1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrQuadUtils_DEFINED
9 #define GrQuadUtils_DEFINED
10 
11 #include "include/private/SkVx.h"
12 #include "src/gpu/geometry/GrQuad.h"
13 
14 enum class GrQuadAAFlags;
15 enum class GrAA : bool;
16 enum class GrAAType : unsigned;
17 struct SkRect;
18 
19 namespace GrQuadUtils {
20 
21     // Resolve disagreements between the overall requested AA type and the per-edge quad AA flags.
22     // Both outAAType and outEdgeFlags will be updated.
23     void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags,
24                        const GrQuad& quad, GrAAType* outAAtype, GrQuadAAFlags* outEdgeFlags);
25 
26     /**
27      * Clip the device vertices of 'quad' to be in front of the W = 0 plane (w/in epsilon). The
28      * local coordinates will be updated to match the new clipped vertices. This returns the number
29      * of clipped quads that need to be drawn: 0 if 'quad' was entirely behind the plane, 1 if
30      * 'quad' did not need to be clipped or if 2 or 3 vertices were clipped, or 2 if 'quad' had one
31      * vertex clipped (producing a pentagonal shape spanned by 'quad' and 'extraVertices').
32      */
33     int ClipToW0(DrawQuad* quad, DrawQuad* extraVertices);
34 
35     /**
36      * Crops quad to the provided device-space axis-aligned rectangle. If the intersection of this
37      * quad (projected) and cropRect results in a quadrilateral, this returns true. If not, this
38      * quad may be updated to be a smaller quad of the same type such that its intersection with
39      * cropRect is visually the same. This function assumes that the 'quad' coordinates are finite.
40      *
41      * The provided edge flags are updated to reflect edges clipped by cropRect (toggling on or off
42      * based on cropAA policy). If provided, the local coordinates will be updated to reflect the
43      * updated device coordinates of this quad.
44      *
45      * If 'computeLocal' is false, the local coordinates in 'quad' will not be modified.
46      */
47     bool CropToRect(const SkRect& cropRect, GrAA cropAA, DrawQuad* quad, bool computeLocal=true);
48 
49     inline void Outset(const skvx::Vec<4, float>& edgeDistances, GrQuad* quad);
50 
51     class TessellationHelper {
52     public:
53         // Set the original device and (optional) local coordinates that are inset or outset
54         // by the requested edge distances. Use nullptr if there are no local coordinates to update.
55         // This assumes all device coordinates have been clipped to W > 0.
56         void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
57 
58         // Calculates a new quadrilateral with edges parallel to the original except that they
59         // have been moved inwards by edgeDistances (which should be positive). Distances are
60         // ordered L, B, T, R to match CCW tristrip ordering of GrQuad vertices. Edges that are
61         // not moved (i.e. distance == 0) will not be used in calculations and the corners will
62         // remain on that edge.
63         //
64         // The per-vertex coverage will be returned. When the inset geometry does not collapse to
65         // a point or line, this will be 1.0 for every vertex. When it does collapse, the per-vertex
66         // coverages represent estimated pixel coverage to simulate drawing the subpixel-sized
67         // original quad.
68         //
69         // Note: the edge distances are in device pixel units, so after rendering the new quad
70         // edge's shortest distance to the original quad's edge would be equal to provided edge dist
71         skvx::Vec<4, float> inset(const skvx::Vec<4, float>& edgeDistances,
72                                   GrQuad* deviceInset, GrQuad* localInset);
73 
74         // Calculates a new quadrilateral that outsets the original edges by the given distances.
75         // Other than moving edges outwards, this function is equivalent to inset(). If the exact
76         // same edge distances are provided, certain internal computations can be reused across
77         // consecutive calls to inset() and outset() (in any order).
78         void outset(const skvx::Vec<4, float>& edgeDistances,
79                     GrQuad* deviceOutset, GrQuad* localOutset);
80 
81         // Compute the edge equations of the original device space quad passed to 'reset()'. The
82         // coefficients are stored per-edge in 'a', 'b', and 'c', such that ax + by + c = 0, and
83         // a positive distance indicates the interior of the quad. Edges are ordered L, B, T, R,
84         // matching edge distances passed to inset() and outset().
85         void getEdgeEquations(skvx::Vec<4, float>* a,
86                               skvx::Vec<4, float>* b,
87                               skvx::Vec<4, float>* c);
88 
89         // Compute the edge lengths of the original device space quad passed to 'reset()'. The
90         // edge lengths are ordered LBTR to match distances passed to inset() and outset().
91         skvx::Vec<4, float> getEdgeLengths();
92 
93     private:
94         // NOTE: This struct is named 'EdgeVectors' because it holds a lot of cached calculations
95         // pertaining to the edge vectors of the input quad, projected into 2D device coordinates.
96         // While they are not direction vectors, this struct represents a convenient storage space
97         // for the projected corners of the quad.
98         struct EdgeVectors {
99             // Projected corners (x/w and y/w); these are the 2D coordinates that determine the
100             // actual edge direction vectors, dx, dy, and invLengths
101             skvx::Vec<4, float> fX2D, fY2D;
102             // Normalized edge vectors of the device space quad, ordered L, B, T, R
103             // (i.e. next_ccw(x) - x).
104             skvx::Vec<4, float> fDX, fDY;
105             // Reciprocal of edge length of the device space quad, i.e. 1 / sqrt(dx*dx + dy*dy)
106             skvx::Vec<4, float> fInvLengths;
107             // Theta represents the angle formed by the two edges connected at each corner.
