1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkPaint.h"
11 #include "include/core/SkPathBuilder.h"
12 #include "include/core/SkScalar.h"
13 
14 namespace {
15 // Concave test
test_concave(SkCanvas * canvas,const SkPaint & paint)16 void test_concave(SkCanvas* canvas, const SkPaint& paint) {
17     canvas->translate(0, 0);
18     canvas->drawPath(SkPath::Polygon({{20,20}, {80,20}, {30,30}, {20,80}}, false), paint);
19 }
20 
21 // Reverse concave test
test_reverse_concave(SkCanvas * canvas,const SkPaint & paint)22 void test_reverse_concave(SkCanvas* canvas, const SkPaint& paint) {
23     canvas->save();
24     canvas->translate(100, 0);
25     canvas->drawPath(SkPath::Polygon({{20,20}, {20,80}, {30,30}, {80,20}}, false), paint);
26     canvas->restore();
27 }
28 
29 // Bowtie (intersection)
test_bowtie(SkCanvas * canvas,const SkPaint & paint)30 void test_bowtie(SkCanvas* canvas, const SkPaint& paint) {
31     canvas->save();
32     canvas->translate(200, 0);
33     canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {80,20}, {20,80}}, false), paint);
34     canvas->restore();
35 }
36 
37 // "fake" bowtie (concave, but no intersection)
test_fake_bowtie(SkCanvas * canvas,const SkPaint & paint)38 void test_fake_bowtie(SkCanvas* canvas, const SkPaint& paint) {
39     canvas->save();
40     canvas->translate(300, 0);
41     canvas->drawPath(SkPath::Polygon({{20,20}, {50,40}, {80,20}, {80,80}, {50,60}, {20,80}},
42                                      false), paint);
43     canvas->restore();
44 }
45 
46 // Bowtie with a smaller right hand lobe. The outer vertex of the left hand
47 // lobe intrudes into the interior of the right hand lobe.
test_intruding_vertex(SkCanvas * canvas,const SkPaint & paint)48 void test_intruding_vertex(SkCanvas* canvas, const SkPaint& paint) {
49     canvas->save();
50     canvas->translate(400, 0);
51     canvas->drawPath(SkPath::Polygon({{20,20}, {50,50}, {68,20}, {68,80}, {50,50}, {20,80}},
52                                      false, SkPathFillType::kWinding, true), paint);
53     canvas->restore();
54 }
55 
56 // A shape with an edge that becomes inverted on AA stroking and that also contains
57 // a repeated start/end vertex.
test_inversion_repeat_vertex(SkCanvas * canvas,const SkPaint & paint)58 void test_inversion_repeat_vertex(SkCanvas* canvas, const SkPaint& paint) {
59     canvas->save();
60     canvas->translate(400, 100);
61     const SkPoint pts[] = {
62         {80,50}, {40,80}, {60,20}, {20,20}, {39.99f,80}, {80,50},
63     };
64     canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false,
65                                      SkPathFillType::kWinding, true), paint);
66     canvas->restore();
67 }
68 
69 // Fish test (intersection/concave)
test_fish(SkCanvas * canvas,const SkPaint & paint)70 void test_fish(SkCanvas* canvas, const SkPaint& paint) {
71     canvas->save();
72     canvas->translate(0, 100);
73     canvas->drawPath(SkPath::Polygon({{20,20}, {80,80}, {70,50}, {80,20}, {20,80}, {0,50}}, false,
74                                      SkPathFillType::kWinding, true), paint);
75     canvas->restore();
76 }
77 
78 // Overlapping "Fast-forward" icon: tests coincidence of inner and outer
79 // vertices generated by intersection.
test_fast_forward(SkCanvas * canvas,const SkPaint & paint)80 void test_fast_forward(SkCanvas* canvas, const SkPaint& paint) {
81     canvas->save();
82     canvas->translate(100, 100);
83     auto path = SkPathBuilder().addPolygon({{20,20}, {60,50}, {20,80}}, false)
84                                .addPolygon({{40,20}, {40,80}, {80,50}}, false)
85                                .detach();
86     canvas->drawPath(path, paint);
87     canvas->restore();
88 }
89 
90 // Square polygon with a square hole.
