1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/GrGpuResourcePriv.h"
9 #include "src/gpu/vk/GrVkGpu.h"
10 #include "src/gpu/vk/GrVkImage.h"
11 #include "src/gpu/vk/GrVkMemory.h"
12 #include "src/gpu/vk/GrVkTexture.h"
13 #include "src/gpu/vk/GrVkUtil.h"
14 
15 #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
16 
LayoutToPipelineSrcStageFlags(const VkImageLayout layout)17 VkPipelineStageFlags GrVkImage::LayoutToPipelineSrcStageFlags(const VkImageLayout layout) {
18     if (VK_IMAGE_LAYOUT_GENERAL == layout) {
19         return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
20     } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout ||
21                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
22         return VK_PIPELINE_STAGE_TRANSFER_BIT;
23     } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) {
24         return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
25     } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout ||
26                VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout) {
27         return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
28     } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) {
29         return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
30     } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
31         return VK_PIPELINE_STAGE_HOST_BIT;
32     } else if (VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) {
33         return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
34     }
35 
36     SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout);
37     return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
38 }
39 
LayoutToSrcAccessMask(const VkImageLayout layout)40 VkAccessFlags GrVkImage::LayoutToSrcAccessMask(const VkImageLayout layout) {
41     // Currently we assume we will never being doing any explict shader writes (this doesn't include
42     // color attachment or depth/stencil writes). So we will ignore the
43     // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT.
44 
45     // We can only directly access the host memory if we are in preinitialized or general layout,
46     // and the image is linear.
47     // TODO: Add check for linear here so we are not always adding host to general, and we should
48     //       only be in preinitialized if we are linear
49     VkAccessFlags flags = 0;
50     if (VK_IMAGE_LAYOUT_GENERAL == layout) {
51         flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
52                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
53                 VK_ACCESS_TRANSFER_WRITE_BIT |
54                 VK_ACCESS_TRANSFER_READ_BIT |
55                 VK_ACCESS_SHADER_READ_BIT |
56                 VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT;
57     } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
58         flags = VK_ACCESS_HOST_WRITE_BIT;
59     } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) {
60         flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
61     } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) {
62         flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
63     } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
64         flags = VK_ACCESS_TRANSFER_WRITE_BIT;
65     } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout ||
66                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout ||
67                VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) {
68         // There are no writes that need to be made available
69         flags = 0;
70     }
71     return flags;
72 }
73 
vk_format_to_aspect_flags(VkFormat format)74 VkImageAspectFlags vk_format_to_aspect_flags(VkFormat format) {
75     switch (format) {
76         case VK_FORMAT_S8_UINT:
77             return VK_IMAGE_ASPECT_STENCIL_BIT;
78         case VK_FORMAT_D24_UNORM_S8_UINT: // fallthrough
79         case VK_FORMAT_D32_SFLOAT_S8_UINT:
80             return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
81         default:
82             return VK_IMAGE_ASPECT_COLOR_BIT;
83     }
84 }
85 
setImageLayout(const GrVkGpu * gpu,VkImageLayout newLayout,VkAccessFlags dstAccessMask,VkPipelineStageFlags dstStageMask,bool byRegion,bool releaseFamilyQueue)86 void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout,
87                                VkAccessFlags dstAccessMask,
88                                VkPipelineStageFlags dstStageMask,
89                                bool byRegion, bool releaseFamilyQueue) {
90     SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED != newLayout &&
91              VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout);
92     VkImageLayout currentLayout = this->currentLayout();
93 
94     if (releaseFamilyQueue && fInfo.fCurrentQueueFamily == fInitialQueueFamily &&
95         newLayout == currentLayout) {
96         // We never transfered the image to this queue and we are releasing it so don't do anything.
97         return;
98     }
99 
100     // If the old and new layout are the same and the layout is a read only layout, there is no need
101     // to put in a barrier unless we also need to switch queues.
102     if (newLayout == currentLayout && !releaseFamilyQueue &&
103         (fInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_IGNORED ||
104          fInfo.fCurrentQueueFamily == gpu->queueIndex()) &&
105         (VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == currentLayout ||
106          VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == currentLayout ||
107          VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == currentLayout)) {
108         return;
109     }
110 
111     VkAccessFlags srcAccessMask = GrVkImage::LayoutToSrcAccessMask(currentLayout);
112     VkPipelineStageFlags srcStageMask = GrVkImage::LayoutToPipelineSrcStageFlags(currentLayout);
113 
114     VkImageAspectFlags aspectFlags = vk_format_to_aspect_flags(fInfo.fFormat);
115 
116     uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
117     uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
118     if (fInfo.fCurrentQueueFamily != VK_QUEUE_FAMILY_IGNORED &&
119         gpu->queueIndex() != fInfo.fCurrentQueueFamily) {
120         // The image still is owned by its original queue family and we need to transfer it into
121         // ours.
