1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader matrix arithmetic tests.
24  *
25  * Variables:
26  *  + operation
27  *    - mat OP mat
28  *    - mat OP vec
29  *    - vec OP mat
30  *    - mat OP scalar
31  *    - OP ( mat )
32  *    - vec OP vec
33  *    - OP mat
34  *  + matrix source
35  *    - constant (ctor)
36  *    - uniform
37  *    - vertex input
38  *    - fragment input
39  *//*--------------------------------------------------------------------*/
40 
41 #include "vktShaderRenderMatrixTests.hpp"
42 
43 #include "vktShaderRender.hpp"
44 #include "tcuVector.hpp"
45 #include "tcuMatrix.hpp"
46 #include "tcuMatrixUtil.hpp"
47 #include "deStringUtil.hpp"
48 
49 namespace vkt
50 {
51 namespace sr
52 {
53 namespace
54 {
55 
56 using std::string;
57 using std::vector;
58 using namespace glu;
59 
60 using tcu::Vec2;
61 using tcu::Vec3;
62 using tcu::Vec4;
63 using tcu::Mat2;
64 using tcu::Mat2x3;
65 using tcu::Mat2x4;
66 using tcu::Mat3x2;
67 using tcu::Mat3;
68 using tcu::Mat3x4;
69 using tcu::Mat4x2;
70 using tcu::Mat4x3;
71 using tcu::Mat4;
72 
73 // Uniform / constant values for tests.
74 // \note Input1 should not contain 0 components as it is used as divisor in div cases.
75 static const float	s_constInFloat[2]	= { 0.5f, -0.2f };
76 static const Vec2	s_constInVec2[2]	= { Vec2(1.2f, 0.5f), Vec2(0.5f, 1.0f) };
77 static const Vec3	s_constInVec3[2]	= { Vec3(1.1f, 0.1f, 0.5f), Vec3(-0.2f, 0.5f, 0.8f) };
78 static const Vec4	s_constInVec4[2]	= { Vec4(1.4f, 0.2f, -0.5f, 0.7f), Vec4(0.2f, -1.0f, 0.5f, 0.8f) };
79 
80 static const float s_constInMat2x2[2][4] =
81 {
82 	{
83 		-0.1f,  1.0f,
84 		-0.2f,  0.0f,
85 	},
86 	{
87 		 0.8f,  0.1f,
88 		 0.5f, -0.9f,
89 	},
90 };
91 static const float s_constInMat3x2[2][6] =
92 {
93 	{
94 		 0.8f, -0.3f,  0.3f,
95 		 1.0f,  1.2f, -1.2f,
96 	},
97 	{
98 		 1.2f, -1.0f,  0.5f,
99 		-0.8f,  1.1f,  0.3f,
100 	},
101 };
102 static const float s_constInMat4x2[2][8] =
103 {
104 	{
105 		-0.2f,  0.5f, 0.0f, -1.0f,
106 		 1.2f, -0.5f, 0.3f, -0.9f,
107 	},
108 	{
109 		1.0f,  0.1f, -1.1f,  0.6f,
110 		0.8f, -1.2f, -1.1f,  0.7f,
111 	},
112 };
113 static const float s_constInMat2x3[2][6] =
114 {
115 	{
116 		-0.6f, -0.1f,
117 		-0.7f, -1.2f,
118 		-0.2f,  0.0f,
119 	},
120 	{
121 		 1.1f,  0.6f,
122 		 0.8f,  1.0f,
123 		 0.7f,  0.1f,
124 	},
125 };
126 static const float s_constInMat3x3[2][9] =
127 {
128 	{
129 		-0.2f,  1.1f, 1.2f,
130 		-1.0f,  1.2f, 0.5f,
131 		 0.7f, -0.2f, 1.0f,
132 	},
133 	{
134 		-0.1f, -0.1f,  0.1f,
135 		-0.1f, -0.2f,  1.0f,
136 		-0.5f,  0.1f, -0.4f,
137 	},
138 };
139 static const float s_constInMat4x3[2][12] =
140 {
141 	{
142 		-0.9f,  0.0f,  0.6f,  0.2f,
143 		 0.9f, -0.1f, -0.3f, -0.7f,
144 		-0.1f,  0.1f,  1.0f,  0.0f,
145 	},
146 	{
147 		 0.5f,  0.7f,  0.7f,  1.2f,
148 		 1.1f,  0.1f,  1.0f, -1.0f,
149 		-0.2f, -0.2f, -0.3f, -0.5f,
150 	},
151 };
152 static const float s_constInMat2x4[2][8] =
153 {
154 	{
155 		-0.6f, -1.1f,
156 		-0.6f, -0.6f,
157 		-0.2f, -0.6f,
158 		-0.1f, -0.1f,
159 	},
160 	{
161 		-1.2f, -1.0f,
162 		 0.7f, -1.0f,
163 		 0.7f,  0.7f,
164 		-0.4f, -0.3f,
165 	},
166 };
167 static const float s_constInMat3x4[2][12] =
168 {
169 	{
170 		 0.6f, -0.4f,  1.2f,
171 		 0.9f,  0.8f,  0.4f,
172 		 1.1f,  0.3f,  0.5f,
173 		-0.2f,  0.0f,  1.1f,
174 	},
175 	{
176 		-0.8f,  1.2f, -0.2f,
177 		-1.1f, -0.9f, -0.5f,
178 		-1.2f,  1.0f,  1.2f,
179 		 0.1f, -0.7f, -0.5f,
180 	},
181 };
182 static const float s_constInMat4x4[2][16] =
183 {
184 	{
185 		 0.3f,  0.9f, -0.2f,  1.0f,
186 		-0.4f, -0.6f,  0.6f, -1.0f,
187 		-0.9f, -0.1f,  0.3f, -0.2f,
188 		-0.3f, -0.9f,  1.0f,  0.1f,
189 	},
190 	{
191 		 0.4f, -0.7f, -0.8f,  0.7f,
192 		-0.4f, -0.8f,  0.6f, -0.3f,
193 		 0.7f, -1.0f,  0.1f, -0.3f,
194 		 0.2f,  0.6f,  0.4f, -1.0f,
195 	},
196 };
197 
198 namespace MatrixCaseUtils
199 {
200 
201 enum InputType
202 {
203 	INPUTTYPE_CONST = 0,
204 	INPUTTYPE_UNIFORM,
205 	INPUTTYPE_DYNAMIC,
206 
207 	INPUTTYPE_LAST
208 };
209 
210 struct ShaderInput
211 {
ShaderInputvkt::sr::__anon707b605a0111::MatrixCaseUtils::ShaderInput212 	ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
213 		: inputType	(inputType_)
214 		, dataType	(dataType_)
215 		, precision	(precision_)
216 	{
217 	}
218 
219 	InputType		inputType;
220 	DataType		dataType;
221 	Precision		precision;
222 };
223 
224 enum MatrixOp
225 {
226 	OP_ADD = 0,
227 	OP_SUB,
228 	OP_MUL,
229 	OP_DIV,
230 	OP_COMP_MUL,
231 	OP_OUTER_PRODUCT,
232 	OP_TRANSPOSE,
233 	OP_INVERSE,
234 	OP_DETERMINANT,
235 	OP_UNARY_PLUS,
236 	OP_NEGATION,
237 	OP_PRE_INCREMENT,
238 	OP_PRE_DECREMENT,
239 	OP_POST_INCREMENT,
240 	OP_POST_DECREMENT,
241 	OP_ADD_INTO,
242 	OP_SUBTRACT_FROM,
243 	OP_MULTIPLY_INTO,
244 	OP_DIVIDE_INTO,
245 	OP_LAST
246 };
247 
248 // Type traits.
249 
250 template <int DataT>
251 struct TypeTraits;
252 
253 #define DECLARE_TYPE_TRAIT(DATATYPE, TYPE)	\
254 template<>									\
255 struct TypeTraits<DATATYPE> {				\
256 	typedef TYPE Type;						\
257 }
258 
259 DECLARE_TYPE_TRAIT(TYPE_FLOAT,			float);
260 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2,		tcu::Vec2);
261 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3,		tcu::Vec3);
262 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC4,		tcu::Vec4);
263 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2,		tcu::Mat2);
264 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3,	tcu::Mat2x3);
265 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4,	tcu::Mat2x4);
266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2,	tcu::Mat3x2);
267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3,		tcu::Mat3);
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4,	tcu::Mat3x4);
269 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2,	tcu::Mat4x2);
270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3,	tcu::Mat4x3);
271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4,		tcu::Mat4);
272 
273 // Operation info
274 
275 enum OperationType
276 {
277 	OPERATIONTYPE_BINARY_OPERATOR = 0,
278 	OPERATIONTYPE_BINARY_FUNCTION,
279 	OPERATIONTYPE_UNARY_PREFIX_OPERATOR,
280 	OPERATIONTYPE_UNARY_POSTFIX_OPERATOR,
281 	OPERATIONTYPE_UNARY_FUNCTION,
282 	OPERATIONTYPE_ASSIGNMENT,
283 
284 	OPERATIONTYPE_LAST
285 };
286 
getOperationName(MatrixOp op)287 static const char* getOperationName (MatrixOp op)
288 {
289 	switch (op)
290 	{
291 		case OP_ADD:			return "+";
292 		case OP_SUB:			return "-";
293 		case OP_MUL:			return "*";
294 		case OP_DIV:			return "/";
295 		case OP_COMP_MUL:		return "matrixCompMult";
296 		case OP_OUTER_PRODUCT:	return "outerProduct";
297 		case OP_TRANSPOSE:		return "transpose";
298 		case OP_INVERSE:		return "inverse";
299 		case OP_DETERMINANT:	return "determinant";
300 		case OP_UNARY_PLUS:		return "+";
301 		case OP_NEGATION:		return "-";
302 		case OP_PRE_INCREMENT:	return "++";
303 		case OP_PRE_DECREMENT:	return "--";
304 		case OP_POST_INCREMENT:	return "++";
305 		case OP_POST_DECREMENT:	return "--";
306 		case OP_ADD_INTO:		return "+=";
307 		case OP_SUBTRACT_FROM:	return "-=";
308 		case OP_MULTIPLY_INTO:	return "*=";
309 		case OP_DIVIDE_INTO:	return "/=";
310 
311 		default:
312 			DE_ASSERT(DE_FALSE);
313 			return "";
314 	}
315 }
316 
getOperationType(MatrixOp op)317 static OperationType getOperationType (MatrixOp op)
318 {
319 	switch (op)
320 	{
321 		case OP_ADD:			return OPERATIONTYPE_BINARY_OPERATOR;
322 		case OP_SUB:			return OPERATIONTYPE_BINARY_OPERATOR;
323 		case OP_MUL:			return OPERATIONTYPE_BINARY_OPERATOR;
324 		case OP_DIV:			return OPERATIONTYPE_BINARY_OPERATOR;
325 		case OP_COMP_MUL:		return OPERATIONTYPE_BINARY_FUNCTION;
326 		case OP_OUTER_PRODUCT:	return OPERATIONTYPE_BINARY_FUNCTION;
327 		case OP_TRANSPOSE:		return OPERATIONTYPE_UNARY_FUNCTION;
328 		case OP_INVERSE:		return OPERATIONTYPE_UNARY_FUNCTION;
329 		case OP_DETERMINANT:	return OPERATIONTYPE_UNARY_FUNCTION;
330 		case OP_UNARY_PLUS:		return OPERATIONTYPE_UNARY_PREFIX_OPERATOR;
331 		case OP_NEGATION:		return OPERATIONTYPE_UNARY_PREFIX_OPERATOR;
332 		case OP_PRE_INCREMENT:	return OPERATIONTYPE_UNARY_PREFIX_OPERATOR;
333 		case OP_PRE_DECREMENT:	return OPERATIONTYPE_UNARY_PREFIX_OPERATOR;
334 		case OP_POST_INCREMENT:	return OPERATIONTYPE_UNARY_POSTFIX_OPERATOR;
335 		case OP_POST_DECREMENT:	return OPERATIONTYPE_UNARY_POSTFIX_OPERATOR;
336 		case OP_ADD_INTO:		return OPERATIONTYPE_ASSIGNMENT;
337 		case OP_SUBTRACT_FROM:	return OPERATIONTYPE_ASSIGNMENT;
338 		case OP_MULTIPLY_INTO:	return OPERATIONTYPE_ASSIGNMENT;
339 		case OP_DIVIDE_INTO:	return OPERATIONTYPE_ASSIGNMENT;
340 		default:
341 			DE_ASSERT(DE_FALSE);
342 			return OPERATIONTYPE_LAST;
343 	}
344 }
345 
346 enum TestMatrixType
347 {
348 	TESTMATRIXTYPE_DEFAULT = 0,
349 	TESTMATRIXTYPE_NEGATED,
350 	TESTMATRIXTYPE_INCREMENTED,
351 	TESTMATRIXTYPE_DECREMENTED,
352 	TESTMATRIXTYPE_NEGATED_INCREMENTED,
353 	TESTMATRIXTYPE_INCREMENTED_LESS,
354 
355 	TESTMATRIXTYPE_LAST
356 };
357 
getOperationTestMatrixType(MatrixOp op)358 static TestMatrixType getOperationTestMatrixType (MatrixOp op)
359 {
360 	switch(op)
361 	{
362 		case OP_ADD:			return TESTMATRIXTYPE_DEFAULT;
363 		case OP_SUB:			return TESTMATRIXTYPE_DEFAULT;
364 		case OP_MUL:			return TESTMATRIXTYPE_DEFAULT;
365 		case OP_DIV:			return TESTMATRIXTYPE_DEFAULT;
366 		case OP_COMP_MUL:		return TESTMATRIXTYPE_DEFAULT;
367 		case OP_OUTER_PRODUCT:	return TESTMATRIXTYPE_DEFAULT;
368 		case OP_TRANSPOSE:		return TESTMATRIXTYPE_DEFAULT;
369 		case OP_INVERSE:		return TESTMATRIXTYPE_DEFAULT;
370 		case OP_DETERMINANT:	return TESTMATRIXTYPE_DEFAULT;
371 		case OP_UNARY_PLUS:		return TESTMATRIXTYPE_DECREMENTED;
372 		case OP_NEGATION:		return TESTMATRIXTYPE_NEGATED_INCREMENTED;
373 		case OP_PRE_INCREMENT:	return TESTMATRIXTYPE_NEGATED;
374 		case OP_PRE_DECREMENT:	return TESTMATRIXTYPE_INCREMENTED;
375 		case OP_POST_INCREMENT:	return TESTMATRIXTYPE_NEGATED;
