1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTraceMemoryDump.h"
9 #include "include/gpu/GrContext.h"
10 #include "src/gpu/GrContextPriv.h"
11 #include "src/gpu/GrGpuResourcePriv.h"
12 #include "src/gpu/GrRenderTargetPriv.h"
13 #include "src/gpu/gl/GrGLGpu.h"
14 #include "src/gpu/gl/GrGLRenderTarget.h"
15 #include "src/gpu/gl/GrGLUtil.h"
16 
17 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
19 
20 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
21 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids,GrGLStencilAttachment * stencil)22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
23                                    const SkISize& dimensions,
24                                    GrGLFormat format,
25                                    int sampleCount,
26                                    const IDs& ids,
27                                    GrGLStencilAttachment* stencil)
28         : GrSurface(gpu, dimensions, GrProtected::kNo)
29         , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo, stencil) {
30     this->setFlags(gpu->glCaps(), ids);
31     this->init(format, ids);
32     this->registerWithCacheWrapped(GrWrapCacheable::kNo);
33 }
34 
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids)35 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
36                                    const SkISize& dimensions,
37                                    GrGLFormat format,
38                                    int sampleCount,
39                                    const IDs& ids)
40         : GrSurface(gpu, dimensions, GrProtected::kNo)
41         , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo) {
42     this->setFlags(gpu->glCaps(), ids);
43     this->init(format, ids);
44 }
45 
setFlags(const GrGLCaps & glCaps,const IDs & idDesc)46 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) {
47     if (!idDesc.fRTFBOID) {
48         this->setGLRTFBOIDIs0();
49     }
50 }
51 
init(GrGLFormat format,const IDs & idDesc)52 void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) {
53      fRTFBOID                = idDesc.fRTFBOID;
54      fTexFBOID               = idDesc.fTexFBOID;
55      fMSColorRenderbufferID  = idDesc.fMSColorRenderbufferID;
56      fRTFBOOwnership         = idDesc.fRTFBOOwnership;
57      fRTFormat               = format;
58     fNumSamplesOwnedPerPixel = this->totalSamples();
59 }
60 
MakeWrapped(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & idDesc,int stencilBits)61 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
62                                                       const SkISize& dimensions,
63                                                       GrGLFormat format,
64                                                       int sampleCount,
65                                                       const IDs& idDesc,
66                                                       int stencilBits) {
67     GrGLStencilAttachment* sb = nullptr;
68     if (stencilBits) {
69         GrGLStencilAttachment::IDDesc sbDesc;
70         GrGLStencilAttachment::Format format;
71         format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
72         format.fPacked = false;
73         format.fStencilBits = stencilBits;
74         format.fTotalBits = stencilBits;
75         // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted
76         sb = new GrGLStencilAttachment(gpu, sbDesc, dimensions.width(), dimensions.height(),
77                                        sampleCount, format);
78     }
79     return sk_sp<GrGLRenderTarget>(
80             new GrGLRenderTarget(gpu, dimensions, format, sampleCount, idDesc, sb));
81 }
82 
getBackendRenderTarget() const83 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const {
84     GrGLFramebufferInfo fbi;
85     fbi.fFBOID = fRTFBOID;
86     fbi.fFormat = GrGLFormatToEnum(this->format());
87     int numStencilBits = 0;
88     if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) {
89         numStencilBits = stencil->bits();
90     }
91 
92     return GrBackendRenderTarget(
93             this->width(), this->height(), this->numSamples(), numStencilBits, fbi);
94 }
95 
backendFormat() const96 GrBackendFormat GrGLRenderTarget::backendFormat() const {
97     // We should never have a GrGLRenderTarget (even a textureable one with a target that is not
98     // texture 2D.
