1// Copyright 2018 The Go Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style
3// license that can be found in the LICENSE file.
4
5package protoreflect
6
7import (
8	"fmt"
9	"math"
10	"reflect"
11)
12
13// Value is a union where only one Go type may be set at a time.
14// The Value is used to represent all possible values a field may take.
15// The following shows which Go type is used to represent each proto Kind:
16//
17//	╔════════════╤═════════════════════════════════════╗
18//	║ Go type    │ Protobuf kind                       ║
19//	╠════════════╪═════════════════════════════════════╣
20//	║ bool       │ BoolKind                            ║
21//	║ int32      │ Int32Kind, Sint32Kind, Sfixed32Kind ║
22//	║ int64      │ Int64Kind, Sint64Kind, Sfixed64Kind ║
23//	║ uint32     │ Uint32Kind, Fixed32Kind             ║
24//	║ uint64     │ Uint64Kind, Fixed64Kind             ║
25//	║ float32    │ FloatKind                           ║
26//	║ float64    │ DoubleKind                          ║
27//	║ string     │ StringKind                          ║
28//	║ []byte     │ BytesKind                           ║
29//	║ EnumNumber │ EnumKind                            ║
30//	║ Message    │ MessageKind, GroupKind              ║
31//	╚════════════╧═════════════════════════════════════╝
32//
33// Multiple protobuf Kinds may be represented by a single Go type if the type
34// can losslessly represent the information for the proto kind. For example,
35// Int64Kind, Sint64Kind, and Sfixed64Kind are all represented by int64,
36// but use different integer encoding methods.
37//
38// The List or Map types are used if the field cardinality is repeated.
39// A field is a List if FieldDescriptor.IsList reports true.
40// A field is a Map if FieldDescriptor.IsMap reports true.
41//
42// Converting to/from a Value and a concrete Go value panics on type mismatch.
43// For example, ValueOf("hello").Int() panics because this attempts to
44// retrieve an int64 from a string.
45type Value value
46
47// The protoreflect API uses a custom Value union type instead of interface{}
48// to keep the future open for performance optimizations. Using an interface{}
49// always incurs an allocation for primitives (e.g., int64) since it needs to
50// be boxed on the heap (as interfaces can only contain pointers natively).
51// Instead, we represent the Value union as a flat struct that internally keeps
52// track of which type is set. Using unsafe, the Value union can be reduced
53// down to 24B, which is identical in size to a slice.
54//
55// The latest compiler (Go1.11) currently suffers from some limitations:
56//	• With inlining, the compiler should be able to statically prove that
57//	only one of these switch cases are taken and inline one specific case.
58//	See https://golang.org/issue/22310.
59
60// ValueOf returns a Value initialized with the concrete value stored in v.
61// This panics if the type does not match one of the allowed types in the
62// Value union.
63func ValueOf(v interface{}) Value {
64	switch v := v.(type) {
65	case nil:
66		return Value{}
67	case bool:
68		return ValueOfBool(v)
69	case int32:
70		return ValueOfInt32(v)
71	case int64:
72		return ValueOfInt64(v)
73	case uint32:
74		return ValueOfUint32(v)
75	case uint64:
76		return ValueOfUint64(v)
77	case float32:
78		return ValueOfFloat32(v)
79	case float64:
80		return ValueOfFloat64(v)
81	case string:
82		return ValueOfString(v)
83	case []byte:
84		return ValueOfBytes(v)
85	case EnumNumber:
86		return ValueOfEnum(v)
87	case Message, List, Map:
88		return valueOfIface(v)
89	default:
90		panic(fmt.Sprintf("invalid type: %v", reflect.TypeOf(v)))
91	}
92}
93
94// ValueOfBool returns a new boolean value.
95func ValueOfBool(v bool) Value {
96	if v {
97		return Value{typ: boolType, num: 1}
98	} else {
99		return Value{typ: boolType, num: 0}
100	}
101}
102
103// ValueOfInt32 returns a new int32 value.