122         SkASSERT(!releaseFamilyQueue);
123         SkASSERT(fInfo.fCurrentQueueFamily == fInitialQueueFamily);
124 
125         srcQueueFamilyIndex = fInfo.fCurrentQueueFamily;
126         dstQueueFamilyIndex = gpu->queueIndex();
127         fInfo.fCurrentQueueFamily = gpu->queueIndex();
128     } else if (releaseFamilyQueue) {
129         // We are releasing the image so we must transfer the image back to its original queue
130         // family.
131         srcQueueFamilyIndex = fInfo.fCurrentQueueFamily;
132         dstQueueFamilyIndex = fInitialQueueFamily;
133         fInfo.fCurrentQueueFamily = fInitialQueueFamily;
134     }
135 
136     VkImageMemoryBarrier imageMemoryBarrier = {
137         VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,          // sType
138         nullptr,                                         // pNext
139         srcAccessMask,                                   // srcAccessMask
140         dstAccessMask,                                   // dstAccessMask
141         currentLayout,                                   // oldLayout
142         newLayout,                                       // newLayout
143         srcQueueFamilyIndex,                             // srcQueueFamilyIndex
144         dstQueueFamilyIndex,                             // dstQueueFamilyIndex
145         fInfo.fImage,                                    // image
146         { aspectFlags, 0, fInfo.fLevelCount, 0, 1 }      // subresourceRange
147     };
148 
149     gpu->addImageMemoryBarrier(this->resource(), srcStageMask, dstStageMask, byRegion,
150                                &imageMemoryBarrier);
151 
152     this->updateImageLayout(newLayout);
153 }
154 
InitImageInfo(const GrVkGpu * gpu,const ImageDesc & imageDesc,GrVkImageInfo * info)155 bool GrVkImage::InitImageInfo(const GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) {
156     if (0 == imageDesc.fWidth || 0 == imageDesc.fHeight) {
157         return false;
158     }
159     if ((imageDesc.fIsProtected == GrProtected::kYes) && !gpu->vkCaps().supportsProtectedMemory()) {
160         return false;
161     }
162     VkImage image = VK_NULL_HANDLE;
163     GrVkAlloc alloc;
164 
165     bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling;
166     VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED
167                                            : VK_IMAGE_LAYOUT_UNDEFINED;
168 
169     // Create Image
170     VkSampleCountFlagBits vkSamples;
171     if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) {
172         return false;
173     }
174 
175     SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling ||
176              VK_SAMPLE_COUNT_1_BIT == vkSamples);
177 
178     VkImageCreateFlags createflags = 0;
179     if (imageDesc.fIsProtected == GrProtected::kYes || gpu->protectedContext()) {
180         createflags |= VK_IMAGE_CREATE_PROTECTED_BIT;
181     }
182     const VkImageCreateInfo imageCreateInfo = {
183         VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,         // sType
184         nullptr,                                     // pNext
185         createflags,                                 // VkImageCreateFlags
186         imageDesc.fImageType,                        // VkImageType
187         imageDesc.fFormat,                           // VkFormat
188         { imageDesc.fWidth, imageDesc.fHeight, 1 },  // VkExtent3D
189         imageDesc.fLevels,                           // mipLevels
190         1,                                           // arrayLayers
191         vkSamples,                                   // samples
192         imageDesc.fImageTiling,                      // VkImageTiling
193         imageDesc.fUsageFlags,                       // VkImageUsageFlags
194         VK_SHARING_MODE_EXCLUSIVE,                   // VkSharingMode
195         0,                                           // queueFamilyCount
196         0,                                           // pQueueFamilyIndices
197         initialLayout                                // initialLayout
198     };
199 
200     GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateImage(gpu->device(), &imageCreateInfo, nullptr,
201                                                         &image));
202 
203     if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) {
204         VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr));
205         return false;
206     }
207 
208     info->fImage = image;
209     info->fAlloc = alloc;
210     info->fImageTiling = imageDesc.fImageTiling;
211     info->fImageLayout = initialLayout;
212     info->fFormat = imageDesc.fFormat;
213     info->fLevelCount = imageDesc.fLevels;
214     info->fCurrentQueueFamily = VK_QUEUE_FAMILY_IGNORED;
215     info->fProtected =
216             (createflags & VK_IMAGE_CREATE_PROTECTED_BIT) ? GrProtected::kYes : GrProtected::kNo;
217     return true;
218 }
219 
DestroyImageInfo(const GrVkGpu * gpu,GrVkImageInfo * info)220 void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) {
221     VK_CALL(gpu, DestroyImage(gpu->device(), info->fImage, nullptr));
222     bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling;
223     GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc);
224 }
225 
~GrVkImage()226 GrVkImage::~GrVkImage() {
227     // should have been released or abandoned first
228     SkASSERT(!fResource);
229 }
230 
prepareForPresent(GrVkGpu * gpu)231 void GrVkImage::prepareForPresent(GrVkGpu* gpu) {
232     VkImageLayout layout = this->currentLayout();
233     if (fInitialQueueFamily != VK_QUEUE_FAMILY_EXTERNAL &&
234         fInitialQueueFamily != VK_QUEUE_FAMILY_FOREIGN_EXT) {
235         if (gpu->vkCaps().supportsSwapchain()) {
236             layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
237         }
238     }
239     this->setImageLayout(gpu, layout, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, false, true);
240 }
241 
prepareForExternal(GrVkGpu * gpu)242 void GrVkImage::prepareForExternal(GrVkGpu* gpu) {
243     this->setImageLayout(gpu, this->currentLayout(), 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, false,
244                          true);
245 }
246 
releaseImage(GrVkGpu * gpu)247 void GrVkImage::releaseImage(GrVkGpu* gpu) {
248     if (fInfo.fCurrentQueueFamily != fInitialQueueFamily) {
249         // The Vulkan spec is vague on what to put for the dstStageMask here. The spec for image
250         // memory barrier says the dstStageMask must not be zero. However, in the spec when it talks
251         // about family queue transfers it says the dstStageMask is ignored and should be set to
252         // zero. Assuming it really is ignored we set it to VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT here
253         // since it makes the Vulkan validation layers happy.
