1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6
7 #include "TouchResampler.h"
8
9 #include "nsAlgorithm.h"
10
11 /**
12 * TouchResampler implementation
13 */
14
15 namespace mozilla {
16 namespace widget {
17
18 // The values below have been tested and found to be acceptable on a device
19 // with a display refresh rate of 60Hz and touch sampling rate of 100Hz.
20 // While their "ideal" values are dependent on the exact rates of each device,
21 // the values we've picked below should be somewhat robust across a variation of
22 // different rates. They mostly aim to avoid making predictions that are too far
23 // away (in terms of distance) from the finger, and to detect pauses in the
24 // finger motion without too much delay.
25
26 // Maximum time between two consecutive data points to consider resampling
27 // between them.
28 // Values between 1x and 5x of the touch sampling interval are reasonable.
29 static const double kTouchResampleWindowSize = 40.0;
30
31 // These next two values constrain the sampling timestamp.
32 // Our caller will usually adjust frame timestamps to be slightly in the past,
33 // for example by 5ms. This means that, during normal operation, we will
34 // maximally need to predict by [touch sampling rate] minus 5ms.
35 // So we would like kTouchResampleMaxPredictMs to satisfy the following:
36 // kTouchResampleMaxPredictMs + [frame time adjust] > [touch sampling rate]
37 static const double kTouchResampleMaxPredictMs = 8.0;
38 // This one is a protection against very outdated frame timestamps.
39 // Values larger than the touch sampling interval and less than 3x of the vsync
40 // interval are reasonable.
41 static const double kTouchResampleMaxBacksampleMs = 20.0;
42
43 // The maximum age of the most recent data point to consider resampling.
44 // Should be between 1x and 3x of the touch sampling interval.
45 static const double kTouchResampleOldTouchThresholdMs = 17.0;
46
ProcessEvent(MultiTouchInput && aInput)47 uint64_t TouchResampler::ProcessEvent(MultiTouchInput&& aInput) {
48 mCurrentTouches.UpdateFromEvent(aInput);
49
50 uint64_t eventId = mNextEventId;
51 mNextEventId++;
52
53 if (aInput.mType == MultiTouchInput::MULTITOUCH_MOVE) {
54 // Touch move events are deferred until NotifyFrame.
55 mDeferredTouchMoveEvents.push({std::move(aInput), eventId});
56 } else {
57 // Non-move events are transferred to the outgoing queue unmodified.
58 // If there are pending touch move events, flush those out first, so that
59 // events are emitted in the right order.
60 FlushDeferredTouchMoveEventsUnresampled();
61 if (mInResampledState) {
62 // Return to a non-resampled state before emitting a non-move event.
63 ReturnToNonResampledState();
64 }
65 EmitEvent(std::move(aInput), eventId);
66 }
67
68 return eventId;
69 }
70
NotifyFrame(const TimeStamp & aTimeStamp)71 void TouchResampler::NotifyFrame(const TimeStamp& aTimeStamp) {
72 TimeStamp lastTouchTime = mCurrentTouches.LatestDataPointTime();
73 if (mDeferredTouchMoveEvents.empty() ||
74 (lastTouchTime &&
75 lastTouchTime < aTimeStamp - TimeDuration::FromMilliseconds(
76 kTouchResampleOldTouchThresholdMs))) {
77 // We haven't received a touch move event in a while, so the fingers must
78 // have stopped moving. Flush any old touch move events.
79 FlushDeferredTouchMoveEventsUnresampled();
80
81 if (mInResampledState) {
82 // Make sure we pause at the resting position that we actually observed,
83 // and not at a resampled position.
84 ReturnToNonResampledState();
85 }
86
87 // Clear touch location history so that we don't resample across a pause.
88 mCurrentTouches.ClearDataPoints();
89 return;
90 }
91
92 MOZ_RELEASE_ASSERT(lastTouchTime);
93 TimeStamp lowerBound = lastTouchTime - TimeDuration::FromMilliseconds(
94 kTouchResampleMaxBacksampleMs);
95 TimeStamp upperBound = lastTouchTime + TimeDuration::FromMilliseconds(
96 kTouchResampleMaxPredictMs);
97 TimeStamp sampleTime = clamped(aTimeStamp, lowerBound, upperBound);
98
99 if (mLastEmittedEventTime && sampleTime < mLastEmittedEventTime) {
100 // Keep emitted timestamps in order.