376 		case OP_POST_DECREMENT:	return TESTMATRIXTYPE_DEFAULT;
377 		case OP_ADD_INTO:		return TESTMATRIXTYPE_DEFAULT;
378 		case OP_SUBTRACT_FROM:	return TESTMATRIXTYPE_INCREMENTED_LESS;
379 		case OP_MULTIPLY_INTO:	return TESTMATRIXTYPE_NEGATED;
380 		case OP_DIVIDE_INTO:	return TESTMATRIXTYPE_DECREMENTED;
381 
382 		default:
383 			DE_ASSERT(DE_FALSE);
384 			return TESTMATRIXTYPE_LAST;
385 	}
386 }
387 
isOperationBinary(MatrixOp op)388 static bool isOperationBinary (MatrixOp op)
389 {
390 	return getOperationType(op) == OPERATIONTYPE_BINARY_OPERATOR ||
391 	       getOperationType(op) == OPERATIONTYPE_BINARY_FUNCTION ||
392 	       getOperationType(op) == OPERATIONTYPE_ASSIGNMENT;
393 }
394 
isOperationMatrixScalar(MatrixOp op)395 static bool isOperationMatrixScalar (MatrixOp op)
396 {
397 	return op == OP_ADD || op == OP_SUB || op == OP_MUL || op == OP_DIV;
398 }
399 
isOperationMatrixVector(MatrixOp op)400 static bool isOperationMatrixVector (MatrixOp op)
401 {
402 	return op == OP_MUL;
403 }
404 
isOperationArithmeticMatrixMatrix(MatrixOp op)405 static bool isOperationArithmeticMatrixMatrix (MatrixOp op)
406 {
407 	return op == OP_MUL;
408 }
409 
isOperationComponentwiseMatrixMatrix(MatrixOp op)410 static bool isOperationComponentwiseMatrixMatrix (MatrixOp op)
411 {
412 	return op == OP_ADD || op == OP_SUB || op == OP_MUL || op == OP_DIV || op == OP_COMP_MUL;
413 }
414 
isOperationVectorVector(MatrixOp op)415 static bool isOperationVectorVector (MatrixOp op)
416 {
417 	return op == OP_OUTER_PRODUCT;
418 }
419 
isOperationUnaryAnyMatrix(MatrixOp op)420 static bool isOperationUnaryAnyMatrix (MatrixOp op)
421 {
422 	return  op == OP_TRANSPOSE			 ||
423 			op == OP_UNARY_PLUS			 ||
424 			op == OP_NEGATION			 ||
425 			op == OP_PRE_INCREMENT		 ||
426 			op == OP_PRE_DECREMENT		 ||
427 			op == OP_POST_INCREMENT		 ||
428 			op == OP_POST_DECREMENT;
429 }
430 
isOperationUnarySymmetricMatrix(MatrixOp op)431 static bool isOperationUnarySymmetricMatrix (MatrixOp op)
432 {
433 	return op == OP_INVERSE || op == OP_DETERMINANT;
434 }
435 
isOperationValueModifying(MatrixOp op)436 static bool isOperationValueModifying (MatrixOp op)
437 {
438 	return  op == OP_PRE_INCREMENT		 ||
439 			op == OP_PRE_DECREMENT		 ||
440 			op == OP_POST_INCREMENT		 ||
441 			op == OP_POST_DECREMENT;
442 }
443 
isOperationAssignment(MatrixOp op)444 static bool isOperationAssignment (MatrixOp op)
445 {
446 	return  op == OP_ADD_INTO		 ||
447 			op == OP_SUBTRACT_FROM	 ||
448 			op == OP_MULTIPLY_INTO	 ||
449 			op == OP_DIVIDE_INTO;
450 }
451 
isOperationAssignmentAnyMatrix(MatrixOp op)452 static bool isOperationAssignmentAnyMatrix (MatrixOp op)
453 {
454 	return  op == OP_ADD_INTO		 ||
455 			op == OP_SUBTRACT_FROM	 ||
456 			op == OP_DIVIDE_INTO;
457 }
458 
isOperationAssignmentSymmetricMatrix(MatrixOp op)459 static bool isOperationAssignmentSymmetricMatrix (MatrixOp op)
460 {
461 	return op == OP_MULTIPLY_INTO;
462 }
463 
464 // Operation nature
465 
466 enum OperationNature
467 {
468 	OPERATIONNATURE_PURE = 0,
469 	OPERATIONNATURE_MUTATING,
470 	OPERATIONNATURE_ASSIGNMENT,
471 
472 	OPERATIONNATURE_LAST
473 };
474 
getOperationNature(MatrixOp op)475 static OperationNature getOperationNature (MatrixOp op)
476 {
477 	if (isOperationAssignment(op))
478 		return OPERATIONNATURE_ASSIGNMENT;
479 
480 	if (isOperationValueModifying(op))
481 		return OPERATIONNATURE_MUTATING;
482 
483 	return OPERATIONNATURE_PURE;
484 }
485 
486 // Input value loader.
487 
488 template <int InputT, int DataT>
489 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
490 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)491 template <> inline float		getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT>			(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx];	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)492 template <> inline tcu::Vec2	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_VEC2>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx];	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)493 template <> inline tcu::Vec3	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_VEC3>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx];	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)494 template <> inline tcu::Vec4	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_VEC4>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx];	}
495 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)496 template <> inline tcu::Mat2	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT2>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]);		}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)497 template <> inline tcu::Mat2x3	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT2X3>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x3(s_constInMat2x3[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)498 template <> inline tcu::Mat2x4	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT2X4>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x4(s_constInMat2x4[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)499 template <> inline tcu::Mat3x2	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT3X2>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x2(s_constInMat3x2[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)500 template <> inline tcu::Mat3	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT3>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]);		}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)501 template <> inline tcu::Mat3x4	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT3X4>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)502 template <> inline tcu::Mat4x2	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT4X2>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)503 template <> inline tcu::Mat4x3	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT4X3>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]);	}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)504 template <> inline tcu::Mat4	getInputValue<INPUTTYPE_CONST,		TYPE_FLOAT_MAT4>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]);		}
505 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)506 template <> inline float		getInputValue<INPUTTYPE_DYNAMIC,	TYPE_FLOAT>			(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x();					}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)507 template <> inline tcu::Vec2	getInputValue<INPUTTYPE_DYNAMIC,	TYPE_FLOAT_VEC2>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1);			}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)508 template <> inline tcu::Vec3	getInputValue<INPUTTYPE_DYNAMIC,	TYPE_FLOAT_VEC3>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2);		}
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)509 template <> inline tcu::Vec4	getInputValue<INPUTTYPE_DYNAMIC,	TYPE_FLOAT_VEC4>	(const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3);	}
510 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)511 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx)
512 {
513 	DE_UNREF(inputNdx); // Not used.
514 	tcu::Mat2 m;
515 	m.setColumn(0, evalCtx.in[0].swizzle(0,1));
516 	m.setColumn(1, evalCtx.in[1].swizzle(0,1));
517 	return m;
518 }
519 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)520 template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx)
521 {
522 	DE_UNREF(inputNdx); // Not used.
523 	tcu::Mat2x3 m;
524 	m.setColumn(0, evalCtx.in[0].swizzle(0,1,2));
525 	m.setColumn(1, evalCtx.in[1].swizzle(0,1,2));
526 	return m;
527 }
528 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)529 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx)
530 {
531 	DE_UNREF(inputNdx); // Not used.
532 	tcu::Mat2x4 m;
533 	m.setColumn(0, evalCtx.in[0]);
534 	m.setColumn(1, evalCtx.in[1]);
535 	return m;
536 }
537 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)538 template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx)
539 {
540 	DE_UNREF(inputNdx); // Not used.
541 	tcu::Mat3x2 m;
542 	m.setColumn(0, evalCtx.in[0].swizzle(0,1));
543 	m.setColumn(1, evalCtx.in[1].swizzle(0,1));
544 	m.setColumn(2, evalCtx.in[2].swizzle(0,1));
545 	return m;
546 }
547 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx)
549 {
550 	DE_UNREF(inputNdx); // Not used.
551 	tcu::Mat3 m;
552 	m.setColumn(0, evalCtx.in[0].swizzle(0,1,2));
553 	m.setColumn(1, evalCtx.in[1].swizzle(0,1,2));
554 	m.setColumn(2, evalCtx.in[2].swizzle(0,1,2));
555 	return m;
556 }
557 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
559 {
560 	DE_UNREF(inputNdx); // Not used.
561 	tcu::Mat3x4 m;
562 	m.setColumn(0, evalCtx.in[0]);
563 	m.setColumn(1, evalCtx.in[1]);
564 	m.setColumn(2, evalCtx.in[2]);
565 	return m;
566 }
567 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)568 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx)
569 {
570 	DE_UNREF(inputNdx); // Not used.
571 	tcu::Mat4x2 m;
572 	m.setColumn(0, evalCtx.in[0].swizzle(0,1));
573 	m.setColumn(1, evalCtx.in[1].swizzle(0,1));
574 	m.setColumn(2, evalCtx.in[2].swizzle(0,1));
575 	m.setColumn(3, evalCtx.in[3].swizzle(0,1));
576 	return m;
577 }
578 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
580 {
581 	DE_UNREF(inputNdx); // Not used.
582 	tcu::Mat4x3 m;
583 	m.setColumn(0, evalCtx.in[0].swizzle(0,1,2));
584 	m.setColumn(1, evalCtx.in[1].swizzle(0,1,2));
585 	m.setColumn(2, evalCtx.in[2].swizzle(0,1,2));
586 	m.setColumn(3, evalCtx.in[3].swizzle(0,1,2));
587 	return m;
588 }
589 
getInputValue(const ShaderEvalContext & evalCtx,int inputNdx)590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx)
591 {
592 	DE_UNREF(inputNdx); // Not used.
593 	tcu::Mat4 m;
594 	m.setColumn(0, evalCtx.in[0]);
595 	m.setColumn(1, evalCtx.in[1]);
596 	m.setColumn(2, evalCtx.in[2]);
597 	m.setColumn(3, evalCtx.in[3]);
598 	return m;
599 }
600 
601 // Reduction from expression result to vec3.
