1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2015 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture border clamp tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fTextureBorderClampTests.hpp"
25 
26 #include "glsTextureTestUtil.hpp"
27 
28 #include "tcuTextureUtil.hpp"
29 #include "tcuTexLookupVerifier.hpp"
30 #include "tcuTexCompareVerifier.hpp"
31 #include "tcuCompressedTexture.hpp"
32 #include "tcuResultCollector.hpp"
33 #include "tcuSurface.hpp"
34 #include "tcuSeedBuilder.hpp"
35 #include "tcuVectorUtil.hpp"
36 
37 #include "rrGenericVector.hpp"
38 
39 #include "gluContextInfo.hpp"
40 #include "gluTexture.hpp"
41 #include "gluTextureUtil.hpp"
42 #include "gluPixelTransfer.hpp"
43 #include "gluStrUtil.hpp"
44 #include "gluObjectWrapper.hpp"
45 #include "gluShaderProgram.hpp"
46 #include "gluDrawUtil.hpp"
47 
48 #include "glwEnums.hpp"
49 #include "glwFunctions.hpp"
50 
51 #include "deStringUtil.hpp"
52 #include "deUniquePtr.hpp"
53 #include "deRandom.hpp"
54 
55 #include <limits>
56 
57 
58 namespace deqp
59 {
60 namespace gles31
61 {
62 namespace Functional
63 {
64 namespace
65 {
66 
67 enum SizeType
68 {
69 	SIZE_POT = 0,
70 	SIZE_NPOT
71 };
72 
filterRequiresFilterability(deUint32 filter)73 bool filterRequiresFilterability (deUint32 filter)
74 {
75 	switch (filter)
76 	{
77 		case GL_NEAREST:
78 		case GL_NEAREST_MIPMAP_NEAREST:
79 			return false;
80 
81 		case GL_LINEAR:
82 		case GL_LINEAR_MIPMAP_NEAREST:
83 		case GL_NEAREST_MIPMAP_LINEAR:
84 		case GL_LINEAR_MIPMAP_LINEAR:
85 			return true;
86 
87 		default:
88 			DE_ASSERT(false);
89 			return false;
90 	}
91 }
92 
isDepthFormat(deUint32 format,tcu::Sampler::DepthStencilMode mode)93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
94 {
95 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
96 	{
97 		// Unsized formats are a special case
98 		return false;
99 	}
100 	else if (glu::isCompressedFormat(format))
101 	{
102 		// no known compressed depth formats
103 		return false;
104 	}
105 	else
106 	{
107 		const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
108 
109 		if (fmt.order == tcu::TextureFormat::D)
110 		{
111 			DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
112 			return true;
113 		}
114 		else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
115 			return true;
116 		else
117 			return false;
118 	}
119 }
120 
isStencilFormat(deUint32 format,tcu::Sampler::DepthStencilMode mode)121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
122 {
123 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
124 	{
125 		// Unsized formats are a special case
126 		return false;
127 	}
128 	else if (glu::isCompressedFormat(format))
129 	{
130 		// no known compressed stencil formats
131 		return false;
132 	}
133 	else
134 	{
135 		const tcu::TextureFormat fmt = glu::mapGLInternalFormat(format);
136 
137 		if (fmt.order == tcu::TextureFormat::S)
138 		{
139 			DE_ASSERT(mode == tcu::Sampler::MODE_STENCIL);
140 			return true;
141 		}
142 		else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_STENCIL)
143 			return true;
144 		else
145 			return false;
146 	}
147 }
148 
getFormatChannelClass(deUint32 format,tcu::Sampler::DepthStencilMode mode)149 tcu::TextureChannelClass getFormatChannelClass (deUint32 format, tcu::Sampler::DepthStencilMode mode)
150 {
151 	if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA || format == GL_ALPHA || format == GL_BGRA)
152 	{
153 		// Unsized formats are a special c, use UNORM8
154 		return tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
155 	}
156 	else if (glu::isCompressedFormat(format))
157 	{
158 		const tcu::CompressedTexFormat	compressedFmt	= glu::mapGLCompressedTexFormat(format);
159 		const tcu::TextureFormat		uncompressedFmt	= tcu::getUncompressedFormat(compressedFmt);
160 		return tcu::getTextureChannelClass(uncompressedFmt.type);
161 	}
162 	else
163 	{
164 		const tcu::TextureFormat fmt			= glu::mapGLInternalFormat(format);
165 		const tcu::TextureFormat effectiveFmt	= tcu::getEffectiveDepthStencilTextureFormat(fmt, mode);
166 
167 		return tcu::getTextureChannelClass(effectiveFmt.type);
168 	}
169 }
170 
getDimensionNumBlocks(int dimensionSize,int blockSize)171 int getDimensionNumBlocks (int dimensionSize, int blockSize)
172 {
173 	// ceil( a / b )
174 	return (dimensionSize + blockSize - 1) / blockSize;
175 }
176 
generateDummyCompressedData(tcu::CompressedTexture & dst,const tcu::CompressedTexFormat & format)177 void generateDummyCompressedData (tcu::CompressedTexture& dst, const tcu::CompressedTexFormat& format)
178 {
179 	const int			blockByteSize	= tcu::getBlockSize(format);
180 	const tcu::IVec3	blockPixelSize	= tcu::getBlockPixelSize(format);
181 	const tcu::IVec3	numBlocks		(getDimensionNumBlocks(dst.getWidth(),    blockPixelSize.x()),
182 										 getDimensionNumBlocks(dst.getHeight(),   blockPixelSize.y()),
183 										 getDimensionNumBlocks(dst.getDepth(),    blockPixelSize.z()));
184 	const int			numTotalBlocks	= numBlocks.x() * numBlocks.y() * numBlocks.z();
185 	const int			dataSize		= numTotalBlocks * blockByteSize;
186 
187 	DE_ASSERT(dst.getDataSize() == dataSize);
188 
189 	if (tcu::isAstcFormat(format))
190 	{
191 		// generate data that is valid in LDR mode
192 		const int		BLOCK_SIZE			= 16;
193 		const deUint8	block[BLOCK_SIZE]	= { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 };
194 
195 		DE_ASSERT(blockByteSize == BLOCK_SIZE);
196 		for (int ndx = 0; ndx < numTotalBlocks; ++ndx)
197 			deMemcpy((deUint8*)dst.getData() + ndx * BLOCK_SIZE, block, BLOCK_SIZE);
198 	}
199 	else
200 	{
201 		// any data is ok
202 		de::Random rnd(0xabc);
203 
204 		for (int ndx = 0; ndx < dataSize; ++ndx)
205 			((deUint8*)dst.getData())[ndx] = rnd.getUint8();
206 	}
207 }
208 
209 template <typename T>
210 struct TextureTraits
211 {
212 };
213 
214 template <>
215 struct TextureTraits<glu::Texture2D>
216 {
217 	typedef tcu::IVec2 SizeType;
218 
createTextureFromInternalFormatdeqp::gles31::Functional::__anon4cab76f50111::TextureTraits219 	static de::MovePtr<glu::Texture2D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec2& size)
220 	{
221 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, size.x(), size.y()));
222 	}
223 
createTextureFromFormatAndTypedeqp::gles31::Functional::__anon4cab76f50111::TextureTraits224 	static de::MovePtr<glu::Texture2D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec2& size)
225 	{
226 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, texFormat, type, size.x(), size.y()));
227 	}
228 
createTextureFromCompressedDatadeqp::gles31::Functional::__anon4cab76f50111::TextureTraits229 	static de::MovePtr<glu::Texture2D> createTextureFromCompressedData (glu::RenderContext&					renderCtx,
230 																		const glu::ContextInfo&				ctxInfo,
231 																		const tcu::CompressedTexture&		compressedLevel,
232 																		const tcu::TexDecompressionParams&	decompressionParams)
233 	{
234 		return de::MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx,
235 															  ctxInfo,
236 															  1,
237 															  &compressedLevel,
238 															  decompressionParams));
239 	}
240 
getTextureNumLayersdeqp::gles31::Functional::__anon4cab76f50111::TextureTraits241 	static int getTextureNumLayers (const tcu::IVec2& size)
242 	{
243 		// 2D textures have one layer
244 		DE_UNREF(size);
245 		return 1;
246 	}
247 };
248 
249 template <>
250 struct TextureTraits<glu::Texture3D>
251 {
252 	typedef tcu::IVec3 SizeType;
253 
createTextureFromInternalFormatdeqp::gles31::Functional::__anon4cab76f50111::TextureTraits254 	static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx, deUint32 texFormat, const tcu::IVec3& size)
255 	{
256 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), size.z()));
257 	}
258 
createTextureFromFormatAndTypedeqp::gles31::Functional::__anon4cab76f50111::TextureTraits259 	static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, deUint32 texFormat, deUint32 type, const tcu::IVec3& size)
260 	{
261 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y(), size.z()));
262 	}
263 
createTextureFromCompressedDatadeqp::gles31::Functional::__anon4cab76f50111::TextureTraits264 	static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext&					renderCtx,
265 																		const glu::ContextInfo&				ctxInfo,
266 																		const tcu::CompressedTexture&		compressedLevel,
267 																		const tcu::TexDecompressionParams&	decompressionParams)
268 	{
269 		return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx,
270 															  ctxInfo,
271 															  1,
272 															  &compressedLevel,
273 															  decompressionParams));
274 	}
275 
getTextureNumLayersdeqp::gles31::Functional::__anon4cab76f50111::TextureTraits276 	static int getTextureNumLayers (const tcu::IVec3& size)
277 	{
278 		// 3D textures have Z layers
279 		return size.z();
280 	}
281 };
282 
283 template <typename T>
genDummyTexture(glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,deUint32 texFormat,const typename TextureTraits<T>::SizeType & size)284 de::MovePtr<T> genDummyTexture (glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, deUint32 texFormat, const typename TextureTraits<T>::SizeType& size)
285 {
286 	de::MovePtr<T> texture;
287 
288 	if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
289 	{
290 		// fill different channels with different gradients
291 		texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
292 		texture->getRefTexture().allocLevel(0);
293 
294 		if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
295 		{
296 			// fill depth with 0 -> 1
297 			const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
298 			tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
299 		}
300 
301 		if (isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
302 		{
303 			// fill stencil with 0 -> max
304 			const tcu::PixelBufferAccess	stencilAccess	= tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL);
305 			const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(stencilAccess.getFormat());
306 
307 			// Flip y to make stencil and depth cases not look identical
308 			tcu::fillWithComponentGradients(tcu::flipYAccess(stencilAccess), texFormatInfo.valueMax, texFormatInfo.valueMin);
309 		}
310 
311 		texture->upload();
312 	}
313 	else if (!glu::isCompressedFormat(texFormat))
314 	{
315 		if (texFormat == GL_LUMINANCE || texFormat == GL_LUMINANCE_ALPHA || texFormat == GL_ALPHA || texFormat == GL_BGRA)
316 			texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size);
317 		else
318 			texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size);
319 
320 		// Fill level 0.
321 		texture->getRefTexture().allocLevel(0);
322 
323 		// fill with gradient min -> max
324 		{
325 			const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texture->getRefTexture().getFormat());
326 			const tcu::Vec4					rampLow			= texFormatInfo.valueMin;
327 			const tcu::Vec4					rampHigh		= texFormatInfo.valueMax;
328 			tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(0), rampLow, rampHigh);
329 		}
330 
331 		texture->upload();
332 	}
333 	else
334 	{
335 		const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(texFormat);
336 		const int						numLayers			= TextureTraits<T>::getTextureNumLayers(size);
337 		tcu::CompressedTexture			compressedLevel		(compressedFormat, size.x(), size.y(), numLayers);
338 		const bool						isAstcFormat		= tcu::isAstcFormat(compressedFormat);
339 		tcu::TexDecompressionParams		decompressionParams	((isAstcFormat) ? (tcu::TexDecompressionParams::ASTCMODE_LDR) : (tcu::TexDecompressionParams::ASTCMODE_LAST));
340 
341 		generateDummyCompressedData(compressedLevel, compressedFormat);
342 
343 		texture = TextureTraits<T>::createTextureFromCompressedData(renderCtx,
344 																	ctxInfo,
345 																	compressedLevel,
346 																	decompressionParams);
347 	}
348 
349 	return texture;
350 }
351 
getNBitIntegerMaxValue(bool isSigned,int numBits)352 int getNBitIntegerMaxValue (bool isSigned, int numBits)
353 {
354 	DE_ASSERT(numBits < 32);
355 
356 	if (numBits == 0)
357 		return 0;
358 	else if (isSigned)
359 		return deIntMaxValue32(numBits);
360 	else
361 		return deUintMaxValue32(numBits);
362 }
363 
getNBitIntegerMinValue(bool isSigned,int numBits)364 int getNBitIntegerMinValue (bool isSigned, int numBits)
365 {
366 	DE_ASSERT(numBits < 32);
367 
368 	if (numBits == 0)
369 		return 0;
370 	else if (isSigned)
371 		return deIntMinValue32(numBits);
372 	else
373 		return 0;
374 }
375 
getNBitIntegerVec4MaxValue(bool isSigned,const tcu::IVec4 & numBits)376 tcu::IVec4 getNBitIntegerVec4MaxValue (bool isSigned, const tcu::IVec4& numBits)
377 {
378 	return tcu::IVec4(getNBitIntegerMaxValue(isSigned, numBits[0]),
379 					  getNBitIntegerMaxValue(isSigned, numBits[1]),
380 					  getNBitIntegerMaxValue(isSigned, numBits[2]),
381 					  getNBitIntegerMaxValue(isSigned, numBits[3]));
382 }
383 
getNBitIntegerVec4MinValue(bool isSigned,const tcu::IVec4 & numBits)384 tcu::IVec4 getNBitIntegerVec4MinValue (bool isSigned, const tcu::IVec4& numBits)
385 {
386 	return tcu::IVec4(getNBitIntegerMinValue(isSigned, numBits[0]),
387 					  getNBitIntegerMinValue(isSigned, numBits[1]),
388 					  getNBitIntegerMinValue(isSigned, numBits[2]),
389 					  getNBitIntegerMinValue(isSigned, numBits[3]));
390 }
391 
mapToFormatColorUnits(const tcu::TextureFormat & texFormat,const tcu::Vec4 & normalizedRange)392 rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
393 {
394 	const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texFormat);
395 
396 	switch (tcu::getTextureChannelClass(texFormat.type))
397 	{
398 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:		return rr::GenericVec4(normalizedRange);
399 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:		return rr::GenericVec4(normalizedRange * 2.0f - 1.0f);
400 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:			return rr::GenericVec4(texFormatInfo.valueMin + normalizedRange * texFormatInfo.valueMax);
401 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:			return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deInt32>());
402 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:			return rr::GenericVec4(tcu::mix(texFormatInfo.valueMin, texFormatInfo.valueMax, normalizedRange).cast<deUint32>());
403 
404 		default:
405 			DE_ASSERT(false);
406 			return rr::GenericVec4();
407 	}
408 }
409 
mapToFormatColorRepresentable(const tcu::TextureFormat & texFormat,const tcu::Vec4 & normalizedRange)410 rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4& normalizedRange)
411 {
412 	// make sure value is representable in the target format and clear channels
413 	// not present in the target format.
414 
415 	const rr::GenericVec4		inFormatUnits	= mapToFormatColorUnits(texFormat, normalizedRange);
416 	const tcu::BVec4			channelMask		= tcu::getTextureFormatChannelMask(texFormat);
417 	de::ArrayBuffer<deUint8, 4>	buffer			(texFormat.getPixelSize());
418 	tcu::PixelBufferAccess		access			(texFormat, tcu::IVec3(1, 1, 1), buffer.getPtr());
419 
420 	if (tcu::isSRGB(texFormat))
421 	{
422 		DE_ASSERT(texFormat.type == tcu::TextureFormat::UNORM_INT8);
423 
424 		// make sure border color (in linear space) can be converted to 8-bit sRGB space without
425 		// significant loss.
