1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 *
4 * Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
5 */
6gl->activeShaderProgram					= (glActiveShaderProgramFunc)					loader->get("glActiveShaderProgram");
7gl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
8gl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
9gl->beginQuery							= (glBeginQueryFunc)							loader->get("glBeginQuery");
10gl->beginTransformFeedback				= (glBeginTransformFeedbackFunc)				loader->get("glBeginTransformFeedback");
11gl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
12gl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
13gl->bindBufferBase						= (glBindBufferBaseFunc)						loader->get("glBindBufferBase");
14gl->bindBufferRange						= (glBindBufferRangeFunc)						loader->get("glBindBufferRange");
15gl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
16gl->bindImageTexture					= (glBindImageTextureFunc)						loader->get("glBindImageTexture");
17gl->bindProgramPipeline					= (glBindProgramPipelineFunc)					loader->get("glBindProgramPipeline");
18gl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
19gl->bindSampler							= (glBindSamplerFunc)							loader->get("glBindSampler");
20gl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
21gl->bindTransformFeedback				= (glBindTransformFeedbackFunc)					loader->get("glBindTransformFeedback");
22gl->bindVertexArray						= (glBindVertexArrayFunc)						loader->get("glBindVertexArray");
23gl->bindVertexBuffer					= (glBindVertexBufferFunc)						loader->get("glBindVertexBuffer");
24gl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
25gl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
26gl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
27gl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
28gl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
29gl->blitFramebuffer						= (glBlitFramebufferFunc)						loader->get("glBlitFramebuffer");
30gl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
31gl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
32gl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
33gl->clear								= (glClearFunc)									loader->get("glClear");
34gl->clearBufferfi						= (glClearBufferfiFunc)							loader->get("glClearBufferfi");
35gl->clearBufferfv						= (glClearBufferfvFunc)							loader->get("glClearBufferfv");
36gl->clearBufferiv						= (glClearBufferivFunc)							loader->get("glClearBufferiv");
37gl->clearBufferuiv						= (glClearBufferuivFunc)						loader->get("glClearBufferuiv");
38gl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
39gl->clearDepthf							= (glClearDepthfFunc)							loader->get("glClearDepthf");
40gl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
41gl->clientWaitSync						= (glClientWaitSyncFunc)						loader->get("glClientWaitSync");
42gl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
43gl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
44gl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
45gl->compressedTexImage3D				= (glCompressedTexImage3DFunc)					loader->get("glCompressedTexImage3D");
46gl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
47gl->compressedTexSubImage3D				= (glCompressedTexSubImage3DFunc)				loader->get("glCompressedTexSubImage3D");
48gl->copyBufferSubData					= (glCopyBufferSubDataFunc)						loader->get("glCopyBufferSubData");
49gl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
50gl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
51gl->copyTexSubImage3D					= (glCopyTexSubImage3DFunc)						loader->get("glCopyTexSubImage3D");
52gl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
53gl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
54gl->createShaderProgramv				= (glCreateShaderProgramvFunc)					loader->get("glCreateShaderProgramv");
55gl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
56gl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
57gl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
58gl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
59gl->deleteProgramPipelines				= (glDeleteProgramPipelinesFunc)				loader->get("glDeleteProgramPipelines");
60gl->deleteQueries						= (glDeleteQueriesFunc)							loader->get("glDeleteQueries");
61gl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