108             skvx::Vec<4, float> fCosTheta;
109             skvx::Vec<4, float> fInvSinTheta; // 1 / sin(theta)
110 
111             void reset(const skvx::Vec<4, float>& xs, const skvx::Vec<4, float>& ys,
112                        const skvx::Vec<4, float>& ws, GrQuad::Type quadType);
113         };
114 
115         struct EdgeEquations {
116             // a * x + b * y + c = 0; positive distance is inside the quad; ordered LBTR.
117             skvx::Vec<4, float> fA, fB, fC;
118 
119             void reset(const EdgeVectors& edgeVectors);
120 
121             skvx::Vec<4, float> estimateCoverage(const skvx::Vec<4, float>& x2d,
122                                                  const skvx::Vec<4, float>& y2d) const;
123 
124             // Outsets or insets 'x2d' and 'y2d' in place. To be used when the interior is very
125             // small, edges are near parallel, or edges are very short/zero-length. Returns number
126             // of effective vertices in the degenerate quad.
127             int computeDegenerateQuad(const skvx::Vec<4, float>& signedEdgeDistances,
128                                       skvx::Vec<4, float>* x2d, skvx::Vec<4, float>* y2d,
129                                       skvx::Vec<4, int32_t>* aaMask) const;
130         };
131 
132         struct OutsetRequest {
133             // Positive edge distances to move each edge of the quad. These distances represent the
134             // shortest (perpendicular) distance between the original edge and the inset or outset
135             // edge. If the distance is 0, then the edge will not move.
136             skvx::Vec<4, float> fEdgeDistances;
137             // True if the new corners cannot be calculated by simply adding scaled edge vectors.
138             // The quad may be degenerate because of the original geometry (near colinear edges), or
139             // be because of the requested edge distances (collapse of inset, etc.)
140             bool fInsetDegenerate;
141             bool fOutsetDegenerate;
142 
143             void reset(const EdgeVectors& edgeVectors, GrQuad::Type quadType,
144                        const skvx::Vec<4, float>& edgeDistances);
145         };
146 
147         struct Vertices {
148             // X, Y, and W coordinates in device space. If not perspective, w should be set to 1.f
149             skvx::Vec<4, float> fX, fY, fW;
150             // U, V, and R coordinates representing local quad.
151             // Ignored depending on uvrCount (0, 1, 2).
152             skvx::Vec<4, float> fU, fV, fR;
153             int fUVRCount;
154 
155             void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
156 
157             void asGrQuads(GrQuad* deviceOut, GrQuad::Type deviceType,
158                            GrQuad* localOut, GrQuad::Type localType) const;
159 
160             // Update the device and optional local coordinates by moving the corners along their
161             // edge vectors such that the new edges have moved 'signedEdgeDistances' from their
162             // original lines. This should only be called if the 'edgeVectors' fInvSinTheta data is
163             // numerically sound.
164             void moveAlong(const EdgeVectors& edgeVectors,
165                            const skvx::Vec<4, float>& signedEdgeDistances);
166 
167             // Update the device coordinates by deriving (x,y,w) that project to (x2d, y2d), with
168             // optional local coordinates updated to match the new vertices. It is assumed that
169             // 'mask' was respected when determining (x2d, y2d), but it is used to ensure that only
170             // unmasked unprojected edge vectors are used when computing device and local coords.
171             void moveTo(const skvx::Vec<4, float>& x2d,
172                         const skvx::Vec<4, float>& y2d,
173                         const skvx::Vec<4, int32_t>& mask);
174         };
175 
176         Vertices            fOriginal;
177         EdgeVectors         fEdgeVectors;
178         GrQuad::Type        fDeviceType;
179         GrQuad::Type        fLocalType;
180 
181         // Lazily computed as needed; use accessor functions instead of direct access.
182         OutsetRequest       fOutsetRequest;
183         EdgeEquations       fEdgeEquations;
184 
185         // Validity of Vertices/EdgeVectors (always true after first call to set()).
186         bool fVerticesValid      = false;
187         // Validity of outset request (true after calling getOutsetRequest() until next set() call
188         // or next inset/outset() with different edge distances).
189         bool fOutsetRequestValid = false;
190         // Validity of edge equations (true after calling getEdgeEquations() until next set() call).
191         bool fEdgeEquationsValid = false;
192 
193         // The requested edge distances must be positive so that they can be reused between inset
194         // and outset calls.
195         const OutsetRequest& getOutsetRequest(const skvx::Vec<4, float>& edgeDistances);
196         const EdgeEquations& getEdgeEquations();
197 
198         // Outsets or insets 'vertices' by the given perpendicular 'signedEdgeDistances' (inset or
199         // outset is determined implicitly by the sign of the distances).
200         void adjustVertices(const skvx::Vec<4, float>& signedEdgeDistances, Vertices* vertices);
201         // Like adjustVertices() but handles empty edges, collapsed quads, numerical issues, and
202         // returns the number of effective vertices in the adjusted shape.
203         int adjustDegenerateVertices(const skvx::Vec<4, float>& signedEdgeDistances,
204                                      Vertices* vertices);
205 
206         friend int ClipToW0(DrawQuad*, DrawQuad*); // To reuse Vertices struct
207     };
208 
209 }; // namespace GrQuadUtils
210 
Outset(const skvx::Vec<4,float> & edgeDistances,GrQuad * quad)211 void GrQuadUtils::Outset(const skvx::Vec<4, float>& edgeDistances, GrQuad* quad) {
212     TessellationHelper outsetter;
213     outsetter.reset(*quad, nullptr);
214     outsetter.outset(edgeDistances, quad, nullptr);
215 }
216 
217 #endif
218