773 {
774 return true;
775 }
776
ValidateRasterPos2dv(const Context *,const GLdouble * v)777 bool ValidateRasterPos2dv(const Context *, const GLdouble *v)
778 {
779 return true;
780 }
781
ValidateRasterPos2f(const Context *,GLfloat x,GLfloat y)782 bool ValidateRasterPos2f(const Context *, GLfloat x, GLfloat y)
783 {
784 return true;
785 }
786
ValidateRasterPos2fv(const Context *,const GLfloat * v)787 bool ValidateRasterPos2fv(const Context *, const GLfloat *v)
788 {
789 return true;
790 }
791
ValidateRasterPos2i(const Context *,GLint x,GLint y)792 bool ValidateRasterPos2i(const Context *, GLint x, GLint y)
793 {
794 return true;
795 }
796
ValidateRasterPos2iv(const Context *,const GLint * v)797 bool ValidateRasterPos2iv(const Context *, const GLint *v)
798 {
799 return true;
800 }
801
ValidateRasterPos2s(const Context *,GLshort x,GLshort y)802 bool ValidateRasterPos2s(const Context *, GLshort x, GLshort y)
803 {
804 return true;
805 }
806
ValidateRasterPos2sv(const Context *,const GLshort * v)807 bool ValidateRasterPos2sv(const Context *, const GLshort *v)
808 {
809 return true;
810 }
811
ValidateRasterPos3d(const Context *,GLdouble x,GLdouble y,GLdouble z)812 bool ValidateRasterPos3d(const Context *, GLdouble x, GLdouble y, GLdouble z)
813 {
814 return true;
815 }
816
ValidateRasterPos3dv(const Context *,const GLdouble * v)817 bool ValidateRasterPos3dv(const Context *, const GLdouble *v)
818 {
819 return true;
820 }
821
ValidateRasterPos3f(const Context *,GLfloat x,GLfloat y,GLfloat z)822 bool ValidateRasterPos3f(const Context *, GLfloat x, GLfloat y, GLfloat z)
823 {
824 return true;
825 }
826
ValidateRasterPos3fv(const Context *,const GLfloat * v)827 bool ValidateRasterPos3fv(const Context *, const GLfloat *v)
828 {
829 return true;
830 }
831
ValidateRasterPos3i(const Context *,GLint x,GLint y,GLint z)832 bool ValidateRasterPos3i(const Context *, GLint x, GLint y, GLint z)
833 {
834 return true;
835 }
836
ValidateRasterPos3iv(const Context *,const GLint * v)837 bool ValidateRasterPos3iv(const Context *, const GLint *v)
838 {
839 return true;
840 }
841
ValidateRasterPos3s(const Context *,GLshort x,GLshort y,GLshort z)842 bool ValidateRasterPos3s(const Context *, GLshort x, GLshort y, GLshort z)
843 {
844 return true;
845 }
846
ValidateRasterPos3sv(const Context *,const GLshort * v)847 bool ValidateRasterPos3sv(const Context *, const GLshort *v)
848 {
849 return true;
850 }
851
ValidateRasterPos4d(const Context *,GLdouble x,GLdouble y,GLdouble z,GLdouble w)852 bool ValidateRasterPos4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
853 {
854 return true;
855 }
856
ValidateRasterPos4dv(const Context *,const GLdouble * v)857 bool ValidateRasterPos4dv(const Context *, const GLdouble *v)
858 {
859 return true;
860 }
861
ValidateRasterPos4f(const Context *,GLfloat x,GLfloat y,GLfloat z,GLfloat w)862 bool ValidateRasterPos4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
863 {
864 return true;
865 }
866
ValidateRasterPos4fv(const Context *,const GLfloat * v)867 bool ValidateRasterPos4fv(const Context *, const GLfloat *v)
868 {
869 return true;
870 }
871
ValidateRasterPos4i(const Context *,GLint x,GLint y,GLint z,GLint w)872 bool ValidateRasterPos4i(const Context *, GLint x, GLint y, GLint z, GLint w)
873 {
874 return true;
875 }
876
ValidateRasterPos4iv(const Context *,const GLint * v)877 bool ValidateRasterPos4iv(const Context *, const GLint *v)
