1 /*
2  * Copyright 2019 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/effects/SkGradientShader.h"
10 #include "src/core/SkMatrixProvider.h"
11 #include "src/gpu/GrBitmapTextureMaker.h"
12 #include "src/gpu/GrDirectContextPriv.h"
13 #include "src/gpu/GrRenderTargetContextPriv.h"
14 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "src/gpu/ops/GrFillRectOp.h"
16 #include "tools/Resources.h"
17 
18 class SampleMatrixConstantEffect : public GrFragmentProcessor {
19 public:
20     static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 1;
21 
SampleMatrixConstantEffect(std::unique_ptr<GrFragmentProcessor> child)22     SampleMatrixConstantEffect(std::unique_ptr<GrFragmentProcessor> child)
23             : INHERITED(CLASS_ID, kNone_OptimizationFlags) {
24         this->registerChild(std::move(child),
25                             SkSL::SampleUsage::UniformMatrix(
26                                     "float3x3(float3(0.5, 0.0, 0.0), "
27                                              "float3(0.0, 0.5, 0.0), "
28                                              "float3(0.0, 0.0, 1.0))"));
29     }
30 
name() const31     const char* name() const override { return "SampleMatrixConstantEffect"; }
32 
clone() const33     std::unique_ptr<GrFragmentProcessor> clone() const override {
34         SkASSERT(false);
35         return nullptr;
36     }
37 
onGetGLSLProcessorKey(const GrShaderCaps &,GrProcessorKeyBuilder *) const38     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
onIsEqual(const GrFragmentProcessor & that) const39     bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
40 
41 private:
42     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
43     using INHERITED = GrFragmentProcessor;
44 };
45 
46 class GLSLSampleMatrixConstantEffect : public GrGLSLFragmentProcessor {
emitCode(EmitArgs & args)47     void emitCode(EmitArgs& args) override {
48         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
49         SkString sample = this->invokeChildWithMatrix(0, args);
50         fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, sample.c_str());
51     }
52 };
53 
onCreateGLSLInstance() const54 GrGLSLFragmentProcessor* SampleMatrixConstantEffect::onCreateGLSLInstance() const {
55     return new GLSLSampleMatrixConstantEffect();
56 }
57 
58 DEF_SIMPLE_GPU_GM(sample_matrix_constant, ctx, rtCtx, canvas, 1024, 256) {
__anonc89861c80102(std::unique_ptr<GrFragmentProcessor> baseFP) 59     auto wrap = [](std::unique_ptr<GrFragmentProcessor> baseFP) {
60       return std::unique_ptr<GrFragmentProcessor>(
61               new SampleMatrixConstantEffect(std::move(baseFP)));
62     };
__anonc89861c80202(std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) 63     auto draw = [rtCtx, &wrap](std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) {
64         auto fp = wrap(std::move(baseFP));
65         GrPaint paint;
66         paint.setColorFragmentProcessor(std::move(fp));
67         rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty),
68                         SkRect::MakeIWH(256, 256));
69     };
__anonc89861c80302(std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) 70     auto draw2 = [rtCtx, &wrap](std::unique_ptr<GrFragmentProcessor> baseFP, int tx, int ty) {
71       auto fp = wrap(wrap(std::move(baseFP)));
72       GrPaint paint;
73       paint.setColorFragmentProcessor(std::move(fp));
74       rtCtx->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(tx, ty),
75                       SkRect::MakeIWH(256, 256));
76     };
77 
78     {
79         SkBitmap bmp;
80         GetResourceAsBitmap("images/mandrill_256.png", &bmp);
81         GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw);
82         auto view = maker.view(GrMipmapped::kNo);
83         std::unique_ptr<GrFragmentProcessor> imgFP =
84                 GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix());
85         draw(std::move(imgFP), 0, 0);
86         view = maker.view(GrMipmapped::kNo);
87         imgFP =
88                 GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix());
89         draw2(std::move(imgFP), 256, 0);
90     }
91 
92     {
93         static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff };
94         const SkPoint pts[] = {{ 0, 0 }, { 256, 0 }};
95 
96         auto shader = SkGradientShader::MakeLinear(pts, colors, nullptr,
97                                                    SK_ARRAY_COUNT(colors),
98                                                    SkTileMode::kClamp);
99         SkMatrix matrix;
100         SkSimpleMatrixProvider matrixProvider(matrix);
101         GrColorInfo colorInfo;
102         GrFPArgs args(ctx, matrixProvider, kHigh_SkFilterQuality, &colorInfo);
103         std::unique_ptr<GrFragmentProcessor> gradientFP = as_SB(shader)->asFragmentProcessor(args);
104         draw(std::move(gradientFP), 512, 0);
105         gradientFP = as_SB(shader)->asFragmentProcessor(args);
106         draw2(std::move(gradientFP), 768, 0);
107     }
108 }
109