1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
6 //          Chrome's message-loop based Thread abstraction, and if you are a
7 //          thread running in the browser, there will likely be assumptions
8 //          that your thread will have an associated message loop.
9 //
10 // This is a simple thread interface that backs to a native operating system
11 // thread.  You should use this only when you want a thread that does not have
12 // an associated MessageLoop.  Unittesting is the best example of this.
13 //
14 // The simplest interface to use is DelegateSimpleThread, which will create
15 // a new thread, and execute the Delegate's virtual Run() in this new thread
16 // until it has completed, exiting the thread.
17 //
18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
19 // resources.  You are also responsible for destructing the SimpleThread object.
20 // It is invalid to destroy a SimpleThread while it is running, or without
21 // Start() having been called (and a thread never created).  The Delegate
22 // object should live as long as a DelegateSimpleThread.
23 //
24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
25 // access it from the creating thread or from the newly created thread.  This
26 // implies that the creator thread should be the thread that calls Join.
27 //
28 // Example:
29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
30 //   MyThreadRunner runner;
31 //   DelegateSimpleThread thread(&runner, "good_name_here");
32 //   thread.Start();
33 //   // Start will return after the Thread has been successfully started and
34 //   // initialized.  The newly created thread will invoke runner->Run(), and
35 //   // run until it returns.
36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
37 //   // The SimpleThread object is still valid, however you may not call Join
38 //   // or Start again.
39 
40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
41 #define BASE_THREADING_SIMPLE_THREAD_H_
42 
43 #include <stddef.h>
44 
45 #include <string>
46 #include <vector>
47 
48 #include "base/base_export.h"
49 #include "base/compiler_specific.h"
50 #include "base/containers/queue.h"
51 #include "base/macros.h"
52 #include "base/synchronization/lock.h"
53 #include "base/synchronization/waitable_event.h"
54 #include "base/threading/platform_thread.h"
55 
56 namespace base {
57 
58 // This is the base SimpleThread.  You can derive from it and implement the
59 // virtual Run method, or you can use the DelegateSimpleThread interface.
60 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
61  public:
62   struct BASE_EXPORT Options {
63    public:
64     Options() = default;
OptionsOptions65     explicit Options(ThreadPriority priority_in) : priority(priority_in) {}
66     ~Options() = default;
67 
68     // Allow copies.
69     Options(const Options& other) = default;
70     Options& operator=(const Options& other) = default;
71 
72     // A custom stack size, or 0 for the system default.
73     size_t stack_size = 0;
74 
75     ThreadPriority priority = ThreadPriority::NORMAL;
76 
77     // If false, the underlying thread's PlatformThreadHandle will not be kept
78     // around and as such the SimpleThread instance will not be Join()able and
79     // must not be deleted before Run() is invoked. After that, it's up to
80     // the subclass to determine when it is safe to delete itself.
81     bool joinable = true;
82   };
83 
84   // Creates a SimpleThread. |options| should be used to manage any specific
85   // configuration involving the thread creation and management.
86   // Every thread has a name, which is a display string to identify the thread.
87   // The thread will not be created until Start() is called.
88   explicit SimpleThread(const std::string& name);
89   SimpleThread(const std::string& name, const Options& options);
90 
91   ~SimpleThread() override;
92 
93   // Starts the thread and returns only after the thread has started and
94   // initialized (i.e. ThreadMain() has been called).
95   void Start();
96 
97   // Joins the thread. If StartAsync() was used to start the thread, then this
98   // first waits for the thread to start cleanly, then it joins.
99   void Join();
100 
101   // Starts the thread, but returns immediately, without waiting for the thread
102   // to have initialized first (i.e. this does not wait for ThreadMain() to have
103   // been run first).
104   void StartAsync();
105 
106   // Subclasses should override the Run method.
107   virtual void Run() = 0;
108 
109   // Returns the thread id, only valid after the thread has started. If the
110   // thread was started using Start(), then this will be valid after the call to
111   // Start(). If StartAsync() was used to start the thread, then this must not
112   // be called before HasBeenStarted() returns True.
113   PlatformThreadId tid();
114 
115   // Returns True if the thread has been started and initialized (i.e. if
116   // ThreadMain() has run). If the thread was started with StartAsync(), but it
117   // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will
118   // return False.
