1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationESEXT_autogen.h: 9 // Validation functions for the OpenGL ES extension entry points. 10 11 #ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 // GL_ANGLE_base_vertex_base_instance 21 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context, 22 PrimitiveMode modePacked, 23 GLint first, 24 GLsizei count, 25 GLsizei instanceCount, 26 GLuint baseInstance); 27 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 28 PrimitiveMode modePacked, 29 GLsizei count, 30 DrawElementsType typePacked, 31 const GLvoid *indices, 32 GLsizei instanceCounts, 33 GLint baseVertex, 34 GLuint baseInstance); 35 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, 36 PrimitiveMode modePacked, 37 const GLint *firsts, 38 const GLsizei *counts, 39 const GLsizei *instanceCounts, 40 const GLuint *baseInstances, 41 GLsizei drawcount); 42 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 43 PrimitiveMode modePacked, 44 const GLsizei *counts, 45 DrawElementsType typePacked, 46 const GLvoid *const *indices, 47 const GLsizei *instanceCounts, 48 const GLint *baseVertices, 49 const GLuint *baseInstances, 50 GLsizei drawcount); 51 52 // GL_ANGLE_copy_texture_3d 53 bool ValidateCopyTexture3DANGLE(const Context *context, 54 TextureID sourceIdPacked, 55 GLint sourceLevel, 56 TextureTarget destTargetPacked, 57 TextureID destIdPacked, 58 GLint destLevel, 59 GLint internalFormat, 60 GLenum destType, 61 GLboolean unpackFlipY, 62 GLboolean unpackPremultiplyAlpha, 63 GLboolean unpackUnmultiplyAlpha); 64 bool ValidateCopySubTexture3DANGLE(const Context *context, 65 TextureID sourceIdPacked, 66 GLint sourceLevel, 67 TextureTarget destTargetPacked, 68 TextureID destIdPacked, 69 GLint destLevel, 70 GLint xoffset, 71 GLint yoffset, 72 GLint zoffset, 73 GLint x, 74 GLint y, 75 GLint z, 76 GLint width, 77 GLint height, 78 GLint depth, 79 GLboolean unpackFlipY, 80 GLboolean unpackPremultiplyAlpha, 81 GLboolean unpackUnmultiplyAlpha); 82 83 // GL_ANGLE_framebuffer_blit 84 bool ValidateBlitFramebufferANGLE(const Context *context, 85 GLint srcX0, 86 GLint srcY0, 87 GLint srcX1, 88 GLint srcY1, 89 GLint dstX0, 90 GLint dstY0, 91 GLint dstX1, 92 GLint dstY1, 93 GLbitfield mask, 94 GLenum filter); 95 96 // GL_ANGLE_framebuffer_multisample 97 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, 98 GLenum target, 99 GLsizei samples, 100 GLenum internalformat, 101 GLsizei width, 102 GLsizei height); 103 104 // GL_ANGLE_get_image 105 bool ValidateGetTexImageANGLE(const Context *context, 106 TextureTarget targetPacked, 107 GLint level, 108 GLenum format, 109 GLenum type, 110 const void *pixels); 111 bool ValidateGetRenderbufferImageANGLE(const Context *context, 112 GLenum target, 113 GLenum format, 114 GLenum type, 115 const void *pixels); 116 117 // GL_ANGLE_instanced_arrays 118 bool ValidateDrawArraysInstancedANGLE(const Context *context, 119 PrimitiveMode modePacked, 120 GLint first, 121 GLsizei count, 122 GLsizei primcount); 123 bool ValidateDrawElementsInstancedANGLE(const Context *context, 124 PrimitiveMode modePacked, 125 GLsizei count, 126 DrawElementsType typePacked, 127 const void *indices, 128 GLsizei primcount); 129 bool ValidateVertexAttribDivisorANGLE(const Context *context, GLuint index, GLuint divisor); 130 131 // GL_ANGLE_memory_object_fuchsia 132 bool ValidateImportMemoryZirconHandleANGLE(const Context *context, 133 MemoryObjectID memoryPacked, 134 GLuint64 size, 135 HandleType handleTypePacked, 136 GLuint handle); 137 138 // GL_ANGLE_multi_draw 139 bool ValidateMultiDrawArraysANGLE(const Context *context, 140 PrimitiveMode modePacked, 141 const GLint *firsts, 142 const GLsizei *counts, 143 GLsizei drawcount); 144 bool ValidateMultiDrawArraysInstancedANGLE(const Context *context, 145 PrimitiveMode modePacked, 146 const GLint *firsts, 147 const GLsizei *counts, 148 const GLsizei *instanceCounts, 149 GLsizei drawcount); 150 bool ValidateMultiDrawElementsANGLE(const Context *context, 151 PrimitiveMode modePacked, 152 const GLsizei *counts, 153 DrawElementsType typePacked, 154 const GLvoid *const *indices, 155 GLsizei drawcount); 156 bool ValidateMultiDrawElementsInstancedANGLE(const Context *context, 157 PrimitiveMode modePacked, 158 const GLsizei *counts, 159 DrawElementsType typePacked, 160 const GLvoid *const *indices, 161 const GLsizei *instanceCounts, 162 GLsizei drawcount); 163 164 // GL_ANGLE_program_binary 165 166 // GL_ANGLE_provoking_vertex 167 bool ValidateProvokingVertexANGLE(const Context *context, ProvokingVertexConvention modePacked); 168 169 // GL_ANGLE_request_extension 170 bool ValidateRequestExtensionANGLE(const Context *context, const GLchar *name); 171 bool ValidateDisableExtensionANGLE(const Context *context, const GLchar *name); 172 173 // GL_ANGLE_robust_client_memory 174 bool ValidateGetBooleanvRobustANGLE(const Context *context, 175 GLenum pname, 176 GLsizei bufSize, 177 const GLsizei *length, 178 const GLboolean *params); 179 bool ValidateGetBufferParameterivRobustANGLE(const Context *context, 180 BufferBinding targetPacked, 181 GLenum pname, 182 GLsizei bufSize, 183 const GLsizei *length, 184 const GLint *params); 185 bool ValidateGetFloatvRobustANGLE(const Context *context, 186 GLenum pname, 187 GLsizei bufSize, 188 const GLsizei *length, 189 const GLfloat *params); 190 bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context, 191 GLenum target, 192 GLenum attachment, 193 GLenum pname, 194 GLsizei bufSize, 195 const GLsizei *length, 196 const GLint *params); 197 bool ValidateGetIntegervRobustANGLE(const Context *context, 198 GLenum pname, 199 GLsizei bufSize, 200 const GLsizei *length, 201 const GLint *data); 202 bool ValidateGetProgramivRobustANGLE(const