1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2009 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27 
28 #include <string.h>
29 #include <assert.h>
30 
31 #include "shader_enums.h"
32 #include "c11/threads.h"
33 #include "util/blob.h"
34 #include "util/format/u_format.h"
35 #include "util/macros.h"
36 
37 #ifdef __cplusplus
38 #include "main/config.h"
39 #endif
40 
41 struct glsl_type;
42 
43 #ifdef __cplusplus
44 extern "C" {
45 #endif
46 
47 struct _mesa_glsl_parse_state;
48 struct glsl_symbol_table;
49 
50 extern void
51 glsl_type_singleton_init_or_ref();
52 
53 extern void
54 glsl_type_singleton_decref();
55 
56 extern void
57 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
58 
59 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
60 
61 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
62 
63 typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
64                                           unsigned *size, unsigned *align);
65 
66 enum glsl_base_type {
67    /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
68     * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
69     */
70    GLSL_TYPE_UINT = 0,
71    GLSL_TYPE_INT,
72    GLSL_TYPE_FLOAT,
73    GLSL_TYPE_FLOAT16,
74    GLSL_TYPE_DOUBLE,
75    GLSL_TYPE_UINT8,
76    GLSL_TYPE_INT8,
77    GLSL_TYPE_UINT16,
78    GLSL_TYPE_INT16,
79    GLSL_TYPE_UINT64,
80    GLSL_TYPE_INT64,
81    GLSL_TYPE_BOOL,
82    GLSL_TYPE_SAMPLER,
83    GLSL_TYPE_IMAGE,
84    GLSL_TYPE_ATOMIC_UINT,
85    GLSL_TYPE_STRUCT,
86    GLSL_TYPE_INTERFACE,
87    GLSL_TYPE_ARRAY,
88    GLSL_TYPE_VOID,
89    GLSL_TYPE_SUBROUTINE,
90    GLSL_TYPE_FUNCTION,
91    GLSL_TYPE_ERROR
92 };
93 
94 /* Return the bit size of a type. Note that this differs from
95  * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
96  * the NIR level we would want to return 1 bit for bools.
97  */
glsl_base_type_bit_size(enum glsl_base_type type)98 static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
99 {
100    switch (type) {
101    case GLSL_TYPE_BOOL:
102    case GLSL_TYPE_INT:
103    case GLSL_TYPE_UINT:
104    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
105    case GLSL_TYPE_SUBROUTINE:
106       return 32;
107 
108    case GLSL_TYPE_FLOAT16:
109    case GLSL_TYPE_UINT16:
110    case GLSL_TYPE_INT16:
111       return 16;
112 
113    case GLSL_TYPE_UINT8:
114    case GLSL_TYPE_INT8:
115       return 8;
116 
117    case GLSL_TYPE_DOUBLE:
118    case GLSL_TYPE_INT64:
119    case GLSL_TYPE_UINT64:
120    case GLSL_TYPE_IMAGE:
121    case GLSL_TYPE_SAMPLER:
122       return 64;
123 
124    default:
125       /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
126        * happens when calling this method through is_64bit and is_16bit
127        * methods
128        */
129       return 0;
130    }
131 
132    return 0;
133 }
134 
glsl_base_type_is_16bit(enum glsl_base_type type)135 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
136 {
137    return glsl_base_type_bit_size(type) == 16;
138 }
139 
glsl_base_type_is_64bit(enum glsl_base_type type)140 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
141 {
142    return glsl_base_type_bit_size(type) == 64;
143 }
144 
glsl_base_type_is_integer(enum glsl_base_type type)145 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
146 {
147    return type == GLSL_TYPE_UINT8 ||
148           type == GLSL_TYPE_INT8 ||
149           type == GLSL_TYPE_UINT16 ||
150           type == GLSL_TYPE_INT16 ||
151           type == GLSL_TYPE_UINT ||
152           type == GLSL_TYPE_INT ||
153           type == GLSL_TYPE_UINT64 ||
154           type == GLSL_TYPE_INT64 ||
155           type == GLSL_TYPE_BOOL ||
156           type == GLSL_TYPE_SAMPLER ||
157           type == GLSL_TYPE_IMAGE;
158 }
159 
160 static inline unsigned int
glsl_base_type_get_bit_size(const enum glsl_base_type base_type)161 glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
162 {
163    switch (base_type) {
164    case GLSL_TYPE_BOOL:
165       return 1;
166 
167    case GLSL_TYPE_INT:
168    case GLSL_TYPE_UINT:
169    case GLSL_TYPE_FLOAT: /* TODO handle mediump */
170    case GLSL_TYPE_SUBROUTINE:
171       return 32;
172 
173    case GLSL_TYPE_FLOAT16:
174    case GLSL_TYPE_UINT16:
175    case GLSL_TYPE_INT16:
176       return 16;
177 
178    case GLSL_TYPE_UINT8:
179    case GLSL_TYPE_INT8:
180       return 8;
181 
182    case GLSL_TYPE_DOUBLE:
183    case GLSL_TYPE_INT64:
184    case GLSL_TYPE_UINT64:
185    case GLSL_TYPE_IMAGE:
186    case GLSL_TYPE_SAMPLER:
187       return 64;
188 
189    default:
190       unreachable("unknown base type");
191    }
192 
193    return 0;
194 }
195 
196 static inline enum glsl_base_type
glsl_unsigned_base_type_of(enum glsl_base_type type)197 glsl_unsigned_base_type_of(enum glsl_base_type type)