878 {
879 return true;
880 }
881
ValidateRasterPos4s(const Context *,GLshort x,GLshort y,GLshort z,GLshort w)882 bool ValidateRasterPos4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w)
883 {
884 return true;
885 }
886
ValidateRasterPos4sv(const Context *,const GLshort * v)887 bool ValidateRasterPos4sv(const Context *, const GLshort *v)
888 {
889 return true;
890 }
891
ValidateRectd(const Context *,GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)892 bool ValidateRectd(const Context *, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
893 {
894 return true;
895 }
896
ValidateRectdv(const Context *,const GLdouble * v1,const GLdouble * v2)897 bool ValidateRectdv(const Context *, const GLdouble *v1, const GLdouble *v2)
898 {
899 return true;
900 }
901
ValidateRectf(const Context *,GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)902 bool ValidateRectf(const Context *, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
903 {
904 return true;
905 }
906
ValidateRectfv(const Context *,const GLfloat * v1,const GLfloat * v2)907 bool ValidateRectfv(const Context *, const GLfloat *v1, const GLfloat *v2)
908 {
909 return true;
910 }
911
ValidateRecti(const Context *,GLint x1,GLint y1,GLint x2,GLint y2)912 bool ValidateRecti(const Context *, GLint x1, GLint y1, GLint x2, GLint y2)
913 {
914 return true;
915 }
916
ValidateRectiv(const Context *,const GLint * v1,const GLint * v2)917 bool ValidateRectiv(const Context *, const GLint *v1, const GLint *v2)
918 {
919 return true;
920 }
921
ValidateRects(const Context *,GLshort x1,GLshort y1,GLshort x2,GLshort y2)922 bool ValidateRects(const Context *, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
923 {
924 return true;
925 }
926
ValidateRectsv(const Context *,const GLshort * v1,const GLshort * v2)927 bool ValidateRectsv(const Context *, const GLshort *v1, const GLshort *v2)
928 {
929 return true;
930 }
931
ValidateRenderMode(const Context *,GLenum mode)932 bool ValidateRenderMode(const Context *, GLenum mode)
933 {
934 return true;
935 }
936
ValidateRotated(const Context *,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)937 bool ValidateRotated(const Context *, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
938 {
939 return true;
940 }
941
ValidateScaled(const Context *,GLdouble x,GLdouble y,GLdouble z)942 bool ValidateScaled(const Context *, GLdouble x, GLdouble y, GLdouble z)
943 {
944 return true;
945 }
946
ValidateSelectBuffer(const Context *,GLsizei size,const GLuint * buffer)947 bool ValidateSelectBuffer(const Context *, GLsizei size, const GLuint *buffer)
948 {
949 return true;
950 }
951
ValidateTexCoord1d(const Context *,GLdouble s)952 bool ValidateTexCoord1d(const Context *, GLdouble s)
953 {
954 return true;
955 }
956
ValidateTexCoord1dv(const Context *,const GLdouble * v)957 bool ValidateTexCoord1dv(const Context *, const GLdouble *v)
958 {
959 return true;
960 }
961
ValidateTexCoord1f(const Context *,GLfloat s)962 bool ValidateTexCoord1f(const Context *, GLfloat s)
963 {
964 return true;
965 }
966
ValidateTexCoord1fv(const Context *,const GLfloat * v)967 bool ValidateTexCoord1fv(const Context *, const GLfloat *v)
968 {
969 return true;
970 }
971
ValidateTexCoord1i(const Context *,GLint s)972 bool ValidateTexCoord1i(const Context *, GLint s)
973 {
974 return true;
975 }
976