62gl->deleteSamplers						= (glDeleteSamplersFunc)						loader->get("glDeleteSamplers");
63gl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
64gl->deleteSync							= (glDeleteSyncFunc)							loader->get("glDeleteSync");
65gl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
66gl->deleteTransformFeedbacks			= (glDeleteTransformFeedbacksFunc)				loader->get("glDeleteTransformFeedbacks");
67gl->deleteVertexArrays					= (glDeleteVertexArraysFunc)					loader->get("glDeleteVertexArrays");
68gl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
69gl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
70gl->depthRangef							= (glDepthRangefFunc)							loader->get("glDepthRangef");
71gl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
72gl->disable								= (glDisableFunc)								loader->get("glDisable");
73gl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
74gl->dispatchCompute						= (glDispatchComputeFunc)						loader->get("glDispatchCompute");
75gl->dispatchComputeIndirect				= (glDispatchComputeIndirectFunc)				loader->get("glDispatchComputeIndirect");
76gl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
77gl->drawArraysIndirect					= (glDrawArraysIndirectFunc)					loader->get("glDrawArraysIndirect");
78gl->drawArraysInstanced					= (glDrawArraysInstancedFunc)					loader->get("glDrawArraysInstanced");
79gl->drawBuffers							= (glDrawBuffersFunc)							loader->get("glDrawBuffers");
80gl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
81gl->drawElementsIndirect				= (glDrawElementsIndirectFunc)					loader->get("glDrawElementsIndirect");
82gl->drawElementsInstanced				= (glDrawElementsInstancedFunc)					loader->get("glDrawElementsInstanced");
83gl->drawRangeElements					= (glDrawRangeElementsFunc)						loader->get("glDrawRangeElements");
84gl->enable								= (glEnableFunc)								loader->get("glEnable");
85gl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
86gl->endQuery							= (glEndQueryFunc)								loader->get("glEndQuery");
87gl->endTransformFeedback				= (glEndTransformFeedbackFunc)					loader->get("glEndTransformFeedback");
88gl->fenceSync							= (glFenceSyncFunc)								loader->get("glFenceSync");
89gl->finish								= (glFinishFunc)								loader->get("glFinish");
90gl->flush								= (glFlushFunc)									loader->get("glFlush");
91gl->flushMappedBufferRange				= (glFlushMappedBufferRangeFunc)				loader->get("glFlushMappedBufferRange");
92gl->framebufferParameteri				= (glFramebufferParameteriFunc)					loader->get("glFramebufferParameteri");
93gl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
94gl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
95gl->framebufferTextureLayer				= (glFramebufferTextureLayerFunc)				loader->get("glFramebufferTextureLayer");
96gl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
97gl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
98gl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
99gl->genProgramPipelines					= (glGenProgramPipelinesFunc)					loader->get("glGenProgramPipelines");
100gl->genQueries							= (glGenQueriesFunc)							loader->get("glGenQueries");
101gl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
102gl->genSamplers							= (glGenSamplersFunc)							loader->get("glGenSamplers");
103gl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
104gl->genTransformFeedbacks				= (glGenTransformFeedbacksFunc)					loader->get("glGenTransformFeedbacks");
105gl->genVertexArrays						= (glGenVertexArraysFunc)						loader->get("glGenVertexArrays");
106gl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
107gl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
108gl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
109gl->getActiveUniformBlockName			= (glGetActiveUniformBlockNameFunc)				loader->get("glGetActiveUniformBlockName");
110gl->getActiveUniformBlockiv				= (glGetActiveUniformBlockivFunc)				loader->get("glGetActiveUniformBlockiv");
111gl->getActiveUniformsiv					= (glGetActiveUniformsivFunc)					loader->get("glGetActiveUniformsiv");
112gl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
113gl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
114gl->getBooleani_v						= (glGetBooleani_vFunc)							loader->get("glGetBooleani_v");