Context *context, 203 ShaderProgramID programPacked, 204 GLenum pname, 205 GLsizei bufSize, 206 const GLsizei *length, 207 const GLint *params); 208 bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context, 209 GLenum target, 210 GLenum pname, 211 GLsizei bufSize, 212 const GLsizei *length, 213 const GLint *params); 214 bool ValidateGetShaderivRobustANGLE(const Context *context, 215 ShaderProgramID shaderPacked, 216 GLenum pname, 217 GLsizei bufSize, 218 const GLsizei *length, 219 const GLint *params); 220 bool ValidateGetTexParameterfvRobustANGLE(const Context *context, 221 TextureType targetPacked, 222 GLenum pname, 223 GLsizei bufSize, 224 const GLsizei *length, 225 const GLfloat *params); 226 bool ValidateGetTexParameterivRobustANGLE(const Context *context, 227 TextureType targetPacked, 228 GLenum pname, 229 GLsizei bufSize, 230 const GLsizei *length, 231 const GLint *params); 232 bool ValidateGetUniformfvRobustANGLE(const Context *context, 233 ShaderProgramID programPacked, 234 UniformLocation locationPacked, 235 GLsizei bufSize, 236 const GLsizei *length, 237 const GLfloat *params); 238 bool ValidateGetUniformivRobustANGLE(const Context *context, 239 ShaderProgramID programPacked, 240 UniformLocation locationPacked, 241 GLsizei bufSize, 242 const GLsizei *length, 243 const GLint *params); 244 bool ValidateGetVertexAttribfvRobustANGLE(const Context *context, 245 GLuint index, 246 GLenum pname, 247 GLsizei bufSize, 248 const GLsizei *length, 249 const GLfloat *params); 250 bool ValidateGetVertexAttribivRobustANGLE(const Context *context, 251 GLuint index, 252 GLenum pname, 253 GLsizei bufSize, 254 const GLsizei *length, 255 const GLint *params); 256 bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context, 257 GLuint index, 258 GLenum pname, 259 GLsizei bufSize, 260 const GLsizei *length, 261 void *const *pointer); 262 bool ValidateReadPixelsRobustANGLE(const Context *context, 263 GLint x, 264 GLint y, 265 GLsizei width, 266 GLsizei height, 267 GLenum format, 268 GLenum type, 269 GLsizei bufSize, 270 const GLsizei *length, 271 const GLsizei *columns, 272 const GLsizei *rows, 273 const void *pixels); 274 bool ValidateTexImage2DRobustANGLE(const Context *context, 275 TextureTarget targetPacked, 276 GLint level, 277 GLint internalformat, 278 GLsizei width, 279 GLsizei height, 280 GLint border, 281 GLenum format, 282 GLenum type, 283 GLsizei bufSize, 284 const void *pixels); 285 bool ValidateTexParameterfvRobustANGLE(const Context *context, 286 TextureType targetPacked, 287 GLenum pname, 288 GLsizei bufSize, 289 const GLfloat *params); 290 bool ValidateTexParameterivRobustANGLE(const Context *context, 291 TextureType targetPacked, 292 GLenum pname, 293 GLsizei bufSize, 294 const GLint *params); 295 bool ValidateTexSubImage2DRobustANGLE(const Context *context, 296 TextureTarget targetPacked, 297 GLint level, 298 GLint xoffset, 299 GLint yoffset, 300 GLsizei width, 301 GLsizei height, 302 GLenum format, 303 GLenum type, 304 GLsizei bufSize, 305 const void *pixels); 306 bool ValidateTexImage3DRobustANGLE(const Context *context, 307 TextureTarget targetPacked, 308 GLint level, 309 GLint internalformat, 310 GLsizei width, 311 GLsizei height, 312 GLsizei depth, 313 GLint border, 314 GLenum format, 315 GLenum type, 316 GLsizei bufSize, 317 const void *pixels); 318 bool ValidateTexSubImage3DRobustANGLE(const Context *context, 319 TextureTarget targetPacked, 320 GLint level, 321 GLint xoffset, 322 GLint yoffset, 323 GLint zoffset, 324 GLsizei width, 325 GLsizei height, 326 GLsizei depth, 327 GLenum format, 328 GLenum type, 329 GLsizei bufSize, 330 const void *pixels); 331 bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, 332 TextureTarget targetPacked, 333 GLint level, 334 GLenum internalformat, 335 GLsizei width, 336 GLsizei height, 337 GLint border, 338 GLsizei imageSize, 339 GLsizei dataSize, 340 const GLvoid *data); 341 bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, 342 TextureTarget targetPacked, 343 GLint level, 344 GLsizei xoffset, 345 GLsizei yoffset, 346 GLsizei width, 347 GLsizei height, 348 GLenum format, 349 GLsizei imageSize, 350 GLsizei dataSize, 351 const GLvoid *data); 352 bool ValidateCompressedTexImage3DRobustANGLE(const Context *context, 353 TextureTarget targetPacked, 354 GLint level, 355 GLenum internalformat, 356 GLsizei width, 357 GLsizei height, 358 GLsizei depth, 359 GLint border, 360 GLsizei imageSize, 361 GLsizei dataSize, 362 const GLvoid *data); 363 bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, 364 TextureTarget targetPacked, 365 GLint level, 366 GLint xoffset, 367 GLint yoffset, 368 GLint zoffset, 369 GLsizei width, 370 GLsizei height, 371 GLsizei depth, 372 GLenum format, 373 GLsizei imageSize, 374 GLsizei dataSize, 375 const GLvoid *data); 376 bool ValidateGetQueryivRobustANGLE(const Context *context, 377 QueryType targetPacked, 378 GLenum pname, 379 GLsizei bufSize, 380 const GLsizei *length, 381 const GLint *params); 382 bool ValidateGetQueryObjectuivRobustANGLE(const Context *context, 383 QueryID idPacked, 384 GLenum pname, 385 GLsizei bufSize, 386 const GLsizei *length, 387 const GLuint *params); 388 bool ValidateGetBufferPointervRobustANGLE(const Context *context, 389 BufferBinding targetPacked, 390 GLenum pname, 391 GLsizei bufSize, 392 const GLsizei *length, 393 void *const *params); 394 bool ValidateGetIntegeri_vRobustANGLE(const Context *context, 395 GLenum target, 396 GLuint index, 397 GLsizei bufSize, 398 const GLsizei *length, 399 const GLint *data); 400 bool ValidateGetInternalformativRobustANGLE(const Context *context, 401 GLenum target, 402 GLenum internalformat, 403 GLenum pname, 404 GLsizei bufSize, 405 const GLsizei *length, 406 const