1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader state query tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fShaderStateQueryTests.hpp"
25 #include "es31fInfoLogQueryShared.hpp"
26 #include "glsStateQueryUtil.hpp"
27 #include "tcuTestLog.hpp"
28 #include "tcuStringTemplate.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluRenderContext.hpp"
31 #include "gluCallLogWrapper.hpp"
32 #include "gluContextInfo.hpp"
33 #include "gluStrUtil.hpp"
34 #include "glwFunctions.hpp"
35 #include "glwEnums.hpp"
36 
37 namespace deqp
38 {
39 namespace gles31
40 {
41 namespace Functional
42 {
43 namespace
44 {
45 
brokenShaderSource(const glu::ContextType & contextType)46 static inline std::string brokenShaderSource (const glu::ContextType &contextType)
47 {
48 	const std::string glslVersionDecl = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType));
49 
50 	return	glslVersionDecl + "\n"
51 			"broken, this should not compile,\n"
52 			"{";
53 }
54 
55 class BaseTypeCase : public TestCase
56 {
57 public:
58 	struct TestTypeInfo
59 	{
60 		glw::GLenum	glType;
61 		const char*	declarationStr;
62 		const char*	accessStr;
63 	};
64 
65 										BaseTypeCase		(Context& ctx, const char* name, const char* desc, const char* extension);
66 
67 private:
68 	IterateResult						iterate				(void);
69 	virtual std::vector<TestTypeInfo>	getInfos			(void) const = 0;
70 	virtual void						checkRequirements	(void) const;
71 
72 	const char* const					m_extension;
73 };
74 
BaseTypeCase(Context & ctx,const char * name,const char * desc,const char * extension)75 BaseTypeCase::BaseTypeCase (Context& ctx, const char* name, const char* desc, const char* extension)
76 	: TestCase		(ctx, name, desc)
77 	, m_extension	(extension)
78 {
79 }
80 
iterate(void)81 BaseTypeCase::IterateResult BaseTypeCase::iterate (void)
82 {
83 	static const char* const	vertexSourceTemplate	=	"${VERSIONDECL}\n"
84 															"in highp vec4 a_position;\n"
85 															"void main(void)\n"
86 															"{\n"
87 															"	gl_Position = a_position;\n"
88 															"}\n";
89 	static const char* const	fragmentSourceTemplate	=	"${VERSIONDECL}\n"
90 															"${EXTENSIONSTATEMENT}"
91 															"${DECLARATIONSTR};\n"
92 															"layout(location = 0) out highp vec4 dEQP_FragColor;\n"
93 															"void main(void)\n"
94 															"{\n"
95 															"	dEQP_FragColor = vec4(${ACCESSSTR});\n"
96 															"}\n";
97 
98 	tcu::ResultCollector		result			(m_testCtx.getLog());
99 	std::vector<TestTypeInfo>	samplerTypes	= getInfos();
100 	const bool					supportsES32	= glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
101 
102 	if (m_extension && !m_context.getContextInfo().isExtensionSupported(m_extension) && !supportsES32)
103 		throw tcu::NotSupportedError("Test requires " + std::string(m_extension));
104 	checkRequirements();
105 
106 	for (int typeNdx = 0; typeNdx < (int)samplerTypes.size(); ++typeNdx)
107 	{
108 		const tcu::ScopedLogSection			section	(m_testCtx.getLog(),
109 													 std::string(glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()),
110 													 "Uniform type " + glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString());
111 
112 		std::map<std::string, std::string>	shaderArgs;
113 		shaderArgs["DECLARATIONSTR"]		= samplerTypes[typeNdx].declarationStr;
114 		shaderArgs["ACCESSSTR"]				= samplerTypes[typeNdx].accessStr;
115 		shaderArgs["EXTENSIONSTATEMENT"]	= (m_extension && !supportsES32) ? (std::string() + "#extension " + m_extension + " : require\n") : ("");
116 		shaderArgs["VERSIONDECL"]			= glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()));
117 
118 		const std::string					fragmentSource	= tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs);
