1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9 
10 #include "Context.h"
11 #include "common/debug.h"
12 
13 namespace gl
14 {
15 
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17                                    GLint level,
18                                    GLenum internalformat,
19                                    GLsizei width,
20                                    GLint border,
21                                    GLsizei imageSize,
22                                    const void *data)
23 {
24     UNIMPLEMENTED();
25 }
26 
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28                                       GLint level,
29                                       GLint xoffset,
30                                       GLsizei width,
31                                       GLenum format,
32                                       GLsizei imageSize,
33                                       const void *data)
34 {
35     UNIMPLEMENTED();
36 }
37 
getCompressedTexImage(GLenum target,GLint level,void * img)38 void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
39 {
40     UNIMPLEMENTED();
41 }
42 
loadTransposeMatrixd(const GLdouble * m)43 void Context::loadTransposeMatrixd(const GLdouble *m)
44 {
45     UNIMPLEMENTED();
46 }
47 
loadTransposeMatrixf(const GLfloat * m)48 void Context::loadTransposeMatrixf(const GLfloat *m)
49 {
50     UNIMPLEMENTED();
51 }
52 
multTransposeMatrixd(const GLdouble * m)53 void Context::multTransposeMatrixd(const GLdouble *m)
54 {
55     UNIMPLEMENTED();
56 }
57 
multTransposeMatrixf(const GLfloat * m)58 void Context::multTransposeMatrixf(const GLfloat *m)
59 {
60     UNIMPLEMENTED();
61 }
62 
multiTexCoord1d(GLenum target,GLdouble s)63 void Context::multiTexCoord1d(GLenum target, GLdouble s)
64 {
65     UNIMPLEMENTED();
66 }
67 
multiTexCoord1dv(GLenum target,const GLdouble * v)68 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
69 {
70     UNIMPLEMENTED();
71 }
72 
multiTexCoord1f(GLenum target,GLfloat s)73 void Context::multiTexCoord1f(GLenum target, GLfloat s)
74 {
75     UNIMPLEMENTED();
76 }
77 
multiTexCoord1fv(GLenum target,const GLfloat * v)78 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
79 {
80     UNIMPLEMENTED();
81 }
82 
multiTexCoord1i(GLenum target,GLint s)83 void Context::multiTexCoord1i(GLenum target, GLint s)
84 {
85     UNIMPLEMENTED();
86 }
87 
multiTexCoord1iv(GLenum target,const GLint * v)88 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
89 {
90     UNIMPLEMENTED();
91 }
92 
multiTexCoord1s(GLenum target,GLshort s)93 void Context::multiTexCoord1s(GLenum target, GLshort s)
94 {
95     UNIMPLEMENTED();
96 }
97 
multiTexCoord1sv(GLenum target,const GLshort * v)98 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
99 {
100     UNIMPLEMENTED();
101 }
102 
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)103 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
104 {
105     UNIMPLEMENTED();
106 }
107 
multiTexCoord2dv(GLenum target,const GLdouble * v)108 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
109 {
110     UNIMPLEMENTED();
111 }
112 
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)113 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
114 {
115     UNIMPLEMENTED();
116 }
117 
multiTexCoord2fv(GLenum target,const GLfloat * v)118 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
119 {
120     UNIMPLEMENTED();
121 }
122 
multiTexCoord2i(GLenum target,GLint s,GLint t)123 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
124 {
125     UNIMPLEMENTED();
126 }
127 
multiTexCoord2iv(GLenum target,const GLint * v)128 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
129 {
130     UNIMPLEMENTED();
131 }
132 
multiTexCoord2s(GLenum target,GLshort s,GLshort t)133 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
134 {
135     UNIMPLEMENTED();
136 }
137 
multiTexCoord2sv(GLenum target,const GLshort * v)138 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
139 {
140     UNIMPLEMENTED();
141 }
142 
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)143 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
144 {
145     UNIMPLEMENTED();
146 }
147 
multiTexCoord3dv(GLenum target,const GLdouble * v)148 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
149 {
150     UNIMPLEMENTED();
151 }
152 
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)153 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
154 {
155     UNIMPLEMENTED();
156 }
157 
multiTexCoord3fv(GLenum target,const GLfloat * v)158 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
159 {
160     UNIMPLEMENTED();
161 }
162 
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)163 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
164 {
165     UNIMPLEMENTED();
166 }
167 
multiTexCoord3iv(GLenum target,const GLint * v)168 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
169 {
170     UNIMPLEMENTED();
171 }
172 
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)173 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
174 {
175     UNIMPLEMENTED();
176 }
177 
multiTexCoord3sv(GLenum target,const GLshort * v)178 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
179 {
180     UNIMPLEMENTED();
181 }
182 
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)183 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
184 {
185     UNIMPLEMENTED();
186 }
187 
multiTexCoord4dv(GLenum target,const GLdouble * v)188 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
189 {
190     UNIMPLEMENTED();
191 }
192 
multiTexCoord4fv(GLenum target,const GLfloat * v)193 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
194 {
195     UNIMPLEMENTED();
196 }
197 
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)198 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
199 {
200     UNIMPLEMENTED();
201 }
202 
multiTexCoord4iv(GLenum target,const GLint * v)203 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
204 {
205     UNIMPLEMENTED();
206 }
207 
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)208 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
209 {
210     UNIMPLEMENTED();
211 }
212 
multiTexCoord4sv(GLenum target,const GLshort * v)213 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
214 {
215     UNIMPLEMENTED();
216 }
217 
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)218 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
219 {
220     UNIMPLEMENTED();
221 }
222 
vertexAttrib1d(GLuint index,GLdouble x)223 void Context::vertexAttrib1d(GLuint index, GLdouble x)
224 {
225     UNIMPLEMENTED();
226 }
227 
vertexAttrib1dv(GLuint index,const GLdouble * v)228 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
229 {
230     UNIMPLEMENTED();
231 }
232 
vertexAttrib1s(GLuint index,GLshort x)233 void Context::vertexAttrib1s(GLuint index, GLshort x)
234 {
235     UNIMPLEMENTED();
236 }
237 
vertexAttrib1sv(GLuint index,const GLshort * v)238 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
239 {
240     UNIMPLEMENTED();
241 }
242 
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)243 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
244 {
245     UNIMPLEMENTED();
246 }
247 
vertexAttrib2dv(GLuint index,const GLdouble * v)248 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
249 {
250     UNIMPLEMENTED();
251 }
252 
vertexAttrib2s(GLuint index,GLshort x,GLshort y)253 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
254 {
255     UNIMPLEMENTED();
256 }
257 
vertexAttrib2sv(GLuint index,const GLshort * v)258 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
259 {
260     UNIMPLEMENTED();
261 }
262 
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)263 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
264 {
265     UNIMPLEMENTED();
266 }
267 
vertexAttrib3dv(GLuint index,const GLdouble * v)268 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
269 {
270     UNIMPLEMENTED();
271 }
272 
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)273 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
274 {
275     UNIMPLEMENTED();
276 }
277 
vertexAttrib3sv(GLuint index,const GLshort * v)278 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
279 {
280     UNIMPLEMENTED();
281 }
282 
vertexAttrib4Nbv(GLuint index,const GLbyte * v)283 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
284 {
285     UNIMPLEMENTED();
286 }
287 
vertexAttrib4Niv(GLuint index,const GLint * v)288 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
289 {
290     UNIMPLEMENTED();
291 }
292 
vertexAttrib4Nsv(GLuint index,const GLshort * v)293 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
294 {
295     UNIMPLEMENTED();
296 }
297 
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)298 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
299 {
300     UNIMPLEMENTED();
301 }
302 
vertexAttrib4Nubv(GLuint index,const GLubyte * v)303 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
304 {
305     UNIMPLEMENTED();
306 }
307 
vertexAttrib4Nuiv(GLuint index,const GLuint * v)308 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
309 {
310     UNIMPLEMENTED();
311 }
312 
vertexAttrib4Nusv(GLuint index,const GLushort * v)313 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
314 {
315     UNIMPLEMENTED();
316 }
317 
vertexAttrib4bv(GLuint index,const GLbyte * v)318 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
319 {
320     UNIMPLEMENTED();
321 }
322 
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)323 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
324 {
325     UNIMPLEMENTED();
326 }
327 
vertexAttrib4dv(GLuint index,const GLdouble * v)328 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
329 {
330     UNIMPLEMENTED();
331 }
332 
vertexAttrib4iv(GLuint index,const GLint * v)333 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
334 {
335     UNIMPLEMENTED();
336 }
337 
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)338 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
339 {
340     UNIMPLEMENTED();
341 }
342 
vertexAttrib4sv(GLuint index,const GLshort * v)343 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
344 {
345     UNIMPLEMENTED();
346 }
347 
vertexAttrib4ubv(GLuint index,const GLubyte * v)348 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
349 {
350     UNIMPLEMENTED();
351 }
352 
vertexAttrib4uiv(GLuint index,const GLuint * v)353 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
354 {
355     UNIMPLEMENTED();
356 }
357 
vertexAttrib4usv(GLuint index,const GLushort * v)358 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
359 {
360     UNIMPLEMENTED();
361 }
362 
beginConditionalRender(GLuint id,GLenum mode)363 void Context::beginConditionalRender(GLuint id, GLenum mode)
364 {
365     UNIMPLEMENTED();
366 }
367 
clampColor(GLenum target,GLenum clamp)368 void Context::clampColor(GLenum target, GLenum clamp)
369 {
370     UNIMPLEMENTED();
371 }
372 
endConditionalRender()373 void Context::endConditionalRender()
374 {
375     UNIMPLEMENTED();
376 }
377 
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)378 void Context::framebufferTexture1D(GLenum target,
379                                    GLenum attachment,
380                                    TextureTarget textarget,
381                                    TextureID texture,
382                                    GLint level)
383 {
384     UNIMPLEMENTED();
385 }
386 
vertexAttribI1i(GLuint index,GLint x)387 void Context::vertexAttribI1i(GLuint index, GLint x)
388 {
389     UNIMPLEMENTED();
390 }
391 
vertexAttribI1iv(GLuint index,const GLint * v)392 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
393 {
394     UNIMPLEMENTED();
395 }
396 
vertexAttribI1ui(GLuint index,GLuint x)397 void Context::vertexAttribI1ui(GLuint index, GLuint x)
398 {
399     UNIMPLEMENTED();
400 }
401 
vertexAttribI1uiv(GLuint index,const GLuint * v)402 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
403 {
404     UNIMPLEMENTED();
405 }
406 
vertexAttribI2i(GLuint index,GLint x,GLint y)407 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
408 {
409     UNIMPLEMENTED();
410 }
411 
vertexAttribI2iv(GLuint index,const GLint * v)412 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
413 {
414     UNIMPLEMENTED();
415 }
416 
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)417 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
418 {
419     UNIMPLEMENTED();
420 }
421 
vertexAttribI2uiv(GLuint index,const GLuint * v)422 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
423 {
424     UNIMPLEMENTED();
425 }
426 
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)427 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
428 {
429     UNIMPLEMENTED();
430 }
431 
vertexAttribI3iv(GLuint index,const GLint * v)432 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
433 {
434     UNIMPLEMENTED();
435 }
436 
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)437 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
438 {
439     UNIMPLEMENTED();
440 }
441 
vertexAttribI3uiv(GLuint index,const GLuint * v)442 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
443 {
444     UNIMPLEMENTED();
445 }
446 
vertexAttribI4bv(GLuint index,const GLbyte * v)447 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
448 {
449     UNIMPLEMENTED();
450 }
451 
vertexAttribI4sv(GLuint index,const GLshort * v)452 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
453 {
454     UNIMPLEMENTED();
455 }
456 
vertexAttribI4ubv(GLuint index,const GLubyte * v)457 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
458 {
459     UNIMPLEMENTED();
460 }
461 
vertexAttribI4usv(GLuint index,const GLushort * v)462 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
463 {
464     UNIMPLEMENTED();
465 }
466 
getActiveUniformName(ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)467 void Context::getActiveUniformName(ShaderProgramID program,
468                                    GLuint uniformIndex,
469                                    GLsizei bufSize,
470                                    GLsizei *length,
471                                    GLchar *uniformName)
472 {
473     UNIMPLEMENTED();
474 }
475 
primitiveRestartIndex(GLuint index)476 void Context::primitiveRestartIndex(GLuint index)
477 {
478     UNIMPLEMENTED();
479 }
480 
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)481 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
482 {
483     UNIMPLEMENTED();
484 }
485 
fogCoordd(GLdouble coord)486 void Context::fogCoordd(GLdouble coord)
487 {
488     UNIMPLEMENTED();
489 }
490 
fogCoorddv(const GLdouble * coord)491 void Context::fogCoorddv(const GLdouble *coord)
492 {
493     UNIMPLEMENTED();
494 }
495 
fogCoordf(GLfloat coord)496 void Context::fogCoordf(GLfloat coord)
497 {
498     UNIMPLEMENTED();
499 }
500 
fogCoordfv(const GLfloat * coord)501 void Context::fogCoordfv(const GLfloat *coord)
502 {
503     UNIMPLEMENTED();
504 }
505 
pointParameteri(GLenum pname,GLint param)506 void Context::pointParameteri(GLenum pname, GLint param)
507 {
508     UNIMPLEMENTED();
509 }
510 
pointParameteriv(GLenum pname,const GLint * params)511 void Context::pointParameteriv(GLenum pname, const GLint *params)
512 {
513     UNIMPLEMENTED();
514 }
515 
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)516 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
517 {
518     UNIMPLEMENTED();
519 }
520 
secondaryColor3bv(const GLbyte * v)521 void Context::secondaryColor3bv(const GLbyte *v)
522 {
523     UNIMPLEMENTED();
524 }
525 
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)526 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
527 {
528     UNIMPLEMENTED();
529 }
530 
secondaryColor3dv(const GLdouble * v)531 void Context::secondaryColor3dv(const GLdouble *v)
532 {
533     UNIMPLEMENTED();
534 }
535 