GLint *params); 407 bool ValidateGetVertexAttribIivRobustANGLE(const Context *context, 408 GLuint index, 409 GLenum pname, 410 GLsizei bufSize, 411 const GLsizei *length, 412 const GLint *params); 413 bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context, 414 GLuint index, 415 GLenum pname, 416 GLsizei bufSize, 417 const GLsizei *length, 418 const GLuint *params); 419 bool ValidateGetUniformuivRobustANGLE(const Context *context, 420 ShaderProgramID programPacked, 421 UniformLocation locationPacked, 422 GLsizei bufSize, 423 const GLsizei *length, 424 const GLuint *params); 425 bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context, 426 ShaderProgramID programPacked, 427 GLuint uniformBlockIndex, 428 GLenum pname, 429 GLsizei bufSize, 430 const GLsizei *length, 431 const GLint *params); 432 bool ValidateGetInteger64vRobustANGLE(const Context *context, 433 GLenum pname, 434 GLsizei bufSize, 435 const GLsizei *length, 436 const GLint64 *data); 437 bool ValidateGetInteger64i_vRobustANGLE(const Context *context, 438 GLenum target, 439 GLuint index, 440 GLsizei bufSize, 441 const GLsizei *length, 442 const GLint64 *data); 443 bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context, 444 BufferBinding targetPacked, 445 GLenum pname, 446 GLsizei bufSize, 447 const GLsizei *length, 448 const GLint64 *params); 449 bool ValidateSamplerParameterivRobustANGLE(const Context *context, 450 SamplerID samplerPacked, 451 GLuint pname, 452 GLsizei bufSize, 453 const GLint *param); 454 bool ValidateSamplerParameterfvRobustANGLE(const Context *context, 455 SamplerID samplerPacked, 456 GLenum pname, 457 GLsizei bufSize, 458 const GLfloat *param); 459 bool ValidateGetSamplerParameterivRobustANGLE(const Context *context, 460 SamplerID samplerPacked, 461 GLenum pname, 462 GLsizei bufSize, 463 const GLsizei *length, 464 const GLint *params); 465 bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context, 466 SamplerID samplerPacked, 467 GLenum pname, 468 GLsizei bufSize, 469 const GLsizei *length, 470 const GLfloat *params); 471 bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context, 472 GLenum target, 473 GLenum pname, 474 GLsizei bufSize, 475 const GLsizei *length, 476 const GLint *params); 477 bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context, 478 ShaderProgramID programPacked, 479 GLenum programInterface, 480 GLenum pname, 481 GLsizei bufSize, 482 const GLsizei *length, 483 const GLint *params); 484 bool ValidateGetBooleani_vRobustANGLE(const Context *context, 485 GLenum target, 486 GLuint index, 487 GLsizei bufSize, 488 const GLsizei *length, 489 const GLboolean *data); 490 bool ValidateGetMultisamplefvRobustANGLE(const Context *context, 491 GLenum pname, 492 GLuint index, 493 GLsizei bufSize, 494 const GLsizei *length, 495 const GLfloat *val); 496 bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context, 497 TextureTarget targetPacked, 498 GLint level, 499 GLenum pname, 500 GLsizei bufSize, 501 const GLsizei *length, 502 const GLint *params); 503 bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, 504 TextureTarget targetPacked, 505 GLint level, 506 GLenum pname, 507 GLsizei bufSize, 508 const GLsizei *length, 509 const GLfloat *params); 510 bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, 511 GLenum pname, 512 GLsizei bufSize, 513 const GLsizei *length, 514 void *const *params); 515 bool ValidateReadnPixelsRobustANGLE(const Context *context, 516 GLint x, 517 GLint y, 518 GLsizei width, 519 GLsizei height, 520 GLenum format, 521 GLenum type, 522 GLsizei bufSize, 523 const GLsizei *length, 524 const GLsizei *columns, 525 const GLsizei *rows, 526 const void *data); 527 bool ValidateGetnUniformfvRobustANGLE(const Context *context, 528 ShaderProgramID programPacked, 529 UniformLocation locationPacked, 530 GLsizei bufSize, 531 const GLsizei *length, 532 const GLfloat *params); 533 bool ValidateGetnUniformivRobustANGLE(const Context *context, 534 ShaderProgramID programPacked, 535 UniformLocation locationPacked, 536 GLsizei bufSize, 537 const GLsizei *length, 538 const GLint *params); 539 bool ValidateGetnUniformuivRobustANGLE(const Context *context, 540 ShaderProgramID programPacked, 541 UniformLocation locationPacked, 542 GLsizei bufSize, 543 const GLsizei *length, 544 const GLuint *params); 545 bool ValidateTexParameterIivRobustANGLE(const Context *context, 546 TextureType targetPacked, 547 GLenum pname, 548 GLsizei bufSize, 549 const GLint *params); 550 bool ValidateTexParameterIuivRobustANGLE(const Context *context, 551 TextureType targetPacked, 552 GLenum pname, 553 GLsizei bufSize, 554 const GLuint *params); 555 bool ValidateGetTexParameterIivRobustANGLE(const Context *context, 556 TextureType targetPacked, 557 GLenum pname, 558 GLsizei bufSize, 559 const GLsizei *length, 560 const GLint *params); 561 bool ValidateGetTexParameterIuivRobustANGLE(const Context *context, 562 TextureType targetPacked, 563 GLenum pname, 564 GLsizei bufSize, 565 const GLsizei *length, 566 const GLuint *params); 567 bool ValidateSamplerParameterIivRobustANGLE(const Context *context, 568 SamplerID samplerPacked, 569 GLenum pname, 570 GLsizei bufSize, 571 const GLint *param); 572 bool ValidateSamplerParameterIuivRobustANGLE(const Context *context, 573 SamplerID samplerPacked, 574 GLenum pname, 575 GLsizei bufSize, 576 const GLuint *param); 577 bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context, 578 SamplerID samplerPacked, 579 GLenum pname, 580 GLsizei bufSize, 581 const GLsizei *length, 582 const GLint *params); 583 bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context, 584 SamplerID samplerPacked, 585 GLenum pname, 586 GLsizei bufSize, 587 const GLsizei *length, 588 const GLuint *params); 589 bool ValidateGetQueryObjectivRobustANGLE(const Context *context, 590 QueryID idPacked, 591 GLenum pname, 592 GLsizei bufSize, 593 const GLsizei *length, 594 const GLint *params); 595 bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context, 596 QueryID idPacked, 597 GLenum pname, 598 GLsizei bufSize, 599 const GLsizei *length, 600 const GLint64 *params); 601 bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context, 602 QueryID idPacked, 603 GLenum pname, 604 GLsizei bufSize, 605 const GLsizei *length, 606 const GLuint64 *params); 607 608 // GL_ANGLE_semaphore_fuchsia 609 bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context, 610 SemaphoreID semaphorePacked, 611 HandleType handleTypePacked, 612 GLuint handle); 613 614 // GL_ANGLE_texture_external_update 615 bool ValidateTexImage2DExternalANGLE(const Context *context, 616 TextureTarget targetPacked, 617 GLint level, 618 GLint internalformat, 619 GLsizei width, 620 GLsizei height, 621 GLint border, 622 GLenum format, 623 GLenum type); 624 bool ValidateInvalidateTextureANGLE(const Context *context, TextureType targetPacked); 625 626 // GL_ANGLE_texture_multisample 627 bool ValidateTexStorage2DMultisampleANGLE(const Context *context, 628 TextureType targetPacked, 629 GLsizei samples, 630 GLenum internalformat, 631 GLsizei width, 632 GLsizei height, 633 GLboolean fixedsamplelocations); 634 bool ValidateGetTexLevelParameterivANGLE(const Context *context, 635 TextureTarget targetPacked, 636 GLint level, 637 GLenum pname, 638 const GLint *params); 639 bool ValidateGetTexLevelParameterfvANGLE(const Context *context, 640 TextureTarget targetPacked, 641 GLint level, 642 GLenum pname, 643 const GLfloat *params); 644 bool ValidateGetMultisamplefvANGLE(const Context *context, 645 GLenum pname, 646 GLuint index, 647 const GLfloat *val); 648 bool ValidateSampleMaskiANGLE(const Context *context, GLuint maskNumber, GLbitfield mask); 649 650 // GL_ANGLE_translated_shader_source 651 bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, 652 ShaderProgramID shaderPacked, 653 GLsizei bufsize, 654 const GLsizei *length, 655 const GLchar *source); 656 657 // GL_CHROMIUM_bind_uniform_location 658 bool ValidateBindUniformLocationCHROMIUM(const Context *context, 659 ShaderProgramID programPacked, 660 UniformLocation locationPacked, 661 const GLchar *name); 662 663 // GL_CHROMIUM_copy_compressed_texture 664 bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, 665 TextureID sourceIdPacked, 666 TextureID destIdPacked); 667 668 // GL_CHROMIUM_copy_texture 669 bool ValidateCopyTextureCHROMIUM(const Context *context, 670 TextureID sourceIdPacked, 671 GLint sourceLevel, 672 TextureTarget destTargetPacked, 673 TextureID destIdPacked, 674 GLint destLevel, 675 GLint internalFormat, 676 GLenum destType, 677 GLboolean unpackFlipY, 678 GLboolean unpackPremultiplyAlpha, 679 GLboolean unpackUnmultiplyAlpha); 680 bool ValidateCopySubTextureCHROMIUM(const Context *context, 681 TextureID sourceIdPacked, 682 GLint sourceLevel, 683 TextureTarget destTargetPacked, 684 TextureID destIdPacked, 685 GLint destLevel, 686 GLint xoffset, 687 GLint yoffset, 688 GLint x, 689 GLint y, 690 GLint width, 691 GLint height, 692 GLboolean unpackFlipY, 693 GLboolean unpackPremultiplyAlpha, 694 GLboolean unpackUnmultiplyAlpha); 695 696 // GL_CHROMIUM_framebuffer_mixed_samples 697 bool ValidateCoverageModulationCHROMIUM(const Context *context, GLenum components); 698 699 // GL_CHROMIUM_lose_context 700 bool ValidateLoseContextCHROMIUM(const Context *context, 701 GraphicsResetStatus currentPacked, 702 GraphicsResetStatus otherPacked); 703 704 // GL_EXT_blend_func_extended 705 bool ValidateBindFragDataLocationEXT(const Context *context, 706 ShaderProgramID programPacked, 707 GLuint color, 708 const GLchar *name); 709 bool ValidateBindFragDataLocationIndexedEXT(const Context *context, 710 ShaderProgramID programPacked, 711 GLuint colorNumber, 712 GLuint index, 713 const GLchar *name); 714 bool ValidateGetFragDataIndexEXT(const Context *context, 715 ShaderProgramID programPacked, 716 const GLchar *name); 717 bool ValidateGetProgramResourceLocationIndexEXT(const Context *context, 718 ShaderProgramID programPacked, 719 GLenum programInterface, 720 const GLchar *name); 721 722 // GL_EXT_debug_marker 723 bool ValidateInsertEventMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); 724 bool ValidatePopGroupMarkerEXT(const Context *context); 725 bool ValidatePushGroupMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); 726 727 // GL_EXT_discard_framebuffer 728 bool ValidateDiscardFramebufferEXT(const Context *context, 729 GLenum target, 730 GLsizei numAttachments, 731 const GLenum *attachments); 732 733 // GL_EXT_disjoint_timer_query 734 bool ValidateBeginQueryEXT(const Context *context, QueryType targetPacked, QueryID idPacked); 735 bool ValidateDeleteQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); 736 bool ValidateEndQueryEXT(const Context *context, QueryType targetPacked); 737 bool ValidateGenQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); 738 bool ValidateGetInteger64vEXT(const Context *context, GLenum pname, const GLint64 *data); 739 bool ValidateGetQueryObjecti64vEXT(const Context *context, 740 QueryID idPacked, 741 GLenum pname, 742 const GLint64 *params); 743 bool ValidateGetQueryObjectivEXT(const Context *context, 744 QueryID idPacked, 745 GLenum pname, 746 const GLint *params); 747 bool ValidateGetQueryObjectui64vEXT(const Context *context, 748 QueryID idPacked, 749 GLenum pname, 750 const GLuint64 *params); 751 bool ValidateGetQueryObjectuivEXT(const Context *context, 752 QueryID idPacked, 753 GLenum pname, 754 const GLuint *params); 755 bool ValidateGetQueryivEXT(const