426 		const tcu::Vec4		sRGB		= tcu::linearToSRGB(normalizedRange);
427 		const tcu::IVec4	sRGB8		= tcu::IVec4(tcu::floatToU8(sRGB[0]),
428 													 tcu::floatToU8(sRGB[1]),
429 													 tcu::floatToU8(sRGB[2]),
430 													 tcu::floatToU8(sRGB[3]));
431 		const tcu::Vec4		linearized	= tcu::sRGBToLinear(tcu::Vec4((float)sRGB8[0] / 255.0f,
432 																	  (float)sRGB8[1] / 255.0f,
433 																	  (float)sRGB8[2] / 255.0f,
434 																	  (float)sRGB8[3] / 255.0f));
435 
436 		return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask));
437 	}
438 
439 	switch (tcu::getTextureChannelClass(texFormat.type))
440 	{
441 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
442 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
443 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
444 		{
445 			access.setPixel(inFormatUnits.get<float>(), 0, 0);
446 			return rr::GenericVec4(tcu::select(access.getPixel(0, 0), tcu::Vec4(0.0f), channelMask));
447 		}
448 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
449 		{
450 			access.setPixel(inFormatUnits.get<deInt32>(), 0, 0);
451 			return rr::GenericVec4(tcu::select(access.getPixelInt(0, 0), tcu::IVec4(0), channelMask));
452 		}
453 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
454 		{
455 			access.setPixel(inFormatUnits.get<deUint32>(), 0, 0);
456 			return rr::GenericVec4(tcu::select(access.getPixelUint(0, 0), tcu::UVec4(0u), channelMask));
457 		}
458 		default:
459 		{
460 			DE_ASSERT(false);
461 			return rr::GenericVec4();
462 		}
463 	}
464 }
465 
isCoreFilterableFormat(deUint32 format,tcu::Sampler::DepthStencilMode mode)466 bool isCoreFilterableFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
467 {
468 	const bool	isLuminanceOrAlpha		= (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA); // special case for luminance/alpha
469 	const bool	isUnsizedColorFormat	= (format == GL_BGRA);
470 	const bool	isCompressed			= glu::isCompressedFormat(format);
471 	const bool	isDepth					= isDepthFormat(format, mode);
472 	const bool	isStencil				= isStencilFormat(format, mode);
473 
474 	// special cases
475 	if (isLuminanceOrAlpha || isUnsizedColorFormat || isCompressed)
476 		return true;
477 	if (isStencil || isDepth)
478 		return false;
479 
480 	// color case
481 	return glu::isGLInternalColorFormatFilterable(format);
482 }
483 
484 class TextureBorderClampTest : public TestCase
485 {
486 public:
487 	enum StateType
488 	{
489 		STATE_SAMPLER_PARAM = 0,
490 		STATE_TEXTURE_PARAM,
491 
492 		STATE_LAST
493 	};
494 
495 	enum SamplingFunction
496 	{
497 		SAMPLE_FILTER = 0,
498 		SAMPLE_GATHER,
499 
500 		SAMPLE_LAST
501 	};
502 
503 	enum Flag
504 	{
505 		FLAG_USE_SHADOW_SAMPLER = (1u << 0),
506 	};
507 
508 	struct IterationConfig
509 	{
510 		tcu::Vec2		p0;
511 		tcu::Vec2		p1;
512 		rr::GenericVec4	borderColor;
513 		tcu::Vec4		lookupScale;
514 		tcu::Vec4		lookupBias;
515 		deUint32		minFilter;
516 		deUint32		magFilter;
517 		std::string		description;
518 		deUint32		sWrapMode;
519 		deUint32		tWrapMode;
520 		deUint32		compareMode;
521 		float			compareRef;
522 	};
523 
524 														TextureBorderClampTest		(Context&						context,
525 																					 const char*					name,
526 																					 const char*					description,
527 																					 deUint32						texFormat,
528 																					 tcu::Sampler::DepthStencilMode	mode,
529 																					 StateType						stateType,
530 																					 int							texWidth,
531 																					 int							texHeight,
532 																					 SamplingFunction				samplingFunction,
533 																					 deUint32						flags				= 0);
534 														~TextureBorderClampTest		(void);
535 
536 protected:
537 	void												init						(void);
538 	void												deinit						(void);
539 
540 private:
541 	IterateResult										iterate						(void);
542 
543 	void												logParams					(const IterationConfig&							config,
544 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
545 
546 	void												renderTo					(tcu::Surface&									surface,
547 																					 const IterationConfig&							config,
548 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
549 	void												renderQuad					(const float*									texCoord,
550 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
551 
552 	void												verifyImage					(const tcu::Surface&							image,
553 																					 const IterationConfig&							config,
554 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
555 
556 	bool												verifyTextureSampleResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
557 																					 const float*									texCoord,
558 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams,
559 																					 const tcu::LodPrecision&						lodPrecision,
560 																					 const tcu::LookupPrecision&					lookupPrecision);
561 
562 	bool												verifyTextureCompareResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
563 																					 const float*									texCoord,
564 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams,
565 																					 const tcu::TexComparePrecision&				texComparePrecision,
566 																					 const tcu::TexComparePrecision&				lowQualityTexComparePrecision,
567 																					 const tcu::LodPrecision&						lodPrecision,
568 																					 const tcu::LodPrecision&						lowQualityLodPrecision);
569 
570 	bool												verifyTextureGatherResult	(const tcu::ConstPixelBufferAccess&				renderedFrame,
571 																					 const float*									texCoord,
572 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams,
573 																					 const tcu::LookupPrecision&					lookupPrecision);
574 
575 	bool												verifyTextureGatherCmpResult(const tcu::ConstPixelBufferAccess&				renderedFrame,
576 																					 const float*									texCoord,
577 																					 const glu::TextureTestUtil::ReferenceParams&	samplerParams,
578 																					 const tcu::TexComparePrecision&				texComparePrecision,
579 																					 const tcu::TexComparePrecision&				lowQualityTexComparePrecision);
580 
581 	deUint32											getIterationSeed			(const IterationConfig& config) const;
582 	glu::TextureTestUtil::ReferenceParams				genSamplerParams			(const IterationConfig& config) const;
583 	glu::ShaderProgram*									genGatherProgram			(void) const;
584 
585 	virtual int											getNumIterations			(void) const = 0;
586 	virtual IterationConfig								getIteration				(int ndx) const = 0;
587 
588 protected:
589 	const glu::Texture2D*								getTexture						(void) const;
590 
591 	const deUint32										m_texFormat;
592 	const tcu::Sampler::DepthStencilMode				m_sampleMode;
593 	const tcu::TextureChannelClass						m_channelClass;
594 	const StateType										m_stateType;
595 
596 	const int											m_texHeight;
597 	const int											m_texWidth;
598 
599 	const SamplingFunction								m_samplingFunction;
600 	const bool											m_useShadowSampler;
601 private:
602 	enum
603 	{
604 		VIEWPORT_WIDTH		= 128,
605 		VIEWPORT_HEIGHT		= 128,
606 	};
607 
608 	de::MovePtr<glu::Texture2D>							m_texture;
609 	de::MovePtr<gls::TextureTestUtil::TextureRenderer>	m_renderer;
610 	de::MovePtr<glu::ShaderProgram>						m_gatherProgram;
611 
612 	int													m_iterationNdx;
613 	tcu::ResultCollector								m_result;
614 };
615 
TextureBorderClampTest(Context & context,const char * name,const char * description,deUint32 texFormat,tcu::Sampler::DepthStencilMode mode,StateType stateType,int texWidth,int texHeight,SamplingFunction samplingFunction,deUint32 flags)616 TextureBorderClampTest::TextureBorderClampTest (Context&						context,
617 												const char*						name,
618 												const char*						description,
619 												deUint32						texFormat,
620 												tcu::Sampler::DepthStencilMode	mode,
621 												StateType						stateType,
622 												int								texWidth,
623 												int								texHeight,
624 												SamplingFunction				samplingFunction,
625 												deUint32						flags)
626 	: TestCase				(context, name, description)
627 	, m_texFormat			(texFormat)
628 	, m_sampleMode			(mode)
629 	, m_channelClass		(getFormatChannelClass(texFormat, mode))
630 	, m_stateType			(stateType)
631 	, m_texHeight			(texHeight)
632 	, m_texWidth			(texWidth)
633 	, m_samplingFunction	(samplingFunction)
634 	, m_useShadowSampler	((flags & FLAG_USE_SHADOW_SAMPLER) != 0)
635 	, m_iterationNdx		(0)
636 	, m_result				(context.getTestContext().getLog())
637 {
638 	DE_ASSERT(stateType < STATE_LAST);
639 	DE_ASSERT(samplingFunction < SAMPLE_LAST);
640 	// mode must be set for combined depth-stencil formats
641 	DE_ASSERT(m_channelClass != tcu::TEXTURECHANNELCLASS_LAST || mode != tcu::Sampler::MODE_LAST);
642 }
643 
~TextureBorderClampTest(void)644 TextureBorderClampTest::~TextureBorderClampTest (void)
645 {
646 	deinit();
647 }
648 
init(void)649 void TextureBorderClampTest::init (void)
650 {
651 	// requirements
652 	const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
653 
654 	if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
655 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
656 
657 	if (glu::isCompressedFormat(m_texFormat)													&&
658 		!supportsES32																			&&
659 		tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat))							&&
660 		!m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
661 	{
662 		throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
663 	}
664 
665 	if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
666 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
667 
668 	if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
669 		m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
670 	{
671 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
672 	}
673 
674 	// resources
675 
676 	m_texture = genDummyTexture<glu::Texture2D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, tcu::IVec2(m_texWidth, m_texHeight));
677 
678 	m_testCtx.getLog()	<< tcu::TestLog::Message
679 						<< "Created texture with format " << glu::getTextureFormatName(m_texFormat)
680 						<< ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ")\n"
681 						<< "Setting sampling state using " << ((m_stateType == STATE_TEXTURE_PARAM) ? ("texture state") : ("sampler state"))
682 						<< tcu::TestLog::EndMessage;
683 
684 	if (m_samplingFunction == SAMPLE_FILTER)
685 	{
686 		const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType());
687 
688 		m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glslVersion, glu::PRECISION_HIGHP));
689 	}
690 	else
691 	{
692 		m_gatherProgram = de::MovePtr<glu::ShaderProgram>(genGatherProgram());
693 
694 		m_testCtx.getLog()	<< tcu::TestLog::Message
695 							<< "Using texture gather to sample texture"
696 							<< tcu::TestLog::EndMessage
697 							<< *m_gatherProgram;
698 
699 		if (!m_gatherProgram->isOk())
700 			throw tcu::TestError("failed to build program");
701 	}
702 }
703 
deinit(void)704 void TextureBorderClampTest::deinit (void)
705 {
706 	m_texture.clear();
707 	m_renderer.clear();
708 	m_gatherProgram.clear();
709 }
710 
iterate(void)711 TextureBorderClampTest::IterateResult TextureBorderClampTest::iterate (void)
712 {
713 	const IterationConfig						iterationConfig		= getIteration(m_iterationNdx);
714 	const std::string							iterationDesc		= "Iteration " + de::toString(m_iterationNdx+1) + (iterationConfig.description.empty() ? ("") : (" - " + iterationConfig.description));
715 	const tcu::ScopedLogSection					section				(m_testCtx.getLog(), "Iteration", iterationDesc);
716 	tcu::Surface								renderedFrame		(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
717 	const glu::TextureTestUtil::ReferenceParams	samplerParams		= genSamplerParams(iterationConfig);
718 
719 	logParams(iterationConfig, samplerParams);
720 	renderTo(renderedFrame, iterationConfig, samplerParams);
721 	verifyImage(renderedFrame, iterationConfig, samplerParams);
722 
723 	if (++m_iterationNdx == getNumIterations())
724 	{
725 		m_result.setTestContextResult(m_testCtx);
726 		return STOP;
727 	}
728 	return CONTINUE;
729 }
730 
logParams(const IterationConfig & config,const glu::TextureTestUtil::ReferenceParams & samplerParams)731 void TextureBorderClampTest::logParams (const IterationConfig& config, const glu::TextureTestUtil::ReferenceParams& samplerParams)
732 {
733 	const std::string				borderColorString	= (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)   ? (de::toString(config.borderColor.get<deInt32>()))
734 														: (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(config.borderColor.get<deUint32>()))
735 														:																  (de::toString(config.borderColor.get<float>()));
736 
737 	m_testCtx.getLog()	<< tcu::TestLog::Message
738 						<< "Rendering full screen quad, tex coords bottom-left: " << config.p0 << ", top-right " << config.p1 << "\n"
739 						<< "Border color is " << borderColorString << "\n"
740 						<< "Texture lookup bias: " << samplerParams.colorBias << "\n"
741 						<< "Texture lookup scale: " << samplerParams.colorScale << "\n"
742 						<< "Filters: min = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.minFilter))
743 							<< ", mag = " << glu::getTextureFilterName(glu::getGLFilterMode(samplerParams.sampler.magFilter)) << "\n"
744 						<< "Wrap mode: s = " << glu::getRepeatModeStr(config.sWrapMode)
745 							<< ", t = " << glu::getRepeatModeStr(config.tWrapMode) << "\n"
746 						<< tcu::TestLog::EndMessage;
747 
748 	if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
749 		m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is DEPTH_COMPONENT" << tcu::TestLog::EndMessage;
750 	else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
751 		m_testCtx.getLog() << tcu::TestLog::Message << "Depth stencil texture mode is STENCIL_INDEX" << tcu::TestLog::EndMessage;
752 
753 	if (config.compareMode != GL_NONE)
754 	{
755 		m_testCtx.getLog()	<< tcu::TestLog::Message
756 							<< "Texture mode is COMPARE_REF_TO_TEXTURE, mode = " << glu::getCompareFuncStr(config.compareMode) << "\n"
757 							<< "Compare reference value = " << config.compareRef << "\n"
758 							<< tcu::TestLog::EndMessage;
759 	}
760 }
761 
renderTo(tcu::Surface & surface,const IterationConfig & config,const glu::TextureTestUtil::ReferenceParams & samplerParams)762 void TextureBorderClampTest::renderTo (tcu::Surface&								surface,
763 									   const IterationConfig&						config,
764 									   const glu::TextureTestUtil::ReferenceParams&	samplerParams)
765 {
766 	const glw::Functions&						gl			= m_context.getRenderContext().getFunctions();
767 	const gls::TextureTestUtil::RandomViewport	viewport	(m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getIterationSeed(config));
768 	std::vector<float>							texCoord;
769 	de::MovePtr<glu::Sampler>					sampler;
770 
771 	glu::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
772 
773 	// Bind to unit 0.
774 	gl.activeTexture(GL_TEXTURE0);
775 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
776 
777 	if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
778 		gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
779 	else if (m_sampleMode == tcu::Sampler::MODE_STENCIL)
780 		gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
781 
782 	if (config.compareMode == GL_NONE)
783 	{
784 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
785 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS);
786 	}
787 	else
788 	{
789 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
790 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, config.compareMode);
791 	}
792 
793 	if (m_stateType == STATE_TEXTURE_PARAM)
794 	{
795 		// Setup filtering and wrap modes.
