1 /*
2  * Copyright © 2009 Intel Corporation
3  * Copyright © 1998 Keith Packard
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Zhigang Gong <zhigang.gong@gmail.com>
26  *
27  */
28 
29 #include <stdlib.h>
30 
31 #include "glamor_priv.h"
32 
33 void
glamor_destroy_fbo(glamor_screen_private * glamor_priv,glamor_pixmap_fbo * fbo)34 glamor_destroy_fbo(glamor_screen_private *glamor_priv,
35                    glamor_pixmap_fbo *fbo)
36 {
37     glamor_make_current(glamor_priv);
38 
39     if (fbo->fb)
40         glDeleteFramebuffers(1, &fbo->fb);
41     if (fbo->tex)
42         glDeleteTextures(1, &fbo->tex);
43 
44     free(fbo);
45 }
46 
47 static int
glamor_pixmap_ensure_fb(glamor_screen_private * glamor_priv,glamor_pixmap_fbo * fbo)48 glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv,
49                         glamor_pixmap_fbo *fbo)
50 {
51     int status, err = 0;
52 
53     glamor_make_current(glamor_priv);
54 
55     if (fbo->fb == 0)
56         glGenFramebuffers(1, &fbo->fb);
57     assert(fbo->tex != 0);
58     glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
59     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
60                            GL_TEXTURE_2D, fbo->tex, 0);
61     status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
62     if (status != GL_FRAMEBUFFER_COMPLETE) {
63         const char *str;
64 
65         switch (status) {
66         case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
67             str = "incomplete attachment";
68             break;
69         case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
70             str = "incomplete/missing attachment";
71             break;
72         case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
73             str = "incomplete draw buffer";
74             break;
75         case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
76             str = "incomplete read buffer";
77             break;
78         case GL_FRAMEBUFFER_UNSUPPORTED:
79             str = "unsupported";
80             break;
81         case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
82             str = "incomplete multiple";
83             break;
84         default:
85             str = "unknown error";
86             break;
87         }
88 
89         glamor_fallback("glamor: Failed to create fbo, %s\n", str);
90         err = -1;
91     }
92 
93     return err;
94 }
95 
96 glamor_pixmap_fbo *
glamor_create_fbo_from_tex(glamor_screen_private * glamor_priv,int w,int h,GLenum format,GLint tex,int flag)97 glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
98                            int w, int h, GLenum format, GLint tex, int flag)
99 {
100     glamor_pixmap_fbo *fbo;
101 
102     fbo = calloc(1, sizeof(*fbo));
103     if (fbo == NULL)
104         return NULL;
105 
106     fbo->tex = tex;
107     fbo->width = w;
108     fbo->height = h;
109     fbo->format = format;
110 
111     if (flag != GLAMOR_CREATE_FBO_NO_FBO) {
112         if (glamor_pixmap_ensure_fb(glamor_priv, fbo) != 0) {
113             glamor_destroy_fbo(glamor_priv, fbo);
114             fbo = NULL;
115         }
116     }
117 
118     return fbo;
119 }
120 
121 static int
_glamor_create_tex(glamor_screen_private * glamor_priv,int w,int h,GLenum format)122 _glamor_create_tex(glamor_screen_private *glamor_priv,
123                    int w, int h, GLenum format)
124 {
125     unsigned int tex;
126     GLenum iformat = format;
127 
128     if (format == GL_RGB10_A2)
129         format = GL_RGBA;
130     glamor_make_current(glamor_priv);
131     glGenTextures(1, &tex);
132     glBindTexture(GL_TEXTURE_2D, tex);
133     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
134     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
135     if (format == glamor_priv->one_channel_format && format == GL_RED)
136         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
137     glamor_priv->suppress_gl_out_of_memory_logging = true;
138     glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0,
139                  format, GL_UNSIGNED_BYTE, NULL);
140     glamor_priv->suppress_gl_out_of_memory_logging = false;
141 
142     if (glGetError() == GL_OUT_OF_MEMORY) {
143         if (!glamor_priv->logged_any_fbo_allocation_failure) {
144             LogMessageVerb(X_WARNING, 0, "glamor: Failed to allocate %dx%d "
145                            "FBO due to GL_OUT_OF_MEMORY.\n", w, h);
146             LogMessageVerb(X_WARNING, 0,
147                            "glamor: Expect reduced performance.\n");
148             glamor_priv->logged_any_fbo_allocation_failure = true;
149         }
150         glDeleteTextures(1, &tex);
151         return 0;
152     }
153 
154     return tex;
155 }
156 
157 glamor_pixmap_fbo *
glamor_create_fbo(glamor_screen_private * glamor_priv,int w,int h,GLenum format,int flag)158 glamor_create_fbo(glamor_screen_private *glamor_priv,
159                   int w, int h, GLenum format, int flag)
160 {
161     GLint tex = _glamor_create_tex(glamor_priv, w, h, format);
162 
163     if (!tex) /* Texture creation failed due to GL_OUT_OF_MEMORY */
164         return NULL;
165 
166     return glamor_create_fbo_from_tex(glamor_priv, w, h, format, tex, flag);
167 }
168 
169 /**
170  * Create storage for the w * h region, using FBOs of the GL's maximum
171  * supported size.