101 sampleTime = mLastEmittedEventTime;
102 }
103
104 // We have at least one pending touch move event. Pick one of the events from
105 // mDeferredTouchMoveEvents as the base event for the resampling adjustment.
106 // We want to produce an event stream whose timestamps are in the right order.
107 // As the base event, use the first event that's at or after sampleTime,
108 // unless there is no such event, in that case use the last one we have. We
109 // will set the timestamp on the resampled event to sampleTime later.
110 // Flush out any older events so that everything remains in the right order.
111 MultiTouchInput input;
112 uint64_t eventId;
113 while (true) {
114 MOZ_RELEASE_ASSERT(!mDeferredTouchMoveEvents.empty());
115 std::tie(input, eventId) = std::move(mDeferredTouchMoveEvents.front());
116 mDeferredTouchMoveEvents.pop();
117 if (mDeferredTouchMoveEvents.empty() || input.mTimeStamp >= sampleTime) {
118 break;
119 }
120 // Flush this event to the outgoing queue without resampling. What ends up
121 // on the screen will still be smooth because we will proceed to emit a
122 // resampled event before the paint for this frame starts.
123 PrependLeftoverHistoricalData(&input);
124 MOZ_RELEASE_ASSERT(input.mTimeStamp < sampleTime);
125 EmitEvent(std::move(input), eventId);
126 }
127
128 mOriginalOfResampledTouchMove = Nothing();
129
130 // Compute the resampled touch positions.
131 nsTArray<ScreenIntPoint> resampledPositions;
132 bool anyPositionDifferentFromOriginal = false;
133 for (const auto& touch : input.mTouches) {
134 ScreenIntPoint resampledPosition =
135 mCurrentTouches.ResampleTouchPositionAtTime(
136 touch.mIdentifier, touch.mScreenPoint, sampleTime);
137 if (resampledPosition != touch.mScreenPoint) {
138 anyPositionDifferentFromOriginal = true;
139 }
140 resampledPositions.AppendElement(resampledPosition);
141 }
142
143 if (anyPositionDifferentFromOriginal) {
144 // Store a copy of the original event, so that we can return to an
145 // non-resampled position later, if necessary.
146 mOriginalOfResampledTouchMove = Some(input);
147
148 // Add the original observed position to the historical data, as well as any
149 // leftover historical positions from the previous touch move event, and
150 // store the resampled values in the "final" position of the event.
151 PrependLeftoverHistoricalData(&input);
152 for (size_t i = 0; i < input.mTouches.Length(); i++) {
153 auto& touch = input.mTouches[i];
154 touch.mHistoricalData.AppendElement(SingleTouchData::HistoricalTouchData{
155 input.mTimeStamp,
156 touch.mScreenPoint,
157 touch.mLocalScreenPoint,
158 touch.mRadius,
159 touch.mRotationAngle,
160 touch.mForce,
161 });
162
163 // Remove any historical touch data that's in the future, compared to
164 // sampleTime. This data will be included by upcoming touch move
165 // events. This only happens if the frame timestamp can be older than the
166 // event timestamp, i.e. if interpolation occurs (rather than
167 // extrapolation).
168 auto futureDataStart = std::find_if(
169 touch.mHistoricalData.begin(), touch.mHistoricalData.end(),
170 [sampleTime](
171 const SingleTouchData::HistoricalTouchData& aHistoricalData) {
172 return aHistoricalData.mTimeStamp > sampleTime;
173 });
174 if (futureDataStart != touch.mHistoricalData.end()) {
175 nsTArray<SingleTouchData::HistoricalTouchData> futureData(
176 Span<SingleTouchData::HistoricalTouchData>(touch.mHistoricalData)
177 .From(futureDataStart.GetIndex()));
178 touch.mHistoricalData.TruncateLength(futureDataStart.GetIndex());
179 mRemainingTouchData.insert({touch.mIdentifier, std::move(futureData)});
180 }
181
182 touch.mScreenPoint = resampledPositions[i];
183 }
184 input.mTimeStamp = sampleTime;
185 }
186
187 EmitEvent(std::move(input), eventId);
188 mInResampledState = anyPositionDifferentFromOriginal;
189 }
190
PrependLeftoverHistoricalData(MultiTouchInput * aInput)191 void TouchResampler::PrependLeftoverHistoricalData(MultiTouchInput* aInput) {
192 for (auto& touch : aInput->mTouches) {
193 auto leftoverData = mRemainingTouchData.find(touch.mIdentifier);
194 if (leftoverData != mRemainingTouchData.end()) {
195 nsTArray<SingleTouchData::HistoricalTouchData> data =
196 std::move(leftoverData->second);
197 mRemainingTouchData.erase(leftoverData);
198 touch.mHistoricalData.InsertElementsAt(0, data);
199 }
200
201 if (TimeStamp cutoffTime = mLastEmittedEventTime) {
202 // If we received historical touch data that was further in the past than
203 // the last resampled event, discard that data so that the touch data
204 // points are emitted in order.