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)536 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
537 {
538     UNIMPLEMENTED();
539 }
540 
secondaryColor3fv(const GLfloat * v)541 void Context::secondaryColor3fv(const GLfloat *v)
542 {
543     UNIMPLEMENTED();
544 }
545 
secondaryColor3i(GLint red,GLint green,GLint blue)546 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
547 {
548     UNIMPLEMENTED();
549 }
550 
secondaryColor3iv(const GLint * v)551 void Context::secondaryColor3iv(const GLint *v)
552 {
553     UNIMPLEMENTED();
554 }
555 
secondaryColor3s(GLshort red,GLshort green,GLshort blue)556 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
557 {
558     UNIMPLEMENTED();
559 }
560 
secondaryColor3sv(const GLshort * v)561 void Context::secondaryColor3sv(const GLshort *v)
562 {
563     UNIMPLEMENTED();
564 }
565 
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)566 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
567 {
568     UNIMPLEMENTED();
569 }
570 
secondaryColor3ubv(const GLubyte * v)571 void Context::secondaryColor3ubv(const GLubyte *v)
572 {
573     UNIMPLEMENTED();
574 }
575 
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)576 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
577 {
578     UNIMPLEMENTED();
579 }
580 
secondaryColor3uiv(const GLuint * v)581 void Context::secondaryColor3uiv(const GLuint *v)
582 {
583     UNIMPLEMENTED();
584 }
585 
secondaryColor3us(GLushort red,GLushort green,GLushort blue)586 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
587 {
588     UNIMPLEMENTED();
589 }
590 
secondaryColor3usv(const GLushort * v)591 void Context::secondaryColor3usv(const GLushort *v)
592 {
593     UNIMPLEMENTED();
594 }
595 
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)596 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
597 {
598     UNIMPLEMENTED();
599 }
600 
windowPos2d(GLdouble x,GLdouble y)601 void Context::windowPos2d(GLdouble x, GLdouble y)
602 {
603     UNIMPLEMENTED();
604 }
605 
windowPos2dv(const GLdouble * v)606 void Context::windowPos2dv(const GLdouble *v)
607 {
608     UNIMPLEMENTED();
609 }
610 
windowPos2f(GLfloat x,GLfloat y)611 void Context::windowPos2f(GLfloat x, GLfloat y)
612 {
613     UNIMPLEMENTED();
614 }
615 
windowPos2fv(const GLfloat * v)616 void Context::windowPos2fv(const GLfloat *v)
617 {
618     UNIMPLEMENTED();
619 }
620 
windowPos2i(GLint x,GLint y)621 void Context::windowPos2i(GLint x, GLint y)
622 {
623     UNIMPLEMENTED();
624 }
625 
windowPos2iv(const GLint * v)626 void Context::windowPos2iv(const GLint *v)
627 {
628     UNIMPLEMENTED();
629 }
630 
windowPos2s(GLshort x,GLshort y)631 void Context::windowPos2s(GLshort x, GLshort y)
632 {
633     UNIMPLEMENTED();
634 }
635 
windowPos2sv(const GLshort * v)636 void Context::windowPos2sv(const GLshort *v)
637 {
638     UNIMPLEMENTED();
639 }
640 
windowPos3d(GLdouble x,GLdouble y,GLdouble z)641 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
642 {
643     UNIMPLEMENTED();
644 }
645 
windowPos3dv(const GLdouble * v)646 void Context::windowPos3dv(const GLdouble *v)
647 {
648     UNIMPLEMENTED();
649 }
650 
windowPos3f(GLfloat x,GLfloat y,GLfloat z)651 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
652 {
653     UNIMPLEMENTED();
654 }
655 
windowPos3fv(const GLfloat * v)656 void Context::windowPos3fv(const GLfloat *v)
657 {
658     UNIMPLEMENTED();
659 }
660 
windowPos3i(GLint x,GLint y,GLint z)661 void Context::windowPos3i(GLint x, GLint y, GLint z)
662 {
663     UNIMPLEMENTED();
664 }
665 
windowPos3iv(const GLint * v)666 void Context::windowPos3iv(const GLint *v)
667 {
668     UNIMPLEMENTED();
669 }
670 
windowPos3s(GLshort x,GLshort y,GLshort z)671 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
672 {
673     UNIMPLEMENTED();
674 }
675 
windowPos3sv(const GLshort * v)676 void Context::windowPos3sv(const GLshort *v)
677 {
678     UNIMPLEMENTED();
679 }
680 
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)681 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
682 {
683     UNIMPLEMENTED();
684 }
685 
accum(GLenum op,GLfloat value)686 void Context::accum(GLenum op, GLfloat value)
687 {
688     UNIMPLEMENTED();
689 }
690 
begin(GLenum mode)691 void Context::begin(GLenum mode)
692 {
693     UNIMPLEMENTED();
694 }
695 
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)696 void Context::bitmap(GLsizei width,
697                      GLsizei height,
698                      GLfloat xorig,
699                      GLfloat yorig,
700                      GLfloat xmove,
701                      GLfloat ymove,
702                      const GLubyte *bitmap)
703 {
704     UNIMPLEMENTED();
705 }
706 
callList(GLuint list)707 void Context::callList(GLuint list)
708 {
709     UNIMPLEMENTED();
710 }
711 
callLists(GLsizei n,GLenum type,const void * lists)712 void Context::callLists(GLsizei n, GLenum type, const void *lists)
713 {
714     UNIMPLEMENTED();
715 }
716 
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)717 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
718 {
719     UNIMPLEMENTED();
720 }
721 
clearDepth(GLdouble depth)722 void Context::clearDepth(GLdouble depth)
723 {
724     UNIMPLEMENTED();
725 }
726 
clearIndex(GLfloat c)727 void Context::clearIndex(GLfloat c)
728 {
729     UNIMPLEMENTED();
730 }
731 
clipPlane(GLenum plane,const GLdouble * equation)732 void Context::clipPlane(GLenum plane, const GLdouble *equation)
733 {
734     UNIMPLEMENTED();
735 }
736 
color3b(GLbyte red,GLbyte green,GLbyte blue)737 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
738 {
739     UNIMPLEMENTED();
740 }
741 
color3bv(const GLbyte * v)742 void Context::color3bv(const GLbyte *v)
743 {
744     UNIMPLEMENTED();
745 }
746 
color3d(GLdouble red,GLdouble green,GLdouble blue)747 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
748 {
749     UNIMPLEMENTED();
750 }
751 
color3dv(const GLdouble * v)752 void Context::color3dv(const GLdouble *v)
753 {
754     UNIMPLEMENTED();
755 }
756 
color3f(GLfloat red,GLfloat green,GLfloat blue)757 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
758 {
759     UNIMPLEMENTED();
760 }
761 
color3fv(const GLfloat * v)762 void Context::color3fv(const GLfloat *v)
763 {
764     UNIMPLEMENTED();
765 }
766 
color3i(GLint red,GLint green,GLint blue)767 void Context::color3i(GLint red, GLint green, GLint blue)
768 {
769     UNIMPLEMENTED();
770 }
771 
color3iv(const GLint * v)772 void Context::color3iv(const GLint *v)
773 {
774     UNIMPLEMENTED();
775 }
776 
color3s(GLshort red,GLshort green,GLshort blue)777 void Context::color3s(GLshort red, GLshort green, GLshort blue)
778 {
779     UNIMPLEMENTED();
780 }
781 
color3sv(const GLshort * v)782 void Context::color3sv(const GLshort *v)
783 {
784     UNIMPLEMENTED();
785 }
786 
color3ub(GLubyte red,GLubyte green,GLubyte blue)787 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
788 {
789     UNIMPLEMENTED();
790 }
791 
color3ubv(const GLubyte * v)792 void Context::color3ubv(const GLubyte *v)
793 {
794     UNIMPLEMENTED();
795 }
796 
color3ui(GLuint red,GLuint green,GLuint blue)797 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
798 {
799     UNIMPLEMENTED();
800 }
801 
color3uiv(const GLuint * v)802 void Context::color3uiv(const GLuint *v)
803 {
804     UNIMPLEMENTED();
805 }
806 
color3us(GLushort red,GLushort green,GLushort blue)807 void Context::color3us(GLushort red, GLushort green, GLushort blue)
808 {
809     UNIMPLEMENTED();
810 }
811 
color3usv(const GLushort * v)812 void Context::color3usv(const GLushort *v)
813 {
814     UNIMPLEMENTED();
815 }
816 
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)817 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
818 {
819     UNIMPLEMENTED();
820 }
821 
color4bv(const GLbyte * v)822 void Context::color4bv(const GLbyte *v)
823 {
824     UNIMPLEMENTED();
825 }
826 
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)827 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
828 {
829     UNIMPLEMENTED();
830 }
831 
color4dv(const GLdouble * v)832 void Context::color4dv(const GLdouble *v)
833 {
834     UNIMPLEMENTED();
835 }
836 
color4fv(const GLfloat * v)837 void Context::color4fv(const GLfloat *v)
838 {
839     UNIMPLEMENTED();
840 }
841 
color4i(GLint red,GLint green,GLint blue,GLint alpha)842 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
843 {
844     UNIMPLEMENTED();
845 }
846 
color4iv(const GLint * v)847 void Context::color4iv(const GLint *v)
848 {
849     UNIMPLEMENTED();
850 }
851 
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)852 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
853 {
854     UNIMPLEMENTED();
855 }
856 
color4sv(const GLshort * v)857 void Context::color4sv(const GLshort *v)
858 {
859     UNIMPLEMENTED();
860 }
861 
color4ubv(const GLubyte * v)862 void Context::color4ubv(const GLubyte *v)
863 {
864     UNIMPLEMENTED();
865 }
866 
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)867 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
868 {
869     UNIMPLEMENTED();
870 }
871 
color4uiv(const GLuint * v)872 void Context::color4uiv(const GLuint *v)
873 {
874     UNIMPLEMENTED();
875 }
876 
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)877 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
878 {
879     UNIMPLEMENTED();
880 }
881 
color4usv(const GLushort * v)882 void Context::color4usv(const GLushort *v)
883 {
884     UNIMPLEMENTED();
885 }
886 
colorMaterial(GLenum face,GLenum mode)887 void Context::colorMaterial(GLenum face, GLenum mode)
888 {
889     UNIMPLEMENTED();
890 }
891 
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)892 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
893 {
894     UNIMPLEMENTED();
895 }
896 
deleteLists(GLuint list,GLsizei range)897 void Context::deleteLists(GLuint list, GLsizei range)
898 {
899     UNIMPLEMENTED();
900 }
901 
depthRange(GLdouble n,GLdouble f)902 void Context::depthRange(GLdouble n, GLdouble f)
903 {
904     UNIMPLEMENTED();
905 }
906 
drawBuffer(GLenum buf)907 void Context::drawBuffer(GLenum buf)
908 {
909     UNIMPLEMENTED();
910 }
911 
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)912 void Context::drawPixels(GLsizei width,
913                          GLsizei height,
914                          GLenum format,
915                          GLenum type,
916                          const void *pixels)
917 {
918     UNIMPLEMENTED();
919 }
920 
edgeFlag(GLboolean flag)921 void Context::edgeFlag(GLboolean flag)
922 {
923     UNIMPLEMENTED();
924 }
925 
edgeFlagv(const GLboolean * flag)926 void Context::edgeFlagv(const GLboolean *flag)
927 {
928     UNIMPLEMENTED();
929 }
930 
end()931 void Context::end()
932 {
933     UNIMPLEMENTED();
934 }
935 
endList()936 void Context::endList()
937 {
938     UNIMPLEMENTED();
939 }
940 
evalCoord1d(GLdouble u)941 void Context::evalCoord1d(GLdouble u)
942 {
943     UNIMPLEMENTED();
944 }
945 
evalCoord1dv(const GLdouble * u)946 void Context::evalCoord1dv(const GLdouble *u)
947 {
948     UNIMPLEMENTED();
949 }
950 
evalCoord1f(GLfloat u)951 void Context::evalCoord1f(GLfloat u)
952 {
953     UNIMPLEMENTED();
954 }
955 
evalCoord1fv(const GLfloat * u)956 void Context::evalCoord1fv(const GLfloat *u)
957 {
958     UNIMPLEMENTED();
959 }
960 
evalCoord2d(GLdouble u,GLdouble v)961 void Context::evalCoord2d(GLdouble u, GLdouble v)
962 {
963     UNIMPLEMENTED();
964 }
965 
evalCoord2dv(const GLdouble * u)966 void Context::evalCoord2dv(const GLdouble *u)
967 {
968     UNIMPLEMENTED();
969 }
970 
evalCoord2f(GLfloat u,GLfloat v)971 void Context::evalCoord2f(GLfloat u, GLfloat v)
972 {
973     UNIMPLEMENTED();
974 }
975 
evalCoord2fv(const GLfloat * u)976 void Context::evalCoord2fv(const GLfloat *u)
977 {
978     UNIMPLEMENTED();
979 }
980 
evalMesh1(GLenum mode,GLint i1,GLint i2)981 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
982 {
983     UNIMPLEMENTED();
984 }
985 
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)986 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
987 {
988     UNIMPLEMENTED();
989 }
990 
evalPoint1(GLint i)991 void Context::evalPoint1(GLint i)
992 {
993     UNIMPLEMENTED();
994 }
995 
evalPoint2(GLint i,GLint j)996 void Context::evalPoint2(GLint i, GLint j)
997 {
998     UNIMPLEMENTED();
999 }
1000 
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1001 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1002 {
1003     UNIMPLEMENTED();
1004 }
1005 
fogi(GLenum pname,GLint param)1006 void Context::fogi(GLenum pname, GLint param)
1007 {
1008     UNIMPLEMENTED();
1009 }
1010 
fogiv(GLenum pname,const GLint * params)1011 void Context::fogiv(GLenum pname, const GLint *params)
1012 {
1013     UNIMPLEMENTED();
1014 }
1015 
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1016 void Context::frustum(GLdouble left,
1017                       GLdouble right,
1018                       GLdouble bottom,
1019                       GLdouble top,
1020                       GLdouble zNear,
1021                       GLdouble zFar)
1022 {
1023     UNIMPLEMENTED();
1024 }
1025 
genLists(GLsizei range)1026 GLuint Context::genLists(GLsizei range)
1027 {
1028     UNIMPLEMENTED();
1029     return 0;
1030 }
1031 
getClipPlane(GLenum plane,GLdouble * equation)1032 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1033 {
1034     UNIMPLEMENTED();
1035 }
1036 
getDoublev(GLenum pname,GLdouble * data)1037 void Context::getDoublev(GLenum pname, GLdouble *data)
1038 {
1039     UNIMPLEMENTED();
1040 }
1041 
getLightiv(GLenum light,GLenum pname,GLint * params)1042 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1043 {
1044     UNIMPLEMENTED();
1045 }
1046 
getMapdv(GLenum target,GLenum query,GLdouble * v)1047 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1048 {
1049     UNIMPLEMENTED();
1050 }
1051 
getMapfv(GLenum target,GLenum query,GLfloat * v)1052 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1053 {
1054     UNIMPLEMENTED();
1055 }
1056 
getMapiv(GLenum target,GLenum query,GLint * v)1057 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1058 {
1059     UNIMPLEMENTED();
1060 }
1061 
getMaterialiv(GLenum face,GLenum pname,GLint * params)1062 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1063 {
1064     UNIMPLEMENTED();
1065 }
1066 
getPixelMapfv(GLenum map,GLfloat * values)1067 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1068 {
1069     UNIMPLEMENTED();
1070 }
1071 
getPixelMapuiv(GLenum map,GLuint * values)1072 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1073 {
1074     UNIMPLEMENTED();
1075 }
1076 
getPixelMapusv(GLenum map,GLushort * values)1077 void Context::getPixelMapusv(GLenum map, GLushort *values)
1078 {
1079     UNIMPLEMENTED();
1080 }
1081 
getPolygonStipple(GLubyte * mask)1082 void Context::getPolygonStipple(GLubyte *mask)
1083 {
1084     UNIMPLEMENTED();
1085 }
1086 
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1087 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1088 {
1089     UNIMPLEMENTED();
1090 }
1091 
indexMask(GLuint mask)1092 void Context::indexMask(GLuint mask)
1093 {
1094     UNIMPLEMENTED();
1095 }
1096 
indexd(GLdouble c)1097 void Context::indexd(GLdouble c)
1098 {
1099     UNIMPLEMENTED();
1100 }
1101 
indexdv(const GLdouble * c)1102 void Context::indexdv(const GLdouble *c)
1103 {
1104     UNIMPLEMENTED();
1105 }
1106 
indexf(GLfloat c)1107 void Context::indexf(GLfloat c)
1108 {
1109     UNIMPLEMENTED();
1110 }
1111 
indexfv(const GLfloat * c)1112 void Context::indexfv(const GLfloat *c)
1113 {
1114     UNIMPLEMENTED();
1115 }
1116 
indexi(GLint c)1117 void Context::indexi(GLint c)
1118 {
1119     UNIMPLEMENTED();
1120 }
1121 
indexiv(const GLint * c)1122 void Context::indexiv(const GLint *c)
1123 {
1124     UNIMPLEMENTED();
1125 }
1126 
indexs(GLshort c)1127 void Context::indexs(GLshort c)
1128 {
1129     UNIMPLEMENTED();
1130 }
