1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLShaderStringBuilder_DEFINED
9 #define GrGLShaderStringBuilder_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/gpu/GrContextOptions.h"
13 #include "src/gpu/GrAllocator.h"
14 #include "src/gpu/GrGpu.h"
15 #include "src/gpu/gl/GrGLContext.h"
16 #include "src/sksl/SkSLGLSLCodeGenerator.h"
17 
18 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context,
19                                             SkSL::Program::Kind programKind,
20                                             const SkSL::String& sksl,
21                                             const SkSL::Program::Settings& settings,
22                                             SkSL::String* glsl,
23                                             GrContextOptions::ShaderErrorHandler* errorHandler);
24 
25 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
26                                     GrGLuint programId,
27                                     GrGLenum type,
28                                     const SkSL::String& glsl,
29                                     GrGpu::Stats*,
30                                     GrContextOptions::ShaderErrorHandler* errorHandler);
31 
32 #endif
33