254         this->setImageLayout(gpu, this->currentLayout(), 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
255                              false, true);
256     }
257     if (fResource) {
258         fResource->removeOwningTexture();
259         fResource->unref(gpu);
260         fResource = nullptr;
261     }
262 }
263 
abandonImage()264 void GrVkImage::abandonImage() {
265     if (fResource) {
266         fResource->removeOwningTexture();
267         fResource->unrefAndAbandon();
268         fResource = nullptr;
269     }
270 }
271 
setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper)272 void GrVkImage::setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper) {
273     SkASSERT(fResource);
274     // Forward the release proc on to GrVkImage::Resource
275     fResource->setRelease(std::move(releaseHelper));
276 }
277 
freeGPUData(GrVkGpu * gpu) const278 void GrVkImage::Resource::freeGPUData(GrVkGpu* gpu) const {
279     this->invokeReleaseProc();
280     VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr));
281     bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling);
282     GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc);
283 }
284 
addIdleProc(GrVkTexture * owningTexture,sk_sp<GrRefCntedCallback> idleProc) const285 void GrVkImage::Resource::addIdleProc(GrVkTexture* owningTexture,
286                                       sk_sp<GrRefCntedCallback> idleProc) const {
287     SkASSERT(!fOwningTexture || fOwningTexture == owningTexture);
288     fOwningTexture = owningTexture;
289     fIdleProcs.push_back(std::move(idleProc));
290 }
291 
idleProcCnt() const292 int GrVkImage::Resource::idleProcCnt() const { return fIdleProcs.count(); }
293 
idleProc(int i) const294 sk_sp<GrRefCntedCallback> GrVkImage::Resource::idleProc(int i) const { return fIdleProcs[i]; }
295 
resetIdleProcs() const296 void GrVkImage::Resource::resetIdleProcs() const { fIdleProcs.reset(); }
297 
removeOwningTexture() const298 void GrVkImage::Resource::removeOwningTexture() const { fOwningTexture = nullptr; }
299 
notifyAddedToCommandBuffer() const300 void GrVkImage::Resource::notifyAddedToCommandBuffer() const { ++fNumCommandBufferOwners; }
301 
notifyRemovedFromCommandBuffer() const302 void GrVkImage::Resource::notifyRemovedFromCommandBuffer() const {
303     SkASSERT(fNumCommandBufferOwners);
304     if (--fNumCommandBufferOwners || !fIdleProcs.count()) {
305         return;
306     }
307     if (fOwningTexture) {
308         if (fOwningTexture->resourcePriv().hasRef()) {
309             // Wait for the texture to become idle in the cache to call the procs.
310             return;
311         }
312         fOwningTexture->callIdleProcsOnBehalfOfResource();
313     } else {
314         fIdleProcs.reset();
315     }
316 }
317 
freeGPUData(GrVkGpu * gpu) const318 void GrVkImage::BorrowedResource::freeGPUData(GrVkGpu* gpu) const {
319     this->invokeReleaseProc();
320 }
321 
abandonGPUData() const322 void GrVkImage::BorrowedResource::abandonGPUData() const {
323     this->invokeReleaseProc();
324 }
325 
326 #if GR_TEST_UTILS
setCurrentQueueFamilyToGraphicsQueue(GrVkGpu * gpu)327 void GrVkImage::setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu) {
328     fInfo.fCurrentQueueFamily = gpu->queueIndex();
329 }
330 #endif
331 
332