1131 
indexsv(const GLshort * c)1132 void Context::indexsv(const GLshort *c)
1133 {
1134     UNIMPLEMENTED();
1135 }
1136 
initNames()1137 void Context::initNames()
1138 {
1139     UNIMPLEMENTED();
1140 }
1141 
isList(GLuint list) const1142 GLboolean Context::isList(GLuint list) const
1143 {
1144     UNIMPLEMENTED();
1145     return false;
1146 }
1147 
lightModeli(GLenum pname,GLint param)1148 void Context::lightModeli(GLenum pname, GLint param)
1149 {
1150     UNIMPLEMENTED();
1151 }
1152 
lightModeliv(GLenum pname,const GLint * params)1153 void Context::lightModeliv(GLenum pname, const GLint *params)
1154 {
1155     UNIMPLEMENTED();
1156 }
1157 
lighti(GLenum light,GLenum pname,GLint param)1158 void Context::lighti(GLenum light, GLenum pname, GLint param)
1159 {
1160     UNIMPLEMENTED();
1161 }
1162 
lightiv(GLenum light,GLenum pname,const GLint * params)1163 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1164 {
1165     UNIMPLEMENTED();
1166 }
1167 
lineStipple(GLint factor,GLushort pattern)1168 void Context::lineStipple(GLint factor, GLushort pattern)
1169 {
1170     UNIMPLEMENTED();
1171 }
1172 
listBase(GLuint base)1173 void Context::listBase(GLuint base)
1174 {
1175     UNIMPLEMENTED();
1176 }
1177 
loadMatrixd(const GLdouble * m)1178 void Context::loadMatrixd(const GLdouble *m)
1179 {
1180     UNIMPLEMENTED();
1181 }
1182 
loadName(GLuint name)1183 void Context::loadName(GLuint name)
1184 {
1185     UNIMPLEMENTED();
1186 }
1187 
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1188 void Context::map1d(GLenum target,
1189                     GLdouble u1,
1190                     GLdouble u2,
1191                     GLint stride,
1192                     GLint order,
1193                     const GLdouble *points)
1194 {
1195     UNIMPLEMENTED();
1196 }
1197 
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1198 void Context::map1f(GLenum target,
1199                     GLfloat u1,
1200                     GLfloat u2,
1201                     GLint stride,
1202                     GLint order,
1203                     const GLfloat *points)
1204 {
1205     UNIMPLEMENTED();
1206 }
1207 
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1208 void Context::map2d(GLenum target,
1209                     GLdouble u1,
1210                     GLdouble u2,
1211                     GLint ustride,
1212                     GLint uorder,
1213                     GLdouble v1,
1214                     GLdouble v2,
1215                     GLint vstride,
1216                     GLint vorder,
1217                     const GLdouble *points)
1218 {
1219     UNIMPLEMENTED();
1220 }
1221 
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1222 void Context::map2f(GLenum target,
1223                     GLfloat u1,
1224                     GLfloat u2,
1225                     GLint ustride,
1226                     GLint uorder,
1227                     GLfloat v1,
1228                     GLfloat v2,
1229                     GLint vstride,
1230                     GLint vorder,
1231                     const GLfloat *points)
1232 {
1233     UNIMPLEMENTED();
1234 }
1235 
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1236 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1237 {
1238     UNIMPLEMENTED();
1239 }
1240 
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1241 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1242 {
1243     UNIMPLEMENTED();
1244 }
1245 
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1246 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1247 {
1248     UNIMPLEMENTED();
1249 }
1250 
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1251 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1252 {
1253     UNIMPLEMENTED();
1254 }
1255 
materiali(GLenum face,GLenum pname,GLint param)1256 void Context::materiali(GLenum face, GLenum pname, GLint param)
1257 {
1258     UNIMPLEMENTED();
1259 }
1260 
materialiv(GLenum face,GLenum pname,const GLint * params)1261 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1262 {
1263     UNIMPLEMENTED();
1264 }
1265 
multMatrixd(const GLdouble * m)1266 void Context::multMatrixd(const GLdouble *m)
1267 {
1268     UNIMPLEMENTED();
1269 }
1270 
newList(GLuint list,GLenum mode)1271 void Context::newList(GLuint list, GLenum mode)
1272 {
1273     UNIMPLEMENTED();
1274 }
1275 
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1276 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1277 {
1278     UNIMPLEMENTED();
1279 }
1280 
normal3bv(const GLbyte * v)1281 void Context::normal3bv(const GLbyte *v)
1282 {
1283     UNIMPLEMENTED();
1284 }
1285 
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1286 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1287 {
1288     UNIMPLEMENTED();
1289 }
1290 
normal3dv(const GLdouble * v)1291 void Context::normal3dv(const GLdouble *v)
1292 {
1293     UNIMPLEMENTED();
1294 }
1295 
normal3fv(const GLfloat * v)1296 void Context::normal3fv(const GLfloat *v)
1297 {
1298     UNIMPLEMENTED();
1299 }
1300 
normal3i(GLint nx,GLint ny,GLint nz)1301 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1302 {
1303     UNIMPLEMENTED();
1304 }
1305 
normal3iv(const GLint * v)1306 void Context::normal3iv(const GLint *v)
1307 {
1308     UNIMPLEMENTED();
1309 }
1310 
normal3s(GLshort nx,GLshort ny,GLshort nz)1311 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1312 {
1313     UNIMPLEMENTED();
1314 }
1315 
normal3sv(const GLshort * v)1316 void Context::normal3sv(const GLshort *v)
1317 {
1318     UNIMPLEMENTED();
1319 }
1320 
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1321 void Context::ortho(GLdouble left,
1322                     GLdouble right,
1323                     GLdouble bottom,
1324                     GLdouble top,
1325                     GLdouble zNear,
1326                     GLdouble zFar)
1327 {
1328     UNIMPLEMENTED();
1329 }
1330 
passThrough(GLfloat token)1331 void Context::passThrough(GLfloat token)
1332 {
1333     UNIMPLEMENTED();
1334 }
1335 
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1336 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1337 {
1338     UNIMPLEMENTED();
1339 }
1340 
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1341 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1342 {
1343     UNIMPLEMENTED();
1344 }
1345 
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1346 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1347 {
1348     UNIMPLEMENTED();
1349 }
1350 
pixelStoref(GLenum pname,GLfloat param)1351 void Context::pixelStoref(GLenum pname, GLfloat param)
1352 {
1353     UNIMPLEMENTED();
1354 }
1355 
pixelTransferf(GLenum pname,GLfloat param)1356 void Context::pixelTransferf(GLenum pname, GLfloat param)
1357 {
1358     UNIMPLEMENTED();
1359 }
1360 
pixelTransferi(GLenum pname,GLint param)1361 void Context::pixelTransferi(GLenum pname, GLint param)
1362 {
1363     UNIMPLEMENTED();
1364 }
1365 
pixelZoom(GLfloat xfactor,GLfloat yfactor)1366 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1367 {
1368     UNIMPLEMENTED();
1369 }
1370 
polygonMode(GLenum face,GLenum mode)1371 void Context::polygonMode(GLenum face, GLenum mode)
1372 {
1373     UNIMPLEMENTED();
1374 }
1375 
polygonStipple(const GLubyte * mask)1376 void Context::polygonStipple(const GLubyte *mask)
1377 {
1378     UNIMPLEMENTED();
1379 }
1380 
popAttrib()1381 void Context::popAttrib()
1382 {
1383     UNIMPLEMENTED();
1384 }
1385 
popName()1386 void Context::popName()
1387 {
1388     UNIMPLEMENTED();
1389 }
1390 
pushAttrib(GLbitfield mask)1391 void Context::pushAttrib(GLbitfield mask)
1392 {
1393     UNIMPLEMENTED();
1394 }
1395 
pushName(GLuint name)1396 void Context::pushName(GLuint name)
1397 {
1398     UNIMPLEMENTED();
1399 }
1400 
rasterPos2d(GLdouble x,GLdouble y)1401 void Context::rasterPos2d(GLdouble x, GLdouble y)
1402 {
1403     UNIMPLEMENTED();
1404 }
1405 
rasterPos2dv(const GLdouble * v)1406 void Context::rasterPos2dv(const GLdouble *v)
1407 {
1408     UNIMPLEMENTED();
1409 }
1410 
rasterPos2f(GLfloat x,GLfloat y)1411 void Context::rasterPos2f(GLfloat x, GLfloat y)
1412 {
1413     UNIMPLEMENTED();
1414 }
1415 
rasterPos2fv(const GLfloat * v)1416 void Context::rasterPos2fv(const GLfloat *v)
1417 {
1418     UNIMPLEMENTED();
1419 }
1420 
rasterPos2i(GLint x,GLint y)1421 void Context::rasterPos2i(GLint x, GLint y)
1422 {
1423     UNIMPLEMENTED();
1424 }
1425 
rasterPos2iv(const GLint * v)1426 void Context::rasterPos2iv(const GLint *v)
1427 {
1428     UNIMPLEMENTED();
1429 }
1430 
rasterPos2s(GLshort x,GLshort y)1431 void Context::rasterPos2s(GLshort x, GLshort y)
1432 {
1433     UNIMPLEMENTED();
1434 }
1435 
rasterPos2sv(const GLshort * v)1436 void Context::rasterPos2sv(const GLshort *v)
1437 {
1438     UNIMPLEMENTED();
1439 }
1440 
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1441 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1442 {
1443     UNIMPLEMENTED();
1444 }
1445 
rasterPos3dv(const GLdouble * v)1446 void Context::rasterPos3dv(const GLdouble *v)
1447 {
1448     UNIMPLEMENTED();
1449 }
1450 
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1451 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1452 {
1453     UNIMPLEMENTED();
1454 }
1455 
rasterPos3fv(const GLfloat * v)1456 void Context::rasterPos3fv(const GLfloat *v)
1457 {
1458     UNIMPLEMENTED();
1459 }
1460 
rasterPos3i(GLint x,GLint y,GLint z)1461 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1462 {
1463     UNIMPLEMENTED();
1464 }
1465 
rasterPos3iv(const GLint * v)1466 void Context::rasterPos3iv(const GLint *v)
1467 {
1468     UNIMPLEMENTED();
1469 }
1470 
rasterPos3s(GLshort x,GLshort y,GLshort z)1471 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1472 {
1473     UNIMPLEMENTED();
1474 }
1475 
rasterPos3sv(const GLshort * v)1476 void Context::rasterPos3sv(const GLshort *v)
1477 {
1478     UNIMPLEMENTED();
1479 }
1480 
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1481 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1482 {
1483     UNIMPLEMENTED();
1484 }
1485 
rasterPos4dv(const GLdouble * v)1486 void Context::rasterPos4dv(const GLdouble *v)
1487 {
1488     UNIMPLEMENTED();
1489 }
1490 
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1491 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1492 {
1493     UNIMPLEMENTED();
1494 }
1495 
rasterPos4fv(const GLfloat * v)1496 void Context::rasterPos4fv(const GLfloat *v)
1497 {
1498     UNIMPLEMENTED();
1499 }
1500 
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1501 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1502 {
1503     UNIMPLEMENTED();
1504 }
1505 
rasterPos4iv(const GLint * v)1506 void Context::rasterPos4iv(const GLint *v)
1507 {
1508     UNIMPLEMENTED();
1509 }
1510 
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1511 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1512 {
1513     UNIMPLEMENTED();
1514 }
1515 
rasterPos4sv(const GLshort * v)1516 void Context::rasterPos4sv(const GLshort *v)
1517 {
1518     UNIMPLEMENTED();
1519 }
1520 
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1521 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1522 {
1523     UNIMPLEMENTED();
1524 }
1525 
rectdv(const GLdouble * v1,const GLdouble * v2)1526 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1527 {
1528     UNIMPLEMENTED();
1529 }
1530 
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1531 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1532 {
1533     UNIMPLEMENTED();
1534 }
1535 
rectfv(const GLfloat * v1,const GLfloat * v2)1536 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1537 {
1538     UNIMPLEMENTED();
1539 }
1540 
recti(GLint x1,GLint y1,GLint x2,GLint y2)1541 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1542 {
1543     UNIMPLEMENTED();
1544 }
1545 
rectiv(const GLint * v1,const GLint * v2)1546 void Context::rectiv(const GLint *v1, const GLint *v2)
1547 {
1548     UNIMPLEMENTED();
1549 }
1550 
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1551 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1552 {
1553     UNIMPLEMENTED();
1554 }
1555 
rectsv(const GLshort * v1,const GLshort * v2)1556 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1557 {
1558     UNIMPLEMENTED();
1559 }
1560 
renderMode(GLenum mode)1561 GLint Context::renderMode(GLenum mode)
1562 {
1563     UNIMPLEMENTED();
1564     return 0;
1565 }
1566 
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1567 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1568 {
1569     UNIMPLEMENTED();
1570 }
1571 
scaled(GLdouble x,GLdouble y,GLdouble z)1572 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1573 {
1574     UNIMPLEMENTED();
1575 }
1576 
selectBuffer(GLsizei size,GLuint * buffer)1577 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1578 {
1579     UNIMPLEMENTED();
1580 }
1581 
texCoord1d(GLdouble s)1582 void Context::texCoord1d(GLdouble s)
1583 {
1584     UNIMPLEMENTED();
1585 }
1586 
texCoord1dv(const GLdouble * v)1587 void Context::texCoord1dv(const GLdouble *v)
1588 {
1589     UNIMPLEMENTED();
1590 }
1591 
texCoord1f(GLfloat s)1592 void Context::texCoord1f(GLfloat s)
1593 {
1594     UNIMPLEMENTED();
1595 }
1596 
texCoord1fv(const GLfloat * v)1597 void Context::texCoord1fv(const GLfloat *v)
1598 {
1599     UNIMPLEMENTED();
1600 }
1601 
texCoord1i(GLint s)1602 void Context::texCoord1i(GLint s)
1603 {
1604     UNIMPLEMENTED();
1605 }
1606 
texCoord1iv(const GLint * v)1607 void Context::texCoord1iv(const GLint *v)
1608 {
1609     UNIMPLEMENTED();
1610 }
1611 
texCoord1s(GLshort s)1612 void Context::texCoord1s(GLshort s)
1613 {
1614     UNIMPLEMENTED();
1615 }
1616 
texCoord1sv(const GLshort * v)1617 void Context::texCoord1sv(const GLshort *v)
1618 {
1619     UNIMPLEMENTED();
1620 }
1621 
texCoord2d(GLdouble s,GLdouble t)1622 void Context::texCoord2d(GLdouble s, GLdouble t)
1623 {
1624     UNIMPLEMENTED();
1625 }
1626 
texCoord2dv(const GLdouble * v)1627 void Context::texCoord2dv(const GLdouble *v)
1628 {
1629     UNIMPLEMENTED();
1630 }
1631 
texCoord2f(GLfloat s,GLfloat t)1632 void Context::texCoord2f(GLfloat s, GLfloat t)
1633 {
1634     UNIMPLEMENTED();
1635 }
1636 
texCoord2fv(const GLfloat * v)1637 void Context::texCoord2fv(const GLfloat *v)
1638 {
1639     UNIMPLEMENTED();
1640 }
1641 
texCoord2i(GLint s,GLint t)1642 void Context::texCoord2i(GLint s, GLint t)
1643 {
1644     UNIMPLEMENTED();
1645 }
1646 
texCoord2iv(const GLint * v)1647 void Context::texCoord2iv(const GLint *v)
1648 {
1649     UNIMPLEMENTED();
1650 }
1651 
texCoord2s(GLshort s,GLshort t)1652 void Context::texCoord2s(GLshort s, GLshort t)
1653 {
1654     UNIMPLEMENTED();
1655 }
1656 
texCoord2sv(const GLshort * v)1657 void Context::texCoord2sv(const GLshort *v)
1658 {
1659     UNIMPLEMENTED();
1660 }
1661 
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1662 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1663 {
1664     UNIMPLEMENTED();
1665 }
1666 
texCoord3dv(const GLdouble * v)1667 void Context::texCoord3dv(const GLdouble *v)
1668 {
1669     UNIMPLEMENTED();
1670 }
1671 
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1672 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1673 {
1674     UNIMPLEMENTED();
1675 }
1676 
texCoord3fv(const GLfloat * v)1677 void Context::texCoord3fv(const GLfloat *v)
1678 {
1679     UNIMPLEMENTED();
1680 }
1681 
texCoord3i(GLint s,GLint t,GLint r)1682 void Context::texCoord3i(GLint s, GLint t, GLint r)
1683 {
1684     UNIMPLEMENTED();
1685 }
1686 
texCoord3iv(const GLint * v)1687 void Context::texCoord3iv(const GLint *v)
1688 {
1689     UNIMPLEMENTED();
1690 }
1691 
texCoord3s(GLshort s,GLshort t,GLshort r)1692 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1693 {
1694     UNIMPLEMENTED();
1695 }
1696 
texCoord3sv(const GLshort * v)1697 void Context::texCoord3sv(const GLshort *v)
1698 {
