1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGpuResourcePriv_DEFINED
9 #define GrGpuResourcePriv_DEFINED
10 
11 #include "src/gpu/GrGpuResource.h"
12 
13 /**
14  * This class allows code internal to Skia privileged access to manage the cache keys and budget
15  * status of a GrGpuResource object.
16  */
17 class GrGpuResource::ResourcePriv {
18 public:
19     /**
20      * Sets a unique key for the resource. If the resource was previously cached as scratch it will
21      * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
22      * removeUniqueKey(). If another resource is using the key then its unique key is removed and
23      * this resource takes over the key.
24      */
setUniqueKey(const GrUniqueKey & key)25     void setUniqueKey(const GrUniqueKey& key) { fResource->setUniqueKey(key); }
26 
27     /** Removes the unique key from a resource. If the resource has a scratch key, it may be
28         preserved for recycling as scratch. */
removeUniqueKey()29     void removeUniqueKey() { fResource->removeUniqueKey(); }
30 
31     /**
32      * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
33      * already cached.
34      */
makeBudgeted()35     void makeBudgeted() { fResource->makeBudgeted(); }
36 
37     /**
38      * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
39      * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
40      */
makeUnbudgeted()41     void makeUnbudgeted() { fResource->makeUnbudgeted(); }
42 
43     /**
44      * Get the resource's budgeted-type which indicates whether it counts against the resource cache
45      * budget and if not whether it is allowed to be cached.
46      */
budgetedType()47     GrBudgetedType budgetedType() const {
48         SkASSERT(GrBudgetedType::kBudgeted == fResource->fBudgetedType ||
49                  !fResource->getUniqueKey().isValid() || fResource->fRefsWrappedObjects);
50         return fResource->fBudgetedType;
51     }
52 
53     /**
54      * Is the resource object wrapping an externally allocated GPU resource?
55      */
refsWrappedObjects()56     bool refsWrappedObjects() const { return fResource->fRefsWrappedObjects; }
57 
58     /**
59      * If this resource can be used as a scratch resource this returns a valid scratch key.
60      * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
61      * used as a uniquely keyed resource rather than scratch. Check isScratch().
62      */
getScratchKey()63     const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
64 
65     /**
66      * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
67      * at resource creation time, this means the resource will never again be used as scratch.
68      */
removeScratchKey()69     void removeScratchKey() const { fResource->removeScratchKey();  }
70 
isPurgeable()71     bool isPurgeable() const { return fResource->isPurgeable(); }
72 
hasRefOrCommandBufferUsage()73     bool hasRefOrCommandBufferUsage() const {
74         return fResource->hasRef() || !fResource->hasNoCommandBufferUsages();
75     }
76 
77 protected:
ResourcePriv(GrGpuResource * resource)78     ResourcePriv(GrGpuResource* resource) : fResource(resource) {   }
ResourcePriv(const ResourcePriv & that)79     ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
80     ResourcePriv& operator=(const CacheAccess&) = delete;
81 
82     // No taking addresses of this type.
83     const ResourcePriv* operator&() const;
84     ResourcePriv* operator&();
85 
86     GrGpuResource* fResource;
87 
88     friend class GrGpuResource; // to construct/copy this type.
89 };
90 
resourcePriv()91 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); }
92 
resourcePriv()93 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {  // NOLINT(readability-const-return-type)
94     return ResourcePriv(const_cast<GrGpuResource*>(this));
95 }
96 
97 #endif
98