1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkMatrix.h"
11 #include "include/core/SkRect.h"
12 
13 // This tests a scenario where when the 2D projection of a perspective quad is inset we degenerate
14 // the inset 2d geometry to a triangle because an inset vertex crosses the opposite edge. When we
15 // project back to 3D and try to move the original verts along the original edges so that they
16 // project to the 2D points. Whether an edge can be moved along depends on whether the adjacent edge
17 // at the vertex is AA. However, in the degenerate triangle case the 2D point may not fall along
18 // either of the edges. Thus, if we're constrained to moving along one edge and solve for X or Y the
19 // other value may go wildly away from projecting to the 2D value. The current approach is to force
20 // AA on at both edges that meet at a vertex whose inset point has been replaced by an off-edge
21 // point if either is AA originally. This gives us an additional vector to move along so that we can
22 // find a 3D point that projects to the 2D point in both X and Y.
23 DEF_SIMPLE_GM(crbug_1162942, canvas, 620, 200) {
24     // Matrix and quad values taken from Chrome repro scenario.
25     SkMatrix ctm = SkMatrix::MakeAll(
26             SkBits2Float(0x3FCC7F75), SkBits2Float(0x3D5784FC), SkBits2Float(0x44C48C99),
27             SkBits2Float(0x3F699F7F), SkBits2Float(0x3E0A0D37), SkBits2Float(0x43908518),
28             SkBits2Float(0x3AA17423), SkBits2Float(0x3A6CCDC3), SkBits2Float(0x3F2EFEEC));
29     ctm.postTranslate(-1500.f, -325.f);
30 
31     SkPoint pts[4] = {{SkBits2Float(0x3F39778B), SkBits2Float(0x43FF7FFC)},
32                       {SkBits2Float(0x0), SkBits2Float(0x43FF7FFA)},
33                       {SkBits2Float(0xB83B055E), SkBits2Float(0x42500003)},
34                       {SkBits2Float(0x3F39776F), SkBits2Float(0x4250000D)}};
35     SkRect bounds;
36     bounds.setBounds(pts, 4);
37 
38     canvas->clear(SK_ColorWHITE);
39 
40     SkCanvas::QuadAAFlags flags[] = {
41             (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag    | SkCanvas::kLeft_QuadAAFlag ),
42             (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag | SkCanvas::kRight_QuadAAFlag),
43             (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag),
44             (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag),
45             (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag  | SkCanvas::kLeft_QuadAAFlag),
46             (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag    | SkCanvas::kBottom_QuadAAFlag),
47     };
48 
49     SkColor color = SK_ColorGREEN;
50     for (auto aaFlags : flags) {
51         canvas->save();
52         canvas->concat(ctm);
53         canvas->experimental_DrawEdgeAAQuad(bounds, pts, aaFlags, color, SkBlendMode::kSrcOver);
54         SkColor rgb = color & 0x00FFFFFF;
55         color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
56         canvas->restore();
57         canvas->translate(0, 25);
58     }
59 }
60 
61