119 		const std::string					vertexSource	= tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs);
120 		const glw::Functions&				gl				= m_context.getRenderContext().getFunctions();
121 		glu::ShaderProgram					program			(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
122 
123 		m_testCtx.getLog() << tcu::TestLog::Message << "Building program with uniform sampler of type " << glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType) << tcu::TestLog::EndMessage;
124 
125 		if (!program.isOk())
126 		{
127 			m_testCtx.getLog() << program;
128 			result.fail("could not build shader");
129 		}
130 		else
131 		{
132 			// only one uniform -- uniform at index 0
133 			int uniforms = 0;
134 			gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
135 
136 			if (uniforms != 1)
137 				result.fail("Unexpected GL_ACTIVE_UNIFORMS, expected 1");
138 			else
139 			{
140 				// check type
141 				const glw::GLuint	uniformIndex	= 0;
142 				glw::GLint			type			= 0;
143 
144 				m_testCtx.getLog() << tcu::TestLog::Message << "Verifying uniform type." << tcu::TestLog::EndMessage;
145 				gl.getActiveUniformsiv(program.getProgram(), 1, &uniformIndex, GL_UNIFORM_TYPE, &type);
146 
147 				if (type != (glw::GLint)samplerTypes[typeNdx].glType)
148 				{
149 					std::ostringstream buf;
150 					buf << "Invalid type, expected " << samplerTypes[typeNdx].glType << ", got " << type;
151 					result.fail(buf.str());
152 				}
153 			}
154 		}
155 
156 		GLU_EXPECT_NO_ERROR(gl.getError(), "");
157 	}
158 
159 	result.setTestContextResult(m_testCtx);
160 	return STOP;
161 }
162 
checkRequirements(void) const163 void BaseTypeCase::checkRequirements (void) const
164 {
165 }
166 
167 class CoreSamplerTypeCase : public BaseTypeCase
168 {
169 public:
170 								CoreSamplerTypeCase	(Context& ctx, const char* name, const char* desc);
171 
172 private:
173 	std::vector<TestTypeInfo>	getInfos			(void) const;
174 };
175 
CoreSamplerTypeCase(Context & ctx,const char * name,const char * desc)176 CoreSamplerTypeCase::CoreSamplerTypeCase (Context& ctx, const char* name, const char* desc)
177 	: BaseTypeCase(ctx, name, desc, DE_NULL)
178 {
179 }
180 
getInfos(void) const181 std::vector<BaseTypeCase::TestTypeInfo> CoreSamplerTypeCase::getInfos (void) const
182 {
183 	static const TestTypeInfo samplerTypes[] =
184 	{
185 		{ GL_SAMPLER_2D_MULTISAMPLE,				"uniform highp sampler2DMS u_sampler",	"texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
186 		{ GL_INT_SAMPLER_2D_MULTISAMPLE,			"uniform highp isampler2DMS u_sampler",	"texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
187 		{ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,	"uniform highp usampler2DMS u_sampler",	"texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
188 	};
189 
190 	std::vector<TestTypeInfo> infos;
191 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
192 		infos.push_back(samplerTypes[ndx]);
193 
194 	return infos;
195 }
196 
197 class MSArraySamplerTypeCase : public BaseTypeCase
198 {
199 public:
200 								MSArraySamplerTypeCase	(Context& ctx, const char* name, const char* desc);
201 
202 private:
203 	std::vector<TestTypeInfo>	getInfos				(void) const;
204 };
205 
MSArraySamplerTypeCase(Context & ctx,const char * name,const char * desc)206 MSArraySamplerTypeCase::MSArraySamplerTypeCase (Context& ctx, const char* name, const char* desc)
207 	: BaseTypeCase(ctx, name, desc, "GL_OES_texture_storage_multisample_2d_array")
208 {
209 }
210 
getInfos(void) const211 std::vector<BaseTypeCase::TestTypeInfo> MSArraySamplerTypeCase::getInfos (void) const
212 {
213 	static const TestTypeInfo samplerTypes[] =
214 	{
215 		{ GL_SAMPLER_2D_MULTISAMPLE_ARRAY,				"uniform highp sampler2DMSArray u_sampler",		"texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
