1# gfx-backend-dx12
2
3DX12 backend for gfx.
4
5## Normalized Coordinates
6
7Render | Depth | Texture
8-------|-------|--------
9![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png)
10
11## Binding Model
12
13Dimensions of the model:
14  1. Space: 0..8
15  2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers
16
17## Mirroring
18
19TODO
20