115gl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
116gl->getBufferParameteri64v				= (glGetBufferParameteri64vFunc)				loader->get("glGetBufferParameteri64v");
117gl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
118gl->getBufferPointerv					= (glGetBufferPointervFunc)						loader->get("glGetBufferPointerv");
119gl->getError							= (glGetErrorFunc)								loader->get("glGetError");
120gl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
121gl->getFragDataLocation					= (glGetFragDataLocationFunc)					loader->get("glGetFragDataLocation");
122gl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
123gl->getFramebufferParameteriv			= (glGetFramebufferParameterivFunc)				loader->get("glGetFramebufferParameteriv");
124gl->getInteger64i_v						= (glGetInteger64i_vFunc)						loader->get("glGetInteger64i_v");
125gl->getInteger64v						= (glGetInteger64vFunc)							loader->get("glGetInteger64v");
126gl->getIntegeri_v						= (glGetIntegeri_vFunc)							loader->get("glGetIntegeri_v");
127gl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
128gl->getInternalformativ					= (glGetInternalformativFunc)					loader->get("glGetInternalformativ");
129gl->getMultisamplefv					= (glGetMultisamplefvFunc)						loader->get("glGetMultisamplefv");
130gl->getProgramBinary					= (glGetProgramBinaryFunc)						loader->get("glGetProgramBinary");
131gl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
132gl->getProgramInterfaceiv				= (glGetProgramInterfaceivFunc)					loader->get("glGetProgramInterfaceiv");
133gl->getProgramPipelineInfoLog			= (glGetProgramPipelineInfoLogFunc)				loader->get("glGetProgramPipelineInfoLog");
134gl->getProgramPipelineiv				= (glGetProgramPipelineivFunc)					loader->get("glGetProgramPipelineiv");
135gl->getProgramResourceIndex				= (glGetProgramResourceIndexFunc)				loader->get("glGetProgramResourceIndex");
136gl->getProgramResourceLocation			= (glGetProgramResourceLocationFunc)			loader->get("glGetProgramResourceLocation");
137gl->getProgramResourceName				= (glGetProgramResourceNameFunc)				loader->get("glGetProgramResourceName");
138gl->getProgramResourceiv				= (glGetProgramResourceivFunc)					loader->get("glGetProgramResourceiv");
139gl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
140gl->getQueryObjectuiv					= (glGetQueryObjectuivFunc)						loader->get("glGetQueryObjectuiv");
141gl->getQueryiv							= (glGetQueryivFunc)							loader->get("glGetQueryiv");
142gl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
143gl->getSamplerParameterfv				= (glGetSamplerParameterfvFunc)					loader->get("glGetSamplerParameterfv");
144gl->getSamplerParameteriv				= (glGetSamplerParameterivFunc)					loader->get("glGetSamplerParameteriv");
145gl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
146gl->getShaderPrecisionFormat			= (glGetShaderPrecisionFormatFunc)				loader->get("glGetShaderPrecisionFormat");
147gl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
148gl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
149gl->getString							= (glGetStringFunc)								loader->get("glGetString");
150gl->getStringi							= (glGetStringiFunc)							loader->get("glGetStringi");
151gl->getSynciv							= (glGetSyncivFunc)								loader->get("glGetSynciv");
152gl->getTexLevelParameterfv				= (glGetTexLevelParameterfvFunc)				loader->get("glGetTexLevelParameterfv");
153gl->getTexLevelParameteriv				= (glGetTexLevelParameterivFunc)				loader->get("glGetTexLevelParameteriv");
154gl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
155gl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
156gl->getTransformFeedbackVarying			= (glGetTransformFeedbackVaryingFunc)			loader->get("glGetTransformFeedbackVarying");
157gl->getUniformBlockIndex				= (glGetUniformBlockIndexFunc)					loader->get("glGetUniformBlockIndex");
158gl->getUniformIndices					= (glGetUniformIndicesFunc)						loader->get("glGetUniformIndices");
159gl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
160gl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
161gl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
162gl->getUniformuiv						= (glGetUniformuivFunc)							loader->get("glGetUniformuiv");
163gl->getVertexAttribIiv					= (glGetVertexAttribIivFunc)					loader->get("glGetVertexAttribIiv");
