1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBlendMode.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkFont.h"
13 #include "include/core/SkPaint.h"
14 #include "include/core/SkTypeface.h"
15 #include "include/core/SkTypes.h"
16 #include "tools/Resources.h"
17 #include "tools/ToolUtils.h"
18 
19 // Hue, Saturation, Color, and Luminosity blend modes are oddballs.
20 // They nominally convert their inputs to unpremul, then to HSL, then
21 // mix-and-match H,S,and L from Src and Dst, then convert back, then premul.
22 //
23 // In practice that's slow, so instead we pick the color with the correct
24 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity.
25 // This isn't just an optimization... it's how the modes are specified.
26 //
27 // Each mode's name describes the Src H,S,L components to keep, taking the
28 // others from Dst, where Color == Hue + Saturation.  Color and Luminosity
29 // are each other's complements; Hue and Saturation have no complement.
30 //
31 // All these modes were originally designed to operate on gamma-encoded values,
32 // and that's what everyone's used to seeing.  It's unclear wehther they make
33 // any sense in a gamma-correct world.  They certainly won't look at all similar.
34 //
35 // We have had many inconsistent implementations of these modes.
36 // This GM tries to demonstrate unambigously how they should work.
37 //
38 // To go along with our inconsistent implementations, there are two slightly
39 // inconsistent specifications of how to perform these blends,
40 //   web: https://www.w3.org/TR/compositing-1/#blendingnonseparable
41 //   KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt
42 // It looks like these are meant to be identical, but they disagree on at least ClipColor().
43 //
44 // I think the KHR version is just wrong... it produces values >1.  So we use the web version.
45 
min(float r,float g,float b)46 static float min(float r, float g, float b) { return std::min(r, std::min(g, b)); }
max(float r,float g,float b)47 static float max(float r, float g, float b) { return std::max(r, std::max(g, b)); }
48 
sat(float r,float g,float b)49 static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); }
lum(float r,float g,float b)50 static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; }
51 
52 // The two SetSat() routines in the specs look different, but they're logically equivalent.
53 // Both map the minimum channel to 0, maximum to s, and scale the middle proportionately.
54 // The KHR version has done a better job at simplifying its math, so we use it here.
set_sat(float * r,float * g,float * b,float s)55 static void set_sat(float* r, float* g, float* b, float s) {
56     float mn = min(*r,*g,*b),
57           mx = max(*r,*g,*b);
58     auto channel = [=](float c) {
59         return mx == mn ? 0
60                         : (c - mn) * s / (mx - mn);
61     };
62     *r = channel(*r);
63     *g = channel(*g);
64     *b = channel(*b);
65 }
clip_color(float * r,float * g,float * b)66 static void clip_color(float* r, float* g, float* b) {
67     float l  = lum(*r,*g,*b),
68           mn = min(*r,*g,*b),
69           mx = max(*r,*g,*b);
70     auto clip = [=](float c) {
71         if (mn < 0) { c = l + (c - l) * (    l) / (l - mn); }
72         if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); }
73         SkASSERT(-0.0001f <  c);   // This may end up very slightly negative...
74         SkASSERT(       c <= 1);
75         return c;
76     };
77     *r = clip(*r);
78     *g = clip(*g);
79     *b = clip(*b);
80 }
set_lum(float * r,float * g,float * b,float l)81 static void set_lum(float* r, float* g, float* b, float l) {
82     float diff = l - lum(*r,*g,*b);
83     *r += diff;
84     *g += diff;
85     *b += diff;
86     clip_color(r,g,b);
87 }
88 
89 
hue(float dr,float dg,float db,float * sr,float * sg,float * sb)90 static void hue(float  dr, float  dg, float  db,
91                 float* sr, float* sg, float* sb) {
92     // Hue of Src, Saturation and Luminosity of Dst.
93     float R = *sr,
94           G = *sg,
95           B = *sb;
96     set_sat(&R,&G,&B, sat(dr,dg,db));
97     set_lum(&R,&G,&B, lum(dr,dg,db));
98     *sr = R;
99     *sg = G;
100     *sb = B;
101 }
102 
saturation(float dr,float dg,float db,float * sr,float * sg,float * sb)103 static void saturation(float  dr, float  dg, float  db,
104                        float* sr, float* sg, float* sb) {
105     // Saturation of Src, Hue and Luminosity of Dst
106     float R = dr,
107           G = dg,
108           B = db;
109     set_sat(&R,&G,&B, sat(*sr,*sg,*sb));
110     set_lum(&R,&G,&B, lum( dr, dg, db));  // This may seem redundant, but it is not.
111     *sr = R;
112     *sg = G;
113     *sb = B;
114 }
115 
color(float dr,float dg,float db,float * sr,float * sg,float * sb)116 static void color(float  dr, float  dg, float  db,
117                   float* sr, float* sg, float* sb) {
118     // Hue and Saturation of Src, Luminosity of Dst.
119     float R = *sr,
120           G = *sg,
121           B = *sb;
122     set_lum(&R,&G,&B, lum(dr,dg,db));
123     *sr = R;
124     *sg = G;
125     *sb = B;
126 }
127 
luminosity(float dr,float dg,float db,float * sr,float * sg,float * sb)128 static void luminosity(float  dr, float  dg, float  db,
129                        float* sr, float* sg, float* sb) {
130     // Luminosity of Src, Hue and Saturation of Dst.
