1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkDevice.h"
9 
10 #include "include/core/SkColorFilter.h"
11 #include "include/core/SkDrawable.h"
12 #include "include/core/SkImageFilter.h"
13 #include "include/core/SkPathMeasure.h"
14 #include "include/core/SkRSXform.h"
15 #include "include/core/SkShader.h"
16 #include "include/core/SkVertices.h"
17 #include "include/private/SkTo.h"
18 #include "src/core/SkDraw.h"
19 #include "src/core/SkGlyphRun.h"
20 #include "src/core/SkImageFilterCache.h"
21 #include "src/core/SkImageFilter_Base.h"
22 #include "src/core/SkImagePriv.h"
23 #include "src/core/SkLatticeIter.h"
24 #include "src/core/SkMarkerStack.h"
25 #include "src/core/SkMatrixPriv.h"
26 #include "src/core/SkPathPriv.h"
27 #include "src/core/SkRasterClip.h"
28 #include "src/core/SkSpecialImage.h"
29 #include "src/core/SkTLazy.h"
30 #include "src/core/SkTextBlobPriv.h"
31 #include "src/core/SkUtils.h"
32 #include "src/image/SkImage_Base.h"
33 #include "src/shaders/SkLocalMatrixShader.h"
34 #include "src/utils/SkPatchUtils.h"
35 
SkBaseDevice(const SkImageInfo & info,const SkSurfaceProps & surfaceProps)36 SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps)
37         : SkMatrixProvider(/* localToDevice = */ SkMatrix::I())
38         , fInfo(info)
39         , fSurfaceProps(surfaceProps) {
40     fDeviceToGlobal.reset();
41     fGlobalToDevice.reset();
42 }
43 
setDeviceCoordinateSystem(const SkMatrix & deviceToGlobal,const SkM44 & localToDevice,int bufferOriginX,int bufferOriginY)44 void SkBaseDevice::setDeviceCoordinateSystem(const SkMatrix& deviceToGlobal,
45                                              const SkM44& localToDevice,
46                                              int bufferOriginX,
47                                              int bufferOriginY) {
48     fDeviceToGlobal = deviceToGlobal;
49     fDeviceToGlobal.normalizePerspective();
50     SkAssertResult(deviceToGlobal.invert(&fGlobalToDevice));
51 
52     fLocalToDevice = localToDevice;
53     fLocalToDevice.normalizePerspective();
54     if (bufferOriginX | bufferOriginY) {
55         fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY);
56         fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
57         fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
58     }
59     fLocalToDevice33 = fLocalToDevice.asM33();
60 }
61 
setGlobalCTM(const SkM44 & ctm)62 void SkBaseDevice::setGlobalCTM(const SkM44& ctm) {
63     fLocalToDevice = ctm;
64     fLocalToDevice.normalizePerspective();
65     if (!fGlobalToDevice.isIdentity()) {
66         // Map from the global CTM state to this device's coordinate system.
67         fLocalToDevice.postConcat(SkM44(fGlobalToDevice));
68     }
69     fLocalToDevice33 = fLocalToDevice.asM33();
70 }
71 
isPixelAlignedToGlobal() const72 bool SkBaseDevice::isPixelAlignedToGlobal() const {
73     return fDeviceToGlobal.isTranslate() &&
74            SkScalarIsInt(fDeviceToGlobal.getTranslateX()) &&
75            SkScalarIsInt(fDeviceToGlobal.getTranslateY());
76 }
77 
getOrigin() const78 SkIPoint SkBaseDevice::getOrigin() const {
79     // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix.
80     // This extracts the origin from the matrix, but asserts that a more complicated coordinate
81     // space hasn't been set of the device. This function can be removed once existing use cases
82     // have been updated to use the device-to-global matrix instead or have themselves been removed
83     // (e.g. Android's device-space clip regions are going away, and are not compatible with the
84     // generalized device coordinate system).
