1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrMesh_DEFINED
9 #define GrMesh_DEFINED
10 
11 #include "GrBuffer.h"
12 #include "GrGpuResourceRef.h"
13 
14 class GrNonInstancedMesh {
15 public:
primitiveType()16     GrPrimitiveType primitiveType() const { return fPrimitiveType; }
startVertex()17     int startVertex() const { return fStartVertex; }
startIndex()18     int startIndex() const { return fStartIndex; }
vertexCount()19     int vertexCount() const { return fVertexCount; }
indexCount()20     int indexCount() const { return fIndexCount; }
isIndexed()21     bool isIndexed() const { return fIndexCount > 0; }
22 
vertexBuffer()23     const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
indexBuffer()24     const GrBuffer* indexBuffer() const { return fIndexBuffer.get(); }
25 
26 protected:
27     GrPrimitiveType         fPrimitiveType;
28     int                     fStartVertex;
29     int                     fStartIndex;
30     int                     fVertexCount;
31     int                     fIndexCount;
32     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fVertexBuffer;
33     GrPendingIOResource<const GrBuffer, kRead_GrIOType> fIndexBuffer;
34     friend class GrMesh;
35 };
36 
37 /**
38  * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrBatch to
39  * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving ownership of this
40  * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there
41  * already (stride, attribute mappings).
42  */
43 class GrMesh : public GrNonInstancedMesh {
44 public:
GrMesh()45     GrMesh() {}
GrMesh(const GrMesh & di)46     GrMesh(const GrMesh& di) { (*this) = di; }
47     GrMesh& operator =(const GrMesh& di);
48 
init(GrPrimitiveType primType,const GrBuffer * vertexBuffer,int startVertex,int vertexCount)49     void init(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int startVertex,
50                 int vertexCount) {
51         SkASSERT(vertexBuffer);
52         SkASSERT(vertexCount);
53         SkASSERT(startVertex >= 0);
54         fPrimitiveType = primType;
55         fVertexBuffer.reset(vertexBuffer);
56         fIndexBuffer.reset(nullptr);
57         fStartVertex = startVertex;
58         fStartIndex = 0;
59         fVertexCount = vertexCount;
60         fIndexCount = 0;
61         fInstanceCount = 0;
62         fVerticesPerInstance = 0;
63         fIndicesPerInstance = 0;
64         fMaxInstancesPerDraw = 0;
65     }
66 
initIndexed(GrPrimitiveType primType,const GrBuffer * vertexBuffer,const GrBuffer * indexBuffer,int startVertex,int startIndex,int vertexCount,int indexCount)67     void initIndexed(GrPrimitiveType primType,
68                         const GrBuffer* vertexBuffer,
69                         const GrBuffer* indexBuffer,
70                         int startVertex,
71                         int startIndex,
72                         int vertexCount,
73                         int indexCount) {
74         SkASSERT(indexBuffer);
75         SkASSERT(vertexBuffer);
76         SkASSERT(indexCount);
77         SkASSERT(vertexCount);
78         SkASSERT(startIndex >= 0);
79         SkASSERT(startVertex >= 0);
80         fPrimitiveType = primType;
81         fVertexBuffer.reset(vertexBuffer);
82         fIndexBuffer.reset(indexBuffer);
83         fStartVertex = startVertex;
84         fStartIndex = startIndex;
85         fVertexCount = vertexCount;
86         fIndexCount = indexCount;
87         fInstanceCount = 0;
88         fVerticesPerInstance = 0;
89         fIndicesPerInstance = 0;
90         fMaxInstancesPerDraw = 0;
91     }
92 
93 
94     /** Variation of the above that may be used when the total number of instances may exceed
95         the number of instances supported by the index buffer. To be used with
96         nextInstances() to draw in max-sized batches.*/