796 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
797 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
798 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
799 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
800 
801 		switch (m_channelClass)
802 		{
803 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
804 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
805 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
806 				gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
807 				break;
808 
809 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
810 				gl.texParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
811 				break;
812 
813 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
814 				gl.texParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
815 				break;
816 
817 			default:
818 				DE_ASSERT(false);
819 		}
820 	}
821 	else if (m_stateType == STATE_SAMPLER_PARAM)
822 	{
823 		const tcu::Vec4 blue(0.0f, 0.0f, 1.0f, 1.0f);
824 
825 		// Setup filtering and wrap modes to bad values
826 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		GL_REPEAT);
827 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		GL_REPEAT);
828 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	GL_NEAREST);
829 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	GL_NEAREST);
830 		gl.texParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue.getPtr()); // just set some unlikely color
831 
832 		// setup sampler to correct values
833 		sampler = de::MovePtr<glu::Sampler>(new glu::Sampler(m_context.getRenderContext()));
834 
835 		gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
836 		gl.samplerParameteri(**sampler, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
837 		gl.samplerParameteri(**sampler, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
838 		gl.samplerParameteri(**sampler, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
839 
840 		switch (m_channelClass)
841 		{
842 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
843 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
844 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
845 				gl.samplerParameterfv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<float>());
846 				break;
847 
848 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
849 				gl.samplerParameterIiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deInt32>());
850 				break;
851 
852 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
853 				gl.samplerParameterIuiv(**sampler, GL_TEXTURE_BORDER_COLOR, config.borderColor.getAccess<deUint32>());
854 				break;
855 
856 			default:
857 				DE_ASSERT(false);
858 		}
859 
860 		gl.bindSampler(0, **sampler);
861 	}
862 
863 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
864 
865 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
866 	renderQuad(&texCoord[0], samplerParams);
867 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
868 }
869 
renderQuad(const float * texCoord,const glu::TextureTestUtil::ReferenceParams & samplerParams)870 void TextureBorderClampTest::renderQuad (const float* texCoord, const glu::TextureTestUtil::ReferenceParams& samplerParams)
871 {
872 	// use TextureRenderer for basic rendering, use custom for gather
873 	if (m_samplingFunction == SAMPLE_FILTER)
874 		m_renderer->renderQuad(0, texCoord, samplerParams);
875 	else
876 	{
877 		static const float position[] =
878 		{
879 			-1.0f, -1.0f, 0.0f, 1.0f,
880 			-1.0f, +1.0f, 0.0f, 1.0f,
881 			+1.0f, -1.0f, 0.0f, 1.0f,
882 			+1.0f, +1.0f, 0.0f, 1.0f
883 		};
884 		static const deUint16 indices[] =
885 		{
886 			0, 1, 2, 2, 1, 3
887 		};
888 		const glu::VertexArrayBinding vertexArrays[] =
889 		{
890 			glu::va::Float("a_position",	4,	4, 0, &position[0]),
891 			glu::va::Float("a_texcoord",	2,	4, 0, texCoord)
892 		};
893 
894 		const glw::Functions&	gl		= m_context.getRenderContext().getFunctions();
895 		const deUint32			progId	= m_gatherProgram->getProgram();
896 
897 		gl.useProgram(progId);
898 		gl.uniform1i(gl.getUniformLocation(progId, "u_sampler"), 0);
899 		if (m_useShadowSampler)
900 			gl.uniform1f(gl.getUniformLocation(progId, "u_ref"), samplerParams.ref);
901 		gl.uniform4fv(gl.getUniformLocation(progId, "u_colorScale"), 1, samplerParams.colorScale.getPtr());
902 		gl.uniform4fv(gl.getUniformLocation(progId, "u_colorBias"), 1, samplerParams.colorBias.getPtr());
903 
904 		glu::draw(m_context.getRenderContext(), progId, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
905 					glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
906 	}
907 }
908 
verifyImage(const tcu::Surface & renderedFrame,const IterationConfig & config,const glu::TextureTestUtil::ReferenceParams & samplerParams)909 void TextureBorderClampTest::verifyImage (const tcu::Surface&							renderedFrame,
910 										  const IterationConfig&						config,
911 										  const glu::TextureTestUtil::ReferenceParams&	samplerParams)
912 {
913 	const tcu::PixelFormat	pixelFormat		= m_context.getRenderTarget().getPixelFormat();
914 
915 	tcu::LodPrecision		lodPrecision;
916 	std::vector<float>		texCoord;
917 	bool					verificationOk;
918 
919 	glu::TextureTestUtil::computeQuadTexCoord2D(texCoord, config.p0, config.p1);
920 
921 	lodPrecision.derivateBits		= 18;
922 	lodPrecision.lodBits			= 5;
923 
924 	if (samplerParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE)
925 	{
926 		const tcu::TextureFormat		texFormat			= tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
927 		const bool						isNearestMinFilter	= samplerParams.sampler.minFilter == tcu::Sampler::NEAREST || samplerParams.sampler.minFilter == tcu::Sampler::NEAREST_MIPMAP_NEAREST;
928 		const bool						isNearestMagFilter	= samplerParams.sampler.magFilter == tcu::Sampler::NEAREST;
929 		const bool						isNearestOnly		= isNearestMinFilter && isNearestMagFilter;
930 		const bool						isSRGB				= texFormat.order == tcu::TextureFormat::sRGB || texFormat.order == tcu::TextureFormat::sRGBA;
931 		const int						colorErrorBits		= (isNearestOnly && !isSRGB) ? (1) : (2);
932 		const tcu::IVec4				colorBits			= tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
933 		tcu::LookupPrecision			lookupPrecision;
934 
935 		lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
936 		lookupPrecision.coordBits		= tcu::IVec3(20,20,0);
937 		lookupPrecision.uvwBits			= tcu::IVec3(5,5,0);
938 		lookupPrecision.colorMask		= glu::TextureTestUtil::getCompareMask(pixelFormat);
939 
940 		if (m_samplingFunction == SAMPLE_FILTER)
941 		{
942 			verificationOk = verifyTextureSampleResult(renderedFrame.getAccess(),
943 													   &texCoord[0],
944 													   samplerParams,
945 													   lodPrecision,
946 													   lookupPrecision);
947 		}
948 		else if (m_samplingFunction == SAMPLE_GATHER)
949 		{
950 			verificationOk = verifyTextureGatherResult(renderedFrame.getAccess(),
951 													   &texCoord[0],
952 													   samplerParams,
953 													   lookupPrecision);
954 		}
955 		else
956 		{
957 			DE_ASSERT(false);
958 			verificationOk = false;
959 		}
960 	}
961 	else
962 	{
963 		tcu::TexComparePrecision	texComparePrecision;
964 		tcu::TexComparePrecision	lowQualityTexComparePrecision;
965 		tcu::LodPrecision			lowQualityLodPrecision			= lodPrecision;
966 
967 		texComparePrecision.coordBits					= tcu::IVec3(20,20,0);
968 		texComparePrecision.uvwBits						= tcu::IVec3(7,7,0);
969 		texComparePrecision.pcfBits						= 5;
970 		texComparePrecision.referenceBits				= 16;
971 		texComparePrecision.resultBits					= de::max(0, pixelFormat.redBits - 1);
972 
973 		lowQualityTexComparePrecision.coordBits			= tcu::IVec3(20,20,0);
974 		lowQualityTexComparePrecision.uvwBits			= tcu::IVec3(4,4,0);
975 		lowQualityTexComparePrecision.pcfBits			= 0;
976 		lowQualityTexComparePrecision.referenceBits		= 16;
977 		lowQualityTexComparePrecision.resultBits		= de::max(0, pixelFormat.redBits - 1);
978 
979 		lowQualityLodPrecision.lodBits					= 4;
980 
981 		if (m_samplingFunction == SAMPLE_FILTER)
982 		{
983 			verificationOk = verifyTextureCompareResult(renderedFrame.getAccess(),
984 														&texCoord[0],
985 														samplerParams,
986 														texComparePrecision,
987 														lowQualityTexComparePrecision,
988 														lodPrecision,
989 														lowQualityLodPrecision);
990 		}
991 		else if (m_samplingFunction == SAMPLE_GATHER)
992 		{
993 			verificationOk = verifyTextureGatherCmpResult(renderedFrame.getAccess(),
994 														  &texCoord[0],
995 														  samplerParams,
996 														  texComparePrecision,
997 														  lowQualityTexComparePrecision);
998 		}
999 		else
1000 		{
1001 			DE_ASSERT(false);
1002 			verificationOk = false;
1003 		}
1004 	}
1005 
1006 	if (!verificationOk)
1007 		m_result.fail("Image verification failed");
1008 }
1009 
verifyTextureSampleResult(const tcu::ConstPixelBufferAccess & renderedFrame,const float * texCoord,const glu::TextureTestUtil::ReferenceParams & samplerParams,const tcu::LodPrecision & lodPrecision,const tcu::LookupPrecision & lookupPrecision)1010 bool TextureBorderClampTest::verifyTextureSampleResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
1011 														const float*									texCoord,
1012 														const glu::TextureTestUtil::ReferenceParams&	samplerParams,
1013 														const tcu::LodPrecision&						lodPrecision,
1014 													    const tcu::LookupPrecision&						lookupPrecision)
1015 {
1016 	const tcu::PixelFormat			pixelFormat			= m_context.getRenderTarget().getPixelFormat();
1017 	tcu::Surface					reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
1018 	tcu::Surface					errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
1019 	int								numFailedPixels;
1020 
1021 	glu::TextureTestUtil::sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), texCoord, samplerParams);
1022 
1023 	numFailedPixels = glu::TextureTestUtil::computeTextureLookupDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
1024 																	 texCoord, samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
1025 
1026 	if (numFailedPixels > 0)
1027 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
1028 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
1029 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
1030 	if (numFailedPixels > 0)
1031 	{
1032 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
1033 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
1034 	}
1035 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
1036 
1037 	return (numFailedPixels == 0);
1038 }
1039 
verifyTextureCompareResult(const tcu::ConstPixelBufferAccess & renderedFrame,const float * texCoord,const glu::TextureTestUtil::ReferenceParams & samplerParams,const tcu::TexComparePrecision & texComparePrecision,const tcu::TexComparePrecision & lowQualityTexComparePrecision,const tcu::LodPrecision & lodPrecision,const tcu::LodPrecision & lowQualityLodPrecision)1040 bool TextureBorderClampTest::verifyTextureCompareResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
1041 														 const float*									texCoord,
1042 														 const glu::TextureTestUtil::ReferenceParams&	samplerParams,
1043 													     const tcu::TexComparePrecision&				texComparePrecision,
1044 													     const tcu::TexComparePrecision&				lowQualityTexComparePrecision,
1045 														 const tcu::LodPrecision&						lodPrecision,
1046 														 const tcu::LodPrecision&						lowQualityLodPrecision)
1047 {
1048 	const tcu::PixelFormat						pixelFormat				= m_context.getRenderTarget().getPixelFormat();
1049 	const int									colorErrorBits			= 1;
1050 	const tcu::IVec4							nonShadowBits			= tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
1051 	const tcu::Vec3								nonShadowThreshold		= tcu::computeFixedPointThreshold(nonShadowBits).swizzle(1,2,3);
1052 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
1053 	const tcu::Texture2DView					effectiveView			= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
1054 	tcu::Surface								reference				(renderedFrame.getWidth(), renderedFrame.getHeight());
1055 	tcu::Surface								errorMask				(renderedFrame.getWidth(), renderedFrame.getHeight());
1056 	int											numFailedPixels;
1057 
1058 	glu::TextureTestUtil::sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), effectiveView, texCoord, samplerParams);
1059 
1060 	numFailedPixels = glu::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
1061 																	  texCoord, samplerParams, texComparePrecision, lodPrecision, nonShadowThreshold);
1062 
1063 	if (numFailedPixels > 0)
1064 	{
1065 		m_testCtx.getLog()	<< tcu::TestLog::Message
1066 							<< "Warning: Verification assuming high-quality PCF filtering failed."
1067 							<< tcu::TestLog::EndMessage;
1068 
1069 		numFailedPixels = glu::TextureTestUtil::computeTextureCompareDiff(renderedFrame, reference.getAccess(), errorMask.getAccess(), effectiveView,
1070 																		  texCoord, samplerParams, lowQualityTexComparePrecision, lowQualityLodPrecision, nonShadowThreshold);
1071 
1072 		if (numFailedPixels > 0)
1073 			m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << tcu::TestLog::EndMessage;
1074 		else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
1075 			m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
1076 	}
1077 
1078 	if (numFailedPixels > 0)
1079 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
1080 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
1081 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
1082 	if (numFailedPixels > 0)
1083 	{
1084 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
1085 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
1086 	}
1087 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
1088 
1089 	return (numFailedPixels == 0);
1090 }
1091 
1092 template <typename T>
triQuadInterpolate(const T (& values)[4],float xFactor,float yFactor)1093 static inline T triQuadInterpolate (const T (&values)[4], float xFactor, float yFactor)
1094 {
1095 	if (xFactor + yFactor < 1.0f)
1096 		return values[0] + (values[2]-values[0])*xFactor		+ (values[1]-values[0])*yFactor;
1097 	else
1098 		return values[3] + (values[1]-values[3])*(1.0f-xFactor)	+ (values[2]-values[3])*(1.0f-yFactor);
1099 }
1100 
verifyTextureGatherResult(const tcu::ConstPixelBufferAccess & renderedFrame,const float * texCoordArray,const glu::TextureTestUtil::ReferenceParams & samplerParams,const tcu::LookupPrecision & lookupPrecision)1101 bool TextureBorderClampTest::verifyTextureGatherResult (const tcu::ConstPixelBufferAccess&				renderedFrame,
1102 														const float*									texCoordArray,
1103 														const glu::TextureTestUtil::ReferenceParams&	samplerParams,
1104 														const tcu::LookupPrecision&						lookupPrecision)
1105 {
1106 	const tcu::Vec2 texCoords[4] =
1107 	{
1108 		tcu::Vec2(texCoordArray[0], texCoordArray[1]),
1109 		tcu::Vec2(texCoordArray[2], texCoordArray[3]),
1110 		tcu::Vec2(texCoordArray[4], texCoordArray[5]),
1111 		tcu::Vec2(texCoordArray[6], texCoordArray[7]),
1112 	};
1113 
1114 	const tcu::PixelFormat						pixelFormat			= m_context.getRenderTarget().getPixelFormat();
1115 	const deUint8								fbColormask			= tcu::getColorMask(pixelFormat);
1116 
1117 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