198 {
199    switch (type) {
200    case GLSL_TYPE_INT:
201       return GLSL_TYPE_UINT;
202    case GLSL_TYPE_INT8:
203       return GLSL_TYPE_UINT8;
204    case GLSL_TYPE_INT16:
205       return GLSL_TYPE_UINT16;
206    case GLSL_TYPE_INT64:
207       return GLSL_TYPE_UINT64;
208    default:
209       assert(type == GLSL_TYPE_UINT ||
210              type == GLSL_TYPE_UINT8 ||
211              type == GLSL_TYPE_UINT16 ||
212              type == GLSL_TYPE_UINT64);
213       return type;
214    }
215 }
216 
217 enum glsl_sampler_dim {
218    GLSL_SAMPLER_DIM_1D = 0,
219    GLSL_SAMPLER_DIM_2D,
220    GLSL_SAMPLER_DIM_3D,
221    GLSL_SAMPLER_DIM_CUBE,
222    GLSL_SAMPLER_DIM_RECT,
223    GLSL_SAMPLER_DIM_BUF,
224    GLSL_SAMPLER_DIM_EXTERNAL,
225    GLSL_SAMPLER_DIM_MS,
226    GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
227    GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
228 };
229 
230 int
231 glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
232 
233 enum glsl_matrix_layout {
234    /**
235     * The layout of the matrix is inherited from the object containing the
236     * matrix (the top level structure or the uniform block).
237     */
238    GLSL_MATRIX_LAYOUT_INHERITED,
239 
240    /**
241     * Explicit column-major layout
242     *
243     * If a uniform block doesn't have an explicit layout set, it will default
244     * to this layout.
245     */
246    GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
247 
248    /**
249     * Row-major layout
250     */
251    GLSL_MATRIX_LAYOUT_ROW_MAJOR
252 };
253 
254 enum {
255    GLSL_PRECISION_NONE = 0,
256    GLSL_PRECISION_HIGH,
257    GLSL_PRECISION_MEDIUM,
258    GLSL_PRECISION_LOW
259 };
260 
261 #ifdef __cplusplus
262 } /* extern "C" */
263 
264 #include "GL/gl.h"
265 #include "util/ralloc.h"
266 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
267 
268 struct glsl_type {
269    GLenum gl_type;
270    glsl_base_type base_type:8;
271 
272    glsl_base_type sampled_type:8; /**< Type of data returned using this
273                                    * sampler or image.  Only \c
274                                    * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
275                                    * and \c GLSL_TYPE_UINT are valid.
276                                    */
277 
278    unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
279    unsigned sampler_shadow:1;
280    unsigned sampler_array:1;
281    unsigned interface_packing:2;
282    unsigned interface_row_major:1;
283 
284    /**
285     * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
286     *
287     * Only used for Compute kernels
288     */
289    unsigned packed:1;
290 
291 private:
glsl_typeglsl_type292    glsl_type() : mem_ctx(NULL)
293    {
294       // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
295    }
296 
297 public:
298    /**
299     * \name Vector and matrix element counts
300     *
301     * For scalars, each of these values will be 1.  For non-numeric types
302     * these will be 0.
303     */
304    /*@{*/
305    uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
306    uint8_t matrix_columns;     /**< 1, 2, 3, or 4 matrix columns. */
307    /*@}*/
308 
309    /**
310     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
311     * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
312     * elements in the structure and the number of values pointed to by
313     * \c fields.structure (below).
314     */
315    unsigned length;
316 
317    /**
318     * Name of the data type
319     *
320     * Will never be \c NULL.
321     */
322    const char *name;
323 
324    /**
325     * Explicit array, matrix, or vector stride.  This is used to communicate
326     * explicit array layouts from SPIR-V.  Should be 0 if the type has no
327     * explicit stride.
328     */
329    unsigned explicit_stride;
330 
331    /**
332     * Subtype of composite data types.
333     */
334    union {
335       const struct glsl_type *array;            /**< Type of array elements. */
336       struct glsl_function_param *parameters;   /**< Parameters to function. */
337       struct glsl_struct_field *structure;      /**< List of struct fields. */
338    } fields;
339 
340    /**
341     * \name Pointers to various public type singletons
342     */
343    /*@{*/
344 #undef  DECL_TYPE
345 #define DECL_TYPE(NAME, ...) \
346    static const glsl_type *const NAME##_type;
347 #undef  STRUCT_TYPE
348 #define STRUCT_TYPE(NAME) \
349    static const glsl_type *const struct_##NAME##_type;
350 #include "compiler/builtin_type_macros.h"
351    /*@}*/
352 
353    /**
354     * Convenience accessors for vector types (shorter than get_instance()).