Context *context, 756 QueryType targetPacked, 757 GLenum pname, 758 const GLint *params); 759 bool ValidateIsQueryEXT(const Context *context, QueryID idPacked); 760 bool ValidateQueryCounterEXT(const Context *context, QueryID idPacked, QueryType targetPacked); 761 762 // GL_EXT_draw_buffers 763 bool ValidateDrawBuffersEXT(const Context *context, GLsizei n, const GLenum *bufs); 764 765 // GL_EXT_draw_buffers_indexed 766 bool ValidateBlendEquationSeparateiEXT(const Context *context, 767 GLuint buf, 768 GLenum modeRGB, 769 GLenum modeAlpha); 770 bool ValidateBlendEquationiEXT(const Context *context, GLuint buf, GLenum mode); 771 bool ValidateBlendFuncSeparateiEXT(const Context *context, 772 GLuint buf, 773 GLenum srcRGB, 774 GLenum dstRGB, 775 GLenum srcAlpha, 776 GLenum dstAlpha); 777 bool ValidateBlendFunciEXT(const Context *context, GLuint buf, GLenum src, GLenum dst); 778 bool ValidateColorMaskiEXT(const Context *context, 779 GLuint index, 780 GLboolean r, 781 GLboolean g, 782 GLboolean b, 783 GLboolean a); 784 bool ValidateDisableiEXT(const Context *context, GLenum target, GLuint index); 785 bool ValidateEnableiEXT(const Context *context, GLenum target, GLuint index); 786 bool ValidateIsEnablediEXT(const Context *context, GLenum target, GLuint index); 787 788 // GL_EXT_draw_elements_base_vertex 789 bool ValidateDrawElementsBaseVertexEXT(const Context *context, 790 PrimitiveMode modePacked, 791 GLsizei count, 792 DrawElementsType typePacked, 793 const void *indices, 794 GLint basevertex); 795 bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, 796 PrimitiveMode modePacked, 797 GLsizei count, 798 DrawElementsType typePacked, 799 const void *indices, 800 GLsizei instancecount, 801 GLint basevertex); 802 bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context, 803 PrimitiveMode modePacked, 804 GLuint start, 805 GLuint end, 806 GLsizei count, 807 DrawElementsType typePacked, 808 const void *indices, 809 GLint basevertex); 810 bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context, 811 PrimitiveMode modePacked, 812 const GLsizei *count, 813 DrawElementsType typePacked, 814 const void *const *indices, 815 GLsizei primcount, 816 const GLint *basevertex); 817 818 // GL_EXT_geometry_shader 819 bool ValidateFramebufferTextureEXT(const Context *context, 820 GLenum target, 821 GLenum attachment, 822 TextureID texturePacked, 823 GLint level); 824 825 // GL_EXT_instanced_arrays 826 bool ValidateDrawArraysInstancedEXT(const Context *context, 827 PrimitiveMode modePacked, 828 GLint start, 829 GLsizei count, 830 GLsizei primcount); 831 bool ValidateDrawElementsInstancedEXT(const Context *context, 832 PrimitiveMode modePacked, 833 GLsizei count, 834 DrawElementsType typePacked, 835 const void *indices, 836 GLsizei primcount); 837 bool ValidateVertexAttribDivisorEXT(const Context *context, GLuint index, GLuint divisor); 838 839 // GL_EXT_map_buffer_range 840 bool ValidateFlushMappedBufferRangeEXT(const Context *context, 841 BufferBinding targetPacked, 842 GLintptr offset, 843 GLsizeiptr length); 844 bool ValidateMapBufferRangeEXT(const Context *context, 845 BufferBinding targetPacked, 846 GLintptr offset, 847 GLsizeiptr length, 848 GLbitfield access); 849 850 // GL_EXT_memory_object 851 bool ValidateBufferStorageMemEXT(const Context *context, 852 TextureType targetPacked, 853 GLsizeiptr size, 854 MemoryObjectID memoryPacked, 855 GLuint64 offset); 856 bool ValidateCreateMemoryObjectsEXT(const Context *context, 857 GLsizei n, 858 const MemoryObjectID *memoryObjectsPacked); 859 bool ValidateDeleteMemoryObjectsEXT(const Context *context, 860 GLsizei n, 861 const MemoryObjectID *memoryObjectsPacked); 862 bool ValidateGetMemoryObjectParameterivEXT(const Context *context, 863 MemoryObjectID memoryObjectPacked, 864 GLenum pname, 865 const GLint *params); 866 bool ValidateGetUnsignedBytevEXT(const Context *context, GLenum pname, const GLubyte *data); 867 bool ValidateGetUnsignedBytei_vEXT(const Context *context, 868 GLenum target, 869 GLuint index, 870 const GLubyte *data); 871 bool ValidateIsMemoryObjectEXT(const Context *context, MemoryObjectID memoryObjectPacked); 872 bool ValidateMemoryObjectParameterivEXT(const Context *context, 873 MemoryObjectID memoryObjectPacked, 874 GLenum pname, 875 const GLint *params); 876 bool ValidateTexStorageMem2DEXT(const Context *context, 877 TextureType targetPacked, 878 GLsizei levels, 879 GLenum internalFormat, 880 GLsizei width, 881 GLsizei height, 882 MemoryObjectID memoryPacked, 883 GLuint64 offset); 884 bool ValidateTexStorageMem2DMultisampleEXT(const Context *context, 885 TextureType targetPacked, 886 GLsizei samples, 887 GLenum internalFormat, 888 GLsizei width, 889 GLsizei height, 890 GLboolean fixedSampleLocations, 891 MemoryObjectID memoryPacked, 892 GLuint64 offset); 893 bool ValidateTexStorageMem3DEXT(const Context *context, 894 TextureType targetPacked, 895 GLsizei levels, 896 GLenum internalFormat, 897 GLsizei width, 898 GLsizei height, 899 GLsizei depth, 900 MemoryObjectID memoryPacked, 901 GLuint64 offset); 902 bool ValidateTexStorageMem3DMultisampleEXT(const Context *context, 903 TextureType targetPacked, 904 GLsizei samples, 905 GLenum internalFormat, 906 GLsizei width, 907 GLsizei height, 908 GLsizei depth, 909 GLboolean fixedSampleLocations, 910 MemoryObjectID memoryPacked, 911 GLuint64 offset); 912 913 // GL_EXT_memory_object_fd 914 bool ValidateImportMemoryFdEXT(const Context *context, 915 MemoryObjectID memoryPacked, 916 GLuint64 size, 917 HandleType handleTypePacked, 918 GLint fd); 919 920 // GL_EXT_multisampled_render_to_texture 921 bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, 922 GLenum target, 923 GLenum attachment, 924 GLenum textarget, 925 