1118 	const tcu::Texture2DView					effectiveView		= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
1119 
1120 	tcu::Surface								reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
1121 	tcu::Surface								errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
1122 	int											numFailedPixels		= 0;
1123 
1124 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
1125 
1126 	for (int py = 0; py < reference.getHeight(); ++py)
1127 	for (int px = 0; px < reference.getWidth(); ++px)
1128 	{
1129 		const tcu::Vec2			viewportCoord	= (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
1130 		const tcu::Vec2			texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
1131 		const tcu::Vec4			referenceValue	= effectiveView.gatherOffsets(samplerParams.sampler, texCoord.x(), texCoord.y(), 0, glu::getDefaultGatherOffsets());
1132 		const tcu::Vec4			referencePixel	= referenceValue * samplerParams.colorScale + samplerParams.colorBias;
1133 		const tcu::Vec4			resultPixel		= renderedFrame.getPixel(px, py);
1134 		const tcu::Vec4			resultValue		= (resultPixel - samplerParams.colorBias) / samplerParams.colorScale;
1135 
1136 		reference.setPixel(px, py, tcu::toRGBAMasked(referenceValue, fbColormask));
1137 
1138 		if (tcu::boolAny(tcu::logicalAnd(lookupPrecision.colorMask,
1139 										 tcu::greaterThan(tcu::absDiff(resultPixel, referencePixel),
1140 														  lookupPrecision.colorThreshold))))
1141 		{
1142 			if (!tcu::isGatherOffsetsResultValid(effectiveView, samplerParams.sampler, lookupPrecision, texCoord, 0, glu::getDefaultGatherOffsets(), resultValue))
1143 			{
1144 				errorMask.setPixel(px, py, tcu::RGBA::red());
1145 				++numFailedPixels;
1146 			}
1147 		}
1148 	}
1149 
1150 	if (numFailedPixels > 0)
1151 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
1152 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
1153 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
1154 	if (numFailedPixels > 0)
1155 	{
1156 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
1157 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
1158 	}
1159 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
1160 
1161 	return (numFailedPixels == 0);
1162 }
1163 
verifyTextureGatherCmpResult(const tcu::ConstPixelBufferAccess & renderedFrame,const float * texCoordArray,const glu::TextureTestUtil::ReferenceParams & samplerParams,const tcu::TexComparePrecision & texComparePrecision,const tcu::TexComparePrecision & lowQualityTexComparePrecision)1164 bool TextureBorderClampTest::verifyTextureGatherCmpResult (const tcu::ConstPixelBufferAccess&			renderedFrame,
1165 														   const float*									texCoordArray,
1166 														   const glu::TextureTestUtil::ReferenceParams&	samplerParams,
1167 														   const tcu::TexComparePrecision&				texComparePrecision,
1168 														   const tcu::TexComparePrecision&				lowQualityTexComparePrecision)
1169 {
1170 	const tcu::Vec2 texCoords[4] =
1171 	{
1172 		tcu::Vec2(texCoordArray[0], texCoordArray[1]),
1173 		tcu::Vec2(texCoordArray[2], texCoordArray[3]),
1174 		tcu::Vec2(texCoordArray[4], texCoordArray[5]),
1175 		tcu::Vec2(texCoordArray[6], texCoordArray[7]),
1176 	};
1177 
1178 	std::vector<tcu::ConstPixelBufferAccess>	srcLevelStorage;
1179 	const tcu::Texture2DView					effectiveView		= tcu::getEffectiveTextureView(m_texture->getRefTexture(), srcLevelStorage, samplerParams.sampler);
1180 
1181 	const tcu::PixelFormat						pixelFormat			= m_context.getRenderTarget().getPixelFormat();
1182 	const tcu::BVec4							colorMask			= glu::TextureTestUtil::getCompareMask(pixelFormat);
1183 	const deUint8								fbColormask			= tcu::getColorMask(pixelFormat);
1184 	tcu::Surface								reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
1185 	tcu::Surface								errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
1186 	int											numFailedPixels		= 0;
1187 	bool										lowQuality			= false;
1188 
1189 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toVec());
1190 
1191 	for (int py = 0; py < reference.getHeight(); ++py)
1192 	for (int px = 0; px < reference.getWidth(); ++px)
1193 	{
1194 		const tcu::Vec2			viewportCoord	= (tcu::Vec2((float)px, (float)py) + tcu::Vec2(0.5f)) / tcu::Vec2((float)reference.getWidth(), (float)reference.getHeight());
1195 		const tcu::Vec2			texCoord		= triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
1196 		const float				refZ			= samplerParams.ref;
1197 		const tcu::Vec4			referenceValue	= effectiveView.gatherOffsetsCompare(samplerParams.sampler, refZ, texCoord.x(), texCoord.y(), glu::getDefaultGatherOffsets());
1198 		const tcu::Vec4			resultValue		= renderedFrame.getPixel(px, py);
1199 
1200 		reference.setPixel(px, py, tcu::toRGBAMasked(referenceValue, fbColormask));
1201 
1202 		if (tcu::boolAny(tcu::logicalAnd(colorMask, tcu::notEqual(referenceValue, resultValue))))
1203 		{
1204 			if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, texComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
1205 			{
1206 				lowQuality = true;
1207 
1208 				// fall back to low quality verification
1209 				if (!tcu::isGatherOffsetsCompareResultValid(effectiveView, samplerParams.sampler, lowQualityTexComparePrecision, texCoord, glu::getDefaultGatherOffsets(), refZ, resultValue))
1210 				{
1211 					errorMask.setPixel(px, py, tcu::RGBA::red());
1212 					++numFailedPixels;
1213 				}
1214 			}
1215 		}
1216 	}
1217 
1218 	if (numFailedPixels > 0)
1219 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
1220 	else if (lowQuality)
1221 	{
1222 		m_testCtx.getLog() << tcu::TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << tcu::TestLog::EndMessage;
1223 		m_result.addResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality result");
1224 	}
1225 
1226 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
1227 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
1228 	if (numFailedPixels > 0)
1229 	{
1230 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
1231 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
1232 	}
1233 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
1234 
1235 	return (numFailedPixels == 0);
1236 }
1237 
getTexture(void) const1238 const glu::Texture2D* TextureBorderClampTest::getTexture (void) const
1239 {
1240 	return m_texture.get();
1241 }
1242 
getIterationSeed(const IterationConfig & config) const1243 deUint32 TextureBorderClampTest::getIterationSeed (const IterationConfig& config) const
1244 {
1245 	tcu::SeedBuilder builder;
1246 	builder	<< std::string(getName())
1247 			<< m_iterationNdx
1248 			<< m_texFormat
1249 			<< config.minFilter << config.magFilter
1250 			<< m_texture->getRefTexture().getWidth() << m_texture->getRefTexture().getHeight();
1251 	return builder.get();
1252 }
1253 
genSamplerParams(const IterationConfig & config) const1254 glu::TextureTestUtil::ReferenceParams TextureBorderClampTest::genSamplerParams (const IterationConfig& config) const
1255 {
1256 	const tcu::TextureFormat				texFormat		= tcu::getEffectiveDepthStencilTextureFormat(m_texture->getRefTexture().getFormat(), m_sampleMode);
1257 	glu::TextureTestUtil::ReferenceParams	refParams		(glu::TextureTestUtil::TEXTURETYPE_2D);
1258 
1259 	refParams.sampler					= glu::mapGLSampler(config.sWrapMode, config.tWrapMode, config.minFilter, config.magFilter);
1260 	refParams.sampler.borderColor		= config.borderColor;
1261 	refParams.sampler.compare			= (!m_useShadowSampler) ? (tcu::Sampler::COMPAREMODE_NONE) : (glu::mapGLCompareFunc(config.compareMode));
1262 	refParams.sampler.depthStencilMode	= m_sampleMode;
1263 	refParams.lodMode					= glu::TextureTestUtil::LODMODE_EXACT;
1264 	refParams.samplerType				= (!m_useShadowSampler) ? (glu::TextureTestUtil::getSamplerType(texFormat)) : (glu::TextureTestUtil::SAMPLERTYPE_SHADOW);
1265 	refParams.colorScale				= config.lookupScale;
1266 	refParams.colorBias					= config.lookupBias;
1267 	refParams.ref						= config.compareRef;
1268 
1269 	// compare can only be used with depth textures
1270 	if (!isDepthFormat(m_texFormat, m_sampleMode))
1271 		DE_ASSERT(refParams.sampler.compare == tcu::Sampler::COMPAREMODE_NONE);
1272 
1273 	// sampler type must match compare mode
1274 	DE_ASSERT(m_useShadowSampler == (config.compareMode != GL_NONE));
1275 
1276 	// in gather, weird mapping is most likely an error
1277 	if (m_samplingFunction == SAMPLE_GATHER)
1278 	{
1279 		DE_ASSERT(refParams.colorScale == tcu::Vec4(refParams.colorScale.x()));
1280 		DE_ASSERT(refParams.colorBias == tcu::Vec4(refParams.colorBias.x()));
1281 	}
1282 
1283 	return refParams;
1284 }
1285 
genGatherProgram(void) const1286 glu::ShaderProgram* TextureBorderClampTest::genGatherProgram (void) const
1287 {
1288 	const std::string	glslVersionDecl	= glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()));
1289 	const std::string	vtxSource		= glslVersionDecl + "\n"
1290 										"in highp vec4 a_position;\n"
1291 										"in highp vec2 a_texcoord;\n"
1292 										"out highp vec2 v_texcoord;\n"
1293 										"void main()\n"
1294 										"{\n"
1295 										"	gl_Position = a_position;\n"
1296 										"	v_texcoord = a_texcoord;\n"
1297 										"}\n";
1298 	const char*			samplerType;
1299 	const char*			lookup;
1300 	std::ostringstream	fragSource;
1301 
1302 	if (m_useShadowSampler)
1303 	{
1304 		samplerType	= "sampler2DShadow";
1305 		lookup		= "textureGather(u_sampler, v_texcoord, u_ref)";
1306 	}
1307 	else
1308 	{
1309 		switch (m_channelClass)
1310 		{
1311 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1312 			case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1313 			case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1314 				samplerType	= "sampler2D";
1315 				lookup		= "textureGather(u_sampler, v_texcoord)";
1316 				break;
1317 
1318 			case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1319 				samplerType	= "isampler2D";
1320 				lookup		= "vec4(textureGather(u_sampler, v_texcoord))";
1321 				break;
1322 
1323 			case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1324 				samplerType	= "usampler2D";
1325 				lookup		= "vec4(textureGather(u_sampler, v_texcoord))";
1326 				break;
1327 
1328 			default:
1329 				samplerType	= "";
1330 				lookup		= "";
1331 				DE_ASSERT(false);
1332 		}
1333 	}
1334 
1335 	fragSource	<<	glslVersionDecl + "\n"
1336 					"uniform highp " << samplerType << " u_sampler;\n"
1337 					"uniform highp vec4 u_colorScale;\n"
1338 					"uniform highp vec4 u_colorBias;\n"
1339 				<<	((m_useShadowSampler) ? ("uniform highp float u_ref;\n") : (""))
1340 				<<	"in highp vec2 v_texcoord;\n"
1341 					"layout(location=0) out highp vec4 o_color;\n"
1342 					"void main()\n"
1343 					"{\n"
1344 					"	o_color = " << lookup << " * u_colorScale + u_colorBias;\n"
1345 					"}\n";
1346 
1347 	return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vtxSource) << glu::FragmentSource(fragSource.str()));
1348 }
1349 
1350 class TextureBorderClampFormatCase : public TextureBorderClampTest
1351 {
1352 public:
1353 									TextureBorderClampFormatCase	(Context&						context,
1354 																	 const char*					name,
1355 																	 const char*					description,
1356 																	 deUint32						texFormat,
1357 																	 tcu::Sampler::DepthStencilMode	mode,
1358 																	 StateType						stateType,
1359 																	 SizeType						sizeType,
1360 																	 deUint32						filter,
1361 																	 SamplingFunction				samplingFunction);
1362 
1363 private:
1364 	void							init							(void);
1365 
1366 	int								getNumIterations				(void) const;
1367 	IterationConfig					getIteration					(int ndx) const;
1368 
1369 	const SizeType					m_sizeType;
1370 	const deUint32					m_filter;
1371 
1372 	std::vector<IterationConfig>	m_iterations;
1373 };
1374 
1375 
TextureBorderClampFormatCase(Context & context,const char * name,const char * description,deUint32 texFormat,tcu::Sampler::DepthStencilMode mode,StateType stateType,SizeType sizeType,deUint32 filter,SamplingFunction samplingFunction)1376 TextureBorderClampFormatCase::TextureBorderClampFormatCase	(Context&						context,
1377 															 const char*					name,
1378 															 const char*					description,
1379 															 deUint32						texFormat,
1380 															 tcu::Sampler::DepthStencilMode	mode,
1381 															 StateType						stateType,
1382 															 SizeType						sizeType,
1383 															 deUint32						filter,
1384 															 SamplingFunction				samplingFunction)
1385 	: TextureBorderClampTest(context,
1386 							 name,
1387 							 description,
1388 							 texFormat,
1389 							 mode,
1390 							 stateType,
1391 							 (sizeType == SIZE_POT) ? (32) : (17),
1392 							 (sizeType == SIZE_POT) ? (16) : (31),
1393 							 samplingFunction)
1394 	, m_sizeType			(sizeType)
1395 	, m_filter				(filter)
1396 {
1397 	if (m_sizeType == SIZE_POT)
1398 		DE_ASSERT(deIsPowerOfTwo32(m_texWidth) && deIsPowerOfTwo32(m_texHeight));
1399 	else
1400 		DE_ASSERT(!deIsPowerOfTwo32(m_texWidth) && !deIsPowerOfTwo32(m_texHeight));
1401 
1402 	if (glu::isCompressedFormat(texFormat))
1403 	{
1404 		const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(texFormat);
1405 		const tcu::IVec3				blockPixelSize		= tcu::getBlockPixelSize(compressedFormat);
1406 
1407 		// is (not) multiple of a block size
1408 		if (m_sizeType == SIZE_POT)
1409 			DE_ASSERT((m_texWidth % blockPixelSize.x()) == 0 && (m_texHeight % blockPixelSize.y()) == 0);
1410 		else
1411 			DE_ASSERT((m_texWidth % blockPixelSize.x()) != 0 && (m_texHeight % blockPixelSize.y()) != 0);
1412 
1413 		DE_UNREF(blockPixelSize);
1414 	}
1415 }
1416 
init(void)1417 void TextureBorderClampFormatCase::init (void)
1418 {
1419 	TextureBorderClampTest::init();
1420 
1421 	// \note TextureBorderClampTest::init() creates texture
1422 	const tcu::TextureFormat		texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
1423 	const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
1424 
1425 	// iterations
1426 
1427 	{
1428 		IterationConfig iteration;
1429 		iteration.p0			= tcu::Vec2(-1.5f, -3.0f);
1430 		iteration.p1			= tcu::Vec2( 1.5f,  2.5f);
1431 		iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.3f, 0.7f, 0.2f, 0.5f));
1432 		m_iterations.push_back(iteration);
1433 	}
1434 	{
1435 		IterationConfig iteration;
1436 		iteration.p0			= tcu::Vec2(-0.5f, 0.75f);
1437 		iteration.p1			= tcu::Vec2(0.25f, 1.25f);
1438 		iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.9f, 0.2f, 0.4f, 0.6f));
1439 		m_iterations.push_back(iteration);
1440 	}
1441 
1442 	// common parameters
1443 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
1444 	{
1445 		IterationConfig& iteration = m_iterations[ndx];
1446 
1447 		if (m_samplingFunction == SAMPLE_GATHER)
1448 		{
1449 			iteration.lookupScale	= tcu::Vec4(texFormatInfo.lookupScale.x());
1450 			iteration.lookupBias	= tcu::Vec4(texFormatInfo.lookupBias.x());
1451 		}
1452 		else
1453 		{
1454 			iteration.lookupScale	= texFormatInfo.lookupScale;
1455 			iteration.lookupBias	= texFormatInfo.lookupBias;
1456 		}
1457 
1458 		iteration.minFilter		= m_filter;
1459 		iteration.magFilter		= m_filter;
1460 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
1461 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
1462 		iteration.compareMode	= GL_NONE;
1463 		iteration.compareRef	= 0.0f;