ValidateTexCoord1iv(const Context *,const GLint * v)977 bool ValidateTexCoord1iv(const Context *, const GLint *v)
978 {
979 return true;
980 }
981
ValidateTexCoord1s(const Context *,GLshort s)982 bool ValidateTexCoord1s(const Context *, GLshort s)
983 {
984 return true;
985 }
986
ValidateTexCoord1sv(const Context *,const GLshort * v)987 bool ValidateTexCoord1sv(const Context *, const GLshort *v)
988 {
989 return true;
990 }
991
ValidateTexCoord2d(const Context *,GLdouble s,GLdouble t)992 bool ValidateTexCoord2d(const Context *, GLdouble s, GLdouble t)
993 {
994 return true;
995 }
996
ValidateTexCoord2dv(const Context *,const GLdouble * v)997 bool ValidateTexCoord2dv(const Context *, const GLdouble *v)
998 {
999 return true;
1000 }
1001
ValidateTexCoord2f(const Context *,GLfloat s,GLfloat t)1002 bool ValidateTexCoord2f(const Context *, GLfloat s, GLfloat t)
1003 {
1004 return true;
1005 }
1006
ValidateTexCoord2fv(const Context *,const GLfloat * v)1007 bool ValidateTexCoord2fv(const Context *, const GLfloat *v)
1008 {
1009 return true;
1010 }
1011
ValidateTexCoord2i(const Context *,GLint s,GLint t)1012 bool ValidateTexCoord2i(const Context *, GLint s, GLint t)
1013 {
1014 return true;
1015 }
1016
ValidateTexCoord2iv(const Context *,const GLint * v)1017 bool ValidateTexCoord2iv(const Context *, const GLint *v)
1018 {
1019 return true;
1020 }
1021
ValidateTexCoord2s(const Context *,GLshort s,GLshort t)1022 bool ValidateTexCoord2s(const Context *, GLshort s, GLshort t)
1023 {
1024 return true;
1025 }
1026
ValidateTexCoord2sv(const Context *,const GLshort * v)1027 bool ValidateTexCoord2sv(const Context *, const GLshort *v)
1028 {
1029 return true;
1030 }
1031
ValidateTexCoord3d(const Context *,GLdouble s,GLdouble t,GLdouble r)1032 bool ValidateTexCoord3d(const Context *, GLdouble s, GLdouble t, GLdouble r)
1033 {
1034 return true;
1035 }
1036
ValidateTexCoord3dv(const Context *,const GLdouble * v)1037 bool ValidateTexCoord3dv(const Context *, const GLdouble *v)
1038 {
1039 return true;
1040 }
1041
ValidateTexCoord3f(const Context *,GLfloat s,GLfloat t,GLfloat r)1042 bool ValidateTexCoord3f(const Context *, GLfloat s, GLfloat t, GLfloat r)
1043 {
1044 return true;
1045 }
1046
ValidateTexCoord3fv(const Context *,const GLfloat * v)1047 bool ValidateTexCoord3fv(const Context *, const GLfloat *v)
1048 {
1049 return true;
1050 }
1051
ValidateTexCoord3i(const Context *,GLint s,GLint t,GLint r)1052 bool ValidateTexCoord3i(const Context *, GLint s, GLint t, GLint r)
1053 {
1054 return true;
1055 }
1056
ValidateTexCoord3iv(const Context *,const GLint * v)1057 bool ValidateTexCoord3iv(const Context *, const GLint *v)
1058 {
1059 return true;
1060 }
1061
ValidateTexCoord3s(const Context *,GLshort s,GLshort t,GLshort r)1062 bool ValidateTexCoord3s(const Context *, GLshort s, GLshort t, GLshort r)
1063 {
1064 return true;
1065 }
1066
ValidateTexCoord3sv(const Context *,const GLshort * v)1067 bool ValidateTexCoord3sv(const Context *, const GLshort *v)
1068 {
1069 return true;
1070 }
1071
ValidateTexCoord4d(const Context *,GLdouble s,GLdouble t,GLdouble r,GLdouble q)1072 bool ValidateTexCoord4d(const Context *, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1073 {
1074 return true;
1075 }
1076
ValidateTexCoord4dv(const Context *,const GLdouble * v)1077 bool ValidateTexCoord4dv(const Context *, const GLdouble *v)
1078 {
1079 return true;
