1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_1_1_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
12 
13 #define ANGLE_GL_1_1_CONTEXT_API                                                                \
14     GLboolean areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);    \
15     void arrayElement(GLint i);                                                                 \
16     void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,    \
17                         GLsizei width, GLint border);                                           \
18     void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y,         \
19                            GLsizei width);                                                      \
20     void edgeFlagPointer(GLsizei stride, const void *pointer);                                  \
21     void indexPointer(GLenum type, GLsizei stride, const void *pointer);                        \
22     void indexub(GLubyte c);                                                                    \
23     void indexubv(const GLubyte *c);                                                            \
24     void interleavedArrays(GLenum format, GLsizei stride, const void *pointer);                 \
25     void popClientAttrib();                                                                     \
26     void prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);      \
27     void pushClientAttrib(GLbitfield mask);                                                     \
28     void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \
29                        GLenum type, const void *pixels);
30 
31 #endif  // ANGLE_CONTEXT_API_1_1_AUTOGEN_H_
32