216 		{ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,			"uniform highp isampler2DMSArray u_sampler",	"texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
217 		{ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,	"uniform highp usampler2DMSArray u_sampler",	"texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
218 	};
219 
220 	std::vector<TestTypeInfo> infos;
221 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
222 		infos.push_back(samplerTypes[ndx]);
223 
224 	return infos;
225 }
226 
227 class TextureBufferSamplerTypeCase : public BaseTypeCase
228 {
229 public:
230 								TextureBufferSamplerTypeCase	(Context& ctx, const char* name, const char* desc);
231 
232 private:
233 	std::vector<TestTypeInfo>	getInfos						(void) const;
234 };
235 
TextureBufferSamplerTypeCase(Context & ctx,const char * name,const char * desc)236 TextureBufferSamplerTypeCase::TextureBufferSamplerTypeCase (Context& ctx, const char* name, const char* desc)
237 	: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_buffer")
238 {
239 }
240 
getInfos(void) const241 std::vector<BaseTypeCase::TestTypeInfo> TextureBufferSamplerTypeCase::getInfos (void) const
242 {
243 	static const TestTypeInfo samplerTypes[] =
244 	{
245 		{ GL_SAMPLER_BUFFER,				"uniform highp samplerBuffer u_sampler",	"texelFetch(u_sampler, int(gl_FragCoord.x))" },
246 		{ GL_INT_SAMPLER_BUFFER,			"uniform highp isamplerBuffer u_sampler",	"texelFetch(u_sampler, int(gl_FragCoord.x))" },
247 		{ GL_UNSIGNED_INT_SAMPLER_BUFFER,	"uniform highp usamplerBuffer u_sampler",	"texelFetch(u_sampler, int(gl_FragCoord.x))" },
248 	};
249 
250 	std::vector<TestTypeInfo> infos;
251 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
252 		infos.push_back(samplerTypes[ndx]);
253 
254 	return infos;
255 }
256 
257 class TextureBufferImageTypeCase : public BaseTypeCase
258 {
259 public:
260 								TextureBufferImageTypeCase	(Context& ctx, const char* name, const char* desc);
261 
262 private:
263 	std::vector<TestTypeInfo>	getInfos					(void) const;
264 	void						checkRequirements			(void) const;
265 };
266 
TextureBufferImageTypeCase(Context & ctx,const char * name,const char * desc)267 TextureBufferImageTypeCase::TextureBufferImageTypeCase (Context& ctx, const char* name, const char* desc)
268 	: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_buffer")
269 {
270 }
271 
getInfos(void) const272 std::vector<BaseTypeCase::TestTypeInfo> TextureBufferImageTypeCase::getInfos (void) const
273 {
274 	static const TestTypeInfo samplerTypes[] =
275 	{
276 		{ GL_IMAGE_BUFFER,				"layout(binding=0, rgba8) readonly uniform highp imageBuffer u_image",	"imageLoad(u_image, int(gl_FragCoord.x))" },
277 		{ GL_INT_IMAGE_BUFFER,			"layout(binding=0, r32i) readonly uniform highp iimageBuffer u_image",	"imageLoad(u_image, int(gl_FragCoord.x))" },
278 		{ GL_UNSIGNED_INT_IMAGE_BUFFER,	"layout(binding=0, r32ui) readonly uniform highp uimageBuffer u_image",	"imageLoad(u_image, int(gl_FragCoord.x))" },
279 	};
280 
281 	std::vector<TestTypeInfo> infos;
282 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
283 		infos.push_back(samplerTypes[ndx]);
284 
285 	return infos;
286 }
287 
checkRequirements(void) const288 void TextureBufferImageTypeCase::checkRequirements (void) const
289 {
290 	if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1)
291 		throw tcu::NotSupportedError("Test requires fragment images");
292 }
293 
294 class CubeArraySamplerTypeCase : public BaseTypeCase
295 {
296 public:
297 								CubeArraySamplerTypeCase	(Context& ctx, const char* name, const char* desc);
298 
299 private:
300 	std::vector<TestTypeInfo>	getInfos						(void) const;
301 };
302 
CubeArraySamplerTypeCase(Context & ctx,const char * name,const char * desc)303 CubeArraySamplerTypeCase::CubeArraySamplerTypeCase (Context& ctx, const char* name, const char* desc)