1080 }
1081
ValidateTexCoord4f(const Context *,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1082 bool ValidateTexCoord4f(const Context *, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1083 {
1084 return true;
1085 }
1086
ValidateTexCoord4fv(const Context *,const GLfloat * v)1087 bool ValidateTexCoord4fv(const Context *, const GLfloat *v)
1088 {
1089 return true;
1090 }
1091
ValidateTexCoord4i(const Context *,GLint s,GLint t,GLint r,GLint q)1092 bool ValidateTexCoord4i(const Context *, GLint s, GLint t, GLint r, GLint q)
1093 {
1094 return true;
1095 }
1096
ValidateTexCoord4iv(const Context *,const GLint * v)1097 bool ValidateTexCoord4iv(const Context *, const GLint *v)
1098 {
1099 return true;
1100 }
1101
ValidateTexCoord4s(const Context *,GLshort s,GLshort t,GLshort r,GLshort q)1102 bool ValidateTexCoord4s(const Context *, GLshort s, GLshort t, GLshort r, GLshort q)
1103 {
1104 return true;
1105 }
1106
ValidateTexCoord4sv(const Context *,const GLshort * v)1107 bool ValidateTexCoord4sv(const Context *, const GLshort *v)
1108 {
1109 return true;
1110 }
1111
ValidateTexGend(const Context *,GLenum coord,GLenum pname,GLdouble param)1112 bool ValidateTexGend(const Context *, GLenum coord, GLenum pname, GLdouble param)
1113 {
1114 return true;
1115 }
1116
ValidateTexGendv(const Context *,GLenum coord,GLenum pname,const GLdouble * params)1117 bool ValidateTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params)
1118 {
1119 return true;
1120 }
1121
ValidateTexGenf(const Context *,GLenum coord,GLenum pname,GLfloat param)1122 bool ValidateTexGenf(const Context *, GLenum coord, GLenum pname, GLfloat param)
1123 {
1124 return true;
1125 }
ValidateTexGenfv(const Context *,GLenum coord,GLenum pname,const GLfloat * params)1126 bool ValidateTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params)
1127 {
1128 return true;
1129 }
1130
ValidateTexGeni(const Context *,GLenum coord,GLenum pname,GLint param)1131 bool ValidateTexGeni(const Context *, GLenum coord, GLenum pname, GLint param)
1132 {
1133 return true;
1134 }
1135
ValidateTexGeniv(const Context *,GLenum coord,GLenum pname,const GLint * params)1136 bool ValidateTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params)
1137 {
1138 return true;
1139 }
1140
ValidateTexImage1D(const Context *,GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1141 bool ValidateTexImage1D(const Context *,
1142 GLenum target,
1143 GLint level,
1144 GLint internalformat,
1145 GLsizei width,
1146 GLint border,
1147 GLenum format,
1148 GLenum type,
1149 const void *pixels)
1150 {
1151 return true;
1152 }
1153
ValidateTranslated(const Context *,GLdouble x,GLdouble y,GLdouble z)1154 bool ValidateTranslated(const Context *, GLdouble x, GLdouble y, GLdouble z)
1155 {
1156 return true;
1157 }
1158
ValidateVertex2d(const Context *,GLdouble x,GLdouble y)1159 bool ValidateVertex2d(const Context *, GLdouble x, GLdouble y)
1160 {
1161 return true;
1162 }
1163
ValidateVertex2dv(const Context *,const GLdouble * v)1164 bool ValidateVertex2dv(const Context *, const GLdouble *v)
1165 {
1166 return true;
1167 }
1168
ValidateVertex2f(const Context *,GLfloat x,GLfloat y)1169 bool ValidateVertex2f(const Context *, GLfloat x, GLfloat y)
1170 {
1171 return true;
1172 }
1173
ValidateVertex2fv(const Context *,const GLfloat * v)1174 bool ValidateVertex2fv(const Context *, const GLfloat *v)