355     * @{
356     */
357    static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
358    static const glsl_type *vec(unsigned components);
359    static const glsl_type *f16vec(unsigned components);
360    static const glsl_type *dvec(unsigned components);
361    static const glsl_type *ivec(unsigned components);
362    static const glsl_type *uvec(unsigned components);
363    static const glsl_type *bvec(unsigned components);
364    static const glsl_type *i64vec(unsigned components);
365    static const glsl_type *u64vec(unsigned components);
366    static const glsl_type *i16vec(unsigned components);
367    static const glsl_type *u16vec(unsigned components);
368    static const glsl_type *i8vec(unsigned components);
369    static const glsl_type *u8vec(unsigned components);
370    /**@}*/
371 
372    /**
373     * For numeric and boolean derived types returns the basic scalar type
374     *
375     * If the type is a numeric or boolean scalar, vector, or matrix type,
376     * this function gets the scalar type of the individual components.  For
377     * all other types, including arrays of numeric or boolean types, the
378     * error type is returned.
379     */
380    const glsl_type *get_base_type() const;
381 
382    /**
383     * Get the basic scalar type which this type aggregates.
384     *
385     * If the type is a numeric or boolean scalar, vector, or matrix, or an
386     * array of any of those, this function gets the scalar type of the
387     * individual components.  For structs and arrays of structs, this function
388     * returns the struct type.  For samplers and arrays of samplers, this
389     * function returns the sampler type.
390     */
391    const glsl_type *get_scalar_type() const;
392 
393    /**
394     * Gets the "bare" type without any decorations or layout information.
395     */
396    const glsl_type *get_bare_type() const;
397 
398    /**
399     * Gets the float16 version of this type.
400     */
401    const glsl_type *get_float16_type() const;
402 
403    /**
404     * Get the instance of a built-in scalar, vector, or matrix type
405     */
406    static const glsl_type *get_instance(unsigned base_type, unsigned rows,
407                                         unsigned columns,
408                                         unsigned explicit_stride = 0,
409                                         bool row_major = false);
410 
411    /**
412     * Get the instance of a sampler type
413     */
414    static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
415                                                 bool shadow,
416                                                 bool array,
417                                                 glsl_base_type type);
418 
419    static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
420                                               bool array, glsl_base_type type);
421 
422    /**
423     * Get the instance of an array type
424     */
425    static const glsl_type *get_array_instance(const glsl_type *base,
426                                               unsigned elements,
427                                               unsigned explicit_stride = 0);
428 
429    /**
430     * Get the instance of a record type
431     */
432    static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
433 					       unsigned num_fields,
434 					       const char *name,
435 					       bool packed = false);
436 
437    /**
438     * Get the instance of an interface block type
439     */
440    static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
441 						  unsigned num_fields,
442 						  enum glsl_interface_packing packing,
443 						  bool row_major,
444 						  const char *block_name);
445 
446    /**
447     * Get the instance of an subroutine type
448     */
449    static const glsl_type *get_subroutine_instance(const char *subroutine_name);
450 
451    /**
452     * Get the instance of a function type
453     */
454    static const glsl_type *get_function_instance(const struct glsl_type *return_type,
455                                                  const glsl_function_param *parameters,
456                                                  unsigned num_params);
457 
458    /**
459     * Get the type resulting from a multiplication of \p type_a * \p type_b
460     */
461    static const glsl_type *get_mul_type(const glsl_type *type_a,
462                                         const glsl_type *type_b);
463 
464    /**
465     * Query the total number of scalars that make up a scalar, vector or matrix
466     */
componentsglsl_type467    unsigned components() const
468    {
469       return vector_elements * matrix_columns;
470    }
471 
472    /**
473     * Calculate the number of components slots required to hold this type
474     *
475     * This is used to determine how many uniform or varying locations a type
476     * might occupy.
477     */
478    unsigned component_slots() const;
479 
480    /**
481     * Calculate offset between the base location of the struct in
482     * uniform storage and a struct member.
483     * For the initial call, length is the index of the member to find the
484     * offset for.
485     */
486    unsigned struct_location_offset(unsigned length) const;
487 
488    /**
489     * Calculate the number of unique values from glGetUniformLocation for the
490     * elements of the type.
491     *
492     * This is used to allocate slots in the UniformRemapTable, the amount of
493     * locations may not match with actual used storage space by the driver.
494     */
495    unsigned uniform_locations() const;
496 
497    /**
498     * Used to count the number of varyings contained in the type ignoring
499     * innermost array elements.
500     */
501    unsigned varying_count() const;
502 
503    /**
504     * Calculate the number of vec4 slots required to hold this type.
505     *
506     * This is the underlying recursive type_size function for
507     * count_attribute_slots() (vertex inputs and varyings) but also for
508     * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
509     */
510    unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
511 
512    /**
513     * Calculate the number of vec4 slots required to hold this type.
514     *
515     * This is the underlying recursive type_size function for
516     * gallium's PIPE_CAP_PACKED_UNIFORMS case.
517     */
518    unsigned count_dword_slots(bool bindless) const;
519 
520    /**
521     * Calculate the number of attribute slots required to hold this type
522     *
523     * This implements the language rules of GLSL 1.50 for counting the number
524     * of slots used by a vertex attribute.  It also determines the number of
525     * varying slots the type will use up in the absence of varying packing
526     * (and thus, it can be used to measure the number of varying slots used by
527     * the varyings that are generated by lower_packed_varyings).
