1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrPathRenderer_DEFINED
9 #define GrPathRenderer_DEFINED
10 
11 #include "GrCaps.h"
12 #include "GrDrawContext.h"
13 #include "GrPaint.h"
14 #include "GrResourceProvider.h"
15 #include "GrShape.h"
16 
17 #include "SkDrawProcs.h"
18 #include "SkTArray.h"
19 
20 class SkPath;
21 class GrFixedClip;
22 struct GrPoint;
23 
24 /**
25  *  Base class for drawing paths into a GrDrawTarget.
26  *
27  *  Derived classes can use stages GrPaint::kTotalStages through GrPipelineBuilder::kNumStages-1.
28  *  The stages before GrPaint::kTotalStages are reserved for setting up the draw (i.e., textures and
29  *  filter masks).
30  */
31 class SK_API GrPathRenderer : public SkRefCnt {
32 public:
33     GrPathRenderer();
34 
35     /**
36      * A caller may wish to use a path renderer to draw a path into the stencil buffer. However,
37      * the path renderer itself may require use of the stencil buffer. Also a path renderer may
38      * use a GrProcessor coverage stage that sets coverage to zero to eliminate pixels that are
39      * covered by bounding geometry but outside the path. These exterior pixels would still be
40      * rendered into the stencil.
41      *
42      * A GrPathRenderer can provide three levels of support for stenciling paths:
43      * 1) kNoRestriction: This is the most general. The caller sets up the GrPipelineBuilder on the target
44      *                    and calls drawPath(). The path is rendered exactly as the draw state
45      *                    indicates including support for simultaneous color and stenciling with
46      *                    arbitrary stenciling rules. Pixels partially covered by AA paths are
47      *                    affected by the stencil settings.
48      * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil
49      *                  simultaneously. The path renderer does support the stencilPath() function
50      *                  which performs no color writes and writes a non-zero stencil value to pixels
51      *                  covered by the path.
52      * 3) kNoSupport: This path renderer cannot be used to stencil the path.
53      */
54     enum StencilSupport {
55         kNoSupport_StencilSupport,
56         kStencilOnly_StencilSupport,
57         kNoRestriction_StencilSupport,
58     };
59 
60     /**
61      * This function is to get the stencil support for a particular path. The path's fill must
62      * not be an inverse type. The path will always be filled and not stroked.
63      *
64      * @param shape   the shape that will be drawn. Must be simple fill styled and non-inverse
65      *                filled.
66      */
getStencilSupport(const GrShape & shape)67     StencilSupport getStencilSupport(const GrShape& shape) const {
68         SkDEBUGCODE(SkPath path;)
69         SkDEBUGCODE(shape.asPath(&path);)
70         SkASSERT(shape.style().isSimpleFill());
71         SkASSERT(!path.isInverseFillType());
72         return this->onGetStencilSupport(shape);
73     }
74 
75     /** Args to canDrawPath()
76      *
77      * fShaderCaps       The shader caps
78      * fPipelineBuilder  The pipelineBuilder
79      * fViewMatrix       The viewMatrix
80      * fShape            The shape to draw
81      * fAntiAlias        True if anti-aliasing is required.
82      */
83     struct CanDrawPathArgs {
84         const GrShaderCaps*         fShaderCaps;
85         const SkMatrix*             fViewMatrix;
86         const GrShape*              fShape;
87         bool                        fAntiAlias;
88 
89         // These next two are only used by GrStencilAndCoverPathRenderer
90         bool                        fHasUserStencilSettings;
91         bool                        fIsStencilBufferMSAA;
92 
93 #ifdef SK_DEBUG
validateCanDrawPathArgs94         void validate() const {
95             SkASSERT(fShaderCaps);
96             SkASSERT(fViewMatrix);
97             SkASSERT(fShape);
98         }
99 #endif
100     };
101 
102     /**
103      * Returns true if this path renderer is able to render the path. Returning false allows the
104      * caller to fallback to another path renderer This function is called when searching for a path
105      * renderer capable of rendering a path.
