1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_FrameBufferOSX_hpp
16 #define sw_FrameBufferOSX_hpp
17 
18 #include "Main/FrameBuffer.hpp"
19 
20 #import <Cocoa/Cocoa.h>
21 
22 @class CALayer;
23 
24 namespace sw
25 {
26 	class FrameBufferOSX : public FrameBuffer
27 	{
28 	public:
29 		FrameBufferOSX(CALayer *layer, int width, int height);
30 		~FrameBufferOSX() override;
31 
32 		void flip(sw::Surface *source) override;
33 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
34 
35 		void *lock() override;
36 		void unlock() override;
37 
38 	private:
39 		int width;
40 		int height;
41 		CALayer *layer;
42 		uint8_t *buffer;
43 		CGDataProviderRef provider;
44 		CGColorSpaceRef colorspace;
45 		CGImageRef currentImage;
46 	};
47 }
48 
49 #endif   // sw_FrameBufferOSX
50