528     *
529     * For vertex shader attributes - doubles only take one slot.
530     * For inter-shader varyings - dvec3/dvec4 take two slots.
531     *
532     * Vulkan doesn’t make this distinction so the argument should always be
533     * false.
534     */
count_attribute_slotsglsl_type535    unsigned count_attribute_slots(bool is_gl_vertex_input) const {
536       return count_vec4_slots(is_gl_vertex_input, true);
537    }
538 
539    /**
540     * Alignment in bytes of the start of this type in a std140 uniform
541     * block.
542     */
543    unsigned std140_base_alignment(bool row_major) const;
544 
545    /** Size in bytes of this type in a std140 uniform block.
546     *
547     * Note that this is not GL_UNIFORM_SIZE (which is the number of
548     * elements in the array)
549     */
550    unsigned std140_size(bool row_major) const;
551 
552    /**
553     * Gets an explicitly laid out type with the std140 layout.
554     */
555    const glsl_type *get_explicit_std140_type(bool row_major) const;
556 
557    /**
558     * Alignment in bytes of the start of this type in a std430 shader
559     * storage block.
560     */
561    unsigned std430_base_alignment(bool row_major) const;
562 
563    /**
564     * Calculate array stride in bytes of this type in a std430 shader storage
565     * block.
566     */
567    unsigned std430_array_stride(bool row_major) const;
568 
569    /**
570     * Size in bytes of this type in a std430 shader storage block.
571     *
572     * Note that this is not GL_BUFFER_SIZE
573     */
574    unsigned std430_size(bool row_major) const;
575 
576    /**
577     * Gets an explicitly laid out type with the std430 layout.
578     */
579    const glsl_type *get_explicit_std430_type(bool row_major) const;
580 
581    /**
582     * Gets an explicitly laid out interface type.
583     */
584    const glsl_type *get_explicit_interface_type(bool supports_std430) const;
585 
586    /** Returns an explicitly laid out type given a type and size/align func
587     *
588     * The size/align func is only called for scalar and vector types and the
589     * returned type is otherwise laid out in the natural way as follows:
590     *
591     *  - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
592     *
593     *  - Structure types have their elements in-order and as tightly packed as
594     *    possible following the alignment required by the size/align func.
595     *
596     *  - All composite types (structures, matrices, and arrays) have an
597     *    alignment equal to the highest alighment of any member of the composite.
598     *
599     * The types returned by this function are likely not suitable for most UBO
600     * or SSBO layout because they do not add the extra array and substructure
601     * alignment that is required by std140 and std430.
602     */
603    const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
604                                                      unsigned *size, unsigned *align) const;
605 
606    /**
607     * Alignment in bytes of the start of this type in OpenCL memory.
608     */
609    unsigned cl_alignment() const;
610 
611    /**
612     * Size in bytes of this type in OpenCL memory
613     */
614    unsigned cl_size() const;
615 
616    /**
617     * Size in bytes of this type based on its explicit data.
618     *
619     * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
620     * through explicit offset, stride and matrix layout, so the size
621     * can/should be computed used those values.
622     *
623     * Note that the value returned by this method is only correct if such
624     * values are set, so only with SPIR-V shaders. Should not be used with
625     * GLSL shaders.
626     */
627    unsigned explicit_size(bool align_to_stride=false) const;
628 
629    /**
630     * \brief Can this type be implicitly converted to another?
631     *
632     * \return True if the types are identical or if this type can be converted
633     *         to \c desired according to Section 4.1.10 of the GLSL spec.
634     *
635     * \verbatim
636     * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
637     * Implicit Conversions:
638     *
639     *     In some situations, an expression and its type will be implicitly
640     *     converted to a different type. The following table shows all allowed
641     *     implicit conversions:
642     *
643     *     Type of expression | Can be implicitly converted to
644     *     --------------------------------------------------
645     *     int                  float
646     *     uint
647     *
648     *     ivec2                vec2
649     *     uvec2
650     *
651     *     ivec3                vec3
652     *     uvec3
653     *
654     *     ivec4                vec4
655     *     uvec4
656     *
657     *     There are no implicit array or structure conversions. For example,
658     *     an array of int cannot be implicitly converted to an array of float.
659     *     There are no implicit conversions between signed and unsigned
660     *     integers.
661     * \endverbatim
662     */
663    bool can_implicitly_convert_to(const glsl_type *desired,
664                                   _mesa_glsl_parse_state *state) const;
665 
666    /**
667     * Query whether or not a type is a scalar (non-vector and non-matrix).
668     */
is_scalarglsl_type669    bool is_scalar() const
670    {
671       return (vector_elements == 1)
672 	 && (base_type >= GLSL_TYPE_UINT)
673 	 && (base_type <= GLSL_TYPE_IMAGE);
674    }
675 
676    /**
677     * Query whether or not a type is a vector
678     */
is_vectorglsl_type679    bool is_vector() const
680    {
681       return (vector_elements > 1)
682 	 && (matrix_columns == 1)
683 	 && (base_type >= GLSL_TYPE_UINT)
684 	 && (base_type <= GLSL_TYPE_BOOL);
685    }
686 
687    /**
688     * Query whether or not a type is a matrix
689     */
is_matrixglsl_type690    bool is_matrix() const
691    {
692       /* GLSL only has float matrices. */
693       return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
694                                       base_type == GLSL_TYPE_DOUBLE ||
695                                       base_type == GLSL_TYPE_FLOAT16);
696    }
697 
698    /**
699     * Query whether or not a type is a non-array numeric type
700     */
is_numericglsl_type701    bool is_numeric() const
702    {
703       return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
704    }
705 
706    /**
707     * Query whether or not a type is an integer.