131     float R = dr,
132           G = dg,
133           B = db;
134     set_lum(&R,&G,&B, lum(*sr,*sg,*sb));
135     *sr = R;
136     *sg = G;
137     *sb = B;
138 }
139 
blend(SkColor dst,SkColor src,void (* mode)(float,float,float,float *,float *,float *))140 static SkColor blend(SkColor dst, SkColor src,
141                      void (*mode)(float,float,float, float*,float*,float*)) {
142 
143     SkASSERT(SkColorGetA(dst) == 0xff
144           && SkColorGetA(src) == 0xff);   // Not fundamental, just simplifying for this GM.
145 
146     SkColor4f d = SkColor4f::FromColor(dst),
147               s = SkColor4f::FromColor(src);
148 
149     mode( d.fR,  d.fG,  d.fB,
150          &s.fR, &s.fG, &s.fB);
151 
152     return s.toSkColor();
153 }
154 
155 DEF_SIMPLE_GM(hsl, canvas, 600, 100) {
156     SkPaint paint;
157     SkFont  font(ToolUtils::create_portable_typeface());
158 
159     const char* comment = "HSL blend modes are correct when you see no circles in the squares.";
160     canvas->drawString(comment, 10,10, font, paint);
161 
162     // Just to keep things reaaaal simple, we'll only use opaque colors.
163     SkPaint bg, fg;
164     bg.setColor(0xff00ff00);  // Fully-saturated bright green,  H = 120°, S = 100%, L =  50%.
165     fg.setColor(0xff7f3f7f);  // Partly-saturated dim magenta,  H = 300°, S = ~33%, L = ~37%.
166 
167     struct {
168         SkBlendMode mode;
169         void (*reference)(float,float,float, float*,float*,float*);
170     } tests[] = {
171         { SkBlendMode::kSrc,        nullptr    },
172         { SkBlendMode::kDst,        nullptr    },
173         { SkBlendMode::kHue,        hue        },
174         { SkBlendMode::kSaturation, saturation },
175         { SkBlendMode::kColor,      color      },
176         { SkBlendMode::kLuminosity, luminosity },
177     };
178     for (auto test : tests) {
179         canvas->drawRect({20,20,80,80}, bg);
180 
181         fg.setBlendMode(test.mode);
182         canvas->drawRect({20,20,80,80}, fg);
183 
184         if (test.reference) {
185             SkPaint ref;
186             ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference));
187             canvas->drawCircle(50,50, 20, ref);
188         }
189 
190         canvas->drawString(SkBlendMode_Name(test.mode), 20, 90, font, paint);
191 
192         canvas->translate(100,0);
193     }
194 }
195 
196 #include "include/effects/SkGradientShader.h"
197 
198 // Trying to match sample images on https://www.w3.org/TR/compositing-1/#blendingnonseparable
199 //
make_grad(SkScalar width)200 static sk_sp<SkShader> make_grad(SkScalar width) {
201     SkColor colors[] = {
202         0xFF00CCCC, 0xFF0000CC, 0xFFCC00CC, 0xFFCC0000, 0xFFCCCC00, 0xFF00CC00,
203     };
204     SkPoint pts[] = {{0, 0}, {width, 0}};
205 
206     return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
207                                         SkTileMode::kClamp);
208 }
209 
210 DEF_SIMPLE_GM(HSL_duck, canvas, 1110, 620) {
211     auto src = GetResourceAsImage("images/ducky.png");
212     auto dst = make_grad(src->width());
213     SkRect r = SkRect::MakeIWH(src->width(), src->height());
214 
215     canvas->translate(10, 50);
216     canvas->scale(0.5f, 0.5f);
217 
218     const struct {
219         SkBlendMode fMode;
220         const char* fName;
221     } recs[] = {
222         { SkBlendMode::kHue,        "Hue" },
223         { SkBlendMode::kSaturation, "Saturation" },
224         { SkBlendMode::kColor,      "Color" },
225         { SkBlendMode::kLuminosity, "Luminosity" },
226     };
227 
228     SkFont font;
229     font.setSize(40);
230     font.setEdging(SkFont::Edging::kAntiAlias);
231 
232     canvas->save();
233     for (auto [_, name] : recs) {
234         canvas->drawSimpleText(name, strlen(name), SkTextEncoding::kUTF8, 150, -20,
235                                font, SkPaint());
236         canvas->translate(r.width() + 10, 0);
237     }
238     canvas->restore();
239 
240     for (SkScalar src_a : {1.0f, 0.5f}) {
241         canvas->save();
242         for (auto [mode, _] : recs) {
243             SkPaint p;
244             p.setShader(dst);
245             canvas->drawRect(r, p); // bg
246 
247             p.setShader(nullptr);
248             p.setBlendMode(mode);
249             p.setAlphaf(src_a);
250             canvas->drawImageRect(src, r, &p);
251 
252             canvas->translate(r.width() + 10, 0);
253         }
254         SkString str;
255         str.printf("alpha %g", src_a);
256         canvas->drawSimpleText(str.c_str(), str.size(), SkTextEncoding::kUTF8, 10, r.height()/2,
257                                font, SkPaint());
258 
259         canvas->restore();
260         canvas->translate(0, r.height() + 10);
261     }
262 }
263