602 
reduceToVec3(const tcu::Vec2 & value)603 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value)		{ return value.swizzle(0,1,0); }
reduceToVec3(const tcu::Vec3 & value)604 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value)		{ return value; }
reduceToVec3(const tcu::Vec4 & value)605 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value)		{ return tcu::Vec3(value.x(), value.y(), value.z()+value.w()); }
reduceToVec3(const tcu::Mat2 & value)606 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value)		{ return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); }
reduceToVec3(const tcu::Mat2x3 & value)607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value)	{ return value.getColumn(0) + value.getColumn(1); }
reduceToVec3(const tcu::Mat2x4 & value)608 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value)	{ return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3); }
reduceToVec3(const tcu::Mat3x2 & value)609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value)	{ return tcu::Vec3(value(0,0)+value(1,0), value(0,1)+value(1,1), value(0,2)+value(1,2)); }
reduceToVec3(const tcu::Mat3 & value)610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value)		{ return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); }
reduceToVec3(const tcu::Mat3x4 & value)611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value)	{ return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); }
reduceToVec3(const tcu::Mat4x2 & value)612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value)	{ return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1,1)+value(1,3), value(0,2)+value(1,2)); }
reduceToVec3(const tcu::Mat4x3 & value)613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value)	{ return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
reduceToVec3(const tcu::Mat4 & value)614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value)		{ return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); }
615 
616 // matrixCompMult
617 
618 template <typename T, int Rows, int Cols>
matrixCompMult(const tcu::Matrix<T,Rows,Cols> & a,const tcu::Matrix<T,Rows,Cols> & b)619 tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T, Rows, Cols>& b)
620 {
621 	tcu::Matrix<T, Rows, Cols> retVal;
622 
623 	for (int r = 0; r < Rows; ++r)
624 		for (int c = 0; c < Cols; ++c)
625 			retVal(r,c) = a(r,c) * b(r, c);
626 
627 	return retVal;
628 }
629 
630 // outerProduct
631 
632 template <typename T, int Rows, int Cols>
outerProduct(const tcu::Vector<T,Cols> & a,const tcu::Vector<T,Rows> & b)633 tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b)
634 {
635 	tcu::Matrix<T, Rows, Cols> retVal;
636 
637 	for (int r = 0; r < Rows; ++r)
638 		for (int c = 0; c < Cols; ++c)
639 			retVal(r,c) = a[c] * b[r];
640 
641 	return transpose(retVal); // to gl-form (column-major)
642 }
643 
644 // Determinant
645 
646 template <int Size>
647 float determinant (const tcu::Matrix<float, Size, Size>& mat);
648 
649 template <>
determinant(const tcu::Matrix<float,2,2> & mat)650 float determinant<2> (const tcu::Matrix<float, 2, 2>& mat)
651 {
652 	return mat(0,0) * mat(1,1) - mat(1,0) * mat(0,1);
653 }
654 
655 template <>
determinant(const tcu::Matrix<float,3,3> & mat)656 float determinant<3> (const tcu::Matrix<float, 3, 3>& mat)
657 {
658 	return	+ mat(0,0) * mat(1,1) * mat(2,2)
659 			+ mat(0,1) * mat(1,2) * mat(2,0)
660 			+ mat(0,2) * mat(1,0) * mat(2,1)
661 			- mat(0,0) * mat(1,2) * mat(2,1)
662 			- mat(0,1) * mat(1,0) * mat(2,2)
663 			- mat(0,2) * mat(1,1) * mat(2,0);
664 }
665 
666 template <>
determinant(const tcu::Matrix<float,4,4> & mat)667 float determinant<4> (const tcu::Matrix<float, 4, 4>& mat)
668 {
669 	const float minorMatrices[4][3*3] =
670 	{
671 		{
672 			mat(1,1),	mat(2,1),	mat(3,1),
673 			mat(1,2),	mat(2,2),	mat(3,2),
674 			mat(1,3),	mat(2,3),	mat(3,3),
675 		},
676 		{
677 			mat(1,0),	mat(2,0),	mat(3,0),
678 			mat(1,2),	mat(2,2),	mat(3,2),
679 			mat(1,3),	mat(2,3),	mat(3,3),
680 		},
681 		{
682 			mat(1,0),	mat(2,0),	mat(3,0),
683 			mat(1,1),	mat(2,1),	mat(3,1),
684 			mat(1,3),	mat(2,3),	mat(3,3),
685 		},
686 		{
687 			mat(1,0),	mat(2,0),	mat(3,0),
688 			mat(1,1),	mat(2,1),	mat(3,1),
689 			mat(1,2),	mat(2,2),	mat(3,2),
690 		}
691 	};
692 
693 	return	+ mat(0,0) * determinant(tcu::Mat3(minorMatrices[0]))
694 			- mat(0,1) * determinant(tcu::Mat3(minorMatrices[1]))
695 			+ mat(0,2) * determinant(tcu::Mat3(minorMatrices[2]))
696 			- mat(0,3) * determinant(tcu::Mat3(minorMatrices[3]));
697 }
698 
699 // Inverse
700 
701 template <int Size>
702 tcu::Matrix<float, Size, Size> inverse (const tcu::Matrix<float, Size, Size>& mat);
703 
704 template <>
inverse(const tcu::Matrix<float,2,2> & mat)705 tcu::Matrix<float, 2, 2> inverse<2> (const tcu::Matrix<float, 2, 2>& mat)
706 {
707 	const float					det		= determinant(mat);
708 	tcu::Matrix<float, 2, 2>	retVal;
709 
710 	DE_ASSERT(det != 0.0f);
711 
712 	retVal(0, 0) =  mat(1, 1) / det;
713 	retVal(0, 1) = -mat(0, 1) / det;
714 	retVal(1, 0) = -mat(1, 0) / det;
715 	retVal(1, 1) =  mat(0, 0) / det;
716 
717 	return retVal;
718 }
719 
720 template <>
inverse(const tcu::Matrix<float,3,3> & mat)721 tcu::Matrix<float, 3, 3> inverse<3> (const tcu::Matrix<float, 3, 3>& mat)
722 {
723 	// Blockwise inversion
724 
725 	DE_ASSERT(determinant(mat) != 0.0f);
726 
727 	const float areaA[2*2] =
728 	{
729 		mat(0,0),	mat(0,1),
730 		mat(1,0),	mat(1,1)
731 	};
732 	const float areaB[2] =
733 	{
734 		mat(0,2),
735 		mat(1,2),
736 	};
737 	const float areaC[2] =
738 	{
739 		mat(2,0),	mat(2,1),
740 	};
741 	const float areaD[1] =
742 	{
743 		mat(2,2)
744 	};
745 	const float nullField[4] = { 0.0f };
746 
747 	const tcu::Matrix<float, 2, 2>	invA = inverse(tcu::Matrix<float, 2, 2>(areaA));
748 	const tcu::Matrix<float, 2, 1>	matB =         tcu::Matrix<float, 2, 1>(areaB);
749 	const tcu::Matrix<float, 1, 2>	matC =         tcu::Matrix<float, 1, 2>(areaC);
750 	const tcu::Matrix<float, 1, 1>	matD =         tcu::Matrix<float, 1, 1>(areaD);
751 
752 	const float						schurComplement = 1.0f / (matD - matC*invA*matB)(0,0);
753 	const tcu::Matrix<float, 2, 2>	zeroMat         = Mat2(nullField);
754 
755 	const tcu::Matrix<float, 2, 2>	blockA = invA + invA*matB*schurComplement*matC*invA;
756 	const tcu::Matrix<float, 2, 1>	blockB = (zeroMat-invA)*matB*schurComplement;
757 	const tcu::Matrix<float, 1, 2>	blockC = matC*invA*(-schurComplement);
758 	const float						blockD = schurComplement;
759 
760 	const float result[3*3] =
761 	{
762 		blockA(0,0),	blockA(0,1),	blockB(0,0),
763 		blockA(1,0),	blockA(1,1),	blockB(1,0),
764 		blockC(0,0),	blockC(0,1),	blockD,
765 	};
766 
767 	return Mat3(result);
768 }
769 
770 template <>
inverse(const tcu::Matrix<float,4,4> & mat)771 tcu::Matrix<float, 4, 4> inverse<4> (const tcu::Matrix<float, 4, 4>& mat)
772 {
773 	// Blockwise inversion
774 
775 	DE_ASSERT(determinant(mat) != 0.0f);
776 
777 	const float areaA[2*2] =
778 	{
779 		mat(0,0),	mat(0,1),
780 		mat(1,0),	mat(1,1)
781 	};
782 	const float areaB[2*2] =
783 	{
784 		mat(0,2),	mat(0,3),
785 		mat(1,2),	mat(1,3)
786 	};
787 	const float areaC[2*2] =
788 	{
789 		mat(2,0),	mat(2,1),
790 		mat(3,0),	mat(3,1)
791 	};
792 	const float areaD[2*2] =
793 	{
794 		mat(2,2),	mat(2,3),
795 		mat(3,2),	mat(3,3)
796 	};
797 	const float nullField[4] = { 0.0f };
798 
799 	const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA));
800 	const tcu::Matrix<float, 2, 2> matB =         Mat2(areaB);
801 	const tcu::Matrix<float, 2, 2> matC =         Mat2(areaC);
802 	const tcu::Matrix<float, 2, 2> matD =         Mat2(areaD);
803 
804 	const tcu::Matrix<float, 2, 2> schurComplement = inverse(matD - matC*invA*matB);
805 	const tcu::Matrix<float, 2, 2> zeroMat         = Mat2(nullField);
806 
807 	const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA;
808 	const tcu::Matrix<float, 2, 2> blockB = (zeroMat-invA)*matB*schurComplement;
809 	const tcu::Matrix<float, 2, 2> blockC = (zeroMat-schurComplement)*matC*invA;
810 	const tcu::Matrix<float, 2, 2> blockD = schurComplement;
811 
812 	const float result[4*4] =
813 	{
814 		blockA(0,0),	blockA(0,1),	blockB(0,0),	blockB(0,1),
815 		blockA(1,0),	blockA(1,1),	blockB(1,0),	blockB(1,1),
816 		blockC(0,0),	blockC(0,1),	blockD(0,0),	blockD(0,1),
817 		blockC(1,0),	blockC(1,1),	blockD(1,0),	blockD(1,1),
818 	};
819 
820 	return Mat4(result);
821 }
822 
823 // negate
824 
825 template <typename T, int Rows, int Cols>
negate(const tcu::Matrix<T,Rows,Cols> & mat)826 tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat)
827 {
828 	tcu::Matrix<T, Rows, Cols> retVal;
829 
830 	for (int r = 0; r < Rows; ++r)
831 		for (int c = 0; c < Cols; ++c)
832 			retVal(r,c) = -mat(r, c);
833 
834 	return retVal;
835 }
836 
837 // increment/decrement
838 
839 template <typename T, int Rows, int Cols>
increment(const tcu::Matrix<T,Rows,Cols> & mat)840 tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat)
841 {
842 	tcu::Matrix<T, Rows, Cols> retVal;
843 
844 	for (int r = 0; r < Rows; ++r)
845 		for (int c = 0; c < Cols; ++c)
846 			retVal(r,c) = mat(r, c) + 1.0f;
847 
848 	return retVal;
849 }
850 
851 template <typename T, int Rows, int Cols>
decrement(const tcu::Matrix<T,Rows,Cols> & mat)852 tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat)
853 {
854 	tcu::Matrix<T, Rows, Cols> retVal;
855 
856 	for (int r = 0; r < Rows; ++r)
857 		for (int c = 0; c < Cols; ++c)
858 			retVal(r,c) = mat(r, c) - 1.0f;
859 
860 	return retVal;
861 }
862 
863 // Evaluator template.