708     */
is_integerglsl_type709    bool is_integer() const
710    {
711       return glsl_base_type_is_integer(base_type);
712    }
713 
714    /**
715     * Query whether or not a type is an 32-bit integer.
716     */
is_integer_32glsl_type717    bool is_integer_32() const
718    {
719       return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
720    }
721 
722    /**
723     * Query whether or not a type is a 64-bit integer.
724     */
is_integer_64glsl_type725    bool is_integer_64() const
726    {
727       return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
728    }
729 
730    /**
731     * Query whether or not a type is a 32-bit or 64-bit integer
732     */
is_integer_32_64glsl_type733    bool is_integer_32_64() const
734    {
735       return is_integer_32() || is_integer_64();
736    }
737 
738    /**
739     * Query whether or not type is an integral type, or for struct and array
740     * types, contains an integral type.
741     */
742    bool contains_integer() const;
743 
744    /**
745     * Query whether or not type is a double type, or for struct, interface and
746     * array types, contains a double type.
747     */
748    bool contains_double() const;
749 
750    /**
751     * Query whether or not type is a 64-bit type, or for struct, interface and
752     * array types, contains a double type.
753     */
754    bool contains_64bit() const;
755 
756    /**
757     * Query whether or not a type is a float type
758     */
is_floatglsl_type759    bool is_float() const
760    {
761       return base_type == GLSL_TYPE_FLOAT;
762    }
763 
764    /**
765     * Query whether or not a type is a half-float or float type
766     */
is_float_16_32glsl_type767    bool is_float_16_32() const
768    {
769       return base_type == GLSL_TYPE_FLOAT16 || is_float();
770    }
771 
772    /**
773     * Query whether or not a type is a half-float, float or double
774     */
is_float_16_32_64glsl_type775    bool is_float_16_32_64() const
776    {
777       return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
778    }
779 
780    /**
781     * Query whether or not a type is a double type
782     */
is_doubleglsl_type783    bool is_double() const
784    {
785       return base_type == GLSL_TYPE_DOUBLE;
786    }
787 
788    /**
789     * Query whether a 64-bit type takes two slots.
790     */
is_dual_slotglsl_type791    bool is_dual_slot() const
792    {
793       return is_64bit() && vector_elements > 2;
794    }
795 
796    /**
797     * Query whether or not a type is 64-bit
798     */
is_64bitglsl_type799    bool is_64bit() const
800    {
801       return glsl_base_type_is_64bit(base_type);
802    }
803 
804    /**
805     * Query whether or not a type is 16-bit
806     */
is_16bitglsl_type807    bool is_16bit() const
808    {
809       return glsl_base_type_is_16bit(base_type);
810    }
811 
812    /**
813     * Query whether or not a type is 32-bit
814     */
is_32bitglsl_type815    bool is_32bit() const
816    {
817       return base_type == GLSL_TYPE_UINT ||
818              base_type == GLSL_TYPE_INT ||
819              base_type == GLSL_TYPE_FLOAT;
820    }
821 
822    /**
823     * Query whether or not a type is a non-array boolean type
824     */
is_booleanglsl_type825    bool is_boolean() const
826    {
827       return base_type == GLSL_TYPE_BOOL;
828    }
829 
830    /**
831     * Query whether or not a type is a sampler
832     */
is_samplerglsl_type833    bool is_sampler() const
834    {
835       return base_type == GLSL_TYPE_SAMPLER;
836    }
837 
838    /**
839     * Query whether or not type is a sampler, or for struct, interface and
840     * array types, contains a sampler.
841     */
842    bool contains_sampler() const;
843 
844    /**
845     * Query whether or not type is an array or for struct, interface and
846     * array types, contains an array.
847     */
848    bool contains_array() const;
849 
850    /**
851     * Get the Mesa texture target index for a sampler type.
852     */
853    gl_texture_index sampler_index() const;
854 
855    /**
856     * Query whether or not type is an image, or for struct, interface and
857     * array types, contains an image.
858     */
859    bool contains_image() const;
860 
861    /**
862     * Query whether or not a type is an image
863     */
is_imageglsl_type864    bool is_image() const
865    {
866       return base_type == GLSL_TYPE_IMAGE;
867    }
868 
869    /**
870     * Query whether or not a type is an array
871     */
is_arrayglsl_type872    bool is_array() const
873    {
874       return base_type == GLSL_TYPE_ARRAY;
875    }
876 
is_array_of_arraysglsl_type877    bool is_array_of_arrays() const
878    {
879       return is_array() && fields.array->is_array();
880    }
881 
882    /**
883     * Query whether or not a type is a record
884     */
is_structglsl_type885    bool is_struct() const
886    {
887       return base_type == GLSL_TYPE_STRUCT;
888    }
889 
890    /**
891     * Query whether or not a type is an interface
892     */
is_interfaceglsl_type893    bool is_interface() const
894    {
895       return base_type == GLSL_TYPE_INTERFACE;
896    }
897 
898    /**
899     * Query whether or not a type is the void type singleton.