99     return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D);
100 }
101 
onGpuMemorySize() const102 size_t GrGLRenderTarget::onGpuMemorySize() const {
103     const GrCaps& caps = *this->getGpu()->caps();
104     return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(),
105                                   fNumSamplesOwnedPerPixel, GrMipMapped::kNo);
106 }
107 
completeStencilAttachment()108 bool GrGLRenderTarget::completeStencilAttachment() {
109     GrGLGpu* gpu = this->getGLGpu();
110     const GrGLInterface* interface = gpu->glInterface();
111     GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
112     if (nullptr == stencil) {
113         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
114                                                       GR_GL_STENCIL_ATTACHMENT,
115                                                       GR_GL_RENDERBUFFER, 0));
116         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
117                                                       GR_GL_DEPTH_ATTACHMENT,
118                                                       GR_GL_RENDERBUFFER, 0));
119 #ifdef SK_DEBUG
120         if (!gpu->glCaps().skipErrorChecks()) {
121             // This check can cause problems in Chromium if the context has been asynchronously
122             // abandoned (see skbug.com/5200)
123             GrGLenum status;
124             GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
125             SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
126         }
127 #endif
128         return true;
129     } else {
130         const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil);
131         GrGLuint rb = glStencil->renderbufferID();
132 
133         gpu->invalidateBoundRenderTarget();
134         gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID());
135         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
136                                                       GR_GL_STENCIL_ATTACHMENT,
137                                                       GR_GL_RENDERBUFFER, rb));
138         if (glStencil->format().fPacked) {
139             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
140                                                           GR_GL_DEPTH_ATTACHMENT,
141                                                           GR_GL_RENDERBUFFER, rb));
142         } else {
143             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
144                                                           GR_GL_DEPTH_ATTACHMENT,
145                                                           GR_GL_RENDERBUFFER, 0));
146         }
147 
148 
149 #ifdef SK_DEBUG
150         if (!gpu->glCaps().skipErrorChecks()) {
151             // This check can cause problems in Chromium if the context has been asynchronously
152             // abandoned (see skbug.com/5200)
153             GrGLenum status;
154             GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
155             SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
156         }
157 #endif
158         return true;
159     }
160 }
161 
onRelease()162 void GrGLRenderTarget::onRelease() {
163     if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
164         GrGLGpu* gpu = this->getGLGpu();
165         if (fTexFBOID) {
166             gpu->deleteFramebuffer(fTexFBOID);
167         }
168         if (fRTFBOID && fRTFBOID != fTexFBOID) {
169             gpu->deleteFramebuffer(fRTFBOID);
170         }
171         if (fMSColorRenderbufferID) {
172             GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
173         }
174     }
175     fRTFBOID                = 0;
176     fTexFBOID               = 0;
177     fMSColorRenderbufferID  = 0;
178     INHERITED::onRelease();
179 }
180 
onAbandon()181 void GrGLRenderTarget::onAbandon() {
182     fRTFBOID                = 0;
183     fTexFBOID               = 0;
184     fMSColorRenderbufferID  = 0;
185     INHERITED::onAbandon();
186 }
187 
getGLGpu() const188 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
189     SkASSERT(!this->wasDestroyed());
190     return static_cast<GrGLGpu*>(this->getGpu());
191 }
192 
canAttemptStencilAttachment() const193 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
194     if (this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers()) {
195         return false;
196     }
197 
198     // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
199     // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
200     // Skia created it.
201     return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
202 }
203 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const204 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
205     // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget
206     // which is multiply inherited from both ourselves and a texture. In these cases, one part
207     // (texture, rt) may be wrapped, while the other is owned by Skia.
208     bool refsWrappedRenderTargetObjects =
209             this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed;
210     if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
211         return;
212     }
213 
214     // Don't log the framebuffer, as the framebuffer itself doesn't contribute to meaningful
215     // memory usage. It is always a wrapper around either:
216     // - a texture, which is owned elsewhere, and will be dumped there
217     // - a renderbuffer, which will be dumped below.
218 
219     // Log any renderbuffer's contribution to memory.
220     if (fMSColorRenderbufferID) {
221         const GrCaps& caps = *this->getGpu()->caps();
222         size_t size = GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(),
223                                              this->msaaSamples(), GrMipMapped::kNo);
224 
225         // Due to this resource having both a texture and a renderbuffer component, dump as
226         // skia/gpu_resources/resource_#/renderbuffer
227         SkString resourceName = this->getResourceName();
228         resourceName.append("/renderbuffer");
229 
230         this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size);
231 
232         SkString renderbuffer_id;
233         renderbuffer_id.appendU32(fMSColorRenderbufferID);
234         traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer",
235                                           renderbuffer_id.c_str());
236     }
237 }
238 
msaaSamples() const239 int GrGLRenderTarget::msaaSamples() const {
240     if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
241         // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own
242         // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
243         return this->numSamples();
244     }
245 
246     // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
247     // 0 for the sample count.
248     return 0;
249 }
250 
totalSamples() const251 int GrGLRenderTarget::totalSamples() const {
252   int total_samples = this->msaaSamples();
253 
254   if (fTexFBOID != kUnresolvableFBOID) {
255       // If we own the resolve buffer then that is one more sample per pixel.
256       total_samples += 1;
257   }
258 
259   return total_samples;
260 }
261