1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkFilterQuality.h"
12 #include "include/core/SkImage.h"
13 #include "include/core/SkImageInfo.h"
14 #include "include/core/SkMatrix.h"
15 #include "include/core/SkPaint.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkRefCnt.h"
18 #include "include/core/SkShader.h"
19 #include "include/core/SkSurface.h"
20 #include "include/core/SkTileMode.h"
21 #include "tools/Resources.h"
22 #include "tools/ToolUtils.h"
23 
make_image(SkCanvas * rootCanvas,SkColor color)24 static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
25     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
26     auto        surface(ToolUtils::makeSurface(rootCanvas, info));
27 
28     SkPaint paint;
29     paint.setAntiAlias(true);
30     paint.setColor(color);
31     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
32     return surface->makeImageSnapshot();
33 }
34 
35 DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
36     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
37     SkMatrix translate = SkMatrix::Translate(100.0f, 0.0f);
38     SkMatrix rotate;
39     rotate.setRotate(45.0f);
40     sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
41     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
42 
43     // Rotate about the origin will happen first.
44     SkPaint paint;
45     paint.setShader(redLocalMatrixShader);
46     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
47 
48     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
49     sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
50     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
51 
52     // Translate will happen first.
53     paint.setShader(blueLocalMatrixShader);
54     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
55 
56     canvas->translate(100.0f, 0.0f);
57 
58     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
59     SkTileMode mode[2];
60     SkMatrix matrix;
61     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
62     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
63     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
64     image = blueLocalMatrixShader->isAImage(&matrix, mode);
65     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
66     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
67 }
68 
69 DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) {
70     // Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale
71     // comes from a local matrix shader.
72     auto image = GetResourceAsImage("images/mandrill_256.png");
73     SkPaint p;
74     p.setFilterQuality(kHigh_SkFilterQuality);
75     SkMatrix m = SkMatrix::Scale(2, 2);
76     p.setShader(image->makeShader()->makeWithLocalMatrix(m));
77 
78     canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p);
79 }
80