864 
865 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type);
866 
867 template <int Op, int In0DataType, int In1DataType>
868 struct Evaluator;
869 
870 template <int In0DataType, int In1DataType>
871 struct Evaluator<OP_ADD, In0DataType, In1DataType>
872 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator873 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
874 	{
875 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
876 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
877 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
878 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
879 		evalCtx.color.xyz() = reduceToVec3(in0 + in1);
880 	}
881 };
882 
883 template <int In0DataType, int In1DataType>
884 struct Evaluator<OP_SUB, In0DataType, In1DataType>
885 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator886 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
887 	{
888 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
889 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
890 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
891 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
892 		evalCtx.color.xyz() = reduceToVec3(in0 - in1);
893 	}
894 };
895 
896 template <int In0DataType, int In1DataType>
897 struct Evaluator<OP_MUL, In0DataType, In1DataType>
898 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator899 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
900 	{
901 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
902 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
903 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
904 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
905 		evalCtx.color.xyz() = reduceToVec3(in0 * in1);
906 	}
907 };
908 
909 template <int In0DataType, int In1DataType>
910 struct Evaluator<OP_DIV, In0DataType, In1DataType>
911 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator912 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
913 	{
914 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
915 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
916 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
917 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
918 		evalCtx.color.xyz() = reduceToVec3(in0 / in1);
919 	}
920 };
921 
922 template <int In0DataType, int In1DataType>
923 struct Evaluator<OP_COMP_MUL, In0DataType, In1DataType>
924 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator925 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
926 	{
927 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
928 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
929 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
930 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
931 		evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1));
932 	}
933 };
934 
935 template <int In0DataType, int In1DataType>
936 struct Evaluator<OP_OUTER_PRODUCT, In0DataType, In1DataType>
937 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator938 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
939 	{
940 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
941 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
942 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
943 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
944 		evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1));
945 	}
946 };
947 
948 template <int In0DataType, int In1DataType>
949 struct Evaluator<OP_TRANSPOSE, In0DataType, In1DataType>
950 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator951 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
952 	{
953 		DE_UNREF(in1Type);
954 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
955 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
956 		evalCtx.color.xyz() = reduceToVec3(transpose(in0));
957 	}
958 };
959 
960 template <int In0DataType, int In1DataType>
961 struct Evaluator<OP_INVERSE, In0DataType, In1DataType>
962 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator963 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
964 	{
965 		DE_UNREF(in1Type);
966 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
967 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
968 		evalCtx.color.xyz() = reduceToVec3(inverse(in0));
969 	}
970 };
971 
972 template <int In0DataType, int In1DataType>
973 struct Evaluator<OP_DETERMINANT, In0DataType, In1DataType>
974 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator975 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
976 	{
977 		DE_UNREF(in1Type);
978 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
979 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
980 		evalCtx.color.xyz() = Vec3(determinant(in0));
981 	}
982 };
983 
984 template <int In0DataType, int In1DataType>
985 struct Evaluator<OP_UNARY_PLUS, In0DataType, In1DataType>
986 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator987 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
988 	{
989 		DE_UNREF(in1Type);
990 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
991 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
992 		evalCtx.color.xyz() = reduceToVec3(in0);
993 	}
994 };
995 
996 template <int In0DataType, int In1DataType>
997 struct Evaluator<OP_NEGATION, In0DataType, In1DataType>
998 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator999 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1000 	{
1001 		DE_UNREF(in1Type);
1002 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1003 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1004 		evalCtx.color.xyz() = reduceToVec3(negate(in0));
1005 	}
1006 };
1007 
1008 template <int In0DataType, int In1DataType>
1009 struct Evaluator<OP_PRE_INCREMENT, In0DataType, In1DataType>
1010 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1011 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1012 	{
1013 		DE_UNREF(in1Type);
1014 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1015 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1016 
1017 		// modifying reduction: sum modified value too
1018 		evalCtx.color.xyz() = reduceToVec3(increment(in0)) + reduceToVec3(increment(in0));
1019 	}
1020 };
1021 
1022 template <int In0DataType, int In1DataType>
1023 struct Evaluator<OP_PRE_DECREMENT, In0DataType, In1DataType>
1024 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1025 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1026 	{
1027 		DE_UNREF(in1Type);
1028 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1029 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1030 
1031 		// modifying reduction: sum modified value too
1032 		evalCtx.color.xyz() = reduceToVec3(decrement(in0)) + reduceToVec3(decrement(in0));
1033 	}
1034 };
1035 
1036 template <int In0DataType, int In1DataType>
1037 struct Evaluator<OP_POST_INCREMENT, In0DataType, In1DataType>
1038 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1039 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1040 	{
1041 		DE_UNREF(in1Type);
1042 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1043 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1044 
1045 		// modifying reduction: sum modified value too
1046 		evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(increment(in0));
1047 	}
1048 };
1049 
1050 template <int In0DataType, int In1DataType>
1051 struct Evaluator<OP_POST_DECREMENT, In0DataType, In1DataType>
1052 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1053 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1054 	{
1055 		DE_UNREF(in1Type);
1056 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1057 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1058 
1059 		// modifying reduction: sum modified value too
1060 		evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(decrement(in0));
1061 	}
1062 };
1063 
1064 template <int In0DataType, int In1DataType>
1065 struct Evaluator<OP_ADD_INTO, In0DataType, In1DataType>
1066 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1067 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1068 	{
1069 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1070 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1071 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
1072 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
1073 		evalCtx.color.xyz() = reduceToVec3(in0 + in1);
1074 	}
1075 };
1076 
1077 template <int In0DataType, int In1DataType>
1078 struct Evaluator<OP_SUBTRACT_FROM, In0DataType, In1DataType>
1079 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1080 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1081 	{
1082 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1083 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1084 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
1085 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
1086 		evalCtx.color.xyz() = reduceToVec3(in0 - in1);
1087 	}
1088 };
1089 
1090 template <int In0DataType, int In1DataType>
1091 struct Evaluator<OP_MULTIPLY_INTO, In0DataType, In1DataType>
1092 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1093 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1094 	{
1095 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1096 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1097 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
1098 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
1099 		evalCtx.color.xyz() = reduceToVec3(in0 * in1);
1100 	}
1101 };
1102 
1103 template <int In0DataType, int In1DataType>
1104 struct Evaluator<OP_DIVIDE_INTO, In0DataType, In1DataType>
1105 {
evaluatevkt::sr::__anon707b605a0111::MatrixCaseUtils::Evaluator1106 	static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1107 	{
1108 		typename TypeTraits<In0DataType>::Type	in0	= (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
1109 																				     : getInputValue<INPUTTYPE_CONST,	In0DataType>(evalCtx, 0);
1110 		typename TypeTraits<In1DataType>::Type	in1	= (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1)
1111 																				     : getInputValue<INPUTTYPE_CONST,	In1DataType>(evalCtx, 1);
1112 		evalCtx.color.xyz() = reduceToVec3(in0 / in1);
1113 	}
1114 };
1115 
getEvalFunc(const ShaderInput & in0,const ShaderInput & in1,MatrixOp op)1116 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
1117 {
1118 	// Evaluator is selected based on op and input data types.
1119 	// For efficient lookup the types and op enums are packed together to form a 19-bit key:
1120 	// [18..14 OP] [13..7 TYPE0] [6..0 TYPE1]
1121 
1122 	DE_STATIC_ASSERT(TYPE_LAST	<= (1<<7));
1123 	DE_STATIC_ASSERT(OP_LAST	<= (1<<5));
1124 
1125 #define PACK_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE)	(((OP) << 14) | ((IN0DATATYPE) << 7) | (IN1DATATYPE))
1126 
1127 #define MAKE_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE)	\
1128 	case PACK_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE):	\
1129 		return Evaluator<OP, IN0DATATYPE, IN1DATATYPE>::evaluate
1130 
1131 #define MAKE_SCALAR_OPS(IN0DATATYPE, IN1DATATYPE)		\
1132 	MAKE_EVAL_CASE(OP_ADD, IN0DATATYPE, IN1DATATYPE);	\
1133 	MAKE_EVAL_CASE(OP_SUB, IN0DATATYPE, IN1DATATYPE);	\
1134 	MAKE_EVAL_CASE(OP_MUL, IN0DATATYPE, IN1DATATYPE);	\
1135 	MAKE_EVAL_CASE(OP_DIV, IN0DATATYPE, IN1DATATYPE)
1136 
1137 #define MAKE_CWISE_OPS(IN0DATATYPE, IN1DATATYPE)			\
1138 	MAKE_EVAL_CASE(OP_ADD,		IN0DATATYPE, IN1DATATYPE);	\
1139 	MAKE_EVAL_CASE(OP_SUB,		IN0DATATYPE, IN1DATATYPE);	\
1140 	MAKE_EVAL_CASE(OP_DIV,		IN0DATATYPE, IN1DATATYPE);	\
1141 	MAKE_EVAL_CASE(OP_COMP_MUL,	IN0DATATYPE, IN1DATATYPE)
1142 
1143 #define MAKE_MUL_OP(IN0DATATYPE, IN1DATATYPE)			\
1144 	MAKE_EVAL_CASE(OP_MUL, IN0DATATYPE, IN1DATATYPE)
1145 
1146 #define MAKE_VECVEC_OP(IN0DATATYPE, IN1DATATYPE)			\
1147 	MAKE_EVAL_CASE(OP_OUTER_PRODUCT, IN0DATATYPE, IN1DATATYPE)
1148 
1149 #define MAKE_UNARY_OP(IN0DATATYPE)								\
1150 	MAKE_EVAL_CASE(OP_TRANSPOSE,		IN0DATATYPE, TYPE_LAST);	\
1151 	MAKE_EVAL_CASE(OP_UNARY_PLUS,		IN0DATATYPE, TYPE_LAST);	\
1152 	MAKE_EVAL_CASE(OP_NEGATION,			IN0DATATYPE, TYPE_LAST);	\
1153 	MAKE_EVAL_CASE(OP_PRE_INCREMENT,	IN0DATATYPE, TYPE_LAST);	\
1154 	MAKE_EVAL_CASE(OP_PRE_DECREMENT,	IN0DATATYPE, TYPE_LAST);	\
1155 	MAKE_EVAL_CASE(OP_POST_INCREMENT,	IN0DATATYPE, TYPE_LAST);	\
1156 	MAKE_EVAL_CASE(OP_POST_DECREMENT,	IN0DATATYPE, TYPE_LAST)
1157 
1158 #define MAKE_UNARY_SYMMETRIC_OP(IN0DATATYPE)					\
1159 	MAKE_UNARY_OP(IN0DATATYPE);									\
1160 	MAKE_EVAL_CASE(OP_DETERMINANT,	IN0DATATYPE, TYPE_LAST);	\
1161 	MAKE_EVAL_CASE(OP_INVERSE,		IN0DATATYPE, TYPE_LAST)
1162 
1163 #define MAKE_ASSIGNMENT_OP(IN0DATATYPE)								\
1164 	MAKE_EVAL_CASE(OP_ADD_INTO,			IN0DATATYPE, IN0DATATYPE);	\
1165 	MAKE_EVAL_CASE(OP_SUBTRACT_FROM,	IN0DATATYPE, IN0DATATYPE);	\
1166 	MAKE_EVAL_CASE(OP_DIVIDE_INTO,		IN0DATATYPE, IN0DATATYPE)
1167 
1168 #define MAKE_ASSIGNMENT_SYMMETRIC_OP(IN0DATATYPE)					\
1169 	MAKE_ASSIGNMENT_OP(IN0DATATYPE);								\
1170 	MAKE_EVAL_CASE(OP_MULTIPLY_INTO,	IN0DATATYPE, IN0DATATYPE)
1171 
1172 	switch (PACK_EVAL_CASE(op, in0.dataType, in1.dataType))
1173 	{
1174 		// Matrix-scalar.
