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shaders/ | H | 30-Mar-2022 | - | 30 | 24 | |
src/ | H | 30-Mar-2022 | - | 11,240 | 9,553 | |
.cargo-checksum.json | H A D | 03-May-2022 | 27 | 1 | 1 | |
Cargo.toml | H A D | 30-Mar-2022 | 1.4 KiB | 41 | 36 | |
README.md | H A D | 30-Mar-2022 | 497 | 20 | 12 |
README.md
1# gfx-backend-dx12 2 3DX12 backend for gfx. 4 5## Normalized Coordinates 6 7Render | Depth | Texture 8-------|-------|-------- 9![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) 10 11## Binding Model 12 13Dimensions of the model: 14 1. Space: 0..8 15 2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers 16 17## Mirroring 18 19TODO 20