1/*! ***************************************************************************** 2Copyright (c) Microsoft Corporation. All rights reserved. 3Licensed under the Apache License, Version 2.0 (the "License"); you may not use 4this file except in compliance with the License. You may obtain a copy of the 5License at http://www.apache.org/licenses/LICENSE-2.0 6 7THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 8KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 9WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 10MERCHANTABLITY OR NON-INFRINGEMENT. 11 12See the Apache Version 2.0 License for specific language governing permissions 13and limitations under the License. 14***************************************************************************** */ 15 16 17 18/// <reference no-default-lib="true"/> 19 20 21///////////////////////////// 22/// Worker Iterable APIs 23///////////////////////////// 24 25interface Cache { 26 addAll(requests: Iterable<RequestInfo>): Promise<void>; 27} 28 29interface CanvasPathDrawingStyles { 30 setLineDash(segments: Iterable<number>): void; 31} 32 33interface DOMStringList { 34 [Symbol.iterator](): IterableIterator<string>; 35} 36 37interface FileList { 38 [Symbol.iterator](): IterableIterator<File>; 39} 40 41interface FormData { 42 [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>; 43 /** 44 * Returns an array of key, value pairs for every entry in the list. 45 */ 46 entries(): IterableIterator<[string, FormDataEntryValue]>; 47 /** 48 * Returns a list of keys in the list. 49 */ 50 keys(): IterableIterator<string>; 51 /** 52 * Returns a list of values in the list. 53 */ 54 values(): IterableIterator<FormDataEntryValue>; 55} 56 57interface Headers { 58 [Symbol.iterator](): IterableIterator<[string, string]>; 59 /** 60 * Returns an iterator allowing to go through all key/value pairs contained in this object. 61 */ 62 entries(): IterableIterator<[string, string]>; 63 /** 64 * Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. 65 */ 66 keys(): IterableIterator<string>; 67 /** 68 * Returns an iterator allowing to go through all values of the key/value pairs contained in this object. 69 */ 70 values(): IterableIterator<string>; 71} 72 73interface IDBDatabase { 74 /** 75 * Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. 76 */ 77 transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction; 78} 79 80interface IDBObjectStore { 81 /** 82 * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException. 83 * 84 * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction. 85 */ 86 createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex; 87} 88 89interface URLSearchParams { 90 [Symbol.iterator](): IterableIterator<[string, string]>; 91 /** 92 * Returns an array of key, value pairs for every entry in the search params. 93 */ 94 entries(): IterableIterator<[string, string]>; 95 /** 96 * Returns a list of keys in the search params. 97 */ 98 keys(): IterableIterator<string>; 99 /** 100 * Returns a list of values in the search params. 101 */ 102 values(): IterableIterator<string>; 103} 104 105interface WEBGL_draw_buffers { 106 drawBuffersWEBGL(buffers: Iterable<GLenum>): void; 107} 108 109interface WebGL2RenderingContextBase { 110 clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void; 111 clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void; 112 clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void; 113 drawBuffers(buffers: Iterable<GLenum>): void; 114 getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any; 115 getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null; 116 invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; 117 invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; 118 transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; 119 uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; 120 uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; 121 uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; 122 uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; 123 uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 124 uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 125 uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 126 uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 127 uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 128 uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 129 vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void; 130 vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void; 131} 132 133interface WebGL2RenderingContextOverloads { 134 uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 135 uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; 136 uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 137 uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; 138 uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 139 uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; 140 uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 141 uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; 142 uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 143 uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 144 uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; 145} 146 147interface WebGLRenderingContextBase { 148 vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void; 149 vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void; 150 vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void; 151 vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void; 152} 153 154interface WebGLRenderingContextOverloads { 155 uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; 156 uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; 157 uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; 158 uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; 159 uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; 160 uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; 161 uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; 162 uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; 163 uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; 164 uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; 165 uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; 166} 167