304 	: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_cube_map_array")
305 {
306 }
307 
getInfos(void) const308 std::vector<BaseTypeCase::TestTypeInfo> CubeArraySamplerTypeCase::getInfos (void) const
309 {
310 	static const TestTypeInfo samplerTypes[] =
311 	{
312 		{ GL_SAMPLER_CUBE_MAP_ARRAY,				"uniform highp samplerCubeArray u_sampler",			"texture(u_sampler, gl_FragCoord.xxyz)"			},
313 		{ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,			"uniform highp samplerCubeArrayShadow u_sampler",	"texture(u_sampler, gl_FragCoord.xxyz, 0.5)"	},
314 		{ GL_INT_SAMPLER_CUBE_MAP_ARRAY,			"uniform highp isamplerCubeArray u_sampler",		"texture(u_sampler, gl_FragCoord.xxyz)"			},
315 		{ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,	"uniform highp usamplerCubeArray u_sampler",		"texture(u_sampler, gl_FragCoord.xxyz)"			},
316 	};
317 
318 	std::vector<TestTypeInfo> infos;
319 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
320 		infos.push_back(samplerTypes[ndx]);
321 
322 	return infos;
323 }
324 
325 class CubeArrayImageTypeCase : public BaseTypeCase
326 {
327 public:
328 								CubeArrayImageTypeCase	(Context& ctx, const char* name, const char* desc);
329 
330 private:
331 	std::vector<TestTypeInfo>	getInfos				(void) const;
332 	void						checkRequirements		(void) const;
333 };
334 
CubeArrayImageTypeCase(Context & ctx,const char * name,const char * desc)335 CubeArrayImageTypeCase::CubeArrayImageTypeCase (Context& ctx, const char* name, const char* desc)
336 	: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_cube_map_array")
337 {
338 }
339 
getInfos(void) const340 std::vector<BaseTypeCase::TestTypeInfo> CubeArrayImageTypeCase::getInfos (void) const
341 {
342 	static const TestTypeInfo samplerTypes[] =
343 	{
344 		{ GL_IMAGE_CUBE_MAP_ARRAY,				"layout(binding=0, rgba8) readonly uniform highp imageCubeArray u_image",	"imageLoad(u_image, ivec3(gl_FragCoord.xyx))"	},
345 		{ GL_INT_IMAGE_CUBE_MAP_ARRAY,			"layout(binding=0, r32i) readonly uniform highp iimageCubeArray u_image",	"imageLoad(u_image, ivec3(gl_FragCoord.xyx))"	},
346 		{ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,	"layout(binding=0, r32ui) readonly uniform highp uimageCubeArray u_image",	"imageLoad(u_image, ivec3(gl_FragCoord.xyx))"	},
347 	};
348 
349 	std::vector<TestTypeInfo> infos;
350 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
351 		infos.push_back(samplerTypes[ndx]);
352 
353 	return infos;
354 }
355 
checkRequirements(void) const356 void CubeArrayImageTypeCase::checkRequirements (void) const
357 {
358 	if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1)
359 		throw tcu::NotSupportedError("Test requires fragment images");
360 }
361 
362 class ShaderLogCase : public TestCase
363 {
364 public:
365 							ShaderLogCase	(Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType);
366 
367 private:
368 	void					init			(void);
369 	IterateResult			iterate			(void);
370 
371 	const glu::ShaderType	m_shaderType;
372 };
373 
ShaderLogCase(Context & ctx,const char * name,const char * desc,glu::ShaderType shaderType)374 ShaderLogCase::ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType)
375 	: TestCase		(ctx, name, desc)
376 	, m_shaderType	(shaderType)
377 {
378 }
379 
init(void)380 void ShaderLogCase::init (void)
381 {
382 	const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
383 
384 	switch (m_shaderType)
385 	{
386 		case glu::SHADERTYPE_VERTEX:
387 		case glu::SHADERTYPE_FRAGMENT:
388 		case glu::SHADERTYPE_COMPUTE:
389 			break;
390 
391 		case glu::SHADERTYPE_GEOMETRY:
392 			if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader") && !supportsES32)
393 				throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension or an OpenGL ES 3.2 or higher context.");
394 			break;
395 
396 		case glu::SHADERTYPE_TESSELLATION_CONTROL:
