1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrContext.h"
9 #include "GrDrawContext.h"
10 #include "GrYUVProvider.h"
11 #include "effects/GrGammaEffect.h"
12 #include "effects/GrYUVEffect.h"
13 
14 #include "SkCachedData.h"
15 #include "SkRefCnt.h"
16 #include "SkResourceCache.h"
17 #include "SkYUVPlanesCache.h"
18 
19 namespace {
20 /**
21  *  Helper class to manage the resources used for storing the YUV planar data. Depending on the
22  *  useCache option, we may find (and lock) the data in our ResourceCache, or we may have allocated
23  *  it in scratch storage.
24  */
25 class YUVScoper {
26 public:
27     bool init(GrYUVProvider*, SkYUVPlanesCache::Info*, void* planes[3], bool useCache);
28 
29 private:
30     // we only use one or the other of these
31     SkAutoTUnref<SkCachedData>  fCachedData;
32     SkAutoMalloc                fStorage;
33 };
34 }
35 
init(GrYUVProvider * provider,SkYUVPlanesCache::Info * yuvInfo,void * planes[3],bool useCache)36 bool YUVScoper::init(GrYUVProvider* provider, SkYUVPlanesCache::Info* yuvInfo, void* planes[3],
37                      bool useCache) {
38     if (useCache) {
39         fCachedData.reset(SkYUVPlanesCache::FindAndRef(provider->onGetID(), yuvInfo));
40     }
41 
42     if (fCachedData.get()) {
43         planes[0] = (void*)fCachedData->data();
44         planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] *
45                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
46         planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] *
47                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight);
48     } else {
49         // Fetch yuv plane sizes for memory allocation.
50         if (!provider->onQueryYUV8(&yuvInfo->fSizeInfo, &yuvInfo->fColorSpace)) {
51             return false;
52         }
53 
54         // Allocate the memory for YUV
55         size_t totalSize(0);
56         for (int i = 0; i < 3; i++) {
57             totalSize += yuvInfo->fSizeInfo.fWidthBytes[i] * yuvInfo->fSizeInfo.fSizes[i].fHeight;
58         }
59         if (useCache) {
60             fCachedData.reset(SkResourceCache::NewCachedData(totalSize));
61             planes[0] = fCachedData->writable_data();
62         } else {
63             fStorage.reset(totalSize);
64             planes[0] = fStorage.get();
65         }
66         planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] *
67                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
68         planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] *
69                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight);
70 
71         // Get the YUV planes.
72         if (!provider->onGetYUV8Planes(yuvInfo->fSizeInfo, planes)) {
73             return false;
74         }
75 
76         if (useCache) {
77             // Decoding is done, cache the resulting YUV planes
78             SkYUVPlanesCache::Add(provider->onGetID(), fCachedData, yuvInfo);
79         }
80     }
81     return true;
82 }
83 
refAsTexture(GrContext * ctx,const GrSurfaceDesc & desc,bool useCache)84 sk_sp<GrTexture> GrYUVProvider::refAsTexture(GrContext* ctx,
85                                              const GrSurfaceDesc& desc,
86                                              bool useCache) {
87     SkYUVPlanesCache::Info yuvInfo;
88     void* planes[3];
89     YUVScoper scoper;
90     if (!scoper.init(this, &yuvInfo, planes, useCache)) {
91         return nullptr;
92     }
93 
94     GrSurfaceDesc yuvDesc;
95     yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
96     SkAutoTUnref<GrTexture> yuvTextures[3];
97     for (int i = 0; i < 3; i++) {
98         yuvDesc.fWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
99         yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
100         // TODO: why do we need this check?
101         bool needsExactTexture =
102                 (yuvDesc.fWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
103                 (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
104         if (needsExactTexture) {
105             yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
106         } else {
107             yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
108         }
109         if (!yuvTextures[i] ||
110             !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, yuvDesc.fConfig,
111                                          planes[i], yuvInfo.fSizeInfo.fWidthBytes[i])) {
112                 return nullptr;
113             }
114     }
115 
116     // We never want to perform color-space conversion during the decode
117     sk_sp<GrDrawContext> drawContext(ctx->makeDrawContext(SkBackingFit::kExact,
118                                                           desc.fWidth, desc.fHeight,
119                                                           desc.fConfig, nullptr,
120                                                           desc.fSampleCnt));
121     if (!drawContext) {
122         return nullptr;
123     }
124 
125     GrPaint paint;
126     sk_sp<GrFragmentProcessor> yuvToRgbProcessor(
127         GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2],
128                                   yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false));
129     paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));
130 
131     // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
132     // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
133     // to output the results of that math directly to the buffer that we will then consider sRGB.
134     // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
135     // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
136     // then let the HW convert Linear -> sRGB.
137     if (GrPixelConfigIsSRGB(desc.fConfig)) {
138         if (ctx->caps()->srgbWriteControl()) {
139             paint.setDisableOutputConversionToSRGB(true);
140         } else {
141             paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f));
142         }
143     }
144 
145     paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
146     const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
147             yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
148 
149     drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r);
150 
151     return drawContext->asTexture();
152 }
153