test_hole(SkCanvas * canvas,const SkPaint & paint)91 void test_hole(SkCanvas* canvas, const SkPaint& paint) {
92     canvas->save();
93     canvas->translate(200, 100);
94     auto path = SkPathBuilder().addPolygon({{20,20}, {80,20}, {80,80}, {20,80}}, false)
95                                .addPolygon({{30,30}, {30,70}, {70,70}, {70,30}}, false)
96                                .detach();
97     canvas->drawPath(path, paint);
98     canvas->restore();
99 }
100 
101 // Star test (self-intersecting)
test_star(SkCanvas * canvas,const SkPaint & paint)102 void test_star(SkCanvas* canvas, const SkPaint& paint) {
103     canvas->save();
104     canvas->translate(300, 100);
105     canvas->drawPath(SkPath::Polygon({{30,20}, {50,80}, {70,20}, {20,57}, {80,57}}, false),
106                      paint);
107     canvas->restore();
108 }
109 
110 // Exercise a case where the intersection is below a bottom edge.
test_twist(SkCanvas * canvas,const SkPaint & paint)111 void test_twist(SkCanvas* canvas, const SkPaint& paint) {
112     canvas->save();
113     canvas->translate(420, 220);
114     canvas->scale(10, 10);
115     const SkPoint pts[] = {
116         {0.5f, 6},
117         {5.8070392608642578125f, 6.4612660408020019531f},
118         {-2.9186885356903076172f, 2.811046600341796875f},
119         {0.49999994039535522461f, -1.4124038219451904297f},
120     };
121     canvas->drawPath(SkPath::Polygon(pts, SK_ARRAY_COUNT(pts), false), paint);
122     canvas->restore();
123 }
124 
125 // Stairstep with repeated vert (intersection)
test_stairstep(SkCanvas * canvas,const SkPaint & paint)126 void test_stairstep(SkCanvas* canvas, const SkPaint& paint) {
127     canvas->save();
128     canvas->translate(0, 200);
129     canvas->drawPath(SkPath::Polygon({{50,50}, {50,20}, {80,20}, {50,50}, {20,50}, {20,80}}, false),
130                      paint);
131     canvas->restore();
132 }
133 
test_stairstep2(SkCanvas * canvas,const SkPaint & paint)134 void test_stairstep2(SkCanvas* canvas, const SkPaint& paint) {
135     canvas->save();
136     canvas->translate(100, 200);
137     canvas->drawPath(SkPath::Polygon({{20,60}, {35,80}, {50,60}, {65,80}, {80,60}}, false), paint);
138     canvas->restore();
139 }
140 
141 // Overlapping segments
test_overlapping(SkCanvas * canvas,const SkPaint & paint)142 void test_overlapping(SkCanvas* canvas, const SkPaint& paint) {
143     canvas->save();
144     canvas->translate(200, 200);
145     canvas->drawPath(SkPath::Polygon({{20,80}, {80,80}, {80,20}, {80,30}}, false), paint);
146     canvas->restore();
147 }
148 
149 // Two "island" triangles inside a containing rect.
150 // This exercises the partnering code in the tessellator.
test_partners(SkCanvas * canvas,const SkPaint & paint)151 void test_partners(SkCanvas* canvas, const SkPaint& paint) {
152     canvas->save();
153     canvas->translate(300, 200);
154     auto path = SkPathBuilder().addPolygon({{20,80}, {80,80}, {80,20}, {20,20}}, false)
155                                .addPolygon({{30,30}, {45,50}, {30,70}}, false)
156                                .addPolygon({{70,30}, {70,70}, {55,50}}, false)
157                                .detach();
158     canvas->drawPath(path, paint);
159     canvas->restore();
160 }
161 
162 // A split edge causes one half to be merged to zero winding (destroyed).
163 // Test that the other half of the split doesn't also get zero winding.