GLuint texture, 926 GLint level, 927 GLsizei samples); 928 bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, 929 GLenum target, 930 GLsizei samples, 931 GLenum internalformat, 932 GLsizei width, 933 GLsizei height); 934 935 // GL_EXT_occlusion_query_boolean 936 937 // GL_EXT_read_format_bgra 938 939 // GL_EXT_robustness 940 bool ValidateGetGraphicsResetStatusEXT(const Context *context); 941 bool ValidateGetnUniformfvEXT(const Context *context, 942 ShaderProgramID programPacked, 943 UniformLocation locationPacked, 944 GLsizei bufSize, 945 const GLfloat *params); 946 bool ValidateGetnUniformivEXT(const Context *context, 947 ShaderProgramID programPacked, 948 UniformLocation locationPacked, 949 GLsizei bufSize, 950 const GLint *params); 951 bool ValidateReadnPixelsEXT(const Context *context, 952 GLint x, 953 GLint y, 954 GLsizei width, 955 GLsizei height, 956 GLenum format, 957 GLenum type, 958 GLsizei bufSize, 959 const void *data); 960 961 // GL_EXT_sRGB 962 963 // GL_EXT_semaphore 964 bool ValidateDeleteSemaphoresEXT(const Context *context, 965 GLsizei n, 966 const SemaphoreID *semaphoresPacked); 967 bool ValidateGenSemaphoresEXT(const Context *context, 968 GLsizei n, 969 const SemaphoreID *semaphoresPacked); 970 bool ValidateGetSemaphoreParameterui64vEXT(const Context *context, 971 SemaphoreID semaphorePacked, 972 GLenum pname, 973 const GLuint64 *params); 974 bool ValidateIsSemaphoreEXT(const Context *context, SemaphoreID semaphorePacked); 975 bool ValidateSemaphoreParameterui64vEXT(const Context *context, 976 SemaphoreID semaphorePacked, 977 GLenum pname, 978 const GLuint64 *params); 979 bool ValidateSignalSemaphoreEXT(const Context *context, 980 SemaphoreID semaphorePacked, 981 GLuint numBufferBarriers, 982 const BufferID *buffersPacked, 983 GLuint numTextureBarriers, 984 const TextureID *texturesPacked, 985 const GLenum *dstLayouts); 986 bool ValidateWaitSemaphoreEXT(const Context *context, 987 SemaphoreID semaphorePacked, 988 GLuint numBufferBarriers, 989 const BufferID *buffersPacked, 990 GLuint numTextureBarriers, 991 const TextureID *texturesPacked, 992 const GLenum *srcLayouts); 993 994 // GL_EXT_semaphore_fd 995 bool ValidateImportSemaphoreFdEXT(const Context *context, 996 SemaphoreID semaphorePacked, 997 HandleType handleTypePacked, 998 GLint fd); 999 1000 // GL_EXT_texture_compression_bptc 1001 1002 // GL_EXT_texture_compression_dxt1 1003 1004 // GL_EXT_texture_compression_rgtc 1005 1006 // GL_EXT_texture_compression_s3tc 1007 1008 // GL_EXT_texture_compression_s3tc_srgb 1009 1010 // GL_EXT_texture_filter_anisotropic 1011 1012 // GL_EXT_texture_format_BGRA8888 1013 1014 // GL_EXT_texture_storage 1015 bool ValidateTexStorage1DEXT(const Context *context, 1016 GLenum target, 1017 GLsizei levels, 1018 GLenum internalformat, 1019 GLsizei width); 1020 bool ValidateTexStorage2DEXT(const Context *context, 1021 TextureType targetPacked, 1022 GLsizei levels, 1023 GLenum internalformat, 1024 GLsizei width, 1025 GLsizei height); 1026 bool ValidateTexStorage3DEXT(const Context *context, 1027 TextureType targetPacked, 1028 GLsizei levels, 1029 GLenum internalformat, 1030 GLsizei width, 1031 GLsizei height, 1032 GLsizei depth); 1033 1034 // GL_KHR_debug 1035 bool ValidateDebugMessageCallbackKHR(const Context *context, 1036 GLDEBUGPROCKHR callback, 1037 const void *userParam); 1038 bool ValidateDebugMessageControlKHR(const Context *context, 1039 GLenum source, 1040 GLenum type, 1041 GLenum severity, 1042 GLsizei count, 1043 const GLuint *ids, 1044 GLboolean enabled); 1045 bool ValidateDebugMessageInsertKHR(const Context *context, 1046 GLenum source, 1047 GLenum type, 1048 GLuint id, 1049 GLenum severity, 1050 GLsizei length, 1051 const GLchar *buf); 1052 bool ValidateGetDebugMessageLogKHR(const Context *context, 1053 GLuint count, 1054 GLsizei bufSize, 1055 const GLenum *sources, 1056 const GLenum *types, 1057 const GLuint *ids, 1058 const GLenum *severities, 1059 const GLsizei *lengths, 1060 const GLchar *messageLog); 1061 bool ValidateGetObjectLabelKHR(const Context *context, 1062 GLenum identifier, 1063 GLuint name, 1064 GLsizei bufSize, 1065 const GLsizei *length, 1066 const GLchar *label); 1067 bool ValidateGetObjectPtrLabelKHR(const Context *context, 1068 const void *ptr, 1069 GLsizei bufSize, 1070 const GLsizei *length, 1071 const GLchar *label); 1072 bool ValidateGetPointervKHR(const Context *context, GLenum pname, void *const *params); 1073 bool ValidateObjectLabelKHR(const Context *context, 1074 GLenum identifier, 1075 GLuint name, 1076 GLsizei length, 1077 const GLchar *label); 1078 bool ValidateObjectPtrLabelKHR(const Context *context, 1079 const void *ptr, 1080 GLsizei length, 1081 const GLchar *label); 1082 bool ValidatePopDebugGroupKHR(const Context *context); 1083 bool ValidatePushDebugGroupKHR(const Context *context, 1084 GLenum source, 1085 GLuint id, 1086 GLsizei length, 1087 const GLchar *message); 1088 1089 // GL_KHR_parallel_shader_compile 1090 bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, GLuint count); 1091 1092 // GL_NV_fence 1093 bool ValidateDeleteFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); 1094 bool ValidateFinishFenceNV(const Context *context, FenceNVID fencePacked); 1095 bool ValidateGenFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); 1096 bool ValidateGetFenceivNV(const Context *context, 1097 FenceNVID fencePacked, 1098 GLenum pname, 1099 const GLint *params); 1100 bool ValidateIsFenceNV(const Context *context, FenceNVID fencePacked); 1101 bool ValidateSetFenceNV(const Context *context, FenceNVID fencePacked, GLenum condition); 1102 bool ValidateTestFenceNV(const Context *context, FenceNVID fencePacked); 1103 1104 // GL_OES_EGL_image 1105 bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context, 1106 GLenum target, 1107 GLeglImageOES image); 1108 bool ValidateEGLImageTargetTexture2DOES(const Context *context, 1109 TextureType targetPacked, 1110 GLeglImageOES image); 1111 1112 // GL_OES_compressed_ETC1_RGB8_texture 1113 1114 // GL_OES_depth32 1115 1116 // GL_OES_draw_buffers_indexed 1117 bool ValidateBlendEquationSeparateiOES(const Context *context, 1118 GLuint buf, 1119 GLenum modeRGB, 1120 GLenum modeAlpha); 1121 bool ValidateBlendEquationiOES(const Context *context, GLuint buf, GLenum mode); 1122 bool ValidateBlendFuncSeparateiOES(const Context *context, 1123 GLuint buf, 1124 GLenum srcRGB, 1125 GLenum dstRGB, 1126 GLenum srcAlpha, 1127 GLenum dstAlpha); 1128 bool ValidateBlendFunciOES(const Context *context, GLuint buf, GLenum src, GLenum dst); 1129 bool ValidateColorMaskiOES(const Context *context, 1130 GLuint index, 1131 GLboolean r, 1132 GLboolean g, 1133 GLboolean b, 1134 GLboolean a); 1135 bool ValidateDisableiOES(const Context *context, GLenum target, GLuint index); 1136 bool ValidateEnableiOES(const Context *context, GLenum target, GLuint index); 1137 bool ValidateIsEnablediOES(const Context *context, GLenum target, GLuint index); 1138 1139 // GL_OES_draw_elements_base_vertex 1140 bool ValidateDrawElementsBaseVertexOES(const Context *context, 1141 PrimitiveMode modePacked, 1142 GLsizei count, 1143 DrawElementsType typePacked, 1144 const void *indices, 1145 GLint basevertex); 1146 bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context, 1147 PrimitiveMode modePacked, 1148 GLsizei count, 1149 DrawElementsType typePacked, 1150 const void *indices, 1151 GLsizei instancecount, 1152 GLint basevertex); 1153 bool ValidateDrawRangeElementsBaseVertexOES(const Context *context, 1154 PrimitiveMode modePacked, 1155 GLuint start, 1156 GLuint end, 1157 GLsizei count, 1158 DrawElementsType typePacked, 1159 const void *indices, 1160 GLint basevertex); 1161 1162 // GL_OES_draw_texture 1163 bool ValidateDrawTexfOES(const Context *context, 1164 GLfloat x, 1165 GLfloat y, 1166 GLfloat z, 1167 GLfloat width, 1168 GLfloat height); 1169 bool ValidateDrawTexfvOES(const Context *context, const GLfloat *coords); 1170 bool ValidateDrawTexiOES(const Context *context, 1171 GLint x, 1172 GLint y, 1173 GLint z, 1174 GLint width, 1175 GLint height); 1176 bool ValidateDrawTexivOES(const Context *context, const GLint *coords); 1177 bool ValidateDrawTexsOES(const Context *context, 1178 GLshort x, 1179 GLshort y, 1180 GLshort z, 1181 GLshort width, 1182 GLshort height); 1183 bool ValidateDrawTexsvOES(const Context *context, const GLshort *coords); 1184 bool ValidateDrawTexxOES(const Context *context, 1185 GLfixed x, 1186 GLfixed y, 1187 GLfixed z, 1188 GLfixed width, 1189 GLfixed height); 1190 bool ValidateDrawTexxvOES(const Context *context, const GLfixed *coords); 1191 1192 // GL_OES_framebuffer_object 1193 bool ValidateBindFramebufferOES(const Context *context, 1194 GLenum target, 1195 FramebufferID framebufferPacked); 1196 bool ValidateBindRenderbufferOES(const Context *context, 1197 GLenum target, 1198 RenderbufferID renderbufferPacked); 1199 bool ValidateCheckFramebufferStatusOES(const Context *context, GLenum target); 1200 bool ValidateDeleteFramebuffersOES(const Context *context, 1201 GLsizei n, 1202 const FramebufferID *framebuffersPacked); 1203 bool ValidateDeleteRenderbuffersOES(const Context *context, 1204 GLsizei n, 1205 const RenderbufferID *renderbuffersPacked); 1206 bool ValidateFramebufferRenderbufferOES(const Context *context, 1207 GLenum target, 1208 GLenum attachment, 1209 GLenum renderbuffertarget, 1210 RenderbufferID renderbufferPacked); 1211 bool ValidateFramebufferTexture2DOES(const Context *context, 1212 GLenum target, 1213 GLenum attachment, 1214 TextureTarget textargetPacked, 1215 TextureID texturePacked, 1216 GLint level); 1217 bool ValidateGenFramebuffersOES(const Context *context, 1218 GLsizei n, 1219 const FramebufferID *framebuffersPacked); 1220 bool ValidateGenRenderbuffersOES(const Context *context, 1221 GLsizei n, 1222 const RenderbufferID *renderbuffersPacked); 1223 bool ValidateGenerateMipmapOES(const Context *context, TextureType targetPacked); 1224 bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context, 1225 GLenum target, 1226 GLenum attachment, 1227 GLenum pname, 1228 const GLint *params); 1229 bool ValidateGetRenderbufferParameterivOES(const Context *context, 1230 GLenum target, 1231 GLenum pname, 1232 const GLint *params); 1233 bool ValidateIsFramebufferOES(const Context *context, FramebufferID framebufferPacked); 1234 bool ValidateIsRenderbufferOES(const Context *context, RenderbufferID renderbufferPacked); 1235 bool ValidateRenderbufferStorageOES(const Context *context, 1236 GLenum target, 1237 GLenum internalformat, 1238 GLsizei width, 1239 GLsizei height); 1240 1241 // GL_OES_get_program_binary 1242 bool ValidateGetProgramBinaryOES(const Context *context, 1243 ShaderProgramID programPacked, 1244 GLsizei bufSize, 1245 const GLsizei *length, 1246 const GLenum *binaryFormat, 1247 const void *binary); 1248 bool ValidateProgramBinaryOES(const Context *context, 1249 ShaderProgramID programPacked, 1250 GLenum binaryFormat, 1251 const void *binary, 1252 GLint length); 1253 1254 // GL_OES_mapbuffer 1255 bool ValidateGetBufferPointervOES(const Context *context, 1256 BufferBinding targetPacked, 1257 GLenum pname, 1258 void *const *params); 1259 bool ValidateMapBufferOES(const Context *context, BufferBinding targetPacked, GLenum access); 1260 bool ValidateUnmapBufferOES(const Context *context, BufferBinding targetPacked); 1261 1262 // GL_OES_matrix_palette 1263 bool ValidateCurrentPaletteMatrixOES(const Context *context, GLuint