164gl->getVertexAttribIuiv					= (glGetVertexAttribIuivFunc)					loader->get("glGetVertexAttribIuiv");
165gl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
166gl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
167gl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
168gl->hint								= (glHintFunc)									loader->get("glHint");
169gl->invalidateFramebuffer				= (glInvalidateFramebufferFunc)					loader->get("glInvalidateFramebuffer");
170gl->invalidateSubFramebuffer			= (glInvalidateSubFramebufferFunc)				loader->get("glInvalidateSubFramebuffer");
171gl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
172gl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
173gl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
174gl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
175gl->isProgramPipeline					= (glIsProgramPipelineFunc)						loader->get("glIsProgramPipeline");
176gl->isQuery								= (glIsQueryFunc)								loader->get("glIsQuery");
177gl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
178gl->isSampler							= (glIsSamplerFunc)								loader->get("glIsSampler");
179gl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
180gl->isSync								= (glIsSyncFunc)								loader->get("glIsSync");
181gl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
182gl->isTransformFeedback					= (glIsTransformFeedbackFunc)					loader->get("glIsTransformFeedback");
183gl->isVertexArray						= (glIsVertexArrayFunc)							loader->get("glIsVertexArray");
184gl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
185gl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
186gl->mapBufferRange						= (glMapBufferRangeFunc)						loader->get("glMapBufferRange");
187gl->memoryBarrier						= (glMemoryBarrierFunc)							loader->get("glMemoryBarrier");
188gl->memoryBarrierByRegion				= (glMemoryBarrierByRegionFunc)					loader->get("glMemoryBarrierByRegion");
189gl->pauseTransformFeedback				= (glPauseTransformFeedbackFunc)				loader->get("glPauseTransformFeedback");
190gl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
191gl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
192gl->programBinary						= (glProgramBinaryFunc)							loader->get("glProgramBinary");
193gl->programParameteri					= (glProgramParameteriFunc)						loader->get("glProgramParameteri");
194gl->programUniform1f					= (glProgramUniform1fFunc)						loader->get("glProgramUniform1f");
195gl->programUniform1fv					= (glProgramUniform1fvFunc)						loader->get("glProgramUniform1fv");
196gl->programUniform1i					= (glProgramUniform1iFunc)						loader->get("glProgramUniform1i");
197gl->programUniform1iv					= (glProgramUniform1ivFunc)						loader->get("glProgramUniform1iv");
198gl->programUniform1ui					= (glProgramUniform1uiFunc)						loader->get("glProgramUniform1ui");
199gl->programUniform1uiv					= (glProgramUniform1uivFunc)					loader->get("glProgramUniform1uiv");
200gl->programUniform2f					= (glProgramUniform2fFunc)						loader->get("glProgramUniform2f");
201gl->programUniform2fv					= (glProgramUniform2fvFunc)						loader->get("glProgramUniform2fv");
202gl->programUniform2i					= (glProgramUniform2iFunc)						loader->get("glProgramUniform2i");
203gl->programUniform2iv					= (glProgramUniform2ivFunc)						loader->get("glProgramUniform2iv");
204gl->programUniform2ui					= (glProgramUniform2uiFunc)						loader->get("glProgramUniform2ui");
205gl->programUniform2uiv					= (glProgramUniform2uivFunc)					loader->get("glProgramUniform2uiv");
206gl->programUniform3f					= (glProgramUniform3fFunc)						loader->get("glProgramUniform3f");
207gl->programUniform3fv					= (glProgramUniform3fvFunc)						loader->get("glProgramUniform3fv");
208gl->programUniform3i					= (glProgramUniform3iFunc)						loader->get("glProgramUniform3i");
209gl->programUniform3iv					= (glProgramUniform3ivFunc)						loader->get("glProgramUniform3iv");
210gl->programUniform3ui					= (glProgramUniform3uiFunc)						loader->get("glProgramUniform3ui");
211gl->programUniform3uiv					= (glProgramUniform3uivFunc)					loader->get("glProgramUniform3uiv");
212gl->programUniform4f					= (glProgramUniform4fFunc)						loader->get("glProgramUniform4f");
213gl->programUniform4fv					= (glProgramUniform4fvFunc)						loader->get("glProgramUniform4fv");