106      *
107      * @return  true if the path can be drawn by this object, false otherwise.
108      */
canDrawPath(const CanDrawPathArgs & args)109     bool canDrawPath(const CanDrawPathArgs& args) const {
110         SkDEBUGCODE(args.validate();)
111         return this->onCanDrawPath(args);
112     }
113 
114     /**
115      * Args to drawPath()
116      *
117      * fTarget                The target that the path will be rendered to
118      * fResourceProvider      The resource provider for creating gpu resources to render the path
119      * fPipelineBuilder       The pipelineBuilder
120      * fClip                  The clip
121      * fColor                 Color to render with
122      * fViewMatrix            The viewMatrix
123      * fShape                 The shape to draw
124      * fAntiAlias             true if anti-aliasing is required.
125      * fGammaCorrect          true if gamma-correct rendering is to be used.
126      */
127     struct DrawPathArgs {
128         GrResourceProvider*         fResourceProvider;
129         const GrPaint*              fPaint;
130         const GrUserStencilSettings*fUserStencilSettings;
131 
132         GrDrawContext*              fDrawContext;
133         const GrClip*               fClip;
134         const SkMatrix*             fViewMatrix;
135         const GrShape*              fShape;
136         bool                        fAntiAlias;
137         bool                        fGammaCorrect;
138 #ifdef SK_DEBUG
validateDrawPathArgs139         void validate() const {
140             SkASSERT(fResourceProvider);
141             SkASSERT(fPaint);
142             SkASSERT(fUserStencilSettings);
143             SkASSERT(fDrawContext);
144             SkASSERT(fClip);
145             SkASSERT(fViewMatrix);
146             SkASSERT(fShape);
147         }
148 #endif
149     };
150 
151     /**
152      * Draws the path into the draw target. If getStencilSupport() would return kNoRestriction then
153      * the subclass must respect the stencil settings of the GrPipelineBuilder.
154      */
drawPath(const DrawPathArgs & args)155     bool drawPath(const DrawPathArgs& args) {
156         SkDEBUGCODE(args.validate();)
157 #ifdef SK_DEBUG
158         CanDrawPathArgs canArgs;
159         canArgs.fShaderCaps = args.fResourceProvider->caps()->shaderCaps();
160         canArgs.fViewMatrix = args.fViewMatrix;
161         canArgs.fShape = args.fShape;
162         canArgs.fAntiAlias = args.fAntiAlias;
163 
164         canArgs.fHasUserStencilSettings = !args.fUserStencilSettings->isUnused();
165         canArgs.fIsStencilBufferMSAA = args.fDrawContext->isStencilBufferMultisampled();
166         SkASSERT(this->canDrawPath(canArgs));
167         if (!args.fUserStencilSettings->isUnused()) {
168             SkPath path;
169             args.fShape->asPath(&path);
170             SkASSERT(args.fShape->style().isSimpleFill());
171             SkASSERT(kNoRestriction_StencilSupport == this->getStencilSupport(*args.fShape));
172         }
173 #endif
174         return this->onDrawPath(args);
175     }
176 
177     /* Args to stencilPath().
178      *
179      * fResourceProvider      The resource provider for creating gpu resources to render the path
180      * fDrawContext           The target of the draws
181      * fViewMatrix            Matrix applied to the path.
182      * fPath                  The path to draw.
183      * fIsAA                  Is the path to be drawn AA (only set when MSAA is available)
184      */
185     struct StencilPathArgs {
186         GrResourceProvider* fResourceProvider;
187         GrDrawContext*      fDrawContext;
188         const GrClip*       fClip;
189         const SkMatrix*     fViewMatrix;
190         bool                fIsAA;
191         const GrShape*      fShape;
192 
193 #ifdef SK_DEBUG
validateStencilPathArgs194         void validate() const {
195             SkASSERT(fResourceProvider);
196             SkASSERT(fDrawContext);
197             SkASSERT(fViewMatrix);
198             SkASSERT(fShape);
199             SkASSERT(fShape->style().isSimpleFill());
200             SkPath path;
201             fShape->asPath(&path);
202             SkASSERT(!path.isInverseFillType());
203         }
204 #endif
205     };
206 
207     /**
208      * Draws the path to the stencil buffer. Assume the writable stencil bits are already
209      * initialized to zero. The pixels inside the path will have non-zero stencil values afterwards.
