1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /*
9  * This GM presents a variety of different gradients with different
10  * tile modes. Each entry in the table is a rectangle with a linear
11  * gradient that spans from its left edge to its right edge. The rows
12  * in the table represent different color/position configurations,
13  * while the columns in the table represent different tile modes. In
14  * order to highlight the differences between tile modes, the gradient
15  * starts and ends at 30 pixel inset from either side of the rectangle.
16  *
17  *                              | Clamp         Repeat          Mirror
18  * _____________________________|___________________________________________
19  * 2-color                      | rect00        rect01          rect02
20  * 3-color even                 | rect10        rect11          rect12
21  * 3-color texture              | rect20        rect21          rect22
22  * 5-color hard stop            | rect30        rect31          rect32
23  * 4-color hard stop centered   | rect40        rect41          rect42
24  * 3-color hard stop 001        | rect50        rect51          rect52
25  * 3-color hard stop 011        | rect60        rect61          rect62
26  * 4-color hard stop off-center | rect70        rect71          rect72
27  *
28  * The first three rows are cases covered by pre-hard-stop code; simple
29  * 2-color gradients, 3-color gradients with the middle color centered,
30  * and general gradients that are rendered from a texture atlas.
31  *
32  * The next four rows all deal with hard stop gradients. The fourth row
33  * is a generic hard stop gradient, while the three subsequent rows deal
34  * with special cases of hard stop gradients; centered hard stop gradients
35  * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
36  * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
37  */
38 
39 #include "gm/gm.h"
40 #include "include/core/SkCanvas.h"
41 #include "include/core/SkColor.h"
42 #include "include/core/SkPaint.h"
43 #include "include/core/SkPoint.h"
44 #include "include/core/SkRect.h"
45 #include "include/core/SkRefCnt.h"
46 #include "include/core/SkScalar.h"
47 #include "include/core/SkShader.h"
48 #include "include/core/SkSize.h"
49 #include "include/core/SkString.h"
50 #include "include/core/SkTileMode.h"
51 #include "include/effects/SkGradientShader.h"
52 
53 const int WIDTH  = 500;
54 const int HEIGHT = 500;
55 
56 const int NUM_ROWS = 8;
57 const int NUM_COLS = 3;
58 
59 const int CELL_WIDTH  = WIDTH  / NUM_COLS;
60 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
61 
62 const int PAD_WIDTH  = 3;
63 const int PAD_HEIGHT = 3;
64 
65 const int RECT_WIDTH  = CELL_WIDTH  - (2 * PAD_WIDTH);
66 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
67 
shade_rect(SkCanvas * canvas,sk_sp<SkShader> shader,int cellRow,int cellCol)68 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
69     SkPaint paint;
70     paint.setShader(shader);
71 
72     SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH  + PAD_WIDTH),
73                                    SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
74                                    SkIntToScalar(RECT_WIDTH),
75                                    SkIntToScalar(RECT_HEIGHT));
76 
77     canvas->drawRect(rect, paint);
78 }
79 
create_gradient_points(int cellRow,int cellCol,SkPoint points[2])80 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
81     const int X_OFFSET = 30;
82 
83     auto x0 = SkIntToScalar(cellCol     * CELL_WIDTH  + PAD_WIDTH  + X_OFFSET);
84     auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH  - PAD_WIDTH  - X_OFFSET);
85     auto y  = SkIntToScalar(cellRow     * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
86 
87     points[0] = SkPoint::Make(x0, y);
88     points[1] = SkPoint::Make(x1, y);
89 }
90 
91 class HardstopGradientShaderGM : public skiagm::GM {
92 public:
HardstopGradientShaderGM()93     HardstopGradientShaderGM() {
94 
95     }
96 
97 protected:
onShortName()98     SkString onShortName() override {
99         return SkString("hardstop_gradients");
100     }
101 
onISize()102     SkISize onISize() override {
103         return SkISize::Make(512, 512);
104     }
105 
onDraw(SkCanvas * canvas)106     void onDraw(SkCanvas* canvas) override {
107         SkPoint points[2];
108 
109         SkColor colors[] = {
110             SK_ColorRED,
111             SK_ColorGREEN,
112             SK_ColorBLUE,
113             SK_ColorYELLOW,
114             SK_ColorMAGENTA,
115         };
116 
117         SkScalar row3[] = {0.00f, 0.25f, 1.00f};
118         SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
119         SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
120         SkScalar row6[] = {0.00f, 0.00f, 1.00f};
121         SkScalar row7[] = {0.00f, 1.00f, 1.00f};
122         SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
123 
124         SkScalar* positions[NUM_ROWS] = {
125             nullptr,
126             nullptr,
127             row3,
128             row4,
129             row5,
130             row6,
131             row7,
132             row8,
133         };
134 
135         int numGradientColors[NUM_ROWS] = {
136             2,
137             3,
138             3,
139             5,
140             4,
141             3,
142             3,
143             4,
144         };
145 
146         SkTileMode tilemodes[NUM_COLS] = {
147             SkTileMode::kClamp,
148             SkTileMode::kRepeat,
149             SkTileMode::kMirror,
150         };
151 
152         for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
153             for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
154                 create_gradient_points(cellRow, cellCol, points);
155 
156                 auto shader = SkGradientShader::MakeLinear(
157                                 points,
158                                 colors,
159                                 positions[cellRow],
160                                 numGradientColors[cellRow],
161                                 tilemodes[cellCol],
162                                 0,
163                                 nullptr);
164 
165                 shade_rect(canvas, shader, cellRow, cellCol);
166             }
167         }
168     }
169 
170 private:
171     using INHERITED = skiagm::GM;
172 };
173 
174 DEF_GM(return new HardstopGradientShaderGM;)
175