1464 	}
1465 }
1466 
getNumIterations(void) const1467 int TextureBorderClampFormatCase::getNumIterations	(void) const
1468 {
1469 	return (int)m_iterations.size();
1470 }
1471 
getIteration(int ndx) const1472 TextureBorderClampTest::IterationConfig TextureBorderClampFormatCase::getIteration (int ndx) const
1473 {
1474 	return m_iterations[ndx];
1475 }
1476 
1477 class TextureBorderClampRangeClampCase : public TextureBorderClampTest
1478 {
1479 public:
1480 									TextureBorderClampRangeClampCase	(Context&						context,
1481 																		 const char*					name,
1482 																		 const char*					description,
1483 																		 deUint32						texFormat,
1484 																		 tcu::Sampler::DepthStencilMode	mode,
1485 																		 deUint32						filter);
1486 
1487 private:
1488 	void							init								(void);
1489 
1490 	int								getNumIterations					(void) const;
1491 	IterationConfig					getIteration						(int ndx) const;
1492 
1493 	const deUint32					m_filter;
1494 	std::vector<IterationConfig>	m_iterations;
1495 };
1496 
TextureBorderClampRangeClampCase(Context & context,const char * name,const char * description,deUint32 texFormat,tcu::Sampler::DepthStencilMode mode,deUint32 filter)1497 TextureBorderClampRangeClampCase::TextureBorderClampRangeClampCase	(Context&						context,
1498 																	 const char*					name,
1499 																	 const char*					description,
1500 																	 deUint32						texFormat,
1501 																	 tcu::Sampler::DepthStencilMode	mode,
1502 																	 deUint32						filter)
1503 	: TextureBorderClampTest(context, name, description, texFormat, mode, TextureBorderClampTest::STATE_TEXTURE_PARAM, 8, 32, SAMPLE_FILTER)
1504 	, m_filter				(filter)
1505 {
1506 }
1507 
init(void)1508 void TextureBorderClampRangeClampCase::init (void)
1509 {
1510 	TextureBorderClampTest::init();
1511 
1512 	const tcu::TextureFormat	texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
1513 	const bool					isDepth			= isDepthFormat(m_texFormat, m_sampleMode);
1514 	const bool					isFloat			= m_channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
1515 	const bool					isFixed			= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
1516 	const bool					isPureInteger	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER || m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
1517 
1518 	if (isDepth || isFloat)
1519 	{
1520 		// infinities are commonly used values on depth/float borders
1521 		{
1522 			IterationConfig iteration;
1523 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
1524 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
1525 			iteration.borderColor	= rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity()));
1526 			iteration.lookupScale	= tcu::Vec4(0.5f); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
1527 			iteration.lookupBias	= tcu::Vec4(0.25f);
1528 			iteration.description	= "border value infinity";
1529 			m_iterations.push_back(iteration);
1530 		}
1531 		{
1532 			IterationConfig iteration;
1533 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
1534 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
1535 			iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity()));
1536 			iteration.lookupScale	= tcu::Vec4(0.5f);
1537 			iteration.lookupBias	= tcu::Vec4(0.25f);
1538 			iteration.description	= "border value negative infinity";
1539 			m_iterations.push_back(iteration);
1540 		}
1541 	}
1542 	else if (isPureInteger)
1543 	{
1544 		const tcu::IVec4			numBits		= tcu::getTextureFormatBitDepth(texFormat);
1545 		const bool					isSigned	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
1546 
1547 		// can't overflow 32bit integers with 32bit integers
1548 		for (int ndx = 0; ndx < 4; ++ndx)
1549 			DE_ASSERT(numBits[ndx] == 0 || numBits[ndx] == 8 || numBits[ndx] == 16);
1550 
1551 		const tcu::IVec4	minValue		= getNBitIntegerVec4MinValue(isSigned, numBits);
1552 		const tcu::IVec4	maxValue		= getNBitIntegerVec4MaxValue(isSigned, numBits);
1553 		const tcu::IVec4	valueRange		= maxValue - minValue;
1554 		const tcu::IVec4	divSafeRange	((valueRange[0]==0) ? (1) : (valueRange[0]),
1555 											 (valueRange[1]==0) ? (1) : (valueRange[1]),
1556 											 (valueRange[2]==0) ? (1) : (valueRange[2]),
1557 											 (valueRange[3]==0) ? (1) : (valueRange[3]));
1558 
1559 		// format max
1560 		{
1561 			const tcu::IVec4 value = maxValue + tcu::IVec4(1);
1562 
1563 			IterationConfig iteration;
1564 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
1565 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
1566 			iteration.borderColor	= (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
1567 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
1568 			iteration.lookupBias	= (isSigned) ? (tcu::Vec4(0.5f)) : (tcu::Vec4(0.25f));
1569 			iteration.description	= "border values one larger than maximum";
1570 			m_iterations.push_back(iteration);
1571 		}
1572 		// format min
1573 		if (isSigned)
1574 		{
1575 			const tcu::IVec4 value = minValue - tcu::IVec4(1);
1576 
1577 			IterationConfig iteration;
1578 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
1579 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
1580 			iteration.borderColor	= rr::GenericVec4(value);
1581 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
1582 			iteration.lookupBias	= tcu::Vec4(0.5f);
1583 			iteration.description	= "border values one less than minimum";
1584 			m_iterations.push_back(iteration);
1585 		}
1586 		// (u)int32 max
1587 		{
1588 			const tcu::IVec4 value = (isSigned) ? (tcu::IVec4(std::numeric_limits<deInt32>::max())) : (tcu::IVec4(std::numeric_limits<deUint32>::max()));
1589 
1590 			IterationConfig iteration;
1591 			iteration.p0			= tcu::Vec2(-1.6f, -2.1f);
1592 			iteration.p1			= tcu::Vec2( 1.2f,  3.5f);
1593 			iteration.borderColor	= (isSigned) ? (rr::GenericVec4(value)) : (rr::GenericVec4(value.cast<deUint32>()));
1594 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
1595 			iteration.lookupBias	= tcu::Vec4(0.25f);
1596 			iteration.description	= "border values 32-bit maximum";
1597 			m_iterations.push_back(iteration);
1598 		}
1599 		// int32 min
1600 		if (isSigned)
1601 		{
1602 			const tcu::IVec4 value = tcu::IVec4(std::numeric_limits<deInt32>::min());
1603 
1604 			IterationConfig iteration;
1605 			iteration.p0			= tcu::Vec2(-2.6f, -4.0f);
1606 			iteration.p1			= tcu::Vec2( 1.1f,  1.5f);
1607 			iteration.borderColor	= rr::GenericVec4(value);
1608 			iteration.lookupScale	= tcu::Vec4(0.5f) / divSafeRange.cast<float>();
1609 			iteration.lookupBias	= tcu::Vec4(0.25f);
1610 			iteration.description	= "border values 0";
1611 			m_iterations.push_back(iteration);
1612 		}
1613 	}
1614 	else if (isFixed)
1615 	{
1616 		const bool		isSigned	= m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT;;
1617 		const tcu::Vec4	lookupBias	= (isSigned) ? (tcu::Vec4(0.5f))    : (tcu::Vec4(0.25f)); // scale & bias to [0.25, 0.5] range to make out-of-range values visible
1618 		const tcu::Vec4	lookupScale	= (isSigned) ? (tcu::Vec4(0.25f))   : (tcu::Vec4(0.5f));
1619 
1620 		{
1621 			IterationConfig iteration;
1622 			iteration.p0			= tcu::Vec2(-1.2f, -3.0f);
1623 			iteration.p1			= tcu::Vec2( 1.2f,  2.5f);
1624 			iteration.borderColor	= mapToFormatColorUnits(texFormat, tcu::Vec4(1.1f, 1.3f, 2.2f, 1.3f));
1625 			iteration.lookupScale	= lookupScale;
1626 			iteration.lookupBias	= lookupBias;
1627 			iteration.description	= "border values larger than maximum";
1628 			m_iterations.push_back(iteration);
1629 		}
1630 		{
1631 			IterationConfig iteration;
1632 			iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
1633 			iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
1634 			iteration.borderColor	= mapToFormatColorUnits(texFormat, tcu::Vec4(-0.2f, -0.9f, -2.4f, -0.6f));
1635 			iteration.lookupScale	= lookupScale;
1636 			iteration.lookupBias	= lookupBias;
1637 			iteration.description	= "border values less than minimum";
1638 			m_iterations.push_back(iteration);
1639 		}
1640 	}
1641 	else
1642 		DE_ASSERT(false);
1643 
1644 	// common parameters
1645 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
1646 	{
1647 		IterationConfig& iteration = m_iterations[ndx];
1648 
1649 		iteration.minFilter		= m_filter;
1650 		iteration.magFilter		= m_filter;
1651 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
1652 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
1653 		iteration.compareMode	= GL_NONE;
1654 		iteration.compareRef	= 0.0f;
1655 	}
1656 }
1657 
getNumIterations(void) const1658 int TextureBorderClampRangeClampCase::getNumIterations	(void) const
1659 {
1660 	return (int)m_iterations.size();
1661 }
1662 
getIteration(int ndx) const1663 TextureBorderClampTest::IterationConfig TextureBorderClampRangeClampCase::getIteration (int ndx) const
1664 {
1665 	return m_iterations[ndx];
1666 }
1667 
1668 class TextureBorderClampPerAxisCase2D : public TextureBorderClampTest
1669 {
1670 public:
1671 									TextureBorderClampPerAxisCase2D	(Context&						context,
1672 																	 const char*					name,
1673 																	 const char*					description,
1674 																	 deUint32						texFormat,
1675 																	 tcu::Sampler::DepthStencilMode	mode,
1676 																	 SizeType						sizeType,
1677 																	 deUint32						filter,
1678 																	 deUint32						texSWrap,
1679 																	 deUint32						texTWrap,
1680 																	 SamplingFunction				samplingFunction);
1681 
1682 private:
1683 	void							init							(void);
1684 
1685 	int								getNumIterations				(void) const;
1686 	IterationConfig					getIteration					(int ndx) const;
1687 
1688 	const deUint32					m_texSWrap;
1689 	const deUint32					m_texTWrap;
1690 	const deUint32					m_filter;
1691 
1692 	std::vector<IterationConfig>	m_iterations;
1693 };
1694 
TextureBorderClampPerAxisCase2D(Context & context,const char * name,const char * description,deUint32 texFormat,tcu::Sampler::DepthStencilMode mode,SizeType sizeType,deUint32 filter,deUint32 texSWrap,deUint32 texTWrap,SamplingFunction samplingFunction)1695 TextureBorderClampPerAxisCase2D::TextureBorderClampPerAxisCase2D (Context&							context,
1696 																  const char*						name,
1697 																  const char*						description,
1698 																  deUint32							texFormat,
1699 																  tcu::Sampler::DepthStencilMode	mode,
1700 																  SizeType							sizeType,
1701 																  deUint32							filter,
1702 																  deUint32							texSWrap,
1703 																  deUint32							texTWrap,
1704 																  SamplingFunction					samplingFunction)
1705 	: TextureBorderClampTest(context,
1706 							 name,
1707 							 description,
1708 							 texFormat,
1709 							 mode,
1710 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
1711 							 (sizeType == SIZE_POT) ? (16) : (7),
1712 							 (sizeType == SIZE_POT) ? (8) : (9),
1713 							 samplingFunction)
1714 	, m_texSWrap			(texSWrap)
1715 	, m_texTWrap			(texTWrap)
1716 	, m_filter				(filter)
1717 {
1718 }
1719 
init(void)1720 void TextureBorderClampPerAxisCase2D::init (void)
1721 {
1722 	TextureBorderClampTest::init();
1723 
1724 	// \note TextureBorderClampTest::init() creates texture
1725 	const tcu::TextureFormat		texFormat		= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
1726 	const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
1727 
1728 	IterationConfig iteration;
1729 	iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
1730 	iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
1731 	iteration.borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.4f, 0.9f, 0.1f, 0.2f));
1732 
1733 	if (m_samplingFunction == SAMPLE_GATHER)
1734 	{
1735 		iteration.lookupScale	= tcu::Vec4(texFormatInfo.lookupScale.x());
1736 		iteration.lookupBias	= tcu::Vec4(texFormatInfo.lookupBias.x());
1737 	}
1738 	else
1739 	{
1740 		iteration.lookupScale	= texFormatInfo.lookupScale;
1741 		iteration.lookupBias	= texFormatInfo.lookupBias;
1742 	}
1743 
1744 	iteration.minFilter		= m_filter;
1745 	iteration.magFilter		= m_filter;
1746 	iteration.sWrapMode		= m_texSWrap;
1747 	iteration.tWrapMode		= m_texTWrap;
1748 	iteration.compareMode	= GL_NONE;
1749 	iteration.compareRef	= 0.0f;
1750 
1751 	m_iterations.push_back(iteration);
1752 }
1753 
getNumIterations(void) const1754 int TextureBorderClampPerAxisCase2D::getNumIterations	(void) const
1755 {
1756 	return (int)m_iterations.size();
1757 }
1758 
getIteration(int ndx) const1759 TextureBorderClampTest::IterationConfig TextureBorderClampPerAxisCase2D::getIteration (int ndx) const
1760 {
1761 	return m_iterations[ndx];
1762 }
1763 
1764 class TextureBorderClampDepthCompareCase : public TextureBorderClampTest
1765 {
1766 public:
1767 									TextureBorderClampDepthCompareCase	(Context&			context,
1768 																		 const char*		name,
1769 																		 const char*		description,
1770 																		 deUint32			texFormat,
1771 																		 SizeType			sizeType,
1772 																		 deUint32			filter,
1773 																		 SamplingFunction	samplingFunction);
1774 
1775 private:
1776 	void							init								(void);
1777 
1778 	int								getNumIterations					(void) const;
1779 	IterationConfig					getIteration						(int ndx) const;
1780 
1781 	const deUint32					m_filter;
1782 	std::vector<IterationConfig>	m_iterations;
1783 };
1784 
TextureBorderClampDepthCompareCase(Context & context,const char * name,const char * description,deUint32 texFormat,SizeType sizeType,deUint32 filter,SamplingFunction samplingFunction)1785 TextureBorderClampDepthCompareCase::TextureBorderClampDepthCompareCase (Context&			context,
1786 																		const char*			name,
1787 																		const char*			description,
1788 																		deUint32			texFormat,
1789 																		SizeType			sizeType,
1790 																		deUint32			filter,
1791 																		SamplingFunction	samplingFunction)
1792 	: TextureBorderClampTest(context,
1793 							 name,
1794 							 description,
1795 							 texFormat,
1796 							 tcu::Sampler::MODE_DEPTH,
1797 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
1798 							 (sizeType == SIZE_POT) ? (32) : (13),
1799 							 (sizeType == SIZE_POT) ? (16) : (17),
1800 							 samplingFunction,
1801 							 FLAG_USE_SHADOW_SAMPLER)
1802 	, m_filter				(filter)
1803 {
1804 }
1805 
init(void)1806 void TextureBorderClampDepthCompareCase::init (void)
1807 {
1808 	TextureBorderClampTest::init();
1809 
1810 	// 0.5 <= 0.7
1811 	{
1812 		IterationConfig iteration;
1813 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
1814 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
1815 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(0.7f, 0.0f, 0.0f, 0.0f));
1816 		iteration.description	= "Border color in [0, 1] range";
1817 		iteration.compareMode	= GL_LEQUAL;
1818 		iteration.compareRef	= 0.5f;
1819 		m_iterations.push_back(iteration);
1820 	}
1821 
1822 	// 1.5 <= 1.0
1823 	{
1824 		IterationConfig iteration;
1825 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
1826 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
1827 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(1.5f, 0.0f, 0.0f, 0.0f));
1828 		iteration.description	= "Border color > 1, should be clamped";
