1uniform half scalarArray[4];
2uniform half2 pointArray[2];
3
4void main() {
5 sk_OutColor = half4(scalarArray[0] * pointArray[0].x +
6 scalarArray[1] * pointArray[0].y +
7 scalarArray[2] * pointArray[1].x +
8 scalarArray[3] * pointArray[1].y);
9}
10