1# gfx-backend-dx12 2 3DX12 backend for gfx. 4 5## Normalized Coordinates 6 7Render | Depth | Texture 8-------|-------|-------- 9![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) 10 11## Binding Model 12 13Dimensions of the model: 14 1. Space: 0..8 15 2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers 16 17## Mirroring 18 19TODO 20