1 /*
2  * Copyright 2016-2020 Robert Konrad
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SPIRV_HLSL_HPP
18 #define SPIRV_HLSL_HPP
19 
20 #include "spirv_glsl.hpp"
21 #include <utility>
22 
23 namespace SPIRV_CROSS_NAMESPACE
24 {
25 // Interface which remaps vertex inputs to a fixed semantic name to make linking easier.
26 struct HLSLVertexAttributeRemap
27 {
28 	uint32_t location;
29 	std::string semantic;
30 };
31 // Specifying a root constant (d3d12) or push constant range (vulkan).
32 //
33 // `start` and `end` denotes the range of the root constant in bytes.
34 // Both values need to be multiple of 4.
35 struct RootConstants
36 {
37 	uint32_t start;
38 	uint32_t end;
39 
40 	uint32_t binding;
41 	uint32_t space;
42 };
43 
44 // For finer control, decorations may be removed from specific resources instead with unset_decoration().
45 enum HLSLBindingFlagBits
46 {
47 	HLSL_BINDING_AUTO_NONE_BIT = 0,
48 
49 	// Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration.
50 	// A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land.
51 	// Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it.
52 	HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0,
53 
54 	// cbuffer resources will be declared as CBVs (b-space) without a register() declaration.
55 	// A register will be automatically assigned, but must be reflected in D3D-land.
56 	HLSL_BINDING_AUTO_CBV_BIT = 1 << 1,
57 
58 	// All SRVs (t-space) will be declared without a register() declaration.
59 	HLSL_BINDING_AUTO_SRV_BIT = 1 << 2,
60 
61 	// All UAVs (u-space) will be declared without a register() declaration.
62 	HLSL_BINDING_AUTO_UAV_BIT = 1 << 3,
63 
64 	// All samplers (s-space) will be declared without a register() declaration.
65 	HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4,
66 
67 	// No resources will be declared with register().
68 	HLSL_BINDING_AUTO_ALL = 0x7fffffff
69 };
70 using HLSLBindingFlags = uint32_t;
71 
72 // By matching stage, desc_set and binding for a SPIR-V resource,
73 // register bindings are set based on whether the HLSL resource is a
74 // CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple
75 // resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively.
76 // On SM 5.0 and lower, register_space is ignored.
77 //
78 // To remap a push constant block which does not have any desc_set/binding associated with it,
79 // use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding.
80 // For deeper control of push constants, set_root_constant_layouts() can be used instead.
81 struct HLSLResourceBinding
82 {
83 	spv::ExecutionModel stage = spv::ExecutionModelMax;
84 	uint32_t desc_set = 0;
85 	uint32_t binding = 0;
86 
87 	struct Binding
88 	{
89 		uint32_t register_space = 0;
90 		uint32_t register_binding = 0;
91 	} cbv, uav, srv, sampler;
92 };
93 
94 class CompilerHLSL : public CompilerGLSL
95 {
96 public:
97 	struct Options
98 	{
99 		uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
100 
101 		// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
102 		bool point_size_compat = false;
103 
104 		// Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL.
105 		bool point_coord_compat = false;
106 
107 		// If true, the backend will assume that VertexIndex and InstanceIndex will need to apply
108 		// a base offset, and you will need to fill in a cbuffer with offsets.
109 		// Set to false if you know you will never use base instance or base vertex
110 		// functionality as it might remove an internal cbuffer.
111 		bool support_nonzero_base_vertex_base_instance = false;
112 
113 		// Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used.
114 		// By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead.
115 		// Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually.
116 		bool force_storage_buffer_as_uav = false;
117 
118 		// Forces any storage image type marked as NonWritable to be considered an SRV instead.
119 		// For this to work with function call parameters, NonWritable must be considered to be part of the type system
120 		// so that NonWritable image arguments are also translated to Texture rather than RWTexture.
121 		bool nonwritable_uav_texture_as_srv = false;
122 
123 		// Enables native 16-bit types. Needs SM 6.2.
124 		// Uses half/int16_t/uint16_t instead of min16* types.
125 		// Also adds support for 16-bit load-store from (RW)ByteAddressBuffer.