1699     UNIMPLEMENTED();
1700 }
1701 
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1702 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1703 {
1704     UNIMPLEMENTED();
1705 }
1706 
texCoord4dv(const GLdouble * v)1707 void Context::texCoord4dv(const GLdouble *v)
1708 {
1709     UNIMPLEMENTED();
1710 }
1711 
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1712 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1713 {
1714     UNIMPLEMENTED();
1715 }
1716 
texCoord4fv(const GLfloat * v)1717 void Context::texCoord4fv(const GLfloat *v)
1718 {
1719     UNIMPLEMENTED();
1720 }
1721 
texCoord4i(GLint s,GLint t,GLint r,GLint q)1722 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1723 {
1724     UNIMPLEMENTED();
1725 }
1726 
texCoord4iv(const GLint * v)1727 void Context::texCoord4iv(const GLint *v)
1728 {
1729     UNIMPLEMENTED();
1730 }
1731 
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1732 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1733 {
1734     UNIMPLEMENTED();
1735 }
1736 
texCoord4sv(const GLshort * v)1737 void Context::texCoord4sv(const GLshort *v)
1738 {
1739     UNIMPLEMENTED();
1740 }
1741 
texGend(GLenum coord,GLenum pname,GLdouble param)1742 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1743 {
1744     UNIMPLEMENTED();
1745 }
1746 
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1747 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1748 {
1749     UNIMPLEMENTED();
1750 }
1751 
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1752 void Context::texImage1D(GLenum target,
1753                          GLint level,
1754                          GLint internalformat,
1755                          GLsizei width,
1756                          GLint border,
1757                          GLenum format,
1758                          GLenum type,
1759                          const void *pixels)
1760 {
1761     UNIMPLEMENTED();
1762 }
1763 
translated(GLdouble x,GLdouble y,GLdouble z)1764 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1765 {
1766     UNIMPLEMENTED();
1767 }
1768 
vertex2d(GLdouble x,GLdouble y)1769 void Context::vertex2d(GLdouble x, GLdouble y)
1770 {
1771     UNIMPLEMENTED();
1772 }
1773 
vertex2dv(const GLdouble * v)1774 void Context::vertex2dv(const GLdouble *v)
1775 {
1776     UNIMPLEMENTED();
1777 }
1778 
vertex2f(GLfloat x,GLfloat y)1779 void Context::vertex2f(GLfloat x, GLfloat y)
1780 {
1781     UNIMPLEMENTED();
1782 }
1783 
vertex2fv(const GLfloat * v)1784 void Context::vertex2fv(const GLfloat *v)
1785 {
1786     UNIMPLEMENTED();
1787 }
1788 
vertex2i(GLint x,GLint y)1789 void Context::vertex2i(GLint x, GLint y)
1790 {
1791     UNIMPLEMENTED();
1792 }
1793 
vertex2iv(const GLint * v)1794 void Context::vertex2iv(const GLint *v)
1795 {
1796     UNIMPLEMENTED();
1797 }
1798 
vertex2s(GLshort x,GLshort y)1799 void Context::vertex2s(GLshort x, GLshort y)
1800 {
1801     UNIMPLEMENTED();
1802 }
1803 
vertex2sv(const GLshort * v)1804 void Context::vertex2sv(const GLshort *v)
1805 {
1806     UNIMPLEMENTED();
1807 }
1808 
vertex3d(GLdouble x,GLdouble y,GLdouble z)1809 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1810 {
1811     UNIMPLEMENTED();
1812 }
1813 
vertex3dv(const GLdouble * v)1814 void Context::vertex3dv(const GLdouble *v)
1815 {
1816     UNIMPLEMENTED();
1817 }
1818 
vertex3f(GLfloat x,GLfloat y,GLfloat z)1819 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1820 {
1821     UNIMPLEMENTED();
1822 }
1823 
vertex3fv(const GLfloat * v)1824 void Context::vertex3fv(const GLfloat *v)
1825 {
1826     UNIMPLEMENTED();
1827 }
1828 
vertex3i(GLint x,GLint y,GLint z)1829 void Context::vertex3i(GLint x, GLint y, GLint z)
1830 {
1831     UNIMPLEMENTED();
1832 }
1833 
vertex3iv(const GLint * v)1834 void Context::vertex3iv(const GLint *v)
1835 {
1836     UNIMPLEMENTED();
1837 }
1838 
vertex3s(GLshort x,GLshort y,GLshort z)1839 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1840 {
1841     UNIMPLEMENTED();
1842 }
1843 
vertex3sv(const GLshort * v)1844 void Context::vertex3sv(const GLshort *v)
1845 {
1846     UNIMPLEMENTED();
1847 }
1848 
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1849 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1850 {
1851     UNIMPLEMENTED();
1852 }
1853 
vertex4dv(const GLdouble * v)1854 void Context::vertex4dv(const GLdouble *v)
1855 {
1856     UNIMPLEMENTED();
1857 }
1858 
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1859 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1860 {
1861     UNIMPLEMENTED();
1862 }
1863 
vertex4fv(const GLfloat * v)1864 void Context::vertex4fv(const GLfloat *v)
1865 {
1866     UNIMPLEMENTED();
1867 }
1868 
vertex4i(GLint x,GLint y,GLint z,GLint w)1869 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1870 {
1871     UNIMPLEMENTED();
1872 }
1873 
vertex4iv(const GLint * v)1874 void Context::vertex4iv(const GLint *v)
1875 {
1876     UNIMPLEMENTED();
1877 }
1878 
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1879 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1880 {
1881     UNIMPLEMENTED();
1882 }
1883 
vertex4sv(const GLshort * v)1884 void Context::vertex4sv(const GLshort *v)
1885 {
1886     UNIMPLEMENTED();
1887 }
1888 
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1889 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1890 {
1891     UNIMPLEMENTED();
1892     return false;
1893 }
1894 
arrayElement(GLint i)1895 void Context::arrayElement(GLint i)
1896 {
1897     UNIMPLEMENTED();
1898 }
1899 
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1900 void Context::copyTexImage1D(GLenum target,
1901                              GLint level,
1902                              GLenum internalformat,
1903                              GLint x,
1904                              GLint y,
1905                              GLsizei width,
1906                              GLint border)
1907 {
1908     UNIMPLEMENTED();
1909 }
1910 
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1911 void Context::copyTexSubImage1D(GLenum target,
1912                                 GLint level,
1913                                 GLint xoffset,
1914                                 GLint x,
1915                                 GLint y,
1916                                 GLsizei width)
1917 {
1918     UNIMPLEMENTED();
1919 }
1920 
edgeFlagPointer(GLsizei stride,const void * pointer)1921 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1922 {
1923     UNIMPLEMENTED();
1924 }
1925 
indexPointer(GLenum type,GLsizei stride,const void * pointer)1926 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1927 {
1928     UNIMPLEMENTED();
1929 }
1930 
indexub(GLubyte c)1931 void Context::indexub(GLubyte c)
1932 {
1933     UNIMPLEMENTED();
1934 }
1935 
indexubv(const GLubyte * c)1936 void Context::indexubv(const GLubyte *c)
1937 {
1938     UNIMPLEMENTED();
1939 }
1940 
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1941 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1942 {
1943     UNIMPLEMENTED();
1944 }
1945 
popClientAttrib()1946 void Context::popClientAttrib()
1947 {
1948     UNIMPLEMENTED();
1949 }
1950 
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1951 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1952 {
1953     UNIMPLEMENTED();
1954 }
1955 
pushClientAttrib(GLbitfield mask)1956 void Context::pushClientAttrib(GLbitfield mask)
1957 {
1958     UNIMPLEMENTED();
1959 }
1960 
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1961 void Context::texSubImage1D(GLenum target,
1962                             GLint level,
1963                             GLint xoffset,
1964                             GLsizei width,
1965                             GLenum format,
1966                             GLenum type,
1967                             const void *pixels)
1968 {
1969     UNIMPLEMENTED();
1970 }
1971 
multiDrawElementsBaseVertex(PrimitiveMode mode,const GLsizei * count,DrawElementsType type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1972 void Context::multiDrawElementsBaseVertex(PrimitiveMode mode,
1973                                           const GLsizei *count,
1974                                           DrawElementsType type,
1975                                           const void *const *indices,
1976                                           GLsizei drawcount,
1977                                           const GLint *basevertex)
1978 {
1979     UNIMPLEMENTED();
1980 }
1981 
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1982 void Context::texImage2DMultisample(GLenum target,
1983                                     GLsizei samples,
1984                                     GLenum internalformat,
1985                                     GLsizei width,
1986                                     GLsizei height,
1987                                     GLboolean fixedsamplelocations)
1988 {
1989     UNIMPLEMENTED();
1990 }
1991 
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1992 void Context::texImage3DMultisample(GLenum target,
1993                                     GLsizei samples,
1994                                     GLenum internalformat,
1995                                     GLsizei width,
1996                                     GLsizei height,
1997                                     GLsizei depth,
1998                                     GLboolean fixedsamplelocations)
1999 {
2000     UNIMPLEMENTED();
2001 }
2002 
colorP3ui(GLenum type,GLuint color)2003 void Context::colorP3ui(GLenum type, GLuint color)
2004 {
2005     UNIMPLEMENTED();
2006 }
2007 
colorP3uiv(GLenum type,const GLuint * color)2008 void Context::colorP3uiv(GLenum type, const GLuint *color)
2009 {
2010     UNIMPLEMENTED();
2011 }
2012 
colorP4ui(GLenum type,GLuint color)2013 void Context::colorP4ui(GLenum type, GLuint color)
2014 {
2015     UNIMPLEMENTED();
2016 }
2017 
colorP4uiv(GLenum type,const GLuint * color)2018 void Context::colorP4uiv(GLenum type, const GLuint *color)
2019 {
2020     UNIMPLEMENTED();
2021 }
2022 
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2023 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2024 {
2025     UNIMPLEMENTED();
2026 }
2027 
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2028 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2029 {
2030     UNIMPLEMENTED();
2031 }
2032 
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2033 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2034 {
2035     UNIMPLEMENTED();
2036 }
2037 
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2038 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2039 {
2040     UNIMPLEMENTED();
2041 }
2042 
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2043 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2044 {
2045     UNIMPLEMENTED();
2046 }
2047 
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2048 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2049 {
2050     UNIMPLEMENTED();
2051 }
2052 
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2053 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2054 {
2055     UNIMPLEMENTED();
2056 }
2057 
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2058 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2059 {
2060     UNIMPLEMENTED();
2061 }
2062 
normalP3ui(GLenum type,GLuint coords)2063 void Context::normalP3ui(GLenum type, GLuint coords)
2064 {
2065     UNIMPLEMENTED();
2066 }
2067 
normalP3uiv(GLenum type,const GLuint * coords)2068 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2069 {
2070     UNIMPLEMENTED();
2071 }
2072 
secondaryColorP3ui(GLenum type,GLuint color)2073 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2074 {
2075     UNIMPLEMENTED();
2076 }
2077 
secondaryColorP3uiv(GLenum type,const GLuint * color)2078 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2079 {
2080     UNIMPLEMENTED();
2081 }
2082 
texCoordP1ui(GLenum type,GLuint coords)2083 void Context::texCoordP1ui(GLenum type, GLuint coords)
2084 {
2085     UNIMPLEMENTED();
2086 }
2087 
texCoordP1uiv(GLenum type,const GLuint * coords)2088 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2089 {
2090     UNIMPLEMENTED();
2091 }
2092 
texCoordP2ui(GLenum type,GLuint coords)2093 void Context::texCoordP2ui(GLenum type, GLuint coords)
2094 {
2095     UNIMPLEMENTED();
2096 }
2097 
texCoordP2uiv(GLenum type,const GLuint * coords)2098 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2099 {
2100     UNIMPLEMENTED();
2101 }
2102 
texCoordP3ui(GLenum type,GLuint coords)2103 void Context::texCoordP3ui(GLenum type, GLuint coords)
2104 {
2105     UNIMPLEMENTED();
2106 }
2107 
texCoordP3uiv(GLenum type,const GLuint * coords)2108 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2109 {
2110     UNIMPLEMENTED();
2111 }
2112 
texCoordP4ui(GLenum type,GLuint coords)2113 void Context::texCoordP4ui(GLenum type, GLuint coords)
2114 {
2115     UNIMPLEMENTED();
2116 }
2117 
texCoordP4uiv(GLenum type,const GLuint * coords)2118 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2119 {
2120     UNIMPLEMENTED();
2121 }
2122 
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2123 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2124 {
2125     UNIMPLEMENTED();
2126 }
2127 
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2128 void Context::vertexAttribP1uiv(GLuint index,
2129                                 GLenum type,
2130                                 GLboolean normalized,
2131                                 const GLuint *value)
2132 {
2133     UNIMPLEMENTED();
2134 }
2135 
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2136 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2137 {
2138     UNIMPLEMENTED();
2139 }
2140 
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2141 void Context::vertexAttribP2uiv(GLuint index,
2142                                 GLenum type,
2143                                 GLboolean normalized,
2144                                 const GLuint *value)
2145 {
2146     UNIMPLEMENTED();
2147 }
2148 
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2149 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2150 {
2151     UNIMPLEMENTED();
2152 }
2153 
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2154 void Context::vertexAttribP3uiv(GLuint index,
2155                                 GLenum type,
2156                                 GLboolean normalized,
2157                                 const GLuint *value)
2158 {
2159     UNIMPLEMENTED();
2160 }
2161 
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2162 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2163 {
2164     UNIMPLEMENTED();
2165 }
2166 
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2167 void Context::vertexAttribP4uiv(GLuint index,
2168                                 GLenum type,
2169                                 GLboolean normalized,
2170                                 const GLuint *value)
2171 {
2172     UNIMPLEMENTED();
2173 }
2174 
vertexP2ui(GLenum type,GLuint value)2175 void Context::vertexP2ui(GLenum type, GLuint value)
2176 {
2177     UNIMPLEMENTED();
2178 }
2179 
vertexP2uiv(GLenum type,const GLuint * value)2180 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2181 {
2182     UNIMPLEMENTED();
2183 }
2184 
vertexP3ui(GLenum type,GLuint value)2185 void Context::vertexP3ui(GLenum type, GLuint value)
2186 {
2187     UNIMPLEMENTED();
2188 }
2189 
vertexP3uiv(GLenum type,const GLuint * value)2190 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2191 {
2192     UNIMPLEMENTED();
2193 }
2194 
vertexP4ui(GLenum type,GLuint value)2195 void Context::vertexP4ui(GLenum type, GLuint value)
2196 {
2197     UNIMPLEMENTED();
2198 }
2199 
vertexP4uiv(GLenum type,const GLuint * value)2200 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2201 {
2202     UNIMPLEMENTED();