205 touch.mHistoricalData.RemoveElementsBy(
206 [cutoffTime](const SingleTouchData::HistoricalTouchData& aTouchData) {
207 return aTouchData.mTimeStamp < cutoffTime;
208 });
209 }
210 }
211 mRemainingTouchData.clear();
212 }
213
FlushDeferredTouchMoveEventsUnresampled()214 void TouchResampler::FlushDeferredTouchMoveEventsUnresampled() {
215 while (!mDeferredTouchMoveEvents.empty()) {
216 auto [input, eventId] = std::move(mDeferredTouchMoveEvents.front());
217 mDeferredTouchMoveEvents.pop();
218 PrependLeftoverHistoricalData(&input);
219 EmitEvent(std::move(input), eventId);
220 mInResampledState = false;
221 mOriginalOfResampledTouchMove = Nothing();
222 }
223 }
224
ReturnToNonResampledState()225 void TouchResampler::ReturnToNonResampledState() {
226 MOZ_RELEASE_ASSERT(mInResampledState);
227 MOZ_RELEASE_ASSERT(mDeferredTouchMoveEvents.empty(),
228 "Don't call this if there is a deferred touch move event. "
229 "We can return to the non-resampled state by sending that "
230 "event, rather than a copy of a previous event.");
231
232 // The last outgoing event was a resampled touch move event.
233 // Return to the non-resampled state, by sending a touch move event to
234 // "overwrite" any resampled positions with the original observed positions.
235 MultiTouchInput input = std::move(*mOriginalOfResampledTouchMove);
236 mOriginalOfResampledTouchMove = Nothing();
237
238 // For the event's timestamp, we want to backdate the correction as far as we
239 // can, while still preserving timestamp ordering. But we also don't want to
240 // backdate it to be older than it was originally.
241 if (mLastEmittedEventTime > input.mTimeStamp) {
242 input.mTimeStamp = mLastEmittedEventTime;
243 }
244
245 // Assemble the correct historical touch data for this event.
246 // We don't want to include data points that we've already sent out with the
247 // resampled event. And from the leftover data points, we only want those that
248 // don't duplicate the final time + position of this event.
249 for (auto& touch : input.mTouches) {
250 touch.mHistoricalData.Clear();
251 }
252 PrependLeftoverHistoricalData(&input);
253 for (auto& touch : input.mTouches) {
254 touch.mHistoricalData.RemoveElementsBy([&](const auto& histData) {
255 return histData.mTimeStamp >= input.mTimeStamp;
256 });
257 }
258
259 EmitExtraEvent(std::move(input));
260 mInResampledState = false;
261 }
262
Update(const SingleTouchData & aTouch,const TimeStamp & aEventTime)263 void TouchResampler::TouchInfo::Update(const SingleTouchData& aTouch,
264 const TimeStamp& aEventTime) {
265 for (const auto& historicalData : aTouch.mHistoricalData) {
266 mBaseDataPoint = mLatestDataPoint;
267 mLatestDataPoint =
268 Some(DataPoint{historicalData.mTimeStamp, historicalData.mScreenPoint});
269 }
270 mBaseDataPoint = mLatestDataPoint;
271 mLatestDataPoint = Some(DataPoint{aEventTime, aTouch.mScreenPoint});
272 }
273
ResampleAtTime(const ScreenIntPoint & aLastObservedPosition,const TimeStamp & aTimeStamp)274 ScreenIntPoint TouchResampler::TouchInfo::ResampleAtTime(
275 const ScreenIntPoint& aLastObservedPosition, const TimeStamp& aTimeStamp) {
276 TimeStamp cutoff =
277 aTimeStamp - TimeDuration::FromMilliseconds(kTouchResampleWindowSize);
278 if (!mBaseDataPoint || !mLatestDataPoint ||
279 !(mBaseDataPoint->mTimeStamp < mLatestDataPoint->mTimeStamp) ||
280 mBaseDataPoint->mTimeStamp < cutoff) {
281 return aLastObservedPosition;
282 }
283
284 // For the actual resampling, connect the last two data points with a line and
285 // sample along that line.