126 		bool enable_16bit_types = false;
127 	};
128 
CompilerHLSL(std::vector<uint32_t> spirv_)129 	explicit CompilerHLSL(std::vector<uint32_t> spirv_)
130 	    : CompilerGLSL(std::move(spirv_))
131 	{
132 	}
133 
CompilerHLSL(const uint32_t * ir_,size_t size)134 	CompilerHLSL(const uint32_t *ir_, size_t size)
135 	    : CompilerGLSL(ir_, size)
136 	{
137 	}
138 
CompilerHLSL(const ParsedIR & ir_)139 	explicit CompilerHLSL(const ParsedIR &ir_)
140 	    : CompilerGLSL(ir_)
141 	{
142 	}
143 
CompilerHLSL(ParsedIR && ir_)144 	explicit CompilerHLSL(ParsedIR &&ir_)
145 	    : CompilerGLSL(std::move(ir_))
146 	{
147 	}
148 
get_hlsl_options() const149 	const Options &get_hlsl_options() const
150 	{
151 		return hlsl_options;
152 	}
153 
set_hlsl_options(const Options & opts)154 	void set_hlsl_options(const Options &opts)
155 	{
156 		hlsl_options = opts;
157 	}
158 
159 	// Optionally specify a custom root constant layout.
160 	//
161 	// Push constants ranges will be split up according to the
162 	// layout specified.
163 	void set_root_constant_layouts(std::vector<RootConstants> layout);
164 
165 	// Compiles and remaps vertex attributes at specific locations to a fixed semantic.
166 	// The default is TEXCOORD# where # denotes location.
167 	// Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row.
168 	// $SEMANTIC is either TEXCOORD# or a semantic name specified here.
169 	void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes);
170 	std::string compile() override;
171 
172 	// This is a special HLSL workaround for the NumWorkGroups builtin.
173 	// This does not exist in HLSL, so the calling application must create a dummy cbuffer in
174 	// which the application will store this builtin.
175 	// The cbuffer layout will be:
176 	// cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; };
177 	// This must be called before compile().
178 	// The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point.
179 	// If non-zero, this returns the variable ID of a cbuffer which corresponds to
180 	// the cbuffer declared above. By default, no binding or descriptor set decoration is set,
181 	// so the calling application should declare explicit bindings on this ID before calling compile().
182 	VariableID remap_num_workgroups_builtin();
183 
184 	// Controls how resource bindings are declared in the output HLSL.
185 	void set_resource_binding_flags(HLSLBindingFlags flags);
186 
187 	// resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding
188 	// to use for a particular SPIR-V description set
189 	// and binding. If resource bindings are provided,
190 	// is_hlsl_resource_binding_used() will return true after calling ::compile() if
191 	// the set/binding combination was used by the HLSL code.
192 	void add_hlsl_resource_binding(const HLSLResourceBinding &resource);
193 	bool is_hlsl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const;
194 
195 	// Controls which storage buffer bindings will be forced to be declared as UAVs.
196 	void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding);
197 
198 private:
199 	std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
200 	std::string image_type_hlsl(const SPIRType &type, uint32_t id);
201 	std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id);
202 	std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id);
203 	void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
204 	void emit_hlsl_entry_point();
205 	void emit_header() override;
206 	void emit_resources();
207 	void declare_undefined_values() override;
208 	void emit_interface_block_globally(const SPIRVariable &type);
209 	void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set<uint32_t> &active_locations);
210 	void emit_builtin_inputs_in_struct();
211 	void emit_builtin_outputs_in_struct();
212 	void emit_texture_op(const Instruction &i, bool sparse) override;
213 	void emit_instruction(const Instruction &instruction) override;
214 	void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
215 	                  uint32_t count) override;
216 	void emit_buffer_block(const SPIRVariable &type) override;
217 	void emit_push_constant_block(const SPIRVariable &var) override;
218 	void emit_uniform(const SPIRVariable &var) override;
219 	void emit_modern_uniform(const SPIRVariable &var);
220 	void emit_legacy_uniform(const SPIRVariable &var);
221 	void emit_specialization_constants_and_structs();
222 	void emit_composite_constants();
223 	void emit_fixup() override;
224 	std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
225 	std::string layout_for_member(const SPIRType &type, uint32_t index) override;
226 	std::string to_interpolation_qualifiers(const Bitset &flags) override;
227 	std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
228 	bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override;
229 	std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override;
230 	std::string to_sampler_expression(uint32_t id);
231 	std::string to_resource_binding(const SPIRVariable &var);
232 	std::string to_resource_binding_sampler(const SPIRVariable &var);
233 	std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set);
234 	void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
235 	void emit_access_chain(const Instruction &instruction);
236 	void emit_load(const Instruction &instruction);
237 	void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain);
238 	void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain);
239 	void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain);
240 	void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector<uint32_t> &composite_chain);
241 	void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value,
242 	                               const SmallVector<uint32_t> &composite_chain);
243 	void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value,
244 	                              const SmallVector<uint32_t> &composite_chain);
245 	std::string write_access_chain_value(uint32_t value, const SmallVector<uint32_t> &composite_chain, bool enclose);
246 	void emit_store(const Instruction &instruction);
247 	void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op);
248 	void emit_subgroup_op(const Instruction &i) override;
249 	void emit_block_hints(const SPIRBlock &block) override;
250 
251 	void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier,
252 	                        uint32_t base_offset = 0) override;
253 
254 	const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
255 	void replace_illegal_names() override;
256 
257 	bool is_hlsl_force_storage_buffer_as_uav(ID id) const;
258 
259 	Options hlsl_options;
260 
261 	// TODO: Refactor this to be more similar to MSL, maybe have some common system in place?