2203 }
2204 
beginQueryIndexed(GLenum target,GLuint index,QueryID id)2205 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
2206 {
2207     UNIMPLEMENTED();
2208 }
2209 
drawTransformFeedback(GLenum mode,TransformFeedbackID id)2210 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
2211 {
2212     UNIMPLEMENTED();
2213 }
2214 
drawTransformFeedbackStream(GLenum mode,TransformFeedbackID id,GLuint stream)2215 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
2216 {
2217     UNIMPLEMENTED();
2218 }
2219 
endQueryIndexed(GLenum target,GLuint index)2220 void Context::endQueryIndexed(GLenum target, GLuint index)
2221 {
2222     UNIMPLEMENTED();
2223 }
2224 
getActiveSubroutineName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2225 void Context::getActiveSubroutineName(ShaderProgramID program,
2226                                       GLenum shadertype,
2227                                       GLuint index,
2228                                       GLsizei bufsize,
2229                                       GLsizei *length,
2230                                       GLchar *name)
2231 {
2232     UNIMPLEMENTED();
2233 }
2234 
getActiveSubroutineUniformName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2235 void Context::getActiveSubroutineUniformName(ShaderProgramID program,
2236                                              GLenum shadertype,
2237                                              GLuint index,
2238                                              GLsizei bufsize,
2239                                              GLsizei *length,
2240                                              GLchar *name)
2241 {
2242     UNIMPLEMENTED();
2243 }
2244 
getActiveSubroutineUniformiv(ShaderProgramID program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2245 void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
2246                                            GLenum shadertype,
2247                                            GLuint index,
2248                                            GLenum pname,
2249                                            GLint *values)
2250 {
2251     UNIMPLEMENTED();
2252 }
2253 
getProgramStageiv(ShaderProgramID program,GLenum shadertype,GLenum pname,GLint * values)2254 void Context::getProgramStageiv(ShaderProgramID program,
2255                                 GLenum shadertype,
2256                                 GLenum pname,
2257                                 GLint *values)
2258 {
2259     UNIMPLEMENTED();
2260 }
2261 
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2262 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2263 {
2264     UNIMPLEMENTED();
2265 }
2266 
getSubroutineIndex(ShaderProgramID program,GLenum shadertype,const GLchar * name)2267 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
2268 {
2269     UNIMPLEMENTED();
2270     return 0;
2271 }
2272 
getSubroutineUniformLocation(ShaderProgramID program,GLenum shadertype,const GLchar * name)2273 GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
2274                                             GLenum shadertype,
2275                                             const GLchar *name)
2276 {
2277     UNIMPLEMENTED();
2278     return 0;
2279 }
2280 
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2281 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2282 {
2283     UNIMPLEMENTED();
2284 }
2285 
getUniformdv(ShaderProgramID program,UniformLocation location,GLdouble * params)2286 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
2287 {
2288     UNIMPLEMENTED();
2289 }
2290 
patchParameterfv(GLenum pname,const GLfloat * values)2291 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2292 {
2293     UNIMPLEMENTED();
2294 }
2295 
uniform1d(UniformLocation location,GLdouble x)2296 void Context::uniform1d(UniformLocation location, GLdouble x)
2297 {
2298     UNIMPLEMENTED();
2299 }
2300 
uniform1dv(UniformLocation location,GLsizei count,const GLdouble * value)2301 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2302 {
2303     UNIMPLEMENTED();
2304 }
2305 
uniform2d(UniformLocation location,GLdouble x,GLdouble y)2306 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2307 {
2308     UNIMPLEMENTED();
2309 }
2310 
uniform2dv(UniformLocation location,GLsizei count,const GLdouble * value)2311 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2312 {
2313     UNIMPLEMENTED();
2314 }
2315 
uniform3d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z)2316 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2317 {
2318     UNIMPLEMENTED();
2319 }
2320 
uniform3dv(UniformLocation location,GLsizei count,const GLdouble * value)2321 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2322 {
2323     UNIMPLEMENTED();
2324 }
2325 
uniform4d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2326 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2327 {
2328     UNIMPLEMENTED();
2329 }
2330 
uniform4dv(UniformLocation location,GLsizei count,const GLdouble * value)2331 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2332 {
2333     UNIMPLEMENTED();
2334 }
2335 
uniformMatrix2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2336 void Context::uniformMatrix2dv(UniformLocation location,
2337                                GLsizei count,
2338                                GLboolean transpose,
2339                                const GLdouble *value)
2340 {
2341     UNIMPLEMENTED();
2342 }
2343 
uniformMatrix2x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2344 void Context::uniformMatrix2x3dv(UniformLocation location,
2345                                  GLsizei count,
2346                                  GLboolean transpose,
2347                                  const GLdouble *value)
2348 {
2349     UNIMPLEMENTED();
2350 }
2351 
uniformMatrix2x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2352 void Context::uniformMatrix2x4dv(UniformLocation location,
2353                                  GLsizei count,
2354                                  GLboolean transpose,
2355                                  const GLdouble *value)
2356 {
2357     UNIMPLEMENTED();
2358 }
2359 
uniformMatrix3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2360 void Context::uniformMatrix3dv(UniformLocation location,
2361                                GLsizei count,
2362                                GLboolean transpose,
2363                                const GLdouble *value)
2364 {
2365     UNIMPLEMENTED();
2366 }
2367 
uniformMatrix3x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2368 void Context::uniformMatrix3x2dv(UniformLocation location,
2369                                  GLsizei count,
2370                                  GLboolean transpose,
2371                                  const GLdouble *value)
2372 {
2373     UNIMPLEMENTED();
2374 }
2375 
uniformMatrix3x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2376 void Context::uniformMatrix3x4dv(UniformLocation location,
2377                                  GLsizei count,
2378                                  GLboolean transpose,
2379                                  const GLdouble *value)
2380 {
2381     UNIMPLEMENTED();
2382 }
2383 
uniformMatrix4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2384 void Context::uniformMatrix4dv(UniformLocation location,
2385                                GLsizei count,
2386                                GLboolean transpose,
2387                                const GLdouble *value)
2388 {
2389     UNIMPLEMENTED();
2390 }
2391 
uniformMatrix4x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2392 void Context::uniformMatrix4x2dv(UniformLocation location,
2393                                  GLsizei count,
2394                                  GLboolean transpose,
2395                                  const GLdouble *value)
2396 {
2397     UNIMPLEMENTED();
2398 }
2399 
uniformMatrix4x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2400 void Context::uniformMatrix4x3dv(UniformLocation location,
2401                                  GLsizei count,
2402                                  GLboolean transpose,
2403                                  const GLdouble *value)
2404 {
2405     UNIMPLEMENTED();
2406 }
2407 
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2408 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2409 {
2410     UNIMPLEMENTED();
2411 }
2412 
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2413 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2414 {
2415     UNIMPLEMENTED();
2416 }
2417 
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2418 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2419 {
2420     UNIMPLEMENTED();
2421 }
2422 
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2423 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2424 {
2425     UNIMPLEMENTED();
2426 }
2427 
getFloati_v(GLenum target,GLuint index,GLfloat * data)2428 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2429 {
2430     UNIMPLEMENTED();
2431 }
2432 
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2433 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2434 {
2435     UNIMPLEMENTED();
2436 }
2437 
programUniform1d(ShaderProgramID program,UniformLocation location,GLdouble v0)2438 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2439 {
2440     UNIMPLEMENTED();
2441 }
2442 
programUniform1dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2443 void Context::programUniform1dv(ShaderProgramID program,
2444                                 UniformLocation location,
2445                                 GLsizei count,
2446                                 const GLdouble *value)
2447 {
2448     UNIMPLEMENTED();
2449 }
2450 
programUniform2d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1)2451 void Context::programUniform2d(ShaderProgramID program,
2452                                UniformLocation location,
2453                                GLdouble v0,
2454                                GLdouble v1)
2455 {
2456     UNIMPLEMENTED();
2457 }
2458 
programUniform2dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2459 void Context::programUniform2dv(ShaderProgramID program,
2460                                 UniformLocation location,
2461                                 GLsizei count,
2462                                 const GLdouble *value)
2463 {
2464     UNIMPLEMENTED();
2465 }
2466 
programUniform3d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2)2467 void Context::programUniform3d(ShaderProgramID program,
2468                                UniformLocation location,
2469                                GLdouble v0,
2470                                GLdouble v1,
2471                                GLdouble v2)
2472 {
2473     UNIMPLEMENTED();
2474 }
2475 
programUniform3dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2476 void Context::programUniform3dv(ShaderProgramID program,
2477                                 UniformLocation location,
2478                                 GLsizei count,
2479                                 const GLdouble *value)
2480 {
2481     UNIMPLEMENTED();
2482 }
2483 
programUniform4d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2484 void Context::programUniform4d(ShaderProgramID program,
2485                                UniformLocation location,
2486                                GLdouble v0,
2487                                GLdouble v1,
2488                                GLdouble v2,
2489                                GLdouble v3)
2490 {
2491     UNIMPLEMENTED();
2492 }
2493 
programUniform4dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2494 void Context::programUniform4dv(ShaderProgramID program,
2495                                 UniformLocation location,
2496                                 GLsizei count,
2497                                 const GLdouble *value)
2498 {
2499     UNIMPLEMENTED();
2500 }
2501 
programUniformMatrix2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2502 void Context::programUniformMatrix2dv(ShaderProgramID program,
2503                                       UniformLocation location,
2504                                       GLsizei count,
2505                                       GLboolean transpose,
2506                                       const GLdouble *value)
2507 {
2508     UNIMPLEMENTED();
2509 }
2510 
programUniformMatrix2x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2511 void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2512                                         UniformLocation location,
2513                                         GLsizei count,
2514                                         GLboolean transpose,
2515                                         const GLdouble *value)
2516 {
2517     UNIMPLEMENTED();
2518 }
2519 
programUniformMatrix2x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2520 void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2521                                         UniformLocation location,
2522                                         GLsizei count,
2523                                         GLboolean transpose,
2524                                         const GLdouble *value)
2525 {
2526     UNIMPLEMENTED();
2527 }
2528 
programUniformMatrix3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2529 void Context::programUniformMatrix3dv(ShaderProgramID program,
2530                                       UniformLocation location,
2531                                       GLsizei count,
2532                                       GLboolean transpose,
2533                                       const GLdouble *value)
2534 {
2535     UNIMPLEMENTED();
2536 }
2537 
programUniformMatrix3x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2538 void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2539                                         UniformLocation location,
2540                                         GLsizei count,
2541                                         GLboolean transpose,
2542                                         const GLdouble *value)
2543 {
2544     UNIMPLEMENTED();
2545 }
2546 
programUniformMatrix3x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2547 void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2548                                         UniformLocation location,
2549                                         GLsizei count,
2550                                         GLboolean transpose,
2551                                         const GLdouble *value)
2552 {
2553     UNIMPLEMENTED();
2554 }
2555 
programUniformMatrix4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2556 void Context::programUniformMatrix4dv(ShaderProgramID program,
2557                                       UniformLocation location,
2558                                       GLsizei count,
2559                                       GLboolean transpose,
2560                                       const GLdouble *value)
2561 {
2562     UNIMPLEMENTED();
2563 }
2564 
programUniformMatrix4x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2565 void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2566                                         UniformLocation location,
2567                                         GLsizei count,
2568                                         GLboolean transpose,
2569                                         const GLdouble *value)
2570 {
2571     UNIMPLEMENTED();
2572 }
2573 
programUniformMatrix4x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2574 void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2575                                         UniformLocation location,
2576                                         GLsizei count,