214gl->programUniform4i					= (glProgramUniform4iFunc)						loader->get("glProgramUniform4i");
215gl->programUniform4iv					= (glProgramUniform4ivFunc)						loader->get("glProgramUniform4iv");
216gl->programUniform4ui					= (glProgramUniform4uiFunc)						loader->get("glProgramUniform4ui");
217gl->programUniform4uiv					= (glProgramUniform4uivFunc)					loader->get("glProgramUniform4uiv");
218gl->programUniformMatrix2fv				= (glProgramUniformMatrix2fvFunc)				loader->get("glProgramUniformMatrix2fv");
219gl->programUniformMatrix2x3fv			= (glProgramUniformMatrix2x3fvFunc)				loader->get("glProgramUniformMatrix2x3fv");
220gl->programUniformMatrix2x4fv			= (glProgramUniformMatrix2x4fvFunc)				loader->get("glProgramUniformMatrix2x4fv");
221gl->programUniformMatrix3fv				= (glProgramUniformMatrix3fvFunc)				loader->get("glProgramUniformMatrix3fv");
222gl->programUniformMatrix3x2fv			= (glProgramUniformMatrix3x2fvFunc)				loader->get("glProgramUniformMatrix3x2fv");
223gl->programUniformMatrix3x4fv			= (glProgramUniformMatrix3x4fvFunc)				loader->get("glProgramUniformMatrix3x4fv");
224gl->programUniformMatrix4fv				= (glProgramUniformMatrix4fvFunc)				loader->get("glProgramUniformMatrix4fv");
225gl->programUniformMatrix4x2fv			= (glProgramUniformMatrix4x2fvFunc)				loader->get("glProgramUniformMatrix4x2fv");
226gl->programUniformMatrix4x3fv			= (glProgramUniformMatrix4x3fvFunc)				loader->get("glProgramUniformMatrix4x3fv");
227gl->readBuffer							= (glReadBufferFunc)							loader->get("glReadBuffer");
228gl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
229gl->releaseShaderCompiler				= (glReleaseShaderCompilerFunc)					loader->get("glReleaseShaderCompiler");
230gl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
231gl->renderbufferStorageMultisample		= (glRenderbufferStorageMultisampleFunc)		loader->get("glRenderbufferStorageMultisample");
232gl->resumeTransformFeedback				= (glResumeTransformFeedbackFunc)				loader->get("glResumeTransformFeedback");
233gl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
234gl->sampleMaski							= (glSampleMaskiFunc)							loader->get("glSampleMaski");
235gl->samplerParameterf					= (glSamplerParameterfFunc)						loader->get("glSamplerParameterf");
236gl->samplerParameterfv					= (glSamplerParameterfvFunc)					loader->get("glSamplerParameterfv");
237gl->samplerParameteri					= (glSamplerParameteriFunc)						loader->get("glSamplerParameteri");
238gl->samplerParameteriv					= (glSamplerParameterivFunc)					loader->get("glSamplerParameteriv");
239gl->scissor								= (glScissorFunc)								loader->get("glScissor");
240gl->shaderBinary						= (glShaderBinaryFunc)							loader->get("glShaderBinary");
241gl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
242gl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
243gl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
244gl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
245gl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
246gl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
247gl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
248gl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
249gl->texImage3D							= (glTexImage3DFunc)							loader->get("glTexImage3D");
250gl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
251gl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
252gl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
253gl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
254gl->texStorage2D						= (glTexStorage2DFunc)							loader->get("glTexStorage2D");
255gl->texStorage2DMultisample				= (glTexStorage2DMultisampleFunc)				loader->get("glTexStorage2DMultisample");
256gl->texStorage3D						= (glTexStorage3DFunc)							loader->get("glTexStorage3D");
257gl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
258gl->texSubImage3D						= (glTexSubImage3DFunc)							loader->get("glTexSubImage3D");
259gl->transformFeedbackVaryings			= (glTransformFeedbackVaryingsFunc)				loader->get("glTransformFeedbackVaryings");
260gl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
261gl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
262gl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
263gl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
264gl->uniform1ui							= (glUniform1uiFunc)							loader->get("glUniform1ui");