119   bool HasBeenStarted();
120 
121   // Returns True if Join() has ever been called.
HasBeenJoined()122   bool HasBeenJoined() const { return joined_; }
123 
124   // Returns true if Start() or StartAsync() has been called.
HasStartBeenAttempted()125   bool HasStartBeenAttempted() { return start_called_; }
126 
127   // Overridden from PlatformThread::Delegate:
128   void ThreadMain() override;
129 
130  private:
131   // This is called just before the thread is started. This is called regardless
132   // of whether Start() or StartAsync() is used to start the thread.
BeforeStart()133   virtual void BeforeStart() {}
134 
135   // This is called just after the thread has been initialized and just before
136   // Run() is called. This is called on the newly started thread.
BeforeRun()137   virtual void BeforeRun() {}
138 
139   // This is called just before the thread is joined. The thread is started and
140   // has been initialized before this is called.
BeforeJoin()141   virtual void BeforeJoin() {}
142 
143   const std::string name_;
144   const Options options_;
145   PlatformThreadHandle thread_;  // PlatformThread handle, reset after Join.
146   WaitableEvent event_;          // Signaled if Start() was ever called.
147   PlatformThreadId tid_ = kInvalidThreadId;  // The backing thread's id.
148   bool joined_ = false;                      // True if Join has been called.
149   // Set to true when the platform-thread creation has started.
150   bool start_called_ = false;
151 
152   DISALLOW_COPY_AND_ASSIGN(SimpleThread);
153 };
154 
155 // A SimpleThread which delegates Run() to its Delegate. Non-joinable
156 // DelegateSimpleThread are safe to delete after Run() was invoked, their
157 // Delegates are also safe to delete after that point from this class' point of
158 // view (although implementations must of course make sure that Run() will not
159 // use their Delegate's member state after its deletion).
160 class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
161  public:
162   class BASE_EXPORT Delegate {
163    public:
164     virtual ~Delegate() = default;
165     virtual void Run() = 0;
166   };
167 
168   DelegateSimpleThread(Delegate* delegate,
169                        const std::string& name_prefix);
170   DelegateSimpleThread(Delegate* delegate,
171                        const std::string& name_prefix,
172                        const Options& options);
173 
174   ~DelegateSimpleThread() override;
175   void Run() override;
176 
177  private:
178   Delegate* delegate_;
179 
180   DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread);
181 };
182 
183 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
184 // and then add jobs which will be dispatched to the threads.  This is
185 // convenient when you have a lot of small work that you want done
186 // multi-threaded, but don't want to spawn a thread for each small bit of work.
187 //
188 // You just call AddWork() to add a delegate to the list of work to be done.
189 // JoinAll() will make sure that all outstanding work is processed, and wait
190 // for everything to finish.  You can reuse a pool, so you can call Start()
191 // again after you've called JoinAll().
192 class BASE_EXPORT DelegateSimpleThreadPool
193     : public DelegateSimpleThread::Delegate {
194  public:
195   typedef DelegateSimpleThread::Delegate Delegate;
196 
197   DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
198   ~DelegateSimpleThreadPool() override;
199 
200   // Start up all of the underlying threads, and start processing work if we
201   // have any.
202   void Start();
203 
204   // Make sure all outstanding work is finished, and wait for and destroy all
205   // of the underlying threads in the pool.
206   void JoinAll();
207 
208   // It is safe to AddWork() any time, before or after Start().
209   // Delegate* should always be a valid pointer, NULL is reserved internally.
210   void AddWork(Delegate* work, int repeat_count);
AddWork(Delegate * work)211   void AddWork(Delegate* work) {
212     AddWork(work, 1);
213   }
214 
215   // We implement the Delegate interface, for running our internal threads.
216   void Run() override;
217 
218  private:
219   const std::string name_prefix_;
220   int num_threads_;
221   std::vector<DelegateSimpleThread*> threads_;
222   base::queue<Delegate*> delegates_;
223   base::Lock lock_;            // Locks delegates_
224   WaitableEvent dry_;    // Not signaled when there is no work to do.
225 
226   DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool);
227 };
228 
229 }  // namespace base
230 
231 #endif  // BASE_THREADING_SIMPLE_THREAD_H_
232