1829 		iteration.compareMode	= GL_LEQUAL;
1830 		iteration.compareRef	= 1.0f;
1831 		m_iterations.push_back(iteration);
1832 	}
1833 
1834 	// -0.5 >= 0.0
1835 	{
1836 		IterationConfig iteration;
1837 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
1838 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
1839 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-0.5f, 0.0f, 0.0f, 0.0f));
1840 		iteration.description	= "Border color < 0, should be clamped";
1841 		iteration.compareMode	= GL_GEQUAL;
1842 		iteration.compareRef	= 0.0f;
1843 		m_iterations.push_back(iteration);
1844 	}
1845 
1846 	// inf < 1.25
1847 	{
1848 		IterationConfig iteration;
1849 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
1850 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
1851 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
1852 		iteration.description	= "Border color == inf, should be clamped; ref > 1";
1853 		iteration.compareMode	= GL_LESS;
1854 		iteration.compareRef	= 1.25f;
1855 		m_iterations.push_back(iteration);
1856 	}
1857 
1858 	// -inf > -0.5
1859 	{
1860 		IterationConfig iteration;
1861 		iteration.p0			= tcu::Vec2(-0.15f, -0.35f);
1862 		iteration.p1			= tcu::Vec2( 1.25f,  1.1f);
1863 		iteration.borderColor	= rr::GenericVec4(tcu::Vec4(-std::numeric_limits<float>::infinity(), 0.0f, 0.0f, 0.0f));
1864 		iteration.description	= "Border color == inf, should be clamped; ref < 0";
1865 		iteration.compareMode	= GL_GREATER;
1866 		iteration.compareRef	= -0.5f;
1867 		m_iterations.push_back(iteration);
1868 	}
1869 
1870 	// common parameters
1871 	for (int ndx = 0; ndx < (int)m_iterations.size(); ++ndx)
1872 	{
1873 		IterationConfig& iteration = m_iterations[ndx];
1874 
1875 		iteration.lookupScale	= tcu::Vec4(1.0);
1876 		iteration.lookupBias	= tcu::Vec4(0.0);
1877 		iteration.minFilter		= m_filter;
1878 		iteration.magFilter		= m_filter;
1879 		iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
1880 		iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
1881 	}
1882 }
1883 
getNumIterations(void) const1884 int TextureBorderClampDepthCompareCase::getNumIterations	(void) const
1885 {
1886 	return (int)m_iterations.size();
1887 }
1888 
getIteration(int ndx) const1889 TextureBorderClampTest::IterationConfig TextureBorderClampDepthCompareCase::getIteration (int ndx) const
1890 {
1891 	return m_iterations[ndx];
1892 }
1893 
1894 class TextureBorderClampUnusedChannelCase : public TextureBorderClampTest
1895 {
1896 public:
1897 									TextureBorderClampUnusedChannelCase	(Context&						context,
1898 																		 const char*					name,
1899 																		 const char*					description,
1900 																		 deUint32						texFormat,
1901 																		 tcu::Sampler::DepthStencilMode	depthStencilMode);
1902 
1903 private:
1904 	void							init								(void);
1905 
1906 	int								getNumIterations					(void) const;
1907 	IterationConfig					getIteration						(int ndx) const;
1908 
1909 	std::vector<IterationConfig>	m_iterations;
1910 };
1911 
TextureBorderClampUnusedChannelCase(Context & context,const char * name,const char * description,deUint32 texFormat,tcu::Sampler::DepthStencilMode depthStencilMode)1912 TextureBorderClampUnusedChannelCase::TextureBorderClampUnusedChannelCase (Context&							context,
1913 																		  const char*						name,
1914 																		  const char*						description,
1915 																		  deUint32							texFormat,
1916 																		  tcu::Sampler::DepthStencilMode	depthStencilMode)
1917 	: TextureBorderClampTest(context,
1918 							 name,
1919 							 description,
1920 							 texFormat,
1921 							 depthStencilMode,
1922 							 TextureBorderClampTest::STATE_TEXTURE_PARAM,
1923 							 8,
1924 							 8,
1925 							 SAMPLE_FILTER)
1926 {
1927 }
1928 
selectComponents(const rr::GenericVec4 & trueComponents,const rr::GenericVec4 & falseComponents,const tcu::BVec4 & m)1929 static rr::GenericVec4 selectComponents (const rr::GenericVec4& trueComponents, const rr::GenericVec4& falseComponents, const tcu::BVec4& m)
1930 {
1931 	return rr::GenericVec4(tcu::select(trueComponents.get<deUint32>(), falseComponents.get<deUint32>(), m));
1932 }
1933 
init(void)1934 void TextureBorderClampUnusedChannelCase::init (void)
1935 {
1936 	TextureBorderClampTest::init();
1937 
1938 	// \note TextureBorderClampTest::init() creates texture
1939 	const tcu::TextureFormat		texFormat			= tcu::getEffectiveDepthStencilTextureFormat(getTexture()->getRefTexture().getFormat(), m_sampleMode);
1940 	const tcu::TextureFormatInfo	texFormatInfo		= tcu::getTextureFormatInfo(texFormat);
1941 	const tcu::BVec4				channelMask			= tcu::getTextureFormatChannelMask(texFormat);
1942 	const float						maxChannelValue		= (channelMask[0]) ? (texFormatInfo.valueMax[0])
1943 														: (channelMask[1]) ? (texFormatInfo.valueMax[1])
1944 														: (channelMask[2]) ? (texFormatInfo.valueMax[2])
1945 														:                    (texFormatInfo.valueMax[3]);
1946 
1947 	const rr::GenericVec4			effectiveColors		= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.6f));
1948 	rr::GenericVec4					nonEffectiveColors;
1949 
1950 	switch (m_channelClass)
1951 	{
1952 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1953 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1954 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1955 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f));
1956 			break;
1957 
1958 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1959 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deInt32>());
1960 			break;
1961 
1962 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1963 			nonEffectiveColors = rr::GenericVec4(tcu::Vec4(maxChannelValue * 0.8f).cast<deUint32>());
1964 			break;
1965 		default:
1966 			DE_ASSERT(false);
1967 	}
1968 
1969 	IterationConfig iteration;
1970 	iteration.p0			= tcu::Vec2(-0.25f, -0.75f);
1971 	iteration.p1			= tcu::Vec2( 2.25f,  1.25f);
1972 	iteration.borderColor	= selectComponents(effectiveColors, nonEffectiveColors, channelMask);
1973 	iteration.lookupScale	= texFormatInfo.lookupScale;
1974 	iteration.lookupBias	= texFormatInfo.lookupBias;
1975 	iteration.minFilter		= GL_NEAREST;
1976 	iteration.magFilter		= GL_NEAREST;
1977 	iteration.sWrapMode		= GL_CLAMP_TO_BORDER;
1978 	iteration.tWrapMode		= GL_CLAMP_TO_BORDER;
1979 	iteration.compareMode	= GL_NONE;
1980 	iteration.compareRef	= 0.0f;
1981 	iteration.description	= "Setting values to unused border color components";
1982 
1983 	m_iterations.push_back(iteration);
1984 }
1985 
getNumIterations(void) const1986 int TextureBorderClampUnusedChannelCase::getNumIterations	(void) const
1987 {
1988 	return (int)m_iterations.size();
1989 }
1990 
getIteration(int ndx) const1991 TextureBorderClampTest::IterationConfig TextureBorderClampUnusedChannelCase::getIteration (int ndx) const
1992 {
1993 	return m_iterations[ndx];
1994 }
1995 
1996 class TextureBorderClampPerAxisCase3D : public TestCase
1997 {
1998 public:
1999 														TextureBorderClampPerAxisCase3D	(Context&		context,
2000 																						 const char*	name,
2001 																						 const char*	description,
2002 																						 deUint32		texFormat,
2003 																						 SizeType		size,
2004 																						 deUint32		filter,
2005 																						 deUint32		sWrap,
2006 																						 deUint32		tWrap,
2007 																						 deUint32		rWrap);
2008 
2009 private:
2010 	void												init							(void);
2011 	void												deinit							(void);
2012 	IterateResult										iterate							(void);
2013 
2014 	void												renderTo						(tcu::Surface&									surface,
2015 																						 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
2016 
2017 	void												logParams						(const glu::TextureTestUtil::ReferenceParams&	samplerParams);
2018 
2019 	void												verifyImage						(const tcu::Surface&							image,
2020 																						 const glu::TextureTestUtil::ReferenceParams&	samplerParams);
2021 
2022 	glu::TextureTestUtil::ReferenceParams				getSamplerParams				(void) const;
2023 	deUint32											getCaseSeed						(void) const;
2024 
2025 	enum
2026 	{
2027 		VIEWPORT_WIDTH		= 128,
2028 		VIEWPORT_HEIGHT		= 128,
2029 	};
2030 
2031 	const deUint32										m_texFormat;
2032 	const tcu::TextureChannelClass						m_channelClass;
2033 	const tcu::IVec3									m_size;
2034 	const deUint32										m_filter;
2035 	const deUint32										m_sWrap;
2036 	const deUint32										m_tWrap;
2037 	const deUint32										m_rWrap;
2038 
2039 	de::MovePtr<glu::Texture3D>							m_texture;
2040 	de::MovePtr<gls::TextureTestUtil::TextureRenderer>	m_renderer;
2041 
2042 	rr::GenericVec4										m_borderColor;
2043 	std::vector<float>									m_texCoords;
2044 	tcu::Vec4											m_lookupScale;
2045 	tcu::Vec4											m_lookupBias;
2046 };
2047 
TextureBorderClampPerAxisCase3D(Context & context,const char * name,const char * description,deUint32 texFormat,SizeType size,deUint32 filter,deUint32 sWrap,deUint32 tWrap,deUint32 rWrap)2048 TextureBorderClampPerAxisCase3D::TextureBorderClampPerAxisCase3D (Context&		context,
2049 																  const char*	name,
2050 																  const char*	description,
2051 																  deUint32		texFormat,
2052 																  SizeType		size,
2053 																  deUint32		filter,
2054 																  deUint32		sWrap,
2055 																  deUint32		tWrap,
2056 																  deUint32		rWrap)
2057 	: TestCase			(context, name, description)
2058 	, m_texFormat		(texFormat)
2059 	, m_channelClass	(getFormatChannelClass(texFormat, tcu::Sampler::MODE_LAST))
2060 	, m_size			((size == SIZE_POT) ? (tcu::IVec3(8, 16, 4)) : (tcu::IVec3(13, 5, 7)))
2061 	, m_filter			(filter)
2062 	, m_sWrap			(sWrap)
2063 	, m_tWrap			(tWrap)
2064 	, m_rWrap			(rWrap)
2065 {
2066 }
2067 
init(void)2068 void TextureBorderClampPerAxisCase3D::init (void)
2069 {
2070 	const bool				supportsES32	= glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
2071 	const glu::GLSLVersion	glslVersion		= glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType());
2072 
2073 	if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_border_clamp"))
2074 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_border_clamp extension");
2075 
2076 	if (glu::isCompressedFormat(m_texFormat)													&&
2077 		!supportsES32																			&&
2078 		tcu::isAstcFormat(glu::mapGLCompressedTexFormat(m_texFormat))							&&
2079 		!m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
2080 	{
2081 		throw tcu::NotSupportedError("Test requires GL_KHR_texture_compression_astc_ldr extension");
2082 	}
2083 	if (m_texFormat == GL_BGRA && !m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_format_BGRA8888"))
2084 		throw tcu::NotSupportedError("Test requires GL_EXT_texture_format_BGRA8888 extension");
2085 	if (m_context.getRenderTarget().getWidth() < VIEWPORT_WIDTH ||
2086 		m_context.getRenderTarget().getHeight() < VIEWPORT_HEIGHT)
2087 	{
2088 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(VIEWPORT_WIDTH) + "x" + de::toString<int>(VIEWPORT_HEIGHT) + " viewport");
2089 	}
2090 
2091 	// resources
2092 	m_texture = genDummyTexture<glu::Texture3D>(m_context.getRenderContext(), m_context.getContextInfo(), m_texFormat, m_size);
2093 	m_renderer = de::MovePtr<gls::TextureTestUtil::TextureRenderer>(new gls::TextureTestUtil::TextureRenderer(m_context.getRenderContext(), m_testCtx.getLog(), glslVersion, glu::PRECISION_HIGHP));
2094 
2095 	// texture info
2096 	m_testCtx.getLog()	<< tcu::TestLog::Message
2097 						<< "Created 3D texture with format " << glu::getTextureFormatName(m_texFormat)
2098 						<< ", size (" << m_texture->getRefTexture().getWidth() << ", " << m_texture->getRefTexture().getHeight() << ", " << m_texture->getRefTexture().getDepth() << ")\n"
2099 						<< tcu::TestLog::EndMessage;
2100 
2101 	// tex coord
2102 	{
2103 		m_testCtx.getLog()	<< tcu::TestLog::Message
2104 							<< "Setting tex coords bottom-left: (-1, -1, -1.5), top-right (2, 2, 2.5)\n"
2105 							<< tcu::TestLog::EndMessage;
2106 
2107 		m_texCoords.resize(4*3);
2108 
2109 		m_texCoords[0] = -1.0f; m_texCoords[ 1] = -1.0f; m_texCoords[ 2] = -1.5f;
2110 		m_texCoords[3] = -1.0f; m_texCoords[ 4] =  2.0f; m_texCoords[ 5] = 0.5f;
2111 		m_texCoords[6] =  2.0f; m_texCoords[ 7] = -1.0f; m_texCoords[ 8] = 0.5f;
2112 		m_texCoords[9] =  2.0f; m_texCoords[10] =  2.0f; m_texCoords[11] =  2.5f;
2113 	}
2114 
2115 	// set render params
2116 	{
2117 		const tcu::TextureFormat		texFormat		= m_texture->getRefTexture().getFormat();
2118 		const tcu::TextureFormatInfo	texFormatInfo	= tcu::getTextureFormatInfo(texFormat);
2119 
2120 		m_borderColor	= mapToFormatColorRepresentable(texFormat, tcu::Vec4(0.2f, 0.6f, 0.9f, 0.4f));
2121 
2122 		m_lookupScale	= texFormatInfo.lookupScale;
2123 		m_lookupBias	= texFormatInfo.lookupBias;
2124 	}
2125 }
2126 
deinit(void)2127 void TextureBorderClampPerAxisCase3D::deinit (void)
2128 {
2129 	m_texture.clear();
2130 	m_renderer.clear();
2131 }
2132 
iterate(void)2133 TextureBorderClampPerAxisCase3D::IterateResult TextureBorderClampPerAxisCase3D::iterate (void)
2134 {
2135 	tcu::Surface								renderedFrame		(VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
2136 	const glu::TextureTestUtil::ReferenceParams	samplerParams		= getSamplerParams();
2137 
2138 	logParams(samplerParams);
2139 	renderTo(renderedFrame, samplerParams);
2140 	verifyImage(renderedFrame, samplerParams);
2141 
2142 	return STOP;
2143 }
2144 
logParams(const glu::TextureTestUtil::ReferenceParams & samplerParams)2145 void TextureBorderClampPerAxisCase3D::logParams (const glu::TextureTestUtil::ReferenceParams& samplerParams)
2146 {
2147 	const std::string	borderColorString	= (m_channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)   ? (de::toString(m_borderColor.get<deInt32>()))
2148 											: (m_channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (de::toString(m_borderColor.get<deUint32>()))
2149 											:																  (de::toString(m_borderColor.get<float>()));
2150 
2151 	m_testCtx.getLog()	<< tcu::TestLog::Message
2152 						<< "Border color is " << borderColorString << "\n"
2153 						<< "Texture lookup bias: " << samplerParams.colorBias << "\n"
2154 						<< "Texture lookup scale: " << samplerParams.colorScale << "\n"
2155 						<< "Filter: " << glu::getTextureFilterName(m_filter) << "\n"
2156 						<< "Wrap mode: s = " << glu::getRepeatModeStr(m_sWrap)
2157 							<< ", t = " << glu::getRepeatModeStr(m_tWrap)
2158 							<< ", r = " << glu::getRepeatModeStr(m_rWrap) << "\n"
2159 						<< tcu::TestLog::EndMessage;
2160 }
2161 
renderTo(tcu::Surface & surface,const glu::TextureTestUtil::ReferenceParams & samplerParams)2162 void TextureBorderClampPerAxisCase3D::renderTo (tcu::Surface&									surface,
2163 												const glu::TextureTestUtil::ReferenceParams&	samplerParams)
2164 {
2165 	const glw::Functions&						gl			= m_context.getRenderContext().getFunctions();
2166 	const gls::TextureTestUtil::RandomViewport	viewport	(m_context.getRenderTarget(), VIEWPORT_WIDTH, VIEWPORT_HEIGHT, getCaseSeed());
2167 
2168 	// Bind to unit 0.
2169 	gl.activeTexture(GL_TEXTURE0);
2170 	gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
2171 
2172 	// Setup filtering and wrap modes.