85     SkASSERT(this->isPixelAlignedToGlobal());
86     return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.getTranslateX()),
87                           SkScalarFloorToInt(fDeviceToGlobal.getTranslateY()));
88 }
89 
getRelativeTransform(const SkBaseDevice & dstDevice) const90 SkMatrix SkBaseDevice::getRelativeTransform(const SkBaseDevice& dstDevice) const {
91     // To get the transform from this space to the other device's, transform from our space to
92     // global and then from global to the other device.
93     return SkMatrix::Concat(dstDevice.fGlobalToDevice, fDeviceToGlobal);
94 }
95 
getLocalToMarker(uint32_t id,SkM44 * localToMarker) const96 bool SkBaseDevice::getLocalToMarker(uint32_t id, SkM44* localToMarker) const {
97     // The marker stack stores CTM snapshots, which are "marker to global" matrices.
98     // We ask for the (cached) inverse, which is a "global to marker" matrix.
99     SkM44 globalToMarker;
100     // ID 0 is special, and refers to the CTM (local-to-global)
101     if (fMarkerStack && (id == 0 || fMarkerStack->findMarkerInverse(id, &globalToMarker))) {
102         if (localToMarker) {
103             // globalToMarker will still be the identity if id is zero
104             *localToMarker = globalToMarker * SkM44(fDeviceToGlobal) * fLocalToDevice;
105         }
106         return true;
107     }
108     return false;
109 }
110 
is_int(float x)111 static inline bool is_int(float x) {
112     return x == (float) sk_float_round2int(x);
113 }
114 
drawRegion(const SkRegion & region,const SkPaint & paint)115 void SkBaseDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
116     const SkMatrix& localToDevice = this->localToDevice();
117     bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask);
118     bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() ||
119                         paint.getPathEffect();
120     bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) ||
121                                              !is_int(localToDevice.getTranslateY()));
122     if (isNonTranslate || complexPaint || antiAlias) {
123         SkPath path;
124         region.getBoundaryPath(&path);
125         path.setIsVolatile(true);
126         return this->drawPath(path, paint, true);
127     }
128 
129     SkRegion::Iterator it(region);
130     while (!it.done()) {
131         this->drawRect(SkRect::Make(it.rect()), paint);
132         it.next();
133     }
134 }
135 
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)136 void SkBaseDevice::drawArc(const SkRect& oval, SkScalar startAngle,
137                            SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
138     SkPath path;
139     bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect();
140     SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter,
141                                   isFillNoPathEffect);
142     this->drawPath(path, paint);
143 }
144 
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)145 void SkBaseDevice::drawDRRect(const SkRRect& outer,
146                               const SkRRect& inner, const SkPaint& paint) {
147     SkPath path;
148     path.addRRect(outer);
149     path.addRRect(inner);
150     path.setFillType(SkPathFillType::kEvenOdd);
151     path.setIsVolatile(true);
152 
153     this->drawPath(path, paint, true);
154 }
155 
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)156 void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
157                              const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) {
158     SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice());
159     auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(),
160                                                this->imageInfo().colorSpace());
161     if (vertices) {
162         this->drawVertices(vertices.get(), bmode, paint);
163     }
164 }
165 
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint & paint)166 void SkBaseDevice::drawImageNine(const SkImage* image, const SkIRect& center,
167                                  const SkRect& dst, const SkPaint& paint) {
168     SkLatticeIter iter(image->width(), image->height(), center, dst);
169 
170     SkRect srcR, dstR;
171     while (iter.next(&srcR, &dstR)) {
172         this->drawImageRect(image, &srcR, dstR, paint, SkCanvas::kStrict_SrcRectConstraint);
173     }
174 }
175 
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)176 void SkBaseDevice::drawImageLattice(const SkImage* image,
177                                     const SkCanvas::Lattice& lattice, const SkRect& dst,
178                                     const SkPaint& paint) {
179     SkLatticeIter iter(lattice, dst);
180 
181     SkRect srcR, dstR;
182     SkColor c;
183     bool isFixedColor = false;
184     const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType);
185 
186     while (iter.next(&srcR, &dstR, &isFixedColor, &c)) {
187         // TODO: support this fast-path for GPU images
188         if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
189                              image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) {
190               // Fast draw with drawRect, if this is a patch containing a single color
191               // or if this is a patch containing a single pixel.