test_winding_merged_to_zero(SkCanvas * canvas,const SkPaint & paint)164 void test_winding_merged_to_zero(SkCanvas* canvas, const SkPaint& paint) {
165     SkPathBuilder path;
166     canvas->save();
167     canvas->translate(400, 350);
168     path.moveTo(20, 80);
169     path.moveTo(70,  -0.000001f);
170     path.lineTo(70,   0.0);
171     path.lineTo(60, -30.0);
172     path.lineTo(40,  20.0);
173     path.moveTo(50,  50.0);
174     path.lineTo(50, -50.0);
175     path.lineTo(10,  50.0);
176     canvas->drawPath(path.detach(), paint);
177     canvas->restore();
178 }
179 
180 // Monotone test 1 (point in the middle)
test_monotone_1(SkCanvas * canvas,const SkPaint & paint)181 void test_monotone_1(SkCanvas* canvas, const SkPaint& paint) {
182     SkPathBuilder path;
183     canvas->save();
184     canvas->translate(0, 300);
185     path.moveTo(20, 20);
186     path.quadTo(20, 50, 80, 50);
187     path.quadTo(20, 50, 20, 80);
188     canvas->drawPath(path.detach(), paint);
189     canvas->restore();
190 }
191 
192 // Monotone test 2 (point at the top)
test_monotone_2(SkCanvas * canvas,const SkPaint & paint)193 void test_monotone_2(SkCanvas* canvas, const SkPaint& paint) {
194     SkPathBuilder path;
195     canvas->save();
196     canvas->translate(100, 300);
197     path.moveTo(20, 20);
198     path.lineTo(80, 30);
199     path.quadTo(20, 20, 20, 80);
200     canvas->drawPath(path.detach(), paint);
201     canvas->restore();
202 }
203 
204 // Monotone test 3 (point at the bottom)
test_monotone_3(SkCanvas * canvas,const SkPaint & paint)205 void test_monotone_3(SkCanvas* canvas, const SkPaint& paint) {
206     SkPathBuilder path;
207     canvas->save();
208     canvas->translate(200, 300);
209     path.moveTo(20, 80);
210     path.lineTo(80, 70);
211     path.quadTo(20, 80, 20, 20);
212     canvas->drawPath(path.detach(), paint);
213     canvas->restore();
214 }
215 
216 // Monotone test 4 (merging of two monotones)
test_monotone_4(SkCanvas * canvas,const SkPaint & paint)217 void test_monotone_4(SkCanvas* canvas, const SkPaint& paint) {
218     SkPathBuilder path;
219     canvas->save();
220     canvas->translate(300, 300);
221     path.moveTo(80, 25);
222     path.lineTo(50, 39);
223     path.lineTo(20, 25);
224     path.lineTo(40, 45);
225     path.lineTo(70, 50);
226     path.lineTo(80, 80);
227     canvas->drawPath(path.detach(), paint);
228     canvas->restore();
229 }
230 
231 // Monotone test 5 (aborted merging of two monotones)
test_monotone_5(SkCanvas * canvas,const SkPaint & paint)232 void test_monotone_5(SkCanvas* canvas, const SkPaint& paint) {
233     SkPathBuilder path;
234     canvas->save();
235     canvas->translate(0, 400);
236     path.moveTo(50, 20);
237     path.lineTo(80, 80);
238     path.lineTo(50, 50);
239     path.lineTo(20, 80);
240     canvas->drawPath(path.detach(), paint);
241     canvas->restore();
242 }
243 // Degenerate intersection test
test_degenerate(SkCanvas * canvas,const SkPaint & paint)244 void test_degenerate(SkCanvas* canvas, const SkPaint& paint) {
245     SkPathBuilder path;
246     canvas->save();
247     canvas->translate(100, 400);
248     path.moveTo(50, 20);
249     path.lineTo(70, 30);
250     path.lineTo(20, 50);
251     path.moveTo(50, 20);
252     path.lineTo(80, 80);
253     path.lineTo(50, 80);
254     canvas->drawPath(path.detach(), paint);
255     canvas->restore();
256 }
257 // Two triangles with a coincident edge.
test_coincident_edge(SkCanvas * canvas,const SkPaint & paint)258 void test_coincident_edge(SkCanvas* canvas, const SkPaint& paint) {
259     SkPathBuilder path;
260     canvas->save();
261     canvas->translate(200, 400);
262 
263     path.moveTo(80, 20);
264     path.lineTo(80, 80);
265     path.lineTo(20, 80);
266 
267     path.moveTo(20, 20);
268     path.lineTo(80, 80);
269     path.lineTo(20, 80);
270 
271     canvas->drawPath(path.detach(), paint);
272     canvas->restore();
273 }
274 // Bowtie with a coincident triangle (one triangle vertex coincident with the
275 // bowtie's intersection).
test_bowtie_coincident_triangle(SkCanvas * canvas,const SkPaint & paint)276 void test_bowtie_coincident_triangle(SkCanvas* canvas, const SkPaint& paint) {
277     SkPathBuilder path;
278     canvas->save();
279     canvas->translate(300, 400);
280     path.moveTo(20, 20);
281     path.lineTo(80, 80);
282     path.lineTo(80, 20);
283     path.lineTo(20, 80);
284     path.moveTo(50, 50);
285     path.lineTo(80, 20);
286     path.lineTo(80, 80);
287     canvas->drawPath(path.detach(), paint);
288     canvas->restore();
289 }
290 
291 // Collinear outer boundary edges. In the edge-AA codepath, this creates an overlap region
292 // which contains a boundary edge. It can't be removed, but it must have the correct winding.