2577                                         GLboolean transpose,
2578                                         const GLdouble *value)
2579 {
2580     UNIMPLEMENTED();
2581 }
2582 
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2583 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2584 {
2585     UNIMPLEMENTED();
2586 }
2587 
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2588 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2589 {
2590     UNIMPLEMENTED();
2591 }
2592 
scissorIndexedv(GLuint index,const GLint * v)2593 void Context::scissorIndexedv(GLuint index, const GLint *v)
2594 {
2595     UNIMPLEMENTED();
2596 }
2597 
vertexAttribL1d(GLuint index,GLdouble x)2598 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2599 {
2600     UNIMPLEMENTED();
2601 }
2602 
vertexAttribL1dv(GLuint index,const GLdouble * v)2603 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2604 {
2605     UNIMPLEMENTED();
2606 }
2607 
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2608 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2609 {
2610     UNIMPLEMENTED();
2611 }
2612 
vertexAttribL2dv(GLuint index,const GLdouble * v)2613 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2614 {
2615     UNIMPLEMENTED();
2616 }
2617 
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2618 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2619 {
2620     UNIMPLEMENTED();
2621 }
2622 
vertexAttribL3dv(GLuint index,const GLdouble * v)2623 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2624 {
2625     UNIMPLEMENTED();
2626 }
2627 
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2628 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2629 {
2630     UNIMPLEMENTED();
2631 }
2632 
vertexAttribL4dv(GLuint index,const GLdouble * v)2633 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2634 {
2635     UNIMPLEMENTED();
2636 }
2637 
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2638 void Context::vertexAttribLPointer(GLuint index,
2639                                    GLint size,
2640                                    GLenum type,
2641                                    GLsizei stride,
2642                                    const void *pointer)
2643 {
2644     UNIMPLEMENTED();
2645 }
2646 
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2647 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2648 {
2649     UNIMPLEMENTED();
2650 }
2651 
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2652 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2653 {
2654     UNIMPLEMENTED();
2655 }
2656 
viewportIndexedfv(GLuint index,const GLfloat * v)2657 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2658 {
2659     UNIMPLEMENTED();
2660 }
2661 
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2662 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2663                                                 GLsizei count,
2664                                                 GLenum type,
2665                                                 const void *indices,
2666                                                 GLsizei instancecount,
2667                                                 GLuint baseinstance)
2668 {
2669     UNIMPLEMENTED();
2670 }
2671 
drawTransformFeedbackInstanced(GLenum mode,TransformFeedbackID id,GLsizei instancecount)2672 void Context::drawTransformFeedbackInstanced(GLenum mode,
2673                                              TransformFeedbackID id,
2674                                              GLsizei instancecount)
2675 {
2676     UNIMPLEMENTED();
2677 }
2678 
drawTransformFeedbackStreamInstanced(GLenum mode,TransformFeedbackID id,GLuint stream,GLsizei instancecount)2679 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2680                                                    TransformFeedbackID id,
2681                                                    GLuint stream,
2682                                                    GLsizei instancecount)
2683 {
2684     UNIMPLEMENTED();
2685 }
2686 
getActiveAtomicCounterBufferiv(ShaderProgramID program,GLuint bufferIndex,GLenum pname,GLint * params)2687 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2688                                              GLuint bufferIndex,
2689                                              GLenum pname,
2690                                              GLint *params)
2691 {
2692     UNIMPLEMENTED();
2693 }
2694 
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2695 void Context::clearBufferData(GLenum target,
2696                               GLenum internalformat,
2697                               GLenum format,
2698                               GLenum type,
2699                               const void *data)
2700 {
2701     UNIMPLEMENTED();
2702 }
2703 
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2704 void Context::clearBufferSubData(GLenum target,
2705                                  GLenum internalformat,
2706                                  GLintptr offset,
2707                                  GLsizeiptr size,
2708                                  GLenum format,
2709                                  GLenum type,
2710                                  const void *data)
2711 {
2712     UNIMPLEMENTED();
2713 }
2714 
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2715 void Context::getInternalformati64v(GLenum target,
2716                                     GLenum internalformat,
2717                                     GLenum pname,
2718                                     GLsizei bufSize,
2719                                     GLint64 *params)
2720 {
2721     UNIMPLEMENTED();
2722 }
2723 
invalidateBufferData(BufferID buffer)2724 void Context::invalidateBufferData(BufferID buffer)
2725 {
2726     UNIMPLEMENTED();
2727 }
2728 
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2729 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2730 {
2731     UNIMPLEMENTED();
2732 }
2733 
invalidateTexImage(TextureID texture,GLint level)2734 void Context::invalidateTexImage(TextureID texture, GLint level)
2735 {
2736     UNIMPLEMENTED();
2737 }
2738 
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2739 void Context::invalidateTexSubImage(TextureID texture,
2740                                     GLint level,
2741                                     GLint xoffset,
2742                                     GLint yoffset,
2743                                     GLint zoffset,
2744                                     GLsizei width,
2745                                     GLsizei height,
2746                                     GLsizei depth)
2747 {
2748     UNIMPLEMENTED();
2749 }
2750 
multiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)2751 void Context::multiDrawArraysIndirect(GLenum mode,
2752                                       const void *indirect,
2753                                       GLsizei drawcount,
2754                                       GLsizei stride)
2755 {
2756     UNIMPLEMENTED();
2757 }
2758 
multiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)2759 void Context::multiDrawElementsIndirect(GLenum mode,
2760                                         GLenum type,
2761                                         const void *indirect,
2762                                         GLsizei drawcount,
2763                                         GLsizei stride)
2764 {
2765     UNIMPLEMENTED();
2766 }
2767 
shaderStorageBlockBinding(ShaderProgramID program,GLuint storageBlockIndex,GLuint storageBlockBinding)2768 void Context::shaderStorageBlockBinding(ShaderProgramID program,
2769                                         GLuint storageBlockIndex,
2770                                         GLuint storageBlockBinding)
2771 {
2772     UNIMPLEMENTED();
2773 }
2774 
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2775 void Context::textureView(TextureID texture,
2776                           GLenum target,
2777                           GLuint origtexture,
2778                           GLenum internalformat,
2779                           GLuint minlevel,
2780                           GLuint numlevels,
2781                           GLuint minlayer,
2782                           GLuint numlayers)
2783 {
2784     UNIMPLEMENTED();
2785 }
2786 
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2787 void Context::vertexAttribLFormat(GLuint attribindex,
2788                                   GLint size,
2789                                   GLenum type,
2790                                   GLuint relativeoffset)
2791 {
2792     UNIMPLEMENTED();
2793 }
2794 
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2795 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2796 {
2797     UNIMPLEMENTED();
2798 }
2799 
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2800 void Context::bindBuffersRange(GLenum target,
2801                                GLuint first,
2802                                GLsizei count,
2803                                const BufferID *buffers,
2804                                const GLintptr *offsets,
2805                                const GLsizeiptr *sizes)
2806 {
2807     UNIMPLEMENTED();
2808 }
2809 
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2810 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2811 {
2812     UNIMPLEMENTED();
2813 }
2814 
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2815 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2816 {
2817     UNIMPLEMENTED();
2818 }
2819 
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2820 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2821 {
2822     UNIMPLEMENTED();
2823 }
2824 
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2825 void Context::bindVertexBuffers(GLuint first,
2826                                 GLsizei count,
2827                                 const BufferID *buffers,
2828                                 const GLintptr *offsets,
2829                                 const GLsizei *strides)
2830 {
2831     UNIMPLEMENTED();
2832 }
2833 
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2834 void Context::clearTexImage(TextureID texture,
2835                             GLint level,
2836                             GLenum format,
2837                             GLenum type,
2838                             const void *data)
2839 {
2840     UNIMPLEMENTED();
2841 }
2842 
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2843 void Context::clearTexSubImage(TextureID texture,
2844                                GLint level,
2845                                GLint xoffset,
2846                                GLint yoffset,
2847                                GLint zoffset,
2848                                GLsizei width,
2849                                GLsizei height,
2850                                GLsizei depth,
2851                                GLenum format,
2852                                GLenum type,
2853                                const void *data)
2854 {
2855     UNIMPLEMENTED();
2856 }
2857 
bindTextureUnit(GLuint unit,TextureID texture)2858 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2859 {
2860     UNIMPLEMENTED();
2861 }
2862 
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2863 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2864                                    GLuint drawFramebuffer,
2865                                    GLint srcX0,
2866                                    GLint srcY0,
2867                                    GLint srcX1,
2868                                    GLint srcY1,
2869                                    GLint dstX0,
2870                                    GLint dstY0,
2871                                    GLint dstX1,
2872                                    GLint dstY1,
2873                                    GLbitfield mask,
2874                                    GLenum filter)
2875 {
2876     UNIMPLEMENTED();
2877 }
2878 
checkNamedFramebufferStatus(FramebufferID framebuffer,GLenum target)2879 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2880 {
2881     UNIMPLEMENTED();
2882     return 0;
2883 }
2884 
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)2885 void Context::clearNamedBufferData(BufferID buffer,
2886                                    GLenum internalformat,
2887                                    GLenum format,
2888                                    GLenum type,
2889                                    const void *data)
2890 {
2891     UNIMPLEMENTED();
2892 }
2893 
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2894 void Context::clearNamedBufferSubData(BufferID buffer,
2895                                       GLenum internalformat,
2896                                       GLintptr offset,
2897                                       GLsizeiptr size,
2898                                       GLenum format,
2899                                       GLenum type,
2900                                       const void *data)
2901 {
2902     UNIMPLEMENTED();
2903 }
2904 
clearNamedFramebufferfi(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2905 void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2906                                       GLenum buffer,
2907                                       GLint drawbuffer,
2908                                       GLfloat depth,
2909                                       GLint stencil)
2910 {
2911     UNIMPLEMENTED();
2912 }
2913 
clearNamedFramebufferfv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)2914 void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2915                                       GLenum buffer,
2916                                       GLint drawbuffer,
2917                                       const GLfloat *value)
2918 {
2919     UNIMPLEMENTED();
2920 }
2921 
clearNamedFramebufferiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)2922 void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2923                                       GLenum buffer,
2924                                       GLint drawbuffer,
2925                                       const GLint *value)
2926 {
2927     UNIMPLEMENTED();
2928 }
2929 
clearNamedFramebufferuiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)2930 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2931                                        GLenum buffer,
2932                                        GLint drawbuffer,
2933                                        const GLuint *value)
2934 {
2935     UNIMPLEMENTED();
2936 }
2937 
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)2938 void Context::compressedTextureSubImage1D(TextureID texture,
2939                                           GLint level,
2940                                           GLint xoffset,
2941                                           GLsizei width,
2942                                           GLenum format,
2943                                           GLsizei imageSize,
2944                                           const void *data)
2945 {
2946     UNIMPLEMENTED();
2947 }
2948 
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)2949 void Context::compressedTextureSubImage2D(TextureID texture,
2950                                           GLint level,
2951                                           GLint xoffset,
2952                                           GLint yoffset,
2953                                           GLsizei width,
2954                                           GLsizei height,
2955                                           GLenum format,
2956                                           GLsizei imageSize,
2957                                           const void *data)
2958 {
2959     UNIMPLEMENTED();
2960 }
2961 
