1 /* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3  * License, v. 2.0. If a copy of the MPL was not distributed with this
4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 #ifndef nsAnimationManager_h_
6 #define nsAnimationManager_h_
7 
8 #include "mozilla/Attributes.h"
9 #include "mozilla/ContentEvents.h"
10 #include "mozilla/EventForwards.h"
11 #include "AnimationCommon.h"
12 #include "mozilla/dom/Animation.h"
13 #include "mozilla/MemoryReporting.h"
14 #include "mozilla/TimeStamp.h"
15 
16 class nsIGlobalObject;
17 class nsStyleContext;
18 
19 namespace mozilla {
20 namespace css {
21 class Declaration;
22 } /* namespace css */
23 namespace dom {
24 class KeyframeEffectReadOnly;
25 class Promise;
26 } /* namespace dom */
27 
28 enum class CSSPseudoElementType : uint8_t;
29 
30 struct AnimationEventInfo {
31   RefPtr<dom::Element> mElement;
32   RefPtr<dom::Animation> mAnimation;
33   InternalAnimationEvent mEvent;
34   TimeStamp mTimeStamp;
35 
AnimationEventInfoAnimationEventInfo36   AnimationEventInfo(dom::Element* aElement,
37                      CSSPseudoElementType aPseudoType,
38                      EventMessage aMessage,
39                      const nsSubstring& aAnimationName,
40                      const StickyTimeDuration& aElapsedTime,
41                      const TimeStamp& aTimeStamp,
42                      dom::Animation* aAnimation)
43     : mElement(aElement)
44     , mAnimation(aAnimation)
45     , mEvent(true, aMessage)
46     , mTimeStamp(aTimeStamp)
47   {
48     // XXX Looks like nobody initialize WidgetEvent::time
49     mEvent.mAnimationName = aAnimationName;
50     mEvent.mElapsedTime = aElapsedTime.ToSeconds();
51     mEvent.mPseudoElement =
52       AnimationCollection<dom::CSSAnimation>::PseudoTypeAsString(aPseudoType);
53   }
54 
55   // InternalAnimationEvent doesn't support copy-construction, so we need
56   // to ourselves in order to work with nsTArray
AnimationEventInfoAnimationEventInfo57   AnimationEventInfo(const AnimationEventInfo& aOther)
58     : mElement(aOther.mElement)
59     , mAnimation(aOther.mAnimation)
60     , mEvent(true, aOther.mEvent.mMessage)
61     , mTimeStamp(aOther.mTimeStamp)
62   {
63     mEvent.AssignAnimationEventData(aOther.mEvent, false);
64   }
65 };
66 
67 namespace dom {
68 
69 class CSSAnimation final : public Animation
70 {
71 public:
CSSAnimation(nsIGlobalObject * aGlobal,const nsSubstring & aAnimationName)72  explicit CSSAnimation(nsIGlobalObject* aGlobal,
73                        const nsSubstring& aAnimationName)
74     : dom::Animation(aGlobal)
75     , mAnimationName(aAnimationName)
76     , mIsStylePaused(false)
77     , mPauseShouldStick(false)
78     , mNeedsNewAnimationIndexWhenRun(false)
79     , mPreviousPhaseOrIteration(PREVIOUS_PHASE_BEFORE)
80   {
81     // We might need to drop this assertion once we add a script-accessible
82     // constructor but for animations generated from CSS markup the
83     // animation-name should never be empty.
84     MOZ_ASSERT(!mAnimationName.IsEmpty(), "animation-name should not be empty");
85   }
86 
87   JSObject* WrapObject(JSContext* aCx,
88                        JS::Handle<JSObject*> aGivenProto) override;
89 
AsCSSAnimation()90   CSSAnimation* AsCSSAnimation() override { return this; }
AsCSSAnimation()91   const CSSAnimation* AsCSSAnimation() const override { return this; }
92 
93   // CSSAnimation interface
GetAnimationName(nsString & aRetVal)94   void GetAnimationName(nsString& aRetVal) const { aRetVal = mAnimationName; }
95 
96   // Alternative to GetAnimationName that returns a reference to the member
97   // for more efficient internal usage.
AnimationName()98   const nsString& AnimationName() const { return mAnimationName; }
99 
100   // Animation interface overrides
101   virtual Promise* GetReady(ErrorResult& aRv) override;
102   virtual void Play(ErrorResult& aRv, LimitBehavior aLimitBehavior) override;
103   virtual void Pause(ErrorResult& aRv) override;
104 
105   virtual AnimationPlayState PlayStateFromJS() const override;
106   virtual void PlayFromJS(ErrorResult& aRv) override;
107 
108   void PlayFromStyle();
109   void PauseFromStyle();
CancelFromStyle()110   void CancelFromStyle() override
111   {
112     mOwningElement = OwningElementRef();
113 
114     // When an animation is disassociated with style it enters an odd state
115     // where its composite order is undefined until it first transitions
116     // out of the idle state.