286 TimeStamp t1 = mBaseDataPoint->mTimeStamp;
287 TimeStamp t2 = mLatestDataPoint->mTimeStamp;
288 double t = (aTimeStamp - t1) / (t2 - t1);
289
290 double x1 = mBaseDataPoint->mPosition.x;
291 double x2 = mLatestDataPoint->mPosition.x;
292 double y1 = mBaseDataPoint->mPosition.y;
293 double y2 = mLatestDataPoint->mPosition.y;
294
295 int32_t resampledX = round(x1 + t * (x2 - x1));
296 int32_t resampledY = round(y1 + t * (y2 - y1));
297 return ScreenIntPoint(resampledX, resampledY);
298 }
299
UpdateFromEvent(const MultiTouchInput & aInput)300 void TouchResampler::CurrentTouches::UpdateFromEvent(
301 const MultiTouchInput& aInput) {
302 switch (aInput.mType) {
303 case MultiTouchInput::MULTITOUCH_START: {
304 // A new touch has been added; make sure mTouches reflects the current
305 // touches in the event.
306 nsTArray<TouchInfo> newTouches;
307 for (const auto& touch : aInput.mTouches) {
308 const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
309 if (touchInfo != mTouches.end()) {
310 // This is one of the existing touches.
311 newTouches.AppendElement(std::move(*touchInfo));
312 mTouches.RemoveElementAt(touchInfo);
313 } else {
314 // This is the new touch.
315 newTouches.AppendElement(TouchInfo{
316 touch.mIdentifier, Nothing(),
317 Some(DataPoint{aInput.mTimeStamp, touch.mScreenPoint})});
318 }
319 }
320 MOZ_ASSERT(mTouches.IsEmpty(), "Missing touch end before touch start?");
321 mTouches = std::move(newTouches);
322 break;
323 }
324
325 case MultiTouchInput::MULTITOUCH_MOVE: {
326 // The touches have moved.
327 // Add position information to the history data points.
328 for (const auto& touch : aInput.mTouches) {
329 const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
330 MOZ_ASSERT(touchInfo != mTouches.end());
331 if (touchInfo != mTouches.end()) {
332 touchInfo->Update(touch, aInput.mTimeStamp);
333 }
334 }
335 mLatestDataPointTime = aInput.mTimeStamp;
336 break;
337 }
338
339 case MultiTouchInput::MULTITOUCH_END: {
340 // A touch has been removed.
341 MOZ_RELEASE_ASSERT(aInput.mTouches.Length() == 1);
342 const auto touchInfo = TouchByIdentifier(aInput.mTouches[0].mIdentifier);
343 MOZ_ASSERT(touchInfo != mTouches.end());
344 if (touchInfo != mTouches.end()) {
345 mTouches.RemoveElementAt(touchInfo);
346 }
347 break;
348 }
349
350 case MultiTouchInput::MULTITOUCH_CANCEL:
351 // All touches are canceled.
352 mTouches.Clear();
353 break;
354 }
355 }
356
357 nsTArray<TouchResampler::TouchInfo>::iterator
TouchByIdentifier(int32_t aIdentifier)358 TouchResampler::CurrentTouches::TouchByIdentifier(int32_t aIdentifier) {
359 return std::find_if(mTouches.begin(), mTouches.end(),
360 [aIdentifier](const TouchInfo& info) {
361 return info.mIdentifier == aIdentifier;
362 });
363 }
364
ResampleTouchPositionAtTime(int32_t aIdentifier,const ScreenIntPoint & aLastObservedPosition,const TimeStamp & aTimeStamp)365 ScreenIntPoint TouchResampler::CurrentTouches::ResampleTouchPositionAtTime(
366 int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
367 const TimeStamp& aTimeStamp) {
368 const auto touchInfo = TouchByIdentifier(aIdentifier);
369 MOZ_ASSERT(touchInfo != mTouches.end());
370 if (touchInfo != mTouches.end()) {
371 return touchInfo->ResampleAtTime(aLastObservedPosition, aTimeStamp);
372 }
373 return aLastObservedPosition;
374 }
375
376 } // namespace widget
377 } // namespace mozilla
378