2173 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S,		glu::getGLWrapMode(samplerParams.sampler.wrapS));
2174 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T,		glu::getGLWrapMode(samplerParams.sampler.wrapT));
2175 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R,		glu::getGLWrapMode(samplerParams.sampler.wrapR));
2176 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER,	glu::getGLFilterMode(samplerParams.sampler.minFilter));
2177 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER,	glu::getGLFilterMode(samplerParams.sampler.magFilter));
2178 
2179 	switch (m_channelClass)
2180 	{
2181 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
2182 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
2183 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
2184 			gl.texParameterfv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<float>());
2185 			break;
2186 
2187 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
2188 			gl.texParameterIiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deInt32>());
2189 			break;
2190 
2191 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
2192 			gl.texParameterIuiv(GL_TEXTURE_3D, GL_TEXTURE_BORDER_COLOR, m_borderColor.getAccess<deUint32>());
2193 			break;
2194 
2195 		default:
2196 			DE_ASSERT(false);
2197 	}
2198 
2199 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
2200 
2201 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
2202 	m_renderer->renderQuad(0, &m_texCoords[0], samplerParams);
2203 	glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, surface.getAccess());
2204 }
2205 
verifyImage(const tcu::Surface & renderedFrame,const glu::TextureTestUtil::ReferenceParams & samplerParams)2206 void TextureBorderClampPerAxisCase3D::verifyImage (const tcu::Surface&							renderedFrame,
2207 												   const glu::TextureTestUtil::ReferenceParams&	samplerParams)
2208 {
2209 	const tcu::PixelFormat			pixelFormat			= m_context.getRenderTarget().getPixelFormat();
2210 	const int						colorErrorBits		= 2;
2211 	const tcu::IVec4				colorBits			= tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
2212 	tcu::Surface					reference			(renderedFrame.getWidth(), renderedFrame.getHeight());
2213 	tcu::Surface					errorMask			(renderedFrame.getWidth(), renderedFrame.getHeight());
2214 	tcu::LodPrecision				lodPrecision;
2215 	tcu::LookupPrecision			lookupPrecision;
2216 	int								numFailedPixels;
2217 
2218 	lodPrecision.derivateBits		= 18;
2219 	lodPrecision.lodBits			= 5;
2220 
2221 	lookupPrecision.colorThreshold	= tcu::computeFixedPointThreshold(colorBits) / samplerParams.colorScale;
2222 	lookupPrecision.coordBits		= tcu::IVec3(20,20,0);
2223 	lookupPrecision.uvwBits			= tcu::IVec3(5,5,0);
2224 	lookupPrecision.colorMask		= glu::TextureTestUtil::getCompareMask(pixelFormat);
2225 
2226 	glu::TextureTestUtil::sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), m_texture->getRefTexture(), &m_texCoords[0], samplerParams);
2227 
2228 	numFailedPixels = glu::TextureTestUtil::computeTextureLookupDiff(renderedFrame.getAccess(), reference.getAccess(), errorMask.getAccess(), m_texture->getRefTexture(),
2229 																	 &m_texCoords[0], samplerParams, lookupPrecision, lodPrecision, m_testCtx.getWatchDog());
2230 
2231 	if (numFailedPixels > 0)
2232 		m_testCtx.getLog() << tcu::TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << tcu::TestLog::EndMessage;
2233 	m_testCtx.getLog()	<< tcu::TestLog::ImageSet("VerifyResult", "Verification result")
2234 						<< tcu::TestLog::Image("Rendered", "Rendered image", renderedFrame);
2235 	if (numFailedPixels > 0)
2236 	{
2237 		m_testCtx.getLog()	<< tcu::TestLog::Image("Reference", "Ideal reference image", reference)
2238 							<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask);
2239 	}
2240 	m_testCtx.getLog() << tcu::TestLog::EndImageSet;
2241 
2242 	if (numFailedPixels == 0)
2243 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
2244 	else
2245 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
2246 }
2247 
getSamplerParams(void) const2248 glu::TextureTestUtil::ReferenceParams TextureBorderClampPerAxisCase3D::getSamplerParams (void) const
2249 {
2250 	const tcu::TextureFormat				texFormat		= m_texture->getRefTexture().getFormat();
2251 	glu::TextureTestUtil::ReferenceParams	refParams		(glu::TextureTestUtil::TEXTURETYPE_3D);
2252 
2253 	refParams.sampler					= glu::mapGLSampler(m_sWrap, m_tWrap, m_rWrap, m_filter, m_filter);
2254 	refParams.sampler.borderColor		= m_borderColor;
2255 	refParams.lodMode					= glu::TextureTestUtil::LODMODE_EXACT;
2256 	refParams.samplerType				= glu::TextureTestUtil::getSamplerType(texFormat);
2257 	refParams.colorScale				= m_lookupScale;
2258 	refParams.colorBias					= m_lookupBias;
2259 
2260 	return refParams;
2261 }
2262 
getCaseSeed(void) const2263 deUint32 TextureBorderClampPerAxisCase3D::getCaseSeed (void) const
2264 {
2265 	tcu::SeedBuilder builder;
2266 	builder	<< std::string(getName())
2267 			<< m_texFormat
2268 			<< m_filter
2269 			<< m_sWrap
2270 			<< m_tWrap
2271 			<< m_rWrap
2272 			<< m_texture->getRefTexture().getWidth()
2273 			<< m_texture->getRefTexture().getHeight()
2274 			<< m_texture->getRefTexture().getDepth();
2275 	return builder.get();
2276 }
2277 
2278 } // anonymous
2279 
TextureBorderClampTests(Context & context)2280 TextureBorderClampTests::TextureBorderClampTests (Context& context)
2281 	: TestCaseGroup(context, "border_clamp", "EXT_texture_border_clamp tests")
2282 {
2283 }
2284 
~TextureBorderClampTests(void)2285 TextureBorderClampTests::~TextureBorderClampTests (void)
2286 {
2287 }
2288 
init(void)2289 void TextureBorderClampTests::init (void)
2290 {
2291 	static const struct
2292 	{
2293 		const char*									name;
2294 		deUint32									filter;
2295 		TextureBorderClampTest::SamplingFunction	sampling;
2296 	} s_filters[] =
2297 	{
2298 		{ "nearest",	GL_NEAREST,	TextureBorderClampTest::SAMPLE_FILTER	},
2299 		{ "linear",		GL_LINEAR,	TextureBorderClampTest::SAMPLE_FILTER	},
2300 		{ "gather",		GL_NEAREST,	TextureBorderClampTest::SAMPLE_GATHER	},
2301 	};
2302 
2303 	// .formats
2304 	{
2305 		static const struct
2306 		{
2307 			const char*						name;
2308 			deUint32						format;
2309 			tcu::Sampler::DepthStencilMode	mode;
2310 		} formats[] =
2311 		{
2312 			{ "luminance",									GL_LUMINANCE,									tcu::Sampler::MODE_LAST		},
2313 			{ "alpha",										GL_ALPHA,										tcu::Sampler::MODE_LAST		},
2314 			{ "luminance_alpha",							GL_LUMINANCE_ALPHA,								tcu::Sampler::MODE_LAST		},
2315 			{ "bgra",										GL_BGRA,										tcu::Sampler::MODE_LAST		},
2316 			{ "r8",											GL_R8,											tcu::Sampler::MODE_LAST		},
2317 			{ "r8_snorm",									GL_R8_SNORM,									tcu::Sampler::MODE_LAST		},
2318 			{ "rg8",										GL_RG8,											tcu::Sampler::MODE_LAST		},
2319 			{ "rg8_snorm",									GL_RG8_SNORM,									tcu::Sampler::MODE_LAST		},
2320 			{ "rgb8",										GL_RGB8,										tcu::Sampler::MODE_LAST		},
2321 			{ "rgb8_snorm",									GL_RGB8_SNORM,									tcu::Sampler::MODE_LAST		},
2322 			{ "rgb565",										GL_RGB565,										tcu::Sampler::MODE_LAST		},
2323 			{ "rgba4",										GL_RGBA4,										tcu::Sampler::MODE_LAST		},
2324 			{ "rgb5_a1",									GL_RGB5_A1,										tcu::Sampler::MODE_LAST		},
2325 			{ "rgba8",										GL_RGBA8,										tcu::Sampler::MODE_LAST		},
2326 			{ "rgba8_snorm",								GL_RGBA8_SNORM,									tcu::Sampler::MODE_LAST		},
2327 			{ "rgb10_a2",									GL_RGB10_A2,									tcu::Sampler::MODE_LAST		},
2328 			{ "rgb10_a2ui",									GL_RGB10_A2UI,									tcu::Sampler::MODE_LAST		},
2329 			{ "srgb8",										GL_SRGB8,										tcu::Sampler::MODE_LAST		},
2330 			{ "srgb8_alpha8",								GL_SRGB8_ALPHA8,								tcu::Sampler::MODE_LAST		},
2331 			{ "r16f",										GL_R16F,										tcu::Sampler::MODE_LAST		},
2332 			{ "rg16f",										GL_RG16F,										tcu::Sampler::MODE_LAST		},
2333 			{ "rgb16f",										GL_RGB16F,										tcu::Sampler::MODE_LAST		},
2334 			{ "rgba16f",									GL_RGBA16F,										tcu::Sampler::MODE_LAST		},
2335 			{ "r32f",										GL_R32F,										tcu::Sampler::MODE_LAST		},
2336 			{ "rg32f",										GL_RG32F,										tcu::Sampler::MODE_LAST		},
2337 			{ "rgb32f",										GL_RGB32F,										tcu::Sampler::MODE_LAST		},
2338 			{ "rgba32f",									GL_RGBA32F,										tcu::Sampler::MODE_LAST		},
2339 			{ "r11f_g11f_b10f",								GL_R11F_G11F_B10F,								tcu::Sampler::MODE_LAST		},
2340 			{ "rgb9_e5",									GL_RGB9_E5,										tcu::Sampler::MODE_LAST		},
2341 			{ "r8i",										GL_R8I,											tcu::Sampler::MODE_LAST		},
2342 			{ "r8ui",										GL_R8UI,										tcu::Sampler::MODE_LAST		},
2343 			{ "r16i",										GL_R16I,										tcu::Sampler::MODE_LAST		},
2344 			{ "r16ui",										GL_R16UI,										tcu::Sampler::MODE_LAST		},
2345 			{ "r32i",										GL_R32I,										tcu::Sampler::MODE_LAST		},
2346 			{ "r32ui",										GL_R32UI,										tcu::Sampler::MODE_LAST		},
2347 			{ "rg8i",										GL_RG8I,										tcu::Sampler::MODE_LAST		},
2348 			{ "rg8ui",										GL_RG8UI,										tcu::Sampler::MODE_LAST		},
2349 			{ "rg16i",										GL_RG16I,										tcu::Sampler::MODE_LAST		},
2350 			{ "rg16ui",										GL_RG16UI,										tcu::Sampler::MODE_LAST		},
2351 			{ "rg32i",										GL_RG32I,										tcu::Sampler::MODE_LAST		},
2352 			{ "rg32ui",										GL_RG32UI,										tcu::Sampler::MODE_LAST		},
2353 			{ "rgb8i",										GL_RGB8I,										tcu::Sampler::MODE_LAST		},
2354 			{ "rgb8ui",										GL_RGB8UI,										tcu::Sampler::MODE_LAST		},
2355 			{ "rgb16i",										GL_RGB16I,										tcu::Sampler::MODE_LAST		},
2356 			{ "rgb16ui",									GL_RGB16UI,										tcu::Sampler::MODE_LAST		},
2357 			{ "rgb32i",										GL_RGB32I,										tcu::Sampler::MODE_LAST		},
2358 			{ "rgb32ui",									GL_RGB32UI,										tcu::Sampler::MODE_LAST		},
2359 			{ "rgba8i",										GL_RGBA8I,										tcu::Sampler::MODE_LAST		},
2360 			{ "rgba8ui",									GL_RGBA8UI,										tcu::Sampler::MODE_LAST		},
2361 			{ "rgba16i",									GL_RGBA16I,										tcu::Sampler::MODE_LAST		},
2362 			{ "rgba16ui",									GL_RGBA16UI,									tcu::Sampler::MODE_LAST		},
2363 			{ "rgba32i",									GL_RGBA32I,										tcu::Sampler::MODE_LAST		},
2364 			{ "rgba32ui",									GL_RGBA32UI,									tcu::Sampler::MODE_LAST		},
2365 			{ "depth_component16",							GL_DEPTH_COMPONENT16,							tcu::Sampler::MODE_DEPTH	},
2366 			{ "depth_component24",							GL_DEPTH_COMPONENT24,							tcu::Sampler::MODE_DEPTH	},
2367 			{ "depth_component32f",							GL_DEPTH_COMPONENT32F,							tcu::Sampler::MODE_DEPTH	},
2368 			{ "stencil_index8",								GL_STENCIL_INDEX8,								tcu::Sampler::MODE_STENCIL	},
2369 			{ "depth24_stencil8_sample_depth",				GL_DEPTH24_STENCIL8,							tcu::Sampler::MODE_DEPTH	},
2370 			{ "depth32f_stencil8_sample_depth",				GL_DEPTH32F_STENCIL8,							tcu::Sampler::MODE_DEPTH	},
2371 			{ "depth24_stencil8_sample_stencil",			GL_DEPTH24_STENCIL8,							tcu::Sampler::MODE_STENCIL	},
2372 			{ "depth32f_stencil8_sample_stencil",			GL_DEPTH32F_STENCIL8,							tcu::Sampler::MODE_STENCIL	},
2373 			{ "compressed_r11_eac",							GL_COMPRESSED_R11_EAC,							tcu::Sampler::MODE_LAST		},
2374 			{ "compressed_signed_r11_eac",					GL_COMPRESSED_SIGNED_R11_EAC,					tcu::Sampler::MODE_LAST		},
2375 			{ "compressed_rg11_eac",						GL_COMPRESSED_RG11_EAC,							tcu::Sampler::MODE_LAST		},
2376 			{ "compressed_signed_rg11_eac",					GL_COMPRESSED_SIGNED_RG11_EAC,					tcu::Sampler::MODE_LAST		},
2377 			{ "compressed_rgb8_etc2",						GL_COMPRESSED_RGB8_ETC2,						tcu::Sampler::MODE_LAST		},
2378 			{ "compressed_srgb8_etc2",						GL_COMPRESSED_SRGB8_ETC2,						tcu::Sampler::MODE_LAST		},
2379 			{ "compressed_rgb8_punchthrough_alpha1_etc2",	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,	tcu::Sampler::MODE_LAST		},
2380 			{ "compressed_srgb8_punchthrough_alpha1_etc2",	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,	tcu::Sampler::MODE_LAST		},
2381 			{ "compressed_rgba8_etc2_eac",					GL_COMPRESSED_RGBA8_ETC2_EAC,					tcu::Sampler::MODE_LAST		},
2382 			{ "compressed_srgb8_alpha8_etc2_eac",			GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,			tcu::Sampler::MODE_LAST		},
2383 		};
2384 
2385 		tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "Format tests");
2386 		addChild(formatsGroup);
2387 
2388 		// .format
2389 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2390 		{
2391 			const deUint32							format			= formats[formatNdx].format;
2392 			const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
2393 			const bool								isCompressed	= glu::isCompressedFormat(format);
2394 			const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
2395 			tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
2396 
2397 			formatsGroup->addChild(formatGroup);
2398 
2399 			// .nearest
2400 			// .linear
2401 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
2402 			{
2403 				// [not-compressed]
2404 				// .size_pot
2405 				// .size_npot
2406 				// [compressed]
2407 				// .size_tile_multiple (also pot)
2408 				// .size_not_tile_multiple (also npot)
2409 				for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
2410 				{
2411 					const bool				isNpotCase		= (sizeNdx == 1);
2412 					const char* const		sizePotName		= (!isCompressed) ? ("size_pot") : ("size_tile_multiple");
2413 					const char* const		sizeNpotName	= (!isCompressed) ? ("size_npot") : ("size_not_tile_multiple");
2414 					const char* const		sizeName		= (isNpotCase) ? (sizeNpotName) : (sizePotName);
2415 					const SizeType			sizeType		= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
2416 					const std::string		caseName		= std::string() + s_filters[filterNdx].name + "_" + sizeName;
2417 					const deUint32			filter			= s_filters[filterNdx].filter;
2418 
2419 					if (coreFilterable || !filterRequiresFilterability(filter))
2420 						formatGroup->addChild(new TextureBorderClampFormatCase(m_context,
2421 																			   caseName.c_str(),
2422 																			   "",
2423 																			   format,
2424 																			   sampleMode,
2425 																			   TextureBorderClampFormatCase::STATE_TEXTURE_PARAM,
2426 																			   sizeType,
2427 																			   filter,
2428 																			   s_filters[filterNdx].sampling));