104func ValueOfInt32(v int32) Value {
105	return Value{typ: int32Type, num: uint64(v)}
106}
107
108// ValueOfInt64 returns a new int64 value.
109func ValueOfInt64(v int64) Value {
110	return Value{typ: int64Type, num: uint64(v)}
111}
112
113// ValueOfUint32 returns a new uint32 value.
114func ValueOfUint32(v uint32) Value {
115	return Value{typ: uint32Type, num: uint64(v)}
116}
117
118// ValueOfUint64 returns a new uint64 value.
119func ValueOfUint64(v uint64) Value {
120	return Value{typ: uint64Type, num: v}
121}
122
123// ValueOfFloat32 returns a new float32 value.
124func ValueOfFloat32(v float32) Value {
125	return Value{typ: float32Type, num: uint64(math.Float64bits(float64(v)))}
126}
127
128// ValueOfFloat64 returns a new float64 value.
129func ValueOfFloat64(v float64) Value {
130	return Value{typ: float64Type, num: uint64(math.Float64bits(float64(v)))}
131}
132
133// ValueOfString returns a new string value.
134func ValueOfString(v string) Value {
135	return valueOfString(v)
136}
137
138// ValueOfBytes returns a new bytes value.
139func ValueOfBytes(v []byte) Value {
140	return valueOfBytes(v[:len(v):len(v)])
141}
142
143// ValueOfEnum returns a new enum value.
144func ValueOfEnum(v EnumNumber) Value {
145	return Value{typ: enumType, num: uint64(v)}
146}
147
148// ValueOfMessage returns a new Message value.
149func ValueOfMessage(v Message) Value {
150	return valueOfIface(v)
151}
152
153// ValueOfList returns a new List value.
154func ValueOfList(v List) Value {
155	return valueOfIface(v)
156}
157
158// ValueOfMap returns a new Map value.
159func ValueOfMap(v Map) Value {
160	return valueOfIface(v)
161}
162
163// IsValid reports whether v is populated with a value.
164func (v Value) IsValid() bool {
165	return v.typ != nilType
166}
167
168// Interface returns v as an interface{}.
169//
170// Invariant: v == ValueOf(v).Interface()
171func (v Value) Interface() interface{} {
172	switch v.typ {
173	case nilType:
174		return nil
175	case boolType:
176		return v.Bool()
177	case int32Type:
178		return int32(v.Int())
179	case int64Type:
180		return int64(v.Int())
181	case uint32Type:
182		return uint32(v.Uint())
183	case uint64Type:
184		return uint64(v.Uint())
185	case float32Type:
186		return float32(v.Float())
187	case float64Type:
188		return float64(v.Float())
189	case stringType:
190		return v.String()
191	case bytesType:
192		return v.Bytes()
193	case enumType:
194		return v.Enum()
195	default:
196		return v.getIface()
197	}
198}
199
200// Bool returns v as a bool and panics if the type is not a bool.
201func (v Value) Bool() bool {
202	switch v.typ {
203	case boolType:
204		return v.num > 0
205	default:
206		panic("proto: value type mismatch")
207	}
208}
209
210// Int returns v as a int64 and panics if the type is not a int32 or int64.
211func (v Value) Int() int64 {
212	switch v.typ {
213	case int32Type, int64Type:
214		return int64(v.num)
215	default:
216		panic("proto: value type mismatch")
217	}
218}
219
220// Uint returns v as a uint64 and panics if the type is not a uint32 or uint64.
221func (v Value) Uint() uint64 {
222	switch v.typ {
223	case uint32Type, uint64Type:
224		return uint64(v.num)
225	default:
226		panic("proto: value type mismatch")
227	}
228}
229
230// Float returns v as a float64 and panics if the type is not a float32 or float64.
231func (v Value) Float() float64 {
232	switch v.typ {
233	case float32Type, float64Type:
234		return math.Float64frombits(uint64(v.num))
235	default:
236		panic("proto: value type mismatch")
237	}
238}
239
240// String returns v as a string. Since this method implements fmt.Stringer,
241// this returns the formatted string value for any non-string type.