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)2962 void Context::compressedTextureSubImage3D(TextureID texture,
2963                                           GLint level,
2964                                           GLint xoffset,
2965                                           GLint yoffset,
2966                                           GLint zoffset,
2967                                           GLsizei width,
2968                                           GLsizei height,
2969                                           GLsizei depth,
2970                                           GLenum format,
2971                                           GLsizei imageSize,
2972                                           const void *data)
2973 {
2974     UNIMPLEMENTED();
2975 }
2976 
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2977 void Context::copyNamedBufferSubData(GLuint readBuffer,
2978                                      GLuint writeBuffer,
2979                                      GLintptr readOffset,
2980                                      GLintptr writeOffset,
2981                                      GLsizeiptr size)
2982 {
2983     UNIMPLEMENTED();
2984 }
2985 
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2986 void Context::copyTextureSubImage1D(TextureID texture,
2987                                     GLint level,
2988                                     GLint xoffset,
2989                                     GLint x,
2990                                     GLint y,
2991                                     GLsizei width)
2992 {
2993     UNIMPLEMENTED();
2994 }
2995 
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)2996 void Context::copyTextureSubImage2D(TextureID texture,
2997                                     GLint level,
2998                                     GLint xoffset,
2999                                     GLint yoffset,
3000                                     GLint x,
3001                                     GLint y,
3002                                     GLsizei width,
3003                                     GLsizei height)
3004 {
3005     UNIMPLEMENTED();
3006 }
3007 
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3008 void Context::copyTextureSubImage3D(TextureID texture,
3009                                     GLint level,
3010                                     GLint xoffset,
3011                                     GLint yoffset,
3012                                     GLint zoffset,
3013                                     GLint x,
3014                                     GLint y,
3015                                     GLsizei width,
3016                                     GLsizei height)
3017 {
3018     UNIMPLEMENTED();
3019 }
3020 
createBuffers(GLsizei n,BufferID * buffers)3021 void Context::createBuffers(GLsizei n, BufferID *buffers)
3022 {
3023     UNIMPLEMENTED();
3024 }
3025 
createFramebuffers(GLsizei n,GLuint * framebuffers)3026 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3027 {
3028     UNIMPLEMENTED();
3029 }
3030 
createProgramPipelines(GLsizei n,GLuint * pipelines)3031 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3032 {
3033     UNIMPLEMENTED();
3034 }
3035 
createQueries(GLenum target,GLsizei n,GLuint * ids)3036 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3037 {
3038     UNIMPLEMENTED();
3039 }
3040 
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3041 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3042 {
3043     UNIMPLEMENTED();
3044 }
3045 
createSamplers(GLsizei n,GLuint * samplers)3046 void Context::createSamplers(GLsizei n, GLuint *samplers)
3047 {
3048     UNIMPLEMENTED();
3049 }
3050 
createTextures(GLenum target,GLsizei n,GLuint * textures)3051 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3052 {
3053     UNIMPLEMENTED();
3054 }
3055 
createTransformFeedbacks(GLsizei n,GLuint * ids)3056 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3057 {
3058     UNIMPLEMENTED();
3059 }
3060 
createVertexArrays(GLsizei n,VertexArrayID * arrays)3061 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
3062 {
3063     UNIMPLEMENTED();
3064 }
3065 
disableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3066 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3067 {
3068     UNIMPLEMENTED();
3069 }
3070 
enableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)3071 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
3072 {
3073     UNIMPLEMENTED();
3074 }
3075 
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3076 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3077 {
3078     UNIMPLEMENTED();
3079 }
3080 
generateTextureMipmap(TextureID texture)3081 void Context::generateTextureMipmap(TextureID texture)
3082 {
3083     UNIMPLEMENTED();
3084 }
3085 
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3086 void Context::getCompressedTextureImage(TextureID texture,
3087                                         GLint level,
3088                                         GLsizei bufSize,
3089                                         void *pixels)
3090 {
3091     UNIMPLEMENTED();
3092 }
3093 
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3094 void Context::getCompressedTextureSubImage(TextureID texture,
3095                                            GLint level,
3096                                            GLint xoffset,
3097                                            GLint yoffset,
3098                                            GLint zoffset,
3099                                            GLsizei width,
3100                                            GLsizei height,
3101                                            GLsizei depth,
3102                                            GLsizei bufSize,
3103                                            void *pixels)
3104 {
3105     UNIMPLEMENTED();
3106 }
3107 
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3108 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3109 {
3110     UNIMPLEMENTED();
3111 }
3112 
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3113 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3114 {
3115     UNIMPLEMENTED();
3116 }
3117 
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3118 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3119 {
3120     UNIMPLEMENTED();
3121 }
3122 
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3123 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3124 {
3125     UNIMPLEMENTED();
3126 }
3127 
getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,GLenum attachment,GLenum pname,GLint * params)3128 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
3129                                                        GLenum attachment,
3130                                                        GLenum pname,
3131                                                        GLint *params)
3132 {
3133     UNIMPLEMENTED();
3134 }
3135 
getNamedFramebufferParameteriv(FramebufferID framebuffer,GLenum pname,GLint * param)3136 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
3137 {
3138     UNIMPLEMENTED();
3139 }
3140 
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3141 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3142                                               GLenum pname,
3143                                               GLint *params)
3144 {
3145     UNIMPLEMENTED();
3146 }
3147 
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3148 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3149 {
3150     UNIMPLEMENTED();
3151 }
3152 
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3153 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3154 {
3155     UNIMPLEMENTED();
3156 }
3157 
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3158 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3159 {
3160     UNIMPLEMENTED();
3161 }
3162 
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3163 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3164 {
3165     UNIMPLEMENTED();
3166 }
3167 
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3168 void Context::getTextureImage(TextureID texture,
3169                               GLint level,
3170                               GLenum format,
3171                               GLenum type,
3172                               GLsizei bufSize,
3173                               void *pixels)
3174 {
3175     UNIMPLEMENTED();
3176 }
3177 
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3178 void Context::getTextureLevelParameterfv(TextureID texture,
3179                                          GLint level,
3180                                          GLenum pname,
3181                                          GLfloat *params)
3182 {
3183     UNIMPLEMENTED();
3184 }
3185 
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3186 void Context::getTextureLevelParameteriv(TextureID texture,
3187                                          GLint level,
3188                                          GLenum pname,
3189                                          GLint *params)
3190 {
3191     UNIMPLEMENTED();
3192 }
3193 
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3194 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3195 {
3196     UNIMPLEMENTED();
3197 }
3198 
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3199 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3200 {
3201     UNIMPLEMENTED();
3202 }
3203 
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3204 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3205 {
3206     UNIMPLEMENTED();
3207 }
3208 
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3209 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3210 {
3211     UNIMPLEMENTED();
3212 }
3213 
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3214 void Context::getTextureSubImage(TextureID texture,
3215                                  GLint level,
3216                                  GLint xoffset,
3217                                  GLint yoffset,
3218                                  GLint zoffset,
3219                                  GLsizei width,
3220                                  GLsizei height,
3221                                  GLsizei depth,
3222                                  GLenum format,
3223                                  GLenum type,
3224                                  GLsizei bufSize,
3225                                  void *pixels)
3226 {
3227     UNIMPLEMENTED();
3228 }
3229 
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3230 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3231 {
3232     UNIMPLEMENTED();
3233 }
3234 
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3235 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3236 {
3237     UNIMPLEMENTED();
3238 }
3239 
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3240 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3241 {
3242     UNIMPLEMENTED();
3243 }
3244 
getVertexArrayIndexed64iv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint64 * param)3245 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
3246                                         GLuint index,
3247                                         GLenum pname,
3248                                         GLint64 *param)
3249 {
3250     UNIMPLEMENTED();
3251 }
3252 
getVertexArrayIndexediv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint * param)3253 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
3254 {
3255     UNIMPLEMENTED();
3256 }
3257 
getVertexArrayiv(VertexArrayID vaobj,GLenum pname,GLint * param)3258 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
3259 {
3260     UNIMPLEMENTED();
3261 }
3262 
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3263 void Context::getnColorTable(GLenum target,
3264                              GLenum format,
3265                              GLenum type,
3266                              GLsizei bufSize,
3267                              void *table)
3268 {
3269     UNIMPLEMENTED();
3270 }
3271 
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3272 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3273 {
3274     UNIMPLEMENTED();
3275 }
3276 
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3277 void Context::getnConvolutionFilter(GLenum target,
3278                                     GLenum format,
3279                                     GLenum type,
3280                                     GLsizei bufSize,
3281                                     void *image)
3282 {
3283     UNIMPLEMENTED();
3284 }
3285 
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3286 void Context::getnHistogram(GLenum target,
3287                             GLboolean reset,
3288                             GLenum format,
3289                             GLenum type,
3290                             GLsizei bufSize,
3291                             void *values)
3292 {
3293     UNIMPLEMENTED();
3294 }
3295 
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3296 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3297 {
3298     UNIMPLEMENTED();
3299 }
3300 
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3301 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3302 {
3303     UNIMPLEMENTED();
3304 }
3305 
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3306 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3307 {
3308     UNIMPLEMENTED();
3309 }
3310 
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3311 void Context::getnMinmax(GLenum target,
3312                          GLboolean reset,
3313                          GLenum format,
3314                          GLenum type,
3315                          GLsizei bufSize,
3316                          void *values)
3317 {
3318     UNIMPLEMENTED();
3319 }
3320 
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3321 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3322 {
3323     UNIMPLEMENTED();
3324 }
3325 
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3326 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3327 {
3328     UNIMPLEMENTED();
3329 }
3330 
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3331 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3332 {
3333     UNIMPLEMENTED();
3334 }
3335 
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3336 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3337 {
3338     UNIMPLEMENTED();
3339 }
3340 
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3341 void Context::getnSeparableFilter(GLenum target,
3342                                   GLenum format,
3343                                   GLenum type,
3344                                   GLsizei rowBufSize,
3345                                   void *row,
3346                                   GLsizei columnBufSize,
3347                                   void *column,
3348                                   void *span)
3349 {
3350     UNIMPLEMENTED();
3351 }
3352 
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3353 void Context::getnTexImage(GLenum target,
3354                            GLint level,
3355                            GLenum format,
3356                            GLenum type,
3357                            GLsizei bufSize,
3358                            void *pixels)
3359 {
3360     UNIMPLEMENTED();
3361 }
3362 
getnUniformdv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLdouble * params)3363 void Context::getnUniformdv(ShaderProgramID program,
3364                             UniformLocation location,
3365                             GLsizei bufSize,
3366                             GLdouble *params)
3367 {
3368     UNIMPLEMENTED();
3369 }
3370 
getnUniformuiv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLuint * params)3371 void Context::getnUniformuiv(ShaderProgramID program,
