1 /*
2     Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3                   2004, 2005 Rob Buis <buis@kde.org>
4                   2005 Eric Seidel <eric@webkit.org>
5 
6     This library is free software; you can redistribute it and/or
7     modify it under the terms of the GNU Library General Public
8     License as published by the Free Software Foundation; either
9     version 2 of the License, or (at your option) any later version.
10 
11     This library is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14     Library General Public License for more details.
15 
16     You should have received a copy of the GNU Library General Public License
17     aint with this library; see the file COPYING.LIB.  If not, write to
18     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19     Boston, MA 02110-1301, USA.
20 */
21 
22 #ifndef SVGSpotLightSource_h
23 #define SVGSpotLightSource_h
24 
25 #if ENABLE(SVG) && ENABLE(SVG_FILTERS)
26 #include "FloatPoint3D.h"
27 #include "SVGLightSource.h"
28 
29 namespace WebCore
30 {
31 
32 class SVGSpotLightSource : public SVGLightSource
33 {
34 public:
SVGSpotLightSource(const FloatPoint3D & position,const FloatPoint3D & direction,float specularExponent,float limitingConeAngle)35     SVGSpotLightSource(const FloatPoint3D &position, const FloatPoint3D &direction, float specularExponent, float limitingConeAngle)
36         : SVGLightSource(LS_SPOT)
37         , m_position(position)
38         , m_direction(direction)
39         , m_specularExponent(specularExponent)
40         , m_limitingConeAngle(limitingConeAngle)
41     { }
42 
position()43     const FloatPoint3D &position() const
44     {
45         return m_position;
46     }
direction()47     const FloatPoint3D &direction() const
48     {
49         return m_direction;
50     }
51 
specularExponent()52     float specularExponent() const
53     {
54         return m_specularExponent;
55     }
limitingConeAngle()56     float limitingConeAngle() const
57     {
58         return m_limitingConeAngle;
59     }
60 
61     virtual TextStream &externalRepresentation(TextStream &) const;
62 
63 private:
64     FloatPoint3D m_position;
65     FloatPoint3D m_direction;
66 
67     float m_specularExponent;
68     float m_limitingConeAngle;
69 };
70 
71 } // namespace WebCore
72 
73 #endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
74 
75 #endif // SVGSpotLightSource_h
76