1175 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2,	TYPE_FLOAT);
1176 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2X3,	TYPE_FLOAT);
1177 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2X4,	TYPE_FLOAT);
1178 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3X2,	TYPE_FLOAT);
1179 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3,	TYPE_FLOAT);
1180 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3X4,	TYPE_FLOAT);
1181 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4X2,	TYPE_FLOAT);
1182 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4X3,	TYPE_FLOAT);
1183 		MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4,	TYPE_FLOAT);
1184 
1185 		// Matrix-vector.
1186 		MAKE_MUL_OP(TYPE_FLOAT_MAT2,	TYPE_FLOAT_VEC2);
1187 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X3,	TYPE_FLOAT_VEC2);
1188 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X4,	TYPE_FLOAT_VEC2);
1189 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X2,	TYPE_FLOAT_VEC3);
1190 		MAKE_MUL_OP(TYPE_FLOAT_MAT3,	TYPE_FLOAT_VEC3);
1191 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X4,	TYPE_FLOAT_VEC3);
1192 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X2,	TYPE_FLOAT_VEC4);
1193 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X3,	TYPE_FLOAT_VEC4);
1194 		MAKE_MUL_OP(TYPE_FLOAT_MAT4,	TYPE_FLOAT_VEC4);
1195 
1196 		// Vector-matrix.
1197 		MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT2);
1198 		MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT2X3);
1199 		MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT2X4);
1200 		MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT3X2);
1201 		MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
1202 		MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT3X4);
1203 		MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT4X2);
1204 		MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT4X3);
1205 		MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT4);
1206 
1207 		// Matrix-matrix.
1208 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT2,		TYPE_FLOAT_MAT2);
1209 		MAKE_MUL_OP(TYPE_FLOAT_MAT2,		TYPE_FLOAT_MAT2);
1210 		MAKE_MUL_OP(TYPE_FLOAT_MAT2,		TYPE_FLOAT_MAT3X2);
1211 		MAKE_MUL_OP(TYPE_FLOAT_MAT2,		TYPE_FLOAT_MAT4X2);
1212 
1213 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT2X3,	TYPE_FLOAT_MAT2X3);
1214 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X3,		TYPE_FLOAT_MAT2);
1215 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X3,		TYPE_FLOAT_MAT3X2);
1216 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X3,		TYPE_FLOAT_MAT4X2);
1217 
1218 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT2X4,	TYPE_FLOAT_MAT2X4);
1219 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X4,		TYPE_FLOAT_MAT2);
1220 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X4,		TYPE_FLOAT_MAT3X2);
1221 		MAKE_MUL_OP(TYPE_FLOAT_MAT2X4,		TYPE_FLOAT_MAT4X2);
1222 
1223 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT3X2,	TYPE_FLOAT_MAT3X2);
1224 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X2,		TYPE_FLOAT_MAT2X3);
1225 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X2,		TYPE_FLOAT_MAT3);
1226 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X2,		TYPE_FLOAT_MAT4X3);
1227 
1228 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT3,		TYPE_FLOAT_MAT3);
1229 		MAKE_MUL_OP(TYPE_FLOAT_MAT3,		TYPE_FLOAT_MAT2X3);
1230 		MAKE_MUL_OP(TYPE_FLOAT_MAT3,		TYPE_FLOAT_MAT3);
1231 		MAKE_MUL_OP(TYPE_FLOAT_MAT3,		TYPE_FLOAT_MAT4X3);
1232 
1233 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT3X4,	TYPE_FLOAT_MAT3X4);
1234 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X4,		TYPE_FLOAT_MAT2X3);
1235 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X4,		TYPE_FLOAT_MAT3);
1236 		MAKE_MUL_OP(TYPE_FLOAT_MAT3X4,		TYPE_FLOAT_MAT4X3);
1237 
1238 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT4X2,	TYPE_FLOAT_MAT4X2);
1239 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X2,		TYPE_FLOAT_MAT2X4);
1240 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X2,		TYPE_FLOAT_MAT3X4);
1241 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X2,		TYPE_FLOAT_MAT4);
1242 
1243 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT4X3,	TYPE_FLOAT_MAT4X3);
1244 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X3,		TYPE_FLOAT_MAT2X4);
1245 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X3,		TYPE_FLOAT_MAT3X4);
1246 		MAKE_MUL_OP(TYPE_FLOAT_MAT4X3,		TYPE_FLOAT_MAT4);
1247 
1248 		MAKE_CWISE_OPS(TYPE_FLOAT_MAT4,		TYPE_FLOAT_MAT4);
1249 		MAKE_MUL_OP(TYPE_FLOAT_MAT4,		TYPE_FLOAT_MAT2X4);
1250 		MAKE_MUL_OP(TYPE_FLOAT_MAT4,		TYPE_FLOAT_MAT3X4);
1251 		MAKE_MUL_OP(TYPE_FLOAT_MAT4,		TYPE_FLOAT_MAT4);
1252 
1253 		// Vector-vector.
1254 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC2,		TYPE_FLOAT_VEC2);
1255 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC2,		TYPE_FLOAT_VEC3);
1256 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC2,		TYPE_FLOAT_VEC4);
1257 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC3,		TYPE_FLOAT_VEC2);
1258 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC3,		TYPE_FLOAT_VEC3);
1259 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC3,		TYPE_FLOAT_VEC4);
1260 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC4,		TYPE_FLOAT_VEC2);
1261 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC4,		TYPE_FLOAT_VEC3);
1262 		MAKE_VECVEC_OP(TYPE_FLOAT_VEC4,		TYPE_FLOAT_VEC4);
1263 
1264 		// Unary Matrix.
1265 		MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT2);
1266 		MAKE_UNARY_OP(TYPE_FLOAT_MAT2X3);
1267 		MAKE_UNARY_OP(TYPE_FLOAT_MAT2X4);
1268 		MAKE_UNARY_OP(TYPE_FLOAT_MAT3X2);
1269 		MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT3);
1270 		MAKE_UNARY_OP(TYPE_FLOAT_MAT3X4);
1271 		MAKE_UNARY_OP(TYPE_FLOAT_MAT4X2);
1272 		MAKE_UNARY_OP(TYPE_FLOAT_MAT4X3);
1273 		MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT4);
1274 
1275 		// Assignments
1276 		MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT2);
1277 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT2X3);
1278 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT2X4);
1279 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT3X2);
1280 		MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT3);
1281 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT3X4);
1282 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT4X2);
1283 		MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT4X3);
1284 		MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT4);
1285 
1286 		default:
1287 			DE_ASSERT(DE_FALSE);
1288 			return DE_NULL;
1289 	}
1290 
1291 #undef PACK_EVAL_CASE
1292 #undef MAKE_EVAL_CASE
1293 #undef MUL_OP
1294 #undef ALL_OPS
1295 #undef MAKE_MAT_SCALAR_VEC_CASES
1296 #undef MAKE_MAT_MAT_CASES
1297 }
1298 
1299 // Shader source format utilities.
1300 
1301 template <int Size>
writeVectorConstructor(std::ostream & str,const tcu::Vector<float,Size> & v)1302 void writeVectorConstructor (std::ostream& str, const tcu::Vector<float, Size>& v)
1303 {
1304 	str << "vec" << Size << "(";
1305 	for (int ndx = 0; ndx < Size; ndx++)
1306 	{
1307 		if (ndx != 0)
1308 			str << ", ";
1309 		str << de::floatToString(v[ndx], 1);
1310 	}
1311 	str << ")";
1312 }
1313 
1314 template <int Cols, int Rows>
writeMatrixConstructor(std::ostream & str,const tcu::Matrix<float,Rows,Cols> & m)1315 void writeMatrixConstructor (std::ostream& str, const tcu::Matrix<float, Rows, Cols>& m)
1316 {
1317 	if (Rows == Cols)
1318 		str << "mat" << Cols;
1319 	else
1320 		str << "mat" << Cols << "x" << Rows;
1321 
1322 	str << "(";
1323 	for (int colNdx = 0; colNdx < Cols; colNdx++)
1324 	{
1325 		for (int rowNdx = 0; rowNdx < Rows; rowNdx++)
1326 		{
1327 			if (rowNdx > 0 || colNdx > 0)
1328 				str << ", ";
1329 			str << de::floatToString(m(rowNdx, colNdx), 1);
1330 		}
1331 	}
1332 	str << ")";
1333 }
1334 
1335 } // MatrixCaseUtils
1336 
1337 using namespace MatrixCaseUtils;
1338 
1339 class MatrixShaderEvaluator : public ShaderEvaluator
1340 {
1341 public:
1342 							MatrixShaderEvaluator	(MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1);
1343 
1344 	virtual void			evaluate				(ShaderEvalContext& evalCtx) const;
1345 
1346 private:
1347 	MatrixShaderEvalFunc	m_matEvalFunc;
1348 	InputType				m_inType0;
1349 	InputType				m_inType1;
1350 };
1351 
MatrixShaderEvaluator(MatrixShaderEvalFunc evalFunc,InputType inType0,InputType inType1)1352 MatrixShaderEvaluator::MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1)
1353 	: m_matEvalFunc	(evalFunc)
1354 	, m_inType0		(inType0)
1355 	, m_inType1		(inType1)
1356 {
1357 }
1358 
evaluate(ShaderEvalContext & evalCtx) const1359 void MatrixShaderEvaluator::evaluate (ShaderEvalContext& evalCtx) const
1360 {
1361 	m_matEvalFunc(evalCtx, m_inType0, m_inType1);
1362 }
1363 
1364 
getAttributeType(const glu::DataType dataType)1365 BaseAttributeType getAttributeType(const glu::DataType dataType)
1366 {
1367 	switch(dataType)
1368 	{
1369 	case TYPE_FLOAT_MAT2:		return MAT2;
1370 	case TYPE_FLOAT_MAT2X3:		return MAT2x3;
1371 	case TYPE_FLOAT_MAT2X4:		return MAT2x4;
1372 	case TYPE_FLOAT_MAT3X2:		return MAT3x2;
1373 	case TYPE_FLOAT_MAT3:		return MAT3;
1374 	case TYPE_FLOAT_MAT3X4:		return MAT3x4;
1375 	case TYPE_FLOAT_MAT4X2:		return MAT4x2;
1376 	case TYPE_FLOAT_MAT4X3:		return MAT4x3;
1377 	case TYPE_FLOAT_MAT4:		return MAT4;
1378 	default:
1379 		TCU_THROW(InternalError, "Not supported");
1380 		break;
1381 	}
1382 }
1383 
1384 // ShaderMatrixInstance
1385 
1386 class ShaderMatrixInstance : public ShaderRenderCaseInstance
1387 {
1388 public:
1389 							ShaderMatrixInstance		(Context&				context,
1390 														 bool					isVertex,
1391 														 const ShaderEvaluator&	evaluator,
1392 														 const ShaderInput		in0,
1393 														 const ShaderInput		in1,
1394 														 const MatrixOp			m_op);
1395 	virtual					~ShaderMatrixInstance		(void);
1396 
1397 protected:
1398 	virtual void			setupUniforms				(const tcu::Vec4&);
1399 
1400 private:
1401 	void					addMatrixUniform			(deUint32 bindingLocation, DataType dataType, const float* dataPtr);
1402 
1403 	const ShaderInput		m_in0;
1404 	const ShaderInput		m_in1;
1405 	const MatrixOp			m_op;
1406 };
1407 
ShaderMatrixInstance(Context & context,bool isVertex,const ShaderEvaluator & evaluator,const ShaderInput in0,const ShaderInput in1,const MatrixOp op)1408 ShaderMatrixInstance::ShaderMatrixInstance (Context&				context,
1409 											bool					isVertex,
1410 											const ShaderEvaluator&	evaluator,
1411 											const ShaderInput		in0,
1412 											const ShaderInput		in1,
1413 											const MatrixOp			op)
1414 	: ShaderRenderCaseInstance	(context, isVertex, evaluator, DE_NULL, DE_NULL, IMAGE_BACKING_MODE_REGULAR, isVertex && op == OP_INVERSE ? 64 : GRID_SIZE_DEFAULTS)
1415 	, m_in0						(in0)
1416 	, m_in1						(in1)
1417 	, m_op						(op)
1418 {
1419 	m_userAttribTransforms.resize(4);
1420 	for (int attribNdx = 0; attribNdx < 4; attribNdx++)
1421 	{
1422 		m_userAttribTransforms[attribNdx] = Mat4(0.0f);
1423 		m_userAttribTransforms[attribNdx](                  0, 3) = (op == OP_INVERSE ? -0.5f : 0.2f);	// prevent matrix*vec from going into zero (assuming vec.w != 0).