117     //
118     // Even if the composite order isn't defined we don't want it to be random
119     // in case we need to determine the order to dispatch events associated
120     // with an animation in this state. To solve this we treat the animation as
121     // if it had been added to the end of the global animation list so that
122     // its sort order is defined. We'll update this index again once the
123     // animation leaves the idle state.
124     mAnimationIndex = sNextAnimationIndex++;
125     mNeedsNewAnimationIndexWhenRun = true;
126 
127     Animation::CancelFromStyle();
128   }
129 
130   void Tick() override;
131   void QueueEvents();
132 
IsStylePaused()133   bool IsStylePaused() const { return mIsStylePaused; }
134 
135   bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const;
136 
SetAnimationIndex(uint64_t aIndex)137   void SetAnimationIndex(uint64_t aIndex)
138   {
139     MOZ_ASSERT(IsTiedToMarkup());
140     if (IsRelevant() &&
141         mAnimationIndex != aIndex) {
142       nsNodeUtils::AnimationChanged(this);
143       PostUpdate();
144     }
145     mAnimationIndex = aIndex;
146   }
147 
148   // Sets the owning element which is used for determining the composite
149   // order of CSSAnimation objects generated from CSS markup.
150   //
151   // @see mOwningElement
SetOwningElement(const OwningElementRef & aElement)152   void SetOwningElement(const OwningElementRef& aElement)
153   {
154     mOwningElement = aElement;
155   }
156   // True for animations that are generated from CSS markup and continue to
157   // reflect changes to that markup.
IsTiedToMarkup()158   bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
159 
160 protected:
~CSSAnimation()161   virtual ~CSSAnimation()
162   {
163     MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared "
164                                         "before a CSS animation is destroyed");
165   }
166 
167   // Animation overrides
168   void UpdateTiming(SeekFlag aSeekFlag,
169                     SyncNotifyFlag aSyncNotifyFlag) override;
170 
171   // Returns the duration from the start of the animation's source effect's
172   // active interval to the point where the animation actually begins playback.
173   // This is zero unless the animation's source effect has a negative delay in
174   // which case it is the absolute value of that delay.
175   // This is used for setting the elapsedTime member of CSS AnimationEvents.
InitialAdvance()176   TimeDuration InitialAdvance() const {
177     return mEffect ?
178            std::max(TimeDuration(), mEffect->SpecifiedTiming().mDelay * -1) :
179            TimeDuration();
180   }
181 
182   nsString mAnimationName;
183 
184   // The (pseudo-)element whose computed animation-name refers to this
185   // animation (if any).
186   //
187   // This is used for determining the relative composite order of animations
188   // generated from CSS markup.
189   //
190   // Typically this will be the same as the target element of the keyframe
191   // effect associated with this animation. However, it can differ in the
192   // following circumstances:
193   //
194   // a) If script removes or replaces the effect of this animation,
195   // b) If this animation is cancelled (e.g. by updating the
196   //    animation-name property or removing the owning element from the
197   //    document),
198   // c) If this object is generated from script using the CSSAnimation
199   //    constructor.
200   //
201   // For (b) and (c) the owning element will return !IsSet().
202   OwningElementRef mOwningElement;
203 
204   // When combining animation-play-state with play() / pause() the following
205   // behavior applies:
206   // 1. pause() is sticky and always overrides the underlying
207   //    animation-play-state
208   // 2. If animation-play-state is 'paused', play() will temporarily override
209   //    it until animation-play-state next becomes 'running'.
210   // 3. Calls to play() trigger finishing behavior but setting the
211   //    animation-play-state to 'running' does not.
212   //
213   // This leads to five distinct states:
214   //
215   // A. Running
216   // B. Running and temporarily overriding animation-play-state: paused
217   // C. Paused and sticky overriding animation-play-state: running
218   // D. Paused and sticky overriding animation-play-state: paused
219   // E. Paused by animation-play-state
220   //
221   // C and D may seem redundant but they differ in how to respond to the
222   // sequence: call play(), set animation-play-state: paused.
223   //
224   // C will transition to A then E leaving the animation paused.
225   // D will transition to B then B leaving the animation running.
226   //
227   // A state transition chart is as follows:
228   //
229   //             A | B | C | D | E
230   //   ---------------------------
231   //   play()    A | B | A | B | B
232   //   pause()   C | D | C | D | D
233   //   'running' A | A | C | C | A
234   //   'paused'  E | B | D | D | E
235   //
236   // The base class, Animation already provides a boolean value,
237   // mIsPaused which gives us two states. To this we add a further two booleans
238   // to represent the states as follows.
