1uniform half scalarArray[4];
2uniform half2 pointArray[2];
3
4void main() {
5   sk_OutColor = half4(scalarArray[0] * pointArray[0].x +
6                       scalarArray[1] * pointArray[0].y +
7                       scalarArray[2] * pointArray[1].x +
8                       scalarArray[3] * pointArray[1].y);
9}
10