172  */
173 glamor_pixmap_fbo *
glamor_create_fbo_array(glamor_screen_private * glamor_priv,int w,int h,GLenum format,int flag,int block_w,int block_h,glamor_pixmap_private * priv)174 glamor_create_fbo_array(glamor_screen_private *glamor_priv,
175                          int w, int h, GLenum format, int flag,
176                          int block_w, int block_h,
177                          glamor_pixmap_private *priv)
178 {
179     int block_wcnt;
180     int block_hcnt;
181     glamor_pixmap_fbo **fbo_array;
182     BoxPtr box_array;
183     int i, j;
184 
185     priv->block_w = block_w;
186     priv->block_h = block_h;
187 
188     block_wcnt = (w + block_w - 1) / block_w;
189     block_hcnt = (h + block_h - 1) / block_h;
190 
191     box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
192     if (box_array == NULL)
193         return NULL;
194 
195     fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *));
196     if (fbo_array == NULL) {
197         free(box_array);
198         return FALSE;
199     }
200     for (i = 0; i < block_hcnt; i++) {
201         int block_y1, block_y2;
202         int fbo_w, fbo_h;
203 
204         block_y1 = i * block_h;
205         block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
206         fbo_h = block_y2 - block_y1;
207 
208         for (j = 0; j < block_wcnt; j++) {
209             box_array[i * block_wcnt + j].x1 = j * block_w;
210             box_array[i * block_wcnt + j].y1 = block_y1;
211             box_array[i * block_wcnt + j].x2 =
212                 (j + 1) * block_w > w ? w : (j + 1) * block_w;
213             box_array[i * block_wcnt + j].y2 = block_y2;
214             fbo_w =
215                 box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt +
216                                                              j].x1;
217             fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
218                                                               fbo_w, fbo_h,
219                                                               format,
220                                                               GLAMOR_CREATE_PIXMAP_FIXUP);
221             if (fbo_array[i * block_wcnt + j] == NULL)
222                 goto cleanup;
223         }
224     }
225 
226     priv->box = box_array[0];
227     priv->box_array = box_array;
228     priv->fbo_array = fbo_array;
229     priv->block_wcnt = block_wcnt;
230     priv->block_hcnt = block_hcnt;
231     return fbo_array[0];
232 
233  cleanup:
234     for (i = 0; i < block_wcnt * block_hcnt; i++)
235         if (fbo_array[i])
236             glamor_destroy_fbo(glamor_priv, fbo_array[i]);
237     free(box_array);
238     free(fbo_array);
239     return NULL;
240 }
241 
242 void
glamor_pixmap_clear_fbo(glamor_screen_private * glamor_priv,glamor_pixmap_fbo * fbo)243 glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo)
244 {
245     glamor_make_current(glamor_priv);
246 
247     assert(fbo->fb != 0 && fbo->tex != 0);
248 
249     glamor_set_destination_pixmap_fbo(glamor_priv, fbo, 0, 0, fbo->width, fbo->height);
250     glClearColor(0.0, 0.0, 0.0, 0.0);
251     glClear(GL_COLOR_BUFFER_BIT);
252 }
253 
254 glamor_pixmap_fbo *
glamor_pixmap_detach_fbo(glamor_pixmap_private * pixmap_priv)255 glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
256 {
257     glamor_pixmap_fbo *fbo;
258 