2429 				}
2430 			}
2431 		}
2432 	}
2433 
2434 	// .range_clamp
2435 	{
2436 		static const struct
2437 		{
2438 			const char*						name;
2439 			deUint32						format;
2440 			tcu::Sampler::DepthStencilMode	mode;
2441 		} formats[] =
2442 		{
2443 			{ "unorm_color",								GL_R8,					tcu::Sampler::MODE_LAST		},
2444 			{ "snorm_color",								GL_R8_SNORM,			tcu::Sampler::MODE_LAST		},
2445 			{ "float_color",								GL_RG32F,				tcu::Sampler::MODE_LAST		},
2446 			{ "int_color",									GL_R8I,					tcu::Sampler::MODE_LAST		},
2447 			{ "uint_color",									GL_R16UI,				tcu::Sampler::MODE_LAST		},
2448 			{ "srgb_color",									GL_SRGB8_ALPHA8,		tcu::Sampler::MODE_LAST		},
2449 			{ "unorm_depth",								GL_DEPTH_COMPONENT24,	tcu::Sampler::MODE_DEPTH	},
2450 			{ "float_depth",								GL_DEPTH_COMPONENT32F,	tcu::Sampler::MODE_DEPTH	},
2451 			{ "uint_stencil",								GL_STENCIL_INDEX8,		tcu::Sampler::MODE_STENCIL	},
2452 			{ "float_depth_uint_stencil_sample_depth",		GL_DEPTH32F_STENCIL8,	tcu::Sampler::MODE_DEPTH	},
2453 			{ "float_depth_uint_stencil_sample_stencil",	GL_DEPTH32F_STENCIL8,	tcu::Sampler::MODE_STENCIL	},
2454 			{ "unorm_depth_uint_stencil_sample_depth",		GL_DEPTH24_STENCIL8,	tcu::Sampler::MODE_DEPTH	},
2455 			{ "unorm_depth_uint_stencil_sample_stencil",	GL_DEPTH24_STENCIL8,	tcu::Sampler::MODE_STENCIL	},
2456 			{ "compressed_color",							GL_COMPRESSED_RG11_EAC,	tcu::Sampler::MODE_LAST		},
2457 		};
2458 
2459 		tcu::TestCaseGroup* const rangeClampGroup = new tcu::TestCaseGroup(m_testCtx, "range_clamp", "Range clamp tests");
2460 		addChild(rangeClampGroup);
2461 
2462 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2463 		for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
2464 		{
2465 			const deUint32							format			= formats[formatNdx].format;
2466 			const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
2467 			const std::string						caseName		= std::string() + s_filters[filterNdx].name + "_" + formats[formatNdx].name;
2468 			const deUint32							filter			= s_filters[filterNdx].filter;
2469 			const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
2470 
2471 			if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER)
2472 				continue;
2473 
2474 			if (coreFilterable || !filterRequiresFilterability(filter))
2475 				rangeClampGroup->addChild(new TextureBorderClampRangeClampCase(m_context, caseName.c_str(), "", format, sampleMode, filter));
2476 		}
2477 	}
2478 
2479 	// .sampler
2480 	{
2481 		static const struct
2482 		{
2483 			const char*						name;
2484 			deUint32						format;
2485 			tcu::Sampler::DepthStencilMode	mode;
2486 		} formats[] =
2487 		{
2488 			{ "unorm_color",		GL_R8,					tcu::Sampler::MODE_LAST		},
2489 			{ "snorm_color",		GL_R8_SNORM,			tcu::Sampler::MODE_LAST		},
2490 			{ "float_color",		GL_RG32F,				tcu::Sampler::MODE_LAST		},
2491 			{ "int_color",			GL_R8I,					tcu::Sampler::MODE_LAST		},
2492 			{ "uint_color",			GL_R16UI,				tcu::Sampler::MODE_LAST		},
2493 			{ "unorm_depth",		GL_DEPTH_COMPONENT24,	tcu::Sampler::MODE_DEPTH	},
2494 			{ "float_depth",		GL_DEPTH_COMPONENT32F,	tcu::Sampler::MODE_DEPTH	},
2495 			{ "uint_stencil",		GL_STENCIL_INDEX8,		tcu::Sampler::MODE_STENCIL	},
2496 			{ "compressed_color",	GL_COMPRESSED_RG11_EAC,	tcu::Sampler::MODE_LAST		},
2497 		};
2498 
2499 		tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler param tests");
2500 		addChild(samplerGroup);
2501 
2502 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2503 		{
2504 			const deUint32							format		= formats[formatNdx].format;
2505 			const tcu::Sampler::DepthStencilMode	sampleMode	= formats[formatNdx].mode;
2506 			const char*								caseName	= formats[formatNdx].name;
2507 
2508 			samplerGroup->addChild(new TextureBorderClampFormatCase(m_context,
2509 																	caseName,
2510 																	"",
2511 																	format,
2512 																	sampleMode,
2513 																	TextureBorderClampFormatCase::STATE_SAMPLER_PARAM,
2514 																	SIZE_POT,
2515 																	GL_NEAREST,
2516 																	TextureBorderClampFormatCase::SAMPLE_FILTER));
2517 		}
2518 	}
2519 
2520 	// .per_axis_wrap_mode
2521 	{
2522 		static const struct
2523 		{
2524 			const char*						name;
2525 			bool							is3D;
2526 		} targets[] =
2527 		{
2528 			{ "texture_2d", false	},
2529 			{ "texture_3d", true	},
2530 		};
2531 		static const struct
2532 		{
2533 			const char*						name;
2534 			deUint32						format;
2535 			tcu::Sampler::DepthStencilMode	mode;
2536 			bool							supports3D;
2537 		} formats[] =
2538 		{
2539 			{ "unorm_color",		GL_RG8,						tcu::Sampler::MODE_LAST,	true	},
2540 			{ "snorm_color",		GL_RG8_SNORM,				tcu::Sampler::MODE_LAST,	true	},
2541 			{ "float_color",		GL_R32F,					tcu::Sampler::MODE_LAST,	true	},
2542 			{ "int_color",			GL_RG16I,					tcu::Sampler::MODE_LAST,	true	},
2543 			{ "uint_color",			GL_R8UI,					tcu::Sampler::MODE_LAST,	true	},
2544 			{ "unorm_depth",		GL_DEPTH_COMPONENT16,		tcu::Sampler::MODE_DEPTH,	false	},
2545 			{ "float_depth",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_DEPTH,	false	},
2546 			{ "uint_stencil",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_STENCIL,	false	},
2547 			{ "compressed_color",	GL_COMPRESSED_RGB8_ETC2,	tcu::Sampler::MODE_LAST,	false	},
2548 		};
2549 		static const struct
2550 		{
2551 			const char*	name;
2552 			deUint32	sWrap;
2553 			deUint32	tWrap;
2554 			deUint32	rWrap;
2555 			bool		is3D;
2556 		} wrapConfigs[] =
2557 		{
2558 			// 2d configs
2559 			{ "s_clamp_to_edge_t_clamp_to_border",						GL_CLAMP_TO_EDGE,	GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
2560 			{ "s_repeat_t_clamp_to_border",								GL_REPEAT,			GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
2561 			{ "s_mirrored_repeat_t_clamp_to_border",					GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	GL_NONE,			false	},
2562 
2563 			// 3d configs
2564 			{ "s_clamp_to_border_t_clamp_to_border_r_clamp_to_border",	GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	true	},
2565 			{ "s_clamp_to_border_t_clamp_to_border_r_repeat",			GL_CLAMP_TO_BORDER,	GL_CLAMP_TO_BORDER,	GL_REPEAT,			true	},
2566 			{ "s_mirrored_repeat_t_clamp_to_border_r_repeat",			GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	GL_REPEAT,			true	},
2567 			{ "s_repeat_t_mirrored_repeat_r_clamp_to_border",			GL_REPEAT,			GL_MIRRORED_REPEAT,	GL_CLAMP_TO_BORDER,	true	},
2568 		};
2569 
2570 		tcu::TestCaseGroup* const perAxisGroup = new tcu::TestCaseGroup(m_testCtx, "per_axis_wrap_mode", "Per-axis wrapping modes");
2571 		addChild(perAxisGroup);
2572 
2573 		// .texture_nd
2574 		for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(targets); ++targetNdx)
2575 		{
2576 			tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, targets[targetNdx].name, "Texture target test");
2577 			perAxisGroup->addChild(targetGroup);
2578 
2579 			// .format
2580 			for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2581 			{
2582 				if (targets[targetNdx].is3D && !formats[formatNdx].supports3D)
2583 					continue;
2584 				else
2585 				{
2586 					const deUint32							format			= formats[formatNdx].format;
2587 					const tcu::Sampler::DepthStencilMode	sampleMode		= formats[formatNdx].mode;
2588 					const bool								coreFilterable	= isCoreFilterableFormat(format, sampleMode);
2589 					tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
2590 					targetGroup->addChild(formatGroup);
2591 
2592 					// .linear
2593 					// .nearest
2594 					// .gather
2595 					for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
2596 					{
2597 						const deUint32 filter = s_filters[filterNdx].filter;
2598 
2599 						if (!coreFilterable && filterRequiresFilterability(filter))
2600 						{
2601 							// skip linear on pure integers
2602 							continue;
2603 						}
2604 						else if (s_filters[filterNdx].sampling == TextureBorderClampTest::SAMPLE_GATHER && targets[targetNdx].is3D)
2605 						{
2606 							// skip gather on 3d
2607 							continue;
2608 						}
2609 						else
2610 						{
2611 							tcu::TestCaseGroup* const filteringGroup = new tcu::TestCaseGroup(m_testCtx, s_filters[filterNdx].name, "Tests with specific filter");
2612 							formatGroup->addChild(filteringGroup);
2613 
2614 							// .s_XXX_t_XXX(_r_XXX)
2615 							for (int wrapNdx = 0; wrapNdx < DE_LENGTH_OF_ARRAY(wrapConfigs); ++wrapNdx)
2616 							{
2617 								if (wrapConfigs[wrapNdx].is3D != targets[targetNdx].is3D)
2618 									continue;
2619 								else
2620 								{
2621 									for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
2622 									{
2623 										const char* const		wrapName			= wrapConfigs[wrapNdx].name;
2624 										const bool				isNpotCase			= (sizeNdx == 1);
2625 										const char* const		sizeNameExtension	= (isNpotCase) ? ("_npot") : ("_pot");
2626 										const SizeType			size				= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
2627 
2628 										if (!targets[targetNdx].is3D)
2629 											filteringGroup->addChild(new TextureBorderClampPerAxisCase2D(m_context,
2630 																										 (std::string() + wrapName + sizeNameExtension).c_str(),
2631 																										 "",
2632 																										 format,
2633 																										 sampleMode,
2634 																										 size,
2635 																										 filter,
2636 																										 wrapConfigs[wrapNdx].sWrap,
2637 																										 wrapConfigs[wrapNdx].tWrap,
2638 																										 s_filters[filterNdx].sampling));
2639 										else
2640 										{
2641 											DE_ASSERT(sampleMode == tcu::Sampler::MODE_LAST);
2642 											filteringGroup->addChild(new TextureBorderClampPerAxisCase3D(m_context,
2643 																										 (std::string() + wrapName + sizeNameExtension).c_str(),
2644 																										 "",
2645 																										 format,
2646 																										 size,
2647 																										 filter,
2648 																										 wrapConfigs[wrapNdx].sWrap,
2649 																										 wrapConfigs[wrapNdx].tWrap,
2650 																										 wrapConfigs[wrapNdx].rWrap));
2651 										}
2652 									}
2653 								}
2654 							}
2655 						}
2656 					}
2657 				}
2658 			}
2659 		}
2660 	}
2661 
2662 	// .depth_compare_mode
2663 	{
2664 		static const struct
2665 		{
2666 			const char*						name;
2667 			deUint32						format;
2668 		} formats[] =
2669 		{
2670 			{ "depth_component16",		GL_DEPTH_COMPONENT16	},
2671 			{ "depth_component24",		GL_DEPTH_COMPONENT24	},
2672 			{ "depth24_stencil8",		GL_DEPTH24_STENCIL8		},
2673 			{ "depth32f_stencil8",		GL_DEPTH32F_STENCIL8	},
2674 		};
2675 
2676 		tcu::TestCaseGroup* const compareGroup = new tcu::TestCaseGroup(m_testCtx, "depth_compare_mode", "Tests depth compare mode");
2677 		addChild(compareGroup);
2678 
2679 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2680 		{
2681 			const deUint32							format			= formats[formatNdx].format;
2682 			tcu::TestCaseGroup* const				formatGroup		= new tcu::TestCaseGroup(m_testCtx, formats[formatNdx].name, "Format test");
2683 
2684 			compareGroup->addChild(formatGroup);
2685 
2686 			// (format).(linear|nearest|gather)_(pot|npot)
2687 			for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(s_filters); ++filterNdx)
2688 			for (int sizeNdx = 0; sizeNdx < 2; ++sizeNdx)
2689 			{
2690 					const bool				isNpotCase		= (sizeNdx == 1);
2691 					const char* const		sizeName		= (isNpotCase) ? ("size_npot") : ("size_pot");
2692 					const SizeType			sizeType		= (isNpotCase) ? (SIZE_NPOT) : (SIZE_POT);
2693 					const std::string		caseName		= std::string() + s_filters[filterNdx].name + "_" + sizeName;
2694 					const deUint32			filter			= s_filters[filterNdx].filter;
2695 
2696 					formatGroup->addChild(new TextureBorderClampDepthCompareCase(m_context,
2697 																				 caseName.c_str(),
2698 																				 "",
2699 																				 format,
2700 																				 sizeType,
2701 																				 filter,
2702 																				 s_filters[filterNdx].sampling));
2703 			}
2704 		}
2705 	}
2706 
2707 	// unused channels (A in rgb, G in stencil etc.)
2708 	{
2709 		static const struct
2710 		{
2711 			const char*						name;
2712 			deUint32						format;
2713 			tcu::Sampler::DepthStencilMode	mode;
2714 		} formats[] =
2715 		{
2716 			{ "r8",										GL_R8,						tcu::Sampler::MODE_LAST		},
2717 			{ "rg8_snorm",								GL_RG8_SNORM,				tcu::Sampler::MODE_LAST		},
2718 			{ "rgb8",									GL_RGB8,					tcu::Sampler::MODE_LAST		},
2719 			{ "rg32f",									GL_RG32F,					tcu::Sampler::MODE_LAST		},
2720 			{ "r16i",									GL_RG16I,					tcu::Sampler::MODE_LAST		},
2721 			{ "luminance",								GL_LUMINANCE,				tcu::Sampler::MODE_LAST		},
2722 			{ "alpha",									GL_ALPHA,					tcu::Sampler::MODE_LAST		},
2723 			{ "luminance_alpha",						GL_LUMINANCE_ALPHA,			tcu::Sampler::MODE_LAST		},
2724 			{ "depth_component16",						GL_DEPTH_COMPONENT16,		tcu::Sampler::MODE_DEPTH	},
2725 			{ "depth_component32f",						GL_DEPTH_COMPONENT32F,		tcu::Sampler::MODE_DEPTH	},
2726 			{ "stencil_index8",							GL_STENCIL_INDEX8,			tcu::Sampler::MODE_STENCIL	},
2727 			{ "depth32f_stencil8_sample_depth",			GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_DEPTH	},
2728 			{ "depth32f_stencil8_sample_stencil",		GL_DEPTH32F_STENCIL8,		tcu::Sampler::MODE_STENCIL	},
2729 			{ "depth24_stencil8_sample_depth",			GL_DEPTH24_STENCIL8,		tcu::Sampler::MODE_DEPTH	},
2730 			{ "depth24_stencil8_sample_stencil",		GL_DEPTH24_STENCIL8,		tcu::Sampler::MODE_STENCIL	},
2731 			{ "compressed_r11_eac",						GL_COMPRESSED_R11_EAC,		tcu::Sampler::MODE_LAST		},
2732 		};
2733 
2734 		tcu::TestCaseGroup* const unusedGroup = new tcu::TestCaseGroup(m_testCtx, "unused_channels", "Tests channels that are not present in the internal format");
2735 		addChild(unusedGroup);
2736 
2737 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); ++formatNdx)
2738 		{
2739 			unusedGroup->addChild(new TextureBorderClampUnusedChannelCase(m_context,
2740 																		  formats[formatNdx].name,
2741 																		  "",
2742 																		  formats[formatNdx].format,
2743 																		  formats[formatNdx].mode));
2744 		}
2745 	}
2746 }
2747 
2748 } // Functional
2749 } // gles31
2750 } // deqp
2751