900     */
is_voidglsl_type901    bool is_void() const
902    {
903       return base_type == GLSL_TYPE_VOID;
904    }
905 
906    /**
907     * Query whether or not a type is the error type singleton.
908     */
is_errorglsl_type909    bool is_error() const
910    {
911       return base_type == GLSL_TYPE_ERROR;
912    }
913 
914    /**
915     * Query if a type is unnamed/anonymous (named by the parser)
916     */
917 
is_subroutineglsl_type918    bool is_subroutine() const
919    {
920       return base_type == GLSL_TYPE_SUBROUTINE;
921    }
922    bool contains_subroutine() const;
923 
is_anonymousglsl_type924    bool is_anonymous() const
925    {
926       return !strncmp(name, "#anon", 5);
927    }
928 
929    /**
930     * Get the type stripped of any arrays
931     *
932     * \return
933     * Pointer to the type of elements of the first non-array type for array
934     * types, or pointer to itself for non-array types.
935     */
without_arrayglsl_type936    const glsl_type *without_array() const
937    {
938       const glsl_type *t = this;
939 
940       while (t->is_array())
941          t = t->fields.array;
942 
943       return t;
944    }
945 
946    /**
947     * Return the total number of elements in an array including the elements
948     * in arrays of arrays.
949     */
arrays_of_arrays_sizeglsl_type950    unsigned arrays_of_arrays_size() const
951    {
952       if (!is_array())
953          return 0;
954 
955       unsigned size = length;
956       const glsl_type *base_type = fields.array;
957 
958       while (base_type->is_array()) {
959          size = size * base_type->length;
960          base_type = base_type->fields.array;
961       }
962       return size;
963    }
964 
965    /**
966     * Return bit size for this type.
967     */
bit_sizeglsl_type968    unsigned bit_size() const
969    {
970       return glsl_base_type_bit_size(this->base_type);
971    }
972 
973 
974    /**
975     * Query whether or not a type is an atomic_uint.
976     */
is_atomic_uintglsl_type977    bool is_atomic_uint() const
978    {
979       return base_type == GLSL_TYPE_ATOMIC_UINT;
980    }
981 
982    /**
983     * Return the amount of atomic counter storage required for a type.
984     */
atomic_sizeglsl_type985    unsigned atomic_size() const
986    {
987       if (is_atomic_uint())
988          return ATOMIC_COUNTER_SIZE;
989       else if (is_array())
990          return length * fields.array->atomic_size();
991       else
992          return 0;
993    }
994 
995    /**
996     * Return whether a type contains any atomic counters.
997     */
contains_atomicglsl_type998    bool contains_atomic() const
999    {
1000       return atomic_size() > 0;
1001    }
1002 
1003    /**
1004     * Return whether a type contains any opaque types.
1005     */
1006    bool contains_opaque() const;
1007 
1008    /**
1009     * Query the full type of a matrix row
1010     *
1011     * \return
1012     * If the type is not a matrix, \c glsl_type::error_type is returned.
1013     * Otherwise a type matching the rows of the matrix is returned.
1014     */
row_typeglsl_type1015    const glsl_type *row_type() const
1016    {
1017       if (!is_matrix())
1018          return error_type;
1019 
1020       if (explicit_stride && !interface_row_major)
1021          return get_instance(base_type, matrix_columns, 1, explicit_stride);
1022       else
1023          return get_instance(base_type, matrix_columns, 1);
1024    }
1025 
1026    /**
1027     * Query the full type of a matrix column
1028     *
1029     * \return
1030     * If the type is not a matrix, \c glsl_type::error_type is returned.
1031     * Otherwise a type matching the columns of the matrix is returned.
1032     */
column_typeglsl_type1033    const glsl_type *column_type() const
1034    {
1035       if (!is_matrix())
1036          return error_type;
1037 
1038       if (explicit_stride && interface_row_major)
1039          return get_instance(base_type, vector_elements, 1, explicit_stride);
1040       else
1041          return get_instance(base_type, vector_elements, 1);
1042    }
1043 
1044    /**
1045     * Get the type of a structure field
1046     *
1047     * \return
1048     * Pointer to the type of the named field.  If the type is not a structure
1049     * or the named field does not exist, \c glsl_type::error_type is returned.
1050     */
1051    const glsl_type *field_type(const char *name) const;
1052 
1053    /**
1054     * Get the location of a field within a record type
1055     */
1056    int field_index(const char *name) const;
1057 
1058    /**
1059     * Query the number of elements in an array type
1060     *
1061     * \return
1062     * The number of elements in the array for array types or -1 for non-array
1063     * types.  If the number of elements in the array has not yet been declared,
1064     * zero is returned.
1065     */
array_sizeglsl_type1066    int array_size() const
1067    {
1068       return is_array() ? length : -1;
1069    }
1070 
1071    /**
1072     * Query whether the array size for all dimensions has been declared.