test_collinear_outer_boundary_edge(SkCanvas * canvas,const SkPaint & paint)293 void test_collinear_outer_boundary_edge(SkCanvas* canvas, const SkPaint& paint) {
294     SkPathBuilder path;
295     canvas->save();
296     canvas->translate(400, 400);
297     path.moveTo(20, 20);
298     path.lineTo(20, 50);
299     path.lineTo(50, 50);
300     path.moveTo(80, 50);
301     path.lineTo(50, 50);
302     path.lineTo(80, 20);
303     canvas->drawPath(path.detach(), paint);
304     canvas->restore();
305 }
306 
307 // Coincident edges (big ones first, coincident vert on top).
test_coincident_edges_1(SkCanvas * canvas,const SkPaint & paint)308 void test_coincident_edges_1(SkCanvas* canvas, const SkPaint& paint) {
309     SkPathBuilder path;
310     canvas->save();
311     canvas->translate(0, 500);
312     path.moveTo(20, 20);
313     path.lineTo(80, 80);
314     path.lineTo(20, 80);
315     path.moveTo(20, 20);
316     path.lineTo(50, 50);
317     path.lineTo(20, 50);
318     canvas->drawPath(path.detach(), paint);
319     canvas->restore();
320 }
321 // Coincident edges (small ones first, coincident vert on top).
test_coincident_edges_2(SkCanvas * canvas,const SkPaint & paint)322 void test_coincident_edges_2(SkCanvas* canvas, const SkPaint& paint) {
323     SkPathBuilder path;
324     canvas->save();
325     canvas->translate(100, 500);
326     path.moveTo(20, 20);
327     path.lineTo(50, 50);
328     path.lineTo(20, 50);
329     path.moveTo(20, 20);
330     path.lineTo(80, 80);
331     path.lineTo(20, 80);
332     canvas->drawPath(path.detach(), paint);
333     canvas->restore();
334 }
335 // Coincident edges (small ones first, coincident vert on bottom).
test_coincident_edges_3(SkCanvas * canvas,const SkPaint & paint)336 void test_coincident_edges_3(SkCanvas* canvas, const SkPaint& paint) {
337     SkPathBuilder path;
338     canvas->save();
339     canvas->translate(200, 500);
340     path.moveTo(20, 80);
341     path.lineTo(20, 50);
342     path.lineTo(50, 50);
343     path.moveTo(20, 80);
344     path.lineTo(20, 20);
345     path.lineTo(80, 20);
346     canvas->drawPath(path.detach(), paint);
347     canvas->restore();
348 }
349 // Coincident edges (big ones first, coincident vert on bottom).
test_coincident_edges_4(SkCanvas * canvas,const SkPaint & paint)350 void test_coincident_edges_4(SkCanvas* canvas, const SkPaint& paint) {
351     SkPathBuilder path;
352     canvas->save();
353     canvas->translate(300, 500);
354     path.moveTo(20, 80);
355     path.lineTo(20, 20);
356     path.lineTo(80, 20);
357     path.moveTo(20, 80);
358     path.lineTo(20, 50);
359     path.lineTo(50, 50);
360     canvas->drawPath(path.detach(), paint);
361     canvas->restore();
362 }
363 
364 }  // namespace
365 
366 DEF_SIMPLE_GM(concavepaths, canvas, 500, 600) {
367     SkPaint paint;
368 
369     paint.setAntiAlias(true);
370     paint.setStyle(SkPaint::kFill_Style);
371 
372     test_concave(canvas, paint);
373     test_reverse_concave(canvas, paint);
374     test_bowtie(canvas, paint);
375     test_fake_bowtie(canvas, paint);
376     test_intruding_vertex(canvas, paint);
377     test_fish(canvas, paint);
378     test_fast_forward(canvas, paint);
379     test_hole(canvas, paint);
380     test_star(canvas, paint);
381     test_twist(canvas, paint);
382     test_inversion_repeat_vertex(canvas, paint);
383     test_stairstep(canvas, paint);
384     test_stairstep2(canvas, paint);
385     test_overlapping(canvas, paint);
386     test_partners(canvas, paint);
387     test_winding_merged_to_zero(canvas, paint);
388     test_monotone_1(canvas, paint);
389     test_monotone_2(canvas, paint);
390     test_monotone_3(canvas, paint);
391     test_monotone_4(canvas, paint);
392     test_monotone_5(canvas, paint);
393     test_degenerate(canvas, paint);
394     test_coincident_edge(canvas, paint);
395     test_bowtie_coincident_triangle(canvas, paint);
396     test_collinear_outer_boundary_edge(canvas, paint);
397     test_coincident_edges_1(canvas, paint);
398     test_coincident_edges_2(canvas, paint);
399     test_coincident_edges_3(canvas, paint);
400     test_coincident_edges_4(canvas, paint);
401 }
402