239   //
240   // A. Running
241   //    (!mIsPaused; !mIsStylePaused; !mPauseShouldStick)
242   // B. Running and temporarily overriding animation-play-state: paused
243   //    (!mIsPaused; mIsStylePaused; !mPauseShouldStick)
244   // C. Paused and sticky overriding animation-play-state: running
245   //    (mIsPaused; !mIsStylePaused; mPauseShouldStick)
246   // D. Paused and sticky overriding animation-play-state: paused
247   //    (mIsPaused; mIsStylePaused; mPauseShouldStick)
248   // E. Paused by animation-play-state
249   //    (mIsPaused; mIsStylePaused; !mPauseShouldStick)
250   //
251   // (That leaves 3 combinations of the boolean values that we never set because
252   // they don't represent valid states.)
253   bool mIsStylePaused;
254   bool mPauseShouldStick;
255 
256   // When true, indicates that when this animation next leaves the idle state,
257   // its animation index should be updated.
258   bool mNeedsNewAnimationIndexWhenRun;
259 
260   enum {
261     PREVIOUS_PHASE_BEFORE = uint64_t(-1),
262     PREVIOUS_PHASE_AFTER = uint64_t(-2)
263   };
264   // One of the PREVIOUS_PHASE_* constants, or an integer for the iteration
265   // whose start we last notified on.
266   uint64_t mPreviousPhaseOrIteration;
267 };
268 
269 } /* namespace dom */
270 
271 template <>
272 struct AnimationTypeTraits<dom::CSSAnimation>
273 {
274   static nsIAtom* ElementPropertyAtom()
275   {
276     return nsGkAtoms::animationsProperty;
277   }
278   static nsIAtom* BeforePropertyAtom()
279   {
280     return nsGkAtoms::animationsOfBeforeProperty;
281   }
282   static nsIAtom* AfterPropertyAtom()
283   {
284     return nsGkAtoms::animationsOfAfterProperty;
285   }
286 };
287 
288 } /* namespace mozilla */
289 
290 class nsAnimationManager final
291   : public mozilla::CommonAnimationManager<mozilla::dom::CSSAnimation>
292 {
293 public:
294   explicit nsAnimationManager(nsPresContext *aPresContext)
295     : mozilla::CommonAnimationManager<mozilla::dom::CSSAnimation>(aPresContext)
296   {
297   }
298 
299   NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(nsAnimationManager)
300   NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(nsAnimationManager)
301 
302   typedef mozilla::AnimationCollection<mozilla::dom::CSSAnimation>
303     CSSAnimationCollection;
304   typedef nsTArray<RefPtr<mozilla::dom::CSSAnimation>>
305     OwningCSSAnimationPtrArray;
306 
307   /**
308    * Update the set of animations on |aElement| based on |aStyleContext|.
309    * If necessary, this will notify the corresponding EffectCompositor so
310    * that it can update its animation rule.
311    *
312    * aStyleContext may be a style context for aElement or for its
313    * :before or :after pseudo-element.
314    */
315   void UpdateAnimations(nsStyleContext* aStyleContext,
316                         mozilla::dom::Element* aElement);
317 
318   /**
319    * Add a pending event.
320    */
321   void QueueEvent(mozilla::AnimationEventInfo&& aEventInfo)
322   {
323     mEventDispatcher.QueueEvent(
324       mozilla::Forward<mozilla::AnimationEventInfo>(aEventInfo));
325   }
326 
327   /**
328    * Dispatch any pending events.  We accumulate animationend and
329    * animationiteration events only during refresh driver notifications
330    * (and dispatch them at the end of such notifications), but we
331    * accumulate animationstart events at other points when style
332    * contexts are created.
333    */
334   void DispatchEvents()
335   {
336     RefPtr<nsAnimationManager> kungFuDeathGrip(this);
337     mEventDispatcher.DispatchEvents(mPresContext);
338   }
339   void SortEvents()      { mEventDispatcher.SortEvents(); }
340   void ClearEventQueue() { mEventDispatcher.ClearEventQueue(); }
341 
342   // Stop animations on the element. This method takes the real element
343   // rather than the element for the generated content for animations on
344   // ::before and ::after.
345   void StopAnimationsForElement(mozilla::dom::Element* aElement,
346                                 mozilla::CSSPseudoElementType aPseudoType);
347 
348 protected:
349   ~nsAnimationManager() override = default;
350 
351 private:
352 
353   void BuildAnimations(nsStyleContext* aStyleContext,
354                        mozilla::dom::Element* aTarget,
355                        CSSAnimationCollection* aCollection,
356                        OwningCSSAnimationPtrArray& aAnimations);
357 
358   mozilla::DelayedEventDispatcher<mozilla::AnimationEventInfo> mEventDispatcher;
359 };
360 
361 #endif /* !defined(nsAnimationManager_h_) */
362