1073     */
is_unsized_arrayglsl_type1074    bool is_unsized_array() const
1075    {
1076       return is_array() && length == 0;
1077    }
1078 
1079    /**
1080     * Return the number of coordinate components needed for this
1081     * sampler or image type.
1082     *
1083     * This is based purely on the sampler's dimensionality.  For example, this
1084     * returns 1 for sampler1D, and 3 for sampler2DArray.
1085     *
1086     * Note that this is often different than actual coordinate type used in
1087     * a texturing built-in function, since those pack additional values (such
1088     * as the shadow comparator or projector) into the coordinate type.
1089     */
1090    int coordinate_components() const;
1091 
1092    /**
1093     * Compares whether this type matches another type without taking into
1094     * account the precision in structures.
1095     *
1096     * This is applied recursively so that structures containing structure
1097     * members can also ignore the precision.
1098     */
1099    bool compare_no_precision(const glsl_type *b) const;
1100 
1101    /**
1102     * Compare a record type against another record type.
1103     *
1104     * This is useful for matching record types declared on the same shader
1105     * stage as well as across different shader stages.
1106     * The option to not match name is needed for matching record types
1107     * declared across different shader stages.
1108     * The option to not match locations is to deal with places where the
1109     * same struct is defined in a block which has a location set on it.
1110     */
1111    bool record_compare(const glsl_type *b, bool match_name,
1112                        bool match_locations = true,
1113                        bool match_precision = true) const;
1114 
1115    /**
1116     * Get the type interface packing.
1117     */
get_interface_packingglsl_type1118    enum glsl_interface_packing get_interface_packing() const
1119    {
1120       return (enum glsl_interface_packing)interface_packing;
1121    }
1122 
1123    /**
1124     * Get the type interface packing used internally. For shared and packing
1125     * layouts this is implementation defined.
1126     */
get_internal_ifc_packingglsl_type1127    enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1128    {
1129       enum glsl_interface_packing packing = this->get_interface_packing();
1130       if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1131           (!std430_supported &&
1132            (packing == GLSL_INTERFACE_PACKING_SHARED ||
1133             packing == GLSL_INTERFACE_PACKING_PACKED))) {
1134          return GLSL_INTERFACE_PACKING_STD140;
1135       } else {
1136          assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1137                 (std430_supported &&
1138                  (packing == GLSL_INTERFACE_PACKING_SHARED ||
1139                   packing == GLSL_INTERFACE_PACKING_PACKED)));
1140          return GLSL_INTERFACE_PACKING_STD430;
1141       }
1142    }
1143 
1144    /**
1145     * Check if the type interface is row major
1146     */
get_interface_row_majorglsl_type1147    bool get_interface_row_major() const
1148    {
1149       return (bool) interface_row_major;
1150    }
1151 
1152    ~glsl_type();
1153 
1154 private:
1155 
1156    static mtx_t hash_mutex;
1157 
1158    /**
1159     * ralloc context for the type itself.
1160     */
1161    void *mem_ctx;
1162 
1163    /** Constructor for vector and matrix types */
1164    glsl_type(GLenum gl_type,
1165              glsl_base_type base_type, unsigned vector_elements,
1166              unsigned matrix_columns, const char *name,
1167              unsigned explicit_stride = 0, bool row_major = false);
1168 
1169    /** Constructor for sampler or image types */
1170    glsl_type(GLenum gl_type, glsl_base_type base_type,
1171 	     enum glsl_sampler_dim dim, bool shadow, bool array,
1172 	     glsl_base_type type, const char *name);
1173 
1174    /** Constructor for record types */
1175    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1176 	     const char *name, bool packed = false);
1177 
1178    /** Constructor for interface types */
1179    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1180 	     enum glsl_interface_packing packing,
1181 	     bool row_major, const char *name);
1182 
1183    /** Constructor for interface types */
1184    glsl_type(const glsl_type *return_type,
1185              const glsl_function_param *params, unsigned num_params);
1186 
1187    /** Constructors for array types */
1188    glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1189 
1190    /** Constructor for subroutine types */
1191    glsl_type(const char *name);
1192 
1193    /** Hash table containing the known explicit matrix and vector types. */
1194    static struct hash_table *explicit_matrix_types;
1195 
1196    /** Hash table containing the known array types. */
1197    static struct hash_table *array_types;
1198 
1199    /** Hash table containing the known struct types. */
1200    static struct hash_table *struct_types;
1201 
1202    /** Hash table containing the known interface types. */
1203    static struct hash_table *interface_types;
1204 
1205    /** Hash table containing the known subroutine types. */
1206    static struct hash_table *subroutine_types;
1207 
1208    /** Hash table containing the known function types. */
1209    static struct hash_table *function_types;
1210 
1211    static bool record_key_compare(const void *a, const void *b);
1212    static unsigned record_key_hash(const void *key);
1213 
1214    /**
1215     * \name Built-in type flyweights
1216     */
1217    /*@{*/
1218 #undef  DECL_TYPE
1219 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1220 #undef  STRUCT_TYPE
1221 #define STRUCT_TYPE(NAME)        static const glsl_type _struct_##NAME##_type;
1222 #include "compiler/builtin_type_macros.h"
1223    /*@}*/
1224 
1225    /**
1226     * \name Friend functions.