1424 		m_userAttribTransforms[attribNdx](                  1, 3) = (op == OP_INVERSE ? -1.3f : 0.1f);	// Modified input for OP_INVERSE case, as determinant of final input
1425 		m_userAttribTransforms[attribNdx](                  2, 3) = 0.4f + 0.15f * float(attribNdx);	// matrix is spanning both sides of 0, so 0 (and division by 0) may happen on mediump.
1426 		m_userAttribTransforms[attribNdx](                  3, 3) = (op == OP_INVERSE ? -3.0f : 0.7f);	// Modified OP_INVERSE final input matrix is same signed in whole input range.
1427 		m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f;
1428 		m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f;
1429 		m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f;
1430 		m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f;
1431 	}
1432 
1433 	// prevent bad reference cases such as black result images by fine-tuning used matrices
1434 	if (getOperationTestMatrixType(m_op) != TESTMATRIXTYPE_DEFAULT)
1435 	{
1436 		for (int attribNdx = 0; attribNdx < 4; attribNdx++)
1437 		{
1438 			for (int row = 0; row < 4; row++)
1439 			for (int col = 0; col < 4; col++)
1440 			{
1441 				switch (getOperationTestMatrixType(m_op))
1442 				{
1443 					case TESTMATRIXTYPE_NEGATED:
1444 						m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col);
1445 						break;
1446 					case TESTMATRIXTYPE_INCREMENTED:
1447 						m_userAttribTransforms[attribNdx](row, col) += 0.3f;
1448 						break;
1449 					case TESTMATRIXTYPE_DECREMENTED:
1450 						m_userAttribTransforms[attribNdx](row, col) -= 0.3f;
1451 						break;
1452 					case TESTMATRIXTYPE_NEGATED_INCREMENTED:
1453 						m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col) + 0.3f;
1454 						break;
1455 					case TESTMATRIXTYPE_INCREMENTED_LESS:
1456 						m_userAttribTransforms[attribNdx](row, col) -= 0.1f;
1457 						break;
1458 
1459 					default:
1460 						DE_ASSERT(DE_FALSE);
1461 						break;
1462 				}
1463 			}
1464 		}
1465 	}
1466 
1467 	int	numInputs = isOperationBinary(m_op) ? 2 : 1;
1468 
1469 	for (int inNdx = 0; inNdx < numInputs; inNdx++)
1470 	{
1471 		const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1472 
1473 		if (in.inputType == INPUTTYPE_DYNAMIC && isDataTypeMatrix(in.dataType))
1474 		{
1475 			useAttribute(4u + inNdx, getAttributeType(in.dataType));
1476 		}
1477 	}
1478 
1479 }
1480 
~ShaderMatrixInstance(void)1481 ShaderMatrixInstance::~ShaderMatrixInstance (void)
1482 {
1483 }
1484 
addMatrixUniform(deUint32 bindingLocation,DataType dataType,const float * dataPtr)1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const float *dataPtr)
1486 {
1487 	Mat4			result;
1488 	const size_t	matrixSize = sizeof(float) * 4 * 4;
1489 
1490 	switch(dataType)
1491 	{
1492 		case TYPE_FLOAT_MAT2:
1493 		{
1494 			Mat2 matrix = Mat2(dataPtr);
1495 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1496 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1497 			break;
1498 		}
1499 		case TYPE_FLOAT_MAT2X3:
1500 		{
1501 			Mat2x3 matrix = Mat2x3(dataPtr);
1502 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1503 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1504 			break;
1505 		}
1506 		case TYPE_FLOAT_MAT2X4:
1507 		{
1508 			Mat2x4 matrix = Mat2x4(dataPtr);
1509 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1510 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1511 			break;
1512 		}
1513 		case TYPE_FLOAT_MAT3X2:
1514 		{
1515 			Mat3x2 matrix = Mat3x2(dataPtr);
1516 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1517 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1518 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1519 			break;
1520 		}
1521 		case TYPE_FLOAT_MAT3:
1522 		{
1523 			Mat3 matrix = Mat3(dataPtr);
1524 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1525 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1526 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1527 			break;
1528 		}
1529 		case TYPE_FLOAT_MAT3X4:
1530 		{
1531 			Mat3x4 matrix = Mat3x4(dataPtr);
1532 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1533 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1534 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1535 			break;
1536 		}
1537 		case TYPE_FLOAT_MAT4X2:
1538 		{
1539 			Mat4x2 matrix = Mat4x2(dataPtr);
1540 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1541 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1542 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1543 			result.setColumn(3, matrix.getColumn(3).toWidth<4>());
1544 			break;
1545 		}
1546 		case TYPE_FLOAT_MAT4X3:
1547 		{
1548 			Mat4x3 matrix = Mat4x3(dataPtr);
1549 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1550 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1551 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1552 			result.setColumn(3, matrix.getColumn(3).toWidth<4>());
1553 			break;
1554 		}
1555 		case TYPE_FLOAT_MAT4:
1556 		{
1557 			Mat4 matrix = Mat4(dataPtr);
1558 			result.setColumn(0, matrix.getColumn(0).toWidth<4>());
1559 			result.setColumn(1, matrix.getColumn(1).toWidth<4>());
1560 			result.setColumn(2, matrix.getColumn(2).toWidth<4>());
1561 			result.setColumn(3, matrix.getColumn(3).toWidth<4>());
1562 			break;
1563 		}
1564 		default:
1565 			DE_ASSERT(false);
1566 			break;
1567 	}
1568 
1569 	addUniform(bindingLocation, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, matrixSize, result.getColumnMajorData().getPtr());
1570 }
1571 
setupUniforms(const tcu::Vec4 &)1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&)
1573 {
1574 	const int	numInputs		= isOperationBinary(m_op) ? 2 : 1;
1575 	deUint32	uniformBinding	= 0;
1576 
1577 	for (int inNdx = 0; inNdx < numInputs; inNdx++)
1578 	{
1579 		const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1580 
1581 		if (in.inputType == INPUTTYPE_UNIFORM)
1582 		{
1583 			switch (in.dataType)
1584 			{
1585 				case TYPE_FLOAT:		addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float), &s_constInFloat[inNdx]);					break;
1586 				case TYPE_FLOAT_VEC2:	addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec2[inNdx]);			break;
1587 				case TYPE_FLOAT_VEC3:	addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec3[inNdx]);			break;
1588 				case TYPE_FLOAT_VEC4:	addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInVec4[inNdx]);			break;
1589 				// \note GLES3 supports transpose in matrix upload.
1590 				case TYPE_FLOAT_MAT2:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]);	break;
1591 				case TYPE_FLOAT_MAT2X3:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]);	break;
1592 				case TYPE_FLOAT_MAT2X4:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]);	break;
1593 				case TYPE_FLOAT_MAT3X2:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]);	break;
1594 				case TYPE_FLOAT_MAT3:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]);	break;
1595 				case TYPE_FLOAT_MAT3X4:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x4[inNdx]);	break;
1596 				case TYPE_FLOAT_MAT4X2:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x2[inNdx]);	break;
1597 				case TYPE_FLOAT_MAT4X3:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x3[inNdx]);	break;
1598 				case TYPE_FLOAT_MAT4:	addMatrixUniform(uniformBinding, in.dataType, s_constInMat4x4[inNdx]);	break;
1599 				default:
1600 					DE_ASSERT(false);
1601 			}
1602 			uniformBinding++;
1603 		}
1604 	}
1605 }
1606 
1607 // ShaderMatrixCase
1608 
1609 class ShaderMatrixCase : public ShaderRenderCase
1610 {
1611 public:
1612 							ShaderMatrixCase			(tcu::TestContext&	testCtx,
1613 														 const std::string&	name,
1614 														 const std::string&	desc,
1615 														 const ShaderInput&	in0,
1616 														 const ShaderInput&	in1,
1617 														 const MatrixOp		op,
1618 														 bool				isVertexCase);
1619 							~ShaderMatrixCase			(void);
1620 
1621 	virtual TestInstance*	createInstance				(Context& context) const;
1622 
1623 protected:
1624 	void					setupShader					(void);
1625 	std::string				genGLSLMatToVec3Reduction	(const glu::DataType& matType, const char* varName);
1626 
1627 private:
1628 	const ShaderInput		m_in0;
1629 	const ShaderInput		m_in1;
1630 	const MatrixOp			m_op;
1631 };
1632 
ShaderMatrixCase(tcu::TestContext & testCtx,const std::string & name,const std::string & desc,const ShaderInput & in0,const ShaderInput & in1,MatrixOp op,bool isVertexCase)1633 ShaderMatrixCase::ShaderMatrixCase (tcu::TestContext&	testCtx,
1634 									const std::string&	name,
1635 									const std::string&	desc,
1636 									const ShaderInput&	in0,
1637 									const ShaderInput&	in1,
1638 									MatrixOp			op,
1639 									bool				isVertexCase)
1640 	: ShaderRenderCase	(testCtx,
1641 						 name,
1642 						 desc,
1643 						 isVertexCase,
1644 						 new MatrixShaderEvaluator(getEvalFunc(in0, in1, op), in0.inputType, in1.inputType),
1645 						 DE_NULL /* uniform setup */,
1646 						 DE_NULL /* attribute setup */)
1647 	, m_in0				(in0)
1648 	, m_in1				(in1)
1649 	, m_op				(op)
1650 {
1651 	setupShader();
1652 }
1653 
~ShaderMatrixCase(void)1654 ShaderMatrixCase::~ShaderMatrixCase (void)
1655 {
1656 }
1657 
createInstance(Context & context) const1658 TestInstance* ShaderMatrixCase::createInstance (Context& context) const
1659 {
1660 	return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op);
1661 }
1662 
setupShader(void)1663 void ShaderMatrixCase::setupShader (void)
1664 {
1665 	std::ostringstream	vtx;
1666 	std::ostringstream	frag;
1667 	std::ostringstream&	op				= m_isVertexCase ? vtx : frag;
1668 
1669 	bool				isInDynMat0		= isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC;
1670 	bool				isInDynMat1		= isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC;
1671 	string				inValue0;
1672 	string				inValue1;
1673 	DataType			resultType		= TYPE_LAST;
1674 	Precision			resultPrec		= m_in0.precision;
1675 	vector<string>		passVars;
1676 	int					numInputs		= (isOperationBinary(m_op)) ? (2) : (1);
1677 
1678 	std::string			operationValue0;
1679 	std::string			operationValue1;
1680 
1681 	DE_ASSERT(!isInDynMat0 || !isInDynMat1); // Only single dynamic matrix input is allowed.
1682 	DE_UNREF(isInDynMat0 && isInDynMat1);
1683 
1684 	// Compute result type.
