1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkColor.h"
9 #include "include/private/SkColorData.h"
10 #include "include/private/SkFixed.h"
11 
SkPreMultiplyARGB(U8CPU a,U8CPU r,U8CPU g,U8CPU b)12 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
13     return SkPremultiplyARGBInline(a, r, g, b);
14 }
15 
SkPreMultiplyColor(SkColor c)16 SkPMColor SkPreMultiplyColor(SkColor c) {
17     return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c),
18                                    SkColorGetG(c), SkColorGetB(c));
19 }
20 
21 ///////////////////////////////////////////////////////////////////////////////
22 
ByteToScalar(U8CPU x)23 static inline SkScalar ByteToScalar(U8CPU x) {
24     SkASSERT(x <= 255);
25     return SkIntToScalar(x) / 255;
26 }
27 
ByteDivToScalar(int numer,U8CPU denom)28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) {
29     // cast to keep the answer signed
30     return SkIntToScalar(numer) / (int)denom;
31 }
32 
SkRGBToHSV(U8CPU r,U8CPU g,U8CPU b,SkScalar hsv[3])33 void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) {
34     SkASSERT(hsv);
35 
36     unsigned min = SkMin32(r, SkMin32(g, b));
37     unsigned max = SkMax32(r, SkMax32(g, b));
38     unsigned delta = max - min;
39 
40     SkScalar v = ByteToScalar(max);
41     SkASSERT(v >= 0 && v <= SK_Scalar1);
42 
43     if (0 == delta) { // we're a shade of gray
44         hsv[0] = 0;
45         hsv[1] = 0;
46         hsv[2] = v;
47         return;
48     }
49 
50     SkScalar s = ByteDivToScalar(delta, max);
51     SkASSERT(s >= 0 && s <= SK_Scalar1);
52 
53     SkScalar h;
54     if (r == max) {
55         h = ByteDivToScalar(g - b, delta);
56     } else if (g == max) {
57         h = SkIntToScalar(2) + ByteDivToScalar(b - r, delta);
58     } else { // b == max
59         h = SkIntToScalar(4) + ByteDivToScalar(r - g, delta);
60     }
61 
62     h *= 60;
63     if (h < 0) {
64         h += SkIntToScalar(360);
65     }
66     SkASSERT(h >= 0 && h < SkIntToScalar(360));
67 
68     hsv[0] = h;
69     hsv[1] = s;
70     hsv[2] = v;
71 }
72 
SkHSVToColor(U8CPU a,const SkScalar hsv[3])73 SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) {
74     SkASSERT(hsv);
75 
76     SkScalar s = SkScalarPin(hsv[1], 0, 1);
77     SkScalar v = SkScalarPin(hsv[2], 0, 1);
78 
79     U8CPU v_byte = SkScalarRoundToInt(v * 255);
80 
81     if (SkScalarNearlyZero(s)) { // shade of gray
82         return SkColorSetARGB(a, v_byte, v_byte, v_byte);
83     }
84     SkScalar hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : hsv[0]/60;
85     SkScalar w = SkScalarFloorToScalar(hx);
86     SkScalar f = hx - w;
87 
88     unsigned p = SkScalarRoundToInt((SK_Scalar1 - s) * v * 255);
89     unsigned q = SkScalarRoundToInt((SK_Scalar1 - (s * f)) * v * 255);
90     unsigned t = SkScalarRoundToInt((SK_Scalar1 - (s * (SK_Scalar1 - f))) * v * 255);
91 
92     unsigned r, g, b;
93 
94     SkASSERT((unsigned)(w) < 6);
95     switch ((unsigned)(w)) {
96         case 0: r = v_byte;  g = t;      b = p; break;
97         case 1: r = q;       g = v_byte; b = p; break;
98         case 2: r = p;       g = v_byte; b = t; break;
99         case 3: r = p;       g = q;      b = v_byte; break;
100         case 4: r = t;       g = p;      b = v_byte; break;
101         default: r = v_byte; g = p;      b = q; break;
102     }
103     return SkColorSetARGB(a, r, g, b);
104 }
105 
106 ///////////////////////////////////////////////////////////////////////////////////////////////////
107 
108 template <>
FromColor(SkColor bgra)109 SkColor4f SkColor4f::FromColor(SkColor bgra) {
110     SkColor4f rgba;
111     Sk4f c4f = Sk4f_fromL32(bgra);
112 #ifdef SK_CPU_BENDIAN
113     // ARGB -> RGBA
114     c4f = SkNx_shuffle<1, 2, 3, 0>(c4f);
115 #else
116     // BGRA -> RGBA
117     c4f = swizzle_rb(c4f);
118 #endif
119     c4f.store(rgba.vec());
120     return rgba;
121 }
122 
123 template <>
toSkColor() const124 SkColor SkColor4f::toSkColor() const {
125     Sk4f c4f = Sk4f::Load(this->vec());
126 #ifdef SK_CPU_BENDIAN
127     // RGBA -> ARGB
128     c4f = SkNx_shuffle<3, 0, 1, 2>(c4f);
129 #else
130     // RGBA -> BGRA
131     c4f = swizzle_rb(c4f);
132 #endif
133     return Sk4f_toL32(c4f);
134 }
135 
136 template <>
toBytes_RGBA() const137 uint32_t SkColor4f::toBytes_RGBA() const {
138     return Sk4f_toL32(Sk4f::Load(this->vec()));
139 }
140 
141 template <>
FromBytes_RGBA(uint32_t c)142 SkColor4f SkColor4f::FromBytes_RGBA(uint32_t c) {
143     SkColor4f color;
144     Sk4f_fromL32(c).store(&color);
145     return color;
146 }
147 
148 template <>
FromPMColor(SkPMColor c)149 SkPMColor4f SkPMColor4f::FromPMColor(SkPMColor c) {
150     SkPMColor4f color;
151     swizzle_rb_if_bgra(Sk4f_fromL32(c)).store(&color);
152     return color;
153 }
154 
155 template <>
toBytes_RGBA() const156 uint32_t SkPMColor4f::toBytes_RGBA() const {
157     return Sk4f_toL32(Sk4f::Load(this->vec()));
158 }
159 
160 template <>
FromBytes_RGBA(uint32_t c)161 SkPMColor4f SkPMColor4f::FromBytes_RGBA(uint32_t c) {
162     SkPMColor4f color;
163     Sk4f_fromL32(c).store(&color);
164     return color;
165 }
166