397 		case glu::SHADERTYPE_TESSELLATION_EVALUATION:
398 			if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader") && !supportsES32)
399 				throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension or an OpenGL ES 3.2 or higher context.");
400 			break;
401 
402 		default:
403 			DE_ASSERT(false);
404 			break;
405 	}
406 }
407 
iterate(void)408 ShaderLogCase::IterateResult ShaderLogCase::iterate (void)
409 {
410 	using gls::StateQueryUtil::StateQueryMemoryWriteGuard;
411 
412 	tcu::ResultCollector					result			(m_testCtx.getLog());
413 	glu::CallLogWrapper						gl				(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
414 	deUint32								shader			= 0;
415 	const std::string						source			= brokenShaderSource(m_context.getRenderContext().getType());
416 	const char* const						brokenSource	= source.c_str();
417 	StateQueryMemoryWriteGuard<glw::GLint>	logLen;
418 
419 	gl.enableLogging(true);
420 
421 	m_testCtx.getLog() << tcu::TestLog::Message << "Trying to compile broken shader source." << tcu::TestLog::EndMessage;
422 
423 	shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
424 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "create shader");
425 
426 	gl.glShaderSource(shader, 1, &brokenSource, DE_NULL);
427 	gl.glCompileShader(shader);
428 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "compile");
429 
430 	gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen);
431 	logLen.verifyValidity(result);
432 
433 	if (!logLen.isUndefined())
434 		verifyInfoLogQuery(result, gl, logLen, shader, &glu::CallLogWrapper::glGetShaderInfoLog, "glGetShaderInfoLog");
435 
436 	gl.glDeleteShader(shader);
437 	GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "delete");
438 
439 	result.setTestContextResult(m_testCtx);
440 	return STOP;
441 }
442 
443 } // anonymous
444 
ShaderStateQueryTests(Context & context)445 ShaderStateQueryTests::ShaderStateQueryTests (Context& context)
446 	: TestCaseGroup(context, "shader", "Shader state query tests")
447 {
448 }
449 
~ShaderStateQueryTests(void)450 ShaderStateQueryTests::~ShaderStateQueryTests (void)
451 {
452 }
453 
init(void)454 void ShaderStateQueryTests::init (void)
455 {
456 	addChild(new CoreSamplerTypeCase			(m_context, "sampler_type",						"Sampler type cases"));
457 	addChild(new MSArraySamplerTypeCase			(m_context, "sampler_type_multisample_array",	"MSAA array sampler type cases"));
458 	addChild(new TextureBufferSamplerTypeCase	(m_context, "sampler_type_texture_buffer",		"Texture buffer sampler type cases"));
459 	addChild(new TextureBufferImageTypeCase		(m_context, "image_type_texture_buffer",		"Texture buffer image type cases"));
460 	addChild(new CubeArraySamplerTypeCase		(m_context, "sampler_type_cube_array",			"Cube array sampler type cases"));
461 	addChild(new CubeArrayImageTypeCase			(m_context, "image_type_cube_array",			"Cube array image type cases"));
462 
463 	// shader info log tests
464 	// \note, there exists similar tests in gles3 module. However, the gles31 could use a different
465 	//        shader compiler with different INFO_LOG bugs.
466 	{
467 		static const struct
468 		{
469 			const char*		caseName;
470 			glu::ShaderType	caseType;
471 		} shaderTypes[] =
472 		{
473 			{ "info_log_vertex",		glu::SHADERTYPE_VERTEX					},
474 			{ "info_log_fragment",		glu::SHADERTYPE_FRAGMENT				},
475 			{ "info_log_geometry",		glu::SHADERTYPE_GEOMETRY				},
476 			{ "info_log_tess_ctrl",		glu::SHADERTYPE_TESSELLATION_CONTROL	},
477 			{ "info_log_tess_eval",		glu::SHADERTYPE_TESSELLATION_EVALUATION	},
478 			{ "info_log_compute",		glu::SHADERTYPE_COMPUTE					},
479 		};
480 
481 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
482 			addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
483 	}
484 }
485 
486 } // Functional
487 } // gles31
488 } // deqp
489