1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_1_4_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_ 12 13 #define ANGLE_GL_1_4_CONTEXT_API \ 14 void fogCoordPointer(GLenum type, GLsizei stride, const void *pointer); \ 15 void fogCoordd(GLdouble coord); \ 16 void fogCoorddv(const GLdouble *coord); \ 17 void fogCoordf(GLfloat coord); \ 18 void fogCoordfv(const GLfloat *coord); \ 19 void pointParameteri(GLenum pname, GLint param); \ 20 void pointParameteriv(GLenum pname, const GLint *params); \ 21 void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \ 22 void secondaryColor3bv(const GLbyte *v); \ 23 void secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); \ 24 void secondaryColor3dv(const GLdouble *v); \ 25 void secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); \ 26 void secondaryColor3fv(const GLfloat *v); \ 27 void secondaryColor3i(GLint red, GLint green, GLint blue); \ 28 void secondaryColor3iv(const GLint *v); \ 29 void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \ 30 void secondaryColor3sv(const GLshort *v); \ 31 void secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); \ 32 void secondaryColor3ubv(const GLubyte *v); \ 33 void secondaryColor3ui(GLuint red, GLuint green, GLuint blue); \ 34 void secondaryColor3uiv(const GLuint *v); \ 35 void secondaryColor3us(GLushort red, GLushort green, GLushort blue); \ 36 void secondaryColor3usv(const GLushort *v); \ 37 void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ 38 void windowPos2d(GLdouble x, GLdouble y); \ 39 void windowPos2dv(const GLdouble *v); \ 40 void windowPos2f(GLfloat x, GLfloat y); \ 41 void windowPos2fv(const GLfloat *v); \ 42 void windowPos2i(GLint x, GLint y); \ 43 void windowPos2iv(const GLint *v); \ 44 void windowPos2s(GLshort x, GLshort y); \ 45 void windowPos2sv(const GLshort *v); \ 46 void windowPos3d(GLdouble x, GLdouble y, GLdouble z); \ 47 void windowPos3dv(const GLdouble *v); \ 48 void windowPos3f(GLfloat x, GLfloat y, GLfloat z); \ 49 void windowPos3fv(const GLfloat *v); \ 50 void windowPos3i(GLint x, GLint y, GLint z); \ 51 void windowPos3iv(const GLint *v); \ 52 void windowPos3s(GLshort x, GLshort y, GLshort z); \ 53 void windowPos3sv(const GLshort *v); 54 55 #endif // ANGLE_CONTEXT_API_1_4_AUTOGEN_H_ 56