1 #define SOL_CHECK_ARGUMENTS 1
2 #include <sol.hpp>
3 
4 #include "assert.hpp"
5 #include <iostream>
6 
7 // Simple sol2 version of the below
simple(sol::this_state ts,sol::this_environment te)8 void simple(sol::this_state ts, sol::this_environment te) {
9 	sol::state_view lua = ts;
10 	if (te) {
11 		sol::environment& env = te;
12 		sol::environment freshenv = lua["freshenv"];
13 		bool is_same_env = freshenv == env;
14 		std::cout << "this_environment -- env == freshenv : " << is_same_env << std::endl;
15 	}
16 	std::cout << "this_environment -- no environment present" << std::endl;
17 }
18 
19 // NOTE:
20 // THIS IS A LOW-LEVEL EXAMPLE, using pieces of sol2
21 // to facilitate better usage
22 // It is recommended you just do the simple version, as it is basically this code
23 // but it is sometimes useful to show the hoops you need to jump through to use the Lua C API
complicated(sol::this_state ts)24 void complicated(sol::this_state ts) {
25 	lua_State* L = ts;
26 
27 	lua_Debug info;
28 	// Level 0 means current function (this C function, which is useless for our purposes)
29 	// Level 1 means next call frame up the stack. This is probably the environment we're looking for?
30 	int level = 1;
31 	int pre_stack_size = lua_gettop(L);
32 	if (lua_getstack(L, level, &info) != 1) {
33 		// failure: call it quits
34 		std::cout << "error: unable to traverse the stack" << std::endl;
35 		lua_settop(L, pre_stack_size);
36 		return;
37 	}
38 	// the "f" identifier is the most important here
39 	// it pushes the function running at `level` onto the stack:
40 	// we can get the environment from this
41 	// the rest is for printing / debugging purposes
42 	if (lua_getinfo(L, "fnluS", &info) == 0) {
43 		// failure?
44 		std::cout << "manually -- error: unable to get stack information" << std::endl;
45 		lua_settop(L, pre_stack_size);
46 		return;
47 	}
48 
49 	// Okay, so all the calls worked.
50 	// Print out some information about this "level"
51 	std::cout << "manually -- [" << level << "] " << info.short_src << ":" << info.currentline
52 		<< " -- " << (info.name ? info.name : "<unknown>") << "[" << info.what << "]" << std::endl;
53 
54 	// Grab the function off the top of the stack
55 	// remember: -1 means top, -2 means 1 below the top, and so on...
56 	// 1 means the very bottom of the stack,
57 	// 2 means 1 more up, and so on to the top value...
58 	sol::function f(L, -1);
59 	// The environment can now be ripped out of the function
60 	sol::environment env(sol::env_key, f);
61 	if (!env.valid()) {
62 		std::cout << "manually -- error: no environment to get" << std::endl;
63 		lua_settop(L, pre_stack_size);
64 		return;
65 	}
66 	sol::state_view lua(L);
67 	sol::environment freshenv = lua["freshenv"];
68 	bool is_same_env = freshenv == env;
69 	std::cout << "manually -- env == freshenv : " << is_same_env << std::endl;
70 }
71 
main()72 int main() {
73 	std::cout << "=== environment snooping ===" << std::endl;
74 	sol::state lua;
75 
76 	sol::environment freshenv(lua, sol::create, lua.globals());
77 	lua["freshenv"] = freshenv;
78 	lua.set_function("f", simple);
79 	lua.set_function("g", complicated);
80 
81 	lua.script("f()", freshenv);
82 	lua.script("g()", freshenv);
83 
84 	std::cout << std::endl;
85 
86 	return 0;
87 }
88