210      */
stencilPath(const StencilPathArgs & args)211     void stencilPath(const StencilPathArgs& args) {
212         SkDEBUGCODE(args.validate();)
213         SkASSERT(kNoSupport_StencilSupport != this->getStencilSupport(*args.fShape));
214         this->onStencilPath(args);
215     }
216 
217     // Helper for determining if we can treat a thin stroke as a hairline w/ coverage.
218     // If we can, we draw lots faster (raster device does this same test).
IsStrokeHairlineOrEquivalent(const GrStyle & style,const SkMatrix & matrix,SkScalar * outCoverage)219     static bool IsStrokeHairlineOrEquivalent(const GrStyle& style, const SkMatrix& matrix,
220                                              SkScalar* outCoverage) {
221         if (style.pathEffect()) {
222             return false;
223         }
224         const SkStrokeRec& stroke = style.strokeRec();
225         if (stroke.isHairlineStyle()) {
226             if (outCoverage) {
227                 *outCoverage = SK_Scalar1;
228             }
229             return true;
230         }
231         return stroke.getStyle() == SkStrokeRec::kStroke_Style &&
232             SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, outCoverage);
233     }
234 
235 protected:
236     // Helper for getting the device bounds of a path. Inverse filled paths will have bounds set
237     // by devSize. Non-inverse path bounds will not necessarily be clipped to devSize.
238     static void GetPathDevBounds(const SkPath& path,
239                                  int devW,
240                                  int devH,
241                                  const SkMatrix& matrix,
242                                  SkRect* bounds);
243 
244 private:
245     /**
246      * Subclass overrides if it has any limitations of stenciling support.
247      */
onGetStencilSupport(const GrShape &)248     virtual StencilSupport onGetStencilSupport(const GrShape&) const {
249         return kNoRestriction_StencilSupport;
250     }
251 
252     /**
253      * Subclass implementation of drawPath()
254      */
255     virtual bool onDrawPath(const DrawPathArgs& args) = 0;
256 
257     /**
258      * Subclass implementation of canDrawPath()
259      */
260     virtual bool onCanDrawPath(const CanDrawPathArgs& args) const = 0;
261 
262     /**
263      * Subclass implementation of stencilPath(). Subclass must override iff it ever returns
264      * kStencilOnly in onGetStencilSupport().
265      */
onStencilPath(const StencilPathArgs & args)266     virtual void onStencilPath(const StencilPathArgs& args) {
267         static constexpr GrUserStencilSettings kIncrementStencil(
268             GrUserStencilSettings::StaticInit<
269                  0xffff,
270                  GrUserStencilTest::kAlways,
271                  0xffff,
272                  GrUserStencilOp::kReplace,
273                  GrUserStencilOp::kReplace,
274                  0xffff>()
275         );
276 
277         GrPaint paint;
278 
279         DrawPathArgs drawArgs;
280         drawArgs.fResourceProvider = args.fResourceProvider;
281         drawArgs.fPaint = &paint;
282         drawArgs.fUserStencilSettings = &kIncrementStencil;
283         drawArgs.fDrawContext = args.fDrawContext;
284         drawArgs.fViewMatrix = args.fViewMatrix;
285         drawArgs.fShape = args.fShape;
286         drawArgs.fAntiAlias = false;  // In this case the MSAA handles the AA so we want to draw BW
287         drawArgs.fGammaCorrect = false;
288         this->drawPath(drawArgs);
289     }
290 
291     typedef SkRefCnt INHERITED;
292 };
293 
294 #endif
295