1175 {
1176 return true;
1177 }
1178
ValidateVertex2i(const Context *,GLint x,GLint y)1179 bool ValidateVertex2i(const Context *, GLint x, GLint y)
1180 {
1181 return true;
1182 }
1183
ValidateVertex2iv(const Context *,const GLint * v)1184 bool ValidateVertex2iv(const Context *, const GLint *v)
1185 {
1186 return true;
1187 }
1188
ValidateVertex2s(const Context *,GLshort x,GLshort y)1189 bool ValidateVertex2s(const Context *, GLshort x, GLshort y)
1190 {
1191 return true;
1192 }
1193
ValidateVertex2sv(const Context *,const GLshort * v)1194 bool ValidateVertex2sv(const Context *, const GLshort *v)
1195 {
1196 return true;
1197 }
1198
ValidateVertex3d(const Context *,GLdouble x,GLdouble y,GLdouble z)1199 bool ValidateVertex3d(const Context *, GLdouble x, GLdouble y, GLdouble z)
1200 {
1201 return true;
1202 }
1203
ValidateVertex3dv(const Context *,const GLdouble * v)1204 bool ValidateVertex3dv(const Context *, const GLdouble *v)
1205 {
1206 return true;
1207 }
1208
ValidateVertex3f(const Context *,GLfloat x,GLfloat y,GLfloat z)1209 bool ValidateVertex3f(const Context *, GLfloat x, GLfloat y, GLfloat z)
1210 {
1211 return true;
1212 }
1213
ValidateVertex3fv(const Context *,const GLfloat * v)1214 bool ValidateVertex3fv(const Context *, const GLfloat *v)
1215 {
1216 return true;
1217 }
1218
ValidateVertex3i(const Context *,GLint x,GLint y,GLint z)1219 bool ValidateVertex3i(const Context *, GLint x, GLint y, GLint z)
1220 {
1221 return true;
1222 }
1223
ValidateVertex3iv(const Context *,const GLint * v)1224 bool ValidateVertex3iv(const Context *, const GLint *v)
1225 {
1226 return true;
1227 }
1228
ValidateVertex3s(const Context *,GLshort x,GLshort y,GLshort z)1229 bool ValidateVertex3s(const Context *, GLshort x, GLshort y, GLshort z)
1230 {
1231 return true;
1232 }
1233
ValidateVertex3sv(const Context *,const GLshort * v)1234 bool ValidateVertex3sv(const Context *, const GLshort *v)
1235 {
1236 return true;
1237 }
1238
ValidateVertex4d(const Context *,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1239 bool ValidateVertex4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1240 {
1241 return true;
1242 }
1243
ValidateVertex4dv(const Context *,const GLdouble * v)1244 bool ValidateVertex4dv(const Context *, const GLdouble *v)
1245 {
1246 return true;
1247 }
1248
ValidateVertex4f(const Context *,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1249 bool ValidateVertex4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1250 {
1251 return true;
1252 }
1253
ValidateVertex4fv(const Context *,const GLfloat * v)1254 bool ValidateVertex4fv(const Context *, const GLfloat *v)
1255 {
1256 return true;
1257 }
1258
ValidateVertex4i(const Context *,GLint x,GLint y,GLint z,GLint w)1259 bool ValidateVertex4i(const Context *, GLint x, GLint y, GLint z, GLint w)
1260 {
1261 return true;
1262 }
1263
ValidateVertex4iv(const Context *,const GLint * v)1264 bool ValidateVertex4iv(const Context *, const GLint *v)
1265 {
1266 return true;
1267 }
1268
ValidateVertex4s(const Context *,GLshort x,GLshort y,GLshort z,GLshort w)1269 bool ValidateVertex4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w)
1270 {
1271 return true;
1272 }
1273
ValidateVertex4sv(const Context *,const GLshort * v)1274 bool ValidateVertex4sv(const Context *, const GLshort *v)
1275 {
1276 return true;
1277 }
1278
1279 } // namespace gl
1280