3372                              UniformLocation location,
3373                              GLsizei bufSize,
3374                              GLuint *params)
3375 {
3376     UNIMPLEMENTED();
3377 }
3378 
invalidateNamedFramebufferData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments)3379 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3380                                              GLsizei numAttachments,
3381                                              const GLenum *attachments)
3382 {
3383     UNIMPLEMENTED();
3384 }
3385 
invalidateNamedFramebufferSubData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3386 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3387                                                 GLsizei numAttachments,
3388                                                 const GLenum *attachments,
3389                                                 GLint x,
3390                                                 GLint y,
3391                                                 GLsizei width,
3392                                                 GLsizei height)
3393 {
3394     UNIMPLEMENTED();
3395 }
3396 
mapNamedBuffer(BufferID buffer,GLenum access)3397 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3398 {
3399     UNIMPLEMENTED();
3400     return nullptr;
3401 }
3402 
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3403 void *Context::mapNamedBufferRange(BufferID buffer,
3404                                    GLintptr offset,
3405                                    GLsizeiptr length,
3406                                    GLbitfield access)
3407 {
3408     UNIMPLEMENTED();
3409     return nullptr;
3410 }
3411 
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3412 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3413 {
3414     UNIMPLEMENTED();
3415 }
3416 
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3417 void Context::namedBufferStorage(BufferID buffer,
3418                                  GLsizeiptr size,
3419                                  const void *data,
3420                                  GLbitfield flags)
3421 {
3422     UNIMPLEMENTED();
3423 }
3424 
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3425 void Context::namedBufferSubData(BufferID buffer,
3426                                  GLintptr offset,
3427                                  GLsizeiptr size,
3428                                  const void *data)
3429 {
3430     UNIMPLEMENTED();
3431 }
3432 
namedFramebufferDrawBuffer(FramebufferID framebuffer,GLenum buf)3433 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3434 {
3435     UNIMPLEMENTED();
3436 }
3437 
namedFramebufferDrawBuffers(FramebufferID framebuffer,GLsizei n,const GLenum * bufs)3438 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3439 {
3440     UNIMPLEMENTED();
3441 }
3442 
namedFramebufferParameteri(FramebufferID framebuffer,GLenum pname,GLint param)3443 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3444 {
3445     UNIMPLEMENTED();
3446 }
3447 
namedFramebufferReadBuffer(FramebufferID framebuffer,GLenum src)3448 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3449 {
3450     UNIMPLEMENTED();
3451 }
3452 
namedFramebufferRenderbuffer(FramebufferID framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3453 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3454                                            GLenum attachment,
3455                                            GLenum renderbuffertarget,
3456                                            RenderbufferID renderbuffer)
3457 {
3458     UNIMPLEMENTED();
3459 }
3460 
namedFramebufferTexture(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level)3461 void Context::namedFramebufferTexture(FramebufferID framebuffer,
3462                                       GLenum attachment,
3463                                       TextureID texture,
3464                                       GLint level)
3465 {
3466     UNIMPLEMENTED();
3467 }
3468 
namedFramebufferTextureLayer(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3469 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3470                                            GLenum attachment,
3471                                            TextureID texture,
3472                                            GLint level,
3473                                            GLint layer)
3474 {
3475     UNIMPLEMENTED();
3476 }
3477 
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3478 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3479                                        GLenum internalformat,
3480                                        GLsizei width,
3481                                        GLsizei height)
3482 {
3483     UNIMPLEMENTED();
3484 }
3485 
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3486 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3487                                                   GLsizei samples,
3488                                                   GLenum internalformat,
3489                                                   GLsizei width,
3490                                                   GLsizei height)
3491 {
3492     UNIMPLEMENTED();
3493 }
3494 
textureBarrier()3495 void Context::textureBarrier()
3496 {
3497     UNIMPLEMENTED();
3498 }
3499 
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3500 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3501 {
3502     UNIMPLEMENTED();
3503 }
3504 
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3505 void Context::textureBufferRange(TextureID texture,
3506                                  GLenum internalformat,
3507                                  BufferID buffer,
3508                                  GLintptr offset,
3509                                  GLsizeiptr size)
3510 {
3511     UNIMPLEMENTED();
3512 }
3513 
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3514 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3515 {
3516     UNIMPLEMENTED();
3517 }
3518 
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3519 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3520 {
3521     UNIMPLEMENTED();
3522 }
3523 
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3524 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3525 {
3526     UNIMPLEMENTED();
3527 }
3528 
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3529 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3530 {
3531     UNIMPLEMENTED();
3532 }
3533 
textureParameteri(TextureID texture,GLenum pname,GLint param)3534 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3535 {
3536     UNIMPLEMENTED();
3537 }
3538 
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3539 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3540 {
3541     UNIMPLEMENTED();
3542 }
3543 
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3544 void Context::textureStorage1D(TextureID texture,
3545                                GLsizei levels,
3546                                GLenum internalformat,
3547                                GLsizei width)
3548 {
3549     UNIMPLEMENTED();
3550 }
3551 
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3552 void Context::textureStorage2D(TextureID texture,
3553                                GLsizei levels,
3554                                GLenum internalformat,
3555                                GLsizei width,
3556                                GLsizei height)
3557 {
3558     UNIMPLEMENTED();
3559 }
3560 
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3561 void Context::textureStorage2DMultisample(TextureID texture,
3562                                           GLsizei samples,
3563                                           GLenum internalformat,
3564                                           GLsizei width,
3565                                           GLsizei height,
3566                                           GLboolean fixedsamplelocations)
3567 {
3568     UNIMPLEMENTED();
3569 }
3570 
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3571 void Context::textureStorage3D(TextureID texture,
3572                                GLsizei levels,
3573                                GLenum internalformat,
3574                                GLsizei width,
3575                                GLsizei height,
3576                                GLsizei depth)
3577 {
3578     UNIMPLEMENTED();
3579 }
3580 
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3581 void Context::textureStorage3DMultisample(TextureID texture,
3582                                           GLsizei samples,
3583                                           GLenum internalformat,
3584                                           GLsizei width,
3585                                           GLsizei height,
3586                                           GLsizei depth,
3587                                           GLboolean fixedsamplelocations)
3588 {
3589     UNIMPLEMENTED();
3590 }
3591 
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3592 void Context::textureSubImage1D(TextureID texture,
3593                                 GLint level,
3594                                 GLint xoffset,
3595                                 GLsizei width,
3596                                 GLenum format,
3597                                 GLenum type,
3598                                 const void *pixels)
3599 {
3600     UNIMPLEMENTED();
3601 }
3602 
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3603 void Context::textureSubImage2D(TextureID texture,
3604                                 GLint level,
3605                                 GLint xoffset,
3606                                 GLint yoffset,
3607                                 GLsizei width,
3608                                 GLsizei height,
3609                                 GLenum format,
3610                                 GLenum type,
3611                                 const void *pixels)
3612 {
3613     UNIMPLEMENTED();
3614 }
3615 
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3616 void Context::textureSubImage3D(TextureID texture,
3617                                 GLint level,
3618                                 GLint xoffset,
3619                                 GLint yoffset,
3620                                 GLint zoffset,
3621                                 GLsizei width,
3622                                 GLsizei height,
3623                                 GLsizei depth,
3624                                 GLenum format,
3625                                 GLenum type,
3626                                 const void *pixels)
3627 {
3628     UNIMPLEMENTED();
3629 }
3630 
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3631 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3632 {
3633     UNIMPLEMENTED();
3634 }
3635 
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3636 void Context::transformFeedbackBufferRange(GLuint xfb,
3637                                            GLuint index,
3638                                            BufferID buffer,
3639                                            GLintptr offset,
3640                                            GLsizeiptr size)
3641 {
3642     UNIMPLEMENTED();
3643 }
3644 
unmapNamedBuffer(BufferID buffer)3645 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3646 {
3647     UNIMPLEMENTED();
3648     return false;
3649 }
3650 
vertexArrayAttribBinding(VertexArrayID vaobj,GLuint attribindex,GLuint bindingindex)3651 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3652 {
3653     UNIMPLEMENTED();
3654 }
3655 
vertexArrayAttribFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3656 void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3657                                       GLuint attribindex,
3658                                       GLint size,
3659                                       GLenum type,
3660                                       GLboolean normalized,
3661                                       GLuint relativeoffset)
3662 {
3663     UNIMPLEMENTED();
3664 }
3665 
vertexArrayAttribIFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3666 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3667                                        GLuint attribindex,
3668                                        GLint size,
3669                                        GLenum type,
3670                                        GLuint relativeoffset)
3671 {
3672     UNIMPLEMENTED();
3673 }
3674 
vertexArrayAttribLFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3675 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3676                                        GLuint attribindex,
3677                                        GLint size,
3678                                        GLenum type,
3679                                        GLuint relativeoffset)
3680 {
3681     UNIMPLEMENTED();
3682 }
3683 
vertexArrayBindingDivisor(VertexArrayID vaobj,GLuint bindingindex,GLuint divisor)3684 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3685 {
3686     UNIMPLEMENTED();
3687 }
3688 
vertexArrayElementBuffer(VertexArrayID vaobj,BufferID buffer)3689 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3690 {
3691     UNIMPLEMENTED();
3692 }
3693 
vertexArrayVertexBuffer(VertexArrayID vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3694 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3695                                       GLuint bindingindex,
3696                                       BufferID buffer,
3697                                       GLintptr offset,
3698                                       GLsizei stride)
3699 {
3700     UNIMPLEMENTED();
3701 }
3702 
vertexArrayVertexBuffers(VertexArrayID vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3703 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3704                                        GLuint first,
3705                                        GLsizei count,
3706                                        const BufferID *buffers,
3707                                        const GLintptr *offsets,
3708                                        const GLsizei *strides)
3709 {
3710     UNIMPLEMENTED();
3711 }
3712 
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3713 void Context::multiDrawArraysIndirectCount(GLenum mode,
3714                                            const void *indirect,
3715                                            GLintptr drawcount,
3716                                            GLsizei maxdrawcount,
3717                                            GLsizei stride)
3718 {
3719     UNIMPLEMENTED();
3720 }
3721 
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3722 void Context::multiDrawElementsIndirectCount(GLenum mode,
3723                                              GLenum type,
3724                                              const void *indirect,
3725                                              GLintptr drawcount,
3726                                              GLsizei maxdrawcount,
3727                                              GLsizei stride)
3728 {
3729     UNIMPLEMENTED();
3730 }
3731 
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3732 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3733 {
3734     UNIMPLEMENTED();
3735 }
3736 
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3737 void Context::specializeShader(GLuint shader,
3738                                const GLchar *pEntryPoint,
3739                                GLuint numSpecializationConstants,
3740                                const GLuint *pConstantIndex,
3741                                const GLuint *pConstantValue)
3742 {
3743     UNIMPLEMENTED();
3744 }
3745 
3746 }  // namespace gl
3747