242func (v Value) String() string {
243	switch v.typ {
244	case stringType:
245		return v.getString()
246	default:
247		return fmt.Sprint(v.Interface())
248	}
249}
250
251// Bytes returns v as a []byte and panics if the type is not a []byte.
252func (v Value) Bytes() []byte {
253	switch v.typ {
254	case bytesType:
255		return v.getBytes()
256	default:
257		panic("proto: value type mismatch")
258	}
259}
260
261// Enum returns v as a EnumNumber and panics if the type is not a EnumNumber.
262func (v Value) Enum() EnumNumber {
263	switch v.typ {
264	case enumType:
265		return EnumNumber(v.num)
266	default:
267		panic("proto: value type mismatch")
268	}
269}
270
271// Message returns v as a Message and panics if the type is not a Message.
272func (v Value) Message() Message {
273	switch v := v.getIface().(type) {
274	case Message:
275		return v
276	default:
277		panic("proto: value type mismatch")
278	}
279}
280
281// List returns v as a List and panics if the type is not a List.
282func (v Value) List() List {
283	switch v := v.getIface().(type) {
284	case List:
285		return v
286	default:
287		panic("proto: value type mismatch")
288	}
289}
290
291// Map returns v as a Map and panics if the type is not a Map.
292func (v Value) Map() Map {
293	switch v := v.getIface().(type) {
294	case Map:
295		return v
296	default:
297		panic("proto: value type mismatch")
298	}
299}
300
301// MapKey returns v as a MapKey and panics for invalid MapKey types.
302func (v Value) MapKey() MapKey {
303	switch v.typ {
304	case boolType, int32Type, int64Type, uint32Type, uint64Type, stringType:
305		return MapKey(v)
306	}
307	panic("proto: invalid map key type")
308}
309
310// MapKey is used to index maps, where the Go type of the MapKey must match
311// the specified key Kind (see MessageDescriptor.IsMapEntry).
312// The following shows what Go type is used to represent each proto Kind:
313//
314//	╔═════════╤═════════════════════════════════════╗
315//	║ Go type │ Protobuf kind                       ║
316//	╠═════════╪═════════════════════════════════════╣
317//	║ bool    │ BoolKind                            ║
318//	║ int32   │ Int32Kind, Sint32Kind, Sfixed32Kind ║
319//	║ int64   │ Int64Kind, Sint64Kind, Sfixed64Kind ║
320//	║ uint32  │ Uint32Kind, Fixed32Kind             ║
321//	║ uint64  │ Uint64Kind, Fixed64Kind             ║
322//	║ string  │ StringKind                          ║
323//	╚═════════╧═════════════════════════════════════╝
324//
325// A MapKey is constructed and accessed through a Value:
326//	k := ValueOf("hash").MapKey() // convert string to MapKey
327//	s := k.String()               // convert MapKey to string
328//
329// The MapKey is a strict subset of valid types used in Value;
330// converting a Value to a MapKey with an invalid type panics.
331type MapKey value
332
333// IsValid reports whether k is populated with a value.
334func (k MapKey) IsValid() bool {
335	return Value(k).IsValid()
336}
337
338// Interface returns k as an interface{}.
339func (k MapKey) Interface() interface{} {
340	return Value(k).Interface()
341}
342
343// Bool returns k as a bool and panics if the type is not a bool.
344func (k MapKey) Bool() bool {
345	return Value(k).Bool()
346}
347
348// Int returns k as a int64 and panics if the type is not a int32 or int64.
349func (k MapKey) Int() int64 {
350	return Value(k).Int()
351}
352
353// Uint returns k as a uint64 and panics if the type is not a uint32 or uint64.
354func (k MapKey) Uint() uint64 {
355	return Value(k).Uint()
356}
357
358// String returns k as a string. Since this method implements fmt.Stringer,
359// this returns the formatted string value for any non-string type.
360func (k MapKey) String() string {
361	return Value(k).String()
362}
363
364// Value returns k as a Value.
365func (k MapKey) Value() Value {
366	return Value(k)
367}
368