192               if (0 != c || !paint.isSrcOver()) {
193                    SkPaint paintCopy(paint);
194                    int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
195                    paintCopy.setColor(SkColorSetA(c, alpha));
196                    this->drawRect(dstR, paintCopy);
197               }
198         } else {
199             this->drawImageRect(image, &srcR, dstR, paint, SkCanvas::kStrict_SrcRectConstraint);
200         }
201     }
202 }
203 
quad_to_tris(SkPoint tris[6],const SkPoint quad[4])204 static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) {
205     tris[0] = quad[0];
206     tris[1] = quad[1];
207     tris[2] = quad[2];
208 
209     tris[3] = quad[0];
210     tris[4] = quad[2];
211     tris[5] = quad[3];
212 
213     return tris + 6;
214 }
215 
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int quadCount,SkBlendMode mode,const SkPaint & paint)216 void SkBaseDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
217                              const SkRect tex[], const SkColor colors[], int quadCount,
218                              SkBlendMode mode, const SkPaint& paint) {
219     const int triCount = quadCount << 1;
220     const int vertexCount = triCount * 3;
221     uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
222     if (colors) {
223         flags |= SkVertices::kHasColors_BuilderFlag;
224     }
225     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags);
226 
227     SkPoint* vPos = builder.positions();
228     SkPoint* vTex = builder.texCoords();
229     SkColor* vCol = builder.colors();
230     for (int i = 0; i < quadCount; ++i) {
231         SkPoint tmp[4];
232         xform[i].toQuad(tex[i].width(), tex[i].height(), tmp);
233         vPos = quad_to_tris(vPos, tmp);
234 
235         tex[i].toQuad(tmp);
236         vTex = quad_to_tris(vTex, tmp);
237 
238         if (colors) {
239             sk_memset32(vCol, colors[i], 6);
240             vCol += 6;
241         }
242     }
243     SkPaint p(paint);
244     p.setShader(atlas->makeShader());
245     this->drawVertices(builder.detach().get(), mode, p);
246 }
247 
248 
drawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],SkCanvas::QuadAAFlags aa,const SkColor4f & color,SkBlendMode mode)249 void SkBaseDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa,
250                                   const SkColor4f& color, SkBlendMode mode) {
251     SkPaint paint;
252     paint.setColor4f(color);
253     paint.setBlendMode(mode);
254     paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags);
255 
256     if (clip) {
257         // Draw the clip directly as a quad since it's a filled color with no local coords
258         SkPath clipPath;
259         clipPath.addPoly(clip, 4, true);
260         this->drawPath(clipPath, paint);
261     } else {
262         this->drawRect(r, paint);
263     }
264 }
265 
drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)266 void SkBaseDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count,
267                                       const SkPoint dstClips[], const SkMatrix preViewMatrices[],
268                                       const SkPaint& paint,
269                                       SkCanvas::SrcRectConstraint constraint) {
270     SkASSERT(paint.getStyle() == SkPaint::kFill_Style);
271     SkASSERT(!paint.getPathEffect());
272 
273     SkPaint entryPaint = paint;
274     const SkM44 baseLocalToDevice = this->localToDevice44();
275     int clipIndex = 0;
276     for (int i = 0; i < count; ++i) {
277         // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome
278         // which turns off antialiasing unless all four edges should be antialiased. This avoids
279         // seaming in tiled composited layers.
