1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(UnpremulGPU, 256, 256, false, 6) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     canvas->clear(0xffa020a0);
7     SkImageInfo premulInfo = SkImageInfo::MakeS32(10, 10, kPremul_SkAlphaType);
8     SkBitmap premulBitmap;
9     premulBitmap.allocPixels(premulInfo);
10     for (int y = 0; y < 10; y++) {
11         for (int x = 0; x < 10; x++) {
12             *(premulBitmap.getAddr32(x, y)) = 0x80808080;
13         }
14     }
15     sk_sp<SkImage> premulImage = SkImage::MakeFromBitmap(premulBitmap);
16 
17     SkImageInfo unpremulInfo = premulInfo.makeAlphaType(kUnpremul_SkAlphaType);
18     SkBitmap unpremulBitmap;
19     unpremulBitmap.allocPixels(unpremulInfo);
20     for (int y = 0; y < 10; y++) {
21         for (int x = 0; x < 10; x++) {
22             *(unpremulBitmap.getAddr32(x, y)) = 0x80FFFFFF;
23         }
24     }
25     sk_sp<SkImage> unpremulImage = SkImage::MakeFromBitmap(unpremulBitmap);
26 
27     SkPaint paint;
28     const SkTileMode tile = SkTileMode::kRepeat;
29     paint.setShader(premulImage->makeShader(tile, tile, nullptr));
30     canvas->drawCircle(10.0f, 10.0f, 10.0f, paint);
31 
32     paint.setShader(unpremulImage->makeShader(tile, tile, nullptr));
33     canvas->drawCircle(10.0f, 35.0f, 10.0f, paint);
34 }
35 }  // END FIDDLE
36