259     if (pixmap_priv == NULL)
260         return NULL;
261 
262     fbo = pixmap_priv->fbo;
263     if (fbo == NULL)
264         return NULL;
265 
266     pixmap_priv->fbo = NULL;
267     return fbo;
268 }
269 
270 /* The pixmap must not be attached to another fbo. */
271 void
glamor_pixmap_attach_fbo(PixmapPtr pixmap,glamor_pixmap_fbo * fbo)272 glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
273 {
274     glamor_pixmap_private *pixmap_priv;
275 
276     pixmap_priv = glamor_get_pixmap_private(pixmap);
277 
278     if (pixmap_priv->fbo)
279         return;
280 
281     pixmap_priv->fbo = fbo;
282 
283     switch (pixmap_priv->type) {
284     case GLAMOR_TEXTURE_ONLY:
285     case GLAMOR_TEXTURE_DRM:
286         pixmap_priv->gl_fbo = GLAMOR_FBO_NORMAL;
287         pixmap->devPrivate.ptr = NULL;
288     default:
289         break;
290     }
291 }
292 
293 void
glamor_pixmap_destroy_fbo(PixmapPtr pixmap)294 glamor_pixmap_destroy_fbo(PixmapPtr pixmap)
295 {
296     ScreenPtr screen = pixmap->drawable.pScreen;
297     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
298     glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
299     glamor_pixmap_fbo *fbo;
300 
301     if (glamor_pixmap_priv_is_large(priv)) {
302         int i;
303 
304         for (i = 0; i < priv->block_wcnt * priv->block_hcnt; i++)
305             glamor_destroy_fbo(glamor_priv, priv->fbo_array[i]);
306         free(priv->fbo_array);
307         priv->fbo_array = NULL;
308     }
309     else {
310         fbo = glamor_pixmap_detach_fbo(priv);
311         if (fbo)
312             glamor_destroy_fbo(glamor_priv, fbo);
313     }
314 }
315 
316 Bool
glamor_pixmap_ensure_fbo(PixmapPtr pixmap,GLenum format,int flag)317 glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag)
318 {
319     glamor_screen_private *glamor_priv;
320     glamor_pixmap_private *pixmap_priv;
321     glamor_pixmap_fbo *fbo;
322 
323     glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
324     pixmap_priv = glamor_get_pixmap_private(pixmap);
325     if (pixmap_priv->fbo == NULL) {
326 
327         fbo = glamor_create_fbo(glamor_priv, pixmap->drawable.width,
328                                 pixmap->drawable.height, format, flag);
329         if (fbo == NULL)
330             return FALSE;
331 
332         glamor_pixmap_attach_fbo(pixmap, fbo);
333     }
334     else {
335         /* We do have a fbo, but it may lack of fb or tex. */
336         if (!pixmap_priv->fbo->tex)
337             pixmap_priv->fbo->tex =
338                 _glamor_create_tex(glamor_priv, pixmap->drawable.width,
339                                    pixmap->drawable.height, format);
340 
341         if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->fbo->fb == 0)
342             if (glamor_pixmap_ensure_fb(glamor_priv, pixmap_priv->fbo) != 0)
343                 return FALSE;
344     }
345 
346     return TRUE;
347 }
348 
349 _X_EXPORT void
glamor_pixmap_exchange_fbos(PixmapPtr front,PixmapPtr back)350 glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back)
351 {
352     glamor_pixmap_private *front_priv, *back_priv;
353     glamor_pixmap_fbo *temp_fbo;
354 
355     front_priv = glamor_get_pixmap_private(front);
356     back_priv = glamor_get_pixmap_private(back);
357     temp_fbo = front_priv->fbo;
358     front_priv->fbo = back_priv->fbo;
359     back_priv->fbo = temp_fbo;
360 }
361