1227     *
1228     * These functions are friends because they must have C linkage and the
1229     * need to call various private methods or access various private static
1230     * data.
1231     */
1232    /*@{*/
1233    friend void glsl_type_singleton_init_or_ref(void);
1234    friend void glsl_type_singleton_decref(void);
1235    friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1236    /*@}*/
1237 };
1238 
1239 #undef DECL_TYPE
1240 #undef STRUCT_TYPE
1241 #endif /* __cplusplus */
1242 
1243 struct glsl_struct_field {
1244    const struct glsl_type *type;
1245    const char *name;
1246 
1247    /**
1248     * For interface blocks, gl_varying_slot corresponding to the input/output
1249     * if this is a built-in input/output (i.e. a member of the built-in
1250     * gl_PerVertex interface block); -1 otherwise.
1251     *
1252     * Ignored for structs.
1253     */
1254    int location;
1255 
1256    /**
1257     * For interface blocks, members may have an explicit byte offset
1258     * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1259     *
1260     * Unless used for xfb_offset this field is ignored for structs.
1261     */
1262    int offset;
1263 
1264    /**
1265     * For interface blocks, members may define a transform feedback buffer;
1266     * -1 otherwise.
1267     */
1268    int xfb_buffer;
1269 
1270    /**
1271     * For interface blocks, members may define a transform feedback stride;
1272     * -1 otherwise.
1273     */
1274    int xfb_stride;
1275 
1276    /**
1277     * For interface blocks, the interpolation mode (as in
1278     * ir_variable::interpolation).  0 otherwise.
1279     */
1280    unsigned interpolation:3;
1281 
1282    /**
1283     * For interface blocks, 1 if this variable uses centroid interpolation (as
1284     * in ir_variable::centroid).  0 otherwise.
1285     */
1286    unsigned centroid:1;
1287 
1288    /**
1289     * For interface blocks, 1 if this variable uses sample interpolation (as
1290     * in ir_variable::sample). 0 otherwise.
1291     */
1292    unsigned sample:1;
1293 
1294    /**
1295     * Layout of the matrix.  Uses glsl_matrix_layout values.
1296     */
1297    unsigned matrix_layout:2;
1298 
1299    /**
1300     * For interface blocks, 1 if this variable is a per-patch input or output
1301     * (as in ir_variable::patch). 0 otherwise.
1302     */
1303    unsigned patch:1;
1304 
1305    /**
1306     * Precision qualifier
1307     */
1308    unsigned precision:2;
1309 
1310    /**
1311     * Memory qualifiers, applicable to buffer variables defined in shader
1312     * storage buffer objects (SSBOs)
1313     */
1314    unsigned memory_read_only:1;
1315    unsigned memory_write_only:1;
1316    unsigned memory_coherent:1;
1317    unsigned memory_volatile:1;
1318    unsigned memory_restrict:1;
1319 
1320    /**
1321     * Layout format, applicable to image variables only.
1322     */
1323    enum pipe_format image_format;
1324 
1325    /**
1326     * Any of the xfb_* qualifiers trigger the shader to be in transform
1327     * feedback mode so we need to keep track of whether the buffer was
1328     * explicitly set or if its just been assigned the default global value.
1329     */
1330    unsigned explicit_xfb_buffer:1;
1331 
1332    unsigned implicit_sized_array:1;
1333 #ifdef __cplusplus
1334 #define DEFAULT_CONSTRUCTORS(_type, _precision, _name)                  \
1335    type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),   \
1336    xfb_stride(0), interpolation(0), centroid(0),                        \
1337    sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),    \
1338    precision(_precision), memory_read_only(0),                          \
1339    memory_write_only(0), memory_coherent(0), memory_volatile(0),        \
1340    memory_restrict(0), image_format(PIPE_FORMAT_NONE),                  \
1341    explicit_xfb_buffer(0),                                              \
1342    implicit_sized_array(0)
1343 
glsl_struct_fieldglsl_struct_field1344    glsl_struct_field(const struct glsl_type *_type,
1345                      int _precision,
1346                      const char *_name)
1347       : DEFAULT_CONSTRUCTORS(_type, _precision, _name)
1348    {
1349       /* empty */
1350    }
1351 
glsl_struct_fieldglsl_struct_field1352    glsl_struct_field(const struct glsl_type *_type, const char *_name)
1353       : DEFAULT_CONSTRUCTORS(_type, GLSL_PRECISION_NONE, _name)
1354    {
1355       /* empty */
1356    }
1357 
glsl_struct_fieldglsl_struct_field1358    glsl_struct_field()
1359       : DEFAULT_CONSTRUCTORS(NULL, GLSL_PRECISION_NONE, NULL)
1360    {
1361       /* empty */
1362    }
1363 #undef DEFAULT_CONSTRUCTORS
1364 #endif
1365 };
1366 
1367 struct glsl_function_param {
1368    const struct glsl_type *type;
1369 
1370    bool in;
1371    bool out;
1372 };
1373 
1374 static inline unsigned int
glsl_align(unsigned int a,unsigned int align)1375 glsl_align(unsigned int a, unsigned int align)
1376 {
1377    return (a + align - 1) / align * align;
1378 }
1379 
1380 #endif /* GLSL_TYPES_H */
1381