262 	bool requires_op_fmod = false;
263 	bool requires_fp16_packing = false;
264 	bool requires_uint2_packing = false;
265 	bool requires_explicit_fp16_packing = false;
266 	bool requires_unorm8_packing = false;
267 	bool requires_snorm8_packing = false;
268 	bool requires_unorm16_packing = false;
269 	bool requires_snorm16_packing = false;
270 	bool requires_bitfield_insert = false;
271 	bool requires_bitfield_extract = false;
272 	bool requires_inverse_2x2 = false;
273 	bool requires_inverse_3x3 = false;
274 	bool requires_inverse_4x4 = false;
275 	bool requires_scalar_reflect = false;
276 	bool requires_scalar_refract = false;
277 	bool requires_scalar_faceforward = false;
278 
279 	struct TextureSizeVariants
280 	{
281 		// MSVC 2013 workaround.
TextureSizeVariantsSPIRV_CROSS_NAMESPACE::CompilerHLSL::TextureSizeVariants282 		TextureSizeVariants()
283 		{
284 			srv = 0;
285 			for (auto &unorm : uav)
286 				for (auto &u : unorm)
287 					u = 0;
288 		}
289 		uint64_t srv;
290 		uint64_t uav[3][4];
291 	} required_texture_size_variants;
292 
293 	void require_texture_query_variant(uint32_t var_id);
294 	void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav,
295 	                                const char *type_qualifier);
296 
297 	enum TextureQueryVariantDim
298 	{
299 		Query1D = 0,
300 		Query1DArray,
301 		Query2D,
302 		Query2DArray,
303 		Query3D,
304 		QueryBuffer,
305 		QueryCube,
306 		QueryCubeArray,
307 		Query2DMS,
308 		Query2DMSArray,
309 		QueryDimCount
310 	};
311 
312 	enum TextureQueryVariantType
313 	{
314 		QueryTypeFloat = 0,
315 		QueryTypeInt = 16,
316 		QueryTypeUInt = 32,
317 		QueryTypeCount = 3
318 	};
319 
320 	enum BitcastType
321 	{
322 		TypeNormal,
323 		TypePackUint2x32,
324 		TypeUnpackUint64
325 	};
326 
327 	BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);
328 
329 	void emit_builtin_variables();
330 	bool require_output = false;
331 	bool require_input = false;
332 	SmallVector<HLSLVertexAttributeRemap> remap_vertex_attributes;
333 
334 	uint32_t type_to_consumed_locations(const SPIRType &type) const;
335 
336 	void emit_io_block(const SPIRVariable &var);
337 	std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc);
338 
339 	uint32_t num_workgroups_builtin = 0;
340 	HLSLBindingFlags resource_binding_flags = 0;
341 
342 	// Custom root constant layout, which should be emitted
343 	// when translating push constant ranges.
344 	std::vector<RootConstants> root_constants_layout;
345 
346 	void validate_shader_model();
347 
348 	std::string get_unique_identifier();
349 	uint32_t unique_identifier_count = 0;
350 
351 	std::unordered_map<StageSetBinding, std::pair<HLSLResourceBinding, bool>, InternalHasher> resource_bindings;
352 	void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding);
353 
354 	std::unordered_set<SetBindingPair, InternalHasher> force_uav_buffer_bindings;
355 
356 	// Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but SV_Coverage is a scalar in HLSL.
357 	bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override;
358 };
359 } // namespace SPIRV_CROSS_NAMESPACE
360 
361 #endif
362