initInstanced(GrPrimitiveType primType,const GrBuffer * vertexBuffer,const GrBuffer * indexBuffer,int startVertex,int verticesPerInstance,int indicesPerInstance,int instanceCount,int maxInstancesPerDraw)97     void initInstanced(GrPrimitiveType primType,
98                         const GrBuffer* vertexBuffer,
99                         const GrBuffer* indexBuffer,
100                         int startVertex,
101                         int verticesPerInstance,
102                         int indicesPerInstance,
103                         int instanceCount,
104                         int maxInstancesPerDraw) {
105         SkASSERT(vertexBuffer);
106         SkASSERT(indexBuffer);
107         SkASSERT(instanceCount);
108         SkASSERT(verticesPerInstance);
109         SkASSERT(indicesPerInstance);
110         SkASSERT(startVertex >= 0);
111         fPrimitiveType = primType;
112         fVertexBuffer.reset(vertexBuffer);
113         fIndexBuffer.reset(indexBuffer);
114         fStartVertex = startVertex;
115         fStartIndex = 0;
116         fVerticesPerInstance = verticesPerInstance;
117         fIndicesPerInstance = indicesPerInstance;
118         fInstanceCount = instanceCount;
119         fVertexCount = instanceCount * fVerticesPerInstance;
120         fIndexCount = instanceCount * fIndicesPerInstance;
121         fMaxInstancesPerDraw = maxInstancesPerDraw;
122     }
123 
124 
125     /** These return 0 if initInstanced was not used to initialize the GrVertices. */
verticesPerInstance()126     int verticesPerInstance() const { return fVerticesPerInstance; }
indicesPerInstance()127     int indicesPerInstance() const { return fIndicesPerInstance; }
instanceCount()128     int instanceCount() const { return fInstanceCount; }
129 
isInstanced()130     bool isInstanced() const { return fInstanceCount > 0; }
131 
132     class Iterator {
133     public:
init(const GrMesh & mesh)134         const GrNonInstancedMesh* init(const GrMesh& mesh) {
135             fMesh = &mesh;
136             if (mesh.fInstanceCount <= mesh.fMaxInstancesPerDraw) {
137                 fInstancesRemaining = 0;
138                 // Note, this also covers the non-instanced case!
139                 return &mesh;
140             }
141             SkASSERT(mesh.isInstanced());
142             fInstanceBatch.fIndexBuffer.reset(mesh.fIndexBuffer.get());
143             fInstanceBatch.fVertexBuffer.reset(mesh.fVertexBuffer.get());
144             fInstanceBatch.fIndexCount = mesh.fMaxInstancesPerDraw *
145                                          mesh.fIndicesPerInstance;
146             fInstanceBatch.fVertexCount = mesh.fMaxInstancesPerDraw *
147                                           mesh.fVerticesPerInstance;
148             fInstanceBatch.fPrimitiveType = mesh.fPrimitiveType;
149             fInstanceBatch.fStartIndex = mesh.fStartIndex;
150             fInstanceBatch.fStartVertex = mesh.fStartVertex;
151             fInstancesRemaining = mesh.fInstanceCount - mesh.fMaxInstancesPerDraw;
152             return &fInstanceBatch;
153         }
154 
next()155         const GrNonInstancedMesh* next() {
156             if (!fInstancesRemaining) {
157                 return nullptr;
158             }
159             fInstanceBatch.fStartVertex += fInstanceBatch.fVertexCount;
160             int instances = SkTMin(fInstancesRemaining, fMesh->fMaxInstancesPerDraw);
161             fInstanceBatch.fIndexCount = instances * fMesh->fIndicesPerInstance;
162             fInstanceBatch.fVertexCount = instances * fMesh->fVerticesPerInstance;
163             fInstancesRemaining -= instances;
164             return &fInstanceBatch;
165         }
166     private:
167         GrNonInstancedMesh fInstanceBatch;
168         const GrMesh* fMesh;
169         int fInstancesRemaining;
170     };
171 
172 private:
173     int                     fInstanceCount;
174     int                     fVerticesPerInstance;
175     int                     fIndicesPerInstance;
176     int                     fMaxInstancesPerDraw;
177 };
178 
179 #endif
180