265gl->uniform1uiv							= (glUniform1uivFunc)							loader->get("glUniform1uiv");
266gl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
267gl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
268gl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
269gl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
270gl->uniform2ui							= (glUniform2uiFunc)							loader->get("glUniform2ui");
271gl->uniform2uiv							= (glUniform2uivFunc)							loader->get("glUniform2uiv");
272gl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
273gl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
274gl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
275gl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
276gl->uniform3ui							= (glUniform3uiFunc)							loader->get("glUniform3ui");
277gl->uniform3uiv							= (glUniform3uivFunc)							loader->get("glUniform3uiv");
278gl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
279gl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
280gl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
281gl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
282gl->uniform4ui							= (glUniform4uiFunc)							loader->get("glUniform4ui");
283gl->uniform4uiv							= (glUniform4uivFunc)							loader->get("glUniform4uiv");
284gl->uniformBlockBinding					= (glUniformBlockBindingFunc)					loader->get("glUniformBlockBinding");
285gl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
286gl->uniformMatrix2x3fv					= (glUniformMatrix2x3fvFunc)					loader->get("glUniformMatrix2x3fv");
287gl->uniformMatrix2x4fv					= (glUniformMatrix2x4fvFunc)					loader->get("glUniformMatrix2x4fv");
288gl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
289gl->uniformMatrix3x2fv					= (glUniformMatrix3x2fvFunc)					loader->get("glUniformMatrix3x2fv");
290gl->uniformMatrix3x4fv					= (glUniformMatrix3x4fvFunc)					loader->get("glUniformMatrix3x4fv");
291gl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
292gl->uniformMatrix4x2fv					= (glUniformMatrix4x2fvFunc)					loader->get("glUniformMatrix4x2fv");
293gl->uniformMatrix4x3fv					= (glUniformMatrix4x3fvFunc)					loader->get("glUniformMatrix4x3fv");
294gl->unmapBuffer							= (glUnmapBufferFunc)							loader->get("glUnmapBuffer");
295gl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
296gl->useProgramStages					= (glUseProgramStagesFunc)						loader->get("glUseProgramStages");
297gl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
298gl->validateProgramPipeline				= (glValidateProgramPipelineFunc)				loader->get("glValidateProgramPipeline");
299gl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
300gl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
301gl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
302gl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
303gl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
304gl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
305gl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
306gl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
307gl->vertexAttribBinding					= (glVertexAttribBindingFunc)					loader->get("glVertexAttribBinding");
308gl->vertexAttribDivisor					= (glVertexAttribDivisorFunc)					loader->get("glVertexAttribDivisor");
309gl->vertexAttribFormat					= (glVertexAttribFormatFunc)					loader->get("glVertexAttribFormat");
310gl->vertexAttribI4i						= (glVertexAttribI4iFunc)						loader->get("glVertexAttribI4i");
311gl->vertexAttribI4iv					= (glVertexAttribI4ivFunc)						loader->get("glVertexAttribI4iv");
312gl->vertexAttribI4ui					= (glVertexAttribI4uiFunc)						loader->get("glVertexAttribI4ui");
313gl->vertexAttribI4uiv					= (glVertexAttribI4uivFunc)						loader->get("glVertexAttribI4uiv");
314gl->vertexAttribIFormat					= (glVertexAttribIFormatFunc)					loader->get("glVertexAttribIFormat");
315gl->vertexAttribIPointer				= (glVertexAttribIPointerFunc)					loader->get("glVertexAttribIPointer");
316gl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
317gl->vertexBindingDivisor				= (glVertexBindingDivisorFunc)					loader->get("glVertexBindingDivisor");
318gl->viewport							= (glViewportFunc)								loader->get("glViewport");
319gl->waitSync							= (glWaitSyncFunc)								loader->get("glWaitSync");
320