280         entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags);
281         entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha);
282 
283         bool needsRestore = false;
284         SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices);
285         if (images[i].fMatrixIndex >= 0) {
286             this->save();
287             this->setLocalToDevice(baseLocalToDevice *
288                                    SkM44(preViewMatrices[images[i].fMatrixIndex]));
289             needsRestore = true;
290         }
291 
292         SkASSERT(!images[i].fHasClip || dstClips);
293         if (images[i].fHasClip) {
294             // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip
295             if (!needsRestore) {
296                 this->save();
297                 needsRestore = true;
298             }
299             SkPath clipPath;
300             clipPath.addPoly(dstClips + clipIndex, 4, true);
301             this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias());
302             clipIndex += 4;
303         }
304         this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect,
305                             entryPaint, constraint);
306         if (needsRestore) {
307             this->restoreLocal(baseLocalToDevice);
308         }
309     }
310 }
311 
312 ///////////////////////////////////////////////////////////////////////////////////////////////////
313 
drawDrawable(SkDrawable * drawable,const SkMatrix * matrix,SkCanvas * canvas)314 void SkBaseDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) {
315     drawable->draw(canvas, matrix);
316 }
317 
318 ///////////////////////////////////////////////////////////////////////////////////////////////////
319 
drawSpecial(SkSpecialImage *,const SkMatrix &,const SkPaint &)320 void SkBaseDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkPaint&) {}
makeSpecial(const SkBitmap &)321 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkBitmap&) { return nullptr; }
makeSpecial(const SkImage *)322 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkImage*) { return nullptr; }
snapSpecial(const SkIRect &,bool)323 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial(const SkIRect&, bool) { return nullptr; }
snapSpecial()324 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial() {
325     return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height()));
326 }
327 
drawDevice(SkBaseDevice * device,const SkPaint & paint)328 void SkBaseDevice::drawDevice(SkBaseDevice* device, const SkPaint& paint) {
329     sk_sp<SkSpecialImage> deviceImage = device->snapSpecial();
330     if (deviceImage) {
331         this->drawSpecial(deviceImage.get(), device->getRelativeTransform(*this), paint);
332     }
333 }
334 
drawFilteredImage(const skif::Mapping & mapping,SkSpecialImage * src,const SkImageFilter * filter,const SkPaint & paint)335 void SkBaseDevice::drawFilteredImage(const skif::Mapping& mapping, SkSpecialImage* src,
336                                      const SkImageFilter* filter, const SkPaint& paint) {
337     SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter());
338     using For = skif::Usage;
339 
340     skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer(
341             skif::DeviceSpace<SkIRect>(this->devClipBounds()));
342 
343     // FIXME If the saved layer (so src) was created to use F16, should we do all image filtering
344     // in F16 and then only flatten to the destination color encoding at the end?
345     // Currently, this context converts everything to the dst color type ASAP.
346     SkColorType colorType = this->imageInfo().colorType();
347     if (colorType == kUnknown_SkColorType) {
348         colorType = kRGBA_8888_SkColorType;
349     }
350 
351     // getImageFilterCache returns a bare image filter cache pointer that must be ref'ed until the
352     // filter's filterImage(ctx) function returns.
