1#version 310 es
2layout(local_size_x = 1) in;
3
4layout(std430, binding = 0) readonly buffer SSBO
5{
6    vec4 in_data[];
7};
8
9layout(std430, binding = 1) writeonly buffer SSBO2
10{
11    vec4 out_data[];
12};
13
14layout(std430, binding = 2) buffer SSBO3
15{
16    uint counter;
17};
18
19void main()
20{
21    uint ident = gl_GlobalInvocationID.x;
22    vec4 idata = in_data[ident];
23    if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2)
24    {
25        out_data[atomicAdd(counter, 1u)] = idata;
26    }
27}
28
29