1685 	if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType))
1686 	{
1687 		resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRows(m_in0.dataType));
1688 	}
1689 	else if (m_op == OP_OUTER_PRODUCT)
1690 	{
1691 		resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.dataType));
1692 	}
1693 	else if (m_op == OP_TRANSPOSE)
1694 	{
1695 		resultType = getDataTypeMatrix(getDataTypeMatrixNumRows(m_in0.dataType), getDataTypeMatrixNumColumns(m_in0.dataType));
1696 	}
1697 	else if (m_op == OP_INVERSE)
1698 	{
1699 		resultType = m_in0.dataType;
1700 	}
1701 	else if (m_op == OP_DETERMINANT)
1702 	{
1703 		resultType = TYPE_FLOAT;
1704 	}
1705 	else if (getOperationType(m_op) == OPERATIONTYPE_UNARY_PREFIX_OPERATOR ||
1706 			 getOperationType(m_op) == OPERATIONTYPE_UNARY_POSTFIX_OPERATOR)
1707 	{
1708 		resultType = m_in0.dataType;
1709 	}
1710 	else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType))
1711 	{
1712 		DE_ASSERT(m_in0.dataType == m_in1.dataType);
1713 		resultType = m_in0.dataType;
1714 	}
1715 	else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1.dataType))
1716 	{
1717 		int			matNdx		= isDataTypeMatrix(m_in0.dataType) ? 0 : 1;
1718 		DataType	matrixType	= matNdx == 0 ? m_in0.dataType : m_in1.dataType;
1719 		DataType	otherType	= matNdx == 0 ? m_in1.dataType : m_in0.dataType;
1720 
1721 		if (otherType == TYPE_FLOAT)
1722 			resultType = matrixType;
1723 		else
1724 		{
1725 			DE_ASSERT(isDataTypeVector(otherType));
1726 			resultType = getDataTypeFloatVec(matNdx == 0 ? getDataTypeMatrixNumRows(matrixType) : getDataTypeMatrixNumColumns(matrixType));
1727 		}
1728 	}
1729 	else
1730 	{
1731 		DE_ASSERT(DE_FALSE);
1732 	}
1733 
1734 	static const std::string header =
1735 		"#version 310 es\n";
1736 
1737 	vtx << header;
1738 	frag << header;
1739 
1740 	vtx << "layout(location = 0) in highp vec4 a_position;\n";
1741 	frag << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n";
1742 	if (m_isVertexCase)
1743 	{
1744 		vtx << "layout(location = 0) out mediump vec4 v_color;\n";
1745 		frag << "layout(location = 0) in mediump vec4 v_color;\n";
1746 	}
1747 
1748 	// Input declarations.
1749 	deUint32 uniformBinding = 0;
1750 	deUint32 padding = 0;
1751 	for (int inNdx = 0; inNdx < numInputs; inNdx++)
1752 	{
1753 		const ShaderInput&	in			= inNdx > 0 ? m_in1 : m_in0;
1754 		const char*			precName	= getPrecisionName(in.precision);
1755 		const char*			typeName	= getDataTypeName(in.dataType);
1756 		string&				inValue		= inNdx > 0 ? inValue1 : inValue0;
1757 
1758 		if (in.inputType == INPUTTYPE_DYNAMIC)
1759 		{
1760 			if (isDataTypeMatrix(in.dataType))
1761 			{
1762 				vtx << "layout(location = " << 4 + inNdx + padding << ") in " << precName << " " << typeName << " a_";
1763 				// a_matN, v_matN
1764 				vtx << typeName << ";\n";
1765 				if (!m_isVertexCase)
1766 				{
1767 					vtx << "layout(location = " << 1 + inNdx + padding << ") out " << precName << " " << typeName << " v_" << typeName << ";\n";
1768 					frag << "layout(location = " << 1 + inNdx + padding << ") in " << precName << " " << typeName << " v_" << typeName << ";\n";
1769 					passVars.push_back(typeName);
1770 				}
1771 
1772 				inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
1773 				padding += getDataTypeMatrixNumColumns(in.dataType);
1774 			}
1775 			else
1776 			{
1777 				// a_coords, v_coords
1778 				vtx << "layout(location = 1) in " << precName << " " << typeName << " a_coords;\n";
1779 				if (!m_isVertexCase)
1780 				{
1781 					vtx << "layout(location = " << 1 + padding << ") out " << precName << " " << typeName << " v_coords;\n";
1782 					frag << "layout(location = " << 1 + padding << ") in " << precName << " " << typeName << " v_coords;\n";
1783 					passVars.push_back("coords");
1784 				}
1785 
1786 				inValue = m_isVertexCase ? "a_coords" : "v_coords";
1787 			}
1788 		}
1789 		else if (in.inputType == INPUTTYPE_UNIFORM)
1790 		{
1791 			op << "layout(std140, set = 0, binding = " << uniformBinding++ <<  ") uniform buffer"<< inNdx <<" { " << precName << " " << typeName << " u_in" << inNdx << "; };\n";
1792 			inValue = string("u_in") + de::toString(inNdx);
1793 		}
1794 		else if (in.inputType == INPUTTYPE_CONST)
1795 		{
1796 			op << "const " << precName << " " << typeName << " in" << inNdx << " = ";
1797 
1798 			// Generate declaration.
1799 			switch (in.dataType)
1800 			{
1801 				case TYPE_FLOAT:		op << de::floatToString(s_constInFloat[inNdx], 1);					break;
1802 				case TYPE_FLOAT_VEC2:	writeVectorConstructor<2>(op, s_constInVec2[inNdx]);				break;
1803 				case TYPE_FLOAT_VEC3:	writeVectorConstructor<3>(op, s_constInVec3[inNdx]);				break;
1804 				case TYPE_FLOAT_VEC4:	writeVectorConstructor<4>(op, s_constInVec4[inNdx]);				break;
1805 				case TYPE_FLOAT_MAT2:	writeMatrixConstructor<2, 2>(op, Mat2(s_constInMat2x2[inNdx]));		break;
1806 				case TYPE_FLOAT_MAT2X3:	writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx]));	break;
1807 				case TYPE_FLOAT_MAT2X4:	writeMatrixConstructor<2, 4>(op, Mat2x4(s_constInMat2x4[inNdx]));	break;
1808 				case TYPE_FLOAT_MAT3X2:	writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx]));	break;
1809 				case TYPE_FLOAT_MAT3:	writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3x3[inNdx]));		break;
1810 				case TYPE_FLOAT_MAT3X4:	writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx]));	break;
1811 				case TYPE_FLOAT_MAT4X2:	writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx]));	break;
1812 				case TYPE_FLOAT_MAT4X3:	writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx]));	break;
1813 				case TYPE_FLOAT_MAT4:	writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx]));		break;
1814 
1815 				default:
1816 					DE_ASSERT(DE_FALSE);
1817 			}
1818 
1819 			op << ";\n";
1820 
1821 			inValue = string("in") + de::toString(inNdx);
1822 		}
1823 	}
1824 
1825 	vtx << "\n"
1826 		<< "void main (void)\n"
1827 		<< "{\n"
1828 		<< "	gl_Position = a_position;\n";
1829 	frag << "\n"
1830 		 << "void main (void)\n"
1831 		 << "{\n";
1832 
1833 	if (m_isVertexCase)
1834 		frag << "	dEQP_FragColor = v_color;\n";
1835 	else
1836 	{
1837 		for (vector<string>::const_iterator copyIter = passVars.begin(); copyIter != passVars.end(); copyIter++)
1838 			vtx << "	v_" << *copyIter << " = " << "a_" << *copyIter << ";\n";
1839 	}
1840 
1841 	// Operation.
1842 
1843 	switch (getOperationNature(m_op))
1844 	{
1845 		case OPERATIONNATURE_PURE:
1846 			DE_ASSERT(getOperationType(m_op) != OPERATIONTYPE_ASSIGNMENT);
1847 
1848 			operationValue0 = inValue0;
1849 			operationValue1 = inValue1;
1850 			break;
1851 
1852 		case OPERATIONNATURE_MUTATING:
1853 			DE_ASSERT(getOperationType(m_op) != OPERATIONTYPE_ASSIGNMENT);
1854 
1855 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " tmpValue = " << inValue0 << ";\n";
1856 
1857 			operationValue0 = "tmpValue";
1858 			operationValue1 = inValue1;
1859 			break;
1860 
1861 		case OPERATIONNATURE_ASSIGNMENT:
1862 			DE_ASSERT(getOperationType(m_op) == OPERATIONTYPE_ASSIGNMENT);
1863 
1864 			operationValue0 = inValue0;
1865 			operationValue1 = inValue1;
1866 			break;
1867 
1868 		default:
1869 			DE_ASSERT(DE_FALSE);
1870 	}
1871 
1872 	switch (getOperationType(m_op))
1873 	{
1874 		case OPERATIONTYPE_BINARY_OPERATOR:
1875 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << " " << getOperationName(m_op) << " " << operationValue1 << ";\n";
1876 			break;
1877 
1878 		case OPERATIONTYPE_UNARY_PREFIX_OPERATOR:
1879 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << operationValue0 << ";\n";
1880 			break;
1881 
1882 		case OPERATIONTYPE_UNARY_POSTFIX_OPERATOR:
1883 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << getOperationName(m_op) << ";\n";
1884 			break;
1885 
1886 		case OPERATIONTYPE_BINARY_FUNCTION:
1887 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << "(" << operationValue0 << ", " << operationValue1 << ");\n";
1888 			break;
1889 
1890 		case OPERATIONTYPE_UNARY_FUNCTION:
1891 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << "(" << operationValue0 << ");\n";
1892 			break;
1893 
1894 		case OPERATIONTYPE_ASSIGNMENT:
1895 			op << "	" << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << ";\n";
1896 			op << "	res " << getOperationName(m_op) << " " << operationValue1 << ";\n";
1897 			break;
1898 
1899 		default:
1900 			DE_ASSERT(DE_FALSE);
1901 	}
1902 
1903 	// Reduction to vec3 (rgb). Check the used value too if it was modified
1904 	op << "	" << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = ";
1905 
1906 	if (isOperationValueModifying(m_op))
1907 		op << "vec4(" << genGLSLMatToVec3Reduction(resultType, "res") << ", 1.0) + vec4(" << genGLSLMatToVec3Reduction(resultType, "tmpValue") << ", 0.0);\n";
1908 	else
1909 		op << "vec4(" << genGLSLMatToVec3Reduction(resultType, "res") << ", 1.0);\n";
1910 
1911 	vtx << "}\n";
1912 	frag << "}\n";
1913 
1914 	m_vertShaderSource	= vtx.str();
1915 	m_fragShaderSource	= frag.str();
1916 }
1917 
genGLSLMatToVec3Reduction(const glu::DataType & matType,const char * varName)1918 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName)
1919 {
1920 	std::ostringstream op;
1921 
1922 	switch (matType)
1923 	{
1924 		case TYPE_FLOAT:		op << varName << ", "			<< varName << ", "			<< varName << "";																																			break;
1925 		case TYPE_FLOAT_VEC2:	op << varName << ".x, "			<< varName << ".y, "		<< varName << ".x";																																			break;
1926 		case TYPE_FLOAT_VEC3:	op << varName << "";																																																	break;
1927 		case TYPE_FLOAT_VEC4:	op << varName << ".x, "			<< varName << ".y, "		<< varName << ".z+"			<< varName << ".w";																												break;
1928 		case TYPE_FLOAT_MAT2:	op << varName << "[0][0], "		<< varName << "[1][0], "	<< varName << "[0][1]+"		<< varName << "[1][1]";																											break;
1929 		case TYPE_FLOAT_MAT2X3:	op << varName << "[0] + "		<< varName << "[1]";																																									break;
1930 		case TYPE_FLOAT_MAT2X4:	op << varName << "[0].xyz + "	<< varName << "[1].yzw";																																								break;
1931 		case TYPE_FLOAT_MAT3X2:	op << varName << "[0][0]+"		<< varName << "[0][1], "	<< varName << "[1][0]+"		<< varName << "[1][1], "	<< varName << "[2][0]+" << varName << "[2][1]";														break;
1932 		case TYPE_FLOAT_MAT3:	op << varName << "[0] + "		<< varName << "[1] + "		<< varName << "[2]";																																		break;
1933 		case TYPE_FLOAT_MAT3X4:	op << varName << "[0].xyz + "	<< varName << "[1].yzw + "	<< varName << "[2].zwx";																																	break;
1934 		case TYPE_FLOAT_MAT4X2:	op << varName << "[0][0]+"		<< varName << "[0][1]+"		<< varName << "[3][0], "	<< varName << "[1][0]+"		<< varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]";	break;
1935 		case TYPE_FLOAT_MAT4X3:	op << varName << "[0] + "		<< varName << "[1] + "		<< varName << "[2] + "		<< varName << "[3]";																											break;
1936 		case TYPE_FLOAT_MAT4:	op << varName << "[0].xyz+"		<< varName << "[1].yzw+"	<< varName << "[2].zwx+"	<< varName << "[3].wxy";																										break;
1937 
1938 		default:
1939 			DE_ASSERT(DE_FALSE);
1940 	}
1941 
1942 	return op.str();
1943 }
1944 
1945 class ShaderMatrixTests : public tcu::TestCaseGroup
1946 {
1947 public:
1948 							ShaderMatrixTests		(tcu::TestContext& testCtx);
1949 	virtual					~ShaderMatrixTests		(void);
1950 
1951 	virtual void			init					(void);
1952 
1953 private:
1954 							ShaderMatrixTests		(const ShaderMatrixTests&);		// not allowed!
1955 	ShaderMatrixTests&		operator=				(const ShaderMatrixTests&);		// not allowed!
1956 };
1957 
ShaderMatrixTests(tcu::TestContext & testCtx)1958 ShaderMatrixTests::ShaderMatrixTests (tcu::TestContext& testCtx)
1959 	: TestCaseGroup(testCtx, "matrix", "Matrix Tests")
1960 {
1961 }
1962 
~ShaderMatrixTests(void)1963 ShaderMatrixTests::~ShaderMatrixTests (void)
1964 {
1965 }
1966 
init(void)1967 void ShaderMatrixTests::init (void)
1968 {
1969 	static const struct
1970 	{
1971 		const char*		name;
1972 		const char*		desc;
1973 		const MatrixOp	op;
1974 		const bool		extendedInputTypeCases; // !< test with const and uniform types too
1975 		const bool		createInputTypeGroup;	// !< create group for input types
1976 	} ops[] =
1977 	{
1978 		{ "add",			"Matrix addition tests",						OP_ADD,				true,	true	},
1979 		{ "sub",			"Matrix subtraction tests",						OP_SUB,				true,	true	},
1980 		{ "mul",			"Matrix multiplication tests",					OP_MUL,				true,	true	},
1981 		{ "div",			"Matrix division tests",						OP_DIV,				true,	true	},
1982 		{ "matrixcompmult",	"Matrix component-wise multiplication tests",	OP_COMP_MUL,		false,	true	},
1983 		{ "outerproduct",	"Matrix outerProduct() tests",					OP_OUTER_PRODUCT,	false,	true	},
1984 		{ "transpose",		"Matrix transpose() tests",						OP_TRANSPOSE,		false,	true	},
1985 		{ "determinant",	"Matrix determinant() tests",					OP_DETERMINANT,		false,	true	},
1986 		{ "inverse",		"Matrix inverse() tests",						OP_INVERSE,			false,	true	},
1987 		{ "unary_addition",	"Matrix unary addition tests",					OP_UNARY_PLUS,		false,	false	},
1988 		{ "negation",		"Matrix negation tests",						OP_NEGATION,		false,	false	},
1989 		{ "pre_increment",	"Matrix prefix increment tests",				OP_PRE_INCREMENT,	false,	false	},
1990 		{ "pre_decrement",	"Matrix prefix decrement tests",				OP_PRE_DECREMENT,	false,	false	},
1991 		{ "post_increment",	"Matrix postfix increment tests",				OP_POST_INCREMENT,	false,	false	},
1992 		{ "post_decrement",	"Matrix postfix decrement tests",				OP_POST_DECREMENT,	false,	false	},
1993 		{ "add_assign",		"Matrix add into tests",						OP_ADD_INTO,		false,	false	},
1994 		{ "sub_assign",		"Matrix subtract from tests",					OP_SUBTRACT_FROM,	false,	false	},
1995 		{ "mul_assign",		"Matrix multiply into tests",					OP_MULTIPLY_INTO,	false,	false	},
1996 		{ "div_assign",		"Matrix divide into tests",						OP_DIVIDE_INTO,		false,	false	},
1997 	};
1998 
1999 	struct InputTypeSpec
2000 	{
2001 		const char*		name;
2002 		const char*		desc;
2003 		const InputType	type;
2004 	};
2005 	static const InputTypeSpec extendedInputTypes[] =
2006 	{
2007 		{ "const",		"Constant matrix input",	INPUTTYPE_CONST		},
2008 		{ "uniform",	"Uniform matrix input",		INPUTTYPE_UNIFORM	},
2009 		{ "dynamic",	"Dynamic matrix input",		INPUTTYPE_DYNAMIC	}
2010 	};
2011 	static const InputTypeSpec reducedInputTypes[] =
2012 	{
2013 		{ "dynamic",	"Dynamic matrix input",		INPUTTYPE_DYNAMIC	}
2014 	};
2015 
2016 	static const DataType matrixTypes[] =
2017 	{
2018 		TYPE_FLOAT_MAT2,
2019 		TYPE_FLOAT_MAT2X3,
2020 		TYPE_FLOAT_MAT2X4,
2021 		TYPE_FLOAT_MAT3X2,
2022 		TYPE_FLOAT_MAT3,
2023 		TYPE_FLOAT_MAT3X4,
2024 		TYPE_FLOAT_MAT4X2,
2025 		TYPE_FLOAT_MAT4X3,
2026 		TYPE_FLOAT_MAT4
2027 	};
2028 
2029 	static const Precision precisions[] =
2030 	{
2031 		PRECISION_MEDIUMP,
2032 		PRECISION_HIGHP
2033 	};
2034 
2035 	for (int opNdx = 0; opNdx < DE_LENGTH_OF_ARRAY(ops); opNdx++)
2036 	{
2037 		const InputTypeSpec*	inTypeList		= (ops[opNdx].extendedInputTypeCases) ? (extendedInputTypes) : (reducedInputTypes);
2038 		const int				inTypeListSize	= (ops[opNdx].extendedInputTypeCases) ? (DE_LENGTH_OF_ARRAY(extendedInputTypes)) : (DE_LENGTH_OF_ARRAY(reducedInputTypes));
2039 		const MatrixOp			op				= ops[opNdx].op;
2040 		tcu::TestCaseGroup*		opGroup			= new tcu::TestCaseGroup(m_testCtx, ops[opNdx].name, ops[opNdx].desc);
2041 
2042 		addChild(opGroup);
2043 
2044 		for (int inTypeNdx = 0; inTypeNdx < inTypeListSize; inTypeNdx++)
2045 		{
2046 			const InputType		inputType	= inTypeList[inTypeNdx].type;
2047 			tcu::TestCaseGroup* inGroup;
2048 
2049 			if (ops[opNdx].createInputTypeGroup)
2050 			{
2051 				inGroup = new tcu::TestCaseGroup(m_testCtx, inTypeList[inTypeNdx].name, inTypeList[inTypeNdx].desc);
2052 				opGroup->addChild(inGroup);
2053 			}
2054 			else
2055 				inGroup = opGroup;
2056 
2057 			for (int matTypeNdx = 0; matTypeNdx < DE_LENGTH_OF_ARRAY(matrixTypes); matTypeNdx++)
2058 			{
2059 				DataType	matType		= matrixTypes[matTypeNdx];
2060 				int			numCols		= getDataTypeMatrixNumColumns(matType);
2061 				int			numRows		= getDataTypeMatrixNumRows(matType);
2062 				const char*	matTypeName	= getDataTypeName(matType);
2063 
2064 				for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisions); precNdx++)
2065 				{
2066 					Precision	precision	= precisions[precNdx];
2067 					const char*	precName	= getPrecisionName(precision);
2068 					string		baseName	= string(precName) + "_" + matTypeName + "_";
2069 					ShaderInput	matIn		(inputType, matType, precision);
2070 
2071 					if (isOperationMatrixScalar(op))
2072 					{
2073 						// Matrix-scalar \note For div cases we use uniform input.
2074 						ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
2075 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(),		"Matrix-scalar case", matIn, scalarIn, op, true));
2076 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(),	"Matrix-scalar case", matIn, scalarIn, op, false));
2077 					}
2078 
2079 					if (isOperationMatrixVector(op))
2080 					{
2081 						// Matrix-vector.
2082 						DataType	colVecType	= getDataTypeFloatVec(numCols);
2083 						ShaderInput colVecIn	(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision);
2084 
2085 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(colVecType) + "_vertex").c_str(),		"Matrix-vector case", matIn, colVecIn, op, true));
2086 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(colVecType) + "_fragment").c_str(),	"Matrix-vector case", matIn, colVecIn, op, false));
2087 
2088 						// Vector-matrix.
2089 						DataType	rowVecType	= getDataTypeFloatVec(numRows);
2090 						ShaderInput	rowVecIn	(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision);
2091 						string		vecMatName	= string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName;
2092 
2093 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_vertex").c_str(),		"Vector-matrix case", rowVecIn, matIn, op, true));
2094 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_fragment").c_str(),	"Vector-matrix case", rowVecIn, matIn, op, false));
2095 					}
2096 
2097 					if (isOperationArithmeticMatrixMatrix(op))
2098 					{
2099 						// Arithmetic matrix-matrix multiplication.
2100 						for (int otherCols = 2; otherCols <= 4; otherCols++)
2101 						{
2102 							ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision);
2103 							inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(),	"Matrix-matrix case", matIn, otherMatIn, op, true));
2104 							inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(),	"Matrix-matrix case", matIn, otherMatIn, op, false));
2105 						}
2106 					}
2107 					else if (isOperationComponentwiseMatrixMatrix(op))
2108 					{
2109 						// Component-wise.
2110 						ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
2111 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_vertex").c_str(),		"Matrix-matrix case", matIn, otherMatIn, op, true));
2112 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_fragment").c_str(),	"Matrix-matrix case", matIn, otherMatIn, op, false));
2113 					}
2114 
2115 					if (isOperationVectorVector(op))
2116 					{
2117 						ShaderInput vec1In(inputType,																getDataTypeFloatVec(numRows), precision);
2118 						ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType),	getDataTypeFloatVec(numCols), precision);
2119 
2120 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(),		"Vector-vector case", vec1In, vec2In, op, true));
2121 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(),	"Vector-vector case", vec1In, vec2In, op, false));
2122 					}
2123 
2124 					if ((isOperationUnaryAnyMatrix(op)) ||
2125 						(isOperationUnarySymmetricMatrix(op) && numCols == numRows))
2126 					{
2127 						ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST);
2128 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(),		"Matrix case", matIn, voidInput, op, true));
2129 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(),	"Matrix case", matIn, voidInput, op, false));
2130 					}
2131 
2132 					if ((isOperationAssignmentAnyMatrix(op)) ||
2133 						(isOperationAssignmentSymmetricMatrix(op) && numCols == numRows))
2134 					{
2135 						ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
2136 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(),		"Matrix assignment case", matIn, otherMatIn, op, true));
2137 						inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(),	"Matrix assignment case", matIn, otherMatIn, op, false));
2138 					}
2139 				}
2140 			}
2141 		}
2142 	}
2143 }
2144 
2145 } // anonymous
2146 
createMatrixTests(tcu::TestContext & testCtx)2147 tcu::TestCaseGroup* createMatrixTests (tcu::TestContext& testCtx)
2148 {
2149 	return new ShaderMatrixTests(testCtx);
2150 }
2151 
2152 } // sr
2153 } // vkt
2154