353     sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
354     skif::Context ctx(mapping, targetOutput, cache.get(), colorType, this->imageInfo().colorSpace(),
355                       skif::FilterResult<For::kInput>(sk_ref_sp(src)));
356 
357     SkIPoint offset;
358     sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(&offset);
359     if (result) {
360         SkMatrix deviceMatrixWithOffset = mapping.deviceMatrix();
361         deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY);
362         this->drawSpecial(result.get(), deviceMatrixWithOffset, paint);
363     }
364 }
365 
366 ///////////////////////////////////////////////////////////////////////////////////////////////////
367 
readPixels(const SkPixmap & pm,int x,int y)368 bool SkBaseDevice::readPixels(const SkPixmap& pm, int x, int y) {
369     return this->onReadPixels(pm, x, y);
370 }
371 
writePixels(const SkPixmap & pm,int x,int y)372 bool SkBaseDevice::writePixels(const SkPixmap& pm, int x, int y) {
373     return this->onWritePixels(pm, x, y);
374 }
375 
onWritePixels(const SkPixmap &,int,int)376 bool SkBaseDevice::onWritePixels(const SkPixmap&, int, int) {
377     return false;
378 }
379 
onReadPixels(const SkPixmap &,int x,int y)380 bool SkBaseDevice::onReadPixels(const SkPixmap&, int x, int y) {
381     return false;
382 }
383 
accessPixels(SkPixmap * pmap)384 bool SkBaseDevice::accessPixels(SkPixmap* pmap) {
385     SkPixmap tempStorage;
386     if (nullptr == pmap) {
387         pmap = &tempStorage;
388     }
389     return this->onAccessPixels(pmap);
390 }
391 
peekPixels(SkPixmap * pmap)392 bool SkBaseDevice::peekPixels(SkPixmap* pmap) {
393     SkPixmap tempStorage;
394     if (nullptr == pmap) {
395         pmap = &tempStorage;
396     }
397     return this->onPeekPixels(pmap);
398 }
399 
400 //////////////////////////////////////////////////////////////////////////////////////////
401 
402 #include "src/core/SkUtils.h"
403 
drawGlyphRunRSXform(const SkFont & font,const SkGlyphID glyphs[],const SkRSXform xform[],int count,SkPoint origin,const SkPaint & paint)404 void SkBaseDevice::drawGlyphRunRSXform(const SkFont& font, const SkGlyphID glyphs[],
405                                        const SkRSXform xform[], int count, SkPoint origin,
406                                        const SkPaint& paint) {
407     const SkM44 originalLocalToDevice = this->localToDevice44();
408     if (!originalLocalToDevice.isFinite() || !SkScalarIsFinite(font.getSize()) ||
409         !SkScalarIsFinite(font.getScaleX()) ||
410         !SkScalarIsFinite(font.getSkewX())) {
411         return;
412     }
413 
414     SkPoint sharedPos{0, 0};    // we're at the origin
415     SkGlyphID glyphID;
416     SkGlyphRun glyphRun{
417         font,
418         SkSpan<const SkPoint>{&sharedPos, 1},
419         SkSpan<const SkGlyphID>{&glyphID, 1},
420         SkSpan<const char>{},
421         SkSpan<const uint32_t>{}
422     };
423 
424     for (int i = 0; i < count; i++) {
425         glyphID = glyphs[i];
426         // now "glyphRun" is pointing at the current glyphID
427 
428         SkMatrix glyphToDevice;
429         glyphToDevice.setRSXform(xform[i]).postTranslate(origin.fX, origin.fY);
430 
431         // We want to rotate each glyph by the rsxform, but we don't want to rotate "space"
432         // (i.e. the shader that cares about the ctm) so we have to undo our little ctm trick
433         // with a localmatrixshader so that the shader draws as if there was no change to the ctm.
434         SkPaint transformingPaint{paint};
435         auto shader = transformingPaint.getShader();
436         if (shader) {
437             SkMatrix inverse;
438             if (glyphToDevice.invert(&inverse)) {
439                 transformingPaint.setShader(shader->makeWithLocalMatrix(inverse));
440             } else {
441                 transformingPaint.setShader(nullptr);  // can't handle this xform
442             }
443         }
444 
445         this->setLocalToDevice(originalLocalToDevice * SkM44(glyphToDevice));
446 
447         this->drawGlyphRunList(SkGlyphRunList{glyphRun, transformingPaint});
448     }
449     this->setLocalToDevice(originalLocalToDevice);
450 }
451 
452 //////////////////////////////////////////////////////////////////////////////////////////
453 
makeSurface(SkImageInfo const &,SkSurfaceProps const &)454 sk_sp<SkSurface> SkBaseDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) {
455     return nullptr;
456 }
457 
458