1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_1_1_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_ 12 13 #define ANGLE_GL_1_1_CONTEXT_API \ 14 GLboolean areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); \ 15 void arrayElement(GLint i); \ 16 void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, \ 17 GLsizei width, GLint border); \ 18 void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, \ 19 GLsizei width); \ 20 void edgeFlagPointer(GLsizei stride, const void *pointer); \ 21 void indexPointer(GLenum type, GLsizei stride, const void *pointer); \ 22 void indexub(GLubyte c); \ 23 void indexubv(const GLubyte *c); \ 24 void interleavedArrays(GLenum format, GLsizei stride, const void *pointer); \ 25 void popClientAttrib(); \ 26 void prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); \ 27 void pushClientAttrib(GLbitfield mask); \ 28 void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \ 29 GLenum type, const void *pixels); 30 31 #endif // ANGLE_CONTEXT_API_1_1_AUTOGEN_H_ 32