matrixpaletteindex); 1264 bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context); 1265 bool ValidateMatrixIndexPointerOES(const Context *context, 1266 GLint size, 1267 GLenum type, 1268 GLsizei stride, 1269 const void *pointer); 1270 bool ValidateWeightPointerOES(const Context *context, 1271 GLint size, 1272 GLenum type, 1273 GLsizei stride, 1274 const void *pointer); 1275 1276 // GL_OES_point_size_array 1277 bool ValidatePointSizePointerOES(const Context *context, 1278 VertexAttribType typePacked, 1279 GLsizei stride, 1280 const void *pointer); 1281 1282 // GL_OES_query_matrix 1283 bool ValidateQueryMatrixxOES(const Context *context, 1284 const GLfixed *mantissa, 1285 const GLint *exponent); 1286 1287 // GL_OES_texture_3D 1288 bool ValidateCompressedTexImage3DOES(const Context *context, 1289 TextureTarget targetPacked, 1290 GLint level, 1291 GLenum internalformat, 1292 GLsizei width, 1293 GLsizei height, 1294 GLsizei depth, 1295 GLint border, 1296 GLsizei imageSize, 1297 const void *data); 1298 bool ValidateCompressedTexSubImage3DOES(const Context *context, 1299 TextureTarget targetPacked, 1300 GLint level, 1301 GLint xoffset, 1302 GLint yoffset, 1303 GLint zoffset, 1304 GLsizei width, 1305 GLsizei height, 1306 GLsizei depth, 1307 GLenum format, 1308 GLsizei imageSize, 1309 const void *data); 1310 bool ValidateCopyTexSubImage3DOES(const Context *context, 1311 TextureTarget targetPacked, 1312 GLint level, 1313 GLint xoffset, 1314 GLint yoffset, 1315 GLint zoffset, 1316 GLint x, 1317 GLint y, 1318 GLsizei width, 1319 GLsizei height); 1320 bool ValidateFramebufferTexture3DOES(const Context *context, 1321 GLenum target, 1322 GLenum attachment, 1323 TextureTarget textargetPacked, 1324 TextureID texturePacked, 1325 GLint level, 1326 GLint zoffset); 1327 bool ValidateTexImage3DOES(const Context *context, 1328 TextureTarget targetPacked, 1329 GLint level, 1330 GLenum internalformat, 1331 GLsizei width, 1332 GLsizei height, 1333 GLsizei depth, 1334 GLint border, 1335 GLenum format, 1336 GLenum type, 1337 const void *pixels); 1338 bool ValidateTexSubImage3DOES(const Context *context, 1339 TextureTarget targetPacked, 1340 GLint level, 1341 GLint xoffset, 1342 GLint yoffset, 1343 GLint zoffset, 1344 GLsizei width, 1345 GLsizei height, 1346 GLsizei depth, 1347 GLenum format, 1348 GLenum type, 1349 const void *pixels); 1350 1351 // GL_OES_texture_border_clamp 1352 bool ValidateGetSamplerParameterIivOES(const Context *context, 1353 SamplerID samplerPacked, 1354 GLenum pname, 1355 const GLint *params); 1356 bool ValidateGetSamplerParameterIuivOES(const Context *context, 1357 SamplerID samplerPacked, 1358 GLenum pname, 1359 const GLuint *params); 1360 bool ValidateGetTexParameterIivOES(const Context *context, 1361 TextureType targetPacked, 1362 GLenum pname, 1363 const GLint *params); 1364 bool ValidateGetTexParameterIuivOES(const Context *context, 1365 TextureType targetPacked, 1366 GLenum pname, 1367 const GLuint *params); 1368 bool ValidateSamplerParameterIivOES(const Context *context, 1369 SamplerID samplerPacked, 1370 GLenum pname, 1371 const GLint *param); 1372 bool ValidateSamplerParameterIuivOES(const Context *context, 1373 SamplerID samplerPacked, 1374 GLenum pname, 1375 const GLuint *param); 1376 bool ValidateTexParameterIivOES(const Context *context, 1377 TextureType targetPacked, 1378 GLenum pname, 1379 const GLint *params); 1380 bool ValidateTexParameterIuivOES(const Context *context, 1381 TextureType targetPacked, 1382 GLenum pname, 1383 const GLuint *params); 1384 1385 // GL_OES_texture_cube_map 1386 bool ValidateGetTexGenfvOES(const Context *context, 1387 GLenum coord, 1388 GLenum pname, 1389 const GLfloat *params); 1390 bool ValidateGetTexGenivOES(const Context *context, 1391 GLenum coord, 1392 GLenum pname, 1393 const GLint *params); 1394 bool ValidateGetTexGenxvOES(const Context *context, 1395 GLenum coord, 1396 GLenum pname, 1397 const GLfixed *params); 1398 bool ValidateTexGenfOES(const Context *context, GLenum coord, GLenum pname, GLfloat param); 1399 bool ValidateTexGenfvOES(const Context *context, GLenum coord, GLenum pname, const GLfloat *params); 1400 bool ValidateTexGeniOES(const Context *context, GLenum coord, GLenum pname, GLint param); 1401 bool ValidateTexGenivOES(const Context *context, GLenum coord, GLenum pname, const GLint *params); 1402 bool ValidateTexGenxOES(const Context *context, GLenum coord, GLenum pname, GLfixed param); 1403 bool ValidateTexGenxvOES(const Context *context, GLenum coord, GLenum pname, const GLfixed *params); 1404 1405 // GL_OES_texture_half_float 1406 1407 // GL_OES_texture_storage_multisample_2d_array 1408 bool ValidateTexStorage3DMultisampleOES(const Context *context, 1409 TextureType targetPacked, 1410 GLsizei samples, 1411 GLenum internalformat, 1412 GLsizei width, 1413 GLsizei height, 1414 GLsizei depth, 1415 GLboolean fixedsamplelocations); 1416 1417 // GL_OES_vertex_array_object 1418 bool ValidateBindVertexArrayOES(const Context *context, VertexArrayID arrayPacked); 1419 bool ValidateDeleteVertexArraysOES(const Context *context, 1420 GLsizei n, 1421 const VertexArrayID *arraysPacked); 1422 bool ValidateGenVertexArraysOES(const Context *context, 1423 GLsizei n, 1424 const VertexArrayID *arraysPacked); 1425 bool ValidateIsVertexArrayOES(const Context *context, VertexArrayID arrayPacked); 1426 1427 // GL_OVR_multiview 1428 bool ValidateFramebufferTextureMultiviewOVR(const Context *context, 1429 GLenum target, 1430 GLenum attachment, 1431 TextureID texturePacked, 1432 GLint level, 1433 GLint baseViewIndex, 1434 GLsizei numViews); 1435 1436 // GL_OVR_multiview2 1437 } // namespace gl 1438 1439 #endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 1440